细节修改2

main
戴面具的乐子人 12 months ago
parent db293294b8
commit 0c187ff353

File diff suppressed because one or more lines are too long

@ -33,8 +33,8 @@ null,
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@ -48,7 +48,7 @@ null,
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@ -68,7 +68,7 @@ null,
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{"id":67,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.87}],"iconIndex":360,"maxTurns":1,"message1":"中毒了!","message2":"中毒了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"中毒II","note":"<Custom Apply Effect>\n user.removeState(248);\n</Custom Apply Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var c = Math.floor(user.mhp*0.055)*(-1);\n c = Math.max(c, -4000);\n user.gainHp(c);\n user.startDamagePopup();\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":68,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.8}],"iconIndex":361,"maxTurns":1,"message1":"中毒了!","message2":"中毒了!","message3":"","message4":"体内的毒素解除了!","minTurns":1,"motion":0,"name":"中毒III","note":"<Custom Apply Effect>\n user.removeState(248);\n</Custom Apply Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var c = Math.floor(user.mhp*0.08)*(-1);\n c = Math.max(c, -4000);\n user.gainHp(c);\n user.startDamagePopup();\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":69,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.9},{"code":13,"dataId":248,"value":1.5},{"code":11,"dataId":14,"value":1.3}],"iconIndex":340,"maxTurns":1,"message1":"的生命开始流失!","message2":"的生命开始流失!","message3":"","message4":"生命的流失止住了!","minTurns":1,"motion":0,"name":"生命流失","note":"<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var d = Math.floor(user.mhp*0.06)*(-1);\n d = Math.max(d, -8000);\n user.gainHp(d);\n user.startDamagePopup();\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":69,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":70,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":22,"dataId":1,"value":-0.9},{"code":22,"dataId":4,"value":-0.9}],"iconIndex":22,"maxTurns":1,"message1":"陷入了眩晕!","message2":"陷入了眩晕!","message3":"仍旧站立不稳","message4":"的身体站稳了!","minTurns":1,"motion":0,"name":"眩晕一回合","note":"<Custom Apply Effect>\n if (user.isStateAffected(58)){\n user.addState(58);\n }\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100},
{"id":71,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":72,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -89,10 +89,10 @@ null,
{"id":87,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":5,"value":0.8}],"iconIndex":61,"maxTurns":6,"message1":"的魔法防御薄弱了一成!","message2":"的魔法防御薄弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"魔抗削弱II","note":"<Custom Apply Effect>\n user.removeState(252);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":88,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":5,"value":0.7}],"iconIndex":374,"maxTurns":6,"message1":"的魔法防御薄弱了一成!","message2":"的魔法防御薄弱了一成!","message3":"","message4":"的魔法防御恢复了!","minTurns":3,"motion":0,"name":"魔抗削弱III","note":"<Custom Apply Effect>\n user.removeState(252);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":89,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":90,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.85},{"code":11,"dataId":10,"value":1.2},{"code":13,"dataId":62,"value":1.5},{"code":22,"dataId":6,"value":-0.5},{"code":13,"dataId":76,"value":1.5},{"code":42,"dataId":1,"value":1}],"iconIndex":335,"maxTurns":3,"message1":"陷入恐惧之中!","message2":"陷入恐惧之中!","message3":"","message4":"恢复了勇气!","minTurns":3,"motion":0,"name":"恐惧","note":"<Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(149);\n}\n}\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":90,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.85},{"code":11,"dataId":10,"value":1.2},{"code":13,"dataId":62,"value":1.5},{"code":22,"dataId":6,"value":-0.5},{"code":13,"dataId":76,"value":1.5},{"code":42,"dataId":1,"value":1}],"iconIndex":335,"maxTurns":2,"message1":"陷入恐惧之中!","message2":"陷入恐惧之中!","message3":"","message4":"恢复了勇气!","minTurns":2,"motion":0,"name":"恐惧","note":"<Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(149);\n}\n}\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":91,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.9},{"code":21,"dataId":5,"value":0.9}],"iconIndex":344,"maxTurns":6,"message1":"的装备被腐蚀了!","message2":"的装备被腐蚀了!","message3":"","message4":"","minTurns":3,"motion":0,"name":"腐蚀I","note":"<Custom Apply Effect>\n user.removeState(256);\n</Custom Apply Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":92,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.75},{"code":21,"dataId":5,"value":0.75}],"iconIndex":346,"maxTurns":6,"message1":"的装备被严重腐蚀了!","message2":"的装备被严重腐蚀了!","message3":"","message4":"被腐蚀的装备已经修复!","minTurns":3,"motion":0,"name":"腐蚀II","note":"<Custom Apply Effect>\n user.removeState(256);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":93,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.9},{"code":22,"dataId":6,"value":-0.3},{"code":13,"dataId":76,"value":1.5},{"code":42,"dataId":5,"value":1}],"iconIndex":352,"maxTurns":4,"message1":"受到了震慑!","message2":"受到了震慑!","message3":"","message4":"回过神来,震慑解除!","minTurns":3,"motion":0,"name":"震慑","note":"<Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(149);\n}\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":93,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.9},{"code":22,"dataId":6,"value":-0.3},{"code":13,"dataId":76,"value":1.5},{"code":42,"dataId":5,"value":1}],"iconIndex":352,"maxTurns":3,"message1":"受到了震慑!","message2":"受到了震慑!","message3":"","message4":"回过神来,震慑解除!","minTurns":3,"motion":0,"name":"震慑","note":"<Reapply Add Turns>\n\n<Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(149);\n}\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":94,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8},{"code":21,"dataId":4,"value":0.9},{"code":21,"dataId":6,"value":0.8},{"code":21,"dataId":0,"value":0.9},{"code":13,"dataId":93,"value":1.5}],"iconIndex":349,"maxTurns":6,"message1":"处于虚弱状态!","message2":"处于虚弱状态!","message3":"","message4":"从虚弱状态中恢复了!","minTurns":4,"motion":0,"name":"虚弱","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":150},
{"id":95,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":3}],"iconIndex":376,"maxTurns":7,"message1":"被敌人视作了优先攻击目标!","message2":"被我方视作了优先攻击目标!","message3":"","message4":"的被攻击优先级恢复正常!","minTurns":4,"motion":0,"name":"敌意锁定","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":96,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8},{"code":21,"dataId":4,"value":0.9},{"code":21,"dataId":6,"value":0.8},{"code":21,"dataId":0,"value":0.9},{"code":13,"dataId":93,"value":1.5}],"iconIndex":349,"maxTurns":2,"message1":"处于虚弱状态!","message2":"处于虚弱状态!","message3":"","message4":"从虚弱状态中恢复了!","minTurns":2,"motion":0,"name":"虚弱","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":150},
@ -101,7 +101,7 @@ null,
{"id":99,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.09},{"code":22,"dataId":3,"value":-0.1},{"code":13,"dataId":248,"value":1.3},{"code":11,"dataId":16,"value":1.09}],"iconIndex":355,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤III","note":"<Custom Apply Effect>\n user.removeState(255);\n</Custom Apply Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.03)*(-1);\n e = Math.max(e, -4000);\n user.gainHp(e);\n user.startDamagePopup();\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":100,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.12},{"code":22,"dataId":3,"value":-0.13},{"code":13,"dataId":248,"value":1.4},{"code":11,"dataId":16,"value":1.12}],"iconIndex":356,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤IV","note":"<Custom Apply Effect>\n user.removeState(255);\n</Custom Apply Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.04)*(-1);\n e = Math.max(e, -4000);\n user.gainHp(e);\n user.startDamagePopup();\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":101,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.15},{"code":22,"dataId":3,"value":-0.15},{"code":13,"dataId":248,"value":1.5},{"code":11,"dataId":16,"value":1.15}],"iconIndex":357,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤V","note":"<Custom Apply Effect>\n user.removeState(255);\n</Custom Apply Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.05)*(-1);\n e = Math.max(e, -5000);\n user.gainHp(e);\n user.startDamagePopup();\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":102,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.85}],"iconIndex":328,"maxTurns":1,"message1":"被叠加了流血!","message2":"","message3":"正在流失血液!","message4":"的流血已被治愈!","minTurns":1,"motion":0,"name":"流血","note":"<Counter Text Color: 9>\n<Counter Alignment: left>\n\n<Custom Apply Effect>\n user._bleed = user._bleed || 0;\n user.setStateCounter(102, user._bleed);\n</Custom Apply Effect>\n\n<Custom Remove Effect>\nuser._bleed = undefined;\n</Custom Remove Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var a = user.hp/50;\n a *= user._bleed/10;\n a = Math.max(a, 20);\n a = Math.floor(Math.min(a, 8000));\n a = Math.min(a, user.hp - 1);\n a *= (-1);\n user.gainHp(a);\n user.startDamagePopup();\n user._bleed -= 10;\n user.setStateCounter(102, user._bleed);\n if(user._bleed < 10 ||\n user.hp < 50){\n user._bleed = undefined;\n user.removeState(102);\n }\n</Custom Action Start Effect>\n\n<Custom Respond Effect>\nif(this.isDamage() \n&& this.isHpEffect() \n&& value > 0 \n&& this.isPhysical()){\ntarget._bleed += 4;\ntarget._bleed = Math.min(100, target._bleed);\ntarget.setStateCounter(102, target._bleed);\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":102,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.85}],"iconIndex":328,"maxTurns":1,"message1":"被叠加了流血!","message2":"","message3":"正在流失血液!","message4":"的流血已被治愈!","minTurns":1,"motion":0,"name":"生命流失","note":"<Counter Text Color: 9>\n<Counter Alignment: left>\n\n<Custom Apply Effect>\n user._bleed = user._bleed || 0;\n user.setStateCounter(102, user._bleed);\n</Custom Apply Effect>\n\n<Custom Remove Effect>\nuser._bleed = undefined;\n</Custom Remove Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var a = user.hp/50;\n a *= user._bleed/10;\n a = Math.max(a, 20);\n a = Math.floor(Math.min(a, 8000));\n a = Math.min(a, user.hp - 1);\n a *= (-1);\n user.gainHp(a);\n user.startDamagePopup();\n user._bleed -= 10;\n user.setStateCounter(102, user._bleed);\n if(user._bleed < 10 ||\n user.hp < 50){\n user._bleed = undefined;\n user.removeState(102);\n }\n</Custom Action Start Effect>\n\n<Custom Respond Effect>\nif(this.isDamage() \n&& this.isHpEffect() \n&& value > 0 \n&& this.isPhysical()){\ntarget._bleed += 4;\ntarget._bleed = Math.min(100, target._bleed);\ntarget.setStateCounter(102, target._bleed);\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":103,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":104,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":105,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

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