写入天赋,微调数值;

main
戴面具的乐子人 11 months ago
parent 2992255b9f
commit 071da50a95

@ -22,7 +22,8 @@
## 更新记录 ## 更新记录
- **2024/1/10****乐子人**更新插件改动内容1.16新增加护,微调数值; - **2024/1/10****乐子人**;写入天赋,微调数值;
- **2024/1/10****乐子人**更新插件改动内容1.16配置加护插件,微调数值;
- **2024/1/10****乐子人**新增白火天赋石1.11细节修改; - **2024/1/10****乐子人**新增白火天赋石1.11细节修改;
- **2024/1/8****乐子人**;更新多个插件并写入相应新内容; - **2024/1/8****乐子人**;更新多个插件并写入相应新内容;
- **2024/1/2****乐子人**;更新装备核心插件; - **2024/1/2****乐子人**;更新装备核心插件;

@ -1,16 +1,16 @@
[ [
null, null,
{"id":1,"battlerName":"","characterIndex":0,"characterName":"郝仁行走图改","classId":1,"equips":[6,0,0,0,0],"faceIndex":0,"faceName":"主角团","traits":[{"code":14,"dataId":34,"value":1},{"code":14,"dataId":63,"value":1},{"code":22,"dataId":2,"value":10},{"code":43,"dataId":3,"value":1}],"initialLevel":1,"maxLevel":15,"name":"郝仁","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 235>\n<Starting JP: 12>","profile":"似乎是个平平无奇的普通人"}, {"id":1,"battlerName":"","characterIndex":0,"characterName":"郝仁行走图改","classId":1,"equips":[6,0,0,0,0],"faceIndex":0,"faceName":"主角团","traits":[{"code":14,"dataId":34,"value":1},{"code":14,"dataId":63,"value":1},{"code":22,"dataId":2,"value":10},{"code":43,"dataId":3,"value":1}],"initialLevel":1,"maxLevel":15,"name":"郝仁","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 216>\n<Starting JP: 12>","profile":"似乎是个平平无奇的普通人"},
{"id":2,"battlerName":"","characterIndex":0,"characterName":"vva","classId":2,"equips":[0,0,0,0,0],"faceIndex":1,"faceName":"主角团","traits":[{"code":14,"dataId":34,"value":1}],"initialLevel":1,"maxLevel":15,"name":"薇薇安","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 235>\n<Starting JP: 12>","profile":"最古血族、最穷血族、估计也是厨艺最好的血族PS\n她的血魔法血量消耗和效果都会随着血量下降而下降"}, {"id":2,"battlerName":"","characterIndex":0,"characterName":"vva","classId":2,"equips":[0,0,0,0,0],"faceIndex":1,"faceName":"主角团","traits":[{"code":14,"dataId":34,"value":1}],"initialLevel":1,"maxLevel":15,"name":"薇薇安","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 216>\n<Starting JP: 12>","profile":"最古血族、最穷血族、估计也是厨艺最好的血族PS\n她的血魔法血量消耗和效果都会随着血量下降而下降"},
{"id":3,"battlerName":"","characterIndex":0,"characterName":"五月","classId":8,"equips":[0,0,0,0,0],"faceIndex":2,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"南宫五月","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 235>\n<Starting JP: 12>","profile":"陆生海妖,亲爸是个猎魔人,\n原本是不会任何攻击法术的"}, {"id":3,"battlerName":"","characterIndex":0,"characterName":"五月","classId":8,"equips":[0,0,0,0,0],"faceIndex":2,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"南宫五月","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 216>\n<Starting JP: 12>","profile":"陆生海妖,亲爸是个猎魔人,\n原本是不会任何攻击法术的"},
{"id":4,"battlerName":"","characterIndex":2,"characterName":"People1","classId":5,"equips":[0,0,0,0,0],"faceIndex":3,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"南宫三八","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 235>\n<Starting JP: 12>","profile":"亲妈是个海妖的半吊子猎魔人,只能选择精进符卡技艺"}, {"id":4,"battlerName":"","characterIndex":2,"characterName":"People1","classId":5,"equips":[0,0,0,0,0],"faceIndex":3,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"南宫三八","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 216>\n<Starting JP: 12>","profile":"亲妈是个海妖的半吊子猎魔人,只能选择精进符卡技艺"},
{"id":5,"battlerName":"","characterIndex":0,"characterName":"YZKS","classId":6,"equips":[13,0,0,0,0],"faceIndex":4,"faceName":"主角团","traits":[{"code":14,"dataId":46,"value":1}],"initialLevel":1,"maxLevel":15,"name":"伊扎克斯","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 235>\n<Starting JP: 12>","profile":"魔王,道德暴君,很有故事的人"}, {"id":5,"battlerName":"","characterIndex":0,"characterName":"YZKS","classId":6,"equips":[13,0,0,0,0],"faceIndex":4,"faceName":"主角团","traits":[{"code":14,"dataId":46,"value":1}],"initialLevel":1,"maxLevel":15,"name":"伊扎克斯","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 216>\n<Starting JP: 12>","profile":"魔王,道德暴君,很有故事的人"},
{"id":6,"battlerName":"","characterIndex":0,"characterName":"$伊丽莎白","classId":7,"equips":[14,0,0,0,0],"faceIndex":5,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"伊丽莎白","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 235>\n<Starting JP: 12>","profile":"魔界公主,但是机械专家"}, {"id":6,"battlerName":"","characterIndex":0,"characterName":"$伊丽莎白","classId":7,"equips":[14,0,0,0,0],"faceIndex":5,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"伊丽莎白","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 216>\n<Starting JP: 12>","profile":"魔界公主,但是机械专家"},
{"id":7,"battlerName":"","characterIndex":0,"characterName":"莉莉1","classId":3,"equips":[11,21,0,0,0],"faceIndex":6,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"刘莉莉","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 235>\n<Starting JP: 12>","profile":"大概是狼人的哈士奇亚种吧"}, {"id":7,"battlerName":"","characterIndex":0,"characterName":"莉莉1","classId":3,"equips":[11,21,0,0,0],"faceIndex":6,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"刘莉莉","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 216>\n<Starting JP: 12>","profile":"大概是狼人的哈士奇亚种吧"},
{"id":8,"battlerName":"","characterIndex":0,"characterName":"滚","classId":9,"equips":[0,0,0,0,0],"faceIndex":7,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"滚","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 235>\n<Starting JP: 12>","profile":"金苹果能制造出什么?答案是有猫的世界观的真实系\n猫娘"}, {"id":8,"battlerName":"","characterIndex":0,"characterName":"滚","classId":9,"equips":[0,0,0,0,0],"faceIndex":7,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"滚","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 216>\n<Starting JP: 12>","profile":"金苹果能制造出什么?答案是有猫的世界观的真实系\n猫娘"},
{"id":9,"battlerName":"","characterIndex":0,"characterName":"$ 耗子","classId":10,"equips":[0,0,0,0,0],"faceIndex":2,"faceName":"配角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"郝籽","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 235>\n<Starting JP: 12>","profile":"吃了大量金苹果核而化形的老鼠娘,有着老鼠一样的接受能力和\n适应力她的很多技能都是来自薇薇安和莉莉的指点"}, {"id":9,"battlerName":"","characterIndex":0,"characterName":"$ 耗子","classId":10,"equips":[0,0,0,0,0],"faceIndex":2,"faceName":"配角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"郝籽","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 216>\n<Starting JP: 12>","profile":"吃了大量金苹果核而化形的老鼠娘,有着老鼠一样的接受能力和\n适应力她的很多技能都是来自薇薇安和莉莉的指点"},
{"id":10,"battlerName":"","characterIndex":3,"characterName":"Actor1","classId":11,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"诺兰","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 235>","profile":"从帝国神秘侧军队中退役的魔能战斗人偶,经改装变成了\n诺兰的战斗用躯体"}, {"id":10,"battlerName":"","characterIndex":3,"characterName":"Actor1","classId":11,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"诺兰","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 216>","profile":"从帝国神秘侧军队中退役的魔能战斗人偶,经改装变成了\n诺兰的战斗用躯体"},
{"id":11,"battlerName":"","characterIndex":0,"characterName":"白火","classId":4,"equips":[24,24,29,25,26,28,27],"faceIndex":4,"faceName":"配角团","traits":[],"initialLevel":15,"maxLevel":99,"name":"白火","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 235>\n<Starting JP: 12>","profile":"血统纯粹而强大的新生代猎魔人,背地里是个游戏宅"}, {"id":11,"battlerName":"","characterIndex":0,"characterName":"白火","classId":4,"equips":[24,24,29,25,26,28,27],"faceIndex":4,"faceName":"配角团","traits":[],"initialLevel":15,"maxLevel":99,"name":"白火","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>\n<Passive State: 234, 216>\n<Starting JP: 12>","profile":"血统纯粹而强大的新生代猎魔人,背地里是个游戏宅"},
{"id":12,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"","nickname":"","note":"","profile":"强制行动用的工具角色,不要改动"}, {"id":12,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"","nickname":"","note":"","profile":"强制行动用的工具角色,不要改动"},
{"id":13,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"","nickname":"","note":"","profile":""}, {"id":13,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"","nickname":"","note":"","profile":""},
{"id":14,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"","nickname":"","note":"","profile":""}, {"id":14,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"","nickname":"","note":"","profile":""},

@ -250,7 +250,7 @@ null,
{"id":248,"animation1Hue":113,"animation1Name":"Holy5","animation2Hue":0,"animation2Name":"","frames":[[[1,0,0,100,0,0,255,1]],[[2,0,0,100,0,0,255,1]],[[3,0,0,100,0,0,255,1]],[[4,0,0,100,0,0,255,1]],[[5,0,0,100,0,0,255,1]],[[6,0,0,100,0,0,255,1]],[[7,0,0,100,0,0,255,1]],[[8,0,0,100,0,0,255,1]],[[9,0,0,100,0,0,255,1]],[[10,0,0,100,0,0,255,1]],[[11,0,0,100,0,0,255,1]],[[12,0,0,100,0,0,255,1]],[[13,0,0,100,0,0,255,1]],[[14,0,0,100,0,0,255,1],[0,0,0,50,0,0,150,1]],[[15,0,0,100,0,0,255,1],[0,0,0,75,0,0,200,1]],[[16,0,0,100,0,0,255,1],[0,0,0,90,0,0,225,1]],[[17,0,0,100,0,0,255,1],[0,0,0,100,0,0,255,1]],[[0,0,0,125,0,0,255,1]],[[0,0,0,150,0,0,255,1]]],"name":"圣装加持","position":1,"timings":[{"flashColor":[255,255,204,204],"flashDuration":10,"flashScope":2,"frame":0,"se":{"name":"Ice7","pan":0,"pitch":125,"volume":80}},{"flashColor":[102,255,255,255],"flashDuration":5,"flashScope":1,"frame":15,"se":{"name":"Magic6","pan":-40,"pitch":150,"volume":100}}]}, {"id":248,"animation1Hue":113,"animation1Name":"Holy5","animation2Hue":0,"animation2Name":"","frames":[[[1,0,0,100,0,0,255,1]],[[2,0,0,100,0,0,255,1]],[[3,0,0,100,0,0,255,1]],[[4,0,0,100,0,0,255,1]],[[5,0,0,100,0,0,255,1]],[[6,0,0,100,0,0,255,1]],[[7,0,0,100,0,0,255,1]],[[8,0,0,100,0,0,255,1]],[[9,0,0,100,0,0,255,1]],[[10,0,0,100,0,0,255,1]],[[11,0,0,100,0,0,255,1]],[[12,0,0,100,0,0,255,1]],[[13,0,0,100,0,0,255,1]],[[14,0,0,100,0,0,255,1],[0,0,0,50,0,0,150,1]],[[15,0,0,100,0,0,255,1],[0,0,0,75,0,0,200,1]],[[16,0,0,100,0,0,255,1],[0,0,0,90,0,0,225,1]],[[17,0,0,100,0,0,255,1],[0,0,0,100,0,0,255,1]],[[0,0,0,125,0,0,255,1]],[[0,0,0,150,0,0,255,1]]],"name":"圣装加持","position":1,"timings":[{"flashColor":[255,255,204,204],"flashDuration":10,"flashScope":2,"frame":0,"se":{"name":"Ice7","pan":0,"pitch":125,"volume":80}},{"flashColor":[102,255,255,255],"flashDuration":5,"flashScope":1,"frame":15,"se":{"name":"Magic6","pan":-40,"pitch":150,"volume":100}}]},
{"id":249,"animation1Hue":193,"animation1Name":"StateDeath","animation2Hue":209,"animation2Name":"Special1","frames":[[[1,0,0,100,0,0,255,1],[-1,0,68,100,0,0,255,1]],[[2,0,0,100,0,0,255,1]],[[3,0,0,100,0,0,255,1]],[[4,0,0,100,0,0,255,1]],[[5,0,0,100,0,0,255,1],[115,0,83,120,0,0,135,1],[114,-36,16,100,0,0,135,1],[114,56,40,100,0,0,135,1]],[[115,0,48,120,0,0,255,1],[114,-36,-24,100,0,0,255,1],[114,56,0,100,0,0,255,1]],[[115,0,8,120,0,0,255,1],[114,-36,-64,100,0,0,255,1],[114,56,-40,100,0,0,255,1]],[[115,0,8,120,0,0,195,1],[114,-36,-64,100,0,0,195,1],[114,56,-40,100,0,0,195,1]],[[115,0,-48,120,0,0,105,1],[114,-36,-104,100,0,0,105,1],[114,56,-80,100,0,0,105,1]],[[115,0,-88,120,0,0,45,1],[114,-36,-144,100,0,0,45,1],[114,56,-120,100,0,0,45,1]]],"name":"专注反击","position":1,"timings":[{"flashColor":[85,255,255,187],"flashDuration":3,"flashScope":0,"frame":0,"se":{"name":"Slash1","pan":0,"pitch":100,"volume":100}},{"flashColor":[85,255,255,187],"flashDuration":3,"flashScope":0,"frame":2,"se":{"name":"Slash1","pan":0,"pitch":100,"volume":100}},{"flashColor":[85,255,255,255],"flashDuration":3,"flashScope":1,"frame":5,"se":{"name":"Up1","pan":0,"pitch":150,"volume":100}}]}, {"id":249,"animation1Hue":193,"animation1Name":"StateDeath","animation2Hue":209,"animation2Name":"Special1","frames":[[[1,0,0,100,0,0,255,1],[-1,0,68,100,0,0,255,1]],[[2,0,0,100,0,0,255,1]],[[3,0,0,100,0,0,255,1]],[[4,0,0,100,0,0,255,1]],[[5,0,0,100,0,0,255,1],[115,0,83,120,0,0,135,1],[114,-36,16,100,0,0,135,1],[114,56,40,100,0,0,135,1]],[[115,0,48,120,0,0,255,1],[114,-36,-24,100,0,0,255,1],[114,56,0,100,0,0,255,1]],[[115,0,8,120,0,0,255,1],[114,-36,-64,100,0,0,255,1],[114,56,-40,100,0,0,255,1]],[[115,0,8,120,0,0,195,1],[114,-36,-64,100,0,0,195,1],[114,56,-40,100,0,0,195,1]],[[115,0,-48,120,0,0,105,1],[114,-36,-104,100,0,0,105,1],[114,56,-80,100,0,0,105,1]],[[115,0,-88,120,0,0,45,1],[114,-36,-144,100,0,0,45,1],[114,56,-120,100,0,0,45,1]]],"name":"专注反击","position":1,"timings":[{"flashColor":[85,255,255,187],"flashDuration":3,"flashScope":0,"frame":0,"se":{"name":"Slash1","pan":0,"pitch":100,"volume":100}},{"flashColor":[85,255,255,187],"flashDuration":3,"flashScope":0,"frame":2,"se":{"name":"Slash1","pan":0,"pitch":100,"volume":100}},{"flashColor":[85,255,255,255],"flashDuration":3,"flashScope":1,"frame":5,"se":{"name":"Up1","pan":0,"pitch":150,"volume":100}}]},
{"id":250,"animation1Hue":161,"animation1Name":"Light6","animation2Hue":0,"animation2Name":"","frames":[[[0,0,0,250,0,0,255,1]],[[1,0,0,250,0,0,255,1]],[[2,0,0,250,0,0,255,1]],[[3,0,0,250,0,0,255,1]],[[4,0,0,250,0,0,255,1]],[[5,0,0,250,0,0,255,1]],[[6,0,0,250,0,0,255,1]],[[7,0,0,250,0,0,255,1]],[[8,0,0,250,0,0,255,1]],[[9,0,0,250,0,0,255,1]],[[10,0,0,250,0,0,255,1]],[[11,0,0,250,0,0,255,1]],[[12,0,0,250,0,0,255,1]],[[13,0,0,250,0,0,255,1]],[[14,0,0,250,0,0,255,1]],[[15,0,0,250,0,0,255,1]],[[16,0,0,250,0,0,255,1]],[[17,0,0,250,0,0,255,1]],[[18,0,0,250,0,0,255,1]],[[19,0,0,250,0,0,255,1]],[[20,0,0,250,0,0,255,1]],[[21,0,0,250,0,0,255,1]],[[22,0,0,250,0,0,255,1]],[[23,0,0,250,0,0,255,1]],[[24,0,0,250,0,0,255,1]],[[25,0,0,250,0,0,255,1]],[[26,0,0,250,0,0,255,1]],[[27,0,0,250,0,0,255,1]],[[28,0,0,250,0,0,255,1]],[[29,0,0,250,0,0,255,1]]],"name":"泛用/光球(蓝色)","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Saint4","pan":0,"pitch":95,"volume":80}},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":11,"se":{"name":"Ice1","pan":0,"pitch":70,"volume":80}}]}, {"id":250,"animation1Hue":161,"animation1Name":"Light6","animation2Hue":0,"animation2Name":"","frames":[[[0,0,0,250,0,0,255,1]],[[1,0,0,250,0,0,255,1]],[[2,0,0,250,0,0,255,1]],[[3,0,0,250,0,0,255,1]],[[4,0,0,250,0,0,255,1]],[[5,0,0,250,0,0,255,1]],[[6,0,0,250,0,0,255,1]],[[7,0,0,250,0,0,255,1]],[[8,0,0,250,0,0,255,1]],[[9,0,0,250,0,0,255,1]],[[10,0,0,250,0,0,255,1]],[[11,0,0,250,0,0,255,1]],[[12,0,0,250,0,0,255,1]],[[13,0,0,250,0,0,255,1]],[[14,0,0,250,0,0,255,1]],[[15,0,0,250,0,0,255,1]],[[16,0,0,250,0,0,255,1]],[[17,0,0,250,0,0,255,1]],[[18,0,0,250,0,0,255,1]],[[19,0,0,250,0,0,255,1]],[[20,0,0,250,0,0,255,1]],[[21,0,0,250,0,0,255,1]],[[22,0,0,250,0,0,255,1]],[[23,0,0,250,0,0,255,1]],[[24,0,0,250,0,0,255,1]],[[25,0,0,250,0,0,255,1]],[[26,0,0,250,0,0,255,1]],[[27,0,0,250,0,0,255,1]],[[28,0,0,250,0,0,255,1]],[[29,0,0,250,0,0,255,1]]],"name":"泛用/光球(蓝色)","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Saint4","pan":0,"pitch":95,"volume":80}},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":11,"se":{"name":"Ice1","pan":0,"pitch":70,"volume":80}}]},
{"id":251,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]}, {"id":251,"animation1Hue":31,"animation1Name":"Attack6","animation2Hue":217,"animation2Name":"Heal2","frames":[[[104,0,0,100,0,0,255,1],[8,0,0,100,0,0,100,1]],[[105,0,0,200,0,0,255,1],[8,0,0,400,0,0,50,1],[111,0,0,100,0,0,255,1]],[[106,0,0,300,0,0,255,1],[112,0,0,200,0,0,255,1],[9,0,0,400,0,0,100,1]],[[113,0,0,500,0,0,255,1],[8,0,0,400,0,0,100,1]],[[113,0,0,800,0,0,200,1],[115,0,0,500,0,0,255,1],[9,0,0,400,0,0,100,1]],[[113,-8,0,500,0,0,150,1],[116,0,0,500,0,0,255,1],[8,0,0,400,0,0,100,1]],[[113,-8,0,500,0,0,150,1],[116,0,0,500,0,0,255,1],[8,0,0,400,0,0,100,1]],[[117,0,0,500,0,0,255,1],[117,0,0,500,90,0,255,1],[9,0,0,400,0,0,100,1],[113,0,0,800,0,0,255,1]],[[117,0,0,520,0,0,50,1],[8,0,0,400,0,0,50,1],[113,0,0,700,0,0,255,1],[115,0,0,600,90,0,150,1]],[[115,0,0,500,0,0,150,1],[113,0,0,600,0,0,255,1]],[[113,0,0,500,0,0,255,1],[117,0,0,200,0,0,255,1]],[[111,0,0,400,0,0,255,1],[117,0,0,200,0,0,100,1]],[[111,0,0,300,0,0,100,1]],[],[]],"name":"中心闪光","position":1,"timings":[{"flashColor":[255,255,187,119],"flashDuration":5,"flashScope":1,"frame":0,"se":null},{"flashColor":[255,255,255,187],"flashDuration":2,"flashScope":1,"frame":0,"se":{"name":"Saint7","pan":0,"pitch":140,"volume":100}},{"flashColor":[255,255,170,136],"flashDuration":2,"flashScope":1,"frame":2,"se":null},{"flashColor":[255,255,255,187],"flashDuration":2,"flashScope":1,"frame":4,"se":null},{"flashColor":[255,255,255,221],"flashDuration":1,"flashScope":1,"frame":5,"se":null},{"flashColor":[255,255,255,255],"flashDuration":9,"flashScope":1,"frame":6,"se":null},{"flashColor":[255,255,170,136],"flashDuration":9,"flashScope":1,"frame":6,"se":null}]},
{"id":252,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]}, {"id":252,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]},
{"id":253,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]}, {"id":253,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]},
{"id":254,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]}, {"id":254,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]},

@ -18,7 +18,7 @@ null,
{"id":16,"atypeId":9,"description":"相对轻便但杀伤力没那么强的左手爪,照顾了左手的\n臂力但不能和护腕同时装备","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":2,"value":0.01},{"code":32,"dataId":255,"value":0.05}],"iconIndex":105,"name":"合金左手爪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 270>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,7,0,0,0,1,0],"price":130}, {"id":16,"atypeId":9,"description":"相对轻便但杀伤力没那么强的左手爪,照顾了左手的\n臂力但不能和护腕同时装备","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":2,"value":0.01},{"code":32,"dataId":255,"value":0.05}],"iconIndex":105,"name":"合金左手爪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 270>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,7,0,0,0,1,0],"price":130},
{"id":17,"atypeId":6,"description":"以冰之鼠王的心脏为原材料打造的魔法球,提升使用\n者的水、火、冰抗性以及魔力容量","etypeId":2,"traits":[{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":7,"value":0.9}],"iconIndex":657,"name":"寒冰心脏","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F>\n\n<Synthesis Ingredients>\n item 102: 1\n item 52: 1\n item 96: 3\n</Synthesis Ingredients>","params":[0,50,0,0,15,10,0,0],"price":4000}, {"id":17,"atypeId":6,"description":"以冰之鼠王的心脏为原材料打造的魔法球,提升使用\n者的水、火、冰抗性以及魔力容量","etypeId":2,"traits":[{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":7,"value":0.9}],"iconIndex":657,"name":"寒冰心脏","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F>\n\n<Synthesis Ingredients>\n item 102: 1\n item 52: 1\n item 96: 3\n</Synthesis Ingredients>","params":[0,50,0,0,15,10,0,0],"price":4000},
{"id":18,"atypeId":5,"description":"来自FF14的强大圣石\n蕴含一个名为\\is[377]的强大魔法","etypeId":6,"traits":[{"code":22,"dataId":1,"value":0},{"code":43,"dataId":377,"value":1},{"code":23,"dataId":4,"value":0.9}],"iconIndex":645,"name":"黑蛇圣石","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<ZzySCF Color: #1E90FF>","params":[0,100,0,0,30,20,0,0],"price":0}, {"id":18,"atypeId":5,"description":"来自FF14的强大圣石\n蕴含一个名为\\is[377]的强大魔法","etypeId":6,"traits":[{"code":22,"dataId":1,"value":0},{"code":43,"dataId":377,"value":1},{"code":23,"dataId":4,"value":0.9}],"iconIndex":645,"name":"黑蛇圣石","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<ZzySCF Color: #1E90FF>","params":[0,100,0,0,30,20,0,0],"price":0},
{"id":19,"atypeId":7,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"测试版名刀","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 211>\n<Passive State: 264>","params":[0,0,10,0,0,0,0,0],"price":0}, {"id":19,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":20,"atypeId":7,"description":"伤害很高且附带几率秒杀的副手小刀,使用它将敌人血量清空时\n会获得一定经验随目标等级增加。但部分强大生命无法秒杀","etypeId":2,"traits":[{"code":31,"dataId":1,"value":1},{"code":22,"dataId":0,"value":0.05}],"iconIndex":454,"name":"杀鸡小刀","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 264>\n<Passive State: 333>\n\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n","params":[0,0,90,0,0,0,0,10],"price":0}, {"id":20,"atypeId":7,"description":"伤害很高且附带几率秒杀的副手小刀,使用它将敌人血量清空时\n会获得一定经验随目标等级增加。但部分强大生命无法秒杀","etypeId":2,"traits":[{"code":31,"dataId":1,"value":1},{"code":22,"dataId":0,"value":0.05}],"iconIndex":454,"name":"杀鸡小刀","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 264>\n<Passive State: 333>\n\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n","params":[0,0,90,0,0,0,0,10],"price":0},
{"id":21,"atypeId":10,"description":"\\c[9]<属性:冰>\\c[0] 莉莉的爪子,好像被安吉莉娜强化过\n低温的爪子有可能令敌人\\c[9]\\it[59]\\c[0],但不能和护腕同时装备","etypeId":2,"traits":[{"code":31,"dataId":7,"value":0},{"code":22,"dataId":0,"value":0.02},{"code":32,"dataId":59,"value":0.1}],"iconIndex":65,"name":"霜之哀伤","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 260, 270>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,10,10,0,10,5,0,0],"price":0}, {"id":21,"atypeId":10,"description":"\\c[9]<属性:冰>\\c[0] 莉莉的爪子,好像被安吉莉娜强化过\n低温的爪子有可能令敌人\\c[9]\\it[59]\\c[0],但不能和护腕同时装备","etypeId":2,"traits":[{"code":31,"dataId":7,"value":0},{"code":22,"dataId":0,"value":0.02},{"code":32,"dataId":59,"value":0.1}],"iconIndex":65,"name":"霜之哀伤","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 260, 270>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,10,10,0,10,5,0,0],"price":0},
{"id":22,"atypeId":1,"description":"枪斗士们喜爱的护手,增加枪刺速度,不能和爪类武器同时装备\n暴击率+5%\\c[17]【互斥被动:迅捷强击】\\c[0] 详见资料库","etypeId":7,"traits":[{"code":22,"dataId":2,"value":0.05}],"iconIndex":798,"name":"枪斗士护手","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Passive State: 325>\n<Passive State: 265>\n\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(318) ||\n user.isStateAffected(320) ||\n user.isStateAffected(322) || \n user.isStateAffected(270) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,5,7,0,9,0,0],"price":0}, {"id":22,"atypeId":1,"description":"枪斗士们喜爱的护手,增加枪刺速度,不能和爪类武器同时装备\n暴击率+5%\\c[17]【互斥被动:迅捷强击】\\c[0] 详见资料库","etypeId":7,"traits":[{"code":22,"dataId":2,"value":0.05}],"iconIndex":798,"name":"枪斗士护手","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Passive State: 325>\n<Passive State: 265>\n\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(318) ||\n user.isStateAffected(320) ||\n user.isStateAffected(322) || \n user.isStateAffected(270) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,5,7,0,9,0,0],"price":0},
@ -47,20 +47,20 @@ null,
{"id":45,"atypeId":11,"description":"\\c[17]<灵活闪避>\\c[0] 郝籽获得\\c[17]10%闪避率\\c[0]和10%魔法闪避率\n\\c[18]<要害保护>\\c[0] 郝籽每\\c[9]4点魔法攻击\\c[0]提升\\c[17]1%暴击抵抗率\\c[0]","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0.1},{"code":22,"dataId":4,"value":0.1}],"iconIndex":395,"name":"自保本能","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 9) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<SF_CustomBlessBasic cev>\nreturn actor.mat/400;\n</SF_CustomBlessBasic cev>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":45,"atypeId":11,"description":"\\c[17]<灵活闪避>\\c[0] 郝籽获得\\c[17]10%闪避率\\c[0]和10%魔法闪避率\n\\c[18]<要害保护>\\c[0] 郝籽每\\c[9]4点魔法攻击\\c[0]提升\\c[17]1%暴击抵抗率\\c[0]","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0.1},{"code":22,"dataId":4,"value":0.1}],"iconIndex":395,"name":"自保本能","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 9) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<SF_CustomBlessBasic cev>\nreturn actor.mat/400;\n</SF_CustomBlessBasic cev>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":46,"atypeId":11,"description":"\\c[17]<精准捕杀>\\c[0] 滚获得额外\\c[17]15%命中率\\c[0]\n\\c[18]<致命猎手>\\c[0] 滚获得额外60%暴击倍率","etypeId":8,"traits":[{"code":22,"dataId":0,"value":0.15}],"iconIndex":102,"name":"狩猎本能","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 8) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<Critical Multiplier: +60%>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":46,"atypeId":11,"description":"\\c[17]<精准捕杀>\\c[0] 滚获得额外\\c[17]15%命中率\\c[0]\n\\c[18]<致命猎手>\\c[0] 滚获得额外60%暴击倍率","etypeId":8,"traits":[{"code":22,"dataId":0,"value":0.15}],"iconIndex":102,"name":"狩猎本能","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 8) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<Critical Multiplier: +60%>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":47,"atypeId":11,"description":"【宅系防御】 白火使用防御技能时会恢复10%最大HP\n【死宅摸鱼】 白火在觉得战斗没有意义的时候会在安全位置摸鱼,恢复状态(主动技能)","etypeId":8,"traits":[{"code":43,"dataId":339,"value":1}],"iconIndex":260,"name":"宅系少女","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 6>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 11) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":47,"atypeId":11,"description":"【宅系防御】 白火使用防御技能时会恢复10%最大HP\n【死宅摸鱼】 白火在觉得战斗没有意义的时候会在安全位置摸鱼,恢复状态(主动技能)","etypeId":8,"traits":[{"code":43,"dataId":339,"value":1}],"iconIndex":260,"name":"宅系少女","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 6>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 11) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":48,"atypeId":11,"description":"诺兰机体的核心模块,保证她能够有效利用队友的治疗法术\n不安装这一模块她会撤出战斗","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":165,"name":"稳流护盾模块","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 14>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":48,"atypeId":11,"description":"诺兰机体的核心模块,保证她能够有效利用队友的治疗法术\n不安装这一模块她会撤出战斗","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":165,"name":"稳流护盾模块","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 14>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 10) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":49,"atypeId":11,"description":"释放技能下回合后获得25%的行动读条,\n累计触发2次后冷却2回合","etypeId":8,"traits":[],"iconIndex":69,"name":"风之曼舞","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 301>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":49,"atypeId":11,"description":"释放技能下回合后获得25%的行动读条,\n累计触发2次后冷却2回合","etypeId":8,"traits":[],"iconIndex":69,"name":"风之曼舞","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 301>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":50,"atypeId":11,"description":"+50 幸运\n每5点幸运值增加1%额外金币获取率","etypeId":8,"traits":[],"iconIndex":39,"name":"真实幸运","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<ZzyYEC GoldPer: user.luk/5>","params":[0,0,0,0,0,0,0,20],"price":0}, {"id":50,"atypeId":11,"description":"+50 幸运\n每5点幸运值增加1%额外金币获取率","etypeId":8,"traits":[],"iconIndex":39,"name":"真实幸运","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<ZzyYEC GoldPer: user.luk/5>","params":[0,0,0,0,0,0,0,20],"price":0},
{"id":51,"atypeId":11,"description":"【沐龙血者】 受到\\c[18]物理伤害\\c[0]和\\c[27]魔法伤害\\[0]减少40%\n【肩胛叶痕】 受到攻击时有5%概率不触发上述免伤,并\\c[18]\\it[46]\\c[0]","etypeId":8,"traits":[],"iconIndex":613,"name":"齐格弗里德的叶痕","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 27>\n<ZzyGIT TextColor: #FF00FF>\n<Passive State: 303>","params":[0,0,0,30,0,30,0,0],"price":0}, {"id":51,"atypeId":11,"description":"【沐龙血者】 受到\\c[18]物理伤害\\c[0]和\\c[27]魔法伤害\\[0]减少40%\n【肩胛叶痕】 受到攻击时有5%概率不触发上述免伤,并\\c[18]\\it[46]\\c[0]","etypeId":8,"traits":[],"iconIndex":613,"name":"齐格弗里德的叶痕","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 18>\n<ZzyGIT TextColor: #FF0000>\n<Passive State: 303>","params":[0,0,0,30,0,30,0,0],"price":0},
{"id":52,"atypeId":11,"description":"+ 30魔法防御 +2% HP自动恢复\n被施加\\it[62]\\it[63]\\it[90]\\it[93]的几率减少70%","etypeId":8,"traits":[{"code":13,"dataId":62,"value":0.3},{"code":13,"dataId":63,"value":0.3},{"code":13,"dataId":90,"value":0.3},{"code":13,"dataId":93,"value":0.3},{"code":22,"dataId":7,"value":0.02}],"iconIndex":77,"name":"忤逆者的祝福","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":52,"atypeId":11,"description":"+ 30魔法防御 +2% HP自动恢复\n被施加\\it[62]\\it[63]\\it[90]\\it[93]的几率减少70%","etypeId":8,"traits":[{"code":13,"dataId":62,"value":0.3},{"code":13,"dataId":63,"value":0.3},{"code":13,"dataId":90,"value":0.3},{"code":13,"dataId":93,"value":0.3},{"code":22,"dataId":7,"value":0.02}],"iconIndex":77,"name":"忤逆者的祝福","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":53,"atypeId":11,"description":"技能MP消耗减少15%释放魔法时获得额外30%命中率","etypeId":8,"traits":[{"code":23,"dataId":4,"value":0.85}],"iconIndex":189,"name":"拉文凯斯的探索","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 304>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":53,"atypeId":11,"description":"技能MP消耗减少15%释放魔法时获得额外30%命中率","etypeId":8,"traits":[{"code":23,"dataId":4,"value":0.85}],"iconIndex":189,"name":"拉文凯斯的探索","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 304>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":54,"atypeId":11,"description":"+20 物理攻击,+20 魔法攻击\n魔法攻击命中后为血量最低的两个队友提供伤害值1/8的护盾","etypeId":8,"traits":[],"iconIndex":221,"name":"莱特的信条","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 306>","params":[0,0,20,0,20,0,0,0],"price":0}, {"id":54,"atypeId":11,"description":"+20 物理攻击,+20 魔法攻击\n魔法攻击命中后为血量最低的两个队友提供伤害值1/8的护盾","etypeId":8,"traits":[],"iconIndex":221,"name":"莱特的信条","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 306>","params":[0,0,20,0,20,0,0,0],"price":0},
{"id":55,"atypeId":11,"description":"【高速】 每回合增加10%敏捷可叠加三层解除后冷却2回合才能重新叠加\n【冲撞】 实时敏捷 > 基础敏捷×1.6 时,随机冲撞攻击敌人,解除本天赋加速","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":46,"name":"阿莫恩的无畏","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 27>\n<ZzyGIT TextColor: #FF00FF>\n<Passive State: 310>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":55,"atypeId":11,"description":"【高速】 每回合增加10%敏捷可叠加三层解除后冷却2回合才能重新叠加\n【冲撞】 实时敏捷 > 基础敏捷×1.6 时,随机冲撞攻击敌人,解除本天赋加速","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":46,"name":"阿莫恩的无畏","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 27>\n<ZzyGIT TextColor: #FF00FF>\n<Passive State: 310>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":56,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":56,"atypeId":11,"description":"主动使用魔法技能将自身时停无法行动但无敌冷却20回合\n\\c[9]”时光啊,请你停一停,因你如此瑰丽“\\c[0]","etypeId":8,"traits":[{"code":43,"dataId":363,"value":1}],"iconIndex":282,"name":"浮士德的叹息","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 18>\n<ZzyGIT TextColor: #FF0000>","params":[0,0,0,0,40,0,0,0],"price":0},
{"id":57,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":57,"atypeId":11,"description":"受到致死伤害时免疫此次伤害并无敌一回合冷却30回合\n\\c[9]“这个疲惫的灵魂终于可以休息了”\\c[0]","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":427,"name":"希尔妲的执念","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 18>\n<ZzyGIT TextColor: #FF0000>\n<Passive State: 264>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 3) {\n condition = false;\n } else {\n condition = ture;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":58,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":58,"atypeId":11,"description":"受到所有伤害包括真实伤害消耗MP抵挡伤害的20%\n每1点MP抵挡8点伤害但这一效果在MP小于100点时不生效","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":165,"name":"魔力屏障","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 27>\n<ZzyGIT TextColor: #FF00FF>\n<Passive State: 311>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 10) {\n condition = false;\n } else {\n condition = ture;\n }\n</Custom Equip Requirement Condition>","params":[0,100,0,0,0,0,0,0],"price":0},
{"id":59,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":59,"atypeId":11,"description":"+20 TP上限根据当前等级和TP量提升普通攻击伤害TP 大于\n60点时根据TP和魔法攻击每回合获得护盾但受伤会损失TP","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":400,"name":"狂热旌旗","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 18>\n<ZzyGIT TextColor: #FF0000>\n<Passive State: 312>\n<ZzyYEC ExMTp: 20>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":60,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":60,"atypeId":11,"description":"+20 敏捷\n每20点\\c[3]敏捷\\c[0]提升1%\\c[17]闪避率\\c[0]和\\c[17]魔法闪避率\\c[0]","etypeId":8,"traits":[],"iconIndex":291,"name":"真实敏捷","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<SF_CustomBlessBasic eva>\nreturn Math.floor(actor.agi/20)/100;\n</SF_CustomBlessBasic eva>\n\n<SF_CustomBlessBasic mev>\nreturn Math.floor(actor.agi/20)/100;\n</SF_CustomBlessBasic mev>","params":[0,0,0,0,0,0,20,0],"price":0},
{"id":61,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":61,"atypeId":11,"description":"普通攻击伤害增加增加量为目标当前生命3--7%上限8000\n比例随敌人等级上升这一伤害增加效果会被\\c[17]\\it[213]\\c[0]抵消","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":423,"name":"破灭余晖","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 27>\n<ZzyGIT TextColor: #FF00FF>\n<Passive State: 327>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":62,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":62,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":63,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":63,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":64,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":64,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},

File diff suppressed because one or more lines are too long

@ -25,16 +25,16 @@ null,
{"id":23,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"1+7/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"尝试将敌方打晕,几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.65,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕II","note":"<Hide if Learned Skill: 24>\n\n<技能类型:类普攻>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 22>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5}, {"id":23,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"1+7/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"尝试将敌方打晕,几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.65,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕II","note":"<Hide if Learned Skill: 24>\n\n<技能类型:类普攻>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 22>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5},
{"id":24,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"1+8/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"尝试将敌方打晕,几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.8,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕III","note":"<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 23>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":5}, {"id":24,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"1+8/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"尝试将敌方打晕,几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.8,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕III","note":"<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 23>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":5},
{"id":25,"animationId":35,"damage":{"critical":false,"elementId":1,"formula":"10+(a.atk * 3/2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"来自《惊悚乐园》的因果律技能,可以百分百绊倒\n直立的敌人施加\\it[45]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1","message2":"","mpCost":0,"name":"熊孩子的下鞭腿I","note":"<Hide if Learned Skill: 26,27>\n\n<技能类型:技能>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0}, {"id":25,"animationId":35,"damage":{"critical":false,"elementId":1,"formula":"10+(a.atk * 3/2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"来自《惊悚乐园》的因果律技能,可以百分百绊倒\n直立的敌人施加\\it[45]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1","message2":"","mpCost":0,"name":"熊孩子的下鞭腿I","note":"<Hide if Learned Skill: 26,27>\n\n<技能类型:技能>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0},
{"id":26,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"100+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[18]<无视护盾>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒\n直立的敌人施加\\it[45]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1","message2":"","mpCost":0,"name":"熊孩子的下鞭腿II","note":"<Hide if Learned Skill: 27>\n<Bypass Barrier>\n\n<Learn Cost: 6 JP>\n<Learn Require Skill: 25>\n\n<技能类型:技能>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0}, {"id":26,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"100+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[18]<无视护盾>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒\n直立的敌人施加\\it[45]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1","message2":"","mpCost":0,"name":"熊孩子的下鞭腿II","note":"<Hide if Learned Skill: 27>\n<Bypass Barrier>\n\n<Learn Cost: 6 JP>\n<Learn Require Skill: 25>\n\n<技能类型:技能>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>\n\n<Before Eval>\nthis. _bpt = 1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0},
{"id":27,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"300+(a.atk * 5/2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 来自《惊悚乐园》的因果律技能,\n可以百分百绊倒直立的敌人施加\\it[45]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1","message2":"","mpCost":0,"name":"熊孩子的下鞭腿III","note":"<Bypass Barrier>\n<Bypass Taunt>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 26>\n\n<技能类型:技能>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":5}, {"id":27,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"300+(a.atk * 5/2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 来自《惊悚乐园》的因果律技能,\n可以百分百绊倒直立的敌人施加\\it[45]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1","message2":"","mpCost":0,"name":"熊孩子的下鞭腿III","note":"<Bypass Barrier>\n<Bypass Taunt>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 26>\n\n<技能类型:技能>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>\n\n<Before Eval>\nthis. _bpt = 1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":5},
{"id":28,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<群体解控>\\c[0] 渡鸦12345别怂PS解除全队绝大部分\n负面状态并附加\\it[22]","effects":[{"code":21,"dataId":22,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":21,"dataId":63,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":65,"value1":1,"value2":0},{"code":22,"dataId":94,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0}],"hitType":0,"iconIndex":99,"message1":"施放了%1","message2":"","mpCost":50,"name":"天神勇气","note":"<Hit Reward: Add State 37>\n\n<技能类型:技能>\n<Learn Cost: 12 JP>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0}, {"id":28,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<群体解控>\\c[0] 渡鸦12345别怂PS解除全队绝大部分\n负面状态并附加\\it[22]","effects":[{"code":21,"dataId":22,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":21,"dataId":63,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":65,"value1":1,"value2":0},{"code":22,"dataId":94,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0}],"hitType":0,"iconIndex":99,"message1":"施放了%1","message2":"","mpCost":50,"name":"天神勇气","note":"<Hit Reward: Add State 37>\n\n<技能类型:技能>\n<Learn Cost: 12 JP>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0},
{"id":29,"animationId":46,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[17]<破霸体>\\c[0] 渡鸦12345干你蛋事解除对方全属性增幅和\\it[152]\n并附加\\it[43]和\\it[65]","effects":[{"code":21,"dataId":43,"value1":1,"value2":0},{"code":21,"dataId":65,"value1":1,"value2":0},{"code":22,"dataId":115,"value1":1,"value2":0},{"code":22,"dataId":116,"value1":1,"value2":0},{"code":22,"dataId":117,"value1":1,"value2":0},{"code":22,"dataId":118,"value1":1,"value2":0},{"code":22,"dataId":119,"value1":1,"value2":0},{"code":22,"dataId":120,"value1":1,"value2":0},{"code":22,"dataId":121,"value1":1,"value2":0},{"code":22,"dataId":122,"value1":1,"value2":0},{"code":22,"dataId":123,"value1":1,"value2":0},{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":126,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0},{"code":22,"dataId":129,"value1":1,"value2":0},{"code":22,"dataId":130,"value1":1,"value2":0},{"code":22,"dataId":131,"value1":1,"value2":0},{"code":22,"dataId":132,"value1":1,"value2":0},{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":140,"value1":1,"value2":0},{"code":22,"dataId":141,"value1":1,"value2":0},{"code":22,"dataId":142,"value1":1,"value2":0},{"code":22,"dataId":143,"value1":1,"value2":0},{"code":22,"dataId":148,"value1":1,"value2":0},{"code":22,"dataId":149,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0},{"code":22,"dataId":150,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0},{"code":22,"dataId":165,"value1":1,"value2":0}],"hitType":0,"iconIndex":245,"message1":"吟唱了%1","message2":"","mpCost":50,"name":"神圣干涉","note":"<Hit Reward: Add State 37>\n\n<技能类型:技能>\n<Learn Cost: 10 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0}, {"id":29,"animationId":46,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[17]<破霸体>\\c[0] 渡鸦12345干你蛋事解除对方全属性增幅和\\it[152]\n并附加\\it[43]和\\it[65]","effects":[{"code":21,"dataId":43,"value1":1,"value2":0},{"code":21,"dataId":65,"value1":1,"value2":0},{"code":22,"dataId":115,"value1":1,"value2":0},{"code":22,"dataId":116,"value1":1,"value2":0},{"code":22,"dataId":117,"value1":1,"value2":0},{"code":22,"dataId":118,"value1":1,"value2":0},{"code":22,"dataId":119,"value1":1,"value2":0},{"code":22,"dataId":120,"value1":1,"value2":0},{"code":22,"dataId":121,"value1":1,"value2":0},{"code":22,"dataId":122,"value1":1,"value2":0},{"code":22,"dataId":123,"value1":1,"value2":0},{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":126,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0},{"code":22,"dataId":129,"value1":1,"value2":0},{"code":22,"dataId":130,"value1":1,"value2":0},{"code":22,"dataId":131,"value1":1,"value2":0},{"code":22,"dataId":132,"value1":1,"value2":0},{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":140,"value1":1,"value2":0},{"code":22,"dataId":141,"value1":1,"value2":0},{"code":22,"dataId":142,"value1":1,"value2":0},{"code":22,"dataId":143,"value1":1,"value2":0},{"code":22,"dataId":148,"value1":1,"value2":0},{"code":22,"dataId":149,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0},{"code":22,"dataId":150,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0},{"code":22,"dataId":165,"value1":1,"value2":0}],"hitType":0,"iconIndex":245,"message1":"吟唱了%1","message2":"","mpCost":50,"name":"神圣干涉","note":"<Hit Reward: Add State 37>\n\n<技能类型:技能>\n<Learn Cost: 10 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0},
{"id":30,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"渡鸦12345老娘最高PS给全体队友\\it[24]\n七回合内可以抵挡一次HP清空造成的\\c[18]\\it[1]\\c[0]","effects":[{"code":21,"dataId":210,"value1":1,"value2":0}],"hitType":0,"iconIndex":70,"message1":"吟唱了%1","message2":"全员获得\\it[210]","mpCost":30,"name":"礼赞术","note":"<Hit Reward: Add State 37>\n\n<技能类型:技能>\n<Learn Cost: 12 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":50,"tpGain":0}, {"id":30,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"渡鸦12345老娘最高PS给全体队友\\it[24]\n七回合内可以抵挡一次HP清空造成的\\c[18]\\it[1]\\c[0]","effects":[{"code":21,"dataId":210,"value1":1,"value2":0}],"hitType":0,"iconIndex":70,"message1":"吟唱了%1","message2":"全员获得\\it[210]","mpCost":30,"name":"礼赞术","note":"<Hit Reward: Add State 37>\n\n<技能类型:技能>\n<Learn Cost: 12 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":50,"tpGain":0},
{"id":31,"animationId":47,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体控制>\\c[17]<破霸体>\\c[0] 渡鸦12345孙贼别跑PS给全体敌人\n附加\\it[34])并且破除他们的\\it[152]","effects":[{"code":21,"dataId":34,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0},{"code":22,"dataId":165,"value1":1,"value2":0}],"hitType":0,"iconIndex":330,"message1":"施放了%1","message2":"","mpCost":30,"name":"律令:禁锢","note":"<Hit Reward: Add State 37>\n\n<技能类型:技能>\n<Learn Cost: 10 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":50,"tpGain":0}, {"id":31,"animationId":47,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体控制>\\c[17]<破霸体>\\c[0] 渡鸦12345孙贼别跑PS给全体敌人\n附加\\it[34])并且破除他们的\\it[152]","effects":[{"code":21,"dataId":34,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0},{"code":22,"dataId":165,"value1":1,"value2":0}],"hitType":0,"iconIndex":330,"message1":"施放了%1","message2":"","mpCost":30,"name":"律令:禁锢","note":"<Hit Reward: Add State 37>\n\n<技能类型:技能>\n<Learn Cost: 10 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":50,"tpGain":0},
{"id":32,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":32,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":33,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"薇薇安的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":33,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"薇薇安的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":34,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp/10","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大敌人也会被削弱但使用技能有一定代价","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"<Hide if Learned Skill: 35>\n<Cooldown: 100>\n<Cooldown Steps: 5>\n<Bypass Barrier>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0}, {"id":34,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp/10","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大敌人也会被削弱但使用技能有一定代价","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"<Hide if Learned Skill: 35>\n<Cooldown: 100>\n<Cooldown Steps: 5>\n<Bypass Barrier>\n\n<技能类型:技能>\n\n<Before Eval>\nthis. _bpt = 1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0},
{"id":35,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp/10","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大敌人也会被削弱寻回力量后使用技能代价较小","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"<Cooldown: 80>\n<Cooldown Steps: 5>\n<Bypass Barrier>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":5}, {"id":35,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp/10","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大敌人也会被削弱寻回力量后使用技能代价较小","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"<Cooldown: 80>\n<Cooldown Steps: 5>\n<Bypass Barrier>\n\n<技能类型:技能>\n\n<Before Eval>\nthis. _bpt = 1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":5},
{"id":36,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]属性伤害累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪I","note":"<Hide if Learned Skill: 37,38>\n<Learn Cost: 4 JP>\n\n<技能类型:类普攻>\n\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<damage formula>\n value = 1;\n value += user.mat*2;\n value += user.atk/2;\n value -= target.mdf;\n var i = 1;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp)/3: 0;\n value *= i;\n value *= (user.level*user.mat/2048+2);\n value *= (2 - target.hp/target.mhp);\n value += 20;\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\n user.addState(228);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(36,+3);\n }\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":36,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]属性伤害累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪I","note":"<Hide if Learned Skill: 37,38>\n<Learn Cost: 4 JP>\n\n<技能类型:类普攻>\n\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<damage formula>\n value = 1;\n value += user.mat*2;\n value += user.atk/2;\n value -= target.mdf;\n var i = 1;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp)/3: 0;\n value *= i;\n value *= (user.level*user.mat/2048+2);\n value *= (2 - target.hp/target.mhp);\n value += 20;\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\n user.addState(228);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(36,+3);\n }\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":37,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]属性伤害累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪II","note":"<Hide if Learned Skill: 38>\n\n<技能类型:类普攻>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 36>\n\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<damage formula>\n value = 1;\n value += user.mat*2;\n value += user.atk/2;\n value -= target.mdf;\n var i = 1.15;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp)/3: 0;\n value *= i;\n value *= (user.level*user.mat/2048+2);\n value *= (2 - target.hp/target.mhp);\n value += 300;\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\n user.addState(229);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(37,+3);\n }\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":37,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]属性伤害累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪II","note":"<Hide if Learned Skill: 38>\n\n<技能类型:类普攻>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 36>\n\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<damage formula>\n value = 1;\n value += user.mat*2;\n value += user.atk/2;\n value -= target.mdf;\n var i = 1.15;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp)/3: 0;\n value *= i;\n value *= (user.level*user.mat/2048+2);\n value *= (2 - target.hp/target.mhp);\n value += 300;\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\n user.addState(229);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(37,+3);\n }\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":38,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]属性伤害累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪III","note":"<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 37>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*2;\n value += user.atk/2;\n value -= target.mdf;\n var i = 1.3;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp)/3: 0;\n value *= i;\n value *= (user.level*user.mat/2048+2);\n value *= (2 - target.hp/target.mhp);\n value += 800;\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(38,+3);\n }\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":38,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]属性伤害累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪III","note":"<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 37>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*2;\n value += user.atk/2;\n value -= target.mdf;\n var i = 1.3;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp)/3: 0;\n value *= i;\n value *= (user.level*user.mat/2048+2);\n value *= (2 - target.hp/target.mhp);\n value += 800;\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(38,+3);\n }\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
@ -95,8 +95,8 @@ null,
{"id":93,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1","message2":"","mpCost":30,"name":"水雾结界II","note":"<Hide if Learned Skill: 94>\n<Custom Target Barrier 6 Turns>\nvalue = 800+user.mat*15;\nvalue = Math.floor(value);\n</Custom Target Barrier 6 Turns>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 92>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":93,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1","message2":"","mpCost":30,"name":"水雾结界II","note":"<Hide if Learned Skill: 94>\n<Custom Target Barrier 6 Turns>\nvalue = 800+user.mat*15;\nvalue = Math.floor(value);\n</Custom Target Barrier 6 Turns>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 92>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":94,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"水雾结界技能的最终形态,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1","message2":"","mpCost":40,"name":"深海庇护","note":"<Custom Target Barrier 7 Turns>\nvalue = 1400+user.mat*20;\nvalue = Math.floor(value);\n</Custom Target Barrier 7 Turns>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 93>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":94,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"水雾结界技能的最终形态,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1","message2":"","mpCost":40,"name":"深海庇护","note":"<Custom Target Barrier 7 Turns>\nvalue = 1400+user.mat*20;\nvalue = Math.floor(value);\n</Custom Target Barrier 7 Turns>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 93>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":95,"animationId":32,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"五月哼唱的无名海妖歌曲,有催眠效果(附加\\it[60]","effects":[{"code":21,"dataId":60,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":80,"message1":"哼唱了%1","message2":"","mpCost":5,"name":"海的安眠曲","note":"<Hide if Learned Skill: 96,97>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":95,"animationId":32,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"五月哼唱的无名海妖歌曲,有催眠效果(附加\\it[60]","effects":[{"code":21,"dataId":60,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":80,"message1":"哼唱了%1","message2":"","mpCost":5,"name":"海的安眠曲","note":"<Hide if Learned Skill: 96,97>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":96,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"1+(a.level/99+6/5)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦概率附加\\it[60]和\\it[90]并叠加\\it[90]","effects":[{"code":21,"dataId":60,"value1":0.9,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1","message2":"","mpCost":10,"name":"黄昏安魂曲","note":"<Hide if Learned Skill: 97>\n\n<Barrier Penetration: 40%>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0}, {"id":96,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"1+(a.level/99+6/5)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦概率附加\\it[60]和\\it[90]并叠加\\it[90]","effects":[{"code":21,"dataId":60,"value1":0.9,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1","message2":"","mpCost":10,"name":"黄昏安魂曲","note":"<Hide if Learned Skill: 97>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":97,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"1+(a.level/99+7/5)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦必定附加\\it[60]和叠加\\it[80],概率附加\\it[90]","effects":[{"code":21,"dataId":60,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1","message2":"","mpCost":10,"name":"永夜安魂曲","note":"<技能类型:技能>\n\n<Barrier Penetration: 40%>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 96>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0}, {"id":97,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"1+(a.level/99+7/5)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦必定附加\\it[60]和叠加\\it[80],概率附加\\it[90]","effects":[{"code":21,"dataId":60,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1","message2":"","mpCost":10,"name":"永夜安魂曲","note":"<技能类型:技能>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 96>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":98,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"海妖将自己的身体化作活水获得\\it[7],以解除并抵御\\it[54]、\n\\it[55]、\\it[56]、\\it[59]、\\it[58],化为活水后还可以免疫\\it[57]","effects":[{"code":21,"dataId":7,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0}],"hitType":0,"iconIndex":333,"message1":"使用了%1","message2":"","mpCost":0,"name":"水无定形","note":"<Hide if Learned Skill: 106>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":30,"tpGain":0}, {"id":98,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"海妖将自己的身体化作活水获得\\it[7],以解除并抵御\\it[54]、\n\\it[55]、\\it[56]、\\it[59]、\\it[58],化为活水后还可以免疫\\it[57]","effects":[{"code":21,"dataId":7,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0}],"hitType":0,"iconIndex":333,"message1":"使用了%1","message2":"","mpCost":0,"name":"水无定形","note":"<Hide if Learned Skill: 106>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":30,"tpGain":0},
{"id":99,"animationId":43,"damage":{"critical":false,"elementId":15,"formula":"b.hp*3/100","type":0,"variance":20},"description":"五月暂时休息恢复10点TP并释放一点点水雾\n恢复队友少量生命","effects":[{"code":11,"dataId":0,"value1":0.03,"value2":0}],"hitType":0,"iconIndex":84,"message1":"使用了%1","message2":"","mpCost":0,"name":"水雾缓释","note":"<技能类型:技能>\n\n<Learn Cost: 3 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":99,"animationId":43,"damage":{"critical":false,"elementId":15,"formula":"b.hp*3/100","type":0,"variance":20},"description":"五月暂时休息恢复10点TP并释放一点点水雾\n恢复队友少量生命","effects":[{"code":11,"dataId":0,"value1":0.03,"value2":0}],"hitType":0,"iconIndex":84,"message1":"使用了%1","message2":"","mpCost":0,"name":"水雾缓释","note":"<技能类型:技能>\n\n<Learn Cost: 3 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":100,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放海边晚风般令人安宁的气息\n解除全队的一级和二级的\\it[249]、\\it[250]","effects":[{"code":22,"dataId":77,"value1":1,"value2":0},{"code":22,"dataId":78,"value1":1,"value2":0},{"code":22,"dataId":80,"value1":1,"value2":0},{"code":22,"dataId":81,"value1":1,"value2":0}],"hitType":0,"iconIndex":181,"message1":"施放了%1","message2":"","mpCost":10,"name":"宁神海息I","note":"<Hide if Learned Skill: 101>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Learn Cost: 4 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":100,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放海边晚风般令人安宁的气息\n解除全队的一级和二级的\\it[249]、\\it[250]","effects":[{"code":22,"dataId":77,"value1":1,"value2":0},{"code":22,"dataId":78,"value1":1,"value2":0},{"code":22,"dataId":80,"value1":1,"value2":0},{"code":22,"dataId":81,"value1":1,"value2":0}],"hitType":0,"iconIndex":181,"message1":"施放了%1","message2":"","mpCost":10,"name":"宁神海息I","note":"<Hide if Learned Skill: 101>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Learn Cost: 4 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
@ -120,8 +120,8 @@ null,
{"id":118,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加群体攻击","note":"<技能类型:普攻>\n<Cannot Counter>\n<Bypass Cooldown>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":118,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加群体攻击","note":"<技能类型:普攻>\n<Cannot Counter>\n<Bypass Cooldown>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":119,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"扔出烟雾弹掩护队友逃跑\n可以携带\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":415,"message1":"使用了%1","message2":"","mpCost":0,"name":"烟雾弹","note":"<Before Eval>\nvar members = $gameParty.deadMembers();\nif (members) { \n var subject = $gameActors.actor(12);\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n }\n</Before Eval>\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":119,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"扔出烟雾弹掩护队友逃跑\n可以携带\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":415,"message1":"使用了%1","message2":"","mpCost":0,"name":"烟雾弹","note":"<Before Eval>\nvar members = $gameParty.deadMembers();\nif (members) { \n var subject = $gameActors.actor(12);\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n }\n</Before Eval>\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":120,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放单向强光影响敌人视觉的技能,对\\is[398]无效","effects":[{"code":21,"dataId":74,"value1":0.7,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"闪光术","note":"<Hide if Learned Skill: 121,122>\n<Learn Cost: 3 JP>\n\n<技能类型:技能>\n\n<Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":120,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放单向强光影响敌人视觉的技能,对\\is[398]无效","effects":[{"code":21,"dataId":74,"value1":0.7,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"闪光术","note":"<Hide if Learned Skill: 121,122>\n<Learn Cost: 3 JP>\n\n<技能类型:技能>\n\n<Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":121,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"1+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n有几率破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":0.5,"value2":0},{"code":21,"dataId":74,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"闪光冲击","note":"<Hide if Learned Skill: 122>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 120>\n\n<技能类型:技能>\n\n<Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Barrier Penetration: 40%>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":121,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"1+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n有几率破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":0.5,"value2":0},{"code":21,"dataId":74,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"闪光冲击","note":"<Hide if Learned Skill: 122>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 120>\n\n<技能类型:技能>\n\n<Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":122,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"1+(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n可破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":1,"value2":0},{"code":21,"dataId":74,"value1":1,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"光爆术","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 121>\n\n<Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Barrier Penetration: 40%>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":122,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"1+(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n可破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":1,"value2":0},{"code":21,"dataId":74,"value1":1,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"光爆术","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 121>\n\n<Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":123,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击都会追加一次\n特定的普通攻击可以叠加布设符卡所需的攻击次数但不能触发普攻特效","effects":[{"code":21,"dataId":361,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"游斗术","note":"<技能类型:技能>\n<Learn Cost: 6 JP>\n\n<After ATB: 90%>\n\n<Hide if Learned Skill: 124,125>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":123,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击都会追加一次\n特定的普通攻击可以叠加布设符卡所需的攻击次数但不能触发普攻特效","effects":[{"code":21,"dataId":361,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"游斗术","note":"<技能类型:技能>\n<Learn Cost: 6 JP>\n\n<After ATB: 90%>\n\n<Hide if Learned Skill: 124,125>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":124,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击都会追加一次\n特定的普通攻击可以叠加布设符卡所需的攻击次数但不能触发普攻特效","effects":[{"code":21,"dataId":362,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"专业游斗术","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 123>\n\n<After ATB: 90%>\n\n<Hide if Learned Skill: 125>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":124,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击都会追加一次\n特定的普通攻击可以叠加布设符卡所需的攻击次数但不能触发普攻特效","effects":[{"code":21,"dataId":362,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"专业游斗术","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 123>\n\n<After ATB: 90%>\n\n<Hide if Learned Skill: 125>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":125,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击都会追加一次\n特定的普通攻击可以叠加布设符卡所需的攻击次数但不能触发普攻特效","effects":[{"code":21,"dataId":363,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"大师游斗术","note":"<技能类型:技能>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 126>\n\n<After ATB: 90%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":125,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击都会追加一次\n特定的普通攻击可以叠加布设符卡所需的攻击次数但不能触发普攻特效","effects":[{"code":21,"dataId":363,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"大师游斗术","note":"<技能类型:技能>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 126>\n\n<After ATB: 90%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
@ -138,8 +138,8 @@ null,
{"id":136,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 模拟战车效果,\n下回合全队获得70%的行动读条并增加20%的物攻和双防2回合","effects":[{"code":21,"dataId":356,"value1":1,"value2":0},{"code":21,"dataId":360,"value1":1,"value2":0}],"hitType":0,"iconIndex":314,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•无畏战车","note":"<技能类型:技能>\n \n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n <Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":136,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 模拟战车效果,\n下回合全队获得70%的行动读条并增加20%的物攻和双防2回合","effects":[{"code":21,"dataId":356,"value1":1,"value2":0},{"code":21,"dataId":360,"value1":1,"value2":0}],"hitType":0,"iconIndex":314,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•无畏战车","note":"<技能类型:技能>\n \n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n <Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":137,"animationId":212,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] 引导风的力量形成缓冲,\n给予全队\\c[9]5 + 0.66*自身level\\c[0] 的\\c[9]\\it[238]\\c[0]属性最多叠加到99点","effects":[],"hitType":0,"iconIndex":413,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•风息缎带","note":"<技能类型:技能>\n\n<Before Eval>\n target._block = target._block || 0;\n target._block += Math.floor(5 + $gameActors.actor(4).level*2/3);\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Before Eval>\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":137,"animationId":212,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] 引导风的力量形成缓冲,\n给予全队\\c[9]5 + 0.66*自身level\\c[0] 的\\c[9]\\it[238]\\c[0]属性最多叠加到99点","effects":[],"hitType":0,"iconIndex":413,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•风息缎带","note":"<技能类型:技能>\n\n<Before Eval>\n target._block = target._block || 0;\n target._block += Math.floor(5 + $gameActors.actor(4).level*2/3);\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Before Eval>\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":138,"animationId":205,"damage":{"critical":false,"elementId":8,"formula":"b.mhp/32+(b.mhp-b.hp)/10+a.mat*2*(1+a.level/130)","type":3,"variance":0},"description":"消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] 生成符文圣装,\n提升指定队友40%物攻和双防五回合,并回复该队友及其相邻两队友一定生命","effects":[{"code":22,"dataId":102,"value1":1,"value2":0}],"hitType":0,"iconIndex":741,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•守护圣装","note":"<技能类型:技能>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1){\n target.addState(357);\n target.startAnimation(248);\n}\n </Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":138,"animationId":205,"damage":{"critical":false,"elementId":8,"formula":"b.mhp/32+(b.mhp-b.hp)/10+a.mat*2*(1+a.level/130)","type":3,"variance":0},"description":"消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] 生成符文圣装,\n提升指定队友40%物攻和双防五回合,并回复该队友及其相邻两队友一定生命","effects":[{"code":22,"dataId":102,"value1":1,"value2":0}],"hitType":0,"iconIndex":741,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•守护圣装","note":"<技能类型:技能>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1){\n target.addState(357);\n target.startAnimation(248);\n}\n </Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":139,"animationId":219,"damage":{"critical":false,"elementId":16,"formula":"1+Math.floor(Math.min(b.hp*2/25, 10000))+(a.level/45+1)*(a.mat * 2 - b.mdf/4)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] 对敌方全体造成生命属性的伤害\n解除其物理防御和魔法防御增幅并附加2回合\\c[25]\\it[96]\\c[0]","effects":[{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":2,"iconIndex":651,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•生之创伤","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":15}, {"id":139,"animationId":219,"damage":{"critical":false,"elementId":16,"formula":"1+Math.floor(Math.min(b.hp*2/25, 10000))+(a.level/45+1)*(a.mat * 2 - b.mdf/4)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] 对敌方全体造成生命属性的伤害\n解除其物理防御和魔法防御增幅并附加2回合\\c[25]\\it[96]\\c[0]","effects":[{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":2,"iconIndex":651,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•生之创伤","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":15},
{"id":140,"animationId":104,"damage":{"critical":false,"elementId":10,"formula":"","type":1,"variance":5},"description":"消耗: \\c[17]\\全部符卡 \\c[0] 以象征皇权的符文改变战局,对敌方造成精神属性伤害\n并附加\\it[93]和\\it[90],同时,恢复己方一定生命并附加\\it[165]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":824,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•战争皇权","note":"<技能类型:技能>\n<Learn Cost: 12 JP>\n\n<Target: Everybody>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Damage Formula>\n value = user.mat * 3;\n if (target.isActor() === user.isActor()) {\n value += (target.nhp - target.hp)*15/100; \n } \n else { value -= target.mdf;}\n value *= (2+user.mat*user.level/2048); \n</Damage Formula>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) { \n value = -1 * Math.abs(value);\n target.removeState(102);\n}\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":80,"tpGain":20}, {"id":140,"animationId":104,"damage":{"critical":false,"elementId":10,"formula":"","type":1,"variance":5},"description":"消耗: \\c[17]\\全部符卡 \\c[0] 以象征皇权的符文改变战局,对敌方造成精神属性伤害\n并附加\\it[93]和\\it[90],同时,恢复己方一定生命并附加\\it[165]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":824,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•战争皇权","note":"<技能类型:技能>\n<Learn Cost: 12 JP>\n\n<Target: Everybody>\n\n<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Damage Formula>\n value = user.mat * 3;\n if (target.isActor() === user.isActor()) {\n value += (target.nhp - target.hp)*15/100; \n } \n else { value -= target.mdf;}\n value *= (2+user.mat*user.level/2048); \n</Damage Formula>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) { \n value = -1 * Math.abs(value);\n target.removeState(102);\n}\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":80,"tpGain":20},
{"id":141,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"南宫三八以极快的速度布置符卡,期间特技和普通攻击\n将被禁用","effects":[{"code":21,"dataId":358,"value1":1,"value2":0}],"hitType":0,"iconIndex":79,"message1":"使用了%1","message2":"","mpCost":0,"name":"符卡急速","note":"<技能类型:技能>\n<Learn Cost: 10 JP>\n\n<After ATB: 90%>\n\n<MP Cost: 5%>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":141,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"南宫三八以极快的速度布置符卡,期间特技和普通攻击\n将被禁用","effects":[{"code":21,"dataId":358,"value1":1,"value2":0}],"hitType":0,"iconIndex":79,"message1":"使用了%1","message2":"","mpCost":0,"name":"符卡急速","note":"<技能类型:技能>\n<Learn Cost: 10 JP>\n\n<After ATB: 90%>\n\n<MP Cost: 5%>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":142,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单中使用查看南宫三八的符卡师被动","effects":[{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":0,"iconIndex":187,"message1":"","message2":"","mpCost":0,"name":"被动说明","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":142,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单中使用查看南宫三八的符卡师被动","effects":[{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":0,"iconIndex":187,"message1":"","message2":"","mpCost":0,"name":"被动说明","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":143,"animationId":0,"damage":{"critical":false,"elementId":15,"formula":"b.mp/25","type":0,"variance":20},"description":"用事先准备的凝息符卡辅助自身凝神静气恢复精力,\n同时恢复自身的TP和MP的战斗恢复技巧","effects":[{"code":12,"dataId":0,"value1":0.05,"value2":0}],"hitType":0,"iconIndex":657,"message1":"使用了%1","message2":"","mpCost":0,"name":"凝息术","note":"<技能类型:技能>\n<Learn Cost: 6 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":143,"animationId":0,"damage":{"critical":false,"elementId":15,"formula":"b.mp/25","type":0,"variance":20},"description":"用事先准备的凝息符卡辅助自身凝神静气恢复精力,\n同时恢复自身的TP和MP的战斗恢复技巧","effects":[{"code":12,"dataId":0,"value1":0.05,"value2":0}],"hitType":0,"iconIndex":657,"message1":"使用了%1","message2":"","mpCost":0,"name":"凝息术","note":"<技能类型:技能>\n<Learn Cost: 6 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
@ -150,12 +150,12 @@ null,
{"id":148,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":10,"name":"炎魔剑击I","note":"<Hide if Learned Skill: 149,150>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6}, {"id":148,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":10,"name":"炎魔剑击I","note":"<Hide if Learned Skill: 149,150>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6},
{"id":149,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat*11/10 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":15,"name":"炎魔剑击II","note":"<Hide if Learned Skill: 150>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 148>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6}, {"id":149,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat*11/10 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":15,"name":"炎魔剑击II","note":"<Hide if Learned Skill: 150>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 148>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6},
{"id":150,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat*6/5 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":20,"name":"炎魔剑击III","note":"<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 149>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6}, {"id":150,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat*6/5 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":20,"name":"炎魔剑击III","note":"<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 149>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6},
{"id":151,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"80","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王战吼I","note":"<Hide if Learned Skill: 152,153>\n<Learn Cost: 3 JP>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":-2,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6}, {"id":151,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"80","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王战吼I","note":"<Hide if Learned Skill: 152,153>\n<Learn Cost: 3 JP>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":-2,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6},
{"id":152,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"500","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,20%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王战吼II","note":"<Hide if Learned Skill: 153>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 151>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6}, {"id":152,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"500","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,20%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王战吼II","note":"<Hide if Learned Skill: 153>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 151>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6},
{"id":153,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"300+2*(a.mat*2 - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,50%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王战吼III","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Learn Cost: 7 JP>\n<Learn Require Skill: 152>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6}, {"id":153,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"300+2*(a.mat*2 - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,50%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王战吼III","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Learn Cost: 7 JP>\n<Learn Require Skill: 152>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6},
{"id":154,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"40+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] \n造成精神伤害并有60%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.6,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1","message2":"","mpCost":12,"name":"强效沉默I","note":"<Hide if Learned Skill: 155,156>\n<Barrier Penetration: 40%>\n<Learn Cost: 3 JP>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":154,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"40+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] \n造成精神伤害并有60%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.6,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1","message2":"","mpCost":12,"name":"强效沉默I","note":"<Hide if Learned Skill: 155,156>\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Learn Cost: 3 JP>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":155,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"300+(a.mat * 5/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] \n造成精神伤害并有75%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.75,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1","message2":"","mpCost":14,"name":"强效沉默II","note":"<Hide if Learned Skill: 156>\n<Barrier Penetration: 40%>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 154>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":3}, {"id":155,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"300+(a.mat * 5/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] \n造成精神伤害并有75%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.75,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1","message2":"","mpCost":14,"name":"强效沉默II","note":"<Hide if Learned Skill: 156>\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Learn Cost: 5 JP>\n<Learn Require Skill: 154>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":3},
{"id":156,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"700+(a.mat * 3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] \n造成精神伤害并有90%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.9,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1","message2":"","mpCost":16,"name":"强效沉默III","note":"<Barrier Penetration: 40%>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 155>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":6}, {"id":156,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"700+(a.mat * 3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] \n造成精神伤害并有90%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.9,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1","message2":"","mpCost":16,"name":"强效沉默III","note":"<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Learn Cost: 7 JP>\n<Learn Require Skill: 155>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":6},
{"id":157,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 2+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去\n威力更大造成\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性伤害)","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":6,"name":"火球重击I","note":"<Hide if Learned Skill: 362,363>\n<Learn Cost: 3 JP>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6}, {"id":157,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 2+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去\n威力更大造成\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性伤害)","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":6,"name":"火球重击I","note":"<Hide if Learned Skill: 362,363>\n<Learn Cost: 3 JP>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6},
{"id":158,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 11/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去\n威力更大造成\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性伤害)","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":12,"name":"火球重击II","note":"<Hide if Learned Skill: 363>\n<Learn Cost: 3 JP>\n<Learn Require Skill: 157>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6}, {"id":158,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 11/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去\n威力更大造成\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性伤害)","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":12,"name":"火球重击II","note":"<Hide if Learned Skill: 363>\n<Learn Cost: 3 JP>\n<Learn Require Skill: 157>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6},
{"id":159,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 12/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去\n威力更大造成\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性伤害)","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":18,"name":"火球重击III","note":"<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 158>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6}, {"id":159,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 12/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去\n威力更大造成\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性伤害)","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":18,"name":"火球重击III","note":"<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 158>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6},
@ -169,8 +169,8 @@ null,
{"id":167,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]成功率75%","effects":[{"code":21,"dataId":76,"value1":0.75,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械II","note":"<Hide if Learned Skill: 168>\n\n<技能类型:技能>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 166>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":167,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]成功率75%","effects":[{"code":21,"dataId":76,"value1":0.75,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械II","note":"<Hide if Learned Skill: 168>\n\n<技能类型:技能>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 166>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":168,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 必定夺取绝大部分敌人武器(施加\\it[76]","effects":[{"code":21,"dataId":76,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械III","note":"<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 168>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":168,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 必定夺取绝大部分敌人武器(施加\\it[76]","effects":[{"code":21,"dataId":76,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械III","note":"<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 168>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":169,"animationId":0,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/45+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)","type":0,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,对随机两个敌人造成力场伤害\n并有几率附加\\it[57],自身三层魔力时会强化为禁咒,攻击全体敌人","effects":[],"hitType":2,"iconIndex":167,"message1":"","message2":"","mpCost":40,"name":"空间撕裂","note":"<Custom Show Eval>\n if (user.isStateAffected(187) ||\n user.isStateAffected(186) ||\n user.isStateAffected(185) ) {\n visible = false;\n } else {\n visible = true;\n }\n </Custom Show Eval>\n\n<Learn Cost: 12 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0}, {"id":169,"animationId":0,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/45+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)","type":0,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,对随机两个敌人造成力场伤害\n并有几率附加\\it[57],自身三层魔力时会强化为禁咒,攻击全体敌人","effects":[],"hitType":2,"iconIndex":167,"message1":"","message2":"","mpCost":40,"name":"空间撕裂","note":"<Custom Show Eval>\n if (user.isStateAffected(187) ||\n user.isStateAffected(186) ||\n user.isStateAffected(185) ) {\n visible = false;\n } else {\n visible = true;\n }\n </Custom Show Eval>\n\n<Learn Cost: 12 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0},
{"id":170,"animationId":226,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/198+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,\n对全体敌人造成高额力场伤害并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了%1","message2":"","mpCost":40,"name":"\\c[9]空间撕裂\\c[0]","note":"<Barrier Penetration: 50%>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<Custom Show Eval>\n if ((user.isStateAffected(185) ||\n user.isStateAffected(186) ) &&\n user.isLearnedSkill(169)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":-50,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":5}, {"id":170,"animationId":226,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/198+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,\n对全体敌人造成高额力场伤害并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了%1","message2":"","mpCost":40,"name":"\\c[9]空间撕裂\\c[0]","note":"<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<Custom Show Eval>\n if ((user.isStateAffected(185) ||\n user.isStateAffected(186) ) &&\n user.isLearnedSkill(169)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":-50,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":5},
{"id":171,"animationId":226,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/198+1)*(a.mat * 4 - b.mdf/2)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[27]<魔力解锁c[18]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,\n对全体敌人造成高额力场伤害并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了\\c[18]%1\\c[0]","message2":"","mpCost":60,"name":"\\c[18]禁咒 空间崩碎\\c[0]","note":"<Barrier Penetration: 50%>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(187) &&\n user.isLearnedSkill(169)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-50,"stypeId":2,"successRate":100,"tpCost":40,"tpGain":10}, {"id":171,"animationId":226,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/198+1)*(a.mat * 4 - b.mdf/2)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[27]<魔力解锁c[18]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,\n对全体敌人造成高额力场伤害并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了\\c[18]%1\\c[0]","message2":"","mpCost":60,"name":"\\c[18]禁咒 空间崩碎\\c[0]","note":"<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(187) &&\n user.isLearnedSkill(169)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-50,"stypeId":2,"successRate":100,"tpCost":40,"tpGain":10},
{"id":172,"animationId":194,"damage":{"critical":true,"elementId":1,"formula":"1+(a.level/45+1)*(a.mat *4 - b.def/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(101) ? 3/2 : 1)","type":1,"variance":5},"description":"\\c[27]<三层魔力解锁>\\c[0] 召唤陨石对敌方全体进行强力打击,对\\it[56]的敌人\n伤害增加50%,陨石伤害无视魔抗,但会受到护甲的一些影响","effects":[],"hitType":2,"iconIndex":68,"message1":"召唤陨石进行打击!","message2":"","mpCost":100,"name":"\\c[18]禁咒 陨石召唤\\c[18]","note":"<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(261);\n</After Eval>\n\n<Before Eval>\nthis._pcirate = 0;\nuser.addState(261);\n</Before Eval>\n\n<技能类型:技能>\n<Learn Cost: 14 JP>\n\n<Custom Requirement>\n if (user.isStateAffected(187)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0}, {"id":172,"animationId":194,"damage":{"critical":true,"elementId":1,"formula":"1+(a.level/45+1)*(a.mat *4 - b.def/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(101) ? 3/2 : 1)","type":1,"variance":5},"description":"\\c[27]<三层魔力解锁>\\c[0] 召唤陨石对敌方全体进行强力打击,对\\it[56]的敌人\n伤害增加50%,陨石伤害无视魔抗,但会受到护甲的一些影响","effects":[],"hitType":2,"iconIndex":68,"message1":"召唤陨石进行打击!","message2":"","mpCost":100,"name":"\\c[18]禁咒 陨石召唤\\c[18]","note":"<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(261);\n</After Eval>\n\n<Before Eval>\nthis._pcirate = 0;\nuser.addState(261);\n</Before Eval>\n\n<技能类型:技能>\n<Learn Cost: 14 JP>\n\n<Custom Requirement>\n if (user.isStateAffected(187)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0},
{"id":173,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":173,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":174,"animationId":12,"damage":{"critical":true,"elementId":-1,"formula":"1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,\n开启真身时能使用且仅能使用一次伤害随释放时魔力层数提升并清空魔力层数","effects":[],"hitType":1,"iconIndex":390,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王斩","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":10}, {"id":174,"animationId":12,"damage":{"critical":true,"elementId":-1,"formula":"1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,\n开启真身时能使用且仅能使用一次伤害随释放时魔力层数提升并清空魔力层数","effects":[],"hitType":1,"iconIndex":390,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王斩","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":10},
@ -178,8 +178,8 @@ null,
{"id":176,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"非战斗状态在菜单里使用可以查看伊扎克斯的被动说明","effects":[{"code":44,"dataId":16,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"","message2":"","mpCost":0,"name":"伊扎克斯被动说明","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, {"id":176,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"非战斗状态在菜单里使用可以查看伊扎克斯的被动说明","effects":[{"code":44,"dataId":16,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"","message2":"","mpCost":0,"name":"伊扎克斯被动说明","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":177,"animationId":195,"damage":{"critical":true,"elementId":-1,"formula":"1+(2-b.hp/b.mhp + a.level/99)*(a.atk*2 +a.mat - b.def - b.mdf/5)*(a.level*a.atk/2048+2)* (a.isStateAffected(185) ? 11/10 : 1) * (a.isStateAffected(186) ? 23/20 : 1) * (a.isStateAffected(187) ? 6/5 : 1)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":390,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王斩","note":"<Critical Reward: +4 TP>\n\n<Bypass Cooldown>\n<技能类型:普攻>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n</After Eval>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":177,"animationId":195,"damage":{"critical":true,"elementId":-1,"formula":"1+(2-b.hp/b.mhp + a.level/99)*(a.atk*2 +a.mat - b.def - b.mdf/5)*(a.level*a.atk/2048+2)* (a.isStateAffected(185) ? 11/10 : 1) * (a.isStateAffected(186) ? 23/20 : 1) * (a.isStateAffected(187) ? 6/5 : 1)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":390,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王斩","note":"<Critical Reward: +4 TP>\n\n<Bypass Cooldown>\n<技能类型:普攻>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n</After Eval>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":178,"animationId":0,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)","type":0,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP\n随敌人\\it[250]层数增加伤害,自身三层魔力时强化为禁咒,攻击全体","effects":[],"hitType":0,"iconIndex":75,"message1":"","message2":"","mpCost":40,"name":"灵魂攫取","note":"<Custom Show Eval>\n if (user.isStateAffected(187) ||\n user.isStateAffected(186) ||\n user.isStateAffected(185) ) {\n visible = false;\n } else {\n visible = true;\n }\n </Custom Show Eval>\n\n<Learn Cost: 12 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0}, {"id":178,"animationId":0,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)","type":0,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP\n随敌人\\it[250]层数增加伤害,自身三层魔力时强化为禁咒,攻击全体","effects":[],"hitType":0,"iconIndex":75,"message1":"","message2":"","mpCost":40,"name":"灵魂攫取","note":"<Custom Show Eval>\n if (user.isStateAffected(187) ||\n user.isStateAffected(186) ||\n user.isStateAffected(185) ) {\n visible = false;\n } else {\n visible = true;\n }\n </Custom Show Eval>\n\n<Learn Cost: 12 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0},
{"id":179,"animationId":115,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/198+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害\n并回复自身MP随敌人\\it[250]层数增加伤害","effects":[{"code":21,"dataId":250,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":75,"message1":"施放了%1","message2":"","mpCost":40,"name":"\\c[9]灵魂攫取\\c[0]","note":"<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<技能类型:技能>\n\n<Custom Show Eval>\n if ((user.isStateAffected(185) ||\n user.isStateAffected(186) ) &&\n user.isLearnedSkill(178)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0}, {"id":179,"animationId":115,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/198+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害\n并回复自身MP随敌人\\it[250]层数增加伤害","effects":[{"code":21,"dataId":250,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":75,"message1":"施放了%1","message2":"","mpCost":40,"name":"\\c[9]灵魂攫取\\c[0]","note":"<Barrier Penetration: 60%>\n<Before Eval>\nthis. _bpt = 0.6;\n</Before Eval>\n\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<技能类型:技能>\n\n<Custom Show Eval>\n if ((user.isStateAffected(185) ||\n user.isStateAffected(186) ) &&\n user.isLearnedSkill(178)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0},
{"id":180,"animationId":51,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/45+6/5)*(a.mat * 3 - b.mdf/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<禁咒><60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP\n随敌人\\it[250]层数增加伤害,攻击全体","effects":[{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":166,"message1":"施放了\\c[18]%1\\c[0]","message2":"","mpCost":60,"name":"\\c[18]禁咒 灵魂震爆\\c[0]","note":"<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<技能类型:技能>\n\n<Custom Show Eval>\n if (user.isStateAffected(187) &&\n user.isLearnedSkill(178)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":40,"tpGain":0}, {"id":180,"animationId":51,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/45+6/5)*(a.mat * 3 - b.mdf/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<禁咒><60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP\n随敌人\\it[250]层数增加伤害,攻击全体","effects":[{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":166,"message1":"施放了\\c[18]%1\\c[0]","message2":"","mpCost":60,"name":"\\c[18]禁咒 灵魂震爆\\c[0]","note":"<Barrier Penetration: 60%>\n<Before Eval>\nthis. _bpt = 0.6;\n</Before Eval>\n\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<技能类型:技能>\n\n<Custom Show Eval>\n if (user.isStateAffected(187) &&\n user.isLearnedSkill(178)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":40,"tpGain":0},
{"id":181,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":181,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":182,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊丽莎白的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":182,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊丽莎白的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":183,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"卖个萌降低敌人敌意减少被攻击几率并恢复10点TP\n同时额外对机械中枢进行一层充能\\c[18]\\it[372]\\c[0]下不可用","effects":[{"code":21,"dataId":157,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌使坏I","note":"<Hide if Learned Skill: 184>\n<Learn Cost: 6 JP>\n\n<技能类型:技能>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 2;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Requirement>\n if (user.isStateAffected(372)) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":183,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"卖个萌降低敌人敌意减少被攻击几率并恢复10点TP\n同时额外对机械中枢进行一层充能\\c[18]\\it[372]\\c[0]下不可用","effects":[{"code":21,"dataId":157,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌使坏I","note":"<Hide if Learned Skill: 184>\n<Learn Cost: 6 JP>\n\n<技能类型:技能>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 2;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Requirement>\n if (user.isStateAffected(372)) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
@ -255,9 +255,9 @@ null,
{"id":253,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"150+3/5*(a.atk * 2 + a.agi/10 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲施加\\it[251])并解除\\it[147]\n目标\\it[255]叠加越高伤害越高技能被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂III","note":"<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 252>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":253,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"150+3/5*(a.atk * 2 + a.agi/10 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲施加\\it[251])并解除\\it[147]\n目标\\it[255]叠加越高伤害越高技能被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂III","note":"<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 252>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":254,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"让自身每回合直接获得25%回合读条并增加10%攻击力的追杀技能,\n持续5回合","effects":[{"code":21,"dataId":133,"value1":1,"value2":0}],"hitType":0,"iconIndex":449,"message1":"开始追击猎物!","message2":"","mpCost":0,"name":"猫之追猎I","note":"<Hide if Learned Skill: 255,262>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0}, {"id":254,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"让自身每回合直接获得25%回合读条并增加10%攻击力的追杀技能,\n持续5回合","effects":[{"code":21,"dataId":133,"value1":1,"value2":0}],"hitType":0,"iconIndex":449,"message1":"开始追击猎物!","message2":"","mpCost":0,"name":"猫之追猎I","note":"<Hide if Learned Skill: 255,262>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":255,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"让自身每回合直接获得25%回合读条并增加20%攻击力的追杀技能,\n持续5回合","effects":[{"code":21,"dataId":134,"value1":1,"value2":0}],"hitType":0,"iconIndex":449,"message1":"开始追击猎物!","message2":"","mpCost":0,"name":"猫之追猎II","note":"<Hide if Learned Skill: 262>\n\n<技能类型:技能>\n<Learn Cost: 9 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0}, {"id":255,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"让自身每回合直接获得25%回合读条并增加20%攻击力的追杀技能,\n持续5回合","effects":[{"code":21,"dataId":134,"value1":1,"value2":0}],"hitType":0,"iconIndex":449,"message1":"开始追击猎物!","message2":"","mpCost":0,"name":"猫之追猎II","note":"<Hide if Learned Skill: 262>\n\n<技能类型:技能>\n<Learn Cost: 9 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":256,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"50","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,几率性附加\\it[62]和\\it[90]\n并减少目标20%行动读条(对读条已满的敌人无效)","effects":[{"code":21,"dataId":62,"value1":0.5,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫I","note":"<Hide if Learned Skill: 257,258>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n\n<Target ATB Eval>\nspeed = speed * 4/5;\n</Target ATB Eval>\n\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10}, {"id":256,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"50","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,几率性附加\\it[62]和\\it[90]\n并减少目标20%行动读条(对读条已满的敌人无效)","effects":[{"code":21,"dataId":62,"value1":0.5,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫I","note":"<Hide if Learned Skill: 257,258>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n\n<Target ATB Eval>\nspeed = speed * 4/5;\n</Target ATB Eval>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10},
{"id":257,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"200","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,几率性附加\\it[62]和\\it[90]\n并减少目标40%行动读条(对读条已满的敌人无效)","effects":[{"code":21,"dataId":62,"value1":0.7,"value2":0},{"code":21,"dataId":90,"value1":0.4,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫II","note":"<Hide if Learned Skill: 258>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 256>\n\n<Target ATB Eval>\nspeed = speed * 3/5;\n</Target ATB Eval>\n\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10}, {"id":257,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"200","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,几率性附加\\it[62]和\\it[90]\n并减少目标40%行动读条(对读条已满的敌人无效)","effects":[{"code":21,"dataId":62,"value1":0.7,"value2":0},{"code":21,"dataId":90,"value1":0.4,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫II","note":"<Hide if Learned Skill: 258>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 256>\n\n<Target ATB Eval>\nspeed = speed * 3/5;\n</Target ATB Eval>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10},
{"id":258,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"500","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,几率性附加\\it[62]和\\it[90]\n并减少目标60%行动读条(对读条已满的敌人无效)","effects":[{"code":21,"dataId":62,"value1":0.9,"value2":0},{"code":21,"dataId":90,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫III","note":"<技能类型:技能>\n<Barrier Penetration: 40%>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 257>\n\n<Target ATB Eval>\nspeed = speed * 2/5;\n</Target ATB Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":1,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10}, {"id":258,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"500","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,几率性附加\\it[62]和\\it[90]\n并减少目标60%行动读条(对读条已满的敌人无效)","effects":[{"code":21,"dataId":62,"value1":0.9,"value2":0},{"code":21,"dataId":90,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫III","note":"<技能类型:技能>\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 257>\n\n<Target ATB Eval>\nspeed = speed * 2/5;\n</Target ATB Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":1,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10},
{"id":259,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])\n并且破除他们的隐身破除\\it[172]同时自身恢复8点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猫之窥视I","note":"<Hide if Learned Skill: 260,261>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8}, {"id":259,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])\n并且破除他们的隐身破除\\it[172]同时自身恢复8点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猫之窥视I","note":"<Hide if Learned Skill: 260,261>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},
{"id":260,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])\n并且破除他们的隐身破除\\it[172]、\\it[173]同时自身恢复10点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":173,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猫之窥视II","note":"<Hide if Learned Skill: 261>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 259>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":260,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])\n并且破除他们的隐身破除\\it[172]、\\it[173]同时自身恢复10点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":173,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猫之窥视II","note":"<Hide if Learned Skill: 261>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 259>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":261,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])并且破除他们的隐身\n破除\\it[172]、\\it[173]、\\it[174]同时自身恢复12点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":173,"value1":1,"value2":0},{"code":22,"dataId":174,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猫之窥视III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 260>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":12}, {"id":261,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])并且破除他们的隐身\n破除\\it[172]、\\it[173]、\\it[174]同时自身恢复12点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":173,"value1":1,"value2":0},{"code":22,"dataId":174,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猫之窥视III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 260>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":12},
@ -362,7 +362,7 @@ null,
{"id":360,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低20%敏捷为代价换取40%反击率和10%暴击率","effects":[{"code":21,"dataId":130,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击I","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":360,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低20%敏捷为代价换取40%反击率和10%暴击率","effects":[{"code":21,"dataId":130,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击I","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":361,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低15%敏捷为代价换取50%反击率和15%暴击率","effects":[{"code":21,"dataId":131,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击II","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":361,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低15%敏捷为代价换取50%反击率和15%暴击率","effects":[{"code":21,"dataId":131,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击II","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":362,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低10%敏捷为代价换取60%反击率和20%暴击率","effects":[{"code":21,"dataId":132,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":362,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低10%敏捷为代价换取60%反击率和20%暴击率","effects":[{"code":21,"dataId":132,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":363,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":363,"animationId":251,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"接下来两回合将自身时停无法行动但无敌消耗5%最大MP\n冷却20回合","effects":[{"code":21,"dataId":30,"value1":1,"value2":0}],"hitType":0,"iconIndex":380,"message1":"施放了%1","message2":"","mpCost":0,"name":"浮士德的叹息","note":"<技能类型:技能>\n<Cooldown: 21>\n<Cooldown Steps: 1>\n<MP Cost: 5%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":364,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":364,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":365,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":365,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":366,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":366,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
@ -423,7 +423,7 @@ null,
{"id":421,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"10+4/5*(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":1,"value2":0},{"code":21,"dataId":55,"value1":0.1,"value2":0},{"code":21,"dataId":57,"value1":0.01,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"束缚涡流","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":421,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"10+4/5*(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":1,"value2":0},{"code":21,"dataId":55,"value1":0.1,"value2":0},{"code":21,"dataId":57,"value1":0.01,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"束缚涡流","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":422,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"10+(a.mat*2-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"无形水刺","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":422,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"10+(a.mat*2-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"无形水刺","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":423,"animationId":174,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"水流护盾","note":"<Custom Target Barrier 4 Turns>\nvalue = user.mat*6 + user.mhp/10;\nvalue = Math.floor(value);\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":423,"animationId":174,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"水流护盾","note":"<Custom Target Barrier 4 Turns>\nvalue = user.mat*6 + user.mhp/10;\nvalue = Math.floor(value);\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":424,"animationId":173,"damage":{"critical":true,"elementId":10,"formula":"10+(3*a.mat-b.mdf-b.mat)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":22,"dataId":161,"value1":1,"value2":0},{"code":22,"dataId":162,"value1":0.5,"value2":0},{"code":22,"dataId":163,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"精神尖啸","note":"<Barrier Penetration:50%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":424,"animationId":173,"damage":{"critical":true,"elementId":10,"formula":"10+(3*a.mat-b.mdf-b.mat)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":22,"dataId":161,"value1":1,"value2":0},{"code":22,"dataId":162,"value1":0.5,"value2":0},{"code":22,"dataId":163,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"精神尖啸","note":"<Barrier Penetration:50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":425,"animationId":69,"damage":{"critical":false,"elementId":0,"formula":"a.mat*5+(b.mhp-b.hp)/5","type":3,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"净水治愈","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":425,"animationId":69,"damage":{"critical":false,"elementId":0,"formula":"a.mat*5+(b.mhp-b.hp)/5","type":3,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"净水治愈","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":426,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"1+4/5*(a.mat*2-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"连发水刺","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":426,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"1+4/5*(a.mat*2-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"连发水刺","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":427,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"1+6/5*(a.mat*2-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.6,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"强劲泉涌","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":427,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"1+6/5*(a.mat*2-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.6,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"强劲泉涌","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
@ -467,21 +467,21 @@ null,
{"id":465,"animationId":1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2-b.def)*(a.level*a.atk/2048+2)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(拳)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":465,"animationId":1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2-b.def)*(a.level*a.atk/2048+2)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(拳)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":466,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2-b.def)*(a.level*a.atk/2048+2)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(剑)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":466,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2-b.def)*(a.level*a.atk/2048+2)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(剑)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":467,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2-b.def)*(a.level*a.atk/2048+2)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(枪)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":467,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2-b.def)*(a.level*a.atk/2048+2)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(枪)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":468,"animationId":0,"damage":{"critical":false,"elementId":11,"formula":"b.mhp*99/100","type":1,"variance":0},"description":"","effects":[],"hitType":0,"iconIndex":832,"message1":"","message2":"","mpCost":0,"name":"微型核爆","note":"<Barrier Penetration: 90%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":468,"animationId":0,"damage":{"critical":false,"elementId":11,"formula":"b.mhp*99/100","type":1,"variance":0},"description":"","effects":[],"hitType":0,"iconIndex":832,"message1":"","message2":"","mpCost":0,"name":"微型核爆","note":"<Barrier Penetration: 90%>\n<Before Eval>\nthis. _bpt = 0.9;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":469,"animationId":55,"damage":{"critical":true,"elementId":10,"formula":"10+6/5*(3*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":59,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":0,"message1":"冷冷地凝视着!","message2":"","mpCost":0,"name":"复仇凝视","note":"<Barrier Penetration: 70%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":469,"animationId":55,"damage":{"critical":true,"elementId":10,"formula":"10+6/5*(3*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":59,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":0,"message1":"冷冷地凝视着!","message2":"","mpCost":0,"name":"复仇凝视","note":"<Barrier Penetration: 70%>\n<Before Eval>\nthis. _bpt = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":470,"animationId":50,"damage":{"critical":false,"elementId":14,"formula":"5+(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":66,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"毒液喷射","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":470,"animationId":50,"damage":{"critical":false,"elementId":14,"formula":"5+(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":66,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"毒液喷射","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":471,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"1+(9/4*a.atk + a.def - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"装甲冲击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":471,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"1+(9/4*a.atk + a.def - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"装甲冲击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":472,"animationId":179,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":20},"description":"","effects":[{"code":11,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"究极进化","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":472,"animationId":179,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":20},"description":"","effects":[{"code":11,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"究极进化","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":473,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"50","type":0,"variance":20},"description":"","effects":[{"code":11,"dataId":0,"value1":0,"value2":1}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"究极熔岩防御","note":"<Custom Target Barrier 4 Turns>\nvalue = user.mat*12;\nvalue = Math.floor(value);\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":473,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"50","type":0,"variance":20},"description":"","effects":[{"code":11,"dataId":0,"value1":0,"value2":1}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"究极熔岩防御","note":"<Custom Target Barrier 4 Turns>\nvalue = user.mat*12;\nvalue = Math.floor(value);\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":474,"animationId":102,"damage":{"critical":true,"elementId":2,"formula":"1+(9/4*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"蛮横践踏","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":474,"animationId":102,"damage":{"critical":true,"elementId":2,"formula":"1+(9/4*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"蛮横践踏","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":475,"animationId":5,"damage":{"critical":true,"elementId":0,"formula":"1+2*(3*a.atk-b.def/2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"摔打","note":"<Bypass Taunt>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":475,"animationId":5,"damage":{"critical":true,"elementId":0,"formula":"1+2*(3*a.atk-b.def/2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"摔打","note":"<Bypass Taunt>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":476,"animationId":85,"damage":{"critical":false,"elementId":17,"formula":"b.hp/5 + (2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"真实之爪","note":"<Bypass Barrier>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":476,"animationId":85,"damage":{"critical":false,"elementId":17,"formula":"b.hp/5 + (2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"真实之爪","note":"<Bypass Barrier>\n<Before Eval>\nthis. _bpt = 1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":477,"animationId":16,"damage":{"critical":true,"elementId":16,"formula":"1+3/2*(2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":5,"variance":20},"description":"","effects":[{"code":21,"dataId":94,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"嗜血之喙","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":477,"animationId":16,"damage":{"critical":true,"elementId":16,"formula":"1+3/2*(2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":5,"variance":20},"description":"","effects":[{"code":21,"dataId":94,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"嗜血之喙","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":478,"animationId":121,"damage":{"critical":false,"elementId":8,"formula":"b.mhp/10 + a.mat*6 - b.mdf","type":1,"variance":20},"description":"来自FF14的强大魔法造成全体圣属性伤害\n并且有几率造成\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":414,"message1":"吟唱了%1","message2":"","mpCost":30,"name":"究极","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":478,"animationId":121,"damage":{"critical":false,"elementId":8,"formula":"b.mhp/10 + a.mat*6 - b.mdf","type":1,"variance":20},"description":"来自FF14的强大魔法造成全体圣属性伤害\n并且有几率造成\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":414,"message1":"吟唱了%1","message2":"","mpCost":30,"name":"究极","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":479,"animationId":129,"damage":{"critical":false,"elementId":3,"formula":"10+(5/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"大气爆发","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":479,"animationId":129,"damage":{"critical":false,"elementId":3,"formula":"10+(5/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"大气爆发","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":480,"animationId":180,"damage":{"critical":true,"elementId":10,"formula":"b.hp/10+(2*a.mat-b.mdf-b.mat)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":22,"dataId":161,"value1":0.3,"value2":0},{"code":22,"dataId":162,"value1":0.15,"value2":0},{"code":22,"dataId":163,"value1":0.05,"value2":0},{"code":21,"dataId":80,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"精神风暴","note":"<Barrier Penetration:50%>\n\n<Pre-Damage Eval>\nif (target.tp < 20){\n target.gainTp(-target.tp);\n }\nelse{\n target.gainTp(-20);\n }\n</Pre-Damage Eval>\n\n<Barrier Penetration:50%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":480,"animationId":180,"damage":{"critical":true,"elementId":10,"formula":"b.hp/10+(2*a.mat-b.mdf-b.mat)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":22,"dataId":161,"value1":0.3,"value2":0},{"code":22,"dataId":162,"value1":0.15,"value2":0},{"code":22,"dataId":163,"value1":0.05,"value2":0},{"code":21,"dataId":80,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"精神风暴","note":"<Barrier Penetration:50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<Pre-Damage Eval>\nif (target.tp < 20){\n target.gainTp(-target.tp);\n }\nelse{\n target.gainTp(-20);\n }\n</Pre-Damage Eval>\n\n<Barrier Penetration:50%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":481,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"凝聚了%1","message2":"","mpCost":0,"name":"魔法护盾","note":"<Custom Target Barrier 4 Turns>\nvalue = user.mat*10 + user.mhp/10;\nvalue = Math.floor(value);\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":481,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"凝聚了%1","message2":"","mpCost":0,"name":"魔法护盾","note":"<Custom Target Barrier 4 Turns>\nvalue = user.mat*10 + user.mhp/10;\nvalue = Math.floor(value);\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":482,"animationId":17,"damage":{"critical":true,"elementId":1,"formula":"1+2/5*(3/2*a.atk-b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"尖利羽箭","note":"<Barrier Penetration: 40%>","occasion":0,"repeats":9,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":482,"animationId":17,"damage":{"critical":true,"elementId":1,"formula":"1+2/5*(3/2*a.atk-b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"尖利羽箭","note":"<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>","occasion":0,"repeats":9,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":483,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":483,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":484,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝籽的常态普通攻击,攻守兼备,攻击时会获得少量的\n电流护盾显示说明不能使用","effects":[],"hitType":0,"iconIndex":96,"message1":"","message2":"","mpCost":0,"name":"主角团技能补充","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":484,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝籽的常态普通攻击,攻守兼备,攻击时会获得少量的\n电流护盾显示说明不能使用","effects":[],"hitType":0,"iconIndex":96,"message1":"","message2":"","mpCost":0,"name":"主角团技能补充","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":485,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/5+a.mat*3*(1+a.level/99)","type":3,"variance":5},"description":"五月的群体治疗技能治疗量随损失HP数值增加\n可以解除\\it[97]、\\it[98]……\\it[101]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"治愈之环","note":"\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":485,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/5+a.mat*3*(1+a.level/99)","type":3,"variance":5},"description":"五月的群体治疗技能治疗量随损失HP数值增加\n可以解除\\it[97]、\\it[98]……\\it[101]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"治愈之环","note":"\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
@ -497,7 +497,7 @@ null,
{"id":495,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(暗)","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":495,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(暗)","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":496,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":496,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":497,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":497,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":498,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,滚无视所有嘲讽效果,攻击将目标血量清空时,\n滚自身获得20点TP且下回合直接获得75%行动读条,无冷却","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"绝对猎手","note":"<Passive State: 334>\n<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":498,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,滚无视所有嘲讽效果,直接攻击将目标血量清空时,\n滚自身获得20点TP且下回合直接获得75%行动读条,无冷却","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"绝对猎手","note":"<Passive State: 334>\n<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":499,"animationId":1,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"控制住!","message2":"","mpCost":0,"name":"抓住","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":499,"animationId":1,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"控制住!","message2":"","mpCost":0,"name":"抓住","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":500,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":500,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":501,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":501,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
@ -508,9 +508,9 @@ null,
{"id":506,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":123,"message1":"\\c[29]%1\\c[0]","message2":"","mpCost":0,"name":"迅捷强击","note":"<技能类型:普攻特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 - target.def*4/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":506,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":123,"message1":"\\c[29]%1\\c[0]","message2":"","mpCost":0,"name":"迅捷强击","note":"<技能类型:普攻特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 - target.def*4/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":507,"animationId":233,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":5},"description":"","effects":[],"hitType":2,"iconIndex":66,"message1":"\\c[9]电弧\\c[0]!","message2":"","mpCost":0,"name":"电弧","note":"<技能类型:普攻特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = foes.aliveMembers();\nmembers.splice(members.indexOf(target), 1);\nvar member = members[Math.round(Math.random()*members.length)];\ntargets.push(member);\n</Custom Target Eval>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 200;\n value += 6000*c.level/99;\n var i = c.mat - target.mdf/2;\n i *= (c.level*c.mat/2048 + 2);\n value += Math.max(0, i);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":507,"animationId":233,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":5},"description":"","effects":[],"hitType":2,"iconIndex":66,"message1":"\\c[9]电弧\\c[0]!","message2":"","mpCost":0,"name":"电弧","note":"<技能类型:普攻特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = foes.aliveMembers();\nmembers.splice(members.indexOf(target), 1);\nvar member = members[Math.round(Math.random()*members.length)];\ntargets.push(member);\n</Custom Target Eval>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 200;\n value += 6000*c.level/99;\n var i = c.mat - target.mdf/2;\n i *= (c.level*c.mat/2048 + 2);\n value += Math.max(0, i);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":508,"animationId":61,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[9]冰霜溅射\\c[0]","message2":"","mpCost":0,"name":"冰霜溅射","note":"<技能类型:技能特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.mat - target.mdf/2;\n value *= (c.mat*c.level/2048 + 3/2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":508,"animationId":61,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[9]冰霜溅射\\c[0]","message2":"","mpCost":0,"name":"冰霜溅射","note":"<技能类型:技能特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.mat - target.mdf/2;\n value *= (c.mat*c.level/2048 + 3/2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":509,"animationId":202,"damage":{"critical":false,"elementId":11,"formula":"","type":2,"variance":5},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"\\c[9]奥术波动\\c[0]","message2":"","mpCost":0,"name":"奥术波动","note":"<技能类型:技能特效>\n<Cannot Counter>\n<Barrier Penetration:50%>\n<Bypass Taunt>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n<技能类型:技能特效>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.mat*2 - target.mdf;\n value *= (c.mat*c.level/2048 + 2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":509,"animationId":202,"damage":{"critical":false,"elementId":11,"formula":"","type":2,"variance":5},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"\\c[9]奥术波动\\c[0]","message2":"","mpCost":0,"name":"奥术波动","note":"<技能类型:技能特效>\n<Cannot Counter>\n<Barrier Penetration:50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n<Bypass Taunt>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n<技能类型:技能特效>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.mat*2 - target.mdf;\n value *= (c.mat*c.level/2048 + 2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":510,"animationId":203,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[9]迟滞之环\\c[0]","message2":"","mpCost":0,"name":"迟滞之环","note":"<Bypass Taunt>\n<Cannot Counter>\n\n<Target ATB Eval>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n if(c.mat > target.mat*0.6){\n speed = 1;\n }\n else{\n speed = speed * (Math.min(0.3, 0.6 - c.mat/target.mat));\n }\n</Target ATB Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":510,"animationId":203,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[9]迟滞之环\\c[0]","message2":"","mpCost":0,"name":"迟滞之环","note":"<Bypass Taunt>\n<Cannot Counter>\n\n<Target ATB Eval>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n if(c.mat > target.mat*0.6){\n speed = 1;\n }\n else{\n speed = speed * (Math.min(0.3, 0.6 - c.mat/target.mat));\n }\n</Target ATB Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":511,"animationId":215,"damage":{"critical":true,"elementId":10,"formula":"b.hp/30","type":1,"variance":2},"description":"","effects":[{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[27]恐惧侵蚀\\c[0]!","message2":"","mpCost":0,"name":"恐惧侵蚀","note":"<技能类型:技能特效>\n<Barrier Penetration: 50%>\n<Cannot Counter>\n<Bypass Taunt>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":511,"animationId":215,"damage":{"critical":true,"elementId":10,"formula":"b.hp/30","type":1,"variance":2},"description":"","effects":[{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[27]恐惧侵蚀\\c[0]!","message2":"","mpCost":0,"name":"恐惧侵蚀","note":"<技能类型:技能特效>\n<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n<Cannot Counter>\n<Bypass Taunt>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":512,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"","type":1,"variance":5},"description":"撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n","effects":[{"code":21,"dataId":56,"value1":0.6,"value2":0}],"hitType":1,"iconIndex":132,"message1":"冲撞!","message2":"","mpCost":0,"name":"冲撞","note":"<技能类型:技能特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*2 + c.agi/5 + c.def/2 - target.def;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":512,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"","type":1,"variance":5},"description":"撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n","effects":[{"code":21,"dataId":56,"value1":0.6,"value2":0}],"hitType":1,"iconIndex":132,"message1":"冲撞!","message2":"","mpCost":0,"name":"冲撞","note":"<技能类型:技能特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*2 + c.agi/5 + c.def/2 - target.def;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":513,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":513,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":514,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":514,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
@ -580,14 +580,14 @@ null,
{"id":578,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":578,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":579,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":579,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":580,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"怪物技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":580,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"怪物技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":581,"animationId":18,"damage":{"critical":true,"elementId":1,"formula":"1+(3-a.hp/a.mhp)*(2*a.atk-b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"使用了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"复仇羽箭","note":"<Barrier Penetration: 60%>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":581,"animationId":18,"damage":{"critical":true,"elementId":1,"formula":"1+(3-a.hp/a.mhp)*(2*a.atk-b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"使用了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"复仇羽箭","note":"<Barrier Penetration: 60%>\n<Before Eval>\nthis. _bpt = 0.6;\n</Before Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":582,"animationId":222,"damage":{"critical":false,"elementId":11,"formula":"","type":1,"variance":10},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"\\c[117]将护盾转化为能量\\c[0],释放了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"魔能暴涌","note":"<damage formula> \n value = user.mat*5/2 - target.mdf;\n value *= (2 + user.mat*user.level/2048);\n value += 100;\n var barrier = user.barrierPoints();\n value += barrier/2;\n value = Math.floor(value);\n</damage formula>\n\n<After Eval>\nvar barrier = user.barrierPoints();\nuser.loseBarrier(-barrier);\nuser.removeState(388);\n</After Eval>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":582,"animationId":222,"damage":{"critical":false,"elementId":11,"formula":"","type":1,"variance":10},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"\\c[117]将护盾转化为能量\\c[0],释放了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"魔能暴涌","note":"<damage formula> \n value = user.mat*5/2 - target.mdf;\n value *= (2 + user.mat*user.level/2048);\n value += 100;\n var barrier = user.barrierPoints();\n value += barrier/2;\n value = Math.floor(value);\n</damage formula>\n\n<After Eval>\nvar barrier = user.barrierPoints();\nuser.loseBarrier(-barrier);\nuser.removeState(388);\n</After Eval>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":583,"animationId":223,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":387,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"开启了\\c[9]\\it[387]\\c[0]","message2":"","mpCost":0,"name":"能量吸收盾","note":"<Custom User Barrier>\nvalue = Math.floor(user.mhp/4);\n</Custom User Barrier>\n\n<Before Eval>\nuser.removeState(388);\n</Before Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":583,"animationId":223,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":387,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"开启了\\c[9]\\it[387]\\c[0]","message2":"","mpCost":0,"name":"能量吸收盾","note":"<Custom User Barrier>\nvalue = Math.floor(user.mhp/4);\n</Custom User Barrier>\n\n<Before Eval>\nuser.removeState(388);\n</Before Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":584,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":115,"value1":1,"value2":0},{"code":21,"dataId":124,"value1":1,"value2":0},{"code":21,"dataId":127,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"机械过载","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":584,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":115,"value1":1,"value2":0},{"code":21,"dataId":124,"value1":1,"value2":0},{"code":21,"dataId":127,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"机械过载","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":585,"animationId":1,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"\\c[17]控制住了凡妮莎!\\c[0]","message2":"","mpCost":0,"name":"抓住","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":585,"animationId":1,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"\\c[17]控制住了凡妮莎!\\c[0]","message2":"","mpCost":0,"name":"抓住","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":586,"animationId":245,"damage":{"critical":false,"elementId":12,"formula":"5+(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)+Math.min(b.hp*8/100, 500)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":57,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"石化视线","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":586,"animationId":245,"damage":{"critical":false,"elementId":12,"formula":"5+(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)+Math.min(b.hp*8/100, 500)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":57,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"石化视线","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":587,"animationId":84,"damage":{"critical":true,"elementId":1,"formula":"1+(a.atk*2+a.mat-b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":83,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":587,"animationId":84,"damage":{"critical":true,"elementId":1,"formula":"1+(a.atk*2+a.mat-b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":83,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":588,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"Math.min(b.hp*8/100, 500)","type":1,"variance":0},"description":"","effects":[{"code":21,"dataId":62,"value1":0.6,"value2":0},{"code":21,"dataId":90,"value1":0.6,"value2":0}],"hitType":1,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂怒战吼","note":"<Barrier Penetration: 40%>\n\n<Target ATB Eval>\nspeed = speed * 2/5;\n</Target ATB Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":1,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":588,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"Math.min(b.hp*8/100, 500)","type":1,"variance":0},"description":"","effects":[{"code":21,"dataId":62,"value1":0.6,"value2":0},{"code":21,"dataId":90,"value1":0.6,"value2":0}],"hitType":1,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂怒战吼","note":"<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Target ATB Eval>\nspeed = speed * 2/5;\n</Target ATB Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":1,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":589,"animationId":66,"damage":{"critical":false,"elementId":6,"formula":"5+6/5*(7/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"放电","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":589,"animationId":66,"damage":{"critical":false,"elementId":6,"formula":"5+6/5*(7/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"放电","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":590,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"5+6/5*(7/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":59,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"闪电风暴","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":590,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"5+6/5*(7/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":59,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"闪电风暴","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":591,"animationId":51,"damage":{"critical":false,"elementId":0,"formula":"5","type":0,"variance":0},"description":"解体成小蝙蝠,变得更灵活且避免部分暴击,增加电魔法穿透力,\n但需要消耗HP来维持解体HP比例低于30%会自动恢复人形","effects":[{"code":21,"dataId":20,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":347,"message1":"","message2":"","mpCost":0,"name":"解体","note":"<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":50,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":591,"animationId":51,"damage":{"critical":false,"elementId":0,"formula":"5","type":0,"variance":0},"description":"解体成小蝙蝠,变得更灵活且避免部分暴击,增加电魔法穿透力,\n但需要消耗HP来维持解体HP比例低于30%会自动恢复人形","effects":[{"code":21,"dataId":20,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":347,"message1":"","message2":"","mpCost":0,"name":"解体","note":"<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":50,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},

@ -29,7 +29,7 @@ null,
{"id":27,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"普通攻击计数1","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":27,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"普通攻击计数1","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":28,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":321,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"普通攻击计数2","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":28,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":321,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"普通攻击计数2","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":29,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":322,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"普通攻击计数3","note":"<SF_CommonAttack: 0319, 9>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":29,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":322,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"普通攻击计数3","note":"<SF_CommonAttack: 0319, 9>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":30,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":30,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":16,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1}],"iconIndex":380,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"主动时停","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100},
{"id":31,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":31,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":32,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":32,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":33,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"主角团技能负面状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":33,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"主角团技能负面状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -198,7 +198,7 @@ null,
{"id":196,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.8},{"code":22,"dataId":7,"value":0.06},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":4,"value":1.2},{"code":21,"dataId":5,"value":1.2}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活三级强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":196,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.8},{"code":22,"dataId":7,"value":0.06},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":4,"value":1.2},{"code":21,"dataId":5,"value":1.2}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活三级强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":197,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.75},{"code":22,"dataId":7,"value":0.07},{"code":21,"dataId":2,"value":1.25},{"code":21,"dataId":4,"value":1.25},{"code":21,"dataId":5,"value":1.25}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活四级强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":197,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.75},{"code":22,"dataId":7,"value":0.07},{"code":21,"dataId":2,"value":1.25},{"code":21,"dataId":4,"value":1.25},{"code":21,"dataId":5,"value":1.25}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活四级强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":198,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.75},{"code":22,"dataId":7,"value":0.08},{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":4,"value":1.3},{"code":21,"dataId":5,"value":1.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活五级强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":198,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.75},{"code":22,"dataId":7,"value":0.08},{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":4,"value":1.3},{"code":21,"dataId":5,"value":1.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活五级强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":199,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":18,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":16,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":5,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1}],"iconIndex":380,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无敌一回合","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":199,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":16,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1}],"iconIndex":380,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无敌一回合","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":200,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1},{"code":23,"dataId":0,"value":0},{"code":22,"dataId":7,"value":0.25},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":18,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":5,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1},{"code":21,"dataId":6,"value":0.8},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":4,"value":1},{"code":42,"dataId":5,"value":1}],"iconIndex":1,"maxTurns":2,"message1":"进入假死状态!","message2":"","message3":"","message4":"从假死状态复活!","minTurns":2,"motion":0,"name":"假死状态","note":"<Custom Apply Effect>\nuser.removeState(52);\nuser.removeState(54);\nuser.removeState(55);\nuser.removeState(56);\nuser.removeState(57);\nuser.removeState(59);\nuser.removeState(60);\nuser.removeState(61);\nuser.removeState(63);\nuser.removeState(64);\nuser.removeState(65);\nuser.removeState(74);\nuser.removeState(70);\nuser.removeState(71);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":200,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1},{"code":23,"dataId":0,"value":0},{"code":22,"dataId":7,"value":0.25},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":18,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":5,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1},{"code":21,"dataId":6,"value":0.8},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":4,"value":1},{"code":42,"dataId":5,"value":1}],"iconIndex":1,"maxTurns":2,"message1":"进入假死状态!","message2":"","message3":"","message4":"从假死状态复活!","minTurns":2,"motion":0,"name":"假死状态","note":"<Custom Apply Effect>\nuser.removeState(52);\nuser.removeState(54);\nuser.removeState(55);\nuser.removeState(56);\nuser.removeState(57);\nuser.removeState(59);\nuser.removeState(60);\nuser.removeState(61);\nuser.removeState(63);\nuser.removeState(64);\nuser.removeState(65);\nuser.removeState(74);\nuser.removeState(70);\nuser.removeState(71);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":201,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"一级复活标签","note":"","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":201,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"一级复活标签","note":"","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":202,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"二级复活标签","note":"","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":202,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"二级复活标签","note":"","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -208,14 +208,14 @@ null,
{"id":206,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0},{"code":22,"dataId":7,"value":1},{"code":23,"dataId":0,"value":0},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":18,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1},{"code":14,"dataId":34,"value":1},{"code":14,"dataId":36,"value":1},{"code":14,"dataId":40,"value":1},{"code":14,"dataId":45,"value":1},{"code":21,"dataId":6,"value":0.8}],"iconIndex":1,"maxTurns":1,"message1":"进入假死状态!","message2":"","message3":"","message4":"从假死状态复活!","minTurns":1,"motion":0,"name":"怪物假死","note":"<Custom Leave Effect>\n if (target._revivallevel = 1){\n target.addState(194);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 2){\n target.addState(195);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 3){\n target.addState(196);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 4){\n target.addState(197);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 5){\n target.addState(198);\n target._revivallevel = 0;\n }\n }\n }\n }\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":206,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0},{"code":22,"dataId":7,"value":1},{"code":23,"dataId":0,"value":0},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":18,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1},{"code":14,"dataId":34,"value":1},{"code":14,"dataId":36,"value":1},{"code":14,"dataId":40,"value":1},{"code":14,"dataId":45,"value":1},{"code":21,"dataId":6,"value":0.8}],"iconIndex":1,"maxTurns":1,"message1":"进入假死状态!","message2":"","message3":"","message4":"从假死状态复活!","minTurns":1,"motion":0,"name":"怪物假死","note":"<Custom Leave Effect>\n if (target._revivallevel = 1){\n target.addState(194);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 2){\n target.addState(195);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 3){\n target.addState(196);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 4){\n target.addState(197);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 5){\n target.addState(198);\n target._revivallevel = 0;\n }\n }\n }\n }\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":207,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物免死","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":207,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物免死","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":208,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":333,"maxTurns":1,"message1":"五月做好了以海妖手段复活的准备!","message2":"","message3":"","message4":"五月以海妖的方式复活了,但是很虚弱!","minTurns":1,"motion":0,"name":"海妖锁血","note":"","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":208,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":333,"maxTurns":1,"message1":"五月做好了以海妖手段复活的准备!","message2":"","message3":"","message4":"五月以海妖的方式复活了,但是很虚弱!","minTurns":1,"motion":0,"name":"海妖锁血","note":"","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":209,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":417,"maxTurns":1,"message1":"获得\\it[209]的庇护!","message2":"","message3":"","message4":"\\it[209]已消耗!","minTurns":1,"motion":0,"name":"无畏之力","note":"<Custom Apply Effect>\nuser.removeState(212);\n</Custom Apply Effect>","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":209,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":417,"maxTurns":1,"message1":"获得\\it[209]的庇护!","message2":"","message3":"","message4":"\\it[209]已消耗!","minTurns":1,"motion":0,"name":"执念之力","note":"<Custom Apply Effect>\nuser.removeState(212);\n</Custom Apply Effect>","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":210,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":378,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"获得的\\it[210]已被消耗!","minTurns":8,"motion":0,"name":"神之恩赐","note":"\n","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":210,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":378,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"获得的\\it[210]已被消耗!","minTurns":8,"motion":0,"name":"神之恩赐","note":"\n","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":211,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无畏庇护","note":"<Custom Battle Effect>\n user._nofearcd = user._nofearcd || 0;\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n</Custom Battle Effect>\n\n<Custom Turn Start Effect>\n user._nofearcd = user._nofearcd || 0;\n if(user.isStateAffected(209)){}\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n }\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":211,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"执念庇护","note":"<Custom Battle Effect>\n user._obsesscd = user._obsesscd || 0;\n if (user._obsesscd <= 0){\n user._obsesscd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._obsesscd > 0 && user._hp >0){\n user._obsesscd -= 1;\n }\n if (user._obsesscd <= 5 && user._obsesscd > 0 ){\n user.addState(212);\n }\n else{\n if (user._obsesscd <= 0){\n user._obsesscd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n</Custom Battle Effect>\n\n<Custom Turn Start Effect>\n user._obsesscd = user._obsesscd || 0;\n if(user.isStateAffected(209)){}\n else{\n if (user._obsesscd <= 0){\n user._obsesscd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._obsesscd > 0 && user._hp >0){\n user._obsesscd -= 1;\n }\n if (user._obsesscd <= 5 && user._obsesscd > 0 ){\n user.addState(212);\n \n }\n else{\n if (user._obsesscd <= 0){\n \n user._obsesscd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n }\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":212,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":416,"maxTurns":5,"message1":"的\\c[17]\\it[209]\\c[9]即将冷却完成!\\c[0]","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"无畏之力冷却倒数","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":212,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":416,"maxTurns":5,"message1":"的\\c[17]\\it[209]\\c[9]即将冷却完成!\\c[0]","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"执念之力冷却倒数","note":"<Custom Turn Start Effect>\n user._obsesscd = user._obsesscd || 0;\n user.setStateCounter(212, user._obsesscd);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"","message2":"\\c[17]\\it[213]\\c[0]的次数增加了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"无效化伤害","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; \nuser.setStateCounter(213, user._defence);\n</Custom Apply Effect>\n","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"","message2":"\\c[17]\\it[213]\\c[0]的次数增加了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; \nuser.setStateCounter(213, user._defence);\n</Custom Apply Effect>\n","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色受伤修饰流程","note":"<Custom React Effect>\ntarget._cushion = target._cushion || 0;\ntarget._block = target._block || 0;\nif(this.isDamage() && \n this.isHpEffect() && \n value > 0 ){\n if((this.isPhysical() ||\n this.isMagical() ) &&\n user.isStateAffected(303)){\n var random = Math.random()*100;\n if(random <=5){ user.addState(46); }\n else{ value = Math.floor(value*0.6); }\n } //齐格弗里德叶痕免伤计算\n value -= target._block*10;\n if(value > target.mhp/10 &&\n target._cushion > 0){\n value = Math.floor(target.mhp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); }\n }\n if(value > target.hp ){\n if(target.isStateAffected(210)){\n value = Math.floor(target._hp - 50);\n target.removeState(210);\n target.addState(200);\n }\n else{\n if(target.isStateAffected(209)){\n value = 0;\n target._waitCount = 30;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._nofearcd = 30;\n }\n else{\n if(target.isStateAffected(208)){\n value = Math.floor(target._hp - 50);\n target.removeState(208);\n }\n }\n }\n } \n }\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色受伤修饰流程","note":"<Custom React Effect>\ntarget._cushion = target._cushion || 0;\ntarget._block = target._block || 0;\nif(this.isDamage() && \n this.isHpEffect() && \n value > 0 ){\n if((this.isPhysical() ||\n this.isMagical() ) &&\n user.isStateAffected(303)){\n var random = Math.random()*100;\n if(random <=5){ user.addState(46); }\n else{ value = Math.floor(value*0.7); }\n } //齐格弗里德叶痕免伤计算\nvalue -= target._block*10; //格挡生效\nif(target.isStateAffected(311) &&\n target.mp >= 100){\n var mpdam = Math.floor(value*0.2*(-1)/8);\n target.gainMp(mpdam);\n target.startDamagePopup();\n value = Math.floor(value*0.8);\n} //魔力屏障\nvar acturldamage = 0;\nif(target.barrierPoints() > 0){\n acturldamage = Math.max(value*this._bpt, value - target.barrierPoints());\n }\nelse{ acturldamage = value; }\nif(acturldamage > target.mhp/10 &&\n target._cushion > 0){\n value = Math.floor(target.mhp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); }\n }\n if(acturldamage > target.hp ){\n if(target.isStateAffected(210)){\n if(target.barrierPoints() > 0){\n if(acturldamage == value*this._bpt){\n value = Math.floor((target._hp - 50)/this._bpt);\n }\n else{ \n value = Math.floor(target._hp - 50 + target.barrierPoints()); }\n }\n else{ value = Math.floor(target.hp - 50); }\n target.removeState(210);\n target.addState(200);\n }\n else{\n if(target.isStateAffected(209)){\n value = 0;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._obsesscd = 25;\n }\n else{\n if(target.isStateAffected(208)){\n if(target.barrierPoints() > 0){\n if(acturldamage == value*this._bpt){\n value = Math.floor((target._hp - 50)/this._bpt);\n }\n else{ \n value = Math.floor(target._hp - 50 + target.barrierPoints()); }\n }\n else{ value = Math.floor(target.hp - 50); }\n target.removeState(208);\n }\n }\n }\n }\n if(target.isStateAffected(312) &&\n value >= target.hp/50){\n target.gainTp(Math.floor(-100*value/target.mhp));\n }\n //此处插入其他受伤后特效\n }\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物受伤修饰流程","note":"<Custom React Effect>\ntarget._block = target._block || 0;\ntarget._defence = target._defence || 0; \nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value *= (1 - target._block*3/1000);\n value = Math.floor(value);\n if(value > target.hp){\n if(target._defence > 0 ){\n value = 0; \n target._defence -= 1; \n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n }\n else{\n if(target.isStateAffected(201)){\n target.removeState(201);\n target._revivallevel = 1;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n else{\n if(target.isStateAffected(202)){\n target.removeState(202);\n target._revivallevel = 2;\n value = Math.floor(target.hp - 50);\n target.addState(206); \n }\n else{\n if(target.isStateAffected(203)){\n target.removeState(203);\n target._revivallevel = 3;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n else{\n if(target.isStateAffected(204)){\n target.removeState(204);\n target._revivallevel = 4;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n else{\n if(target.isStateAffected(205)){\n target.removeState(205);\n target._revivallevel = 5;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n }\n }\n }\n } \n }\n }\n } \n<Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物受伤修饰流程","note":"怪物受伤修饰流程(兼容魔法吸收盾和护盾机制的版本)\n<Custom React Effect>\ntarget._block = target._block || 0;\ntarget._defence = target._defence || 0; \nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value *= (1 - target._block*3/1000);\n if(target.isStateAffected(387) &&\n this.isMagical() && target.barrierPoints() > 0){\n target.gainBarrier(value);\n value = 0;\n }\n else{\n if(target._defence > 0 ){\n target._defence -= 1; \n target.setStateCounter(213, target._defence);\n value = 0;\n if (target._defence <= 0){ target.removeState(213); }\n }\n else{\n var acturldamage = 0;\n if(target.barrier() > 0){\n acturldamage = Math.max(value*this._bpt, value - target.barrier()); }\n else{ acturldamage = value; }\n if(acturldamage > target.hp){\n var i = 0;\n i += target.isStateAffected(201)?1:0;\n i += target.isStateAffected(202)?2:0;\n i += target.isStateAffected(203)?3:0;\n i += target.isStateAffected(204)?4:0;\n i += target.isStateAffected(205)?5:0;\n if( i > 0){\n target.removeState(200 + i);\n target.addState(206);\n target._revivallevel = i;\n if(target.barrier() > 0){\n if(acturldamage == value*this._bpt){\n value = Math.floor((target._hp - 50)/this._bpt);\n }\n else{ \n value = Math.floor(target._hp - 50 + target.barrier()); }\n }\n else{ value = Math.floor(target.hp - 50); }\n }\n }\n }\n } \n } \n<Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色输出伤害修饰流程","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":217,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":217,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":218,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":218,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":219,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾30%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":219,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾30%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -234,7 +234,7 @@ null,
{"id":232,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"命中提升叠加","note":"<Custom Apply Effect>\n var i = 0;\n i += user.isStateAffected(223)?1:0;\n i += user.isStateAffected(224)?2:0;\n i += user.isStateAffected(225)?3:0;\n i += user.isStateAffected(226)?3:0;\n user.removeState(223);\n user.removeState(224);\n user.removeState(225);\n user.addState(223 + i);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":232,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"命中提升叠加","note":"<Custom Apply Effect>\n var i = 0;\n i += user.isStateAffected(223)?1:0;\n i += user.isStateAffected(224)?2:0;\n i += user.isStateAffected(225)?3:0;\n i += user.isStateAffected(226)?3:0;\n user.removeState(223);\n user.removeState(224);\n user.removeState(225);\n user.addState(223 + i);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":233,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":233,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":234,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用吸血计算","note":"<Custom Establish Effect>\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n this._bsaffective = this._bsaffective || 1;\n if (this.isSkill && value >0 && \n this._bsaffective > 0){\n var bsrate = 0;\n bsrate += user._absrate;\n bsrate += this.isPhysical?(user._pbsrate):0;\n bsrate += this.isMagical?(user._mbsrate):0;\n bsrate *= this._bsaffective;\n if(bsrate > 0){\n bsrate = Math.min(bsrate, 1);\n var hpgain = Math.floor(value*bsrate);\n var a = Math.floor(user.mhp - user.hp);\n if(hpgain > a){\n user.gainHp(a);\n var overheal = Math.floor(hpgain - a);\n var i = 0;\n i = user.isStateAffected(218)?0.2:0;\n i = user.isStateAffected(219)?0.3:0;\n i = user.isStateAffected(220)?0.4:0;\n overheal = Math.floor(overheal*i);\n user.gainBarrier(overheal); \n }\n else{ user.gainHp(hpgain); }\n }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":234,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用吸血计算","note":"<Custom Establish Effect>\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n this._bsaffective = this._bsaffective || 1;\n if (this.isSkill && value >0 && \n this._bsaffective > 0){\n var bsrate = 0;\n bsrate += user._absrate;\n bsrate += this.isPhysical?(user._pbsrate):0;\n bsrate += this.isMagical?(user._mbsrate):0;\n bsrate *= this._bsaffective;\n if(bsrate > 0){\n bsrate = Math.min(bsrate, 1);\n var hpgain = Math.floor(value*bsrate);\n var a = Math.floor(user.mhp - user.hp);\n if(hpgain > a){\n user.gainHp(a);\n var overheal = Math.floor(hpgain - a);\n var i = 0;\n i = user.isStateAffected(218)?0.2:0;\n i = user.isStateAffected(219)?0.3:0;\n i = user.isStateAffected(220)?0.4:0;\n overheal = Math.floor(overheal*i);\n user.gainBarrier(overheal); \n }\n else{ user.gainHp(hpgain); }\n }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":235,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准计算","note":"<Custom Confirm Effect>\nuser._precise = user._precise || 0;\nif(user._precise > 0){\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n value += Math.floor( user._precise*this._pcirate); }\n}\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":235,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":236,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":236,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":237,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":122,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害加深","note":"<Counter Alignment: left>\n<Counter Text Color: 18>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":237,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":122,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害加深","note":"<Counter Alignment: left>\n<Counter Text Color: 18>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":238,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":136,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害格挡","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":238,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":136,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害格挡","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -310,8 +310,8 @@ null,
{"id":308,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":1.2}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"阿莫恩二级加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":308,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":1.2}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"阿莫恩二级加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":309,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"阿莫恩三级加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":309,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"阿莫恩三级加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":310,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"阿莫恩的无畏","note":"<Custom Battle Effect>\nuser._agijudge = user.agi*1.6;\nuser._agicd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._agicd = user._agicd || 0;\nuser._agicd = Math.max(user._agicd, 0);\nif(user._agicd == 0){\n var e = 0;\n e += user.isStateAffected(307)?1: 0;\n e += user.isStateAffected(308)?1: 0;\n e += user.isStateAffected(309)?1: 0;\n if(e < 3)user.addState(307 + e);\n }\nelse{ user._agicd = Math.max(user._agicd - 1, 0); } \nif(user.agi > user._agijudge){\n user.removeState(307);\n user.removeState(308);\n user.removeState(309);\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(512, -1);\n BattleManager.forceAction(subject);\n user._agicd = 2;\n}\n</Custom Turn End Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":310,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"阿莫恩的无畏","note":"<Custom Battle Effect>\nuser._agijudge = user.agi*1.6;\nuser._agicd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._agicd = user._agicd || 0;\nuser._agicd = Math.max(user._agicd, 0);\nif(user._agicd == 0){\n var e = 0;\n e += user.isStateAffected(307)?1: 0;\n e += user.isStateAffected(308)?1: 0;\n e += user.isStateAffected(309)?1: 0;\n if(e < 3)user.addState(307 + e);\n }\nelse{ user._agicd = Math.max(user._agicd - 1, 0); } \nif(user.agi > user._agijudge){\n user.removeState(307);\n user.removeState(308);\n user.removeState(309);\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(512, -1);\n BattleManager.forceAction(subject);\n user._agicd = 2;\n}\n</Custom Turn End Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":311,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":311,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"魔力屏障","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":312,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":312,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"狂热旌旗","note":"<Custom Turn Start Effect>\nif(user.tp >= 60){\n var barrier = 10;\n barrier += user.mat + user.tp*3;\n target.gainBarrier(Math.floor(barrier));\n}\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":313,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":313,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":314,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":314,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":315,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":315,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -326,7 +326,7 @@ null,
{"id":324,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"电弧","note":"<Custom Battle Effect>\nuser._atktimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' || \nthis.item().meta.技能类型 == '类普攻') \n&& user.atk > 10 ){\n user._atktimes = user._atktimes || 0;\n user._atktimes += 1;\n if(user._atktimes == 4){\n user._atktimes = 0;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(507, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":324,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"电弧","note":"<Custom Battle Effect>\nuser._atktimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' || \nthis.item().meta.技能类型 == '类普攻') \n&& user.atk > 10 ){\n user._atktimes = user._atktimes || 0;\n user._atktimes += 1;\n if(user._atktimes == 4){\n user._atktimes = 0;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(507, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":325,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击被动","note":"<Custom Battle Effect>\nuser._stratkcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0); \n</Custom Turn End Effect>\n\n<Custom Initiate Effect>\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && \n (this.item().meta.技能类型 == '类普攻' || \n this.item().meta.技能类型 == '技能')&& \n user.atk > 10 && user._stratkcd == 0){\n user.addState(326);\n $gameActors.actor(12)._lastallyid = user.actorId();\n }\n}\n</Custom Initiate Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n (this.item().meta.技能类型 == '普攻' || \n this.item().meta.技能类型 == '类普攻' )\n && user.isStateAffected(326)){\n var subject = $gameActors.actor(12);\n subject.forceAction(506, this._targetIndex);\n BattleManager.forceAction(subject);\n user.removeState(326);\n user.addState(262);\n user._stratkcd = 3;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":325,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击被动","note":"<Custom Battle Effect>\nuser._stratkcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0); \n</Custom Turn End Effect>\n\n<Custom Initiate Effect>\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && \n (this.item().meta.技能类型 == '类普攻' || \n this.item().meta.技能类型 == '技能')&& \n user.atk > 10 && user._stratkcd == 0){\n user.addState(326);\n $gameActors.actor(12)._lastallyid = user.actorId();\n }\n}\n</Custom Initiate Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n (this.item().meta.技能类型 == '普攻' || \n this.item().meta.技能类型 == '类普攻' )\n && user.isStateAffected(326)){\n var subject = $gameActors.actor(12);\n subject.forceAction(506, this._targetIndex);\n BattleManager.forceAction(subject);\n user.removeState(326);\n user.addState(262);\n user._stratkcd = 3;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":326,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":434,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":326,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":434,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"<Custom Confirm Effect>\nthis._pcirate = this._pcirate || 1;\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻'\n|| this.item().meta.技能类型 == '空手普攻') \n&& user.atk > 10 \n&& target.hp >= 100){\nvar i = target.hp*(4 + (target.level + 1)/100)/100;\ni = Math.min(i, 8000);\ni *= this._pcirate;\ni = Math.floor(i);\ntarget._defence = target._defence || 0; \nif(target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); }\n } \n else{value += i; }\n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":328,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜溅射","note":"<Custom Battle Effect>\nuser._icecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._icecd = user._icecd || 0;\nuser._icecd = Math.max(user._icecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() \n&& this.item().meta.技能类型 == '技能' \n && this.isMagical() \n && user.mat > 10 && user._icecd == 0){\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(508, this._targetIndex);\n BattleManager.forceAction(subject);\n user._icecd = 4;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":328,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜溅射","note":"<Custom Battle Effect>\nuser._icecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._icecd = user._icecd || 0;\nuser._icecd = Math.max(user._icecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() \n&& this.item().meta.技能类型 == '技能' \n && this.isMagical() \n && user.mat > 10 && user._icecd == 0){\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(508, this._targetIndex);\n BattleManager.forceAction(subject);\n user._icecd = 4;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":329,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"奥术波动","note":"<Custom Battle Effect>\nuser._wavecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._wavecd = user._wavecd || 0;\nuser._wavecd = Math.max(user._wavecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._wavecd == 0){\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(509, this._targetIndex);\n BattleManager.forceAction(subject);\n user._wavecd = 4;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":329,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"奥术波动","note":"<Custom Battle Effect>\nuser._wavecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._wavecd = user._wavecd || 0;\nuser._wavecd = Math.max(user._wavecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._wavecd == 0){\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(509, this._targetIndex);\n BattleManager.forceAction(subject);\n user._wavecd = 4;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":330,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迟滞之环","note":"<Custom Battle Effect>\nuser._ringcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._ringcd = user._ringcd || 0;\nuser._ringcd = Math.max(user._ringcd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._ringcd == 0){\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(510, this._targetIndex);\n BattleManager.forceAction(subject);\n user._ringcd = 5;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":330,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迟滞之环","note":"<Custom Battle Effect>\nuser._ringcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._ringcd = user._ringcd || 0;\nuser._ringcd = Math.max(user._ringcd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._ringcd == 0){\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(510, this._targetIndex);\n BattleManager.forceAction(subject);\n user._ringcd = 5;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

File diff suppressed because one or more lines are too long
Loading…
Cancel
Save