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{"id":60,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":-1},{"code":11,"dataId":10,"value":1.5},{"code":22,"dataId":6,"value":-0.5}],"iconIndex":24,"maxTurns":6,"message1":"陷入昏睡!","message2":"陷入昏睡1","message3":"仍旧熟睡不醒","message4":"睡醒了!","minTurns":3,"motion":2,"name":"睡眠","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(60);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(148);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":7,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100},
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{"id":61,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":22,"dataId":1,"value":-0.9},{"code":22,"dataId":4,"value":-0.9},{"code":21,"dataId":6,"value":0.9},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":5,"value":1.5},{"code":11,"dataId":6,"value":1.2},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":5,"value":1},{"code":44,"dataId":98,"value":1},{"code":21,"dataId":6,"value":0.9}],"iconIndex":65,"maxTurns":6,"message1":"身体被冰冻住了!","message2":"身体被冰冻住了!","message3":"","message4":"身体的冰冻解除了!","minTurns":3,"motion":1,"name":"冰冻","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(61);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(150);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":62,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.2}],"iconIndex":23,"maxTurns":6,"message1":"陷入了敌我不分的状态!","message2":"陷入了敌我不分的状态!","message3":"","message4":"的混乱状态解除了1","minTurns":3,"motion":1,"name":"混乱","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(62);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(149);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":5,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":3,"stepsToRemove":100},
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{"id":63,"autoRemovalTiming":2,"chanceByDamage":1,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":0.5},{"code":21,"dataId":5,"value":0.5},{"code":22,"dataId":0,"value":-0.2},{"code":11,"dataId":10,"value":1.5}],"iconIndex":21,"maxTurns":10,"message1":"陷入狂乱之中!不分敌友!","message2":"陷入狂乱之中!不分敌友!","message3":"仍旧疯狂!","message4":"的狂乱状态解除了!","minTurns":5,"motion":0,"name":"狂乱","note":"","overlay":4,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":3,"stepsToRemove":100},
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{"id":64,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":42,"dataId":2,"value":1}],"iconIndex":4,"maxTurns":6,"message1":"被沉默了!","message2":"被沉默了!","message3":"","message4":"受到的沉默效果解除了!","minTurns":3,"motion":0,"name":"沉默","note":"","overlay":3,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":65,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1}],"iconIndex":331,"maxTurns":6,"message1":"的技能被封印了!","message2":"的技能被封印了!","message3":"","message4":"的技能封印解除了!","minTurns":3,"motion":0,"name":"技能封印","note":"","overlay":3,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":66,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.03},{"code":23,"dataId":2,"value":0.93}],"iconIndex":359,"maxTurns":1,"message1":"中毒了!","message2":"中毒了!","message3":"","message4":"体内的毒素解除了!","minTurns":1,"motion":0,"name":"中毒I","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(66)) {\n result.statesRemove.push(66);\n result.statesAdd.push(67);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 2) {\nresult.statesAdd.push(151);\n}\n}\nelse {\nif (this.isStateAffected(67)) {\n result.statesRemove.push(67);\n result.statesAdd.push(68);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 2) {\nresult.statesAdd.push(151);\n}\n}\nelse {\nif (this.isStateAffected(68)) {\n result.statesAdd.push(68);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 2) {\nresult.statesAdd.push(151);\n}\n}\nelse {\n result.statesAdd.push(66);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 2) {\nresult.statesAdd.push(151);\n}\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":1,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":67,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.06},{"code":23,"dataId":2,"value":0.87}],"iconIndex":360,"maxTurns":1,"message1":"中毒了!","message2":"中毒了!","message3":"","message4":"体内的毒素解除了!","minTurns":1,"motion":0,"name":"中毒II","note":"","overlay":1,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":68,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.09},{"code":23,"dataId":2,"value":0.8}],"iconIndex":361,"maxTurns":1,"message1":"中毒了!","message2":"中毒了!","message3":"","message4":"体内的毒素解除了!","minTurns":1,"motion":0,"name":"中毒III","note":"","overlay":1,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":69,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.06},{"code":23,"dataId":2,"value":0.9},{"code":13,"dataId":66,"value":1.5},{"code":11,"dataId":14,"value":1.3}],"iconIndex":340,"maxTurns":1,"message1":"的生命开始流失!","message2":"的生命开始流失!","message3":"","message4":"生命的流失止住了!","minTurns":1,"motion":0,"name":"生命流失","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":70,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":71,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":72,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":73,"autoRemovalTiming":0,"chanceByDamage":20,"traits":[{"code":23,"dataId":3,"value":0.5}],"iconIndex":332,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"耐药性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":true,"restriction":0,"stepsToRemove":100},
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{"id":74,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.9},{"code":22,"dataId":1,"value":-0.5}],"iconIndex":19,"maxTurns":6,"message1":"暂时失去了视力!","message2":"暂时失去了视力!","message3":"","message4":"的视力恢复了!","minTurns":4,"motion":0,"name":"致盲","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(74);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(148);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":2,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":75,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-1.5},{"code":22,"dataId":1,"value":-0.7}],"iconIndex":3,"maxTurns":6,"message1":"所有视觉都被干扰了!","message2":"视觉依旧一片昏暗!","message3":"","message4":"受到的视觉干扰已解除!","minTurns":4,"motion":0,"name":"昏暗","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(75);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(149);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":2,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":76,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8},{"code":21,"dataId":4,"value":0.8},{"code":44,"dataId":410,"value":1}],"iconIndex":342,"maxTurns":5,"message1":"","message2":"的武器被夺走了!","message3":"","message4":"夺回了自己的武器!","minTurns":2,"motion":0,"name":"缴械","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":77,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.9}],"iconIndex":50,"maxTurns":6,"message1":"的力量衰弱了一成!","message2":"的力量衰弱了一成!","message3":"","message4":"衰弱的力量恢复了!","minTurns":3,"motion":0,"name":"力量衰弱I","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(77)) {\n result.statesRemove.push(77);\n result.statesAdd.push(78);\n}\nelse {\nif (this.isStateAffected(78)) {\n result.statesRemove.push(78);\n result.statesAdd.push(79);\n}\nelse {\nif (this.isStateAffected(79)) {\n result.statesAdd.push(79);\n}\nelse {\n result.statesAdd.push(77);\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":78,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8}],"iconIndex":50,"maxTurns":6,"message1":"的力量衰弱了一成!","message2":"的力量衰弱了一成!","message3":"","message4":"衰弱的力量恢复了!","minTurns":3,"motion":0,"name":"力量衰弱II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":79,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.7}],"iconIndex":324,"maxTurns":6,"message1":"的力量衰弱了一成!","message2":"的力量衰弱了一成!","message3":"","message4":"衰弱的力量恢复了!","minTurns":3,"motion":0,"name":"力量衰弱III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":80,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":0.9}],"iconIndex":52,"maxTurns":6,"message1":"的精神力衰弱了一成!","message2":"的精神力衰弱了一成!","message3":"","message4":"衰弱的精神力恢复了!","minTurns":3,"motion":0,"name":"精神衰弱I","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(80)) {\n result.statesRemove.push(80);\n result.statesAdd.push(81);\n}\nelse {\nif (this.isStateAffected(81)) {\n result.statesRemove.push(81);\n result.statesAdd.push(82);\n}\nelse {\nif (this.isStateAffected(82)) {\n result.statesAdd.push(82);\n}\nelse {\n result.statesAdd.push(80);\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":81,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":0.8}],"iconIndex":60,"maxTurns":6,"message1":"的精神力衰弱了一成!","message2":"的精神力衰弱了一成!","message3":"","message4":"衰弱的精神力恢复了!","minTurns":3,"motion":0,"name":"精神衰弱II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":82,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":0.7}],"iconIndex":326,"maxTurns":6,"message1":"的精神力衰弱了一成!","message2":"的精神力衰弱了一成!","message3":"","message4":"衰弱的精神力恢复了!","minTurns":3,"motion":0,"name":"精神衰弱III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":83,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.9}],"iconIndex":51,"maxTurns":6,"message1":"的护甲破损了一成!","message2":"的护甲破损了一成!","message3":"","message4":"的护甲被修复了!","minTurns":3,"motion":0,"name":"护甲破损I","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(83)) {\n result.statesRemove.push(83);\n result.statesAdd.push(84);\n}\nelse {\nif (this.isStateAffected(84)) {\n result.statesRemove.push(84);\n result.statesAdd.push(85);\n}\nelse {\nif (this.isStateAffected(85)) {\n result.statesAdd.push(85);\n}\nelse {\n result.statesAdd.push(83);\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":84,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.8}],"iconIndex":59,"maxTurns":6,"message1":"的护甲破损了一成!","message2":"的护甲破损了一成!","message3":"","message4":"的护甲被修复了!","minTurns":3,"motion":0,"name":"护甲破损II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":85,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.7}],"iconIndex":372,"maxTurns":6,"message1":"的护甲破损了一成!","message2":"的护甲破损了一成!","message3":"","message4":"的护甲被修复了!","minTurns":3,"motion":0,"name":"护甲破损III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":86,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":5,"value":0.9}],"iconIndex":53,"maxTurns":6,"message1":"的魔法防御薄弱了一成!","message2":"的魔法防御薄弱了一成!","message3":"","message4":"的魔法防御恢复了!","minTurns":3,"motion":0,"name":"魔抗削弱I","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(86)) {\n result.statesRemove.push(86);\n result.statesAdd.push(87);\n}\nelse {\nif (this.isStateAffected(87)) {\n result.statesRemove.push(87);\n result.statesAdd.push(88);\n}\nelse {\nif (this.isStateAffected(88)) {\n result.statesAdd.push(88);\n}\nelse {\n result.statesAdd.push(86);\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":87,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":5,"value":0.8}],"iconIndex":61,"maxTurns":6,"message1":"的魔法防御薄弱了一成!","message2":"的魔法防御薄弱了一成!","message3":"","message4":"的魔法防御恢复了!","minTurns":3,"motion":0,"name":"魔抗削弱II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":88,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":5,"value":0.7}],"iconIndex":374,"maxTurns":6,"message1":"的魔法防御薄弱了一成!","message2":"的魔法防御薄弱了一成!","message3":"","message4":"的魔法防御恢复了!","minTurns":3,"motion":0,"name":"魔抗削弱III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":89,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":90,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.85},{"code":11,"dataId":10,"value":1.2},{"code":13,"dataId":62,"value":1.5},{"code":22,"dataId":6,"value":-0.5},{"code":13,"dataId":76,"value":1.5},{"code":42,"dataId":1,"value":1}],"iconIndex":335,"maxTurns":6,"message1":"陷入恐惧之中!","message2":"陷入恐惧之中!","message3":"","message4":"恢复了勇气!","minTurns":3,"motion":0,"name":"恐惧","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(90);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(149);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":10,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":100,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.12},{"code":22,"dataId":3,"value":-0.13},{"code":22,"dataId":7,"value":-0.04},{"code":11,"dataId":18,"value":1.12}],"iconIndex":356,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤IV","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":101,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.15},{"code":22,"dataId":3,"value":-0.15},{"code":22,"dataId":7,"value":-0.05},{"code":11,"dataId":18,"value":1.15}],"iconIndex":357,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤V","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":106,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":-0.4}],"iconIndex":366,"maxTurns":3,"message1":"的反击受到了限制!","message2":"的反击受到了限制!","message3":"","message4":"反击能力恢复正常!","minTurns":3,"motion":0,"name":"反击受限II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":109,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":3,"value":-0.15}],"iconIndex":369,"maxTurns":4,"message1":"弱点暴露了!","message2":"弱点暴露了!","message3":"","message4":"所有弱点都被掩盖!","minTurns":4,"motion":1,"name":"弱点暴露II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":110,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":3,"value":-0.2}],"iconIndex":370,"maxTurns":4,"message1":"弱点暴露了!","message2":"弱点暴露了!","message3":"","message4":"所有弱点都被掩盖!","minTurns":4,"motion":1,"name":"弱点暴露III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":111,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":112,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":113,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":114,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用正面状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":115,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":21,"dataId":6,"value":1.2}],"iconIndex":38,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"加速","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(116)) {\n result.statesAdd.push(116);\n}\nelse {\n result.statesAdd.push(115);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":116,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.5},{"code":14,"dataId":54,"value":1}],"iconIndex":46,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"急速","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [116],\n \"statesRemove\": [115],\n \"statesRefresh\": [],\n};\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":117,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":5},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":115,"value":1},{"code":14,"dataId":116,"value":1},{"code":44,"dataId":224,"value":1},{"code":44,"dataId":225,"value":1}],"iconIndex":381,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"神速I","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [117],\n \"statesRemove\": [115,116],\n \"statesRefresh\": [],\n};\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":118,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":8},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":56,"value":1},{"code":33,"dataId":0,"value":200},{"code":14,"dataId":115,"value":1},{"code":14,"dataId":116,"value":1},{"code":44,"dataId":224,"value":1},{"code":44,"dataId":225,"value":1}],"iconIndex":382,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"神速II","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [118],\n \"statesRemove\": [115,116,117],\n \"statesRefresh\": [],\n};\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":119,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":0.05}],"iconIndex":84,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"体力再生","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":120,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":8,"value":0.02}],"iconIndex":75,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"魔力再生","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":121,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":9,"value":0.08},{"code":22,"dataId":1,"value":0.2}],"iconIndex":195,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"技巧强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":122,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":1.2}],"iconIndex":265,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"再生加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":123,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":75,"value":1}],"iconIndex":334,"maxTurns":1,"message1":"开启了魔力视觉!","message2":"","message3":"","message4":"魔力视觉被干扰失效了!","minTurns":1,"motion":0,"name":"魔力视觉","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":124,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.1}],"iconIndex":34,"maxTurns":6,"message1":"的力量增强了一成!","message2":"的力量增强了一成!","message3":"","message4":"增强的力量恢复原状!","minTurns":4,"motion":0,"name":"力量增强I","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(126)) {\n result.statesRemove.push(126);\n}\nelse {\nif (this.isStateAffected(125)) {\n result.statesRemove.push(125);\n}\nelse {\n result.statesAdd.push(124);\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":125,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.2},{"code":14,"dataId":124,"value":1}],"iconIndex":42,"maxTurns":6,"message1":"的力量增强了两成!","message2":"的力量增强了两成!","message3":"","message4":"增强的力量恢复原状!","minTurns":4,"motion":0,"name":"力量增强II","note":"<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(126)) {\n result.statesRemove.push(126);\n}\nelse {\n result.statesAdd.push(125);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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