@ -57,15 +57,15 @@ null,
{ "id" : 55 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.6 } , { "code" : 22 , "dataId" : 1 , "value" : -0.2 } , { "code" : 22 , "dataId" : 4 , "value" : -0.2 } ] , "iconIndex" : 62 , "maxTurns" : 6 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "缓速" , "note" : "<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [55],\n \"statesRemove\": [54],\n \"statesRefresh\": [],\n};\nreturn result;\n</SF_StatesCustomAddtion_Before>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 56 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.4 } , { "code" : 22 , "dataId" : 1 , "value" : -0.5 } , { "code" : 22 , "dataId" : 4 , "value" : -0.5 } , { "code" : 13 , "dataId" : 56 , "value" : 1.5 } ] , "iconIndex" : 337 , "maxTurns" : 1 , "message1" : "被打飞到空中!" , "message2" : "被打飞到空中!" , "message3" : "" , "message4" : "落回了地面!" , "minTurns" : 1 , "motion" : 0 , "name" : "浮空" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 57 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.5 } , { "code" : 22 , "dataId" : 1 , "value" : -1 } , { "code" : 22 , "dataId" : 4 , "value" : -1 } , { "code" : 42 , "dataId" : 1 , "value" : 1 } , { "code" : 42 , "dataId" : 3 , "value" : 1 } , { "code" : 44 , "dataId" : 1 , "value" : 1 } , { "code" : 44 , "dataId" : 105 , "value" : 1 } , { "code" : 44 , "dataId" : 143 , "value" : 1 } , { "code" : 44 , "dataId" : 144 , "value" : 1 } , { "code" : 44 , "dataId" : 175 , "value" : 1 } , { "code" : 44 , "dataId" : 237 , "value" : 1 } , { "code" : 44 , "dataId" : 265 , "value" : 1 } , { "code" : 44 , "dataId" : 266 , "value" : 1 } , { "code" : 44 , "dataId" : 267 , "value" : 1 } , { "code" : 44 , "dataId" : 289 , "value" : 1 } , { "code" : 44 , "dataId" : 290 , "value" : 1 } , { "code" : 44 , "dataId" : 322 , "value" : 1 } , { "code" : 44 , "dataId" : 350 , "value" : 1 } , { "code" : 44 , "dataId" : 351 , "value" : 1 } , { "code" : 44 , "dataId" : 352 , "value" : 1 } , { "code" : 44 , "dataId" : 353 , "value" : 1 } , { "code" : 44 , "dataId" : 354 , "value" : 1 } , { "code" : 44 , "dataId" : 355 , "value" : 1 } , { "code" : 44 , "dataId" : 356 , "value" : 1 } , { "code" : 44 , "dataId" : 357 , "value" : 1 } , { "code" : 44 , "dataId" : 358 , "value" : 1 } , { "code" : 44 , "dataId" : 360 , "value" : 1 } , { "code" : 44 , "dataId" : 350 , "value" : 1 } ] , "iconIndex" : 339 , "maxTurns" : 6 , "message1" : "的身体被定住了!" , "message2" : "的身体被定住了!" , "message3" : "" , "message4" : "受到的定身解除了!" , "minTurns" : 3 , "motion" : 0 , "name" : "定身" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 58 , "autoRemovalTiming" : 2 , "chanceByDamage" : 20 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -0.9 } , { "code" : 22 , "dataId" : 4 , "value" : -0.9 } ] , "iconIndex" : 22 , "maxTurns" : 6 , "message1" : "陷入了眩晕!" , "message2" : "陷入了眩晕!" , "message3" : "仍旧站立不稳" , "message4" : "的身体站稳了!" , "minTurns" : 3 , "motion" : 1 , "name" : "眩晕" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 4 , "stepsToRemove" : 100 } ,
{ "id" : 59 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -0.9 } , { "code" : 22 , "dataId" : 4 , "value" : -0.9 } , { "code" : 13 , "dataId" : 76 , "value" : 1.5 } , { "code" : 22 , "dataId" : 6 , "value" : -0.2 } , { "code" : 42 , "dataId" : 2 , "value" : 1 } , { "code" : 21 , "dataId" : 2 , "value" : 0.5 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } ] , "iconIndex" : 25 , "maxTurns" : 6 , "message1" : "身体被麻痹了!" , "message2" : "身体被麻痹了!" , "message3" : "" , "message4" : "身体的麻痹解除了!" , "minTurns" : 3 , "motion" : 1 , "name" : "麻痹" , "note" : " ", "overlay" : 8 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 60 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -1 } , { "code" : 11 , "dataId" : 10 , "value" : 1.5 } , { "code" : 22 , "dataId" : 6 , "value" : -0.5 } ] , "iconIndex" : 24 , "maxTurns" : 6 , "message1" : "陷入昏睡!" , "message2" : "陷入昏睡1" , "message3" : "仍旧熟睡不醒" , "message4" : "睡醒了!" , "minTurns" : 3 , "motion" : 2 , "name" : "睡眠" , "note" : " ", "overlay" : 7 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 4 , "stepsToRemove" : 100 } ,
{ "id" : 61 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -0.9 } , { "code" : 22 , "dataId" : 4 , "value" : -0.9 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } , { "code" : 11 , "dataId" : 4 , "value" : 0.8 } , { "code" : 11 , "dataId" : 5 , "value" : 1.5 } , { "code" : 11 , "dataId" : 6 , "value" : 1.2 } , { "code" : 44 , "dataId" : 1 , "value" : 1 } , { "code" : 44 , "dataId" : 105 , "value" : 1 } , { "code" : 44 , "dataId" : 143 , "value" : 1 } , { "code" : 44 , "dataId" : 144 , "value" : 1 } , { "code" : 44 , "dataId" : 175 , "value" : 1 } , { "code" : 44 , "dataId" : 237 , "value" : 1 } , { "code" : 44 , "dataId" : 265 , "value" : 1 } , { "code" : 44 , "dataId" : 266 , "value" : 1 } , { "code" : 44 , "dataId" : 267 , "value" : 1 } , { "code" : 44 , "dataId" : 289 , "value" : 1 } , { "code" : 44 , "dataId" : 290 , "value" : 1 } , { "code" : 44 , "dataId" : 322 , "value" : 1 } , { "code" : 44 , "dataId" : 350 , "value" : 1 } , { "code" : 44 , "dataId" : 351 , "value" : 1 } , { "code" : 44 , "dataId" : 352 , "value" : 1 } , { "code" : 44 , "dataId" : 353 , "value" : 1 } , { "code" : 44 , "dataId" : 354 , "value" : 1 } , { "code" : 44 , "dataId" : 355 , "value" : 1 } , { "code" : 44 , "dataId" : 356 , "value" : 1 } , { "code" : 44 , "dataId" : 357 , "value" : 1 } , { "code" : 44 , "dataId" : 358 , "value" : 1 } , { "code" : 44 , "dataId" : 360 , "value" : 1 } , { "code" : 44 , "dataId" : 350 , "value" : 1 } , { "code" : 42 , "dataId" : 1 , "value" : 1 } , { "code" : 42 , "dataId" : 2 , "value" : 1 } , { "code" : 42 , "dataId" : 3 , "value" : 1 } , { "code" : 44 , "dataId" : 98 , "value" : 1 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } ] , "iconIndex" : 65 , "maxTurns" : 6 , "message1" : "身体被冰冻住了!" , "message2" : "身体被冰冻住了!" , "message3" : "" , "message4" : "身体的冰冻解除了!" , "minTurns" : 3 , "motion" : 1 , "name" : "冰冻" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 62 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 0 , "value" : -0.2 } ] , "iconIndex" : 23 , "maxTurns" : 6 , "message1" : "陷入了敌我不分的状态!" , "message2" : "陷入了敌我不分的状态!" , "message3" : "" , "message4" : "的混乱状态解除了1" , "minTurns" : 3 , "motion" : 1 , "name" : "混乱" , "note" : " ", "overlay" : 5 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 3 , "stepsToRemove" : 100 } ,
{ "id" : 58 , "autoRemovalTiming" : 2 , "chanceByDamage" : 20 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -0.9 } , { "code" : 22 , "dataId" : 4 , "value" : -0.9 } ] , "iconIndex" : 22 , "maxTurns" : 6 , "message1" : "陷入了眩晕!" , "message2" : "陷入了眩晕!" , "message3" : "仍旧站立不稳" , "message4" : "的身体站稳了!" , "minTurns" : 3 , "motion" : 1 , "name" : "眩晕" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(58);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(148);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 4 , "stepsToRemove" : 100 } ,
{ "id" : 59 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -0.9 } , { "code" : 22 , "dataId" : 4 , "value" : -0.9 } , { "code" : 13 , "dataId" : 76 , "value" : 1.5 } , { "code" : 22 , "dataId" : 6 , "value" : -0.2 } , { "code" : 42 , "dataId" : 2 , "value" : 1 } , { "code" : 21 , "dataId" : 2 , "value" : 0.5 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } ] , "iconIndex" : 25 , "maxTurns" : 6 , "message1" : "身体被麻痹了!" , "message2" : "身体被麻痹了!" , "message3" : "" , "message4" : "身体的麻痹解除了!" , "minTurns" : 3 , "motion" : 1 , "name" : "麻痹" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(59);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(148);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 8 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 60 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -1 } , { "code" : 11 , "dataId" : 10 , "value" : 1.5 } , { "code" : 22 , "dataId" : 6 , "value" : -0.5 } ] , "iconIndex" : 24 , "maxTurns" : 6 , "message1" : "陷入昏睡!" , "message2" : "陷入昏睡1" , "message3" : "仍旧熟睡不醒" , "message4" : "睡醒了!" , "minTurns" : 3 , "motion" : 2 , "name" : "睡眠" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(60);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(148);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 7 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 4 , "stepsToRemove" : 100 } ,
{ "id" : 61 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -0.9 } , { "code" : 22 , "dataId" : 4 , "value" : -0.9 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } , { "code" : 11 , "dataId" : 4 , "value" : 0.8 } , { "code" : 11 , "dataId" : 5 , "value" : 1.5 } , { "code" : 11 , "dataId" : 6 , "value" : 1.2 } , { "code" : 44 , "dataId" : 1 , "value" : 1 } , { "code" : 44 , "dataId" : 105 , "value" : 1 } , { "code" : 44 , "dataId" : 143 , "value" : 1 } , { "code" : 44 , "dataId" : 144 , "value" : 1 } , { "code" : 44 , "dataId" : 175 , "value" : 1 } , { "code" : 44 , "dataId" : 237 , "value" : 1 } , { "code" : 44 , "dataId" : 265 , "value" : 1 } , { "code" : 44 , "dataId" : 266 , "value" : 1 } , { "code" : 44 , "dataId" : 267 , "value" : 1 } , { "code" : 44 , "dataId" : 289 , "value" : 1 } , { "code" : 44 , "dataId" : 290 , "value" : 1 } , { "code" : 44 , "dataId" : 322 , "value" : 1 } , { "code" : 44 , "dataId" : 350 , "value" : 1 } , { "code" : 44 , "dataId" : 351 , "value" : 1 } , { "code" : 44 , "dataId" : 352 , "value" : 1 } , { "code" : 44 , "dataId" : 353 , "value" : 1 } , { "code" : 44 , "dataId" : 354 , "value" : 1 } , { "code" : 44 , "dataId" : 355 , "value" : 1 } , { "code" : 44 , "dataId" : 356 , "value" : 1 } , { "code" : 44 , "dataId" : 357 , "value" : 1 } , { "code" : 44 , "dataId" : 358 , "value" : 1 } , { "code" : 44 , "dataId" : 360 , "value" : 1 } , { "code" : 44 , "dataId" : 350 , "value" : 1 } , { "code" : 42 , "dataId" : 1 , "value" : 1 } , { "code" : 42 , "dataId" : 2 , "value" : 1 } , { "code" : 42 , "dataId" : 3 , "value" : 1 } , { "code" : 44 , "dataId" : 98 , "value" : 1 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } ] , "iconIndex" : 65 , "maxTurns" : 6 , "message1" : "身体被冰冻住了!" , "message2" : "身体被冰冻住了!" , "message3" : "" , "message4" : "身体的冰冻解除了!" , "minTurns" : 3 , "motion" : 1 , "name" : "冰冻" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(61);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(150);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 62 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 0 , "value" : -0.2 } ] , "iconIndex" : 23 , "maxTurns" : 6 , "message1" : "陷入了敌我不分的状态!" , "message2" : "陷入了敌我不分的状态!" , "message3" : "" , "message4" : "的混乱状态解除了1" , "minTurns" : 3 , "motion" : 1 , "name" : "混乱" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(62);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(149);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 5 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 3 , "stepsToRemove" : 100 } ,
{ "id" : 63 , "autoRemovalTiming" : 2 , "chanceByDamage" : 1 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.5 } , { "code" : 21 , "dataId" : 3 , "value" : 0.5 } , { "code" : 21 , "dataId" : 5 , "value" : 0.5 } , { "code" : 22 , "dataId" : 0 , "value" : -0.2 } , { "code" : 11 , "dataId" : 10 , "value" : 1.5 } ] , "iconIndex" : 21 , "maxTurns" : 10 , "message1" : "陷入狂乱之中!不分敌友!" , "message2" : "陷入狂乱之中!不分敌友!" , "message3" : "仍旧疯狂!" , "message4" : "的狂乱状态解除了!" , "minTurns" : 5 , "motion" : 0 , "name" : "狂乱" , "note" : "" , "overlay" : 4 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 3 , "stepsToRemove" : 100 } ,
{ "id" : 64 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 42 , "dataId" : 2 , "value" : 1 } ] , "iconIndex" : 4 , "maxTurns" : 6 , "message1" : "被沉默了!" , "message2" : "被沉默了!" , "message3" : "" , "message4" : "受到的沉默效果解除了!" , "minTurns" : 3 , "motion" : 0 , "name" : "沉默" , "note" : "" , "overlay" : 3 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 65 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 42 , "dataId" : 1 , "value" : 1 } , { "code" : 42 , "dataId" : 2 , "value" : 1 } , { "code" : 42 , "dataId" : 3 , "value" : 1 } ] , "iconIndex" : 331 , "maxTurns" : 6 , "message1" : "的技能被封印了!" , "message2" : "的技能被封印了!" , "message3" : "" , "message4" : "的技能封印解除了!" , "minTurns" : 3 , "motion" : 0 , "name" : "技能封印" , "note" : "" , "overlay" : 3 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 66 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.03 } , { "code" : 23 , "dataId" : 2 , "value" : 0.93 } ] , "iconIndex" : 359 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "体内的毒素解除了!" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒I" , "note" : "<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(66)) {\n result.statesRemove.push(66);\n result.statesAdd.push(67);\n }\nelse {\nif (this.isStateAffected(67)) {\n result.statesRemove.push(67);\n result.statesAdd.push(68);\n}\nelse {\nif (this.isStateAffected(68)) {\n result.statesAdd.push(68);\n}\nelse {\n result.statesAdd.push(66);\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 66 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.03 } , { "code" : 23 , "dataId" : 2 , "value" : 0.93 } ] , "iconIndex" : 359 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "体内的毒素解除了!" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒I" , "note" : "<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(66)) {\n result.statesRemove.push(66);\n result.statesAdd.push(67);\n var random = Math.floor(Math.random() * 10 + 1);\nif (random <= 2) {\nresult.statesAdd.push(151);\n}\n }\nelse {\nif (this.isStateAffected(67)) {\n result.statesRemove.push(67);\n result.statesAdd.push(68);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 2) {\nresult.statesAdd.push(151);\n} \n}\nelse {\nif (this.isStateAffected(68)) {\n result.statesAdd.push(68);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 2) {\nresult.statesAdd.push(151);\n}\n }\nelse {\n result.statesAdd.push(66);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 2) {\nresult.statesAdd.push(151);\n} \n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 67 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.06 } , { "code" : 23 , "dataId" : 2 , "value" : 0.87 } ] , "iconIndex" : 360 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "体内的毒素解除了!" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒II" , "note" : "" , "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 68 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.09 } , { "code" : 23 , "dataId" : 2 , "value" : 0.8 } ] , "iconIndex" : 361 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "体内的毒素解除了!" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒III" , "note" : "" , "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 69 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.06 } , { "code" : 23 , "dataId" : 2 , "value" : 0.9 } , { "code" : 13 , "dataId" : 66 , "value" : 1.5 } , { "code" : 11 , "dataId" : 14 , "value" : 1.3 } ] , "iconIndex" : 340 , "maxTurns" : 1 , "message1" : "的生命开始流失!" , "message2" : "的生命开始流失!" , "message3" : "" , "message4" : "生命的流失止住了!" , "minTurns" : 1 , "motion" : 0 , "name" : "生命流失" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -73,8 +73,8 @@ null,
{ "id" : 71 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 72 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 73 , "autoRemovalTiming" : 0 , "chanceByDamage" : 20 , "traits" : [ { "code" : 23 , "dataId" : 3 , "value" : 0.5 } ] , "iconIndex" : 332 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "耐药性" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : true , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 74 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 0 , "value" : -0.9 } , { "code" : 22 , "dataId" : 1 , "value" : -0.5 } ] , "iconIndex" : 19 , "maxTurns" : 6 , "message1" : "暂时失去了视力!" , "message2" : "暂时失去了视力!" , "message3" : "" , "message4" : "的视力恢复了!" , "minTurns" : 4 , "motion" : 0 , "name" : "致盲" , "note" : " ", "overlay" : 2 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 75 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 0 , "value" : -1.5 } , { "code" : 22 , "dataId" : 1 , "value" : -0.7 } ] , "iconIndex" : 3 , "maxTurns" : 6 , "message1" : "所有视觉都被干扰了!" , "message2" : "视觉依旧一片昏暗!" , "message3" : "" , "message4" : "受到的视觉干扰已解除!" , "minTurns" : 4 , "motion" : 0 , "name" : "昏暗" , "note" : " ", "overlay" : 2 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 74 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 0 , "value" : -0.9 } , { "code" : 22 , "dataId" : 1 , "value" : -0.5 } ] , "iconIndex" : 19 , "maxTurns" : 6 , "message1" : "暂时失去了视力!" , "message2" : "暂时失去了视力!" , "message3" : "" , "message4" : "的视力恢复了!" , "minTurns" : 4 , "motion" : 0 , "name" : "致盲" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(74);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(148);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 2 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 75 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 0 , "value" : -1.5 } , { "code" : 22 , "dataId" : 1 , "value" : -0.7 } ] , "iconIndex" : 3 , "maxTurns" : 6 , "message1" : "所有视觉都被干扰了!" , "message2" : "视觉依旧一片昏暗!" , "message3" : "" , "message4" : "受到的视觉干扰已解除!" , "minTurns" : 4 , "motion" : 0 , "name" : "昏暗" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(75);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(149);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 2 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 76 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.8 } , { "code" : 21 , "dataId" : 4 , "value" : 0.8 } , { "code" : 44 , "dataId" : 410 , "value" : 1 } ] , "iconIndex" : 342 , "maxTurns" : 5 , "message1" : "" , "message2" : "的武器被夺走了!" , "message3" : "" , "message4" : "夺回了自己的武器!" , "minTurns" : 2 , "motion" : 0 , "name" : "缴械" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 77 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.9 } ] , "iconIndex" : 50 , "maxTurns" : 6 , "message1" : "的力量衰弱了一成!" , "message2" : "的力量衰弱了一成!" , "message3" : "" , "message4" : "衰弱的力量恢复了!" , "minTurns" : 3 , "motion" : 0 , "name" : "力量衰弱I" , "note" : "<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(77)) {\n result.statesRemove.push(77);\n result.statesAdd.push(78);\n}\nelse {\nif (this.isStateAffected(78)) {\n result.statesRemove.push(78);\n result.statesAdd.push(79);\n}\nelse {\nif (this.isStateAffected(79)) {\n result.statesAdd.push(79);\n}\nelse {\n result.statesAdd.push(77);\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 78 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.8 } ] , "iconIndex" : 50 , "maxTurns" : 6 , "message1" : "的力量衰弱了一成!" , "message2" : "的力量衰弱了一成!" , "message3" : "" , "message4" : "衰弱的力量恢复了!" , "minTurns" : 3 , "motion" : 0 , "name" : "力量衰弱II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -89,10 +89,10 @@ null,
{ "id" : 87 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 0.8 } ] , "iconIndex" : 61 , "maxTurns" : 6 , "message1" : "的魔法防御薄弱了一成!" , "message2" : "的魔法防御薄弱了一成!" , "message3" : "" , "message4" : "的魔法防御恢复了!" , "minTurns" : 3 , "motion" : 0 , "name" : "魔抗削弱II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 88 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 0.7 } ] , "iconIndex" : 374 , "maxTurns" : 6 , "message1" : "的魔法防御薄弱了一成!" , "message2" : "的魔法防御薄弱了一成!" , "message3" : "" , "message4" : "的魔法防御恢复了!" , "minTurns" : 3 , "motion" : 0 , "name" : "魔抗削弱III" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 89 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 90 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.85 } , { "code" : 11 , "dataId" : 10 , "value" : 1.2 } , { "code" : 13 , "dataId" : 62 , "value" : 1.5 } , { "code" : 22 , "dataId" : 6 , "value" : -0.5 } , { "code" : 13 , "dataId" : 76 , "value" : 1.5 } , { "code" : 42 , "dataId" : 1 , "value" : 1 } ] , "iconIndex" : 335 , "maxTurns" : 6 , "message1" : "陷入恐惧之中!" , "message2" : "陷入恐惧之中!" , "message3" : "" , "message4" : "恢复了勇气!" , "minTurns" : 3 , "motion" : 0 , "name" : "恐惧" , "note" : " ", "overlay" : 10 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 90 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.85 } , { "code" : 11 , "dataId" : 10 , "value" : 1.2 } , { "code" : 13 , "dataId" : 62 , "value" : 1.5 } , { "code" : 22 , "dataId" : 6 , "value" : -0.5 } , { "code" : 13 , "dataId" : 76 , "value" : 1.5 } , { "code" : 42 , "dataId" : 1 , "value" : 1 } ] , "iconIndex" : 335 , "maxTurns" : 6 , "message1" : "陷入恐惧之中!" , "message2" : "陷入恐惧之中!" , "message3" : "" , "message4" : "恢复了勇气!" , "minTurns" : 3 , "motion" : 0 , "name" : "恐惧" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(90);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(149);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 10 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 91 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 0.9 } , { "code" : 21 , "dataId" : 5 , "value" : 0.9 } ] , "iconIndex" : 344 , "maxTurns" : 6 , "message1" : "的装备被腐蚀了!" , "message2" : "的装备被腐蚀了!" , "message3" : "" , "message4" : "被腐蚀的装备已经修复!" , "minTurns" : 3 , "motion" : 0 , "name" : "腐蚀I" , "note" : "<SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(91)) {\n result.statesRemove.push(91);\n result.statesAdd.push(92);\n}\nelse {\nif (this.isStateAffected(92)) {\n result.statesAdd.push(92);\n}\nelse {\n result.statesAdd.push(91);\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 92 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 0.75 } , { "code" : 21 , "dataId" : 5 , "value" : 0.75 } ] , "iconIndex" : 346 , "maxTurns" : 6 , "message1" : "的装备被严重腐蚀了!" , "message2" : "的装备被严重腐蚀了!" , "message3" : "" , "message4" : "被腐蚀的装备已经修复!" , "minTurns" : 3 , "motion" : 0 , "name" : "腐蚀II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 93 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.9 } , { "code" : 22 , "dataId" : 6 , "value" : -0.3 } , { "code" : 13 , "dataId" : 76 , "value" : 1.5 } , { "code" : 44 , "dataId" : 1 , "value" : 1 } , { "code" : 44 , "dataId" : 105 , "value" : 1 } , { "code" : 44 , "dataId" : 143 , "value" : 1 } , { "code" : 44 , "dataId" : 144 , "value" : 1 } , { "code" : 44 , "dataId" : 175 , "value" : 1 } , { "code" : 44 , "dataId" : 237 , "value" : 1 } , { "code" : 44 , "dataId" : 265 , "value" : 1 } , { "code" : 44 , "dataId" : 266 , "value" : 1 } , { "code" : 44 , "dataId" : 267 , "value" : 1 } , { "code" : 44 , "dataId" : 289 , "value" : 1 } , { "code" : 44 , "dataId" : 290 , "value" : 1 } , { "code" : 44 , "dataId" : 322 , "value" : 1 } , { "code" : 44 , "dataId" : 350 , "value" : 1 } , { "code" : 44 , "dataId" : 351 , "value" : 1 } , { "code" : 44 , "dataId" : 352 , "value" : 1 } , { "code" : 44 , "dataId" : 353 , "value" : 1 } , { "code" : 44 , "dataId" : 354 , "value" : 1 } , { "code" : 44 , "dataId" : 355 , "value" : 1 } , { "code" : 44 , "dataId" : 356 , "value" : 1 } , { "code" : 44 , "dataId" : 357 , "value" : 1 } , { "code" : 44 , "dataId" : 358 , "value" : 1 } , { "code" : 44 , "dataId" : 360 , "value" : 1 } , { "code" : 44 , "dataId" : 350 , "value" : 1 } , { "code" : 44 , "dataId" : 410 , "value" : 1 } , { "code" : 44 , "dataId" : 372 , "value" : 1 } , { "code" : 44 , "dataId" : 442 , "value" : 1 } ] , "iconIndex" : 352 , "maxTurns" : 6 , "message1" : "受到了震慑!" , "message2" : "受到了震慑!" , "message3" : "" , "message4" : "回过神来,震慑解除!" , "minTurns" : 3 , "motion" : 0 , "name" : "震慑" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 93 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.9 } , { "code" : 22 , "dataId" : 6 , "value" : -0.3 } , { "code" : 13 , "dataId" : 76 , "value" : 1.5 } , { "code" : 44 , "dataId" : 1 , "value" : 1 } , { "code" : 44 , "dataId" : 105 , "value" : 1 } , { "code" : 44 , "dataId" : 143 , "value" : 1 } , { "code" : 44 , "dataId" : 144 , "value" : 1 } , { "code" : 44 , "dataId" : 175 , "value" : 1 } , { "code" : 44 , "dataId" : 237 , "value" : 1 } , { "code" : 44 , "dataId" : 265 , "value" : 1 } , { "code" : 44 , "dataId" : 266 , "value" : 1 } , { "code" : 44 , "dataId" : 267 , "value" : 1 } , { "code" : 44 , "dataId" : 289 , "value" : 1 } , { "code" : 44 , "dataId" : 290 , "value" : 1 } , { "code" : 44 , "dataId" : 322 , "value" : 1 } , { "code" : 44 , "dataId" : 350 , "value" : 1 } , { "code" : 44 , "dataId" : 351 , "value" : 1 } , { "code" : 44 , "dataId" : 352 , "value" : 1 } , { "code" : 44 , "dataId" : 353 , "value" : 1 } , { "code" : 44 , "dataId" : 354 , "value" : 1 } , { "code" : 44 , "dataId" : 355 , "value" : 1 } , { "code" : 44 , "dataId" : 356 , "value" : 1 } , { "code" : 44 , "dataId" : 357 , "value" : 1 } , { "code" : 44 , "dataId" : 358 , "value" : 1 } , { "code" : 44 , "dataId" : 360 , "value" : 1 } , { "code" : 44 , "dataId" : 350 , "value" : 1 } , { "code" : 44 , "dataId" : 410 , "value" : 1 } , { "code" : 44 , "dataId" : 372 , "value" : 1 } , { "code" : 44 , "dataId" : 442 , "value" : 1 } ] , "iconIndex" : 352 , "maxTurns" : 6 , "message1" : "受到了震慑!" , "message2" : "受到了震慑!" , "message3" : "" , "message4" : "回过神来,震慑解除!" , "minTurns" : 3 , "motion" : 0 , "name" : "震慑" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(93);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(149);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 94 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.8 } , { "code" : 21 , "dataId" : 4 , "value" : 0.9 } , { "code" : 21 , "dataId" : 6 , "value" : 0.8 } , { "code" : 21 , "dataId" : 0 , "value" : 0.9 } , { "code" : 13 , "dataId" : 93 , "value" : 1.5 } ] , "iconIndex" : 349 , "maxTurns" : 6 , "message1" : "处于虚弱状态!" , "message2" : "处于虚弱状态!" , "message3" : "" , "message4" : "从虚弱状态中恢复了!" , "minTurns" : 4 , "motion" : 0 , "name" : "虚弱" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 150 } ,
{ "id" : 95 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 23 , "dataId" : 0 , "value" : 3 } ] , "iconIndex" : 376 , "maxTurns" : 7 , "message1" : "被敌人视作了优先攻击目标!" , "message2" : "被我方视作了优先攻击目标!" , "message3" : "" , "message4" : "的被攻击优先级恢复正常!" , "minTurns" : 4 , "motion" : 0 , "name" : "敌意锁定" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 96 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.8 } , { "code" : 21 , "dataId" : 4 , "value" : 0.9 } , { "code" : 21 , "dataId" : 6 , "value" : 0.8 } , { "code" : 21 , "dataId" : 0 , "value" : 0.9 } , { "code" : 13 , "dataId" : 93 , "value" : 1.5 } ] , "iconIndex" : 349 , "maxTurns" : 2 , "message1" : "处于虚弱状态!" , "message2" : "处于虚弱状态!" , "message3" : "" , "message4" : "从虚弱状态中恢复了!" , "minTurns" : 2 , "motion" : 0 , "name" : "虚弱" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 150 } ,
@ -147,7 +147,7 @@ null,
{ "id" : 145 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.2 } , { "code" : 21 , "dataId" : 6 , "value" : 1.3 } , { "code" : 14 , "dataId" : 58 , "value" : 1 } ] , "iconIndex" : 223 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "奔走强袭II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 146 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 147 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 14 , "dataId" : 97 , "value" : 1 } , { "code" : 14 , "dataId" : 98 , "value" : 1 } , { "code" : 14 , "dataId" : 99 , "value" : 1 } , { "code" : 14 , "dataId" : 100 , "value" : 1 } , { "code" : 14 , "dataId" : 101 , "value" : 1 } , { "code" : 21 , "dataId" : 6 , "value" : 0.95 } , { "code" : 11 , "dataId" : 1 , "value" : 0.9 } ] , "iconIndex" : 358 , "maxTurns" : 1 , "message1" : "" , "message2" : "皮肤硬化,免疫抓伤!" , "message3" : "" , "message4" : "皮肤硬化解除!" , "minTurns" : 1 , "motion" : 0 , "name" : "坚韧皮肤" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 148 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 13 , "dataId" : 58 , "value" : 0.7 } , { "code" : 13 , "dataId" : 59 , "value" : 0.7 } , { "code" : 13 , "dataId" : 60 , "value" : 0.7 } , { "code" : 13 , "dataId" : 7 5 , "value" : 0.7 } , { "code" : 21 , "dataId" : 4 , "value" : 1.08 } ] , "iconIndex" : 375 , "maxTurns" : 8 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "神经活跃" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 148 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 13 , "dataId" : 58 , "value" : 0.7 } , { "code" : 13 , "dataId" : 59 , "value" : 0.7 } , { "code" : 13 , "dataId" : 60 , "value" : 0.7 } , { "code" : 13 , "dataId" : 7 4 , "value" : 0.7 } , { "code" : 21 , "dataId" : 4 , "value" : 1.08 } ] , "iconIndex" : 375 , "maxTurns" : 8 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "神经活跃" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 149 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 13 , "dataId" : 62 , "value" : 0.7 } , { "code" : 13 , "dataId" : 75 , "value" : 0.7 } , { "code" : 13 , "dataId" : 93 , "value" : 0.7 } , { "code" : 13 , "dataId" : 90 , "value" : 0.7 } , { "code" : 11 , "dataId" : 10 , "value" : 0.9 } ] , "iconIndex" : 364 , "maxTurns" : 8 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "幻术抗性" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 150 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 13 , "dataId" : 61 , "value" : 0.5 } , { "code" : 11 , "dataId" : 7 , "value" : 0.8 } ] , "iconIndex" : 363 , "maxTurns" : 8 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "寒冷抗性" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 151 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 13 , "dataId" : 66 , "value" : 0.5 } , { "code" : 13 , "dataId" : 67 , "value" : 0.5 } , { "code" : 13 , "dataId" : 68 , "value" : 0.5 } , { "code" : 11 , "dataId" : 14 , "value" : 0.8 } ] , "iconIndex" : 362 , "maxTurns" : 8 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "毒素抗性" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,