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ycrpg/js/rpg_managers.js

2840 lines
79 KiB
JavaScript

//=============================================================================
// rpg_managers.js v1.6.2
//=============================================================================
//-----------------------------------------------------------------------------
// DataManager
//
// The static class that manages the database and game objects.
function DataManager() {
throw new Error('This is a static class');
}
var $dataActors = null;
var $dataClasses = null;
var $dataSkills = null;
var $dataItems = null;
var $dataWeapons = null;
var $dataArmors = null;
var $dataEnemies = null;
var $dataTroops = null;
var $dataStates = null;
var $dataAnimations = null;
var $dataTilesets = null;
var $dataCommonEvents = null;
var $dataSystem = null;
var $dataMapInfos = null;
var $dataMap = null;
var $gameTemp = null;
var $gameSystem = null;
var $gameScreen = null;
var $gameTimer = null;
var $gameMessage = null;
var $gameSwitches = null;
var $gameVariables = null;
var $gameSelfSwitches = null;
var $gameActors = null;
var $gameParty = null;
var $gameTroop = null;
var $gameMap = null;
var $gamePlayer = null;
var $testEvent = null;
DataManager._globalId = 'RPGMV';
DataManager._lastAccessedId = 1;
DataManager._errorUrl = null;
DataManager._databaseFiles = [
{ name: '$dataActors', src: 'Actors.json' },
{ name: '$dataClasses', src: 'Classes.json' },
{ name: '$dataSkills', src: 'Skills.json' },
{ name: '$dataItems', src: 'Items.json' },
{ name: '$dataWeapons', src: 'Weapons.json' },
{ name: '$dataArmors', src: 'Armors.json' },
{ name: '$dataEnemies', src: 'Enemies.json' },
{ name: '$dataTroops', src: 'Troops.json' },
{ name: '$dataStates', src: 'States.json' },
{ name: '$dataAnimations', src: 'Animations.json' },
{ name: '$dataTilesets', src: 'Tilesets.json' },
{ name: '$dataCommonEvents', src: 'CommonEvents.json' },
{ name: '$dataSystem', src: 'System.json' },
{ name: '$dataMapInfos', src: 'MapInfos.json' }
];
DataManager.loadDatabase = function() {
var test = this.isBattleTest() || this.isEventTest();
var prefix = test ? 'Test_' : '';
for (var i = 0; i < this._databaseFiles.length; i++) {
var name = this._databaseFiles[i].name;
var src = this._databaseFiles[i].src;
this.loadDataFile(name, prefix + src);
}
if (this.isEventTest()) {
this.loadDataFile('$testEvent', prefix + 'Event.json');
}
};
DataManager.loadDataFile = function(name, src) {
var xhr = new XMLHttpRequest();
var url = 'data/' + src;
xhr.open('GET', url);
xhr.overrideMimeType('application/json');
xhr.onload = function() {
if (xhr.status < 400) {
window[name] = JSON.parse(xhr.responseText);
DataManager.onLoad(window[name]);
}
};
xhr.onerror = this._mapLoader || function() {
DataManager._errorUrl = DataManager._errorUrl || url;
};
window[name] = null;
xhr.send();
};
DataManager.isDatabaseLoaded = function() {
this.checkError();
for (var i = 0; i < this._databaseFiles.length; i++) {
if (!window[this._databaseFiles[i].name]) {
return false;
}
}
return true;
};
DataManager.loadMapData = function(mapId) {
if (mapId > 0) {
var filename = 'Map%1.json'.format(mapId.padZero(3));
this._mapLoader = ResourceHandler.createLoader('data/' + filename, this.loadDataFile.bind(this, '$dataMap', filename));
this.loadDataFile('$dataMap', filename);
} else {
this.makeEmptyMap();
}
};
DataManager.makeEmptyMap = function() {
$dataMap = {};
$dataMap.data = [];
$dataMap.events = [];
$dataMap.width = 100;
$dataMap.height = 100;
$dataMap.scrollType = 3;
};
DataManager.isMapLoaded = function() {
this.checkError();
return !!$dataMap;
};
DataManager.onLoad = function(object) {
var array;
if (object === $dataMap) {
this.extractMetadata(object);
array = object.events;
} else {
array = object;
}
if (Array.isArray(array)) {
for (var i = 0; i < array.length; i++) {
var data = array[i];
if (data && data.note !== undefined) {
this.extractMetadata(data);
}
}
}
if (object === $dataSystem) {
Decrypter.hasEncryptedImages = !!object.hasEncryptedImages;
Decrypter.hasEncryptedAudio = !!object.hasEncryptedAudio;
Scene_Boot.loadSystemImages();
}
};
DataManager.extractMetadata = function(data) {
var re = /<([^<>:]+)(:?)([^>]*)>/g;
data.meta = {};
for (;;) {
var match = re.exec(data.note);
if (match) {
if (match[2] === ':') {
data.meta[match[1]] = match[3];
} else {
data.meta[match[1]] = true;
}
} else {
break;
}
}
};
DataManager.checkError = function() {
if (DataManager._errorUrl) {
throw new Error('Failed to load: ' + DataManager._errorUrl);
}
};
DataManager.isBattleTest = function() {
return Utils.isOptionValid('btest');
};
DataManager.isEventTest = function() {
return Utils.isOptionValid('etest');
};
DataManager.isSkill = function(item) {
return item && $dataSkills.contains(item);
};
DataManager.isItem = function(item) {
return item && $dataItems.contains(item);
};
DataManager.isWeapon = function(item) {
return item && $dataWeapons.contains(item);
};
DataManager.isArmor = function(item) {
return item && $dataArmors.contains(item);
};
DataManager.createGameObjects = function() {
$gameTemp = new Game_Temp();
$gameSystem = new Game_System();
$gameScreen = new Game_Screen();
$gameTimer = new Game_Timer();
$gameMessage = new Game_Message();
$gameSwitches = new Game_Switches();
$gameVariables = new Game_Variables();
$gameSelfSwitches = new Game_SelfSwitches();
$gameActors = new Game_Actors();
$gameParty = new Game_Party();
$gameTroop = new Game_Troop();
$gameMap = new Game_Map();
$gamePlayer = new Game_Player();
};
DataManager.setupNewGame = function() {
this.createGameObjects();
this.selectSavefileForNewGame();
$gameParty.setupStartingMembers();
$gamePlayer.reserveTransfer($dataSystem.startMapId,
$dataSystem.startX, $dataSystem.startY);
Graphics.frameCount = 0;
};
DataManager.setupBattleTest = function() {
this.createGameObjects();
$gameParty.setupBattleTest();
BattleManager.setup($dataSystem.testTroopId, true, false);
BattleManager.setBattleTest(true);
BattleManager.playBattleBgm();
};
DataManager.setupEventTest = function() {
this.createGameObjects();
this.selectSavefileForNewGame();
$gameParty.setupStartingMembers();
$gamePlayer.reserveTransfer(-1, 8, 6);
$gamePlayer.setTransparent(false);
};
DataManager.loadGlobalInfo = function() {
var json;
try {
json = StorageManager.load(0);
} catch (e) {
console.error(e);
return [];
}
if (json) {
var globalInfo = JSON.parse(json);
for (var i = 1; i <= this.maxSavefiles(); i++) {
if (!StorageManager.exists(i)) {
delete globalInfo[i];
}
}
return globalInfo;
} else {
return [];
}
};
DataManager.saveGlobalInfo = function(info) {
StorageManager.save(0, JSON.stringify(info));
};
DataManager.isThisGameFile = function(savefileId) {
var globalInfo = this.loadGlobalInfo();
if (globalInfo && globalInfo[savefileId]) {
if (StorageManager.isLocalMode()) {
return true;
} else {
var savefile = globalInfo[savefileId];
return (savefile.globalId === this._globalId &&
savefile.title === $dataSystem.gameTitle);
}
} else {
return false;
}
};
DataManager.isAnySavefileExists = function() {
var globalInfo = this.loadGlobalInfo();
if (globalInfo) {
for (var i = 1; i < globalInfo.length; i++) {
if (this.isThisGameFile(i)) {
return true;
}
}
}
return false;
};
DataManager.latestSavefileId = function() {
var globalInfo = this.loadGlobalInfo();
var savefileId = 1;
var timestamp = 0;
if (globalInfo) {
for (var i = 1; i < globalInfo.length; i++) {
if (this.isThisGameFile(i) && globalInfo[i].timestamp > timestamp) {
timestamp = globalInfo[i].timestamp;
savefileId = i;
}
}
}
return savefileId;
};
DataManager.loadAllSavefileImages = function() {
var globalInfo = this.loadGlobalInfo();
if (globalInfo) {
for (var i = 1; i < globalInfo.length; i++) {
if (this.isThisGameFile(i)) {
var info = globalInfo[i];
this.loadSavefileImages(info);
}
}
}
};
DataManager.loadSavefileImages = function(info) {
if (info.characters) {
for (var i = 0; i < info.characters.length; i++) {
ImageManager.reserveCharacter(info.characters[i][0]);
}
}
if (info.faces) {
for (var j = 0; j < info.faces.length; j++) {
ImageManager.reserveFace(info.faces[j][0]);
}
}
};
DataManager.maxSavefiles = function() {
return 20;
};
DataManager.saveGame = function(savefileId) {
try {
StorageManager.backup(savefileId);
return this.saveGameWithoutRescue(savefileId);
} catch (e) {
console.error(e);
try {
StorageManager.remove(savefileId);
StorageManager.restoreBackup(savefileId);
} catch (e2) {
}
return false;
}
};
DataManager.loadGame = function(savefileId) {
try {
return this.loadGameWithoutRescue(savefileId);
} catch (e) {
console.error(e);
return false;
}
};
DataManager.loadSavefileInfo = function(savefileId) {
var globalInfo = this.loadGlobalInfo();
return (globalInfo && globalInfo[savefileId]) ? globalInfo[savefileId] : null;
};
DataManager.lastAccessedSavefileId = function() {
return this._lastAccessedId;
};
DataManager.saveGameWithoutRescue = function(savefileId) {
var json = JsonEx.stringify(this.makeSaveContents());
if (json.length >= 200000) {
console.warn('Save data too big!');
}
StorageManager.save(savefileId, json);
this._lastAccessedId = savefileId;
var globalInfo = this.loadGlobalInfo() || [];
globalInfo[savefileId] = this.makeSavefileInfo();
this.saveGlobalInfo(globalInfo);
return true;
};
DataManager.loadGameWithoutRescue = function(savefileId) {
var globalInfo = this.loadGlobalInfo();
if (this.isThisGameFile(savefileId)) {
var json = StorageManager.load(savefileId);
this.createGameObjects();
this.extractSaveContents(JsonEx.parse(json));
this._lastAccessedId = savefileId;
return true;
} else {
return false;
}
};
DataManager.selectSavefileForNewGame = function() {
var globalInfo = this.loadGlobalInfo();
this._lastAccessedId = 1;
if (globalInfo) {
var numSavefiles = Math.max(0, globalInfo.length - 1);
if (numSavefiles < this.maxSavefiles()) {
this._lastAccessedId = numSavefiles + 1;
} else {
var timestamp = Number.MAX_VALUE;
for (var i = 1; i < globalInfo.length; i++) {
if (!globalInfo[i]) {
this._lastAccessedId = i;
break;
}
if (globalInfo[i].timestamp < timestamp) {
timestamp = globalInfo[i].timestamp;
this._lastAccessedId = i;
}
}
}
}
};
DataManager.makeSavefileInfo = function() {
var info = {};
info.globalId = this._globalId;
info.title = $dataSystem.gameTitle;
info.characters = $gameParty.charactersForSavefile();
info.faces = $gameParty.facesForSavefile();
info.playtime = $gameSystem.playtimeText();
info.timestamp = Date.now();
return info;
};
DataManager.makeSaveContents = function() {
// A save data does not contain $gameTemp, $gameMessage, and $gameTroop.
var contents = {};
contents.system = $gameSystem;
contents.screen = $gameScreen;
contents.timer = $gameTimer;
contents.switches = $gameSwitches;
contents.variables = $gameVariables;
contents.selfSwitches = $gameSelfSwitches;
contents.actors = $gameActors;
contents.party = $gameParty;
contents.map = $gameMap;
contents.player = $gamePlayer;
return contents;
};
DataManager.extractSaveContents = function(contents) {
$gameSystem = contents.system;
$gameScreen = contents.screen;
$gameTimer = contents.timer;
$gameSwitches = contents.switches;
$gameVariables = contents.variables;
$gameSelfSwitches = contents.selfSwitches;
$gameActors = contents.actors;
$gameParty = contents.party;
$gameMap = contents.map;
$gamePlayer = contents.player;
};
//-----------------------------------------------------------------------------
// ConfigManager
//
// The static class that manages the configuration data.
function ConfigManager() {
throw new Error('This is a static class');
}
ConfigManager.alwaysDash = false;
ConfigManager.commandRemember = false;
Object.defineProperty(ConfigManager, 'bgmVolume', {
get: function() {
return AudioManager._bgmVolume;
},
set: function(value) {
AudioManager.bgmVolume = value;
},
configurable: true
});
Object.defineProperty(ConfigManager, 'bgsVolume', {
get: function() {
return AudioManager.bgsVolume;
},
set: function(value) {
AudioManager.bgsVolume = value;
},
configurable: true
});
Object.defineProperty(ConfigManager, 'meVolume', {
get: function() {
return AudioManager.meVolume;
},
set: function(value) {
AudioManager.meVolume = value;
},
configurable: true
});
Object.defineProperty(ConfigManager, 'seVolume', {
get: function() {
return AudioManager.seVolume;
},
set: function(value) {
AudioManager.seVolume = value;
},
configurable: true
});
ConfigManager.load = function() {
var json;
var config = {};
try {
json = StorageManager.load(-1);
} catch (e) {
console.error(e);
}
if (json) {
config = JSON.parse(json);
}
this.applyData(config);
};
ConfigManager.save = function() {
StorageManager.save(-1, JSON.stringify(this.makeData()));
};
ConfigManager.makeData = function() {
var config = {};
config.alwaysDash = this.alwaysDash;
config.commandRemember = this.commandRemember;
config.bgmVolume = this.bgmVolume;
config.bgsVolume = this.bgsVolume;
config.meVolume = this.meVolume;
config.seVolume = this.seVolume;
return config;
};
ConfigManager.applyData = function(config) {
this.alwaysDash = this.readFlag(config, 'alwaysDash');
this.commandRemember = this.readFlag(config, 'commandRemember');
this.bgmVolume = this.readVolume(config, 'bgmVolume');
this.bgsVolume = this.readVolume(config, 'bgsVolume');
this.meVolume = this.readVolume(config, 'meVolume');
this.seVolume = this.readVolume(config, 'seVolume');
};
ConfigManager.readFlag = function(config, name) {
return !!config[name];
};
ConfigManager.readVolume = function(config, name) {
var value = config[name];
if (value !== undefined) {
return Number(value).clamp(0, 100);
} else {
return 100;
}
};
//-----------------------------------------------------------------------------
// StorageManager
//
// The static class that manages storage for saving game data.
function StorageManager() {
throw new Error('This is a static class');
}
StorageManager.save = function(savefileId, json) {
if (this.isLocalMode()) {
this.saveToLocalFile(savefileId, json);
} else {
this.saveToWebStorage(savefileId, json);
}
};
StorageManager.load = function(savefileId) {
if (this.isLocalMode()) {
return this.loadFromLocalFile(savefileId);
} else {
return this.loadFromWebStorage(savefileId);
}
};
StorageManager.exists = function(savefileId) {
if (this.isLocalMode()) {
return this.localFileExists(savefileId);
} else {
return this.webStorageExists(savefileId);
}
};
StorageManager.remove = function(savefileId) {
if (this.isLocalMode()) {
this.removeLocalFile(savefileId);
} else {
this.removeWebStorage(savefileId);
}
};
StorageManager.backup = function(savefileId) {
if (this.exists(savefileId)) {
if (this.isLocalMode()) {
var data = this.loadFromLocalFile(savefileId);
var compressed = LZString.compressToBase64(data);
var fs = require('fs');
var dirPath = this.localFileDirectoryPath();
var filePath = this.localFilePath(savefileId) + ".bak";
if (!fs.existsSync(dirPath)) {
fs.mkdirSync(dirPath);
}
fs.writeFileSync(filePath, compressed);
} else {
var data = this.loadFromWebStorage(savefileId);
var compressed = LZString.compressToBase64(data);
var key = this.webStorageKey(savefileId) + "bak";
localStorage.setItem(key, compressed);
}
}
};
StorageManager.backupExists = function(savefileId) {
if (this.isLocalMode()) {
return this.localFileBackupExists(savefileId);
} else {
return this.webStorageBackupExists(savefileId);
}
};
StorageManager.cleanBackup = function(savefileId) {
if (this.backupExists(savefileId)) {
if (this.isLocalMode()) {
var fs = require('fs');
var dirPath = this.localFileDirectoryPath();
var filePath = this.localFilePath(savefileId);
fs.unlinkSync(filePath + ".bak");
} else {
var key = this.webStorageKey(savefileId);
localStorage.removeItem(key + "bak");
}
}
};
StorageManager.restoreBackup = function(savefileId) {
if (this.backupExists(savefileId)) {
if (this.isLocalMode()) {
var data = this.loadFromLocalBackupFile(savefileId);
var compressed = LZString.compressToBase64(data);
var fs = require('fs');
var dirPath = this.localFileDirectoryPath();
var filePath = this.localFilePath(savefileId);
if (!fs.existsSync(dirPath)) {
fs.mkdirSync(dirPath);
}
fs.writeFileSync(filePath, compressed);
fs.unlinkSync(filePath + ".bak");
} else {
var data = this.loadFromWebStorageBackup(savefileId);
var compressed = LZString.compressToBase64(data);
var key = this.webStorageKey(savefileId);
localStorage.setItem(key, compressed);
localStorage.removeItem(key + "bak");
}
}
};
StorageManager.isLocalMode = function() {
return Utils.isNwjs();
};
StorageManager.saveToLocalFile = function(savefileId, json) {
var data = LZString.compressToBase64(json);
var fs = require('fs');
var dirPath = this.localFileDirectoryPath();
var filePath = this.localFilePath(savefileId);
if (!fs.existsSync(dirPath)) {
fs.mkdirSync(dirPath);
}
fs.writeFileSync(filePath, data);
};
StorageManager.loadFromLocalFile = function(savefileId) {
var data = null;
var fs = require('fs');
var filePath = this.localFilePath(savefileId);
if (fs.existsSync(filePath)) {
data = fs.readFileSync(filePath, { encoding: 'utf8' });
}
return LZString.decompressFromBase64(data);
};
StorageManager.loadFromLocalBackupFile = function(savefileId) {
var data = null;
var fs = require('fs');
var filePath = this.localFilePath(savefileId) + ".bak";
if (fs.existsSync(filePath)) {
data = fs.readFileSync(filePath, { encoding: 'utf8' });
}
return LZString.decompressFromBase64(data);
};
StorageManager.localFileBackupExists = function(savefileId) {
var fs = require('fs');
return fs.existsSync(this.localFilePath(savefileId) + ".bak");
};
StorageManager.localFileExists = function(savefileId) {
var fs = require('fs');
return fs.existsSync(this.localFilePath(savefileId));
};
StorageManager.removeLocalFile = function(savefileId) {
var fs = require('fs');
var filePath = this.localFilePath(savefileId);
if (fs.existsSync(filePath)) {
fs.unlinkSync(filePath);
}
};
StorageManager.saveToWebStorage = function(savefileId, json) {
var key = this.webStorageKey(savefileId);
var data = LZString.compressToBase64(json);
localStorage.setItem(key, data);
};
StorageManager.loadFromWebStorage = function(savefileId) {
var key = this.webStorageKey(savefileId);
var data = localStorage.getItem(key);
return LZString.decompressFromBase64(data);
};
StorageManager.loadFromWebStorageBackup = function(savefileId) {
var key = this.webStorageKey(savefileId) + "bak";
var data = localStorage.getItem(key);
return LZString.decompressFromBase64(data);
};
StorageManager.webStorageBackupExists = function(savefileId) {
var key = this.webStorageKey(savefileId) + "bak";
return !!localStorage.getItem(key);
};
StorageManager.webStorageExists = function(savefileId) {
var key = this.webStorageKey(savefileId);
return !!localStorage.getItem(key);
};
StorageManager.removeWebStorage = function(savefileId) {
var key = this.webStorageKey(savefileId);
localStorage.removeItem(key);
};
StorageManager.localFileDirectoryPath = function() {
var path = require('path');
var base = path.dirname(process.mainModule.filename);
return path.join(base, 'save/');
};
StorageManager.localFilePath = function(savefileId) {
var name;
if (savefileId < 0) {
name = 'config.rpgsave';
} else if (savefileId === 0) {
name = 'global.rpgsave';
} else {
name = 'file%1.rpgsave'.format(savefileId);
}
return this.localFileDirectoryPath() + name;
};
StorageManager.webStorageKey = function(savefileId) {
if (savefileId < 0) {
return 'RPG Config';
} else if (savefileId === 0) {
return 'RPG Global';
} else {
return 'RPG File%1'.format(savefileId);
}
};
//-----------------------------------------------------------------------------
// ImageManager
//
// The static class that loads images, creates bitmap objects and retains them.
function ImageManager() {
throw new Error('This is a static class');
}
ImageManager.cache = new CacheMap(ImageManager);
ImageManager._imageCache = new ImageCache();
ImageManager._requestQueue = new RequestQueue();
ImageManager._systemReservationId = Utils.generateRuntimeId();
ImageManager._generateCacheKey = function(path, hue){
return path + ':' + hue;
};
ImageManager.loadAnimation = function(filename, hue) {
return this.loadBitmap('img/animations/', filename, hue, true);
};
ImageManager.loadBattleback1 = function(filename, hue) {
return this.loadBitmap('img/battlebacks1/', filename, hue, true);
};
ImageManager.loadBattleback2 = function(filename, hue) {
return this.loadBitmap('img/battlebacks2/', filename, hue, true);
};
ImageManager.loadEnemy = function(filename, hue) {
return this.loadBitmap('img/enemies/', filename, hue, true);
};
ImageManager.loadCharacter = function(filename, hue) {
return this.loadBitmap('img/characters/', filename, hue, false);
};
ImageManager.loadFace = function(filename, hue) {
return this.loadBitmap('img/faces/', filename, hue, true);
};
ImageManager.loadParallax = function(filename, hue) {
return this.loadBitmap('img/parallaxes/', filename, hue, true);
};
ImageManager.loadPicture = function(filename, hue) {
return this.loadBitmap('img/pictures/', filename, hue, true);
};
ImageManager.loadSvActor = function(filename, hue) {
return this.loadBitmap('img/sv_actors/', filename, hue, false);
};
ImageManager.loadSvEnemy = function(filename, hue) {
return this.loadBitmap('img/sv_enemies/', filename, hue, true);
};
ImageManager.loadSystem = function(filename, hue) {
return this.loadBitmap('img/system/', filename, hue, false);
};
ImageManager.loadTileset = function(filename, hue) {
return this.loadBitmap('img/tilesets/', filename, hue, false);
};
ImageManager.loadTitle1 = function(filename, hue) {
return this.loadBitmap('img/titles1/', filename, hue, true);
};
ImageManager.loadTitle2 = function(filename, hue) {
return this.loadBitmap('img/titles2/', filename, hue, true);
};
ImageManager.loadBitmap = function(folder, filename, hue, smooth) {
if (filename) {
var path = folder + encodeURIComponent(filename) + '.png';
var bitmap = this.loadNormalBitmap(path, hue || 0);
bitmap.smooth = smooth;
return bitmap;
} else {
return this.loadEmptyBitmap();
}
};
ImageManager.loadEmptyBitmap = function() {
var empty = this._imageCache.get('empty');
if(!empty){
empty = new Bitmap();
this._imageCache.add('empty', empty);
this._imageCache.reserve('empty', empty, this._systemReservationId);
}
return empty;
};
ImageManager.loadNormalBitmap = function(path, hue) {
var key = this._generateCacheKey(path, hue);
var bitmap = this._imageCache.get(key);
if (!bitmap) {
bitmap = Bitmap.load(decodeURIComponent(path));
bitmap.addLoadListener(function() {
bitmap.rotateHue(hue);
});
this._imageCache.add(key, bitmap);
}else if(!bitmap.isReady()){
bitmap.decode();
}
return bitmap;
};
ImageManager.clear = function() {
this._imageCache = new ImageCache();
};
ImageManager.isReady = function() {
return this._imageCache.isReady();
};
ImageManager.isObjectCharacter = function(filename) {
var sign = filename.match(/^[\!\$]+/);
return sign && sign[0].contains('!');
};
ImageManager.isBigCharacter = function(filename) {
var sign = filename.match(/^[\!\$]+/);
return sign && sign[0].contains('$');
};
ImageManager.isZeroParallax = function(filename) {
return filename.charAt(0) === '!';
};
ImageManager.reserveAnimation = function(filename, hue, reservationId) {
return this.reserveBitmap('img/animations/', filename, hue, true, reservationId);
};
ImageManager.reserveBattleback1 = function(filename, hue, reservationId) {
return this.reserveBitmap('img/battlebacks1/', filename, hue, true, reservationId);
};
ImageManager.reserveBattleback2 = function(filename, hue, reservationId) {
return this.reserveBitmap('img/battlebacks2/', filename, hue, true, reservationId);
};
ImageManager.reserveEnemy = function(filename, hue, reservationId) {
return this.reserveBitmap('img/enemies/', filename, hue, true, reservationId);
};
ImageManager.reserveCharacter = function(filename, hue, reservationId) {
return this.reserveBitmap('img/characters/', filename, hue, false, reservationId);
};
ImageManager.reserveFace = function(filename, hue, reservationId) {
return this.reserveBitmap('img/faces/', filename, hue, true, reservationId);
};
ImageManager.reserveParallax = function(filename, hue, reservationId) {
return this.reserveBitmap('img/parallaxes/', filename, hue, true, reservationId);
};
ImageManager.reservePicture = function(filename, hue, reservationId) {
return this.reserveBitmap('img/pictures/', filename, hue, true, reservationId);
};
ImageManager.reserveSvActor = function(filename, hue, reservationId) {
return this.reserveBitmap('img/sv_actors/', filename, hue, false, reservationId);
};
ImageManager.reserveSvEnemy = function(filename, hue, reservationId) {
return this.reserveBitmap('img/sv_enemies/', filename, hue, true, reservationId);
};
ImageManager.reserveSystem = function(filename, hue, reservationId) {
return this.reserveBitmap('img/system/', filename, hue, false, reservationId || this._systemReservationId);
};
ImageManager.reserveTileset = function(filename, hue, reservationId) {
return this.reserveBitmap('img/tilesets/', filename, hue, false, reservationId);
};
ImageManager.reserveTitle1 = function(filename, hue, reservationId) {
return this.reserveBitmap('img/titles1/', filename, hue, true, reservationId);
};
ImageManager.reserveTitle2 = function(filename, hue, reservationId) {
return this.reserveBitmap('img/titles2/', filename, hue, true, reservationId);
};
ImageManager.reserveBitmap = function(folder, filename, hue, smooth, reservationId) {
if (filename) {
var path = folder + encodeURIComponent(filename) + '.png';
var bitmap = this.reserveNormalBitmap(path, hue || 0, reservationId || this._defaultReservationId);
bitmap.smooth = smooth;
return bitmap;
} else {
return this.loadEmptyBitmap();
}
};
ImageManager.reserveNormalBitmap = function(path, hue, reservationId){
var bitmap = this.loadNormalBitmap(path, hue);
this._imageCache.reserve(this._generateCacheKey(path, hue), bitmap, reservationId);
return bitmap;
};
ImageManager.releaseReservation = function(reservationId){
this._imageCache.releaseReservation(reservationId);
};
ImageManager.setDefaultReservationId = function(reservationId){
this._defaultReservationId = reservationId;
};
ImageManager.requestAnimation = function(filename, hue) {
return this.requestBitmap('img/animations/', filename, hue, true);
};
ImageManager.requestBattleback1 = function(filename, hue) {
return this.requestBitmap('img/battlebacks1/', filename, hue, true);
};
ImageManager.requestBattleback2 = function(filename, hue) {
return this.requestBitmap('img/battlebacks2/', filename, hue, true);
};
ImageManager.requestEnemy = function(filename, hue) {
return this.requestBitmap('img/enemies/', filename, hue, true);
};
ImageManager.requestCharacter = function(filename, hue) {
return this.requestBitmap('img/characters/', filename, hue, false);
};
ImageManager.requestFace = function(filename, hue) {
return this.requestBitmap('img/faces/', filename, hue, true);
};
ImageManager.requestParallax = function(filename, hue) {
return this.requestBitmap('img/parallaxes/', filename, hue, true);
};
ImageManager.requestPicture = function(filename, hue) {
return this.requestBitmap('img/pictures/', filename, hue, true);
};
ImageManager.requestSvActor = function(filename, hue) {
return this.requestBitmap('img/sv_actors/', filename, hue, false);
};
ImageManager.requestSvEnemy = function(filename, hue) {
return this.requestBitmap('img/sv_enemies/', filename, hue, true);
};
ImageManager.requestSystem = function(filename, hue) {
return this.requestBitmap('img/system/', filename, hue, false);
};
ImageManager.requestTileset = function(filename, hue) {
return this.requestBitmap('img/tilesets/', filename, hue, false);
};
ImageManager.requestTitle1 = function(filename, hue) {
return this.requestBitmap('img/titles1/', filename, hue, true);
};
ImageManager.requestTitle2 = function(filename, hue) {
return this.requestBitmap('img/titles2/', filename, hue, true);
};
ImageManager.requestBitmap = function(folder, filename, hue, smooth) {
if (filename) {
var path = folder + encodeURIComponent(filename) + '.png';
var bitmap = this.requestNormalBitmap(path, hue || 0);
bitmap.smooth = smooth;
return bitmap;
} else {
return this.loadEmptyBitmap();
}
};
ImageManager.requestNormalBitmap = function(path, hue){
var key = this._generateCacheKey(path, hue);
var bitmap = this._imageCache.get(key);
if(!bitmap){
bitmap = Bitmap.request(path);
bitmap.addLoadListener(function(){
bitmap.rotateHue(hue);
});
this._imageCache.add(key, bitmap);
this._requestQueue.enqueue(key, bitmap);
}else{
this._requestQueue.raisePriority(key);
}
return bitmap;
};
ImageManager.update = function(){
this._requestQueue.update();
};
ImageManager.clearRequest = function(){
this._requestQueue.clear();
};
//-----------------------------------------------------------------------------
// AudioManager
//
// The static class that handles BGM, BGS, ME and SE.
function AudioManager() {
throw new Error('This is a static class');
}
AudioManager._masterVolume = 1; // (min: 0, max: 1)
AudioManager._bgmVolume = 100;
AudioManager._bgsVolume = 100;
AudioManager._meVolume = 100;
AudioManager._seVolume = 100;
AudioManager._currentBgm = null;
AudioManager._currentBgs = null;
AudioManager._bgmBuffer = null;
AudioManager._bgsBuffer = null;
AudioManager._meBuffer = null;
AudioManager._seBuffers = [];
AudioManager._staticBuffers = [];
AudioManager._replayFadeTime = 0.5;
AudioManager._path = 'audio/';
AudioManager._blobUrl = null;
Object.defineProperty(AudioManager, 'masterVolume', {
get: function() {
return this._masterVolume;
},
set: function(value) {
this._masterVolume = value;
WebAudio.setMasterVolume(this._masterVolume);
Graphics.setVideoVolume(this._masterVolume);
},
configurable: true
});
Object.defineProperty(AudioManager, 'bgmVolume', {
get: function() {
return this._bgmVolume;
},
set: function(value) {
this._bgmVolume = value;
this.updateBgmParameters(this._currentBgm);
},
configurable: true
});
Object.defineProperty(AudioManager, 'bgsVolume', {
get: function() {
return this._bgsVolume;
},
set: function(value) {
this._bgsVolume = value;
this.updateBgsParameters(this._currentBgs);
},
configurable: true
});
Object.defineProperty(AudioManager, 'meVolume', {
get: function() {
return this._meVolume;
},
set: function(value) {
this._meVolume = value;
this.updateMeParameters(this._currentMe);
},
configurable: true
});
Object.defineProperty(AudioManager, 'seVolume', {
get: function() {
return this._seVolume;
},
set: function(value) {
this._seVolume = value;
},
configurable: true
});
AudioManager.playBgm = function(bgm, pos) {
if (this.isCurrentBgm(bgm)) {
this.updateBgmParameters(bgm);
} else {
this.stopBgm();
if (bgm.name) {
if(Decrypter.hasEncryptedAudio && this.shouldUseHtml5Audio()){
this.playEncryptedBgm(bgm, pos);
}
else {
this._bgmBuffer = this.createBuffer('bgm', bgm.name);
this.updateBgmParameters(bgm);
if (!this._meBuffer) {
this._bgmBuffer.play(true, pos || 0);
}
}
}
}
this.updateCurrentBgm(bgm, pos);
};
AudioManager.playEncryptedBgm = function(bgm, pos) {
var ext = this.audioFileExt();
var url = this._path + 'bgm/' + encodeURIComponent(bgm.name) + ext;
url = Decrypter.extToEncryptExt(url);
Decrypter.decryptHTML5Audio(url, bgm, pos);
};
AudioManager.createDecryptBuffer = function(url, bgm, pos){
this._blobUrl = url;
this._bgmBuffer = this.createBuffer('bgm', bgm.name);
this.updateBgmParameters(bgm);
if (!this._meBuffer) {
this._bgmBuffer.play(true, pos || 0);
}
this.updateCurrentBgm(bgm, pos);
};
AudioManager.replayBgm = function(bgm) {
if (this.isCurrentBgm(bgm)) {
this.updateBgmParameters(bgm);
} else {
this.playBgm(bgm, bgm.pos);
if (this._bgmBuffer) {
this._bgmBuffer.fadeIn(this._replayFadeTime);
}
}
};
AudioManager.isCurrentBgm = function(bgm) {
return (this._currentBgm && this._bgmBuffer &&
this._currentBgm.name === bgm.name);
};
AudioManager.updateBgmParameters = function(bgm) {
this.updateBufferParameters(this._bgmBuffer, this._bgmVolume, bgm);
};
AudioManager.updateCurrentBgm = function(bgm, pos) {
this._currentBgm = {
name: bgm.name,
volume: bgm.volume,
pitch: bgm.pitch,
pan: bgm.pan,
pos: pos
};
};
AudioManager.stopBgm = function() {
if (this._bgmBuffer) {
this._bgmBuffer.stop();
this._bgmBuffer = null;
this._currentBgm = null;
}
};
AudioManager.fadeOutBgm = function(duration) {
if (this._bgmBuffer && this._currentBgm) {
this._bgmBuffer.fadeOut(duration);
this._currentBgm = null;
}
};
AudioManager.fadeInBgm = function(duration) {
if (this._bgmBuffer && this._currentBgm) {
this._bgmBuffer.fadeIn(duration);
}
};
AudioManager.playBgs = function(bgs, pos) {
if (this.isCurrentBgs(bgs)) {
this.updateBgsParameters(bgs);
} else {
this.stopBgs();
if (bgs.name) {
this._bgsBuffer = this.createBuffer('bgs', bgs.name);
this.updateBgsParameters(bgs);
this._bgsBuffer.play(true, pos || 0);
}
}
this.updateCurrentBgs(bgs, pos);
};
AudioManager.replayBgs = function(bgs) {
if (this.isCurrentBgs(bgs)) {
this.updateBgsParameters(bgs);
} else {
this.playBgs(bgs, bgs.pos);
if (this._bgsBuffer) {
this._bgsBuffer.fadeIn(this._replayFadeTime);
}
}
};
AudioManager.isCurrentBgs = function(bgs) {
return (this._currentBgs && this._bgsBuffer &&
this._currentBgs.name === bgs.name);
};
AudioManager.updateBgsParameters = function(bgs) {
this.updateBufferParameters(this._bgsBuffer, this._bgsVolume, bgs);
};
AudioManager.updateCurrentBgs = function(bgs, pos) {
this._currentBgs = {
name: bgs.name,
volume: bgs.volume,
pitch: bgs.pitch,
pan: bgs.pan,
pos: pos
};
};
AudioManager.stopBgs = function() {
if (this._bgsBuffer) {
this._bgsBuffer.stop();
this._bgsBuffer = null;
this._currentBgs = null;
}
};
AudioManager.fadeOutBgs = function(duration) {
if (this._bgsBuffer && this._currentBgs) {
this._bgsBuffer.fadeOut(duration);
this._currentBgs = null;
}
};
AudioManager.fadeInBgs = function(duration) {
if (this._bgsBuffer && this._currentBgs) {
this._bgsBuffer.fadeIn(duration);
}
};
AudioManager.playMe = function(me) {
this.stopMe();
if (me.name) {
if (this._bgmBuffer && this._currentBgm) {
this._currentBgm.pos = this._bgmBuffer.seek();
this._bgmBuffer.stop();
}
this._meBuffer = this.createBuffer('me', me.name);
this.updateMeParameters(me);
this._meBuffer.play(false);
this._meBuffer.addStopListener(this.stopMe.bind(this));
}
};
AudioManager.updateMeParameters = function(me) {
this.updateBufferParameters(this._meBuffer, this._meVolume, me);
};
AudioManager.fadeOutMe = function(duration) {
if (this._meBuffer) {
this._meBuffer.fadeOut(duration);
}
};
AudioManager.stopMe = function() {
if (this._meBuffer) {
this._meBuffer.stop();
this._meBuffer = null;
if (this._bgmBuffer && this._currentBgm && !this._bgmBuffer.isPlaying()) {
this._bgmBuffer.play(true, this._currentBgm.pos);
this._bgmBuffer.fadeIn(this._replayFadeTime);
}
}
};
AudioManager.playSe = function(se) {
if (se.name) {
this._seBuffers = this._seBuffers.filter(function(audio) {
return audio.isPlaying();
});
var buffer = this.createBuffer('se', se.name);
this.updateSeParameters(buffer, se);
buffer.play(false);
this._seBuffers.push(buffer);
}
};
AudioManager.updateSeParameters = function(buffer, se) {
this.updateBufferParameters(buffer, this._seVolume, se);
};
AudioManager.stopSe = function() {
this._seBuffers.forEach(function(buffer) {
buffer.stop();
});
this._seBuffers = [];
};
AudioManager.playStaticSe = function(se) {
if (se.name) {
this.loadStaticSe(se);
for (var i = 0; i < this._staticBuffers.length; i++) {
var buffer = this._staticBuffers[i];
if (buffer._reservedSeName === se.name) {
buffer.stop();
this.updateSeParameters(buffer, se);
buffer.play(false);
break;
}
}
}
};
AudioManager.loadStaticSe = function(se) {
if (se.name && !this.isStaticSe(se)) {
var buffer = this.createBuffer('se', se.name);
buffer._reservedSeName = se.name;
this._staticBuffers.push(buffer);
if (this.shouldUseHtml5Audio()) {
Html5Audio.setStaticSe(buffer._url);
}
}
};
AudioManager.isStaticSe = function(se) {
for (var i = 0; i < this._staticBuffers.length; i++) {
var buffer = this._staticBuffers[i];
if (buffer._reservedSeName === se.name) {
return true;
}
}
return false;
};
AudioManager.stopAll = function() {
this.stopMe();
this.stopBgm();
this.stopBgs();
this.stopSe();
};
AudioManager.saveBgm = function() {
if (this._currentBgm) {
var bgm = this._currentBgm;
return {
name: bgm.name,
volume: bgm.volume,
pitch: bgm.pitch,
pan: bgm.pan,
pos: this._bgmBuffer ? this._bgmBuffer.seek() : 0
};
} else {
return this.makeEmptyAudioObject();
}
};
AudioManager.saveBgs = function() {
if (this._currentBgs) {
var bgs = this._currentBgs;
return {
name: bgs.name,
volume: bgs.volume,
pitch: bgs.pitch,
pan: bgs.pan,
pos: this._bgsBuffer ? this._bgsBuffer.seek() : 0
};
} else {
return this.makeEmptyAudioObject();
}
};
AudioManager.makeEmptyAudioObject = function() {
return { name: '', volume: 0, pitch: 0 };
};
AudioManager.createBuffer = function(folder, name) {
var ext = this.audioFileExt();
var url = this._path + folder + '/' + encodeURIComponent(name) + ext;
if (this.shouldUseHtml5Audio() && folder === 'bgm') {
if(this._blobUrl) Html5Audio.setup(this._blobUrl);
else Html5Audio.setup(url);
return Html5Audio;
} else {
return new WebAudio(url);
}
};
AudioManager.updateBufferParameters = function(buffer, configVolume, audio) {
if (buffer && audio) {
buffer.volume = configVolume * (audio.volume || 0) / 10000;
buffer.pitch = (audio.pitch || 0) / 100;
buffer.pan = (audio.pan || 0) / 100;
}
};
AudioManager.audioFileExt = function() {
if (WebAudio.canPlayOgg() && !Utils.isMobileDevice()) {
return '.ogg';
} else {
return '.m4a';
}
};
AudioManager.shouldUseHtml5Audio = function() {
// The only case where we wanted html5audio was android/ no encrypt
// Atsuma-ru asked to force webaudio there too, so just return false for ALL // return Utils.isAndroidChrome() && !Decrypter.hasEncryptedAudio;
return false;
};
AudioManager.checkErrors = function() {
this.checkWebAudioError(this._bgmBuffer);
this.checkWebAudioError(this._bgsBuffer);
this.checkWebAudioError(this._meBuffer);
this._seBuffers.forEach(function(buffer) {
this.checkWebAudioError(buffer);
}.bind(this));
this._staticBuffers.forEach(function(buffer) {
this.checkWebAudioError(buffer);
}.bind(this));
};
AudioManager.checkWebAudioError = function(webAudio) {
if (webAudio && webAudio.isError()) {
throw new Error('Failed to load: ' + webAudio.url);
}
};
//-----------------------------------------------------------------------------
// SoundManager
//
// The static class that plays sound effects defined in the database.
function SoundManager() {
throw new Error('This is a static class');
}
SoundManager.preloadImportantSounds = function() {
this.loadSystemSound(0);
this.loadSystemSound(1);
this.loadSystemSound(2);
this.loadSystemSound(3);
};
SoundManager.loadSystemSound = function(n) {
if ($dataSystem) {
AudioManager.loadStaticSe($dataSystem.sounds[n]);
}
};
SoundManager.playSystemSound = function(n) {
if ($dataSystem) {
AudioManager.playStaticSe($dataSystem.sounds[n]);
}
};
SoundManager.playCursor = function() {
this.playSystemSound(0);
};
SoundManager.playOk = function() {
this.playSystemSound(1);
};
SoundManager.playCancel = function() {
this.playSystemSound(2);
};
SoundManager.playBuzzer = function() {
this.playSystemSound(3);
};
SoundManager.playEquip = function() {
this.playSystemSound(4);
};
SoundManager.playSave = function() {
this.playSystemSound(5);
};
SoundManager.playLoad = function() {
this.playSystemSound(6);
};
SoundManager.playBattleStart = function() {
this.playSystemSound(7);
};
SoundManager.playEscape = function() {
this.playSystemSound(8);
};
SoundManager.playEnemyAttack = function() {
this.playSystemSound(9);
};
SoundManager.playEnemyDamage = function() {
this.playSystemSound(10);
};
SoundManager.playEnemyCollapse = function() {
this.playSystemSound(11);
};
SoundManager.playBossCollapse1 = function() {
this.playSystemSound(12);
};
SoundManager.playBossCollapse2 = function() {
this.playSystemSound(13);
};
SoundManager.playActorDamage = function() {
this.playSystemSound(14);
};
SoundManager.playActorCollapse = function() {
this.playSystemSound(15);
};
SoundManager.playRecovery = function() {
this.playSystemSound(16);
};
SoundManager.playMiss = function() {
this.playSystemSound(17);
};
SoundManager.playEvasion = function() {
this.playSystemSound(18);
};
SoundManager.playMagicEvasion = function() {
this.playSystemSound(19);
};
SoundManager.playReflection = function() {
this.playSystemSound(20);
};
SoundManager.playShop = function() {
this.playSystemSound(21);
};
SoundManager.playUseItem = function() {
this.playSystemSound(22);
};
SoundManager.playUseSkill = function() {
this.playSystemSound(23);
};
//-----------------------------------------------------------------------------
// TextManager
//
// The static class that handles terms and messages.
function TextManager() {
throw new Error('This is a static class');
}
TextManager.basic = function(basicId) {
return $dataSystem.terms.basic[basicId] || '';
};
TextManager.param = function(paramId) {
return $dataSystem.terms.params[paramId] || '';
};
TextManager.command = function(commandId) {
return $dataSystem.terms.commands[commandId] || '';
};
TextManager.message = function(messageId) {
return $dataSystem.terms.messages[messageId] || '';
};
TextManager.getter = function(method, param) {
return {
get: function() {
return this[method](param);
},
configurable: true
};
};
Object.defineProperty(TextManager, 'currencyUnit', {
get: function() { return $dataSystem.currencyUnit; },
configurable: true
});
Object.defineProperties(TextManager, {
level : TextManager.getter('basic', 0),
levelA : TextManager.getter('basic', 1),
hp : TextManager.getter('basic', 2),
hpA : TextManager.getter('basic', 3),
mp : TextManager.getter('basic', 4),
mpA : TextManager.getter('basic', 5),
tp : TextManager.getter('basic', 6),
tpA : TextManager.getter('basic', 7),
exp : TextManager.getter('basic', 8),
expA : TextManager.getter('basic', 9),
fight : TextManager.getter('command', 0),
escape : TextManager.getter('command', 1),
attack : TextManager.getter('command', 2),
guard : TextManager.getter('command', 3),
item : TextManager.getter('command', 4),
skill : TextManager.getter('command', 5),
equip : TextManager.getter('command', 6),
status : TextManager.getter('command', 7),
formation : TextManager.getter('command', 8),
save : TextManager.getter('command', 9),
gameEnd : TextManager.getter('command', 10),
options : TextManager.getter('command', 11),
weapon : TextManager.getter('command', 12),
armor : TextManager.getter('command', 13),
keyItem : TextManager.getter('command', 14),
equip2 : TextManager.getter('command', 15),
optimize : TextManager.getter('command', 16),
clear : TextManager.getter('command', 17),
newGame : TextManager.getter('command', 18),
continue_ : TextManager.getter('command', 19),
toTitle : TextManager.getter('command', 21),
cancel : TextManager.getter('command', 22),
buy : TextManager.getter('command', 24),
sell : TextManager.getter('command', 25),
alwaysDash : TextManager.getter('message', 'alwaysDash'),
commandRemember : TextManager.getter('message', 'commandRemember'),
bgmVolume : TextManager.getter('message', 'bgmVolume'),
bgsVolume : TextManager.getter('message', 'bgsVolume'),
meVolume : TextManager.getter('message', 'meVolume'),
seVolume : TextManager.getter('message', 'seVolume'),
possession : TextManager.getter('message', 'possession'),
expTotal : TextManager.getter('message', 'expTotal'),
expNext : TextManager.getter('message', 'expNext'),
saveMessage : TextManager.getter('message', 'saveMessage'),
loadMessage : TextManager.getter('message', 'loadMessage'),
file : TextManager.getter('message', 'file'),
partyName : TextManager.getter('message', 'partyName'),
emerge : TextManager.getter('message', 'emerge'),
preemptive : TextManager.getter('message', 'preemptive'),
surprise : TextManager.getter('message', 'surprise'),
escapeStart : TextManager.getter('message', 'escapeStart'),
escapeFailure : TextManager.getter('message', 'escapeFailure'),
victory : TextManager.getter('message', 'victory'),
defeat : TextManager.getter('message', 'defeat'),
obtainExp : TextManager.getter('message', 'obtainExp'),
obtainGold : TextManager.getter('message', 'obtainGold'),
obtainItem : TextManager.getter('message', 'obtainItem'),
levelUp : TextManager.getter('message', 'levelUp'),
obtainSkill : TextManager.getter('message', 'obtainSkill'),
useItem : TextManager.getter('message', 'useItem'),
criticalToEnemy : TextManager.getter('message', 'criticalToEnemy'),
criticalToActor : TextManager.getter('message', 'criticalToActor'),
actorDamage : TextManager.getter('message', 'actorDamage'),
actorRecovery : TextManager.getter('message', 'actorRecovery'),
actorGain : TextManager.getter('message', 'actorGain'),
actorLoss : TextManager.getter('message', 'actorLoss'),
actorDrain : TextManager.getter('message', 'actorDrain'),
actorNoDamage : TextManager.getter('message', 'actorNoDamage'),
actorNoHit : TextManager.getter('message', 'actorNoHit'),
enemyDamage : TextManager.getter('message', 'enemyDamage'),
enemyRecovery : TextManager.getter('message', 'enemyRecovery'),
enemyGain : TextManager.getter('message', 'enemyGain'),
enemyLoss : TextManager.getter('message', 'enemyLoss'),
enemyDrain : TextManager.getter('message', 'enemyDrain'),
enemyNoDamage : TextManager.getter('message', 'enemyNoDamage'),
enemyNoHit : TextManager.getter('message', 'enemyNoHit'),
evasion : TextManager.getter('message', 'evasion'),
magicEvasion : TextManager.getter('message', 'magicEvasion'),
magicReflection : TextManager.getter('message', 'magicReflection'),
counterAttack : TextManager.getter('message', 'counterAttack'),
substitute : TextManager.getter('message', 'substitute'),
buffAdd : TextManager.getter('message', 'buffAdd'),
debuffAdd : TextManager.getter('message', 'debuffAdd'),
buffRemove : TextManager.getter('message', 'buffRemove'),
actionFailure : TextManager.getter('message', 'actionFailure'),
});
//-----------------------------------------------------------------------------
// SceneManager
//
// The static class that manages scene transitions.
function SceneManager() {
throw new Error('This is a static class');
}
/*
* Gets the current time in ms without on iOS Safari.
* @private
*/
SceneManager._getTimeInMsWithoutMobileSafari = function() {
return performance.now();
};
SceneManager._scene = null;
SceneManager._nextScene = null;
SceneManager._stack = [];
SceneManager._stopped = false;
SceneManager._sceneStarted = false;
SceneManager._exiting = false;
SceneManager._previousClass = null;
SceneManager._backgroundBitmap = null;
SceneManager._screenWidth = 816;
SceneManager._screenHeight = 624;
SceneManager._boxWidth = 816;
SceneManager._boxHeight = 624;
SceneManager._deltaTime = 1.0 / 60.0;
if (!Utils.isMobileSafari()) SceneManager._currentTime = SceneManager._getTimeInMsWithoutMobileSafari();
SceneManager._accumulator = 0.0;
SceneManager.run = function(sceneClass) {
try {
this.initialize();
this.goto(sceneClass);
this.requestUpdate();
} catch (e) {
this.catchException(e);
}
};
SceneManager.initialize = function() {
this.initGraphics();
this.checkFileAccess();
this.initAudio();
this.initInput();
this.initNwjs();
this.checkPluginErrors();
this.setupErrorHandlers();
};
SceneManager.initGraphics = function() {
var type = this.preferableRendererType();
Graphics.initialize(this._screenWidth, this._screenHeight, type);
Graphics.boxWidth = this._boxWidth;
Graphics.boxHeight = this._boxHeight;
Graphics.setLoadingImage('img/system/Loading.png');
if (Utils.isOptionValid('showfps')) {
Graphics.showFps();
}
if (type === 'webgl') {
this.checkWebGL();
}
};
SceneManager.preferableRendererType = function() {
if (Utils.isOptionValid('canvas')) {
return 'canvas';
} else if (Utils.isOptionValid('webgl')) {
return 'webgl';
} else {
return 'auto';
}
};
SceneManager.shouldUseCanvasRenderer = function() {
return Utils.isMobileDevice();
};
SceneManager.checkWebGL = function() {
if (!Graphics.hasWebGL()) {
throw new Error('Your browser does not support WebGL.');
}
};
SceneManager.checkFileAccess = function() {
if (!Utils.canReadGameFiles()) {
throw new Error('Your browser does not allow to read local files.');
}
};
SceneManager.initAudio = function() {
var noAudio = Utils.isOptionValid('noaudio');
if (!WebAudio.initialize(noAudio) && !noAudio) {
throw new Error('Your browser does not support Web Audio API.');
}
};
SceneManager.initInput = function() {
Input.initialize();
TouchInput.initialize();
};
SceneManager.initNwjs = function() {
if (Utils.isNwjs()) {
var gui = require('nw.gui');
var win = gui.Window.get();
if (process.platform === 'darwin' && !win.menu) {
var menubar = new gui.Menu({ type: 'menubar' });
var option = { hideEdit: true, hideWindow: true };
menubar.createMacBuiltin('Game', option);
win.menu = menubar;
}
}
};
SceneManager.checkPluginErrors = function() {
PluginManager.checkErrors();
};
SceneManager.setupErrorHandlers = function() {
window.addEventListener('error', this.onError.bind(this));
document.addEventListener('keydown', this.onKeyDown.bind(this));
};
SceneManager.requestUpdate = function() {
if (!this._stopped) {
requestAnimationFrame(this.update.bind(this));
}
};
SceneManager.update = function() {
try {
this.tickStart();
if (Utils.isMobileSafari()) {
this.updateInputData();
}
this.updateManagers();
this.updateMain();
this.tickEnd();
} catch (e) {
this.catchException(e);
}
};
SceneManager.terminate = function() {
window.close();
};
SceneManager.onError = function(e) {
console.error(e.message);
console.error(e.filename, e.lineno);
try {
this.stop();
Graphics.printError('Error', e.message);
AudioManager.stopAll();
} catch (e2) {
}
};
SceneManager.onKeyDown = function(event) {
if (!event.ctrlKey && !event.altKey) {
switch (event.keyCode) {
case 116: // F5
if (Utils.isNwjs()) {
location.reload();
}
break;
case 119: // F8
if (Utils.isNwjs() && Utils.isOptionValid('test')) {
require('nw.gui').Window.get().showDevTools();
}
break;
}
}
};
SceneManager.catchException = function(e) {
if (e instanceof Error) {
Graphics.printError(e.name, e.message);
console.error(e.stack);
} else {
Graphics.printError('UnknownError', e);
}
AudioManager.stopAll();
this.stop();
};
SceneManager.tickStart = function() {
Graphics.tickStart();
};
SceneManager.tickEnd = function() {
Graphics.tickEnd();
};
SceneManager.updateInputData = function() {
Input.update();
TouchInput.update();
};
SceneManager.updateMain = function() {
if (Utils.isMobileSafari()) {
this.changeScene();
this.updateScene();
} else {
var newTime = this._getTimeInMsWithoutMobileSafari();
var fTime = (newTime - this._currentTime) / 1000;
if (fTime > 0.25) fTime = 0.25;
this._currentTime = newTime;
this._accumulator += fTime;
while (this._accumulator >= this._deltaTime) {
this.updateInputData();
this.changeScene();
this.updateScene();
this._accumulator -= this._deltaTime;
}
}
this.renderScene();
this.requestUpdate();
};
SceneManager.updateManagers = function() {
ImageManager.update();
};
SceneManager.changeScene = function() {
if (this.isSceneChanging() && !this.isCurrentSceneBusy()) {
if (this._scene) {
this._scene.terminate();
this._scene.detachReservation();
this._previousClass = this._scene.constructor;
}
this._scene = this._nextScene;
if (this._scene) {
this._scene.attachReservation();
this._scene.create();
this._nextScene = null;
this._sceneStarted = false;
this.onSceneCreate();
}
if (this._exiting) {
this.terminate();
}
}
};
SceneManager.updateScene = function() {
if (this._scene) {
if (!this._sceneStarted && this._scene.isReady()) {
this._scene.start();
this._sceneStarted = true;
this.onSceneStart();
}
if (this.isCurrentSceneStarted()) {
this._scene.update();
}
}
};
SceneManager.renderScene = function() {
if (this.isCurrentSceneStarted()) {
Graphics.render(this._scene);
} else if (this._scene) {
this.onSceneLoading();
}
};
SceneManager.onSceneCreate = function() {
Graphics.startLoading();
};
SceneManager.onSceneStart = function() {
Graphics.endLoading();
};
SceneManager.onSceneLoading = function() {
Graphics.updateLoading();
};
SceneManager.isSceneChanging = function() {
return this._exiting || !!this._nextScene;
};
SceneManager.isCurrentSceneBusy = function() {
return this._scene && this._scene.isBusy();
};
SceneManager.isCurrentSceneStarted = function() {
return this._scene && this._sceneStarted;
};
SceneManager.isNextScene = function(sceneClass) {
return this._nextScene && this._nextScene.constructor === sceneClass;
};
SceneManager.isPreviousScene = function(sceneClass) {
return this._previousClass === sceneClass;
};
SceneManager.goto = function(sceneClass) {
if (sceneClass) {
this._nextScene = new sceneClass();
}
if (this._scene) {
this._scene.stop();
}
};
SceneManager.push = function(sceneClass) {
this._stack.push(this._scene.constructor);
this.goto(sceneClass);
};
SceneManager.pop = function() {
if (this._stack.length > 0) {
this.goto(this._stack.pop());
} else {
this.exit();
}
};
SceneManager.exit = function() {
this.goto(null);
this._exiting = true;
};
SceneManager.clearStack = function() {
this._stack = [];
};
SceneManager.stop = function() {
this._stopped = true;
};
SceneManager.prepareNextScene = function() {
this._nextScene.prepare.apply(this._nextScene, arguments);
};
SceneManager.snap = function() {
return Bitmap.snap(this._scene);
};
SceneManager.snapForBackground = function() {
this._backgroundBitmap = this.snap();
this._backgroundBitmap.blur();
};
SceneManager.backgroundBitmap = function() {
return this._backgroundBitmap;
};
SceneManager.resume = function() {
this._stopped = false;
this.requestUpdate();
if (!Utils.isMobileSafari()) {
this._currentTime = this._getTimeInMsWithoutMobileSafari();
this._accumulator = 0;
}
};
//-----------------------------------------------------------------------------
// BattleManager
//
// The static class that manages battle progress.
function BattleManager() {
throw new Error('This is a static class');
}
BattleManager.setup = function(troopId, canEscape, canLose) {
this.initMembers();
this._canEscape = canEscape;
this._canLose = canLose;
$gameTroop.setup(troopId);
$gameScreen.onBattleStart();
this.makeEscapeRatio();
};
BattleManager.initMembers = function() {
this._phase = 'init';
this._canEscape = false;
this._canLose = false;
this._battleTest = false;
this._eventCallback = null;
this._preemptive = false;
this._surprise = false;
this._actorIndex = -1;
this._actionForcedBattler = null;
this._mapBgm = null;
this._mapBgs = null;
this._actionBattlers = [];
this._subject = null;
this._action = null;
this._targets = [];
this._logWindow = null;
this._statusWindow = null;
this._spriteset = null;
this._escapeRatio = 0;
this._escaped = false;
this._rewards = {};
this._turnForced = false;
};
BattleManager.isBattleTest = function() {
return this._battleTest;
};
BattleManager.setBattleTest = function(battleTest) {
this._battleTest = battleTest;
};
BattleManager.setEventCallback = function(callback) {
this._eventCallback = callback;
};
BattleManager.setLogWindow = function(logWindow) {
this._logWindow = logWindow;
};
BattleManager.setStatusWindow = function(statusWindow) {
this._statusWindow = statusWindow;
};
BattleManager.setSpriteset = function(spriteset) {
this._spriteset = spriteset;
};
BattleManager.onEncounter = function() {
this._preemptive = (Math.random() < this.ratePreemptive());
this._surprise = (Math.random() < this.rateSurprise() && !this._preemptive);
};
BattleManager.ratePreemptive = function() {
return $gameParty.ratePreemptive($gameTroop.agility());
};
BattleManager.rateSurprise = function() {
return $gameParty.rateSurprise($gameTroop.agility());
};
BattleManager.saveBgmAndBgs = function() {
this._mapBgm = AudioManager.saveBgm();
this._mapBgs = AudioManager.saveBgs();
};
BattleManager.playBattleBgm = function() {
AudioManager.playBgm($gameSystem.battleBgm());
AudioManager.stopBgs();
};
BattleManager.playVictoryMe = function() {
AudioManager.playMe($gameSystem.victoryMe());
};
BattleManager.playDefeatMe = function() {
AudioManager.playMe($gameSystem.defeatMe());
};
BattleManager.replayBgmAndBgs = function() {
if (this._mapBgm) {
AudioManager.replayBgm(this._mapBgm);
} else {
AudioManager.stopBgm();
}
if (this._mapBgs) {
AudioManager.replayBgs(this._mapBgs);
}
};
BattleManager.makeEscapeRatio = function() {
this._escapeRatio = 0.5 * $gameParty.agility() / $gameTroop.agility();
};
BattleManager.update = function() {
if (!this.isBusy() && !this.updateEvent()) {
switch (this._phase) {
case 'start':
this.startInput();
break;
case 'turn':
this.updateTurn();
break;
case 'action':
this.updateAction();
break;
case 'turnEnd':
this.updateTurnEnd();
break;
case 'battleEnd':
this.updateBattleEnd();
break;
}
}
};
BattleManager.updateEvent = function() {
switch (this._phase) {
case 'start':
case 'turn':
case 'turnEnd':
if (this.isActionForced()) {
this.processForcedAction();
return true;
} else {
return this.updateEventMain();
}
}
return this.checkAbort();
};
BattleManager.updateEventMain = function() {
$gameTroop.updateInterpreter();
$gameParty.requestMotionRefresh();
if ($gameTroop.isEventRunning() || this.checkBattleEnd()) {
return true;
}
$gameTroop.setupBattleEvent();
if ($gameTroop.isEventRunning() || SceneManager.isSceneChanging()) {
return true;
}
return false;
};
BattleManager.isBusy = function() {
return ($gameMessage.isBusy() || this._spriteset.isBusy() ||
this._logWindow.isBusy());
};
BattleManager.isInputting = function() {
return this._phase === 'input';
};
BattleManager.isInTurn = function() {
return this._phase === 'turn';
};
BattleManager.isTurnEnd = function() {
return this._phase === 'turnEnd';
};
BattleManager.isAborting = function() {
return this._phase === 'aborting';
};
BattleManager.isBattleEnd = function() {
return this._phase === 'battleEnd';
};
BattleManager.canEscape = function() {
return this._canEscape;
};
BattleManager.canLose = function() {
return this._canLose;
};
BattleManager.isEscaped = function() {
return this._escaped;
};
BattleManager.actor = function() {
return this._actorIndex >= 0 ? $gameParty.members()[this._actorIndex] : null;
};
BattleManager.clearActor = function() {
this.changeActor(-1, '');
};
BattleManager.changeActor = function(newActorIndex, lastActorActionState) {
var lastActor = this.actor();
this._actorIndex = newActorIndex;
var newActor = this.actor();
if (lastActor) {
lastActor.setActionState(lastActorActionState);
}
if (newActor) {
newActor.setActionState('inputting');
}
};
BattleManager.startBattle = function() {
this._phase = 'start';
$gameSystem.onBattleStart();
$gameParty.onBattleStart();
$gameTroop.onBattleStart();
this.displayStartMessages();
};
BattleManager.displayStartMessages = function() {
$gameTroop.enemyNames().forEach(function(name) {
$gameMessage.add(TextManager.emerge.format(name));
});
if (this._preemptive) {
$gameMessage.add(TextManager.preemptive.format($gameParty.name()));
} else if (this._surprise) {
$gameMessage.add(TextManager.surprise.format($gameParty.name()));
}
};
BattleManager.startInput = function() {
this._phase = 'input';
$gameParty.makeActions();
$gameTroop.makeActions();
this.clearActor();
if (this._surprise || !$gameParty.canInput()) {
this.startTurn();
}
};
BattleManager.inputtingAction = function() {
return this.actor() ? this.actor().inputtingAction() : null;
};
BattleManager.selectNextCommand = function() {
do {
if (!this.actor() || !this.actor().selectNextCommand()) {
this.changeActor(this._actorIndex + 1, 'waiting');
if (this._actorIndex >= $gameParty.size()) {
this.startTurn();
break;
}
}
} while (!this.actor().canInput());
};
BattleManager.selectPreviousCommand = function() {
do {
if (!this.actor() || !this.actor().selectPreviousCommand()) {
this.changeActor(this._actorIndex - 1, 'undecided');
if (this._actorIndex < 0) {
return;
}
}
} while (!this.actor().canInput());
};
BattleManager.refreshStatus = function() {
this._statusWindow.refresh();
};
BattleManager.startTurn = function() {
this._phase = 'turn';
this.clearActor();
$gameTroop.increaseTurn();
this.makeActionOrders();
$gameParty.requestMotionRefresh();
this._logWindow.startTurn();
};
BattleManager.updateTurn = function() {
$gameParty.requestMotionRefresh();
if (!this._subject) {
this._subject = this.getNextSubject();
}
if (this._subject) {
this.processTurn();
} else {
this.endTurn();
}
};
BattleManager.processTurn = function() {
var subject = this._subject;
var action = subject.currentAction();
if (action) {
action.prepare();
if (action.isValid()) {
this.startAction();
}
subject.removeCurrentAction();
} else {
subject.onAllActionsEnd();
this.refreshStatus();
this._logWindow.displayAutoAffectedStatus(subject);
this._logWindow.displayCurrentState(subject);
this._logWindow.displayRegeneration(subject);
this._subject = this.getNextSubject();
}
};
BattleManager.endTurn = function() {
this._phase = 'turnEnd';
this._preemptive = false;
this._surprise = false;
this.allBattleMembers().forEach(function(battler) {
battler.onTurnEnd();
this.refreshStatus();
this._logWindow.displayAutoAffectedStatus(battler);
this._logWindow.displayRegeneration(battler);
}, this);
if (this.isForcedTurn()) {
this._turnForced = false;
}
};
BattleManager.isForcedTurn = function () {
return this._turnForced;
};
BattleManager.updateTurnEnd = function() {
this.startInput();
};
BattleManager.getNextSubject = function() {
for (;;) {
var battler = this._actionBattlers.shift();
if (!battler) {
return null;
}
if (battler.isBattleMember() && battler.isAlive()) {
return battler;
}
}
};
BattleManager.allBattleMembers = function() {
return $gameParty.members().concat($gameTroop.members());
};
BattleManager.makeActionOrders = function() {
var battlers = [];
if (!this._surprise) {
battlers = battlers.concat($gameParty.members());
}
if (!this._preemptive) {
battlers = battlers.concat($gameTroop.members());
}
battlers.forEach(function(battler) {
battler.makeSpeed();
});
battlers.sort(function(a, b) {
return b.speed() - a.speed();
});
this._actionBattlers = battlers;
};
BattleManager.startAction = function() {
var subject = this._subject;
var action = subject.currentAction();
var targets = action.makeTargets();
this._phase = 'action';
this._action = action;
this._targets = targets;
subject.useItem(action.item());
this._action.applyGlobal();
this.refreshStatus();
this._logWindow.startAction(subject, action, targets);
};
BattleManager.updateAction = function() {
var target = this._targets.shift();
if (target) {
this.invokeAction(this._subject, target);
} else {
this.endAction();
}
};
BattleManager.endAction = function() {
this._logWindow.endAction(this._subject);
this._phase = 'turn';
};
BattleManager.invokeAction = function(subject, target) {
this._logWindow.push('pushBaseLine');
if (Math.random() < this._action.itemCnt(target)) {
this.invokeCounterAttack(subject, target);
} else if (Math.random() < this._action.itemMrf(target)) {
this.invokeMagicReflection(subject, target);
} else {
this.invokeNormalAction(subject, target);
}
subject.setLastTarget(target);
this._logWindow.push('popBaseLine');
this.refreshStatus();
};
BattleManager.invokeNormalAction = function(subject, target) {
var realTarget = this.applySubstitute(target);
this._action.apply(realTarget);
this._logWindow.displayActionResults(subject, realTarget);
};
BattleManager.invokeCounterAttack = function(subject, target) {
var action = new Game_Action(target);
action.setAttack();
action.apply(subject);
this._logWindow.displayCounter(target);
this._logWindow.displayActionResults(target, subject);
};
BattleManager.invokeMagicReflection = function(subject, target) {
this._action._reflectionTarget = target;
this._logWindow.displayReflection(target);
this._action.apply(subject);
this._logWindow.displayActionResults(target, subject);
};
BattleManager.applySubstitute = function(target) {
if (this.checkSubstitute(target)) {
var substitute = target.friendsUnit().substituteBattler();
if (substitute && target !== substitute) {
this._logWindow.displaySubstitute(substitute, target);
return substitute;
}
}
return target;
};
BattleManager.checkSubstitute = function(target) {
return target.isDying() && !this._action.isCertainHit();
};
BattleManager.isActionForced = function() {
return !!this._actionForcedBattler;
};
BattleManager.forceAction = function(battler) {
this._actionForcedBattler = battler;
var index = this._actionBattlers.indexOf(battler);
if (index >= 0) {
this._actionBattlers.splice(index, 1);
}
};
BattleManager.processForcedAction = function() {
if (this._actionForcedBattler) {
this._turnForced = true;
this._subject = this._actionForcedBattler;
this._actionForcedBattler = null;
this.startAction();
this._subject.removeCurrentAction();
}
};
BattleManager.abort = function() {
this._phase = 'aborting';
};
BattleManager.checkBattleEnd = function() {
if (this._phase) {
if (this.checkAbort()) {
return true;
} else if ($gameParty.isAllDead()) {
this.processDefeat();
return true;
} else if ($gameTroop.isAllDead()) {
this.processVictory();
return true;
}
}
return false;
};
BattleManager.checkAbort = function() {
if ($gameParty.isEmpty() || this.isAborting()) {
SoundManager.playEscape();
this._escaped = true;
this.processAbort();
}
return false;
};
BattleManager.processVictory = function() {
$gameParty.removeBattleStates();
$gameParty.performVictory();
this.playVictoryMe();
this.replayBgmAndBgs();
this.makeRewards();
this.displayVictoryMessage();
this.displayRewards();
this.gainRewards();
this.endBattle(0);
};
BattleManager.processEscape = function() {
$gameParty.performEscape();
SoundManager.playEscape();
var success = this._preemptive ? true : (Math.random() < this._escapeRatio);
if (success) {
this.displayEscapeSuccessMessage();
this._escaped = true;
this.processAbort();
} else {
this.displayEscapeFailureMessage();
this._escapeRatio += 0.1;
$gameParty.clearActions();
this.startTurn();
}
return success;
};
BattleManager.processAbort = function() {
$gameParty.removeBattleStates();
this.replayBgmAndBgs();
this.endBattle(1);
};
BattleManager.processDefeat = function() {
this.displayDefeatMessage();
this.playDefeatMe();
if (this._canLose) {
this.replayBgmAndBgs();
} else {
AudioManager.stopBgm();
}
this.endBattle(2);
};
BattleManager.endBattle = function(result) {
this._phase = 'battleEnd';
if (this._eventCallback) {
this._eventCallback(result);
}
if (result === 0) {
$gameSystem.onBattleWin();
} else if (this._escaped) {
$gameSystem.onBattleEscape();
}
};
BattleManager.updateBattleEnd = function() {
if (this.isBattleTest()) {
AudioManager.stopBgm();
SceneManager.exit();
} else if (!this._escaped && $gameParty.isAllDead()) {
if (this._canLose) {
$gameParty.reviveBattleMembers();
SceneManager.pop();
} else {
SceneManager.goto(Scene_Gameover);
}
} else {
SceneManager.pop();
}
this._phase = null;
};
BattleManager.makeRewards = function() {
this._rewards = {};
this._rewards.gold = $gameTroop.goldTotal();
this._rewards.exp = $gameTroop.expTotal();
this._rewards.items = $gameTroop.makeDropItems();
};
BattleManager.displayVictoryMessage = function() {
$gameMessage.add(TextManager.victory.format($gameParty.name()));
};
BattleManager.displayDefeatMessage = function() {
$gameMessage.add(TextManager.defeat.format($gameParty.name()));
};
BattleManager.displayEscapeSuccessMessage = function() {
$gameMessage.add(TextManager.escapeStart.format($gameParty.name()));
};
BattleManager.displayEscapeFailureMessage = function() {
$gameMessage.add(TextManager.escapeStart.format($gameParty.name()));
$gameMessage.add('\\.' + TextManager.escapeFailure);
};
BattleManager.displayRewards = function() {
this.displayExp();
this.displayGold();
this.displayDropItems();
};
BattleManager.displayExp = function() {
var exp = this._rewards.exp;
if (exp > 0) {
var text = TextManager.obtainExp.format(exp, TextManager.exp);
$gameMessage.add('\\.' + text);
}
};
BattleManager.displayGold = function() {
var gold = this._rewards.gold;
if (gold > 0) {
$gameMessage.add('\\.' + TextManager.obtainGold.format(gold));
}
};
BattleManager.displayDropItems = function() {
var items = this._rewards.items;
if (items.length > 0) {
$gameMessage.newPage();
items.forEach(function(item) {
$gameMessage.add(TextManager.obtainItem.format(item.name));
});
}
};
BattleManager.gainRewards = function() {
this.gainExp();
this.gainGold();
this.gainDropItems();
};
BattleManager.gainExp = function() {
var exp = this._rewards.exp;
$gameParty.allMembers().forEach(function(actor) {
actor.gainExp(exp);
});
};
BattleManager.gainGold = function() {
$gameParty.gainGold(this._rewards.gold);
};
BattleManager.gainDropItems = function() {
var items = this._rewards.items;
items.forEach(function(item) {
$gameParty.gainItem(item, 1);
});
};
//-----------------------------------------------------------------------------
// PluginManager
//
// The static class that manages the plugins.
function PluginManager() {
throw new Error('This is a static class');
}
PluginManager._path = 'js/plugins/';
PluginManager._scripts = [];
PluginManager._errorUrls = [];
PluginManager._parameters = {};
PluginManager.setup = function(plugins) {
plugins.forEach(function(plugin) {
if (plugin.status && !this._scripts.contains(plugin.name)) {
this.setParameters(plugin.name, plugin.parameters);
this.loadScript(plugin.name + '.js');
this._scripts.push(plugin.name);
}
}, this);
};
PluginManager.checkErrors = function() {
var url = this._errorUrls.shift();
if (url) {
throw new Error('Failed to load: ' + url);
}
};
PluginManager.parameters = function(name) {
return this._parameters[name.toLowerCase()] || {};
};
PluginManager.setParameters = function(name, parameters) {
this._parameters[name.toLowerCase()] = parameters;
};
PluginManager.loadScript = function(name) {
var url = this._path + name;
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = url;
script.async = false;
script.onerror = this.onError.bind(this);
script._url = url;
document.body.appendChild(script);
};
PluginManager.onError = function(e) {
this._errorUrls.push(e.target._url);
};