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{"id":74,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.9},{"code":22,"dataId":1,"value":-0.5}],"iconIndex":19,"maxTurns":6,"message1":"暂时失去了视力!","message2":"暂时失去了视力!","message3":"","message4":"的视力恢复了!","minTurns":4,"motion":0,"name":"致盲","note":"<Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":75,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-1.5},{"code":22,"dataId":1,"value":-0.7}],"iconIndex":3,"maxTurns":6,"message1":"所有视觉都被干扰了!","message2":"视觉依旧一片昏暗!","message3":"","message4":"受到的视觉干扰已解除!","minTurns":4,"motion":0,"name":"昏暗","note":"<Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(149);\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":76,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8},{"code":21,"dataId":4,"value":0.8},{"code":44,"dataId":410,"value":1}],"iconIndex":342,"maxTurns":5,"message1":"","message2":"的武器被夺走了!","message3":"","message4":"夺回了自己的武器!","minTurns":2,"motion":0,"name":"缴械","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":77,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.9}],"iconIndex":50,"maxTurns":6,"message1":"的力量衰弱了一成!","message2":"的力量衰弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"力量衰弱I","note":"<Custom Apply Effect>\n user.removeState(249);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":78,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8}],"iconIndex":58,"maxTurns":6,"message1":"的力量衰弱了一成!","message2":"的力量衰弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"力量衰弱II","note":"<Custom Apply Effect>\n user.removeState(77);\n user.removeState(249);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":79,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.7}],"iconIndex":324,"maxTurns":6,"message1":"的力量衰弱了一成!","message2":"的力量衰弱了一成!","message3":"","message4":"衰弱的力量恢复了!","minTurns":3,"motion":0,"name":"力量衰弱III","note":"<Custom Apply Effect>\n user.removeState(77);\n user.removeState(78);\n user.removeState(249);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":80,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":0.9}],"iconIndex":52,"maxTurns":6,"message1":"的精神力衰弱了一成!","message2":"的精神力衰弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"精神衰弱I","note":"<Custom Apply Effect>\n user.removeState(250);\n</Custom Apply Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":81,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":0.8}],"iconIndex":60,"maxTurns":6,"message1":"的精神力衰弱了一成!","message2":"的精神力衰弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"精神衰弱II","note":"<Custom Apply Effect>\n user.removeState(80);\n user.removeState(250);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":82,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":0.7}],"iconIndex":326,"maxTurns":6,"message1":"的精神力衰弱了一成!","message2":"的精神力衰弱了一成!","message3":"","message4":"衰弱的精神力恢复了!","minTurns":3,"motion":0,"name":"精神衰弱III","note":"<Custom Apply Effect>\n user.removeState(80);\n user.removeState(81);\n user.removeState(250);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":83,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.9}],"iconIndex":51,"maxTurns":6,"message1":"的护甲破损了一成!","message2":"的护甲破损了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"护甲破损I","note":"<Custom Apply Effect>\n user.removeState(251);\n</Custom Apply Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":84,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.8}],"iconIndex":59,"maxTurns":6,"message1":"的护甲破损了一成!","message2":"的护甲破损了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"护甲破损II","note":"<Custom Apply Effect>\n user.removeState(83);\n user.removeState(251);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":85,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.7}],"iconIndex":372,"maxTurns":6,"message1":"的护甲破损了一成!","message2":"的护甲破损了一成!","message3":"","message4":"的护甲被修复了!","minTurns":3,"motion":0,"name":"护甲破损III","note":"<Custom Apply Effect>\n user.removeState(83);\n user.removeState(84);\n user.removeState(251);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":86,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":5,"value":0.9}],"iconIndex":53,"maxTurns":6,"message1":"的魔法防御薄弱了一成!","message2":"的魔法防御薄弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"魔抗削弱I","note":"<Custom Apply Effect>\n user.removeState(252);\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":87,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":5,"value":0.8}],"iconIndex":61,"maxTurns":6,"message1":"的魔法防御薄弱了一成!","message2":"的魔法防御薄弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"魔抗削弱II","note":"<Custom Apply Effect>\n user.removeState(86);\n user.removeState(252);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":88,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":5,"value":0.7}],"iconIndex":374,"maxTurns":6,"message1":"的魔法防御薄弱了一成!","message2":"的魔法防御薄弱了一成!","message3":"","message4":"的魔法防御恢复了!","minTurns":3,"motion":0,"name":"魔抗削弱III","note":"<Custom Apply Effect>\n user.removeState(86);\n user.removeState(87);\n user.removeState(252);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":89,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":90,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.85},{"code":11,"dataId":10,"value":1.2},{"code":13,"dataId":62,"value":1.5},{"code":22,"dataId":6,"value":-0.5},{"code":13,"dataId":76,"value":1.5},{"code":42,"dataId":1,"value":1}],"iconIndex":335,"maxTurns":3,"message1":"陷入恐惧之中!","message2":"陷入恐惧之中!","message3":"","message4":"恢复了勇气!","minTurns":3,"motion":0,"name":"恐惧","note":"<Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(149);\n}\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":91,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.9},{"code":21,"dataId":5,"value":0.9}],"iconIndex":344,"maxTurns":6,"message1":"的装备被腐蚀了!","message2":"的装备被腐蚀了!","message3":"","message4":"","minTurns":3,"motion":0,"name":"腐蚀I","note":"<Custom Apply Effect>\n user.removeState(256);\n</Custom Apply Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":92,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.75},{"code":21,"dataId":5,"value":0.75}],"iconIndex":346,"maxTurns":6,"message1":"的装备被严重腐蚀了!","message2":"的装备被严重腐蚀了!","message3":"","message4":"被腐蚀的装备已经修复!","minTurns":3,"motion":0,"name":"腐蚀II","note":"<Custom Apply Effect>\n user.removeState(256);\n user.removeState(91);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":93,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.9},{"code":22,"dataId":6,"value":-0.3},{"code":13,"dataId":76,"value":1.5},{"code":42,"dataId":5,"value":1}],"iconIndex":352,"maxTurns":6,"message1":"受到了震慑!","message2":"受到了震慑!","message3":"","message4":"回过神来,震慑解除!","minTurns":3,"motion":0,"name":"震慑","note":"<Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(149);\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":94,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8},{"code":21,"dataId":4,"value":0.9},{"code":21,"dataId":6,"value":0.8},{"code":21,"dataId":0,"value":0.9},{"code":13,"dataId":93,"value":1.5}],"iconIndex":349,"maxTurns":6,"message1":"处于虚弱状态!","message2":"处于虚弱状态!","message3":"","message4":"从虚弱状态中恢复了!","minTurns":4,"motion":0,"name":"虚弱","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":150},
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{"id":95,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":3}],"iconIndex":376,"maxTurns":7,"message1":"被敌人视作了优先攻击目标!","message2":"被我方视作了优先攻击目标!","message3":"","message4":"的被攻击优先级恢复正常!","minTurns":4,"motion":0,"name":"敌意锁定","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":96,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8},{"code":21,"dataId":4,"value":0.9},{"code":21,"dataId":6,"value":0.8},{"code":21,"dataId":0,"value":0.9},{"code":13,"dataId":93,"value":1.5}],"iconIndex":349,"maxTurns":2,"message1":"处于虚弱状态!","message2":"处于虚弱状态!","message3":"","message4":"从虚弱状态中恢复了!","minTurns":2,"motion":0,"name":"虚弱","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":150},
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{"id":97,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.03},{"code":22,"dataId":3,"value":-0.05},{"code":11,"dataId":18,"value":1.03},{"code":13,"dataId":248,"value":1.1}],"iconIndex":353,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤I","note":"<Custom Apply Effect>\n user.removeState(255);\n</Custom Apply Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.01)*(-1);\n e = Math.max(e, -3000);\n user.gainHp(e);\n user.startDamagePopup();\n</Custom Action Start Effect>\n\n\n\n\n\n\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":98,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.06},{"code":22,"dataId":3,"value":-0.07},{"code":11,"dataId":18,"value":1.06},{"code":13,"dataId":248,"value":1.2}],"iconIndex":354,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤II","note":"<Custom Apply Effect>\n user.removeState(97);\n user.removeState(255);\n</Custom Apply Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.02)*(-1);\n e = Math.max(e, -3000);\n user.gainHp(e);\n user.startDamagePopup();\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":99,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.09},{"code":22,"dataId":3,"value":-0.1},{"code":11,"dataId":18,"value":1.09},{"code":13,"dataId":248,"value":1.3}],"iconIndex":355,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤III","note":"<Custom Apply Effect>\n user.removeState(97);\n user.removeState(98);\n user.removeState(255);\n</Custom Apply Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.03)*(-1);\n e = Math.max(e, -4000);\n user.gainHp(e);\n user.startDamagePopup();\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":100,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.12},{"code":22,"dataId":3,"value":-0.13},{"code":11,"dataId":18,"value":1.12},{"code":13,"dataId":248,"value":1.4}],"iconIndex":356,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤IV","note":"<Custom Apply Effect>\n user.removeState(97);\n user.removeState(98);\n user.removeState(99);\n user.removeState(255);\n</Custom Apply Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.04)*(-1);\n e = Math.max(e, -4000);\n user.gainHp(e);\n user.startDamagePopup();\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":101,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.15},{"code":22,"dataId":3,"value":-0.15},{"code":11,"dataId":18,"value":1.15},{"code":13,"dataId":248,"value":1.5}],"iconIndex":357,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤V","note":"<Custom Apply Effect>\n user.removeState(97);\n user.removeState(98);\n user.removeState(99);\n user.removeState(100);\n user.removeState(255);\n</Custom Apply Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.05)*(-1);\n e = Math.max(e, -5000);\n user.gainHp(e);\n user.startDamagePopup();\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":110,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":3,"value":-0.2}],"iconIndex":370,"maxTurns":4,"message1":"弱点暴露了!","message2":"弱点暴露了!","message3":"","message4":"所有弱点都被掩盖!","minTurns":4,"motion":1,"name":"弱点暴露III","note":"<Custom Apply Effect>\n user.removeState(108);\n user.removeState(109);\n user.removeState(254);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":111,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":112,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":113,"autoRemovalTiming":1,"chanceByDamage":10,"traits":[{"code":21,"dataId":6,"value":1.2}],"iconIndex":38,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"加速二回合","note":"<Custom Apply Effect>\n if (user.isStateAffected(116)){\n user.addState(116);\n user.removeState(113);\n }\n else{\n if (user.isStateAffected(115)){\n user.addState(115);\n user.removeState(113);\n }\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":117,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":5},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":115,"value":1},{"code":14,"dataId":116,"value":1},{"code":44,"dataId":227,"value":1},{"code":44,"dataId":228,"value":1},{"code":44,"dataId":229,"value":1}],"iconIndex":381,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"神速I","note":"<Custom Apply Effect>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116); \n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":122,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":1.2}],"iconIndex":265,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"再生加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":123,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":75,"value":1}],"iconIndex":334,"maxTurns":1,"message1":"开启了魔力视觉!","message2":"","message3":"","message4":"魔力视觉被干扰失效了!","minTurns":1,"motion":0,"name":"魔力视觉","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":124,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.1}],"iconIndex":34,"maxTurns":5,"message1":"的力量增强了一成!","message2":"的力量增强了一成!","message3":"","message4":"","minTurns":5,"motion":0,"name":"力量增强I","note":"<Custom Apply Effect>\n if (user.isStateAffected(125)){\n user.addState(125);\n user.removeState(124);\n }\n else{\n if (user.isStateAffected(126)){\n user.addState(126);\n user.removeState(124);\n }\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":125,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.2},{"code":14,"dataId":124,"value":1}],"iconIndex":42,"maxTurns":5,"message1":"的力量增强了两成!","message2":"的力量增强了两成!","message3":"","message4":"","minTurns":5,"motion":0,"name":"力量增强II","note":"<Custom Apply Effect>\n user.removeState(124);\n if (user.isStateAffected(126)){\n user.addState(126);\n user.removeState(125);\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":126,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":14,"dataId":124,"value":1},{"code":14,"dataId":125,"value":1}],"iconIndex":323,"maxTurns":5,"message1":"的力量增强了三成!","message2":"的力量增强了三成!","message3":"","message4":"增强的力量恢复原状!","minTurns":5,"motion":0,"name":"力量增强III","note":"<Custom Apply Effect>\n user.removeState(124);\n user.removeState(125);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":127,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":4,"value":1.1}],"iconIndex":36,"maxTurns":5,"message1":"的精神力提升了一成!","message2":"的精神力提升了一成!","message3":"","message4":"","minTurns":5,"motion":0,"name":"精神振奋I","note":"<Custom Apply Effect>\n if (user.isStateAffected(128)){\n user.addState(128);\n user.removeState(127);\n }\n else{\n if (user.isStateAffected(129)){\n user.addState(129);\n user.removeState(127);\n }\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":128,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":4,"value":1.25},{"code":14,"dataId":127,"value":1}],"iconIndex":44,"maxTurns":5,"message1":"的精神力提升了四分之一!","message2":"的精神力提升了四分之一!","message3":"","message4":"","minTurns":5,"motion":0,"name":"精神振奋II","note":"<Custom Apply Effect>\n user.removeState(127);\n if (user.isStateAffected(129)){\n user.addState(129);\n user.removeState(128);\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":129,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":4,"value":1.4},{"code":14,"dataId":128,"value":1},{"code":14,"dataId":127,"value":1}],"iconIndex":325,"maxTurns":5,"message1":"的精神力提升了四成!","message2":"的精神力提升了四成!","message3":"","message4":"强化的精神力恢复原状!","minTurns":5,"motion":0,"name":"精神振奋III","note":"<Custom Apply Effect>\n user.removeState(127);\n user.removeState(128);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":130,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":0.5},{"code":21,"dataId":6,"value":0.9},{"code":21,"dataId":2,"value":0.85},{"code":22,"dataId":2,"value":0.2},{"code":22,"dataId":9,"value":0.04}],"iconIndex":77,"maxTurns":4,"message1":"专注于反击!速度有所降低。","message2":"专注于反击!速度有所降低。","message3":"","message4":"","minTurns":4,"motion":0,"name":"专注反击I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":131,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":0.6},{"code":21,"dataId":2,"value":0.85},{"code":22,"dataId":2,"value":0.3},{"code":22,"dataId":9,"value":0.05}],"iconIndex":77,"maxTurns":4,"message1":"专注于反击!攻击力有所降低。","message2":"专注于反击!攻击力有所降低。","message3":"","message4":"","minTurns":4,"motion":0,"name":"专注反击II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":132,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":0.7},{"code":21,"dataId":2,"value":0.9},{"code":22,"dataId":2,"value":0.4},{"code":22,"dataId":9,"value":0.06}],"iconIndex":77,"maxTurns":4,"message1":"专注于反击!攻击力有所降低。","message2":"专注于反击!攻击力有所降低。","message3":"","message4":"不再专注反击,攻击力恢复!","minTurns":4,"motion":0,"name":"专注反击III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":133,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":134,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":135,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":136,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.15}],"iconIndex":35,"maxTurns":5,"message1":"的护甲被强化了一成半!","message2":"的护甲被强化了一成半!","message3":"","message4":"","minTurns":5,"motion":0,"name":"坚固战甲I","note":"<Custom Apply Effect>\n if (user.isStateAffected(128)){\n user.addState(128);\n user.removeState(127);\n }\n else{\n if (user.isStateAffected(129)){\n user.addState(129);\n user.removeState(127);\n }\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":137,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.3}],"iconIndex":43,"maxTurns":5,"message1":"的护甲被强化了三成!","message2":"的护甲被强化了三成!","message3":"","message4":"","minTurns":5,"motion":0,"name":"坚固战甲II","note":"<Custom Apply Effect>\n user.removeState(136);\n if (user.isStateAffected(138)){\n user.addState(138);\n user.removeState(137);\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":138,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.5}],"iconIndex":43,"maxTurns":5,"message1":"的护甲被强化了五成!","message2":"的护甲被强化了五成!","message3":"","message4":"被强化的护甲恢复了原状!","minTurns":5,"motion":0,"name":"坚固战甲III","note":"<Custom Apply Effect>\n user.removeState(137);\n user.removeState(138);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":139,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":5,"value":1.1}],"iconIndex":37,"maxTurns":5,"message1":"的魔防被强化了一成!","message2":"的魔防被强化了一成!","message3":"","message4":"","minTurns":5,"motion":0,"name":"魔法抵御I","note":"<Custom Apply Effect>\n if (user.isStateAffected(140)){\n user.addState(140);\n user.removeState(139);\n }\n else{\n if (user.isStateAffected(141)){\n user.addState(141);\n user.removeState(139);\n }\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":207,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物免死","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":208,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":333,"maxTurns":1,"message1":"五月做好了以海妖手段复活的准备!","message2":"","message3":"","message4":"五月以海妖的方式复活了,但是很虚弱!","minTurns":1,"motion":0,"name":"海妖锁血","note":"","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":209,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":417,"maxTurns":1,"message1":"获得\\it[209]的庇护!","message2":"","message3":"","message4":"\\it[209]已消耗!","minTurns":1,"motion":0,"name":"无畏之力","note":"<Custom Apply Effect>\nuser.removeState(212);\n</Custom Apply Effect>","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":210,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":378,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"获得的\\it[210]已被消耗!","minTurns":8,"motion":0,"name":"神之恩赐","note":"\n","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":211,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无畏庇护","note":"<Custom Battle Effect>\n user._nofearcd = user._nofearcd || 0;\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n</Custom Battle Effect>\n\n<Custom Turn Start Effect>\n user._nofearcd = user._nofearcd || 0;\n if(user.isStateAffected(209)){}\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n }\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":212,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":416,"maxTurns":5,"message1":"的\\c[17]\\it[209]\\c[9]即将冷却完成!\\c[0]","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"无畏之力冷却倒数","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"无效化伤害的次数增加5次!","message2":"无效化伤害的次数增加5次!","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; \nuser.setStateCounter(213, user._defence);\n</Custom Apply Effect>\n","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色受伤修饰流程","note":"<Custom React Effect>\ntarget._cushion = target._cushion || 0;\ntarget._block = target._block || 0;\ntarget._easedamage = target._easedamage || 0;\nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value -= target._block*10;\n if(value > target.hp ){\n if(target._cushion > 0){\n value -= Math.floor(target.hp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); \n }\n }\n else{\n if(target.isStateAffected(210)){\n value = Math.floor(target._hp - 50);\n target.removeState(210);\n target.addState(200);\n }\n else{\n if(target.isStateAffected(209)){\n value = 0;\n target._waitCount = 30;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._nofearcd = 30;\n }\n else{\n if(target.isStateAffected(208)){\n value = Math.floor(target._hp - 50);\n target.removeState(208);\n }\n }\n }\n } \n }\n else{\n if(value > target.hp/10 && target._cushion > 0){\n value -= Math.floor(target.hp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); \n }\n }\n } \n if(target.isStateAffected(14)){\n target._easedamage += Math.round(value*0.4);\n value = Math.round(value*0.6);\n user.setStateCounter(14, Math.round(user._easedamage/user.mhp * 100));\n } \n else{\n if(target.isStateAffected(15)){\n target._easedamage += Math.round(value*0.5);\n value = Math.round(value*0.5);\n user.setStateCounter(15, Math.round(user._easedamage/user.mhp * 100));\n } \n else{\n if(target.isStateAffected(16)){\n target._easedamage += Math.round(value*0.4);\n value = Math.round(value*0.6);\n user.setStateCounter(16, Math.round(user._easedamage/user.mhp * 100));\n } \n }\n }\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物受伤修饰流程","note":"<Custom React Effect>\ntarget._block = target._block || 0;\ntarget._defence = target._defence || 0; \nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value -= target._block*10;\n if(value > target.hp){\n if(target._defence > 0 ){\n value = 0; \n target._defence -= 1; \n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n }\n else{\n if(target.isStateAffected(201)){\n target.removeState(201);\n target._revivallevel = 1;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n else{\n if(target.isStateAffected(202)){\n target.removeState(202);\n target._revivallevel = 2;\n value = Math.floor(target.hp - 50);\n target.addState(206); \n }\n else{\n if(target.isStateAffected(203)){\n target.removeState(203);\n target._revivallevel = 3;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n else{\n if(target.isStateAffected(204)){\n target.removeState(204);\n target._revivallevel = 4;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n else{\n if(target.isStateAffected(205)){\n target.removeState(205);\n target._revivallevel = 5;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n }\n }\n }\n } \n }\n }\n } \n<Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":217,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":218,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":219,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾30%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":220,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾40%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":221,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"受到治疗时的特殊计算","note":"<Custom React Effect>\ntarget._confirmHp = target.hp; \n</Custom React Effect>\n\n<Custom Respond Effect>\nif (value < 0 && this.isHpEffect()) { \nif(target.isStateAffected(14)){\n target.gainBarrier(Math.floor(Math.abs(value/2)));\n value = 0;\n target.gainTp(5);\n}\nelse{\n if (target.hp === target.mhp) { \nvar overheal = (result.hpDamage + user._confirmHp - user.mhp);\nif (overheal > 0) { \nif (target.isStateAffected(218)){\n overheal *= 0.2;\n}\nelse{\nif (target.isStateAffected(219)){\n overheal *= 0.3;\n }\nelse{\nif (target.isStateAffected(220)){\n overheal *= 0.4;\n}\n}\n}\n}\noverheal = Math.floor(overheal);\ntarget.gainBarrier(overheal); \n}\n}\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":222,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":223,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.5}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"命中提升1","note":"<Custom Apply Effect>\n user.removeState(232);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":224,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"命中提升2","note":"<Custom Apply Effect>\n user.removeState(232);\n user.removeState(223);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":225,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":1.5}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"命中提升3","note":"<Custom Apply Effect>\n user.removeState(232);\n user.removeState(223);\n user.removeState(224);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":226,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":2}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"命中提升4","note":"<Custom Apply Effect>\n user.removeState(232);\n user.removeState(223);\n user.removeState(224);\n user.removeState(225);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":227,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率10%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":228,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.2}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":229,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率30%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":230,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.4}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率40%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":231,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.5}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率50%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":232,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"命中提升叠加","note":"<Custom Apply Effect>\n if (user.isStateAffected(223)){\n user.addState(224);\n }\n else{\n if(user.isStateAffected(224)){\n user.addState(225);\n }\n else{\n if(user.isStateAffected(225) || user.isStateAffected(226)){\n user.addState(226);\n }\n else{\n user.addState(223);\n }\n }\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":233,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":234,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用吸血计算","note":"<Custom Establish Effect>\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n this._bsaffective = this._bsaffective || 1;\n if (this.isSkill && value >0 && this._bsaffective > 0){\n var bsrate = 0;\n bsrate += user._absrate;\n if (this.isPhysical()){\n bsrate += user._pbsrate;\n }\n else{\n if (this.isMagical()){\n bsrate += user._mbsrate;\n }\n }\n bsrate *= this._bsaffective;\n bsrate = Math.min(bsrate, 1);\n var hpgain = Math.floor(value*bsrate);\n var a = Math.floor(user.mhp - user.hp);\n if(hpgain > a){\n user.gainHp(a);\n var overheal = Math.floor(hpgain - a);\n if (user.isStateAffected(218)){\n overheal *= 0.2;\n }\n else{\n if (user.isStateAffected(219)){\n overheal *= 0.3;\n }\n else{\n if (user.isStateAffected(220)){\n overheal *= 0.4;\n }\n }\n }\n user.gainBarrier(overheal); \n }\n else{\n user.gainHp(hpgain);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":282,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"机体增强模块III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":283,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":284,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"可以反击远程攻击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":285,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":286,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":287,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":288,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":289,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":290,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":291,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":292,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.2},{"code":14,"dataId":46,"value":1}],"iconIndex":579,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"精力消耗完了,\\c[17]\\it[292]\\c[0]解除!","minTurns":1,"motion":0,"name":"脱缰模式","note":"<Custom Apply Effect>\n user._agatktimes = 24;\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n user._agatktimes = 0;\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":293,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"莉莉一段普攻","note":"<SF_CommonAttack: 213, 7>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":294,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":321,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"莉莉二段普攻","note":"<SF_CommonAttack: 214, 7>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":295,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":322,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"莉莉三段普攻","note":"<SF_CommonAttack: 215, 7>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":296,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":97,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"莉莉四段普攻","note":"<SF_CommonAttack: 216, 7>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":297,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":298,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":734,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"精确攻击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":299,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":300,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":301,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准50","note":"<Custom Apply Effect>\n user._precise = user._precise || 0;\n user._precise += 50;\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._precise = user._precise || 0;\n user._precise -= 50;\n</Custom Leave Effect>\n\n<Custom Confirm Effect>\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n value += Math.floor( user._precise*this._pcirate);\n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":302,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准100","note":"<Custom Apply Effect>\n user._precise = user._precise || 0;\n user._precise += 100;\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._precise = user._precise || 0;\n user._precise -= 100;\n</Custom Leave Effect>\n\n<Custom Confirm Effect>\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n value += Math.floor( user._precise*this._pcirate);\n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":303,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准300","note":"<Custom Apply Effect>\n user._precise = user._precise || 0;\n user._precise += 300;\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._precise = user._precise || 0;\n user._precise -= 300;\n</Custom Leave Effect>\n\n<Custom Confirm Effect>\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n value += Math.floor( user._precise*this._pcirate);\n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":304,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准500","note":"<Custom Apply Effect>\n user._precise = user._precise || 0;\n user._precise += 500;\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._precise = user._precise || 0;\n user._precise -= 500;\n</Custom Leave Effect>\n\n<Custom Confirm Effect>\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n value += Math.floor( user._precise*this._pcirate);\n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":305,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准750","note":"<Custom Apply Effect>\n user._precise = user._precise || 0;\n user._precise += 750;\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._precise = user._precise || 0;\n user._precise -= 750;\n</Custom Leave Effect>\n\n<Custom Confirm Effect>\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n value += Math.floor( user._precise*this._pcirate);\n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":306,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准1000","note":"<Custom Apply Effect>\n user._precise = user._precise || 0;\n user._precise += 1000;\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._precise = user._precise || 0;\n user._precise -= 1000;\n</Custom Leave Effect>\n\n<Custom Confirm Effect>\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n value += Math.floor( user._precise*this._pcirate);\n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":307,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准1500","note":"<Custom Apply Effect>\n user._precise = user._precise || 0;\n user._precise += 1500;\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._precise = user._precise || 0;\n user._precise -= 1500;\n</Custom Leave Effect>\n\n<Custom Confirm Effect>\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n value += Math.floor( user._precise*this._pcirate);\n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":308,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害加深10","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block -= 10;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block += 10;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":309,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":6,"message1":"受到的伤害加深300!","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"伤害加深30","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block -= 30;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block += 30;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":310,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"受到的伤害加深500!","message2":"","message3":"","message4":"","minTurns":7,"motion":0,"name":"伤害加深50","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block -= 50;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block += 50;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":311,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"受到的伤害加深500!","message2":"","message3":"","message4":"","minTurns":7,"motion":0,"name":"伤害加深70","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block -= 70;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block += 70;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":312,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害格挡10","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block += 10;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block -= 10;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":313,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":6,"message1":"受到的伤害加深300!","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"伤害格挡30","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block += 30;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block -= 30;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":314,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"受到的伤害加深500!","message2":"","message3":"","message4":"","minTurns":7,"motion":0,"name":"伤害格挡50","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block += 50;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block -= 50;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":315,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"受到的伤害加深500!","message2":"","message3":"","message4":"","minTurns":7,"motion":0,"name":"伤害格挡70","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block += 70;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block -= 70;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":316,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":317,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":318,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜强击被动","note":"<Custom Battle Effect>\nuser._stratkcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0); \n</Custom Turn End Effect>\n\n<Custom Initiate Effect>\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && \n (this.item().meta.技能类型 == '类普攻' || \n this.item().meta.技能类型 == '技能')&& \n user.atk > 10 && user._stratkcd == 0){\n user.addState(319);\n $gameActors.actor(12)._lastallyid = user.actorId();\n }\n}\n</Custom Initiate Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n (this.item().meta.技能类型 == '普攻' || \n this.item().meta.技能类型 == '类普攻' )\n && user.isStateAffected(319)){\n var subject = $gameActors.actor(12);\n subject.forceAction(503, this._targetIndex);\n BattleManager.forceAction(subject);\n user.removeState(319);\n user._stratkcd = 3;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":319,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":401,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":320,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"炽焰强击被动","note":"<Custom Battle Effect>\nuser._stratkcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0); \n</Custom Turn End Effect>\n\n<Custom Initiate Effect>\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && \n (this.item().meta.技能类型 == '类普攻' || \n this.item().meta.技能类型 == '技能')&& \n user.atk > 10 && user._stratkcd == 0){\n user.addState(321);\n $gameActors.actor(12)._lastallyid = user.actorId();\n }\n}\n</Custom Initiate Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n (this.item().meta.技能类型 == '普攻' || \n this.item().meta.技能类型 == '类普攻' )\n && user.isStateAffected(321)){\n var subject = $gameActors.actor(12);\n subject.forceAction(504, this._targetIndex);\n BattleManager.forceAction(subject);\n user.removeState(321);\n user._stratkcd = 3;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":321,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":64,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"炽焰强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":322,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"疾电强击被动","note":"<Custom Battle Effect>\nuser._stratkcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0); \n</Custom Turn End Effect>\n\n<Custom Initiate Effect>\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && \n (this.item().meta.技能类型 == '类普攻' || \n this.item().meta.技能类型 == '技能')&& \n user.atk > 10 && user._stratkcd == 0){\n user.addState(323);\n $gameActors.actor(12)._lastallyid = user.actorId();\n }\n}\n</Custom Initiate Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n (this.item().meta.技能类型 == '普攻' || \n this.item().meta.技能类型 == '类普攻' )\n && user.isStateAffected(323)){\n var subject = $gameActors.actor(12);\n subject.forceAction(505, this._targetIndex);\n BattleManager.forceAction(subject);\n user.removeState(323);\n user._stratkcd = 3;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":323,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":402,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"疾电强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":324,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"电弧","note":"<Custom Battle Effect>\nuser._atktimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' || \nthis.item().meta.技能类型 == '类普攻') \n&& user.atk > 10 ){\n user._atktimes = user._atktimes || 0;\n user._atktimes += 1;\n if(user._atktimes == 4){\n user._atktimes = 0;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(507, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":325,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击被动","note":"<Custom Battle Effect>\nuser._stratkcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0); \n</Custom Turn End Effect>\n\n<Custom Initiate Effect>\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && \n (this.item().meta.技能类型 == '类普攻' || \n this.item().meta.技能类型 == '技能')&& \n user.atk > 10 && user._stratkcd == 0){\n user.addState(326);\n $gameActors.actor(12)._lastallyid = user.actorId();\n }\n}\n</Custom Initiate Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n (this.item().meta.技能类型 == '普攻' || \n this.item().meta.技能类型 == '类普攻' )\n && user.isStateAffected(326)){\n var subject = $gameActors.actor(12);\n subject.forceAction(506, this._targetIndex);\n BattleManager.forceAction(subject);\n user.removeState(326);\n user.addState(262);\n user._stratkcd = 3;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":326,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":434,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"<Custom Establish Effect>\nthis._pcirate = this._pcirate || 1;\ntarget._block = target._block || 0;\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻'\n|| this.item().meta.技能类型 == '空手普攻') \n&& user.atk > 10 ){\nvar i = target.hp*0.04;\nvar h = user.atk - target.def;\nif(h > 0){ \n i += h*(1 + h*target.level/2048);}\nvar j = target.hp*0.06;\ni = Math.min(i,j);\ni -= target._block*5;\ni = Math.floor(i);\ni = Math.min(i, 6000);\ni *= this._pcirate;\ni = Math.min(i, target.hp - 1);\ni = Math.floor(i);\ntarget._defence = target._defence || 0; \nif( i > 0 ){\n if(target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n }\n else{\n if(target.barrierPoints() > 0){\n target.loseBarrier(Math.floor(-i*2));\n }\n else{\n target.gainHp(-i);\n if(i >= value){\n target.startDamagePopup();\n }\n }\n }\n}\n} \n</Custom Establish Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":328,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜溅射","note":"<Custom Battle Effect>\nuser._icecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._icecd = user._icecd || 0;\nuser._icecd = Math.max(user._icecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() \n&& this.item().meta.技能类型 == '技能' \n && this.isMagical() \n && user.mat > 10 && user._icecd == 0){\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(508, this._targetIndex);\n BattleManager.forceAction(subject);\n user._icecd = 4;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":329,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"奥术波动","note":"<Custom Battle Effect>\nuser._wavecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._wavecd = user._wavecd || 0;\nuser._wavecd = Math.max(user._wavecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._wavecd == 0){\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(509, this._targetIndex);\n BattleManager.forceAction(subject);\n user._wavecd = 4;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":330,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迟滞之环","note":"<Custom Battle Effect>\nuser._ringcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._ringcd = user._ringcd || 0;\nuser._ringcd = Math.max(user._ringcd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._ringcd == 0){\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(510, this._targetIndex);\n BattleManager.forceAction(subject);\n user._ringcd = 5;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":331,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"配枪射击","note":"<Custom Battle Effect>\nuser._caktimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻') \n&& user.atk > 10 ){\n user._caktimes = user._caktimes || 0;\n user._caktimes += 1;\n if(user._caktimes == 5){\n user._caktimes = 0;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(20, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":332,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"恐惧侵蚀","note":"<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10){\n user._fear = user._fear || 0;\n user._fear += 1;\n var random = Math.random()*5;\n if(random <= user._fear){\n user._fear = 0;\n var subject = $gameActors.actor(12);\n subject.forceAction(511, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":333,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"杀鸡小刀","note":"<Custom Confirm Effect>\n this.certainhp = target.hp;\n</Custom Confirm Effect>\n\n<Custom Establish Effect>\n this.certainhp = this.certainhp || 1;\n if(target.isStateAffected(144)){}\n else{\n if(this.isSkill() &&\n this.isPhysical() &&\n (this.item().meta.技能类型 == '普攻' ||\n this.item().meta.技能类型 == '类普攻' )){\n var a = Math.random()*100;\n if(a <= 15){\n target.gainHp(-999999);\n }\n }\n if(this.certainhp == 0){}\n else{\n if(target.hp <= 0){\n user.gainExp(5);\n }\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":334,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"绝对猎手","note":"<Ignore Physical Taunt>\n<Ignore Magical Taunt>\n<Ignore Certain Taunt>\n\n<Custom Confirm Effect>\n this.certainhp = target.hp;\n</Custom Confirm Effect>\n\n<Custom Establish Effect>\n this.certainhp = this.certainhp || 1;\n if(this.certainhp == 0){}\n else{\n if(target.hp <= 0){\n user.gainTp(20);\n user.addState(166);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":335,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"剧毒","note":"<Custom Establish Effect>\nthis._pcirate = this._pcirate || 1;\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻'\n|| this.item().meta.技能类型 == '空手普攻') \n&& user.mat > 10 ){\nif(target.isStateAffected(66) ||\n target.isStateAffected(67) ||\n target.isStateAffected(68) ) {\n if(target.barrierPoints() > 0){}\n else{\n var i = (target.mhp - target.hp)*0.02;\n var h = user.mat - target.mdf/2;\n if(h > 0){ \n i += h*(1 + h*target.level/2048);}\n var j = target.hp*0.04;\n i = Math.min(i,j);\n i = Math.floor(i);\n if(target.isStateAffected(67)){\n i *= 5/4;\n }\n else{\n if(target.isStateAffected(68)){\n i *= 3/2; }\n }\n i = Math.min(i, 8000);\n i *= this._pcirate;\n i = Math.min(i, target.hp - 1);\n i = Math.floor(i);\n target.gainHp(-i);\n if(i >= value){\n target.startDamagePopup(); }\n }\n }\n var judge = 10;\n if(target.isStateAffected(144)){\n judge -= 1; }\n if(target.isStateAffected(151)){\n judge -= 1; }\n if(target.barrierPoints() > 0){\n judge -= 2; }\n var random = Math.random()*10;\n if(judge <= random){\n target.addState(248); }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":336,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":337,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":338,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":339,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":340,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":341,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":342,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":343,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":344,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":345,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":346,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":347,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"三八技能相关状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":348,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":435,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 长剑\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 长剑\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"长剑","note":"<Custom Apply Effect>\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n</Custom Apply Effect>\n\n<Custom Turn Start Effect>\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":349,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"增加攻击力","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":350,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":443,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 壁垒\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 壁垒\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"壁垒","note":"<Custom Apply Effect>\n$gameParty.members()[0].addState(351);\n$gameParty.members()[1].addState(351);\n$gameParty.members()[2].addState(351);\n$gameParty.members()[3].addState(351);\n$gameParty.members()[4].addState(351);\n</Custom Apply Effect>\n\n<Custom Turn Start Effect>\n$gameParty.members()[0].addState(351);\n$gameParty.members()[1].addState(351);\n$gameParty.members()[2].addState(351);\n$gameParty.members()[3].addState(351);\n$gameParty.members()[4].addState(351);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":351,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.2},{"code":21,"dataId":5,"value":1.1}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"增加防御力","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":352,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":440,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 权杖\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 权杖\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"权杖","note":"<Custom Apply Effect>\n$gameTroop.members()[0].addState(353);\n$gameTroop.members()[1].addState(353);\n$gameTroop.members()[2].addState(353);\n$gameTroop.members()[3].addState(353);\n$gameTroop.members()[4].addState(353);\n$gameTroop.members()[5].addState(353);\n$gameTroop.members()[6].addState(353);\n$gameTroop.members()[7].addState(353);\n</Custom Apply Effect>\n\n<Custom Turn Start Effect>\n$gameTroop.members()[0].addState(353);\n$gameTroop.members()[1].addState(353);\n$gameTroop.members()[2].addState(353);\n$gameTroop.members()[3].addState(353);\n$gameTroop.members()[4].addState(353);\n$gameTroop.members()[5].addState(353);\n$gameTroop.members()[6].addState(353);\n$gameTroop.members()[7].addState(353);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":353,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.85}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"全体减速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":354,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":302,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 年轮\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 年轮\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"年轮","note":"<Custom Apply Effect>\n$gameParty.members()[0].addState(355);\n$gameParty.members()[1].addState(355);\n$gameParty.members()[2].addState(355);\n$gameParty.members()[3].addState(355);\n$gameParty.members()[4].addState(355);\n</Custom Apply Effect>\n\n<Custom Turn Start Effect>\n$gameParty.members()[0].addState(355);\n$gameParty.members()[1].addState(355);\n$gameParty.members()[2].addState(355);\n$gameParty.members()[3].addState(355);\n$gameParty.members()[4].addState(355);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":355,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"全体加速","note":"<ATB Turn: +20%>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":356,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":3,"value":1.3},{"code":21,"dataId":5,"value":1.3}],"iconIndex":314,"maxTurns":2,"message1":"获得\\c[17]\\it[356]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[356]\\c[0]已解除!","minTurns":2,"motion":0,"name":"战车防护","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":357,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":5,"value":1.5}],"iconIndex":741,"maxTurns":5,"message1":"获得\\c[17]\\it[357]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[357]\\c[0]已解除!","minTurns":5,"motion":0,"name":"圣装加持","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":358,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":42,"dataId":1,"value":1},{"code":44,"dataId":116,"value":1}],"iconIndex":79,"maxTurns":3,"message1":"开始快速布置符卡!","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"符卡急速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":359,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"射击布设符卡","note":"<Custom Battle Effect>\nuser._shottimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻')){\n user._shottimes = user._shottimes || 0;\n user._shottimes += 1;\n if(user._shottimes == 3){\n user._shottimes = 0;\n var i = Math.round(Math.random()*3);\n i = 348 + i*2;\n user.addState(i);\n }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":360,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":413,"maxTurns":5,"message1":"被\\c[9]\\it[360]\\c[0]保护!","message2":"","message3":"","message4":"的\\c[9]\\it[360]\\c[0]已解除!","minTurns":5,"motion":0,"name":"风息缎带","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block += Math.round(5 + $gameActors.actor(4).level*2/3);\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block -= Math.round(5 + $gameActors.actor(4).level*2/3);\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":361,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":6,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":6,"motion":0,"name":"游斗","note":"<Null Physical Taunt>\n\n<Custom Establish Effect>\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n </Custom Establish Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":362,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"专业游斗","note":"<Null Physical Taunt>\n<Null Magical Taunt>\n\n<Custom Establish Effect>\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n user._shottimes += 1;\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n </Custom Establish Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":363,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.35},{"code":21,"dataId":6,"value":1.15},{"code":22,"dataId":3,"value":0.5},{"code":22,"dataId":4,"value":0.3},{"code":23,"dataId":4,"value":0.6},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":8,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":8,"motion":0,"name":"大师游斗","note":"<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> \n\n<Custom Establish Effect>\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n user._shottimes += 1;\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n </Custom Establish Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":364,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":365,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":366,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":367,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":368,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":369,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":370,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":371,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伊丽莎白技能相关状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":372,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":832,"maxTurns":5,"message1":"的机械中枢进入\\c[18]\\it372\\c[0]!","message2":"","message3":"","message4":"\\c[18]\\it372\\c[0]已解除!","minTurns":5,"motion":0,"name":"过热状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":373,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"过热状态额外加速1","note":"<ATB Turn: +10%>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":374,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"过热状态额外加速2","note":"<ATB Turn: +15%>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":375,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"过热状态额外加速3","note":"<ATB Turn: +20%>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":376,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伊丽莎白充能被动","note":"<Custom Battle Effect>\nuser._charge = 0;\n</Custom Battle Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":377,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":468,"maxTurns":1,"message1":"获得\\c[17]\\it[377]\\c[0]!","message2":"","message3":"","message4":"的\\c[17]\\it[377]\\c[0]已被全部消耗!","minTurns":1,"motion":0,"name":"缓冲镀层","note":"<Custom Apply Effect>\nuser._cushion = user._cushion || 0; \nuser.setStateCounter(377, user._cushion);\n</Custom Apply Effect>\n\n<Custom React Effect>\nuser._cushion = user._cushion || 0; \nif (this.isDamage() && value > (target.hp*0.1) && this.isHpEffect() && target._cushion > 0) { \nvalue = -= Math.floor(target.hp*0.1); \ntarget._cushion -= 1; \ntarget.setStateCounter(377, target._cushion);\nif (target._cushion <= 0){ \ntarget.removeState(377); \n}\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":378,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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