You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
148 lines
4.6 KiB
JavaScript
148 lines
4.6 KiB
JavaScript
//=============================================================================
|
|
// SaltedFish Plugins - Scene Title
|
|
// SF_SceneTitle.js
|
|
//=============================================================================
|
|
|
|
"use strict";
|
|
var Imported = Imported || {};
|
|
Imported.SF_SceneTitle = true;
|
|
|
|
var SF_Plugins = SF_Plugins || {};
|
|
|
|
//=============================================================================
|
|
/*:
|
|
* @plugindesc Scene Title
|
|
* @author SaltedFish
|
|
*
|
|
* @help
|
|
*
|
|
* This plugin does not provide plugin commands.
|
|
*
|
|
* overwrite:
|
|
* Scene_Title
|
|
*/
|
|
//=============================================================================
|
|
|
|
|
|
(function () {
|
|
var SF_SceneTitle = {};
|
|
SF_Plugins.SF_SceneTitle = SF_SceneTitle;
|
|
|
|
SF_SceneTitle.version = 1.0;
|
|
|
|
|
|
|
|
//=============================================================================
|
|
// Scene_Title
|
|
//=============================================================================
|
|
|
|
Scene_Title.prototype.initialize = function () {
|
|
Scene_Base.prototype.initialize.call(this);
|
|
this.button_name = {
|
|
"start": [195, 400],
|
|
"load": [405, 400],
|
|
"exit": [605, 400],
|
|
"cg": [285, 452],
|
|
"music": [495, 452],
|
|
"qq_group": [756, 490],
|
|
};
|
|
}
|
|
|
|
SF_SceneTitle.Scene_Title_create = Scene_Title.prototype.create;
|
|
Scene_Title.prototype.create = function () {
|
|
Scene_Base.prototype.create.call(this);
|
|
this.createBackground();
|
|
this.createWindowLayer();
|
|
this.createGameTitle();
|
|
this.createTitleButton();
|
|
}
|
|
|
|
Scene_Title.prototype.createBackground = function () {
|
|
this._backgroundSprite = new Sprite(ImageManager.loadSceneTitle("back_ground"));
|
|
this.addChild(this._backgroundSprite);
|
|
this._backgroundSprite.move(0, 0);
|
|
}
|
|
|
|
Scene_Title.prototype.createGameTitle = function () {
|
|
this._titleSprite = new Sprite(ImageManager.loadSceneTitle("game_title"));
|
|
this.addChild(this._titleSprite);
|
|
this._titleSprite.move(280, 122);
|
|
}
|
|
|
|
Scene_Title.prototype.createTitleButton = function () {
|
|
|
|
for (var key in this.button_name) {
|
|
var x = this.button_name[key][0];
|
|
var y = this.button_name[key][1];
|
|
var button = new Sprite_SFButton();
|
|
button.setColdBitmap(ImageManager.loadSceneTitle(key + "_cold"));
|
|
button.setHotBitmap(ImageManager.loadSceneTitle(key + "_hot"));
|
|
button.setClickHandler(this["on_" + key + "_button"].bind(this));
|
|
button.deactivate();
|
|
button.move(x, y);
|
|
this["_" + key + "_buttonSprite"] = button;
|
|
this.addChild(button);
|
|
}
|
|
}
|
|
|
|
|
|
Scene_Title.prototype.on_start_button = function () {
|
|
this._start_buttonSprite.releasePointer();
|
|
DataManager.setupNewGame();
|
|
this.fadeOutAll();
|
|
SceneManager.goto(Scene_Map);
|
|
}
|
|
|
|
Scene_Title.prototype.on_load_button = function () {
|
|
this._load_buttonSprite.releasePointer();
|
|
SceneManager.push(Scene_Load);
|
|
}
|
|
|
|
Scene_Title.prototype.on_exit_button = function () {
|
|
this._exit_buttonSprite.releasePointer();
|
|
SceneManager.exit();
|
|
window.close();
|
|
}
|
|
|
|
Scene_Title.prototype.on_cg_button = function () {
|
|
this._cg_buttonSprite.releasePointer();
|
|
SceneManager.push(Scene_CG);
|
|
}
|
|
|
|
Scene_Title.prototype.on_music_button = function () {
|
|
this._music_buttonSprite.releasePointer();
|
|
SceneManager.push(Scene_Music);
|
|
}
|
|
|
|
Scene_Title.prototype.on_qq_group_button = function () {
|
|
this._qq_group_buttonSprite.releasePointer();
|
|
window.open("https://qm.qq.com/cgi-bin/qm/qr?k=4eiJfzkMBKVqv3ufNyOUjL_gbAC_7rcn&jump_from=webapi", "_blank");
|
|
}
|
|
|
|
Scene_Title.prototype.start = function () {
|
|
Scene_Base.prototype.start.call(this);
|
|
SceneManager.clearStack();
|
|
this.playTitleMusic();
|
|
this.startFadeIn(this.fadeSpeed(), false);
|
|
for (var key in this.button_name) {
|
|
this["_" + key + "_buttonSprite"].activate();
|
|
this["_" + key + "_buttonSprite"].refresh();
|
|
}
|
|
if (!DataManager.isAnySavefileExists()) {
|
|
this._load_buttonSprite.deactivate();
|
|
}
|
|
this._cg_buttonSprite.deactivate();
|
|
this._music_buttonSprite.deactivate();
|
|
|
|
}
|
|
|
|
Scene_Title.prototype.update = function () {
|
|
Scene_Base.prototype.update.call(this);
|
|
|
|
};
|
|
|
|
Scene_Title.prototype.isBusy = function () {
|
|
return Scene_Base.prototype.isBusy.call(this);
|
|
};
|
|
|
|
})(); |