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210 lines
8.6 KiB
JavaScript
210 lines
8.6 KiB
JavaScript
//=============================================================================
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// SF_ExportSaveFile.js
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//=============================================================================
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/*:
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* @plugindesc export save file by downloading file
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* @author SF
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*
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* @help
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* try to export save file by downloading in Scene_File
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* require Yep_SaveCore.js
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* file name is the same as the name in localStorage
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* try to support import save file
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*
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* @param Delete Command
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* @desc Text for the delete command in the action window.
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* @default Delete
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* @type text
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*
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* @param Import Command
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* @desc Text for the import command in the action window.
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* @default Import
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* @type text
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*
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* @param Export Command
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* @desc Text for the export command in the action window.
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* @default Export
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* @type text
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*
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* @param Category Command
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* @desc Text for the category command in the action window.
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* @default Other
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* @type text
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*/
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"use strict";
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var Imported = Imported || {};
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Imported.SF_ExportSaveFile = true;
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var SF_Plugins = SF_Plugins || {};
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if (Imported.YEP_SaveCore) {
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(function () {
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var SF_ExportSaveFile = {};
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SF_Plugins.SF_ExportSaveFile = SF_ExportSaveFile;
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SF_ExportSaveFile.parameters = PluginManager.parameters("SF_ExportSaveFile");
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SF_ExportSaveFile.deleteCommandName = String(SF_ExportSaveFile.parameters["Delete Command"]);
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SF_ExportSaveFile.importCommandName = String(SF_ExportSaveFile.parameters["Import Command"]);
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SF_ExportSaveFile.exportCommandName = String(SF_ExportSaveFile.parameters["Export Command"]);
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SF_ExportSaveFile.CategoryCommandName = String(SF_ExportSaveFile.parameters["Category Command"]);
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SF_ExportSaveFile.Window_SaveAction_makeCommandList = Window_SaveAction.prototype.makeCommandList;
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Window_SaveAction.prototype.makeCommandList = function () {
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var id = this.savefileId();
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var enabled = DataManager.isThisGameFile(id);
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var valid = DataManager.loadSavefileInfo(id);
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this.addCommand(this.getCommandName("load"), "load", valid);
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this.addCommand(this.getCommandName("save"), "save", this.isSaveEnabled());
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this.addCommand(this.getCommandName("category"), "category");
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};
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SF_ExportSaveFile.Window_SaveAction_getCommandName = Window_SaveAction.prototype.getCommandName;
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Window_SaveAction.prototype.getCommandName = function (type) {
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if (type === "category") {
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return SF_ExportSaveFile.CategoryCommandName;
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} else {
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return SF_ExportSaveFile.Window_SaveAction_getCommandName.apply(this, arguments);
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}
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};
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function Window_SF_SaveAction() {
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this.initialize.apply(this, arguments);
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}
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Window_SF_SaveAction.prototype = Object.create(Window_Command.prototype);
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Window_SF_SaveAction.prototype.constructor = Window_SF_SaveAction;
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Window_SF_SaveAction.prototype.initialize = function () {
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Window_Command.prototype.initialize.call(this, 0, 0);
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this._currentFile = 0;
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this.deactivate();
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this.deselect();
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this.close();
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this.openness = 0;
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this.updatePosition();
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};
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Window_SF_SaveAction.prototype.makeCommandList = function () {
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var id = this.savefileId();
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var enabled = DataManager.isThisGameFile(id);
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var valid = DataManager.loadSavefileInfo(id);
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this.addCommand(SF_ExportSaveFile.deleteCommandName, "delete", enabled);
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this.addCommand(SF_ExportSaveFile.importCommandName, "import");
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this.addCommand(SF_ExportSaveFile.exportCommandName, "export", enabled);
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};
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Window_SF_SaveAction.prototype.updatePosition = function () {
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this.x = (Graphics.boxWidth - this.width) / 2;
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this.y = (Graphics.boxHeight - this.height) / 2;
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};
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Window_SF_SaveAction.prototype.itemTextAlign = function () {
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return "center";
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};
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Window_SF_SaveAction.prototype.windowHeight = function () {
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return this.fittingHeight(3);
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};
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Window_SF_SaveAction.prototype.savefileId = function () {
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return SceneManager._scene._listWindow.index() + 1;
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};
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Window_SF_SaveAction.prototype.update = function () {
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Window_Command.prototype.update.call(this);
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if (this._currentFile != this.savefileId()) this.updateIndex();
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};
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Window_SF_SaveAction.prototype.updateIndex = function () {
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this._currentFile = this.savefileId();
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this.refresh();
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};
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SF_ExportSaveFile.Scene_File_create = Scene_File.prototype.create;
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Scene_File.prototype.create = function () {
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SF_ExportSaveFile.Scene_File_create.call(this);
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this.create_SF_ActionWindow();
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};
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Scene_File.prototype.create_SF_ActionWindow = function () {
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this._SF_actionWindow = new Window_SF_SaveAction();
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this._SF_actionWindow.setHandler("delete", this.onActionDelete.bind(this));
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this._SF_actionWindow.setHandler("import", this.onActionImport.bind(this));
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this._SF_actionWindow.setHandler("export", this.onActionExport.bind(this));
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this._SF_actionWindow.setHandler("cancel", this.on_SF_CategoryCancel.bind(this));
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this.addWindow(this._SF_actionWindow);
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};
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Scene_File.prototype.onActionExport = function () {
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var id = this.savefileId();
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var data = {};
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data.globalinfo = DataManager.loadGlobalInfo()[id];
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data.savefile = StorageManager.load(id);
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var str = "data:text/json;charset=utf-8," + encodeURIComponent(JsonEx.stringify(data));
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var download = document.createElement("a");
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download.setAttribute("href", str);
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download.setAttribute("download", StorageManager.webStorageKey(id) + ".json");
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download.style.display = "none";
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document.body.appendChild(download);
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download.click();
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document.body.removeChild(download);
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this.on_SF_CategoryCancel();
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};
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Scene_File.prototype.onActionImport = function () {
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var input = document.createElement("input");
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input.setAttribute("type", "file");
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//input.setAttribute('accept','.json');
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input.addEventListener("change", function () {
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var fr = new FileReader();
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fr.onload = function () {
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var id = SceneManager._scene._listWindow.index() + 1;
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var json = JsonEx.parse(decodeURIComponent(fr.result));
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var globalinfo = DataManager.loadGlobalInfo();
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if (!globalinfo) globalinfo = [];
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globalinfo[id] = json.globalinfo;
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DataManager.saveGlobalInfo(globalinfo);
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StorageManager.save(id, json.savefile);
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SceneManager._scene._infoWindow.updateIndex();
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SceneManager._scene._infoWindow.updateTimer();
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SceneManager._scene._actionWindow.refresh();
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SceneManager._scene._listWindow.refresh();
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SceneManager._scene._SF_actionWindow.refresh();
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};
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fr.readAsText(this.files[0]);
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});
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input.click();
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this.on_SF_CategoryCancel();
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};
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Scene_File.prototype.on_SF_CategoryCancel = function () {
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var index = this._actionWindow.index();
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this._SF_actionWindow.deactivate();
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this._SF_actionWindow.close();
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this.onSavefileOk();
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this._actionWindow.select(index);
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};
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SF_ExportSaveFile.Scene_File_createActionWindow = Scene_File.prototype.createActionWindow;
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Scene_File.prototype.createActionWindow = function () {
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SF_ExportSaveFile.Scene_File_createActionWindow.apply(this, arguments);
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this._actionWindow.setHandler("category", this.onActionCategory.bind(this));
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};
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Scene_File.prototype.onActionCategory = function () {
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this._SF_actionWindow.open();
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this._SF_actionWindow.activate();
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this._SF_actionWindow.select(0);
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};
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SF_ExportSaveFile.Scene_File_onActionDelete = Scene_File.prototype.onActionDelete;
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Scene_File.prototype.onActionDelete = function () {
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this.on_SF_CategoryCancel();
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this.performActionDelete();
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this._SF_actionWindow.refresh();
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};
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})();
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} else {
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console.error("SF_ExportSaveFile require Yep Save Core");
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}
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