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ycrpg/js/plugins/SF_LoadingGif.js

174 lines
4.8 KiB
JavaScript

//=============================================================================
// Salted Fish Plugins - Loaidng Gif
// SF_LoadingGif.js
//=============================================================================
"use strict";
var Imported = Imported || {};
Imported.SF_LoadingGif = true;
var SF_Plugins = SF_Plugins || {};
//=============================================================================
/*~struct~tip:
* @param tips
* @desc The text to display in the tip.
* @type text[]
* @default []
*
* @param initialize
* @text initialize function
* @desc The function to call when the tip is initialized.
* This function is called with the tip as the only argument.
* This function is called only once when game started
* @type note
* @default ""
*
* @param create
* @text create function
* @desc The function to call when the tip is created.
* This function is called when start loading
* @type note
* @default ""
*
* @param update
* @text update function
* @desc The function to call each frame.
* @type note
* @default ""
*
* @param terminate
* @text terminate function
* @desc The function to call when the tip is terminated.
* @type note
* @default ""
*
* @param canExit
* @text can exit function
* @desc The function to call to check if loading can be exited.
* @type note
* @default ""
*
*/
/*~struct~gif:
* @param gifs
* @desc The gif to display.
* @default
* @type file[]
*
* @param initialize
* @text initialize function
* @desc The function to call when the tip is initialized.
* This function is called with the tip as the only argument.
* This function is called only once when game started
* @type note
* @default ""
*
* @param create
* @text create function
* @desc The function to call when the tip is created.
* This function is called when start loading
* @type note
* @default ""
*
* @param update
* @text update function
* @desc The function to call each frame.
* @type note
* @default ""
*
* @param terminate
* @text terminate function
* @desc The function to call when the tip is terminated.
* @type note
* @default ""
*
* @param canExit
* @text can exit function
* @desc The function to call to check if loading can be exited.
* @type note
* @default "return true;"
*
*/
/*:
* @plugindesc v1.0.0 - Adds a loading gif to the game.
* @author Salted Fish
*
* @param Loading Gif
* @text Loading Gif
* @desc The gif to display.
* @default []
* @type struct<gif>
*
* @param Tips
* @text Tips
* @desc The tips to display.
* @default []
* @type struct<tip>
*
*
*/
(function () {
var SF_LoadingGif = {};
SF_Plugins.SF_LoadingGif = SF_LoadingGif;
SF_LoadingGif.version = 1.0;
//=============================================================================
// Parameters
//=============================================================================
SF_LoadingGif.Parameters = PluginManager.parameters("SF_LoadingGif");
SF_LoadingGif.Param = SF_LoadingGif.Param || {};
SF_LoadingGif.Param.LoadingGif = JSON.parse(SF_LoadingGif.Parameters["Loading Gif"] || "[]");
SF_LoadingGif.Param.Tips = JSON.parse(SF_LoadingGif.Parameters["Tips"] || "[]");
//=============================================================================
// Loading_Tip
//=============================================================================
function Loading_Tip() {
this.initialize.apply(this, arguments);
}
Loading_Tip.prototype = Object.create(PIXI.Text.prototype);
Loading_Tip.prototype.constructor = Loading_Tip;
Loading_Tip.prototype.initialize = function (tip) {
PIXI.Text.call(this);
this.tip = tip.tips;
this.customFunc = {};
this.customFunc.initialize = new Function("tip", JsonEx.parse(tip.initialize)).bind(this, this);
this.customFunc.create = new Function("tip", JsonEx.parse(tip.create)).bind(this, this);
this.customFunc.update = new Function("tip", JsonEx.parse(tip.update)).bind(this, this);
this.customFunc.terminate = new Function("tip", JsonEx.parse(tip.terminate)).bind(this, this);
this.customFunc.canExit = new Function("tip", JsonEx.parse(tip.canExit)).bind(this, this);
this.customFunc.initialize();
};
Loading_Tip.prototype.create = function () {
this.customFunc.create();
};
Loading_Tip.prototype.update = function () {
this.customFunc.update();
};
Loading_Tip.prototype.terminate = function () {
this.customFunc.terminate();
};
Loading_Tip.prototype.canExit = function () {
return this.customFunc.canExit();
};
//=============================================================================
// Loading_Gif
//=============================================================================
function Loading_Gif() {
this.initialize.apply(this, arguments);
}
})();