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ycrpg/js/plugins/YEP_OptionsCore.js

922 lines
96 KiB
JavaScript

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//=============================================================================
// Yanfly Engine Plugins - Options Core
// YEP_OptionsCore.js
//=============================================================================
var Imported = Imported || {};
Imported.YEP_OptionsCore = true;
var Yanfly = Yanfly || {};
Yanfly.Options = Yanfly.Options || {};
Yanfly.Options.version = 1.01;
//=============================================================================
/*:
* @plugindesc v1.01 选项核心☁️
* @author Yanfly Engine Plugins
*
* @help
* ============================================================================
* Introduction
* ============================================================================
*
* 警告此插件将与RPG Maker MV 1.5.0或更高版本一起使用!
* 这是因为MV 1.5.0+编辑器允许以有序和高效的方式制作插件。
* 请确保您的RPG Maker MV软件在使用此插件前是最新的。
*
* 选项菜单可以改变玩家在游戏中的设置。在选项菜单中,玩家可以根据自己
* 的喜好改变任何设置以适应他们的游戏风格。
* 默认情况下RPG Maker MV中包含“Always Dash”和“Command Remember”等设置
* 为MV制作的其他插件也可能会将更新的选项添加到列表中。
* 但是,菜单本身总是有点不便,无法便捷查看或调整。
* 这个插件可以设置选项菜单的选项以适应游戏!
*
* 这个插件支持以下插件:
* - GamepadConfig.js
* - YEP_AnimateTilesOption.js
* - YEP_BattleAniSpeedOpt.js
* - YEP_FpsSynchOption.js
* - YEP_KeyboardConfig.js
* - YEP_X_ActSeqPack3.js
* - YEP_X_BattleSysATB.js
* - YEP_X_DifficultySlider.js
*
* 请将它们更新到最新版本以便与Options Core具有兼容性。
*
* ============================================================================
* 说明-选项类别插件参数
* ============================================================================
*
* 该插件将“选项类别”添加到选项菜单中。除了“全部”和“退出”类别之外,
* 所有类别都自定义显示。
*
* 以下是每个参数的介绍:
*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*
* Name:
* - 名称:- 确定显示的类别名称。按照您认为合适的名称重命名类别。
* 您可以使用此参数的文本代码,允许您添加图标(\ i [x])或更改类别
* 文本颜色(\ c [x])。
*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*
* Help Description:
* - 帮助说明:- 这是帮助中显示在选项菜单的顶部。
* 用它来描述此类别中将出现哪些选项以及它们将如何影响游戏。
* 您也可以使用此参数的文本代码。
*
* Options List:
* - 选项列表:- 这是显示出现在选项菜单右侧的选项列表。
* 您可以添加,编辑,移动或删除此列表中的选项。
* 有关选项列表的插件参数如何工作的详细信息,请参阅下面的下一部分:
*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*
* ============================================================================
* 说明-选项列表插件参数
* ============================================================================
*
* 本节介绍Options List的插件参数以及它们如何交互。
*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*
* Name:
* - 名称:- 确定选项名称的显示名称。请重命名该选项。这不会默认
* 使用其他插件提供的命令名称。您可以使用此参数的文本代码,
* 允许您添加图标(\ i [x])或更改选项的文本颜色(\ c [x])。
*
* 如果您将此名称命名为'EVALcode'而不带'引号',则此选项的
* 名称将为代码输出的任何字符串。
*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*
* Help Description:
* - 帮助说明:- 这是帮助中显示的在选项菜单的顶部文字,用它来描述
* 这个选项在游戏中的变化。
*
* ---
*
* Symbol:
* - 符号:- 这是选项的标识符。每个选项都应该有一个唯一的符号,
* 以免在选项设置中导致冲突。但是,只要您选择时执行相同的功能,您就
* 可以使用共享符号。
*
* ---
*
* Show/Hide:
* - 显示/隐藏:- 这是用于确定此选项是否可见。
*
* 确保它始终显示,请使用以下代码:
* show = true;
*
* ---
*
* Enable:
* - 启用:- 这是用于确定是否启用此选项的代码。
* 建议您将所有选项保留为启用状态。
*
* 要确保它始终处于启用状态,请使用以下代码:
* enabled = true;
*
* ---
*
* Ext:
* - 分机:- 代表分机。
* 这是该选项的第二个符号,它几乎可以用于任何事情。
* 它对选项没有直接的影响。
*
* To leave it alone the following code:
* ext = 0;
*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*
* 如果您不熟悉编程以下部分最好不要触动任何JS代码这是因为
* 所有与选项有关的行为都可以从这里控制,而错误会导致游戏崩溃。
*
* Make Command Code:
* - 制作命令代码:- 这是用于将选项命令添加到选项列表的代码。
* 使用它来修改名称,符号(如果已启用),或在最终将其添加到
* 列表之前更改ext值。
*
* The default code:
* this.addCommand(name, symbol, enabled, ext);
*
* ---
*
* Draw Option Code:
* - 绘制选项代码:- 这是如何将选项“绘制”到“选项”窗口
* 并由玩家看到的。这里的一切都控制着选项从命名方式到文本位置的方式。
* 为了方便起见,将定义在默认代码开始处的大部分变量放在那里。
*
* The default code:
* var rect = this.itemRectForText(index);
* var statusWidth = this.statusWidth();
* var titleWidth = rect.width - statusWidth;
* this.resetTextColor();
* this.changePaintOpacity(this.isCommandEnabled(index));
* this.drawOptionsName(index);
* this.drawOptionsOnOff(index);
*
* ---
*
* Process OK Code:
* - 处理OK代码- 这是当玩家在此选项上按下任何种类的确认按钮
* ZEnterLeft Click时运行的代码。对于大多数选项
* 这将在ON / OFF选项之间切换或者循环选项。
*
* The default code:
*
* The default code:
* var index = this.index();
* var symbol = this.commandSymbol(index);
* var value = this.getConfigValue(symbol);
* this.changeValue(symbol, !value);
*
* ---
*
* Cursor Right Code:
* - 光标右代码:- 这是当玩家按下右键按钮时运行的代码。
* 通常情况下这会将大部分选项移至ON位置或者选择上一个。
*
* The default code:
* var index = this.index();
* var symbol = this.commandSymbol(index);
* var value = this.getConfigValue(symbol);
* this.changeValue(symbol, true);
*
* ---
*
* Cursor Left Code:
* - 光标左代码:- 这是当玩家按下左键时运行的代码。
* 通常情况下这会将大多数选项移至OFF位置选择下一个。
*
* The default code:
* var index = this.index();
* var symbol = this.commandSymbol(index);
* var value = this.getConfigValue(symbol);
* this.changeValue(symbol, false);
*
* ---
*
* Default Config Code:
* - 默认配置代码:- 创建新选项时,这决定了选项的默认值。
* 对于大多数选项来说这从OFF位置开始通常由“假”布尔值表示。
*
* The default code:
* ConfigManager[symbol] = false;
*
* ---
*
* Save Config Code:
* - This 保存配置代码:- 这决定了如何通过代码保存选项设置。
* 通常情况下它的值与ConfigManager相同。
*
* The default code:
* config[symbol] = ConfigManager[symbol];
*
* ---
*
* Load Config Code:
* - 加载配置代码:- 这决定了ConfigManager在加载游戏时如何加载保存
* 的选项设置。通常情况下,这会采用配置
* 文件中存储的任何设置并直接将其直接植入ConfigManager中。
*
* The default code:
* ConfigManager[symbol] = !!config[symbol];
*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*
* ============================================================================
* Changelog
* ============================================================================
*
* Version 1.01:
* - Updated for Message Speed Options.
*
* Version 1.00:
* - Finished Plugin!
*
* ============================================================================
* End of Helpfile
* ============================================================================
*
* @param ---Categories---
* @default
*
* @param OptionsCategories
* @text 选项类别
* @parent ---Categories---
* @type struct<Categories>[]
* @desc 在"选项"场景中找到的类别。
* @default ["{\"Name\":\"\\\\i[87]General\",\"---Settings---\":\"\",\"HelpDesc\":\"\\\"General settings that alter the way the game behaves.\\\"\",\"OptionsList\":\"[\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[87]Always Dash\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Player walks when OFF. Player dashes when ON.\\\\\\\\\\\\\\\\nHolding SHIFT switches between walking and dashing.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"alwaysDash\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = config[symbol];\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[87]Command Remember\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Game remembers the last command selected during battle.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"commandRemember\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = config[symbol];\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[87]ATB Speed\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Determines how fast the ATB Gauge fills up during battle.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"atbSpeed\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"if (Imported.YEP_X_BattleSysATB) {\\\\\\\\\\\\\\\\n show = $gameSystem.getBattleSystem() === 'atb';\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / 10;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(13);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(5);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\nif (value > 10) value = 1;\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\nif (value > 10) value = 1;\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\nif (value < 1) value = 10;\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[87]Enemy Difficulty\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Determines the level strength of enemies.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"difficultySlider\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"if (Imported.YEP_X_DifficultySlider) {\\\\\\\\\\\\\\\\n show = $gameSystem.showDifficultySlider();\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / Yanfly.Param.DSliderMaxDif;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(28);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(29);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += Yanfly.Param.DSliderChange;\\\\\\\\\\\\\\\\nif (value > Yanfly.Param.DSliderMaxDif) value = Yanfly.Param.DSliderMinDif;\\\\\\\\\\\\\\\\nvalue = value.clamp(Yanfly.Param.DSliderMinDif, Yanfly.Param.DSliderMaxDif);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += Yanfly.Param.DSliderChange;\\\\\\\\\\\\\\\\nvalue = value.clamp(Yanfly.Param.DSliderMinDif, Yanfly.Param.DSliderMaxDif);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= Yanfly.Param.DSliderChange;\\\\\\\\\\\\\\\\nvalue = value.clamp(Yanfly.Param.DSliderMinDif,\\\\\\\\\\\\\\\\nYanfly.Param.DSliderMaxDif);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[87]Message Speed\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Changes the speed text is displayed during messages.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"messageSpeed\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = Imported.YEP_X_MessageSpeedOpt;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = ((value) / 10).clamp(0, 1);\\\\\\\\\\\\\\\\nif (value > 10) {\\\\\\\\\\\\\\\\n var gaugeColor1 = this.textColor(14);\\\\\\\\\\\\\\\\n var gaugeColor2 = this.textColor(6);\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n var gaugeColor1 = this.textColor(20);\\\\\\\\\\\\\\\\n var gaugeColor2 = this.textColor(21);\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\nif (value > 11) value = 0;\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 11);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 11);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 11);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[87]Quest Window\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Show a window displaying the currently active\\\\\\\\\\\\\\\\nquest on the screen while exploring.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"mapQuestWindow\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = Imported.YEP_X_MapQuestWindow;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\" \\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"none\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\"]\"}","{\"Name\":\"\\\\i[80]Audio\",\"---Settings---\":\"\",\"HelpDesc\":\"\\\"Adjust the audio settings for the game.\\\"\",\"OptionsList\":\"[\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[80]Master Volume\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Adjusts the overall volume of the game.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"masterVolume\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(22);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(23);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[80]BGM Volume\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Adjusts the volume of the background music.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"bgmVolume\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[80]BGS Volume\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Adjusts the volume of the background sound effects.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"bgsVolume\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[80]ME Volume\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Adjusts the volume of the melody effects\\\\\\\\\\\\\\\\nsuch as fanfares.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"meVolume\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[80]SE Volume\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Adjusts the volume of the sound effects.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"seVolume\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\" \\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"none\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\"]\"}","{\"Name\":\"\\\\i[302]Visual\",\"---Settings---\":\"\",\"HelpDesc\":\"\\\"Settings that adjust the visual properties of the game.\\\"\",\"OptionsList\":\"[\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[309]Window Tone: Red\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Changes the window tone's \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[2]red\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[0] value.\\\\\\\\\\\\\\\\nHold SHIFT while pressing LEFT/RIGHT to adjust more.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"windowToneRed\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[0];\\\\\\\\\\\\\\\\nvar rate = (value + 255) / 510;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(2);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(10);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(value, titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $dataSystem.windowTone[0];\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'red');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[0];\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\nif (Input.isPressed('shift')) offset *= 10;\\\\\\\\\\\\\\\\nvalue += offset;\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'red');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[0];\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\nif (Input.isPressed('shift')) offset *= 10;\\\\\\\\\\\\\\\\nvalue -= offset;\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'red');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = !!config[symbol];\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[311]Window Tone: Green\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Changes the window tone's \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[3]green\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[0] value.\\\\\\\\\\\\\\\\nHold SHIFT while pressing LEFT/RIGHT to adjust more.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"windowToneGreen\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[1];\\\\\\\\\\\\\\\\nvar rate = (value + 255) / 510;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(3);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(11);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(value, titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $dataSystem.windowTone[1];\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'green');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[1];\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\nif (Input.isPressed('shift')) offset *= 10;\\\\\\\\\\\\\\\\nvalue += offset;\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'green');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[1];\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\nif (Input.isPressed('shift')) offset *= 10;\\\\\\\\\\\\\\\\nvalue -= offset;\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'green');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = !!config[symbol];\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[312]Window Tone: Blue\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Changes the window tone's \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[1]blue\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[0] value.\\\\\\\\\\\\\\\\nHold SHIFT while pressing LEFT/RIGHT to adjust more.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"windowToneBlue\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[2];\\\\\\\\\\\\\\\\nvar rate = (value + 255) / 510;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(1);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(9);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(value, titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $dataSystem.windowTone[2];\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'blue');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[2];\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\nif (Input.isPressed('shift')) offset *= 10;\\\\\\\\\\\\\\\\nvalue += offset;\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'blue');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[2];\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\nif (Input.isPressed('shift')) offset *= 10;\\\\\\\\\\\\\\\\nvalue -= offset;\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'blue');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = !!config[symbol];\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\" \\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"none\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"if (Imported.YEP_StaticTilesOption) {\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\n} else if (Imported.YEP_BattleAniSpeedOpt) {\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\n} else if (Imported.YEP_X_ActSeqPack3) {\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\n} else if (Imported.YEP_SynchFpsOption) {\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[302]Animated Tiles\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Turns animated tiles ON or OFF.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"animateTiles\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = Imported.YEP_StaticTilesOption;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[302]Battle Animation Speed\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Changes the speed of battle animations.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"battleAniSpeed\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = Imported.YEP_BattleAniSpeedOpt;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar quarterWidth = statusWidth / 4;\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 4);\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(4);\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 0, rect.y, quarterWidth, 'center');\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 3);\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(3);\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 1, rect.y, quarterWidth, 'center');\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 2);\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(2);\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 2, rect.y, quarterWidth, 'center');\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 1);\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(1);\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 3, rect.y, quarterWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\nif (value <= 0) value = 4;\\\\\\\\\\\\\\\\nvalue = value.clamp(1, 4);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\nvalue = value.clamp(1, 4);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\nvalue = value.clamp(1, 4);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[302]Battle Camera\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"If ON, the camera in battle will move around.\\\\\\\\\\\\\\\\nIf OFF, the camera in battle will be locked in place.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"battleCamera\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = Imported.YEP_X_ActSeqPack3;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[302]Synch Monitor FPS\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Turn this ON if your monitor runs above 60 FPS\\\\\\\\\\\\\\\\nto synchronize the game to run at 60 FPS.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"synchFps\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = Imported.YEP_SynchFpsOption;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\" \\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"none\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\"]\"}","{\"Name\":\"\\\\i[83]Controls\",\"---Settings---\":\"\",\"HelpDesc\":\"\\\"Change the way you can control the game.\\\"\",\"OptionsList\":\"[\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[83]Gamepad Config\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Configure the game's gamepad settings.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"gamepadConfig\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"if (Imported.GamepadConfig && Input.isControllerConnected()) {\\\\\\\\\\\\\\\\n show = !Utils.isMobileDevice();\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.playOkSound();\\\\\\\\\\\\\\\\nSceneManager.push(Scene_GamepadConfig);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[83]Keyboard Config\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Configure the game's keyboard settings.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"keyConfig\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"if (Imported.YEP_KeyboardConfig) {\\\\\\\\\\\\\\\\n show = !Utils.isMobileDevice();\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.playOkSound();\\\\\\\\\\\\\\\\nSceneManager.push(Scene_KeyConfig);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\" \\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"none\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\"]\"}"]
*
* @param ---Options Menu---
* @text ---选项菜单---
* @default
*
* @param AllCommand
* @text 所有命令
* @parent ---Options Menu---
* @desc 用于 'All' 命令的字符串.
* 如果您不想使用此命令,请将此选项留空。
* @default \i[160]All
*
* @param AllHelpDesc
* @text 所有帮助说明
* @parent AllCommand
* @type note
* @desc 选择 'All' 时的帮助描述。
* 您可以为此参数使用文本代码。
* @default "游戏所有设置的列表。"
*
* @param ExitCommand
* @text 退出命令
* @parent ---Options Menu---
* @desc 用于 'Exit' 命令的字符串。
* 如果您不想使用此命令,请将此选项留空。
* @default \i[16]Exit
*
* @param ExitHelpDesc
* @text 退出帮助说明
* @parent ExitCommand
* @type note
* @desc 选择 'Exit' 时的帮助描述。
* 您可以为此参数使用文本代码。
* @default "退出“选项”菜单。"
*
* @param ---Options Settings---
* @text ---选项设置---
* @default
*
* @param CategoryWidth
* @text 类别窗口宽度
* @parent ---Options Settings---
* @type number
* @min 1
* @desc 选项菜单屏幕左侧的类别窗口的宽度。
* @default 240
*
* @param StatusWidth
* @text 状态宽度
* @parent ---Options Settings---
* @type number
* @min 1
* @desc 用于选项状态宽度的空间量。
* @default 400
*
* @param VolumeOffset
* @text 体积偏移量
* @parent ---Options Settings---
* @type number
* @min 1
* @max 100
* @desc 调整音量时的变化量。.
* 默认: 20
* @default 10
*
* @param WindowToneOffset
* @text 窗口色调偏移
* @parent ---Options Settings---
* @type number
* @min 1
* @max 255
* @desc 调整窗口色调时的变化量。
* @default 5
*
*/
/* ----------------------------------------------------------------------------
* Categories Parameter Structure
* ----------------------------------------------------------------------------
*/
/*~struct~Categories:
* @param Name
* @desc The name of this category as seen in the Category Window.
* You can use text codes for this parameter.
* @default 类别名称
*
* @param ---Settings---
*
* @param HelpDesc
* @text 帮助说明
* @parent ---Settings---
* @type note
* @desc The help description of this category when selected.
* You can use text codes for this parameter.
* @default "<insert category description>\n<category description line 2>"
*
* @param OptionsList
* @text 选项列表
* @parent ---Settings---
* @type struct<Options>[]
* @desc The options used for this category.
* @default ["{\"Name\":\"Option 1\",\"---Settings---\":\"\",\"HelpDesc\":\"\\\"<insert option description>\\\\n<option description line 2>\\\"\",\"Symbol\":\"Option1\",\"ShowHide\":\"\\\"show = true;\\\"\",\"Enable\":\"\\\"enabled = true;\\\"\",\"Ext\":\"\\\"ext = 0;\\\"\",\"---Functions---\":\"\",\"MakeCommandCode\":\"\\\"this.addCommand(name, symbol, enabled, ext);\\\"\",\"DrawItemCode\":\"\\\"var rect = this.itemRectForText(index);\\\\nvar statusWidth = this.statusWidth();\\\\nvar titleWidth = rect.width - statusWidth;\\\\nthis.resetTextColor();\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\nthis.drawOptionsName(index);\\\\nthis.drawOptionsOnOff(index);\\\"\",\"ProcessOkCode\":\"\\\"var index = this.index();\\\\nvar symbol = this.commandSymbol(index);\\\\nvar value = this.getConfigValue(symbol);\\\\nthis.changeValue(symbol, !value);\\\"\",\"CursorRightCode\":\"\\\"var index = this.index();\\\\nvar symbol = this.commandSymbol(index);\\\\nvar value = this.getConfigValue(symbol);\\\\nthis.changeValue(symbol, true);\\\"\",\"CursorLeftCode\":\"\\\"var index = this.index();\\\\nvar symbol = this.commandSymbol(index);\\\\nvar value = this.getConfigValue(symbol);\\\\nthis.changeValue(symbol, false);\\\"\",\"DefaultConfigCode\":\"\\\"ConfigManager[symbol] = false;\\\"\",\"SaveConfigCode\":\"\\\"config[symbol] = ConfigManager[symbol];\\\"\",\"LoadConfigCode\":\"\\\"ConfigManager[symbol] = !!config[symbol];\\\"\"}","{\"Name\":\"Option 2\",\"---Settings---\":\"\",\"HelpDesc\":\"\\\"<insert option description>\\\\n<option description line 2>\\\"\",\"Symbol\":\"Option2\",\"ShowHide\":\"\\\"show = true;\\\"\",\"Enable\":\"\\\"enabled = true;\\\"\",\"Ext\":\"\\\"ext = 0;\\\"\",\"---Functions---\":\"\",\"MakeCommandCode\":\"\\\"this.addCommand(name, symbol, enabled, ext);\\\"\",\"DrawItemCode\":\"\\\"var rect = this.itemRectForText(index);\\\\nvar statusWidth = this.statusWidth();\\\\nvar titleWidth = rect.width - statusWidth;\\\\nthis.resetTextColor();\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\nthis.drawOptionsName(index);\\\\nthis.drawOptionsOnOff(index);\\\"\",\"ProcessOkCode\":\"\\\"var index = this.index();\\\\nvar symbol = this.commandSymbol(index);\\\\nvar value = this.getConfigValue(symbol);\\\\nthis.changeValue(symbol, !value);\\\"\",\"CursorRightCode\":\"\\\"var index = this.index();\\\\nvar symbol = this.commandSymbol(index);\\\\nvar value = this.getConfigValue(symbol);\\\\nthis.changeValue(symbol, true);\\\"\",\"CursorLeftCode\":\"\\\"var index = this.index();\\\\nvar symbol = this.commandSymbol(index);\\\\nvar value = this.getConfigValue(symbol);\\\\nthis.changeValue(symbol, false);\\\"\",\"DefaultConfigCode\":\"\\\"ConfigManager[symbol] = false;\\\"\",\"SaveConfigCode\":\"\\\"config[symbol] = ConfigManager[symbol];\\\"\",\"LoadConfigCode\":\"\\\"ConfigManager[symbol] = !!config[symbol];\\\"\"}","{\"Name\":\"Option 3\",\"---Settings---\":\"\",\"HelpDesc\":\"\\\"<insert option description>\\\\n<option description line 2>\\\"\",\"Symbol\":\"Option3\",\"ShowHide\":\"\\\"show = true;\\\"\",\"Enable\":\"\\\"enabled = true;\\\"\",\"Ext\":\"\\\"ext = 0;\\\"\",\"---Functions---\":\"\",\"MakeCommandCode\":\"\\\"this.addCommand(name, symbol, enabled, ext);\\\"\",\"DrawItemCode\":\"\\\"var rect = this.itemRectForText(index);\\\\nvar statusWidth = this.statusWidth();\\\\nvar titleWidth = rect.width - statusWidth;\\\\nthis.resetTextColor();\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\nthis.drawOptionsName(index);\\\\nthis.drawOptionsOnOff(index);\\\"\",\"ProcessOkCode\":\"\\\"var index = this.index();\\\\nvar symbol = this.commandSymbol(index);\\\\nvar value = this.getConfigValue(symbol);\\\\nthis.changeValue(symbol, !value);\\\"\",\"CursorRightCode\":\"\\\"var index = this.index();\\\\nvar symbol = this.commandSymbol(index);\\\\nvar value = this.getConfigValue(symbol);\\\\nthis.changeValue(symbol, true);\\\"\",\"CursorLeftCode\":\"\\\"var index = this.index();\\\\nvar symbol = this.commandSymbol(index);\\\\nvar value = this.getConfigValue(symbol);\\\\nthis.changeValue(symbol, false);\\\"\",\"DefaultConfigCode\":\"\\\"ConfigManager[symbol] = false;\\\"\",\"SaveConfigCode\":\"\\\"config[symbol] = ConfigManager[symbol];\\\"\",\"LoadConfigCode\":\"\\\"ConfigManager[symbol] = !!config[symbol];\\\"\"}"]
*
*/
/* ----------------------------------------------------------------------------
* Options Parameter Structure
* ----------------------------------------------------------------------------
*/
/*~struct~Options:
* @param Name
* @desc The name of this option as seen in the Options Window.
* You can use text codes for this parameter.
* @default <insert option name>
*
* @param ---Settings---
*
* @param HelpDesc
* @text 帮助说明
* @type note
* @parent ---Settings---
* @desc The help description of this option when selected.
* You can use text codes for this parameter.
* @default "<insert option description>\n<option description line 2>"
*
* @param Symbol
* @parent ---Settings---
* @desc Symbol used for this option when selected.
* Make sure this is unique from other symbols.
* @default <insert option symbol>
*
* @param ShowHide
* @text显示/隐藏
* @parent ---Settings---
* @type note
* @desc The code used to determine if this option will be visible.
* @default "show = true;"
*
* @param Enable
* @parent ---Settings---
* @type note
* @desc The code used to determine if this option will be enabled.
* @default "enabled = true;"
*
* @param Ext
* @parent ---Settings---
* @type note
* @desc The code used to determine this option's Ext value.
* @default "ext = 0;"
*
* @param ---Functions---
*
* @param MakeCommandCode
* @text 生成选项代码
* @parent ---Functions---
* @type note
* @desc The code used to add the option command.
* @default "this.addCommand(name, symbol, enabled, ext);"
*
* @param DrawItemCode
* @text 绘制选项代码
* @parent ---Functions---
* @type note
* @desc The code used to draw the options.
* @default "var rect = this.itemRectForText(index);\nvar statusWidth = this.statusWidth();\nvar titleWidth = rect.width - statusWidth;\nthis.resetTextColor();\nthis.changePaintOpacity(this.isCommandEnabled(index));\nthis.drawOptionsName(index);\nthis.drawOptionsOnOff(index);"
*
* @param ProcessOkCode
* @text 过程正常代码
* @parent ---Functions---
* @type note
* @desc The code used when selected with a Confirm button.
* @default "var index = this.index();\nvar symbol = this.commandSymbol(index);\nvar value = this.getConfigValue(symbol);\nthis.changeValue(symbol, !value);"
*
* @param CursorRightCode
* @text 光标右代码
* @parent ---Functions---
* @type note
* @desc The code used when the Right button is pressed.
* @default "var index = this.index();\nvar symbol = this.commandSymbol(index);\nvar value = this.getConfigValue(symbol);\nthis.changeValue(symbol, true);"
*
* @param CursorLeftCode
* @text 光标左代码
* @parent ---Functions---
* @type note
* @desc The code used when the Left button is pressed.
* @default "var index = this.index();\nvar symbol = this.commandSymbol(index);\nvar value = this.getConfigValue(symbol);\nthis.changeValue(symbol, false);"
*
* @param DefaultConfigCode
* @text 默认配置代码
* @parent ---Functions---
* @type note
* @desc The code used to determine the default setting for this option.
* @default "ConfigManager[symbol] = false;"
*
* @param SaveConfigCode
* @text 保存配置代码
* @parent ---Functions---
* @type note
* @desc The code used when saving the set options configuration.
* @default "config[symbol] = ConfigManager[symbol];"
*
* @param LoadConfigCode
* @text 显示/隐藏配置代码
* @parent ---Functions---
* @type note
* @desc The code used when loading the saved options configuration.
* @default "ConfigManager[symbol] = !!config[symbol];"
*
*/
//=============================================================================
if (Utils.RPGMAKER_VERSION && Utils.RPGMAKER_VERSION >= "1.5.0") {
//=============================================================================
// Parameter Variables
//=============================================================================
Yanfly.Parameters = PluginManager.parameters('YEP_OptionsCore');
Yanfly.Param = Yanfly.Param || {};
Yanfly.Param.OptionsAllCmd = String(Yanfly.Parameters['AllCommand']);
Yanfly.Param.OptionsAllCmdHelp = String(Yanfly.Parameters['AllHelpDesc']);
Yanfly.Param.OptionsExitCmd = String(Yanfly.Parameters['ExitCommand']);
Yanfly.Param.OptionsExitCmdHelp = String(Yanfly.Parameters['ExitHelpDesc']);
Yanfly.Param.OptionsCategoryWidth = Number(Yanfly.Parameters['CategoryWidth']);
Yanfly.Param.OptionsStatusWidth = Number(Yanfly.Parameters['StatusWidth']);
Yanfly.Param.OptionsVolumeOffset = Number(Yanfly.Parameters['VolumeOffset']);
Yanfly.Param.OptionsWinToneOffset =
Number(Yanfly.Parameters['WindowToneOffset']);
Yanfly.SetupParameters = function () {
Yanfly.Param.OptionsSymbols = {};
var data = JSON.parse(Yanfly.Parameters['OptionsCategories']);
var length = data.length;
// Options Categories
for (var i = 0; i < length; ++i) {
data[i] = JSON.parse(data[i]);
data[i]['OptionsList'] = JSON.parse(data[i]['OptionsList']);
var optionsLength = data[i]['OptionsList'].length;
// Options List
for (var j = 0; j < optionsLength; ++j) {
data[i]['OptionsList'][j] = JSON.parse(data[i]['OptionsList'][j]);
var settings = data[i]['OptionsList'][j];
var symbol = settings.Symbol;
var name = symbol;
eval(JSON.parse(settings.DefaultConfigCode));
Yanfly.Param.OptionsSymbols[symbol] = {
SaveConfigCode: settings.SaveConfigCode,
LoadConfigCode: settings.LoadConfigCode
}
}
}
Yanfly.Param.OptionsCategories = data;
};
Yanfly.SetupParameters();
//=============================================================================
// ConfigManager
//=============================================================================
ConfigManager.masterVolume = 100;
Object.defineProperty(ConfigManager, 'masterVolume', {
get: function () {
return parseInt(AudioManager.masterVolume * 100);
},
set: function (value) {
AudioManager.masterVolume = value / 100;
},
configurable: true
});
Yanfly.Options.ConfigManager_makeData = ConfigManager.makeData;
ConfigManager.makeData = function () {
var config = Yanfly.Options.ConfigManager_makeData.call(this);
for (var key in Yanfly.Param.OptionsSymbols) {
var setting = Yanfly.Param.OptionsSymbols[key];
var symbol = key;
var name = symbol;
eval(JSON.parse(Yanfly.Param.OptionsSymbols[key].SaveConfigCode));
}
return config;
};
Yanfly.Options.ConfigManager_applyData = ConfigManager.applyData;
ConfigManager.applyData = function (config) {
Yanfly.Options.ConfigManager_applyData.call(this, config);
for (var key in Yanfly.Param.OptionsSymbols) {
var setting = Yanfly.Param.OptionsSymbols[key];
var symbol = key;
var name = symbol;
eval(JSON.parse(Yanfly.Param.OptionsSymbols[key].LoadConfigCode));
}
};
//=============================================================================
// Window_OptionsCategory
//=============================================================================
function Window_OptionsCategory() {
this.initialize.apply(this, arguments);
}
Window_OptionsCategory.prototype = Object.create(Window_Command.prototype);
Window_OptionsCategory.prototype.constructor = Window_OptionsCategory;
Window_OptionsCategory.prototype.initialize = function (helpWin, optionsWin) {
var x = 0;
var y = helpWin.y + helpWin.height;
this._width = Yanfly.Param.OptionsCategoryWidth;
this._height = Graphics.boxHeight - y;
Window_Command.prototype.initialize.call(this, x, y);
this.setOptionsWindow(optionsWin);
this.setHelpWindow(helpWin);
this.refresh();
this.select(0);
this.activate();
};
Window_OptionsCategory.prototype.windowWidth = function () {
return this._width;
};
Window_OptionsCategory.prototype.windowHeight = function () {
return this._height;
};
Window_OptionsCategory.prototype.setOptionsWindow = function (optionsWindow) {
this._optionsWindow = optionsWindow;
};
Window_OptionsCategory.prototype.makeCommandList = function () {
this.addAllCommand();
this.addCategoryList();
this.addExitCommand();
};
Window_OptionsCategory.prototype.addCategoryList = function () {
var categories = Yanfly.Param.OptionsCategories;
var length = categories.length;
for (var i = 0; i < length; ++i) {
var category = categories[i];
var name = category.Name;
this.addCommand(name, 'category', true, category);
}
};
Window_OptionsCategory.prototype.addAllCommand = function () {
if (!Yanfly.Param.OptionsAllCmd) return;
var data = {
HelpDesc: Yanfly.Param.OptionsAllCmdHelp,
OptionsList: []
}
for (var key in Yanfly.Param.OptionsCategories) {
var category = Yanfly.Param.OptionsCategories[key];
var list = category.OptionsList;
if (list) {
var length = list.length;
for (var i = 0; i < length; ++i) {
data.OptionsList.push(list[i]);
}
}
}
this.addCommand(Yanfly.Param.OptionsAllCmd, 'category', true, data);
};
Window_OptionsCategory.prototype.addExitCommand = function () {
if (!Yanfly.Param.OptionsExitCmd) return;
var data = {
HelpDesc: Yanfly.Param.OptionsExitCmdHelp,
OptionsList: []
}
this.addCommand(Yanfly.Param.OptionsExitCmd, 'cancel', true, data);
};
Window_OptionsCategory.prototype.updateHelp = function () {
if (!this._helpWindow) return;
if (this.currentExt()) {
var data = this.currentExt();
this._helpWindow.setText(JSON.parse(data.HelpDesc));
if (data.OptionsList.length > 0) {
this._optionsWindow.makeCommandListFromData(data.OptionsList);
} else {
this._optionsWindow.clearRefresh();
}
} else {
this._helpWindow.clear();
}
};
Window_OptionsCategory.prototype.drawItem = function (index) {
var rect = this.itemRectForText(index);
var align = this.itemTextAlign();
this.resetTextColor();
this.changePaintOpacity(this.isCommandEnabled(index));
this.drawTextEx(this.commandName(index), rect.x, rect.y);
};
//=============================================================================
// Window_Options
//=============================================================================
Window_Options.prototype.initialize = function () {
this._commandListData = undefined;
Window_Command.prototype.initialize.call(this, 0, 0);
this.deactivate();
this.deselect();
};
Window_Options.prototype.updatePlacement = function () {
this._placementUpdated = true;
this.x = Yanfly.Param.OptionsCategoryWidth;
this.y = this._helpWindow.y + this._helpWindow.height;
};
Window_Options.prototype.windowWidth = function () {
return Graphics.boxWidth - Yanfly.Param.OptionsCategoryWidth;
};
Window_Options.prototype.windowHeight = function () {
if (this._placementUpdated) {
return Graphics.boxHeight - this.y;
} else {
return Graphics.boxHeight - this.fittingHeight(2);
}
};
Window_Options.prototype.setHelpWindow = function (helpWindow) {
Window_Command.prototype.setHelpWindow.call(this, helpWindow);
this.updatePlacement();
this.refresh();
};
Window_Options.prototype.clearRefresh = function () {
this.clearCommandList();
this.createContents();
Window_Selectable.prototype.refresh.call(this);
};
Window_Options.prototype.makeCommandList = function () {
if (!this._commandListData) return;
this._symbolData = {};
var data = this._commandListData;
var length = data.length;
for (var i = 0; i < length; ++i) {
this.processCommandData(data[i]);
}
};
Window_Options.prototype.statusWidth = function () {
return Math.min(Yanfly.Param.OptionsStatusWidth, this.contents.width / 2);
};
Window_Options.prototype.volumeOffset = function () {
return Yanfly.Param.OptionsVolumeOffset || 20;
};
Window_Options.prototype.windowToneOffset = function () {
return Yanfly.Param.OptionsWinToneOffset || 5;
};
Window_Options.prototype.makeCommandListFromData = function (data) {
if (!data) return;
this._commandListData = data;
this.refresh();
};
Window_Options.prototype.processCommandData = function (data) {
// Check if Shown
var show = false;
eval(JSON.parse(data.ShowHide));
if (!show) return;
// Add Command
var name = data.Name;
if (name === '<insert option name>') return;
if (name.match(/EVAL:[ ](.*)/i)) {
var code = String(RegExp.$1);
try {
name = eval(code);
} catch (e) {
Yanfly.Util.displayError(e, formula, 'CUSTOM OPTIONS NAME ERROR');
}
}
var symbol = data.Symbol;
if (symbol === '<insert option symbol>') symbol = name;
var enable = false;
var ext = 0;
eval(JSON.parse(data.Enable));
eval(JSON.parse(data.Ext));
eval(JSON.parse(data.MakeCommandCode));
// Save symbol data
this._symbolData[symbol] = {
DrawItemCode: data.DrawItemCode,
ProcessOkCode: data.ProcessOkCode,
CursorLeftCode: data.CursorLeftCode,
CursorRightCode: data.CursorRightCode,
HelpDesc: data.HelpDesc
}
};
Yanfly.Options.Window_Options_drawItem = Window_Options.prototype.drawItem;
Window_Options.prototype.drawItem = function (index) {
var symbol = this.commandSymbol(index);
if (symbol) {
eval(JSON.parse(this._symbolData[symbol].DrawItemCode));
} else {
Yanfly.Options.Window_Options_drawItem.call(this, index);
}
};
Window_Options.prototype.drawOptionsName = function (index) {
var rect = this.itemRectForText(index);
var statusWidth = this.statusWidth();
var titleWidth = rect.width - statusWidth;
this.resetTextColor();
this.changePaintOpacity(this.isCommandEnabled(index));
this.drawTextEx(this.commandName(index), rect.x, rect.y);
};
Window_Options.prototype.drawOptionsOnOff = function (index, onText, offText) {
onText = onText || 'ON';
offText = offText || 'OFF';
var rect = this.itemRectForText(index);
var statusWidth = this.statusWidth();
var halfStatusWidth = this.statusWidth() / 2;
var titleWidth = rect.width - statusWidth;
this.resetTextColor();
var symbol = this.commandSymbol(index);
var value = this.getConfigValue(symbol);
this.changePaintOpacity(!value);
this.drawText(offText, titleWidth, rect.y, halfStatusWidth, 'center');
this.changePaintOpacity(value);
this.drawText(onText, titleWidth + halfStatusWidth, rect.y, halfStatusWidth,
'center');
};
Window_Options.prototype.drawOptionsGauge = function (index, rate, c1, c2) {
var rect = this.itemRectForText(index);
var statusWidth = this.statusWidth();
var halfStatusWidth = this.statusWidth() / 2;
var titleWidth = rect.width - statusWidth;
this.drawGauge(titleWidth, rect.y, statusWidth, rate, c1, c2);
};
Yanfly.Options.Window_Options_processOk = Window_Options.prototype.processOk;
Window_Options.prototype.processOk = function () {
var symbol = this.commandSymbol(this.index());
if (symbol) {
eval(JSON.parse(this._symbolData[symbol].ProcessOkCode));
} else {
Yanfly.Options.Window_Options_processOk.call(this);
}
};
Yanfly.Options.Window_Options_cursorLeft = Window_Options.prototype.cursorLeft;
Window_Options.prototype.cursorLeft = function (wrap) {
var symbol = this.commandSymbol(this.index());
if (symbol) {
eval(JSON.parse(this._symbolData[symbol].CursorLeftCode));
} else {
Yanfly.Options.Window_Options_cursorLeft.call(this, wrap);
}
};
Yanfly.Options.Window_Options_cursorRight =
Window_Options.prototype.cursorRight;
Window_Options.prototype.cursorRight = function (wrap) {
var symbol = this.commandSymbol(this.index());
if (symbol) {
eval(JSON.parse(this._symbolData[symbol].CursorRightCode));
} else {
Yanfly.Options.Window_Options_cursorRight.call(this, wrap);
}
};
Window_Options.prototype.changeWindowTone = function (symbol, value, color) {
var index = ['red', 'green', 'blue'].indexOf(color);
if (index < 0) return;
var tone = JsonEx.makeDeepCopy($gameSystem.windowTone());
var lastValue = tone[index];
tone[index] = value.clamp(-255, 255);
if (lastValue !== tone[index]) {
$gameSystem.setWindowTone(tone);
this.redrawItem(this.findSymbol(symbol));
SoundManager.playCursor();
}
};
Window_Options.prototype.updateHelp = function () {
if (!this._helpWindow) return;
if (this.index() < 0) return;
var symbol = this.commandSymbol(this.index());
if (this._symbolData && this._symbolData[symbol]) {
this._helpWindow.setText(JSON.parse(this._symbolData[symbol].HelpDesc));
} else {
this._helpWindow.clear();
}
};
//=============================================================================
// Scene_Options
//=============================================================================
Scene_Options.prototype.create = function () {
Scene_MenuBase.prototype.create.call(this);
this.createHelpWindow();
this.createOptionsWindow();
this.createCategoryWindow();
};
Yanfly.Options.Scene_Options_createOptionsWindow =
Scene_Options.prototype.createOptionsWindow;
Scene_Options.prototype.createOptionsWindow = function () {
Yanfly.Options.Scene_Options_createOptionsWindow.call(this);
this._optionsWindow.setHelpWindow(this._helpWindow);
this._optionsWindow.setHandler('cancel', this.onOptionsCancel.bind(this));
};
Scene_Options.prototype.createCategoryWindow = function () {
var helpWin = this._helpWindow;
var optionsWin = this._optionsWindow;
this._categoryWindow = new Window_OptionsCategory(helpWin, optionsWin);
this._categoryWindow.setHandler('cancel', this.popScene.bind(this));
this._categoryWindow.setHandler('category', this.onCategoryOk.bind(this));
this.addWindow(this._categoryWindow);
};
Scene_Options.prototype.onCategoryOk = function () {
this._optionsWindow.activate();
this._optionsWindow.select(0);
};
Scene_Options.prototype.onOptionsCancel = function () {
this._optionsWindow.deselect();
this._categoryWindow.activate();
};
//=============================================================================
// Utilities
//=============================================================================
Yanfly.Util = Yanfly.Util || {};
Yanfly.Util.displayError = function (e, code, message) {
console.log(message);
console.log(code || 'NON-EXISTENT');
console.error(e);
if (Utils.isNwjs() && Utils.isOptionValid('test')) {
if (!require('nw.gui').Window.get().isDevToolsOpen()) {
require('nw.gui').Window.get().showDevTools();
}
}
};
//=============================================================================
// End of Main Functions
//=============================================================================
} else {
var text = '';
text += 'You are getting this error because you are trying to run ';
text += 'YEP_OptionsCore while your project files are lower than version ';
text += '1.5.0.\n\nPlease visit this thread for instructions on how to update ';
text += 'your project files to 1.5.0 or higher: \n\n';
text += 'https://forums.rpgmakerweb.com/index.php';
console.log(text);
require('nw.gui').Window.get().showDevTools();
} // (Utils.RPGMAKER_VERSION && Utils.RPGMAKER_VERSION >= '1.5.0')
//=============================================================================
// End of File
//=============================================================================