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ycrpg/js/plugins/YEP_StatusMenuCore.js

1323 lines
44 KiB
JavaScript

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//=============================================================================
// Yanfly Engine Plugins - Status Menu Core
// YEP_StatusMenuCore.js
//=============================================================================
var Imported = Imported || {};
Imported.YEP_StatusMenuCore = true;
var Yanfly = Yanfly || {};
Yanfly.Status = Yanfly.Status || {};
//=============================================================================
/*:
* @plugindesc v1.01a 身份状态菜单核心☁️
* @author Yanfly Engine Plugins
*
* @param ---设置---
* @default
*
* @param Command Order
* @text 命令顺序
* @desc This is the order in which the command menu will appear. Use
* a space to separate the individual commands.
* @default General Parameters Elements States Attributes Custom Cancel
*
* @param Command Window Width
* @text 命令窗口宽度
* @desc This is the window width for the Command Window.
* @default 240
*
* @param Command Window Rows
* @text 命令窗口行
* @desc This is the number of rows for the Command Window.
* @default 4
*
* @param Command Alignment
* @text 命令对齐
* @desc This is the text alignment for the Command Window.
* left center right
* @default center
*
* @param ---全局---
* @default
*
* @param General Command
* @text 全局命令
* @desc This is how the command for 'General' will appear.
* @default 角色状态
*
* @param Parameters Text
* @text 参数文本
* @desc This is how the word 'Parameters' will appear.
* @default 状态窗口
*
* @param Experience Text
* @text 经验文本
* @desc This is how the word 'Experience' will appear.
* @default 经验窗口
*
* @param Total Format
* @text 总格式
* @desc This is the word total experience.
* @default 需要 %1 到下一 %2
*
* @param EXP Gauge Color 1
* @text 经验条 颜色1
* @desc The skin color used in EXP Gauge Color 1 shown in the
* status window.
* @default 30
*
* @param EXP Gauge Color 2
* @text 经验条 颜色2
* @desc The skin color used in EXP Gauge Color 2 shown in the
* status window.
* @default 31
*
* @param ---参数---
* @default
*
* @param Parameters Command
* @text 参数命令
* @desc This is how the command for 'Parameters' will appear.
* @default 角色属性
*
* @param Graph Text
* @text 图形文本
* @desc This is how the words for 'Parameter Graph' appear.
* @default 属性图
*
* @param ATK Color
* @desc This is the gauge color for ATK.
* #Color1 #Color2
* @default #ed1c24 #f26c4f
*
* @param DEF Color
* @desc This is the gauge color for DEF.
* #Color1 #Color2
* @default #f7941d #fdc689
*
* @param MAT Color
* @desc This is the gauge color for MAT.
* #Color1 #Color2
* @default #605ca8 #bd8cbf
*
* @param MDF Color
* @desc This is the gauge color for MDF.
* #Color1 #Color2
* @default #448ccb #a6caf4
*
* @param AGI Color
* @desc This is the gauge color for AGI.
* #Color1 #Color2
* @default #39b54a #82ca9c
*
* @param LUK Color
* @desc This is the gauge color for LUK.
* #Color1 #Color2
* @default #fff568 #fffac3
*
* @param ---抵制颜色---
* @default
*
* @param Above 300%
* @desc This is the text color for rates over 300%.
* @default 10
*
* @param 200% to 300%
* @desc This is the text color for rates over 200%.
* @default 20
*
* @param 150% to 200%
* @desc This is the text color for rates over 150%.
* @default 14
*
* @param 120% to 150%
* @desc This is the text color for rates over 120%.
* @default 6
*
* @param 100% to 120%
* @desc This is the text color for rates over 100%.
* @default 0
*
* @param 80% to 100%
* @desc This is the text color for rates over 80%.
* @default 24
*
* @param 50% to 80%
* @desc This is the text color for rates over 50%.
* @default 29
*
* @param 1% to 50%
* @desc This is the text color for rates over 1%.
* @default 23
*
* @param Exactly 0%
* @desc This is the text color for rates exactly 0%.
* @default 31
*
* @param Below 0%
* @desc This is the text color for rates below 0%.
* @default 27
*
* @param ---元素---
* @default
*
* @param Elements Command
* @text 元素命令
* @desc This is how the command for 'Elements' will appear.
* @default 元素抗性
*
* @param Elements Decimal
* @text 十进制元素
* @desc How many decimal places to display for rates.
* @default 2
*
* @param Element Column 1
* @text 元素列 1
* @desc These are the element ID's drawn in column 1.
* Separate these element ID's with a space.
* @default 1
*
* @param Element Column 2
* @text 元素列 2
* @desc These are the element ID's drawn in column 2.
* Separate these element ID's with a space.
* @default 2 3 4 5 6 7 8 9
*
* @param Element Column 3
* @text 元素列 3
* @desc These are the element ID's drawn in column 3.
* Separate these element ID's with a space.
* @default
*
* @param Element Column 4
* @text 元素列 4
* @desc These are the element ID's drawn in column 4.
* Separate these element ID's with a space.
* @default
*
* @param ---状态---
* @default
*
* @param States Command
* @text 状态命令
* @desc This is how the command for 'States' will appear.
* @default 异常状态
*
* @param States Decimal
* @text 状态十进制
* @desc How many decimal places to display for rates.
* @default 2
*
* @param States Column 1
* @text 状态栏 1
* @desc These are the state ID's drawn in column 1.
* Separate these state ID's with a space.
* @default 1 4 5 6
*
* @param States Column 2
* @text 状态栏 2
* @desc These are the state ID's drawn in column 2.
* Separate these state ID's with a space.
* @default 7 8 9 10
*
* @param States Column 3
* @text 状态栏 3
* @desc These are the state ID's drawn in column 3.
* Separate these state ID's with a space.
* @default
*
* @param States Column 4
* @text 状态栏 4
* @desc These are the state ID's drawn in column 4.
* Separate these state ID's with a space.
* @default
*
* @param ---属性---
* @default
*
* @param Attributes Command
* @text 属性命令
* @desc This is how the command for 'Attributes' will appear.
* @default 特殊属性
*
* @param Attribute Font Size
* @text 属性字体大小
* @desc The font size used to display attributes.
* Default: 28
* @default 20
*
* @param Attribute Decimal
* @text 属性十进制
* @desc How many decimal places to display for rates.
* @default 0
*
* @param Attributes Column 1
* @text 属性列 1
* @desc These are the attributes drawn in column 1.
* Separate these attributes with a space.
* @default exr hit eva cri cev mev mrf cnt
*
* @param Attributes Column 2
* @text 属性列 2
* @desc These are the attributes drawn in column 2.
* Separate these attributes with a space.
* @default mcr tcr pdr mdr fdr grd rec pha
*
* @param Attributes Column 3
* @text 属性列 3
* @desc These are the attributes drawn in column 3.
* Separate these attributes with a space.
* @default hrg mrg trg tgr
*
* @param Attributes Column 4
* @text 属性列 4
* @desc These are the attributes drawn in column 4.
* Separate these attributes with a space.
* @default
*
* @param hit Name
* @desc 用于此属性的文本名称
* @default 命中率
*
* @param eva Name
* @desc 用于此属性的文本名称
* @default 闪避率
*
* @param cri Name
* @desc 用于此属性的文本名称
* @default 暴击率
*
* @param cev Name
* @desc 用于此属性的文本名称
* @default 暴击闪避率
*
* @param mev Name
* @desc 用于此属性的文本名称
* @default 魔法闪避率
*
* @param mrf Name
* @desc 用于此属性的文本名称
* @default 魔法反击率
*
* @param cnt Name
* @desc 用于此属性的文本名称
* @default 反击率
*
* @param hrg Name
* @desc 用于此属性的文本名称
* @default HP回复率
*
* @param mrg Name
* @desc 用于此属性的文本名称
* @default MP回复率
*
* @param trg Name
* @desc 用于此属性的文本名称
* @default TP回复率
*
* @param tgr Name
* @desc 用于此属性的文本名称
* @default 被敌人攻击率
*
* @param grd Name
* @desc 用于此属性的文本名称
* @default 防御率
*
* @param rec Name
* @desc 用于此属性的文本名称
* @default 恢复率
*
* @param pha Name
* @desc 用于此属性的文本名称
* @default 药水恢复率
*
* @param mcr Name
* @desc 用于此属性的文本名称
* @default MP消耗率
*
* @param tcr Name
* @desc 用于此属性的文本名称
* @default TP消耗率
*
* @param pdr Name
* @desc 用于此属性的文本名称
* @default 承受物理伤害率
*
* @param mdr Name
* @desc 用于此属性的文本名称
* @default 承受魔法伤害率
*
* @param fdr Name
* @desc 用于此属性的文本名称
* @default 承受地面伤害率
*
* @param exr Name
* @desc 用于此属性的文本名称
* @default 经验获取率
*
* @help
* ============================================================================
* Introduction
* ============================================================================
*
* 这个插件用完整的新层代替了原有的身份菜单。
* 包括可以展示更多角色信息的功能
* 这个插件用完整的新层代替了原有的身份菜
* 包括可以展示更多角色信息的功能
* 。你可以用命令参数改变命令显示顺序。
*
* To add more commands, insert extension plugins under this plugin in the
* Plugin Manager. Then, it will appear automatically in the Command Order
* where you placed the 'Custom' string or elsewhere if you've placed the
* 为了添加更多的命令,在这个底下可以插入拓展插件。
*
* ============================================================================
* Instructions
* ============================================================================
*
* 你可以添加和移除命令,通过命令顺序参数,这里有一个列表:
*
* General
* - 显示角色原始状态和经验
*
* Parameters
* - 显示和状态有关的参数槽,例如攻击力,防御力等
*
* Elements
* - 显示角色基本属性类型
*
* States
* - 显示状态列表和状态概率
*
* Attributes
* - 显示属性标志
*
* Custom
* - 自定义显示
*
* Cancel
* - 取消菜单
*
* ============================================================================
* Adding Icons to Elements and Attributes
* ============================================================================
*
* 你可以使用文字代码来为基本介绍和属性使用图标
*
* 在MV默认数据库里在基本类型里可以这么写
*
* \i[64]Fire
*
* 这将让你给基本部分一个图标。你可以改变文字颜色,
* 或者使用可运行的文字代码
*
* 对于属性来说也是一样的,你也可以通过插件参数来设置。
*
* \i[72]HP Regen Rate
*
* 这个图标将会绘出属性
*
* ============================================================================
* Changelog
* ============================================================================
*
* Version 1.01a:
* - Converted Window_StatusInfo to Window_Selectable for those who would like
* to use it as such.
*
* Version 1.00:
* - Finished Plugin!
*/
//=============================================================================
//=============================================================================
// Parameter Variables
//=============================================================================
Yanfly.Parameters = PluginManager.parameters("YEP_StatusMenuCore");
Yanfly.Param = Yanfly.Param || {};
Yanfly.Param.StatusCmdOrder = String(Yanfly.Parameters["Command Order"]);
Yanfly.Param.StatusCmdWidth = Number(Yanfly.Parameters["Command Window Width"]);
Yanfly.Param.StatusCmdRows = Number(Yanfly.Parameters["Command Window Rows"]);
Yanfly.Param.StatusCmdAlign = String(Yanfly.Parameters["Command Alignment"]);
Yanfly.Param.StatusGeneral = String(Yanfly.Parameters["General Command"]);
Yanfly.Param.StatusParamText = String(Yanfly.Parameters["Parameters Text"]);
Yanfly.Param.StatusExpText = String(Yanfly.Parameters["Experience Text"]);
Yanfly.Param.StatusTotalFmt = String(Yanfly.Parameters["Total Format"]);
Yanfly.Param.ColorExp1 = Number(Yanfly.Parameters["EXP Gauge Color 1"]);
Yanfly.Param.ColorExp2 = Number(Yanfly.Parameters["EXP Gauge Color 2"]);
Yanfly.Param.StatusParameters = String(Yanfly.Parameters["Parameters Command"]);
Yanfly.Param.StatusGraphText = String(Yanfly.Parameters["Graph Text"]);
Yanfly.Param.ColorParam2Gauge = String(Yanfly.Parameters["ATK Color"]);
Yanfly.Param.ColorParam3Gauge = String(Yanfly.Parameters["DEF Color"]);
Yanfly.Param.ColorParam4Gauge = String(Yanfly.Parameters["MAT Color"]);
Yanfly.Param.ColorParam5Gauge = String(Yanfly.Parameters["MDF Color"]);
Yanfly.Param.ColorParam6Gauge = String(Yanfly.Parameters["AGI Color"]);
Yanfly.Param.ColorParam7Gauge = String(Yanfly.Parameters["LUK Color"]);
Yanfly.Param.ColorResistS = Number(Yanfly.Parameters["Above 300%"]);
Yanfly.Param.ColorResistA = Number(Yanfly.Parameters["200% to 300%"]);
Yanfly.Param.ColorResistB = Number(Yanfly.Parameters["150% to 200%"]);
Yanfly.Param.ColorResistC1 = Number(Yanfly.Parameters["120% to 150%"]);
Yanfly.Param.ColorResistC2 = Number(Yanfly.Parameters["100% to 120%"]);
Yanfly.Param.ColorResistC3 = Number(Yanfly.Parameters["80% to 100%"]);
Yanfly.Param.ColorResistD = Number(Yanfly.Parameters["50% to 80%"]);
Yanfly.Param.ColorResistE = Number(Yanfly.Parameters["1% to 50%"]);
Yanfly.Param.ColorResistF = Number(Yanfly.Parameters["Exactly 0%"]);
Yanfly.Param.ColorResistG = Number(Yanfly.Parameters["Below 0%"]);
Yanfly.Param.StatusElements = String(Yanfly.Parameters["Elements Command"]);
Yanfly.Param.StatusEleDec = Number(Yanfly.Parameters["Elements Decimal"]);
Yanfly.Param.StatusEleCol1 = String(Yanfly.Parameters["Element Column 1"]);
Yanfly.Param.StatusEleCol1 = Yanfly.Param.StatusEleCol1.split(" ");
Yanfly.Param.StatusEleCol2 = String(Yanfly.Parameters["Element Column 2"]);
Yanfly.Param.StatusEleCol2 = Yanfly.Param.StatusEleCol2.split(" ");
Yanfly.Param.StatusEleCol3 = String(Yanfly.Parameters["Element Column 3"]);
Yanfly.Param.StatusEleCol3 = Yanfly.Param.StatusEleCol3.split(" ");
Yanfly.Param.StatusEleCol4 = String(Yanfly.Parameters["Element Column 4"]);
Yanfly.Param.StatusEleCol4 = Yanfly.Param.StatusEleCol4.split(" ");
Yanfly.Param.StatusStates = String(Yanfly.Parameters["States Command"]);
Yanfly.Param.StatusStatesDec = Number(Yanfly.Parameters["States Decimal"]);
Yanfly.Param.StatusStateCol1 = String(Yanfly.Parameters["States Column 1"]);
Yanfly.Param.StatusStateCol1 = Yanfly.Param.StatusStateCol1.split(" ");
Yanfly.Param.StatusStateCol2 = String(Yanfly.Parameters["States Column 2"]);
Yanfly.Param.StatusStateCol2 = Yanfly.Param.StatusStateCol2.split(" ");
Yanfly.Param.StatusStateCol3 = String(Yanfly.Parameters["States Column 3"]);
Yanfly.Param.StatusStateCol3 = Yanfly.Param.StatusStateCol3.split(" ");
Yanfly.Param.StatusStateCol4 = String(Yanfly.Parameters["States Column 4"]);
Yanfly.Param.StatusStateCol4 = Yanfly.Param.StatusStateCol4.split(" ");
Yanfly.Param.StatusAttributes = String(Yanfly.Parameters["Attributes Command"]);
Yanfly.Param.StatusAttriCol1 = String(Yanfly.Parameters["Attributes Column 1"]);
Yanfly.Param.StatusAttriCol1 = Yanfly.Param.StatusAttriCol1.split(" ");
Yanfly.Param.StatusAttriCol2 = String(Yanfly.Parameters["Attributes Column 2"]);
Yanfly.Param.StatusAttriCol2 = Yanfly.Param.StatusAttriCol2.split(" ");
Yanfly.Param.StatusAttriCol3 = String(Yanfly.Parameters["Attributes Column 3"]);
Yanfly.Param.StatusAttriCol3 = Yanfly.Param.StatusAttriCol3.split(" ");
Yanfly.Param.StatusAttriCol4 = String(Yanfly.Parameters["Attributes Column 4"]);
Yanfly.Param.StatusAttriCol4 = Yanfly.Param.StatusAttriCol4.split(" ");
Yanfly.Param.StatusAttrSize = Number(Yanfly.Parameters["Attribute Font Size"]);
Yanfly.Param.StatusAttrDec = Number(Yanfly.Parameters["Attribute Decimal"]);
Yanfly.Param.StatusAttr_hit = String(Yanfly.Parameters["hit Name"]);
Yanfly.Param.StatusAttr_eva = String(Yanfly.Parameters["eva Name"]);
Yanfly.Param.StatusAttr_cri = String(Yanfly.Parameters["cri Name"]);
Yanfly.Param.StatusAttr_cev = String(Yanfly.Parameters["cev Name"]);
Yanfly.Param.StatusAttr_mev = String(Yanfly.Parameters["mev Name"]);
Yanfly.Param.StatusAttr_mrf = String(Yanfly.Parameters["mrf Name"]);
Yanfly.Param.StatusAttr_cnt = String(Yanfly.Parameters["cnt Name"]);
Yanfly.Param.StatusAttr_hrg = String(Yanfly.Parameters["hrg Name"]);
Yanfly.Param.StatusAttr_mrg = String(Yanfly.Parameters["mrg Name"]);
Yanfly.Param.StatusAttr_trg = String(Yanfly.Parameters["trg Name"]);
Yanfly.Param.StatusAttr_tgr = String(Yanfly.Parameters["tgr Name"]);
Yanfly.Param.StatusAttr_grd = String(Yanfly.Parameters["grd Name"]);
Yanfly.Param.StatusAttr_rec = String(Yanfly.Parameters["rec Name"]);
Yanfly.Param.StatusAttr_pha = String(Yanfly.Parameters["pha Name"]);
Yanfly.Param.StatusAttr_mcr = String(Yanfly.Parameters["mcr Name"]);
Yanfly.Param.StatusAttr_tcr = String(Yanfly.Parameters["tcr Name"]);
Yanfly.Param.StatusAttr_pdr = String(Yanfly.Parameters["pdr Name"]);
Yanfly.Param.StatusAttr_mdr = String(Yanfly.Parameters["mdr Name"]);
Yanfly.Param.StatusAttr_fdr = String(Yanfly.Parameters["fdr Name"]);
Yanfly.Param.StatusAttr_exr = String(Yanfly.Parameters["exr Name"]);
//=============================================================================
// Window_StatusCommand
//=============================================================================
function Window_StatusCommand() {
this.initialize.apply(this, arguments);
}
Window_StatusCommand.prototype = Object.create(Window_Command.prototype);
Window_StatusCommand.prototype.constructor = Window_StatusCommand;
Window_StatusCommand.prototype.initialize = function () {
Window_Command.prototype.initialize.call(this, 0, 0);
this._actor = null;
};
Window_StatusCommand.prototype.windowWidth = function () {
return Yanfly.Param.StatusCmdWidth;
};
Window_StatusCommand.prototype.setActor = function (actor) {
if (this._actor === actor) return;
this._actor = actor;
this.refresh();
this.select(0);
};
Window_StatusCommand.prototype.numVisibleRows = function () {
return Yanfly.Param.StatusCmdRows;
};
Window_StatusCommand.prototype.makeCommandList = function () {
this._commandOrder = Yanfly.Param.StatusCmdOrder.split(" ");
for (var i = 0; i < this._commandOrder.length; ++i) {
var command = this._commandOrder[i];
this.createCommand(command);
}
};
Window_StatusCommand.prototype.createCommand = function (command) {
command = command.toUpperCase();
if (["GENERAL", "MAIN"].contains(command)) {
var text = Yanfly.Param.StatusGeneral;
this.addCommand(text, "general", true);
} else if (["CANCEL", "FINISH"].contains(command)) {
this.addCommand(TextManager.cancel, "cancel", true);
} else if (["CUSTOM", "ORIGINAL"].contains(command)) {
this.addCustomCommands();
} else if (["PARAMETER", "PARAMETERS"].contains(command)) {
var text = Yanfly.Param.StatusParameters;
this.addCommand(text, "parameters", true);
} else if (["ELEMENT", "ELEMENTS"].contains(command)) {
var text = Yanfly.Param.StatusElements;
this.addCommand(text, "elements", true);
} else if (["STATE", "STATES"].contains(command)) {
var text = Yanfly.Param.StatusStates;
this.addCommand(text, "states", true);
} else if (["ATTRIBUTE", "ATTRIBUTES"].contains(command)) {
var text = Yanfly.Param.StatusAttributes;
this.addCommand(text, "attributes", true);
}
};
Window_StatusCommand.prototype.addCustomCommands = function () {};
Window_StatusCommand.prototype.setInfoWindow = function (infoWindow) {
this._infoWindow = infoWindow;
};
Window_StatusCommand.prototype.update = function () {
Window_Command.prototype.update.call(this);
if (this._infoWindow) this._infoWindow.setSymbol(this.currentSymbol());
};
Window_StatusCommand.prototype.itemTextAlign = function () {
return Yanfly.Param.StatusCmdAlign;
};
Window_StatusCommand.prototype.playOkSound = function () {
if (this.isPlayOkSound()) SoundManager.playOk();
};
Window_StatusCommand.prototype.isPlayOkSound = function () {
if (this.currentSymbol() === "cancel") return true;
return false;
};
//=============================================================================
// Window_StatusInfo
//=============================================================================
function Window_StatusInfo() {
this.initialize.apply(this, arguments);
}
Window_StatusInfo.prototype = Object.create(Window_Selectable.prototype);
Window_StatusInfo.prototype.constructor = Window_StatusInfo;
Window_StatusInfo.prototype.initialize = function (y, commandWindow) {
var width = Graphics.boxWidth;
var height = Graphics.boxHeight - y;
this._commandWindow = commandWindow;
Window_Selectable.prototype.initialize.call(this, 0, y, width, height);
this.findParamLimits();
};
Window_StatusInfo.prototype.findParamLimits = function () {
this._largestParam = 1;
this._smallestParam = $gameActors.actor(1).paramMax(2);
for (var i = 0; i < $gameParty.members().length; ++i) {
var actor = $gameParty.members()[i];
if (!actor) continue;
for (var j = 2; j < 8; ++j) {
this._largestParam = Math.max(this._largestParam, actor.param(j));
this._smallestParam = Math.min(this._smallestParam, actor.param(j));
}
}
};
Window_StatusInfo.prototype.setActor = function (actor) {
if (this._actor === actor) return;
this._actor = actor;
this.refresh();
};
Window_StatusInfo.prototype.setSymbol = function (symbol) {
var needRefresh = this._symbol !== symbol;
this._symbol = symbol;
if (needRefresh) this.refresh();
};
Window_StatusInfo.prototype.resetFontSettings = function () {
if (this._bypassResetText) return;
Window_Base.prototype.resetFontSettings.call(this);
};
Window_StatusInfo.prototype.resetTextColor = function () {
if (this._bypassResetTextColor) return;
Window_Base.prototype.resetTextColor.call(this);
};
Window_StatusInfo.prototype.refresh = function () {
this.contents.clear();
this.drawInfoContents(this._symbol);
};
Window_StatusInfo.prototype.drawInfoContents = function (symbol) {
this.resetFontSettings();
if (!symbol) return;
switch (symbol.toLowerCase()) {
case "parameters":
this.drawParameters();
break;
case "elements":
this.drawElements();
break;
case "states":
this.drawStates();
break;
case "attributes":
this.drawAttributes();
break;
default:
this.drawGeneral();
break;
}
};
Window_StatusInfo.prototype.drawDarkRect = function (dx, dy, dw, dh) {
var color = this.gaugeBackColor();
this.changePaintOpacity(false);
this.contents.fillRect(dx + 1, dy + 1, dw - 2, dh - 2, color);
this.changePaintOpacity(true);
};
Window_StatusInfo.prototype.drawGeneral = function () {
var dx = this.standardPadding() / 2;
var dy = this.lineHeight() / 2;
var dw = (this.contents.width - this.standardPadding()) / 2;
var dh = this.lineHeight();
var text;
this.changeTextColor(this.systemColor());
this.drawText(Yanfly.Param.StatusParamText, dx, dy, dw, "center");
dx += this.contents.width / 2;
this.drawText(Yanfly.Param.StatusExpText, dx, dy, dw, "center");
this.drawGeneralParam(dx, dy, dw, dh);
this.drawGeneralExp(dx, dy, dw, dh);
};
Window_StatusInfo.prototype.drawGeneralParam = function () {
var rect = new Rectangle();
rect.width = (this.contents.width - this.standardPadding()) / 2;
rect.y = this.lineHeight() * 2;
rect.height = this.lineHeight();
var dx = rect.x + this.textPadding();
var dw = rect.width - this.textPadding() * 2;
this.drawDarkRect(rect.x, rect.y, rect.width, rect.height);
this.changeTextColor(this.systemColor());
this.drawText(TextManager.level, dx, rect.y, dw, "left");
this.changeTextColor(this.normalColor());
text = Yanfly.Util.toGroup(this._actor.level);
this.drawText(text, dx, rect.y, dw, "right");
for (var i = 0; i < 8; ++i) {
if (i < 2) {
rect.y += this.lineHeight();
} else if (i === 2) {
rect.y += this.lineHeight();
rect.width /= 2;
dw = rect.width - this.textPadding() * 2;
} else if (i % 2 === 0) {
rect.x = 0;
dx = rect.x + this.textPadding();
rect.y += this.lineHeight();
} else {
rect.x += rect.width;
dx += rect.width;
}
this.drawDarkRect(rect.x, rect.y, rect.width, rect.height);
this.changeTextColor(this.systemColor());
this.drawText(TextManager.param(i), dx, rect.y, dw, "left");
this.changeTextColor(this.normalColor());
text = Yanfly.Util.toGroup(this._actor.param(i));
this.drawText(text, dx, rect.y, dw, "right");
}
};
Window_StatusInfo.prototype.actorCurrentExpRate = function (actor) {
var actorLv = actor.level;
if (actorLv === actor.maxLevel()) return 1.0;
var nowExp = actor.currentExp() - actor.expForLevel(actorLv);
var nextExp = actor.expForLevel(actorLv + 1) - actor.expForLevel(actorLv);
return ((1.0 * nowExp) / nextExp).clamp(0.0, 1.0);
};
Window_StatusInfo.prototype.actorExpRate = function (actor) {
var actorLv = actor.level;
if (actorLv === actor.maxLevel()) return 1.0;
var nowExp = actor.currentExp();
var nextExp = actor.expForLevel(actorLv + 1);
return ((1.0 * nowExp) / nextExp).clamp(0.0, 1.0);
};
Window_StatusInfo.prototype.drawExpGauge = function (actor, rate, rect) {
var color1 = this.textColor(Yanfly.Param.ColorExp1);
var color2 = this.textColor(Yanfly.Param.ColorExp2);
var wy = rect.y;
this.drawGauge(rect.x, wy, rect.width, rate, color1, color2);
};
Window_StatusInfo.prototype.drawGeneralExp = function (dx, dy, dw, dh) {
dy = this.lineHeight() * 2;
dw = (this.contents.width - this.textPadding()) / 2;
dx = this.textPadding() + dw;
// Current Exp
this.changeTextColor(this.systemColor());
text = TextManager.expTotal.format(TextManager.exp);
this.drawText(text, dx, dy, dw, "left");
dy += this.lineHeight();
this.changeTextColor(this.normalColor());
text = Yanfly.Util.toGroup(this._actor.currentExp());
this.drawText(text, dx, dy, dw, "right");
// To Next Level
dy += this.lineHeight();
this.changeTextColor(this.systemColor());
text = TextManager.expNext.format(TextManager.level);
this.drawText(text, dx, dy, dw, "left");
dy += this.lineHeight();
var rect = new Rectangle();
rect.x = dx;
rect.y = dy;
rect.width = dw;
var rate = this.actorCurrentExpRate(this._actor);
this.drawExpGauge(this._actor, rate, rect);
this.changeTextColor(this.normalColor());
text = Yanfly.Util.toGroup(this._actor.nextRequiredExp());
if (this._actor.isMaxLevel()) text = "-------";
this.drawText(text, dx, dy, dw, "right");
// Total EXP for Next Level
dy += this.lineHeight();
this.changeTextColor(this.systemColor());
text = Yanfly.Param.StatusTotalFmt.format(TextManager.exp, TextManager.level);
this.drawText(text, dx, dy, dw, "left");
dy += this.lineHeight();
var rect = new Rectangle();
rect.x = dx;
rect.y = dy;
rect.width = dw;
var rate = this.actorExpRate(this._actor);
this.drawExpGauge(this._actor, rate, rect);
this.changeTextColor(this.normalColor());
text = Yanfly.Util.toGroup(this._actor.nextLevelExp());
if (this._actor.isMaxLevel()) text = "-------";
this.drawText(text, dx, dy, dw, "right");
};
Window_StatusInfo.prototype.drawParameters = function () {
var dx = 0;
var dy = this.lineHeight() / 2;
var dw = this.contents.width;
var dh = this.lineHeight();
var dw2;
var text;
this.changeTextColor(this.systemColor());
this.drawText(Yanfly.Param.StatusGraphText, dx, dy, dw, "center");
dy = this.lineHeight();
dx = this.standardPadding();
dw -= this.standardPadding() * 2;
for (var i = 2; i < 8; ++i) {
dy += this.lineHeight();
var rate = this.drawParamGauge(dx, dy, dw, i);
this.changeTextColor(this.systemColor());
this.drawText(TextManager.param(i), dx + 4, dy, dw - 4);
text = Yanfly.Util.toGroup(this._actor.param(i));
this.changeTextColor(this.normalColor());
dw2 = dw * rate;
this.drawText(text, dx, dy, dw2 - 4, "right");
}
};
Window_StatusInfo.prototype.drawParamGauge = function (dx, dy, dw, paramId) {
var rate = this.calcParamRate(paramId);
var array = eval("Yanfly.Param.ColorParam" + paramId + "Gauge").split(" ");
this.drawGauge(dx, dy, dw, rate, array[0], array[1]);
return rate;
};
Window_StatusInfo.prototype.calcParamRate = function (paramId) {
if (this._largestParam === this._smallestParam) return 1.0;
var rate =
parseFloat(this._actor.param(paramId) - this._smallestParam) /
parseFloat(this._largestParam - this._smallestParam);
rate *= 0.7;
rate += 0.3;
return rate;
};
Window_StatusInfo.prototype.getMaxArrayCols = function (array) {
var maxCols = 0;
for (var i = 0; i < array.length; ++i) {
var arr = array[i];
if (arr[0] !== "") ++maxCols;
}
return maxCols;
};
Window_StatusInfo.prototype.getMaxArrayRows = function (array) {
var maxRows = 0;
for (var i = 0; i < array.length; ++i) {
var arr = array[i];
maxRows = Math.max(maxRows, arr.length);
}
return maxRows;
};
Window_StatusInfo.prototype.getArrayX = function () {
return this.standardPadding() * 1.5;
};
Window_StatusInfo.prototype.getArrayY = function () {
return 0;
};
Window_StatusInfo.prototype.getArrayDW = function (maxCols) {
var dw = this.contents.width - this.standardPadding() * 3;
dw /= maxCols;
dw += this.standardPadding() / maxCols;
dw -= this.standardPadding();
return dw;
};
Window_StatusInfo.prototype.setRateColor = function (rate) {
var colorId = 0;
if (rate >= 3.0) {
colorId = Yanfly.Param.ColorResistS;
} else if (rate >= 2.0) {
colorId = Yanfly.Param.ColorResistA;
} else if (rate >= 1.5) {
colorId = Yanfly.Param.ColorResistB;
} else if (rate >= 1.2) {
colorId = Yanfly.Param.ColorResistC1;
} else if (rate >= 1.0) {
colorId = Yanfly.Param.ColorResistC2;
} else if (rate >= 0.8) {
colorId = Yanfly.Param.ColorResistC3;
} else if (rate >= 0.5) {
colorId = Yanfly.Param.ColorResistD;
} else if (rate > 0) {
colorId = Yanfly.Param.ColorResistE;
} else if (rate === 0) {
colorId = Yanfly.Param.ColorResistF;
} else {
colorId = Yanfly.Param.ColorResistG;
}
this.changeTextColor(this.textColor(colorId));
};
Window_StatusInfo.prototype.drawElements = function () {
this.drawElementColumnRects();
this.drawElementInfo();
};
Window_StatusInfo.prototype.elementArray = function () {
var array = [
Yanfly.Param.StatusEleCol1,
Yanfly.Param.StatusEleCol2,
Yanfly.Param.StatusEleCol3,
Yanfly.Param.StatusEleCol4,
];
return array;
};
Window_StatusInfo.prototype.drawElementColumnRects = function () {
var maxCols = this.getMaxArrayCols(this.elementArray());
var maxRows = this.getMaxArrayRows(this.elementArray());
if (maxCols <= 0) return;
var dx = this.getArrayX();
var dy = this.getArrayY();
var dw = this.getArrayDW(maxCols);
for (var i = 0; i < maxCols; ++i) {
for (var j = 0; j < maxRows; ++j) {
this.drawDarkRect(dx, dy, dw, this.lineHeight());
dy += this.lineHeight();
}
dx += dw;
dx += maxCols > 1 ? this.standardPadding() : 0;
dy = 0;
}
};
Window_StatusInfo.prototype.drawElementInfo = function () {
var maxCols = this.getMaxArrayCols(this.elementArray());
var maxRows = this.getMaxArrayRows(this.elementArray());
if (maxCols <= 0) return;
var infoArray = this.elementArray();
var dx = this.getArrayX();
var dy = this.getArrayY();
var dw = this.getArrayDW(maxCols);
for (var i = 0; i < maxCols; ++i) {
for (var j = 0; j < infoArray[i].length; ++j) {
var eleId = infoArray[i][j];
this.drawElementData(eleId, dx, dy, dw);
dy += this.lineHeight();
}
dx += dw;
dx += maxCols > 1 ? this.standardPadding() : 0;
dy = 0;
}
};
Window_StatusInfo.prototype.drawElementData = function (eleId, dx, dy, dw) {
eleId = parseInt(eleId);
var eleName = $dataSystem.elements[eleId];
var eleRate = this._actor.elementRate(eleId);
dx += this.textPadding();
dw -= this.textPadding() * 2;
this._bypassResetTextColor = true;
this.changeTextColor(this.systemColor());
this.drawTextEx(eleName, dx, dy);
this._bypassResetTextColor = false;
this.setRateColor(eleRate);
var text = (eleRate * 100).toFixed(Yanfly.Param.StatusEleDec) + "%";
this.drawText(text, dx, dy, dw, "right");
};
Window_StatusInfo.prototype.drawStates = function () {
this.drawStatesColumnRects();
this.drawStatesInfo();
};
Window_StatusInfo.prototype.stateArray = function () {
var array = [
Yanfly.Param.StatusStateCol1,
Yanfly.Param.StatusStateCol2,
Yanfly.Param.StatusStateCol3,
Yanfly.Param.StatusStateCol4,
];
return array;
};
Window_StatusInfo.prototype.drawStatesColumnRects = function () {
var maxCols = this.getMaxArrayCols(this.stateArray());
var maxRows = this.getMaxArrayRows(this.stateArray());
if (maxCols <= 0) return;
var dx = this.getArrayX();
var dy = this.getArrayY();
var dw = this.getArrayDW(maxCols);
for (var i = 0; i < maxCols; ++i) {
for (var j = 0; j < maxRows; ++j) {
this.drawDarkRect(dx, dy, dw, this.lineHeight());
dy += this.lineHeight();
}
dx += dw;
dx += maxCols > 1 ? this.standardPadding() : 0;
dy = 0;
}
};
Window_StatusInfo.prototype.drawStatesInfo = function () {
var maxCols = this.getMaxArrayCols(this.stateArray());
var maxRows = this.getMaxArrayRows(this.stateArray());
if (maxCols <= 0) return;
var infoArray = this.stateArray();
var dx = this.getArrayX();
var dy = this.getArrayY();
var dw = this.getArrayDW(maxCols);
for (var i = 0; i < maxCols; ++i) {
for (var j = 0; j < infoArray[i].length; ++j) {
var stateId = infoArray[i][j];
this.drawStatesData(stateId, dx, dy, dw);
dy += this.lineHeight();
}
dx += dw;
dx += maxCols > 1 ? this.standardPadding() : 0;
dy = 0;
}
};
Window_StatusInfo.prototype.drawStatesData = function (stateId, dx, dy, dw) {
stateId = parseInt(stateId);
var stateRate = this._actor.stateRate(stateId);
if (this._actor.isStateResist(stateId)) stateRate = 0;
dx += this.textPadding();
dw -= this.textPadding() * 2;
this._bypassResetTextColor = true;
this.changeTextColor(this.systemColor());
this.drawItemName($dataStates[stateId], dx, dy, dw);
this._bypassResetTextColor = false;
this.setRateColor(stateRate);
var text = (stateRate * 100).toFixed(Yanfly.Param.StatusStatesDec) + "%";
this.drawText(text, dx, dy, dw, "right");
};
Window_StatusInfo.prototype.drawAttributes = function () {
this.drawAttributesColumnRects();
this.drawAttributesInfo();
};
Window_StatusInfo.prototype.attributesArray = function () {
var array = [
Yanfly.Param.StatusAttriCol1,
Yanfly.Param.StatusAttriCol2,
Yanfly.Param.StatusAttriCol3,
Yanfly.Param.StatusAttriCol4,
];
return array;
};
Window_StatusInfo.prototype.drawAttributesColumnRects = function () {
var maxCols = this.getMaxArrayCols(this.attributesArray());
var maxRows = this.getMaxArrayRows(this.attributesArray());
if (maxCols <= 0) return;
var dx = this.getArrayX();
var dy = this.getArrayY();
var dw = this.getArrayDW(maxCols);
for (var i = 0; i < maxCols; ++i) {
for (var j = 0; j < maxRows; ++j) {
this.drawDarkRect(dx, dy, dw, this.lineHeight());
dy += this.lineHeight();
}
dx += dw;
dx += maxCols > 1 ? this.standardPadding() : 0;
dy = 0;
}
};
Window_StatusInfo.prototype.drawAttributesInfo = function () {
var maxCols = this.getMaxArrayCols(this.attributesArray());
var maxRows = this.getMaxArrayRows(this.attributesArray());
if (maxCols <= 0) return;
var infoArray = this.attributesArray();
var dx = this.getArrayX();
var dy = this.getArrayY();
var dw = this.getArrayDW(maxCols);
for (var i = 0; i < maxCols; ++i) {
for (var j = 0; j < infoArray[i].length; ++j) {
var attribute = infoArray[i][j].toLowerCase();
this.drawAttributeData(attribute, dx, dy, dw);
dy += this.lineHeight();
}
dx += dw;
dx += maxCols > 1 ? this.standardPadding() : 0;
dy = 0;
}
};
Window_StatusInfo.prototype.drawAttributeData = function (attr, dx, dy, dw) {
var actor = this._actor;
this.contents.fontSize = Yanfly.Param.StatusAttrSize;
switch (attr) {
case "hit":
this.drawAttributeName(Yanfly.Param.StatusAttr_hit, dx, dy, dw);
this.drawAttributeRate(actor.hit, dx, dy, dw);
break;
case "eva":
this.drawAttributeName(Yanfly.Param.StatusAttr_eva, dx, dy, dw);
this.drawAttributeRate(actor.eva, dx, dy, dw);
break;
case "cri":
this.drawAttributeName(Yanfly.Param.StatusAttr_cri, dx, dy, dw);
this.drawAttributeRate(actor.cri, dx, dy, dw);
break;
case "cev":
this.drawAttributeName(Yanfly.Param.StatusAttr_cev, dx, dy, dw);
this.drawAttributeRate(actor.cev, dx, dy, dw);
break;
case "mev":
this.drawAttributeName(Yanfly.Param.StatusAttr_mev, dx, dy, dw);
this.drawAttributeRate(actor.mev, dx, dy, dw);
break;
case "mrf":
this.drawAttributeName(Yanfly.Param.StatusAttr_mrf, dx, dy, dw);
this.drawAttributeRate(actor.mrf, dx, dy, dw);
break;
case "cnt":
this.drawAttributeName(Yanfly.Param.StatusAttr_cnt, dx, dy, dw);
this.drawAttributeRate(actor.cnt, dx, dy, dw);
break;
case "hrg":
this.drawAttributeName(Yanfly.Param.StatusAttr_hrg, dx, dy, dw);
this.drawAttributeRate(actor.hrg, dx, dy, dw);
break;
case "mrg":
this.drawAttributeName(Yanfly.Param.StatusAttr_mrg, dx, dy, dw);
this.drawAttributeRate(actor.mrg, dx, dy, dw);
break;
case "trg":
this.drawAttributeName(Yanfly.Param.StatusAttr_trg, dx, dy, dw);
this.drawAttributeRate(actor.trg, dx, dy, dw);
break;
case "tgr":
this.drawAttributeName(Yanfly.Param.StatusAttr_tgr, dx, dy, dw);
this.drawAttributeRate(actor.tgr, dx, dy, dw);
break;
case "grd":
this.drawAttributeName(Yanfly.Param.StatusAttr_grd, dx, dy, dw);
this.drawAttributeRate(actor.grd, dx, dy, dw);
break;
case "rec":
this.drawAttributeName(Yanfly.Param.StatusAttr_rec, dx, dy, dw);
this.drawAttributeRate(actor.rec, dx, dy, dw);
break;
case "pha":
this.drawAttributeName(Yanfly.Param.StatusAttr_pha, dx, dy, dw);
this.drawAttributeRate(actor.pha, dx, dy, dw);
break;
case "mcr":
this.drawAttributeName(Yanfly.Param.StatusAttr_mcr, dx, dy, dw);
this.drawAttributeRate(actor.mcr, dx, dy, dw);
break;
case "tcr":
this.drawAttributeName(Yanfly.Param.StatusAttr_tcr, dx, dy, dw);
this.drawAttributeRate(actor.tcr, dx, dy, dw);
break;
case "pdr":
this.drawAttributeName(Yanfly.Param.StatusAttr_pdr, dx, dy, dw);
this.drawAttributeRate(actor.pdr, dx, dy, dw);
break;
case "mdr":
this.drawAttributeName(Yanfly.Param.StatusAttr_mdr, dx, dy, dw);
this.drawAttributeRate(actor.mdr, dx, dy, dw);
break;
case "fdr":
this.drawAttributeName(Yanfly.Param.StatusAttr_fdr, dx, dy, dw);
this.drawAttributeRate(actor.fdr, dx, dy, dw);
break;
case "exr":
this.drawAttributeName(Yanfly.Param.StatusAttr_exr, dx, dy, dw);
this.drawAttributeRate(actor.exr, dx, dy, dw);
break;
default:
break;
}
};
Window_StatusInfo.prototype.drawAttributeName = function (name, dx, dy, dw) {
this.changeTextColor(this.systemColor());
dx += this.textPadding();
dw -= this.textPadding() * 2;
dy += Math.floor((this.standardFontSize() - this.contents.fontSize) / 2);
this._bypassResetText = true;
this.changeTextColor(this.systemColor());
this.drawTextEx(name, dx, dy, dw);
this._bypassResetText = false;
};
Window_StatusInfo.prototype.drawAttributeRate = function (rate, dx, dy, dw) {
var value = (rate * 100).toFixed(Yanfly.Param.StatusAttrDec) + "%";
this.setRateColor(rate);
this.drawAttributeValue(value, dx, dy, dw);
};
Window_StatusInfo.prototype.drawAttributeValue = function (value, dx, dy, dw) {
dx += this.textPadding();
dw -= this.textPadding() * 2;
this.drawText(value, dx, dy, dw, "right");
};
Window_StatusInfo.prototype.maxPageItems = function () {
return this.maxItems();
};
Window_Selectable.prototype.maxItems = function () {
return 1;
};
Window_StatusInfo.prototype.drawItem = function (index) {
this.clearItem(index);
};
Window_StatusInfo.prototype.drawAllItems = function () {
var topIndex = this.topIndex();
for (var i = 0; i < this.maxPageItems(); i++) {
var index = topIndex + i;
if (index < this.maxItems()) {
this.drawItem(index);
}
}
};
//=============================================================================
// Scene_Status
//=============================================================================
Scene_Status.prototype.create = function () {
Scene_MenuBase.prototype.create.call(this);
this.createHelpWindow();
this.createCommandWindow();
this.createStatusWindow();
this.createInfoWindow();
this.refreshActor();
};
Scene_Status.prototype.refreshActor = function () {
var actor = this.actor();
this._statusWindow.setActor(actor);
this._helpWindow.setText(actor.profile());
this._infoWindow.setActor(actor);
};
Scene_Status.prototype.onActorChange = function () {
this.refreshActor();
this._commandWindow.activate();
};
Scene_Status.prototype.createCommandWindow = function () {
this._commandWindow = new Window_StatusCommand();
this._commandWindow.x = 0;
this._commandWindow.y = this._helpWindow.height;
this.setCommandWindowHandlers();
this.addWindow(this._commandWindow);
};
Scene_Status.prototype.setCommandWindowHandlers = function () {
this._commandWindow.setHandler("cancel", this.popScene.bind(this));
this._commandWindow.setHandler("pagedown", this.nextActor.bind(this));
this._commandWindow.setHandler("pageup", this.previousActor.bind(this));
};
Scene_Status.prototype.createStatusWindow = function () {
var wx = this._commandWindow.width;
var wy = this._helpWindow.height;
var ww = Graphics.boxWidth - wx;
var wh = this._commandWindow.height;
this._statusWindow = new Window_SkillStatus(wx, wy, ww, wh);
this.addWindow(this._statusWindow);
};
Scene_Status.prototype.createInfoWindow = function () {
var wy = this._helpWindow.height + this._commandWindow.height;
this._infoWindow = new Window_StatusInfo(wy, this._commandWindow);
this._commandWindow.setInfoWindow(this._infoWindow);
this.addWindow(this._infoWindow);
this._infoWindow.setHandler("cancel", this.onInfoCancel.bind(this));
};
Scene_Status.prototype.onInfoCancel = function () {
this._commandWindow.activate();
this._infoWindow.deselect();
};
//=============================================================================
// Utilities
//=============================================================================
Yanfly.Util = Yanfly.Util || {};
if (!Yanfly.Util.toGroup) {
Yanfly.Util.toGroup = function (inVal) {
return inVal;
};
}
//=============================================================================
// End of File
//=============================================================================