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// Generated by RPG Maker.
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// Do not edit this file directly.
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var $plugins = [
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{ name: "SF_Cursor", status: true, description: "windows selectable cursor", parameters: {} },
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{
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name: "--------------------",
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status: true,
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description: "------------------------------------------------------------",
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parameters: {},
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},
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{ name: "SF_Core", status: true, description: "core lib for salted fish plugins", parameters: {} },
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{ name: "SF_Objects", status: true, description: "objects lib for salted fish plugins", parameters: {} },
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{ name: "SF_Managers", status: true, description: "Managers lib for salted fish plugins", parameters: {} },
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{ name: "SF_Sprites", status: true, description: "sprite base for salted fish plugins", parameters: {} },
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{ name: "SF_Windows", status: true, description: "window base for salted fish plugins", parameters: {} },
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{ name: "SF_Scenes", status: true, description: "scenes lib for salted fish plugins", parameters: {} },
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{
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name: "--------------------",
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status: true,
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description: "------------------------------------------------------------",
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parameters: {},
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},
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{ name: "SF_LoadOgg", status: true, description: "强制加载 ogg 音频文件", parameters: {} },
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{ name: "SF_SkipLoadError", status: true, description: "try to skip load errors", parameters: {} },
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{ name: "SF_AutoUpdate", status: false, description: "v1.0.0 - Automatically update the game.", parameters: {} },
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{
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name: "SF_WindowScrollCommand",
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status: true,
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description: "v1.0 Allows you to scroll text in selected commands.",
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parameters: {},
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},
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{
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name: "SF_InputBindControl",
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status: true,
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description: "v1.0 support add anf remove input event listener",
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parameters: {},
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},
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{
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name: "SF_AutoRevive",
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status: true,
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description: "v1.0.0 - Automatically revive dead party members.",
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parameters: {},
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},
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{
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name: "--------------------",
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status: true,
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description: "------------------------------------------------------------",
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parameters: {},
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},
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{ name: "SF_Cursor", status: true, description: "windows selectable cursor", parameters: {} },
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{
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name: "--------------------",
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status: true,
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description: "------------------------------------------------------------",
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parameters: {},
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},
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{
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name: "YEP_CoreEngine",
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status: true,
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description: "v1.31 [v1.0] 系统 - 引擎核心",
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parameters: {
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"---屏幕---": "",
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屏幕宽度: "1024",
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屏幕高度: "560",
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"屏幕重置-战斗背景": "false",
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"屏幕重置-标题": "true",
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"屏幕重置-游戏结束": "true",
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控制台: "true",
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是否重置角色战斗位置: "true",
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游戏字体加载延时: "0",
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是否锁定实际比例: "false",
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是否自动释放缓存: "true",
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"---金钱---": "",
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金钱最大值: "99999999",
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金钱字体大小: "20",
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金钱图标: "163",
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金钱超出消息: "数不尽",
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"---物品---": "",
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物品最大值: "9999",
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物品字体大小: "20",
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"---能力值---": "",
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角色等级最大值: "99",
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角色生命最大值: "9999",
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角色魔法最大值: "9999",
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角色属性最大值: "999",
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敌人生命最大值: "999999",
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敌人魔法最大值: "9999",
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敌人属性最大值: "999",
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"---战斗---": "",
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动画速度: "4",
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是否闪烁选中目标: "false",
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遇敌动画是否显示角色: "false",
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战斗结束是否显示角色: "false",
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"---地图优化---": "",
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角色生命变化时是否刷新: "true",
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角色魔法变化时是否刷新: "true",
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角色怒气变化时是否刷新: "false",
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"---字体---": "",
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中文模式的字体: "SimHei, Heiti TC, sans-serif",
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日韩模式的字体: "Dotum, AppleGothic, sans-serif",
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默认模式的字体: "GameFont, Verdana, Arial, Courier New",
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默认字体大小: "28",
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默认对齐方式: "left",
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"---窗口---": "",
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是否使用数字逗号分割: "true",
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默认行高: "36",
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默认图标大小: "32",
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默认图标高度: "32",
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默认脸图宽度: "144",
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默认脸图高度: "144",
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默认窗口内边距: "18",
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默认文本内边距: "6",
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默认窗口透明度: "192",
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YEP条是否描边: "true",
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默认YEP条行高: "18",
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是否绘制YEP怒气条: "true",
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"---窗口颜色---": "",
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"颜色-普通文本": "0",
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"颜色-系统文本": "16",
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"颜色-角色垂死": "17",
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"颜色-角色死亡": "18",
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"颜色-YEP条背景色": "19",
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"颜色-生命条左": "20",
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"颜色-生命条右": "21",
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"颜色-魔法条左": "22",
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"颜色-魔法条右": "23",
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"颜色-魔法消耗": "23",
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"颜色-强化": "24",
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"颜色-弱化": "25",
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"颜色-怒气条左": "28",
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"颜色-怒气条右": "29",
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"颜色-怒气消耗": "29",
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},
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},
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{
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name: "YEP_SaveCore",
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status: true,
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description: "v1.06 存档核心☁️",
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parameters: {
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"---General---": "",
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"Max Files": "24",
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"Saved Icon": "231",
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"Empty Icon": "230",
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"Return After Saving": "false",
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"Auto New Index": "true",
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"---Action Window---": "",
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"Load Command": "加载",
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"Save Command": "保存",
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"Delete Command": "删除",
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"---Help Window---": "",
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"Select Help": "请选择一个文件槽",
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"Load Help": "加载当前进度",
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"Save Help": "保存当前进度",
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"Delete Help": "删除当前进度",
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"---Delete---": "",
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"Delete Filename": "Damage2",
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"Delete Volume": "100",
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"Delete Pitch": "150",
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"Delete Pan": "0",
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"---Info Window---": "",
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"Show Game Title": "true",
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"Invalid Game Text": "这是另一个游戏的保存。",
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"Empty Game Text": "Empty",
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"Map Display Name": "true",
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"Party Display": "2",
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"Party Y Position": "this.lineHeight() + Window_Base._faceHeight",
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"Show Actor Names": "true",
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"Name Font Size": "20",
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"Show Actor Level": "true",
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"Level Font Size": "20",
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"Level Format": "\\c[16]%1 \\c[0]%3",
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"Data Font Size": "20",
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"Data Column 1": "empty, playtime, save count, gold count",
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"Data Column 2": "location, variable 1, variable 2, variable 3",
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"Data Column 3": "empty, variable 4, variable 5, variable 6",
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"Data Column 4": "",
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"---Vocabulary---": "",
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"Map Location": "",
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Playtime: "游戏时间:",
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"Save Count": "保存次数:",
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"Gold Count": "%1:",
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"---Technical---": "",
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"Save Mode": "web",
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"Local Config": "config.rpgsave",
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"Local Global": "global.rpgsave",
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"Local Save": "file%1.rpgsave",
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"Web Config": "RPG %1 Config",
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"Web Global": "RPG %1 Global",
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"Web Save": "RPG %1 File%2",
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"---Confirmation---": "",
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"Load Confirmation": "true",
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"Load Text": "是否要加载此保存文件?",
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"Save Confirmation": "true",
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"Save Text": "是否覆盖此保存文件?",
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"Delete Confirmation": "true",
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"Delete Text": "是否删除此保存文件?",
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"Confirm Yes": "是",
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"Confirm No": "否",
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},
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},
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{
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name: "YEP_OptionsCore",
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status: true,
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description: "v1.01 选项核心☁️",
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parameters: {
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"---Categories---": "",
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OptionsCategories:
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'["{\\"Name\\":\\"\\\\\\\\i[87]General\\",\\"---Settings---\\":\\"\\",\\"HelpDesc\\":\\"\\\\\\"General settings that alter the way the game behaves.\\\\\\"\\",\\"OptionsList\\":\\"[\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Always Dash\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Player walks when OFF. Player dashes when ON.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nHolding SHIFT switches between walking and dashing.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"alwaysDash\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Command Remember\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Game remembers the last command selected during battle.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"commandRemember\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]ATB Speed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Determines how fast the ATB Gauge fills up during battle.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"atbSpeed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"if (Imported.YEP_X_BattleSysATB) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = $gameSystem.getBattleSystem() === \'atb\';\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(13);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(5);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 10) value = 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 10) value = 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value < 1) value = 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Enemy Difficulty\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Determines the level strength of enemies.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"difficultySlider\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"if (Imported.YEP_X_DifficultySlider) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = $gameSystem.showDifficultySlider();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / Yanfly.Param.DSliderMaxDif;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(28);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(29);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += Yanfly.Param.DSliderChange;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > Yanfly.Param.DSliderMaxDif) value = Yanfly.Param.DSliderMinDif;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(Yanfly.Param.DSliderMinDif, Yanfly.Param.DSliderMaxDif);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += Yanfly.Param.DSliderChange;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(Yanfly.Param.DSliderMinDif, Yanfly.Param.DSliderMaxDif);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= Yanfly.Param.DSliderChange;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(Yanfly.Param.DSliderMinDif,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nYanfly.Param.DSliderMaxDif);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Message Speed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Changes the speed text is displayed during messages.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"messageSpeed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = Imported.YEP_X_MessageSpeedOpt;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = ((value) / 10).clamp(0, 1);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 10) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n var gaugeColor1 = this.textColor(14);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n var gaugeColor2 = this.textColor(6);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n var gaugeColor1 = this.textColor(20);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n var gaugeColor2 = this.textColor(21);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 11) value = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 11);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 11);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 11);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Quest Window\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Show a window displaying the currently active\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nquest on the screen while exploring.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"mapQuestWindow\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = Imported.YEP_X_MapQuestWindow;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\" \\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"none\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\"]\\"}","{\\"Name\\":\\"\\\\\\\\i[80]Audio\\",\\"---Settings---\\":\\"\\",\\"HelpDesc\\":\\"\\\\\\"Adjust the audio settings for the game.\\\\\\"\\",\\"OptionsList\\":\\"[\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[80]Master Volume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Adjusts the overall volume of the game.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"masterVolume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(22);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(23);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[80]BGM Volume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Adjusts the volume of the background music.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"bgmVolume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[80]BGS Volume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Adjusts the volume of the background sound effects.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"bgsVolume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[80]ME Volume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Adjusts the volume of the melody effects\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nsuch as fanfares.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"meVolume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[80]SE Volume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Adjusts the volume of the sound effects.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"seVolume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\" \\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"none\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\"]\\"}","{\\"Name\\":\\"\\\\\\\\i[302]Visual\\",\\"---Settings---\\":\\"\\",\\"HelpDesc\\":\\"\\\\\\"Settings that adjust the visual properties of the game.\\\\\\"\\",\\"OptionsList\\":\\"[\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[309]Window Tone: Red\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Changes the window tone\'s \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[2]red\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[0] value.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nHold SHIFT while pressing LEFT/RIGHT to adjust more.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"windowToneRed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[0];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = (value + 255) / 510;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(10);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(value, titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $dataSystem.windowTone[0];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'red\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[0];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (Input.isPressed(\'shift\')) offset *= 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += offset;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'red\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[0];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (Input.isPressed(\'shift\')) offset *= 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= offset;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'red\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = !!config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[311]Window Tone: Green\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Changes the window tone\'s \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[3]green\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[0] value.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nHold SHIFT while pressing LEFT/RIGHT to adjust more.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"windowToneGreen\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[1];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = (value + 255) / 510;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(3);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(11);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(value, titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $dataSystem.windowTone[1];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'green\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[1];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (Input.isPressed(\'shift\')) offset *= 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += offset;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'green\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[1];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (Input.isPressed(\'shift\')) offset *= 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= offset;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'green\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = !!config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[312]Window Tone: Blue\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Changes the window tone\'s \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[1]blue\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[0] value.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nHold SHIFT while pressing LEFT/RIGHT to adjust more.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"windowToneBlue\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[2];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = (value + 255) / 510;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(1);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(9);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(value, titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $dataSystem.windowTone[2];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'blue\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[2];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (Input.isPressed(\'shift\')) offset *= 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += offset;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'blue\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[2];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (Input.isPressed(\'shift\')) offset *= 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= offset;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'blue\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = !!config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\" \\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"none\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"if (Imported.YEP_StaticTilesOption) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else if (Imported.YEP_BattleAniSpeedOpt) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else if (Imported.YEP_X_ActSeqPack3) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else if (Imported.YEP_SynchFpsOption) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[302]Animated Tiles\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Turns animated tiles ON or OFF.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"animateTiles\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = Imported.YEP_StaticTilesOption;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[302]Battle Animation Speed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Changes the speed of battle animations.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"battleAniSpeed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = Imported.YEP_BattleAniSpeedOpt;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar quarterWidth = statusWidth / 4;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 4);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(4);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 0, rect.y, quarterWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 3);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(3);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 1, rect.y, quarterWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 2, rect.y, quarterWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 1);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(1);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 3, rect.y, quarterWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value <= 0) value = 4;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(1, 4);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(1, 4);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(1, 4);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[302]Battle Camera\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"If ON, the camera in battle will move around.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nIf OFF, the camera in battle will be locked in place.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"battleCamera\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = Imported.YEP_X_ActSeqPack3;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[302]Synch Monitor FPS\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Turn this ON if your monitor runs above 60 FPS\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nto synchronize the game to run at 60 FPS.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"synchFps\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = Imported.YEP_SynchFpsOption;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\" \\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"none\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\"]\\"}","{\\"Name\\":\\"\\\\\\\\i[83]Controls\\",\\"---Settings---\\":\\"\\",\\"HelpDesc\\":\\"\\\\\\"Change the way you can control the game.\\\\\\"\\",\\"OptionsList\\":\\"[\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[83]Gamepad Config\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Configure the game\'s gamepad settings.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"gamepadConfig\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"if (Imported.GamepadConfig && Input.isControllerConnected()) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = !Utils.isMobileDevice();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.playOkSound();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nSceneManager.push(Scene_GamepadConfig);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[83]Keyboard Config\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Configure the game\'s keyboard settings.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"keyConfig\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"if (Imported.YEP_KeyboardConfig) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = !Utils.isMobileDevice();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.playOkSound();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nSceneManager.push(Scene_KeyConfig);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\" \\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"none\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\"]\\"}"]',
|
|
|
"---Options Menu---": "",
|
|
|
AllCommand: "\\i[160]All",
|
|
|
AllHelpDesc: '"游戏所有设置的列表。"',
|
|
|
ExitCommand: "\\i[16]Exit",
|
|
|
ExitHelpDesc: '"退出“选项”菜单。"',
|
|
|
"---Options Settings---": "",
|
|
|
CategoryWidth: "240",
|
|
|
StatusWidth: "400",
|
|
|
VolumeOffset: "10",
|
|
|
WindowToneOffset: "5",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_BattleEngineCore",
|
|
|
status: true,
|
|
|
description: "v1.43a 战斗引擎核心☁️",
|
|
|
parameters: {
|
|
|
"---General---": "",
|
|
|
"Action Speed": "agi",
|
|
|
"Default System": "atb",
|
|
|
"---Escape---": "",
|
|
|
"Escape Ratio": "0.5 * $gameParty.agility() / $gameTroop.agility()",
|
|
|
"Fail Escape Boost": "0.1",
|
|
|
"---Animation---": "",
|
|
|
"Animation Base Delay": "0",
|
|
|
"Animation Next Delay": "0",
|
|
|
"Certain Hit Animation": "120",
|
|
|
"Physical Animation": "82",
|
|
|
"Magical Animation": "79",
|
|
|
"Enemy Attack Animation": "0",
|
|
|
"Reflect Animation": "0",
|
|
|
"Motion Waiting": "false",
|
|
|
"---Frontview---": "",
|
|
|
"Front Position X": "Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index",
|
|
|
"Front Position Y": "Graphics.boxHeight - 180",
|
|
|
"Front Actor Sprite": "false",
|
|
|
"Front Sprite Priority": "1",
|
|
|
"---Sideview---": "",
|
|
|
"Home Position X": "screenWidth - 16 - (maxSize + 2) * 32 + index * 32",
|
|
|
"Home Position Y": "screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32",
|
|
|
"Side Sprite Priority": "1",
|
|
|
"---Sprites---": "",
|
|
|
"Default X Anchor": "0.5",
|
|
|
"Default Y Anchor": "1.0",
|
|
|
"Step Distance": "48",
|
|
|
"Flinch Distance": "12",
|
|
|
"Show Shadows": "true",
|
|
|
"---Damage Popups---": "",
|
|
|
"Popup Duration": "128",
|
|
|
"Newest Popup Bottom": "true",
|
|
|
"Popup Overlap Rate": "0.9",
|
|
|
"Critical Popup": "255, 0, 0, 160",
|
|
|
"Critical Duration": "60",
|
|
|
"---Tick-Settings---": "",
|
|
|
"Timed States": "false",
|
|
|
"Timed Buffs": "false",
|
|
|
"Turn Time": "100",
|
|
|
"AI Self Turns": "true",
|
|
|
"---Window Settings---": "",
|
|
|
"Lower Windows": "true",
|
|
|
"Window Rows": "4",
|
|
|
"Command Window Rows": "4",
|
|
|
"Command Alignment": "center",
|
|
|
"Start Actor Command": "true",
|
|
|
"Current Max": "false",
|
|
|
"---Selection Help---": "",
|
|
|
"Mouse Over": "true",
|
|
|
"Select Help Window": "true",
|
|
|
"User Help Text": "用户",
|
|
|
"Ally Help Text": "队友",
|
|
|
"Allies Help Text": "全体队友",
|
|
|
"Enemy Help Text": "敌人",
|
|
|
"Enemies Help Text": "全体敌人",
|
|
|
"All Help Text": "%1",
|
|
|
"Random Help Text": "%2 随机 %1",
|
|
|
"---Enemy Select---": "",
|
|
|
"Visual Enemy Select": "true",
|
|
|
"Show Enemy Name": "true",
|
|
|
"Show Select Box": "false",
|
|
|
"Enemy Font Size": "20",
|
|
|
"Enemy Auto Select": "this.furthestRight()",
|
|
|
"---Actor Select---": "",
|
|
|
"Visual Actor Select": "true",
|
|
|
"---Battle Log---": "",
|
|
|
"Show Emerge Text": "false",
|
|
|
"Show Pre-Emptive Text": "true",
|
|
|
"Show Surprise Text": "true",
|
|
|
"Optimize Speed": "true",
|
|
|
"Show Action Text": "false",
|
|
|
"Show State Text": "false",
|
|
|
"Show Buff Text": "false",
|
|
|
"Show Counter Text": "true",
|
|
|
"Show Reflect Text": "true",
|
|
|
"Show Substitute Text": "true",
|
|
|
"Show Fail Text": "false",
|
|
|
"Show Critical Text": "false",
|
|
|
"Show Miss Text": "false",
|
|
|
"Show Evasion Text": "false",
|
|
|
"Show HP Text": "false",
|
|
|
"Show MP Text": "false",
|
|
|
"Show TP Text": "false",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_BuffsStatesCore",
|
|
|
status: true,
|
|
|
description: "v1.12a 效果状态核心☁️",
|
|
|
parameters: {
|
|
|
"---Turn指示器---": "",
|
|
|
"Show Turns": "true",
|
|
|
"Font Size": "16",
|
|
|
"Turn Alignment": "right",
|
|
|
"Turn Buffer X": "-3",
|
|
|
"Turn Buffer Y": "-6",
|
|
|
"State Color": "0",
|
|
|
"Buff Color": "24",
|
|
|
"Debuff Color": "2",
|
|
|
"---敌人图标---": "",
|
|
|
"Show Enemy Icons": "true",
|
|
|
"Enemy Buff Turn": "true",
|
|
|
"Enemy State Turn": "true",
|
|
|
"Enemy State Counter": "true",
|
|
|
"---Buff设置---": "",
|
|
|
"Default Limit": "4",
|
|
|
"Maximum Limit": "8",
|
|
|
"Buff Formula": "this._buffs[paramId] * 0.25 + 1.0",
|
|
|
"Show Buff Rate": "false",
|
|
|
"---状态设置---": "",
|
|
|
"Reapply Rules": "1",
|
|
|
"Show Enemy Turns": "true",
|
|
|
"---计数器设置---": "",
|
|
|
"Counter Font Size": "16",
|
|
|
"Counter Alignment": "center",
|
|
|
"Counter Buffer X": "0",
|
|
|
"Counter Buffer Y": "8",
|
|
|
"Counter Color": "0",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_DamageCore",
|
|
|
status: true,
|
|
|
description: "v1.06 伤害核心☁️",
|
|
|
parameters: {
|
|
|
"---破环上限---": "",
|
|
|
"Enable Cap": "false",
|
|
|
"Maximum Damage": "9999",
|
|
|
"Maximum Healing": "9999",
|
|
|
"---破坏步骤---": "",
|
|
|
"Damage Step 1": "baseDamage = this.modifyBaseDamage(value, baseDamage, target);",
|
|
|
"Damage Step 2": "baseDamage *= this.calcElementRate(target);",
|
|
|
"Damage Step 3": "",
|
|
|
"Damage Step 4": "",
|
|
|
"Damage Step 5": "",
|
|
|
"Damage Step 6": "critical = this.modifyCritical(critical, baseDamage, target);",
|
|
|
"Damage Step 7": "target.result().critical = critical;",
|
|
|
"Damage Step 8": "value = baseDamage;",
|
|
|
"Damage Step 9": "",
|
|
|
"Damage Step 10": "if (baseDamage > 0) {",
|
|
|
"Damage Step 11": "value = this.applyDamageRate(value, baseDamage, target);",
|
|
|
"Damage Step 12": "",
|
|
|
"Damage Step 13": "",
|
|
|
"Damage Step 14": "",
|
|
|
"Damage Step 15": "",
|
|
|
"Damage Step 16": "",
|
|
|
"Damage Step 17": "",
|
|
|
"Damage Step 18": "}",
|
|
|
"Damage Step 19": "",
|
|
|
"Damage Step 20": "if (baseDamage < 0) {",
|
|
|
"Damage Step 21": "value = this.applyHealRate(value, baseDamage, target);",
|
|
|
"Damage Step 22": "",
|
|
|
"Damage Step 23": "",
|
|
|
"Damage Step 24": "",
|
|
|
"Damage Step 25": "",
|
|
|
"Damage Step 26": "",
|
|
|
"Damage Step 27": "",
|
|
|
"Damage Step 28": "}",
|
|
|
"Damage Step 29": "",
|
|
|
"Damage Step 30": "if (critical) {",
|
|
|
"Damage Step 31": "value = this.applyCriticalRate(value, baseDamage, target);",
|
|
|
"Damage Step 32": "",
|
|
|
"Damage Step 33": "",
|
|
|
"Damage Step 34": "",
|
|
|
"Damage Step 35": "",
|
|
|
"Damage Step 36": "",
|
|
|
"Damage Step 37": "",
|
|
|
"Damage Step 38": "}",
|
|
|
"Damage Step 39": "",
|
|
|
"Damage Step 40": "if (this.isPhysical()) {",
|
|
|
"Damage Step 41": "value = this.applyPhysicalRate(value, baseDamage, target);",
|
|
|
"Damage Step 42": "",
|
|
|
"Damage Step 43": "",
|
|
|
"Damage Step 44": "",
|
|
|
"Damage Step 45": "",
|
|
|
"Damage Step 46": "",
|
|
|
"Damage Step 47": "value = this.applyFlatPhysical(value, baseDamage, target);",
|
|
|
"Damage Step 48": "}",
|
|
|
"Damage Step 49": "",
|
|
|
"Damage Step 50": "if (this.isMagical()) {",
|
|
|
"Damage Step 51": "value = this.applyMagicalRate(value, baseDamage, target);",
|
|
|
"Damage Step 52": "",
|
|
|
"Damage Step 53": "",
|
|
|
"Damage Step 54": "",
|
|
|
"Damage Step 55": "",
|
|
|
"Damage Step 56": "",
|
|
|
"Damage Step 57": "value = this.applyFlatMagical(value, baseDamage, target);",
|
|
|
"Damage Step 58": "}",
|
|
|
"Damage Step 59": "",
|
|
|
"Damage Step 60": "if (baseDamage > 0) {",
|
|
|
"Damage Step 61": "value = this.applyFlatDamage(value, baseDamage, target);",
|
|
|
"Damage Step 62": "",
|
|
|
"Damage Step 63": "",
|
|
|
"Damage Step 64": "",
|
|
|
"Damage Step 65": "",
|
|
|
"Damage Step 66": "",
|
|
|
"Damage Step 67": "",
|
|
|
"Damage Step 68": "}",
|
|
|
"Damage Step 69": "",
|
|
|
"Damage Step 70": "if (baseDamage < 0) {",
|
|
|
"Damage Step 71": "value = this.applyFlatHeal(value, baseDamage, target);",
|
|
|
"Damage Step 72": "",
|
|
|
"Damage Step 73": "",
|
|
|
"Damage Step 74": "",
|
|
|
"Damage Step 75": "",
|
|
|
"Damage Step 76": "",
|
|
|
"Damage Step 77": "",
|
|
|
"Damage Step 78": "}",
|
|
|
"Damage Step 79": "",
|
|
|
"Damage Step 80": "if (critical) {",
|
|
|
"Damage Step 81": "value = this.applyFlatCritical(value, baseDamage, target);",
|
|
|
"Damage Step 82": "",
|
|
|
"Damage Step 83": "",
|
|
|
"Damage Step 84": "",
|
|
|
"Damage Step 85": "",
|
|
|
"Damage Step 86": "",
|
|
|
"Damage Step 87": "",
|
|
|
"Damage Step 88": "}",
|
|
|
"Damage Step 89": "",
|
|
|
"Damage Step 90": "value = this.applyVariance(value, item.damage.variance);",
|
|
|
"Damage Step 91": "",
|
|
|
"Damage Step 92": "",
|
|
|
"Damage Step 93": "",
|
|
|
"Damage Step 94": "",
|
|
|
"Damage Step 95": "value = this.applyGuard(value, target);",
|
|
|
"Damage Step 96": "",
|
|
|
"Damage Step 97": "",
|
|
|
"Damage Step 98": "",
|
|
|
"Damage Step 99": "value = this.applyFlatGlobal(value, baseDamage, target);",
|
|
|
"Damage Step 100": "value = this.applyMinimumDamage(value, baseDamage, target);",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_SkillCore",
|
|
|
status: true,
|
|
|
description: "v1.11 技能核心☁️",
|
|
|
parameters: {
|
|
|
"---全局---": "",
|
|
|
"Cost Padding": "4",
|
|
|
"Command Alignment": "center",
|
|
|
"Window Columns": "2",
|
|
|
"---HP 费用---": "",
|
|
|
"HP Format": "%1%2",
|
|
|
"HP Font Size": "20",
|
|
|
"HP Text Color": "18",
|
|
|
"HP Icon": "162",
|
|
|
"---MP 费用---": "",
|
|
|
"MP Format": "%1%2",
|
|
|
"MP Font Size": "20",
|
|
|
"MP Text Color": "23",
|
|
|
"MP Icon": "165",
|
|
|
"---TP 费用---": "",
|
|
|
"TP Format": "%1%2",
|
|
|
"TP Font Size": "20",
|
|
|
"TP Text Color": "29",
|
|
|
"TP Icon": "164",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_MessageCore",
|
|
|
status: true,
|
|
|
description: "v1.17 信息核心",
|
|
|
parameters: {
|
|
|
"---General---": "",
|
|
|
"Default Rows": "4",
|
|
|
"Default Width": "Graphics.boxWidth",
|
|
|
"Face Indent": "Window_Base._faceWidth + 24",
|
|
|
"Fast Forward Key": "pagedown",
|
|
|
"Enable Fast Forward": "true",
|
|
|
"Word Wrapping": "false",
|
|
|
"Description Wrap": "false",
|
|
|
"Word Wrap Space": "false",
|
|
|
"Tight Wrap": "false",
|
|
|
"---Font---": "",
|
|
|
"Font Name": "GameFont",
|
|
|
"Font Size": "28",
|
|
|
"Font Size Change": "12",
|
|
|
"Font Changed Max": "96",
|
|
|
"Font Changed Min": "12",
|
|
|
"Font Outline": "4",
|
|
|
"Maintain Font": "false",
|
|
|
"---Name Box---": "",
|
|
|
"Name Box Buffer X": "-28",
|
|
|
"Name Box Buffer Y": "0",
|
|
|
"Name Box Padding": "this.standardPadding() * 4",
|
|
|
"Name Box Color": "0",
|
|
|
"Name Box Clear": "false",
|
|
|
"Name Box Added Text": "\\c[6]",
|
|
|
"Name Box Auto Close": "false",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_ItemCore",
|
|
|
status: true,
|
|
|
description: "v1.30 Changes the way Items are handled for your game\r\nand the Item Scene, too.",
|
|
|
parameters: {
|
|
|
"---General---": "",
|
|
|
"Max Items": "999",
|
|
|
"Max Weapons": "999",
|
|
|
"Max Armors": "999",
|
|
|
"Starting ID": "3000",
|
|
|
"Random Variance": "0",
|
|
|
"Negative Variance": "false",
|
|
|
"Name Format": "%1%2%3%4",
|
|
|
"Name Spacing": "true",
|
|
|
"Boost Format": "(+%1)",
|
|
|
"---Item Scene---": "",
|
|
|
"Updated Scene Item": "true",
|
|
|
"List Equipped Items": "false",
|
|
|
"Show Icon": "true",
|
|
|
"Icon Size": "128",
|
|
|
"Font Size": "20",
|
|
|
"Command Alignment": "center",
|
|
|
"Recovery Format": "%1 Heal",
|
|
|
"Add State": "+State",
|
|
|
"Add Buff": "+Buff",
|
|
|
"Remove State": "-State",
|
|
|
"Remove Buff": "-Buff",
|
|
|
"Maximum Icons": "4",
|
|
|
"Use Command": "使用 %1",
|
|
|
"Carry Format": "%1/%2",
|
|
|
"--Independent Items--": "",
|
|
|
"Midgame Note Parsing": "false",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_StatusMenuCore",
|
|
|
status: true,
|
|
|
description: "v1.01a 身份状态菜单核心☁️",
|
|
|
parameters: {
|
|
|
"---设置---": "",
|
|
|
"Command Order": "General Parameters Elements States Attributes Custom Cancel",
|
|
|
"Command Window Width": "240",
|
|
|
"Command Window Rows": "4",
|
|
|
"Command Alignment": "center",
|
|
|
"---全局---": "",
|
|
|
"General Command": "角色状态",
|
|
|
"Parameters Text": "状态窗口",
|
|
|
"Experience Text": "经验窗口",
|
|
|
"Total Format": "需要 %1 到下一 %2",
|
|
|
"EXP Gauge Color 1": "30",
|
|
|
"EXP Gauge Color 2": "31",
|
|
|
"---参数---": "",
|
|
|
"Parameters Command": "角色属性",
|
|
|
"Graph Text": "属性图",
|
|
|
"ATK Color": "#ed1c24 #f26c4f",
|
|
|
"DEF Color": "#f7941d #fdc689",
|
|
|
"MAT Color": "#605ca8 #bd8cbf",
|
|
|
"MDF Color": "#448ccb #a6caf4",
|
|
|
"AGI Color": "#39b54a #82ca9c",
|
|
|
"LUK Color": "#fff568 #fffac3",
|
|
|
"---抵制颜色---": "",
|
|
|
"Above 300%": "10",
|
|
|
"200% to 300%": "20",
|
|
|
"150% to 200%": "14",
|
|
|
"120% to 150%": "6",
|
|
|
"100% to 120%": "0",
|
|
|
"80% to 100%": "24",
|
|
|
"50% to 80%": "29",
|
|
|
"1% to 50%": "23",
|
|
|
"Exactly 0%": "31",
|
|
|
"Below 0%": "27",
|
|
|
"---元素---": "",
|
|
|
"Elements Command": "元素抗性",
|
|
|
"Elements Decimal": "2",
|
|
|
"Element Column 1": "1",
|
|
|
"Element Column 2": "2 3 4 5 6 7 8 9",
|
|
|
"Element Column 3": "",
|
|
|
"Element Column 4": "",
|
|
|
"---状态---": "",
|
|
|
"States Command": "异常状态",
|
|
|
"States Decimal": "2",
|
|
|
"States Column 1": "1 4 5 6",
|
|
|
"States Column 2": "7 8 9 10",
|
|
|
"States Column 3": "",
|
|
|
"States Column 4": "",
|
|
|
"---属性---": "",
|
|
|
"Attributes Command": "特殊属性",
|
|
|
"Attribute Font Size": "20",
|
|
|
"Attribute Decimal": "0",
|
|
|
"Attributes Column 1": "exr hit eva cri cev mev mrf cnt",
|
|
|
"Attributes Column 2": "mcr tcr pdr mdr fdr grd rec pha",
|
|
|
"Attributes Column 3": "hrg mrg trg tgr",
|
|
|
"Attributes Column 4": "",
|
|
|
"hit Name": "命中率",
|
|
|
"eva Name": "闪避率",
|
|
|
"cri Name": "暴击率",
|
|
|
"cev Name": "暴击闪避率",
|
|
|
"mev Name": "魔法闪避率",
|
|
|
"mrf Name": "魔法反击率",
|
|
|
"cnt Name": "反击率",
|
|
|
"hrg Name": "HP回复率",
|
|
|
"mrg Name": "MP回复率",
|
|
|
"trg Name": "TP回复率",
|
|
|
"tgr Name": "被敌人攻击率",
|
|
|
"grd Name": "防御率",
|
|
|
"rec Name": "恢复率",
|
|
|
"pha Name": "药水恢复率",
|
|
|
"mcr Name": "MP消耗率",
|
|
|
"tcr Name": "TP消耗率",
|
|
|
"pdr Name": "承受物理伤害率",
|
|
|
"mdr Name": "承受魔法伤害率",
|
|
|
"fdr Name": "承受地面伤害率",
|
|
|
"exr Name": "经验获取率",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "--------------------",
|
|
|
status: true,
|
|
|
description: "------------------------------------------------------------",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_X_BattleSysATB",
|
|
|
status: true,
|
|
|
description: "v1.25 时间槽战斗系统☁️",
|
|
|
parameters: {
|
|
|
"---ATB 设置---": "",
|
|
|
"Per Tick": "user.agi",
|
|
|
"Initial Speed": "0",
|
|
|
"Full Gauge": "Math.max(5000, BattleManager.highestBaseAgi() * 100)",
|
|
|
"Charge Gauge": "0",
|
|
|
"Pre-Emptive Bonuses": "0.8",
|
|
|
"Surprise Bonuses": "0.8",
|
|
|
"---逃跑---": "",
|
|
|
"Escape Ratio": "0.125 * $gameParty.agility() / $gameTroop.agility()",
|
|
|
"Fail Escape Boost": "0.025",
|
|
|
"---Turn---": "",
|
|
|
"Full Turn": "Math.min(200, BattleManager.lowestBaseAgi() * 8)",
|
|
|
"Flash Enemy": "true",
|
|
|
"---Rubberband---": "",
|
|
|
"Enable Rubberband": "false",
|
|
|
"Minimum Speed": "0.5 * BattleManager.highestBaseAgi()",
|
|
|
"Maximum Speed": "1.5 * BattleManager.highestBaseAgi()",
|
|
|
"---准备音乐---": "",
|
|
|
"Ready Sound": "Decision1",
|
|
|
"Ready Volume": "90",
|
|
|
"Ready Pitch": "120",
|
|
|
"Ready Pan": "0",
|
|
|
"---选项---": "",
|
|
|
"ATB Speed Text": "ATB速度",
|
|
|
"Default ATB Speed": "10",
|
|
|
"---窗口---": "",
|
|
|
"Lock Status Window": "true",
|
|
|
"Gauge Style": "1",
|
|
|
"Gauge Text": "Turn",
|
|
|
"Gauge Text Align": "center",
|
|
|
"ATB Gauge Color 1": "13",
|
|
|
"ATB Gauge Color 2": "5",
|
|
|
"Slow Gauge Color 1": "12",
|
|
|
"Slow Gauge Color 2": "4",
|
|
|
"Fast Gauge Color 1": "26",
|
|
|
"Fast Gauge Color 2": "27",
|
|
|
"Stop Gauge Color 1": "7",
|
|
|
"Stop Gauge Color 2": "8",
|
|
|
"Full Gauge Color 1": "14",
|
|
|
"Full Gauge Color 2": "6",
|
|
|
"Charge Gauge Color 1": "2",
|
|
|
"Charge Gauge Color 2": "10",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_X_VisualATBGauge",
|
|
|
status: true,
|
|
|
description: "v1.03 时间槽外观☁️",
|
|
|
parameters: {
|
|
|
"Show Gauges": "true",
|
|
|
"Minimum Gauge Width": "144",
|
|
|
"Always Show": "true",
|
|
|
"Gauge Position": "false",
|
|
|
"Y Buffer": "-32",
|
|
|
"Use Thick Gauges": "true",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "--------------------",
|
|
|
status: true,
|
|
|
description: "------------------------------------------------------------",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_EventChasePlayer",
|
|
|
status: true,
|
|
|
description: "v1.05 事件追逐☁️",
|
|
|
parameters: {
|
|
|
"Sight Lock": "300",
|
|
|
"See Player": "true",
|
|
|
"Alert Timer": "120",
|
|
|
"Alert Balloon": "1",
|
|
|
"Alert Sound": "Attack1",
|
|
|
"Alert Common Event": "0",
|
|
|
"Return After": "true",
|
|
|
"Return Wait": "180",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "--------------------",
|
|
|
status: true,
|
|
|
description: "------------------------------------------------------------",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{ name: "YEP_Taunt", status: true, description: "v1.01 嘲讽★", parameters: {} },
|
|
|
{
|
|
|
name: "YEP_X_SkillCooldowns",
|
|
|
status: true,
|
|
|
description: "v1.11 技能冷却☁️",
|
|
|
parameters: {
|
|
|
"---冷却时间---": "",
|
|
|
"Cooldown Format": "%1CD",
|
|
|
"Cooldown Font Size": "20",
|
|
|
"Cooldown Text Color": "6",
|
|
|
"Cooldown Icon": "75",
|
|
|
"Cooldown After Battle": "-10",
|
|
|
"Cooldown Steps": "5",
|
|
|
"Cooldown Bypass": "1 2 3 4 5 6 7",
|
|
|
"---热身---": "",
|
|
|
"Warmup Format": "%1WU",
|
|
|
"Warmup Font Size": "20",
|
|
|
"Warmup Text Color": "4",
|
|
|
"Warmup Icon": "75",
|
|
|
"---战斗核心---": "",
|
|
|
"Time Based": "false",
|
|
|
"Turn Time": "100",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_X_SkillCostItems",
|
|
|
status: true,
|
|
|
description: "v1.03 技能消耗物品☁️",
|
|
|
parameters: {
|
|
|
"---全局---": "",
|
|
|
"Cost Style": "2",
|
|
|
"Font Size": "20",
|
|
|
"Amount Format": "×%1",
|
|
|
"Amount Y Buffer": "4",
|
|
|
"---计量表---": "",
|
|
|
"Gauge Color 1": "13",
|
|
|
"Gauge Color 2": "5",
|
|
|
"Display Name": "true",
|
|
|
"Text Color": "16",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_AbsorptionBarrier",
|
|
|
status: true,
|
|
|
description: "v1.05 吸收屏障☁️",
|
|
|
parameters: {
|
|
|
"Barrier State": "19",
|
|
|
"Barrier Color 1": "13",
|
|
|
"Barrier Color 2": "5",
|
|
|
"Barrier Animation": "0",
|
|
|
"Break Animation": "0",
|
|
|
"Barrier Popup": "255, 0, 255, 160",
|
|
|
"Display 0 HP Damage": "false",
|
|
|
"Clear Per Battle": "true",
|
|
|
"Clear on Death": "true",
|
|
|
"Default Penetration Rate": "0",
|
|
|
"Default Penetration Flat": "0",
|
|
|
},
|
|
|
},
|
|
|
{ name: "YEP_X_ItemRequirements", status: true, description: "v1.01 物品使用限制★", parameters: {} },
|
|
|
{
|
|
|
name: "YEP_X_ItemCategories",
|
|
|
status: true,
|
|
|
description: "v1.01 (Requires YEP_ItemCore.js) Assign items to various\r\ncategories under the item menu.",
|
|
|
parameters: {
|
|
|
"---General---": "",
|
|
|
"Category Order":
|
|
|
"Category:随身杂物, Category:消耗品, Category:合成材料, Category:任务道具, Category:物理武器, Category:魔法武器, Category:防具, Category:饰品",
|
|
|
"---Naming---": "",
|
|
|
"Hidden Item A": "合成材料",
|
|
|
"Hidden Item B": "任务道具",
|
|
|
Consumable: "Consumable",
|
|
|
Nonconsumable: "Nonconsumable",
|
|
|
"Always Usable": "Usable",
|
|
|
"Battle Usable": "Battle",
|
|
|
"Field Usable": "Field",
|
|
|
"Never Usable": "Misc",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_Z_SkillRewards",
|
|
|
status: true,
|
|
|
description: "v1.00 行动后奖励效果☁️",
|
|
|
parameters: {
|
|
|
"---General---": "",
|
|
|
"Effect Code":
|
|
|
'"// ----------\\n// Flat Gains\\n// ----------\\nif (data.match(/([\\\\+\\\\-]\\\\d+)[ ]HP/i)) {\\n value = parseInt(RegExp.$1);\\n user.gainHp(value);\\n animation = animation || hpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)[ ]MP/i)) {\\n value = parseInt(RegExp.$1);\\n user.gainMp(value);\\n animation = animation || mpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)[ ]TP/i)) {\\n value = parseInt(RegExp.$1);\\n user.gainTp(value);\\n animation = animation || tpAnimation;\\n\\n// ----------------\\n// Percentile Gains\\n// ----------------\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%%])[ ]HP/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.mhp * rate);\\n user.gainHp(value);\\n animation = animation || hpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%%])[ ]MP/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.mmp * rate);\\n user.gainMp(value);\\n animation = animation || mpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%%])[ ]TP/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.maxTp() * rate);\\n user.gainTp(value);\\n animation = animation || tpAnimation;\\n\\n// ------------------\\n// Refund Skill Costs\\n// ------------------\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%%])[ ]REFUND HP COST/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.skillHpCost(skill) * rate);\\n user.gainHp(value);\\n animation = animation || hpAnimation;\\n } else {\\n skip = true;\\n }\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%%])[ ]REFUND MP COST/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.skillMpCost(skill) * rate);\\n user.gainMp(value);\\n animation = animation || mpAnimation;\\n } else {\\n skip = true;\\n }\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%%])[ ]REFUND TP COST/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.skillTpCost(skill) * rate);\\n user.gainTp(value);\\n animation = animation || tpAnimation;\\n } else {\\n skip = true;\\n }\\n\\n// -----------\\n// Refund Item\\n// -----------\\n} else if (data.match(/(\\\\d+)([%%])[ ]REFUND ITEM/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n if (isItem && Math.random() < chance) {\\n $gameParty.gainItem(item, 1);\\n SoundManager.playUseItem();\\n animation = animation || itemAnimation;\\n } else {\\n skip = true;\\n }\\n\\n// ------------------------\\n// Add/Remove Buffs/Debuffs\\n// ------------------------\\n} else if (data.match(/ADD[ ](.*)[ ]BUFF,[ ](\\\\d+)[ ]TURN/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = parseInt(RegExp.$2);\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addBuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || buffAnimation;\\n\\n} else if (data.match(/ADD[ ](.*)[ ]BUFF/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = 5;\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addBuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || buffAnimation;\\n\\n} else if (data.match(/ADD[ ](.*)[ ]DEBUFF,[ ](\\\\d+)[ ]TURN/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = parseInt(RegExp.$2);\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addDebuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || debuffAnimation;\\n\\n} else if (data.match(/ADD[ ](.*)[ ]DEBUFF/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = 5;\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addDebuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || debuffAnimation;\\n\\n} else if (data.match(/REMOVE[ ](.*)[ ](?:BUFF|DEBUFF)/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.removeBuff(paramId);\\n } else {\\n skip = true;\\n }\\n animation = animation || miscAnimation;\\n\\n// -----------------\\n// Add/Remove States\\n// -----------------\\n} else if (data.match(/ADD STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n user.addState(stateId);\\n animation = animation || addStateAnimation;\\n\\n} else if (data.match(/REMOVE STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n if (user.isStateAffected(stateId)) {\\n user.removeState(stateId);\\n animation = animation || removeStateAnimation;\\n } else {\\n skip = true;\\n }\\n\\n// ----------------\\n// Rolling Critical\\n// ----------------\\n} else if (data.match(/ROLLING CRITICAL[ ]([\\\\+\\\\-]\\\\d+)([%%])/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n user._rollingCritical = user._rollingCritical || {};\\n user._rollingCritical[skill.id] = user._rollingCritical[skill.id] || 0;\\n user._rollingCritical[skill.id] += rate;\\n } else {\\n skip = true;\\n }\\n\\n} else if (data.match(/ROLLING CRITICAL[ ](\\\\d+)([%%])/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n user._rollingCritical = user._rollingCritical || {};\\n user._rollingCritical[skill.id] = user._rollingCritical[skill.id] || 0;\\n user._rollingCritical[skill.id] = rate;\\n } else {\\n skip = true;\\n }\\n\\n// -------------------------------\\n// Add new effects above this line\\n// -------------------------------\\n} else {\\n skip = true;\\n}"',
|
|
|
"Weakness Rate": "1.20",
|
|
|
"Resisted Rate": "0.80",
|
|
|
"---Animations---": "",
|
|
|
"HP Animation": "41",
|
|
|
"MP Animation": "45",
|
|
|
"TP Animation": "45",
|
|
|
"Item Animation": "46",
|
|
|
"Buff Animation": "51",
|
|
|
"Debuff Animation": "54",
|
|
|
"Add State Animation": "53",
|
|
|
"Remove State Animation": "56",
|
|
|
"Misc Animation": "97",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "--------------------",
|
|
|
status: true,
|
|
|
description: "------------------------------------------------------------",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_ShopMenuCore",
|
|
|
status: true,
|
|
|
description: "v1.05 商店菜单核心☁️",
|
|
|
parameters: {
|
|
|
"---General---": "",
|
|
|
"Command Order": "Buy Sell Equip Custom Cancel",
|
|
|
"Shop List Width": "Graphics.boxWidth / 2 + Graphics.boxWidth / 10",
|
|
|
"Command Alignment": "center",
|
|
|
"Status Window": "",
|
|
|
"Default Mode": "nothing",
|
|
|
"Stat Switching": "false",
|
|
|
"Cannot Equip": "Can't Equip",
|
|
|
"Stat Font Size": "20",
|
|
|
"Cannot Equip Font Size": "20",
|
|
|
"---Info Window---": "",
|
|
|
"Show Icon": "true",
|
|
|
"Icon Size": "128",
|
|
|
"Font Size": "20",
|
|
|
"Recovery Format": "%1 Heal",
|
|
|
"Add State": "+State",
|
|
|
"Add Buff": "+Buff",
|
|
|
"Remove State": "-State",
|
|
|
"Remove Buff": "-Buff",
|
|
|
"Maximum Icons": "4",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "--------------------",
|
|
|
status: true,
|
|
|
description: "------------------------------------------------------------",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{ name: "SF_CommonAttack", status: true, description: "v1.0 普攻替换插件", parameters: {} },
|
|
|
{ name: "SF_StatesCustomAddtion", status: true, description: "状态添加过程自定义插件", parameters: {} },
|
|
|
{
|
|
|
name: "SF_QuestSystem",
|
|
|
status: false,
|
|
|
description: "v1.0 Allows you to show quests.",
|
|
|
parameters: {
|
|
|
"Quest List Window": "",
|
|
|
"Quest List Window X": "260",
|
|
|
"Quest List Window Y": "90",
|
|
|
"Quest List Window Width": "120",
|
|
|
"Quest List Window Height": "370",
|
|
|
"Quest List Window Font Size": "18",
|
|
|
"Quest Detail Window": "",
|
|
|
"Quest Detail Window X": "380",
|
|
|
"Quest Detail Window Y": "90",
|
|
|
"Quest Detail Window Width": "440",
|
|
|
"Quest Detail Window Height": "370",
|
|
|
"Quest Detail Window Font Size": "18",
|
|
|
"Quest Editor": "",
|
|
|
"Quest Editor Enable": "false",
|
|
|
"Quest List Info X": "0",
|
|
|
"Quest List Info Y": "90",
|
|
|
"Quest List Info Width": "240",
|
|
|
"Quest List Info Height": "370",
|
|
|
"Quest List Info Font Size": "18",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "--------------------",
|
|
|
status: true,
|
|
|
description: "------------------------------------------------------------",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{
|
|
|
name: "XdRs_MiniMap",
|
|
|
status: true,
|
|
|
description: "实景小地图 。",
|
|
|
parameters: {
|
|
|
key: "77",
|
|
|
width: "Graphics.width / 6",
|
|
|
height: "Graphics.height / 6",
|
|
|
miniSize: "24",
|
|
|
dpFollower: "Y",
|
|
|
dpHide: "Y",
|
|
|
dpDc1: "Y",
|
|
|
dpDc2: "Y",
|
|
|
dpMapName: "Y",
|
|
|
dpPlace: "Y",
|
|
|
dpScale: "Y",
|
|
|
color1: "200,0,200",
|
|
|
color2: "0,200,0",
|
|
|
color3: "0,255,200",
|
|
|
icon1: "320",
|
|
|
icon2: "320",
|
|
|
icon3: "65",
|
|
|
icon4: "324",
|
|
|
icon5: "117",
|
|
|
icon6: "32",
|
|
|
icon7: "48",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "--------------------",
|
|
|
status: true,
|
|
|
description: "------------------------------------------------------------",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{
|
|
|
name: "SF_ExtraEvent",
|
|
|
status: true,
|
|
|
description: "This plugin provide extra event.",
|
|
|
parameters: { ExportMapExtraEvent: "true" },
|
|
|
},
|
|
|
{
|
|
|
name: "SF_MapNameWindow",
|
|
|
status: true,
|
|
|
description: "v1.0 Adds a window to the map screen that displays the name of the map.",
|
|
|
parameters: {
|
|
|
"Map Name Window": "",
|
|
|
"Map Name Window X": "Math.round(Graphics.boxWidth*5/6)-110",
|
|
|
"Map Name Window Y": "0",
|
|
|
"Map Name Window Width": "100",
|
|
|
"Map Name Window Height": "36",
|
|
|
"Map Name Window Font Size": "12",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "--------------------",
|
|
|
status: true,
|
|
|
description: "------------------------------------------------------------",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{ name: "SF_SceneTitle", status: true, description: "Scene Title", parameters: {} },
|
|
|
{ name: "SF_SceneMenu", status: false, description: "Scene Menu", parameters: {} },
|
|
|
{
|
|
|
name: "SF_SceneActorSelect",
|
|
|
status: true,
|
|
|
description: "v1.0.0 Allows you to select an actor from the scene.",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{ name: "SF_SceneSplash", status: true, description: "v1.0.0 - Scene Splash", parameters: {} },
|
|
|
{ name: "SF_TestPlugins", status: false, description: "Test Plugins,在测试前要禁掉。", parameters: { test1: "" } },
|
|
|
{
|
|
|
name: "GALV_MessageBusts",
|
|
|
status: true,
|
|
|
description: "(v.2.6) Displays a bust image instead of selected face image",
|
|
|
parameters: { "Bust Priority": "1", "Bust Position": "1", "Text X Offset": "390", "Filename Append": "" },
|
|
|
},
|
|
|
{
|
|
|
name: "--------------------",
|
|
|
status: true,
|
|
|
description: "------------------------------------------------------------",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{
|
|
|
name: "LiuYue_GainItemTips",
|
|
|
status: true,
|
|
|
description: "v1.02 LiuYue_GainItemTips 获取道具显示",
|
|
|
parameters: {
|
|
|
"---插件---": "",
|
|
|
IsPluginEnable: "true",
|
|
|
"---窗口---": "",
|
|
|
WindowOfx: "0",
|
|
|
WindowOfy: "0",
|
|
|
WindowW: "440",
|
|
|
LineNum: "5",
|
|
|
WindowShowFrame: "60",
|
|
|
WindowOpacity: "255",
|
|
|
WindowFontSize: "28",
|
|
|
WindowOpenSpeed: "20",
|
|
|
WindowBkPic: "",
|
|
|
BkOpFollowOpenSpeed: "true",
|
|
|
BasePos: "left-top",
|
|
|
"---金币---": "",
|
|
|
IsGoldShow: "true",
|
|
|
AddGFormat: "获得金币",
|
|
|
SubGFormat: "失去金币",
|
|
|
GTextColor: "#ffffff",
|
|
|
GIconID: "0",
|
|
|
GSERank: "0",
|
|
|
GLRank: "0",
|
|
|
"---图标---": "",
|
|
|
IconScale: "1",
|
|
|
IsIconFlash: "true",
|
|
|
IconFlashFrame: "10",
|
|
|
"---文本---": "",
|
|
|
AddFormat: '获得 "%1"',
|
|
|
SubFormat: '失去 "%1"',
|
|
|
NumberFormat: "x %1",
|
|
|
"---音效---": "",
|
|
|
EarnSound: "Sound1",
|
|
|
EarnVolume: "100",
|
|
|
EarnPitch: "100",
|
|
|
EarnBGSPan: "0",
|
|
|
GSound: "Coin",
|
|
|
GVolume: "100",
|
|
|
GPitch: "100",
|
|
|
GBGSPan: "0",
|
|
|
},
|
|
|
},
|
|
|
{ name: "Namepop", status: true, description: "Namepop Ver 1.03 NPC名称显示", parameters: {} },
|
|
|
{
|
|
|
name: "--------------------",
|
|
|
status: true,
|
|
|
description: "------------------------------------------------------------",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{ name: "YEP_EventEncounterAid", status: true, description: "v1.00 事件遭遇助手", parameters: {} },
|
|
|
{
|
|
|
name: "YEP_ItemSynthesis",
|
|
|
status: true,
|
|
|
description: "v1.08 物品合成系统",
|
|
|
parameters: {
|
|
|
"---General---": "",
|
|
|
"Synthesis Command": "合成",
|
|
|
"Show Command": "true",
|
|
|
"Enable Command": "true",
|
|
|
"Auto Place Command": "true",
|
|
|
"---Command Window---": "",
|
|
|
"Item Command": "物品",
|
|
|
"Weapon Command": "武器",
|
|
|
"Armor Command": "防具",
|
|
|
"Finish Command": "退出",
|
|
|
"Text Alignment": "center",
|
|
|
"---Status Window---": "",
|
|
|
"Collected Recipes": "材料收集总数",
|
|
|
"Crafted Items": "物品配方",
|
|
|
"Crafted Weapons": "武器配方",
|
|
|
"Crafted Armors": "防具配方",
|
|
|
"---List Window---": "",
|
|
|
"Equipped Recipes": "true",
|
|
|
"Mask Unknown": "true",
|
|
|
"Mask Text": "?",
|
|
|
"Mask Italic": "false",
|
|
|
"Mask Help Text": "未知物品!",
|
|
|
"Ingredients Text": "所需材料",
|
|
|
"Amount Text": "数量",
|
|
|
"Quantity Text Size": "20",
|
|
|
"---Sound---": "",
|
|
|
"Default SE": "Twine",
|
|
|
"Default Volume": "100",
|
|
|
"Default Pitch": "100",
|
|
|
"Default Pan": "0",
|
|
|
},
|
|
|
},
|
|
|
{ name: "ActorEquipSlots", status: true, description: "Actor Equip Slots", parameters: {} },
|
|
|
{
|
|
|
name: "--------------------",
|
|
|
status: true,
|
|
|
description: "------------------------------------------------------------",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_X_Autosave",
|
|
|
status: true,
|
|
|
description: "v1.00 (Req YEP_SaveCore.js) Adds Autosave functionality to your\nRPG Maker game.",
|
|
|
parameters: {
|
|
|
"---Automatic---": "",
|
|
|
OnMapLoad: "true",
|
|
|
OnMainMenu: "true",
|
|
|
"---Option Menu---": "",
|
|
|
"Show Option": "true",
|
|
|
"Option Name": "自动保存",
|
|
|
Default: "true",
|
|
|
"---Visual---": "",
|
|
|
ShowAutosave: "true",
|
|
|
AutosaveMsgSave: "\\i[83]自动保存完成",
|
|
|
AutosaveMsgLoad: "\\i[83]加载自动保存",
|
|
|
MsgGradient1: "rgba(0, 0, 0, 0)",
|
|
|
MsgGradient2: "rgba(0, 0, 0, 0.6)",
|
|
|
MsgGradientCode:
|
|
|
'"var textWidth = this.textWidthEx(this.message());\\nvar half = this.textPadding() + Math.ceil(textWidth / 2);\\nvar height = this.lineHeight();\\nvar color1 = Yanfly.Param.AutosaveMsgColor1;\\nvar color2 = Yanfly.Param.AutosaveMsgColor2;\\nthis.contents.gradientFillRect(0, 0, half, height, color1, color2);\\nthis.contents.gradientFillRect(half, 0, this.width - half, height, color2, color1);"',
|
|
|
MsgX: "Graphics.boxWidth - 180",
|
|
|
MsgY: "Graphics.boxHeight - this.fittingHeight(1) * 2",
|
|
|
MsgDuration: "120",
|
|
|
FadeSpeed: "16",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "--------------------",
|
|
|
status: true,
|
|
|
description: "------------------------------------------------------------",
|
|
|
parameters: {},
|
|
|
},
|
|
|
{
|
|
|
name: "YEP_QuestJournal",
|
|
|
status: false,
|
|
|
description: "YEP任务日志系统-优",
|
|
|
parameters: {
|
|
|
"---Main Menu---": "",
|
|
|
"Quest Command": "任务",
|
|
|
"Show Command": "true",
|
|
|
"Enable Command": "true",
|
|
|
"Auto Place Command": "true",
|
|
|
"---Quest Menu---": "",
|
|
|
"Quest Category Window":
|
|
|
'{"---Categories---":"","Category Order":"[\\"available\\",\\"completed\\",\\"failed\\",\\"all\\"]","Available Text":"\\\\i[192]正进行任务 (%1)","Completed Text":"\\\\i[191]已完成任务 (%1)","Failed Text":"\\\\i[194]失败的任务 (%1)","All Text":"\\\\i[189]所有的任务 (%1)","Cancel Text":"\\\\i[161]取消","---Window Settings---":"","X":"0","Y":"0","Width":"Graphics.boxWidth / 3","Height":"this.fittingHeight(this.numVisibleRows())","Rows":"4","Columns":"1","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Text Alignment":"left","Standard Opacity":"255","Back Opacity":"192","Window Skin":"Window"}',
|
|
|
"Quest List Window":
|
|
|
'{"---Types---":"","Show Types":"true","Type Order":"[\\"\\\\\\\\c[6]主线任务\\",\\"\\\\\\\\c[4]支线任务\\",\\"\\\\\\\\c[3]特殊任务\\",\\"\\\\\\\\c[5]教程任务\\"]","List Open Symbol":"-","List Closed Symbol":"+","Type Text Format":"%1%2 (%3)","Quest Indent":"0","Show Empty":"false","Read Quest":"\\\\i[121]查看任务","Cancel":"\\\\i[16]退出","---Window Settings---":"","X":"0","Y":"Graphics.boxHeight - height","Width":"Graphics.boxWidth / 3","Height":"Graphics.boxHeight - this.fittingHeight(4)","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Standard Opacity":"255","Back Opacity":"192","Type Alignment":"left","Quest Alignment":"left","Window Skin":"Window"}',
|
|
|
"Quest Title Window":
|
|
|
'{"---Window Settings---":"","No Quest Title":"\\\\c[4]❀ 任务日志 ❀","X":"Graphics.boxWidth - width","Y":"0","Width":"Graphics.boxWidth * 2 / 3","Height":"this.fittingHeight(1)","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Text Alignment":"center","Standard Opacity":"255","Back Opacity":"192","Window Skin":"Window"}',
|
|
|
"Quest Data Window":
|
|
|
'{"---Data Settings---":"","No Data Text":"\\"欢迎来到 \\\\\\\\c[4]任务系统\\\\\\\\c[0].\\\\n\\"","Quest Data Format":"\\"\\\\\\\\c[4]任务难度:\\\\\\\\c[0] %2\\\\n\\\\\\\\c[4]任务发布:\\\\\\\\c[0] %3\\\\n\\\\\\\\c[4]发布地点:\\\\\\\\c[0] %4\\\\n\\\\n\\\\\\\\c[4]任务描述:\\\\\\\\c[0]\\\\n%5\\\\n\\\\n\\\\\\\\c[4]任务目标:\\\\\\\\c[0]\\\\n%6\\\\n\\\\n\\\\\\\\c[4]任务奖励:\\\\\\\\c[0]\\\\n%7\\\\n\\\\n%8\\"","Uncleared Objective":"\\\\i[160]%1","Completed Objective":"\\\\i[165]%1","Failed Objective":"\\\\i[162]%1","Unclaimed Reward":"\\\\i[160]%1","Claimed Reward":"\\\\i[163]%1","Denied Reward":"\\\\i[161]%1","Load Delay":"30","---Window Settings---":"","X":"Graphics.boxWidth - width","Y":"Graphics.boxHeight - height","Width":"Graphics.boxWidth * 2 / 3","Height":"Graphics.boxHeight - this.fittingHeight(1)","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Standard Opacity":"255","Back Opacity":"192","Window Skin":"Window","Scroll Speed":"4"}',
|
|
|
"Lunatic Mode":
|
|
|
'{"---Quest Menu---":"","Before Create Windows":"\\"// Variables\\\\n// background - background image used for the menu\\\\n// windowLayer - sprite layer that contains all windows\\\\n//\\\\n// background.bitmap = ImageManager.loadTitle1(\\\\\\"Book\\\\\\");\\\\n// this.fitScreen(background);\\"","After Create Windows":"\\"// Variables\\\\n// background - background image used for the menu\\\\n// windowLayer - sprite layer that contains all windows\\"","Close Quest Menu":"\\"// Variables\\\\n// background - background image used for the menu\\\\n// windowLayer - sprite layer that contains all windows\\"","---Quest Status---":"","Quest Add":"\\"// Variables:\\\\n// questId - ID of the quest being added\\\\n//\\\\n// console.log(\'Quest \' + questId + \' successfully added!\')\\"","Quest Remove":"\\"// Variables:\\\\n// questId - ID of the quest being removed\\\\n//\\\\n// console.log(\'Quest \' + questId + \' successfully removed!\')\\"","Quest Complete":"\\"// Variables:\\\\n// questId - ID of the quest set to completed\\\\n//\\\\n// console.log(\'Quest \' + questId + \' status changed to Completed!\')\\"","Quest Fail":"\\"// Variables:\\\\n// questId - ID of the quest set to failed\\\\n//\\\\n// console.log(\'Quest \' + questId + \' status changed to Failed!\')\\"","Quest Available":"\\"// Variables:\\\\n// questId - ID of the quest set to available\\\\n//\\\\n// console.log(\'Quest \' + questId + \' status changed to Available!\')\\"","---Description---":"","Change Description":"\\"// Variables:\\\\n// questId - ID of the quest whose description is changed\\\\n// index - Description index being changed to\\\\n//\\\\n// console.log(\'Quest \' + questId + \' description index changed to \' + index)\\"","---Objectives---":"","Show Objective":"\\"// Variables:\\\\n// questId - ID of the quest whose objectives are altered\\\\n// objectiveId - ID of the objective being shown\\\\n//\\\\n// console.log(\'Quest \' + questId + \' objective \' + objectiveId + \' changed to shown!\')\\"","Hide Objective":"\\"// Variables:\\\\n// questId - ID of the quest whose objectives are altered\\\\n// objectiveId - ID of the objective being hidden\\\\n//\\\\n// console.log(\'Quest \' + questId + \' objective \' + objectiveId + \' changed to hidden!\')\\"","Complete Objective":"\\"// Variables:\\\\n// questId - ID of the quest whose objectives are altered\\\\n// objectiveId - ID of the objective being completed\\\\n//\\\\n// console.log(\'Quest \' + questId + \' objective \' + objectiveId + \' changed to completed!\')\\"","Fail Objective":"\\"// Variables:\\\\n// questId - ID of the quest whose objectives are altered\\\\n// objectiveId - ID of the objective having failed\\\\n//\\\\n// console.log(\'Quest \' + questId + \' objective \' + objectiveId + \' changed to failed!\')\\"","Normalize Objective":"\\"// Variables:\\\\n// questId - ID of the quest whose objectives are altered\\\\n// objectiveId - ID of the objective normalized\\\\n//\\\\n// console.log(\'Quest \' + questId + \' objective \' + objectiveId + \' changed to normal!\')\\"","---Rewards---":"","Show Reward":"\\"// Variables:\\\\n// questId - ID of the quest whose rewards are altered\\\\n// rewardId - ID of the reward being shown\\\\n//\\\\n// console.log(\'Quest \' + questId + \' reward \' + rewardId + \' becomes shown!\')\\"","Hide Reward":"\\"// Variables:\\\\n// questId - ID of the quest whose rewards are altered\\\\n// rewardId - ID of the reward being hidden\\\\n//\\\\n// console.log(\'Quest \' + questId + \' reward \' + rewardId + \' becomes hidden!\')\\"","Claim Reward":"\\"// Variables:\\\\n// questId - ID of the quest whose rewards are altered\\\\n// rewardId - ID of the reward becoming claimed\\\\n//\\\\n// console.log(\'Quest \' + questId + \' reward \' + rewardId + \' is now claimed!\')\\"","Deny Reward":"\\"// Variables:\\\\n// questId - ID of the quest whose rewards are altered\\\\n// rewardId - ID of the reward becoming denied\\\\n//\\\\n// console.log(\'Quest \' + questId + \' reward \' + rewardId + \' is now denied!\')\\"","Normalize Reward":"\\"// Variables:\\\\n// questId - ID of the quest whose rewards are altered\\\\n// rewardId - ID of the reward normalized\\\\n//\\\\n// console.log(\'Quest \' + questId + \' reward \' + rewardId + \' is normalized!\')\\"","---Subtext---":"","Change Subtext":"\\"// Variables:\\\\n// questId - ID of the quest whose subtext is changed\\\\n// index - Subtext index being changed to\\\\n//\\\\n// console.log(\'Quest \' + questId + \' subtext index changed to \' + index)\\""}',
|
|
|
"---Quest List---": "",
|
|
|
"Quest 1":
|
|
|
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},
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},
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{
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name: "YEP_X_MapQuestWindow",
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status: false,
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description: "YEP任务活动窗口-扩展",
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parameters: {
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"---Main---": "",
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"Window Settings":
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'{"---General---":"","Word Wrap Objectives":"true","Default Show":"true","---Window Settings---":"","X":"Graphics.boxWidth - width","Y":"Graphics.boxHeight - height","Scale":"0.50","Width":"Graphics.boxWidth / 3","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Standard Opacity":"255","Back Opacity":"192","Window Skin":"Window"}',
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"Set Active": "\\i[189]开启展示",
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"Currently Active": "\\i[189]已展示",
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"Clear Active": "\\i[186]取消展示",
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"---Options---": "",
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"Options Command": "任务窗口",
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"Options Enable": "true",
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"---Automatic Updates---": "",
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"Quest Complete": "true",
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"Quest Failed": "true",
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"Change Objectives": "true",
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"Event Update": "true",
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},
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},
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{
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name: "YEP_X_MoreQuests1",
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status: false,
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description: "YEP任务扩展-任务数扩充1000",
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parameters: {
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"Difficulty: 101 to 200": "简单难度",
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"From: 101 to 200": "系统",
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"Location: 101 to 200": "系统",
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"---Quests 201 to 300---": "",
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|
|
"Category: 201 to 300": "支线任务",
|
|
|
"Difficulty: 201 to 300": "Kinda Easy",
|
|
|
"From: 201 to 300": "Ulrika",
|
|
|
"Location: 201 to 300": "RPG Maker World",
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"Quest 298": "",
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|
"Quest 299": "",
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|
|
"Quest 300": "",
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|
|
"---Quests 301 to 400---": "",
|
|
|
"Category: 301 to 400": "特殊任务",
|
|
|
"Difficulty: 301 to 400": "Easy to Normal",
|
|
|
"From: 301 to 400": "Bennett",
|
|
|
"Location: 301 to 400": "RPG Maker Kart",
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|
|
"Quest 301": "",
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"Quest 302": "",
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"Quest 320": "",
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"Quest 321": "",
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"Quest 323": "",
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"Quest 327": "",
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"Quest 328": "",
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"Quest 330": "",
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"Quest 332": "",
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"Quest 333": "",
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"Quest 334": "",
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"Quest 336": "",
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"Quest 337": "",
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"Quest 338": "",
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"Quest 339": "",
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"Quest 340": "",
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"Quest 341": "",
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"Quest 343": "",
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"Quest 344": "",
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"Quest 345": "",
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"Quest 346": "",
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"Quest 348": "",
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"Quest 349": "",
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"Quest 350": "",
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"Quest 351": "",
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"Quest 352": "",
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"Quest 353": "",
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"Quest 354": "",
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"Quest 355": "",
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"Quest 356": "",
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"Quest 357": "",
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"Quest 358": "",
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"Quest 359": "",
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"Quest 360": "",
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"Quest 361": "",
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"Quest 362": "",
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"Quest 363": "",
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"Quest 364": "",
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"Quest 365": "",
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|
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"Quest 366": "",
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"Quest 367": "",
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"Quest 368": "",
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"Quest 369": "",
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"Quest 370": "",
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|
|
"Quest 371": "",
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"Quest 372": "",
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|
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"Quest 373": "",
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|
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"Quest 374": "",
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"Quest 375": "",
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|
"Quest 376": "",
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|
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"Quest 377": "",
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"Quest 379": "",
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"Quest 380": "",
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|
|
"Quest 381": "",
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|
|
"Quest 382": "",
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|
|
"Quest 383": "",
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|
|
"Quest 384": "",
|
|
|
"Quest 385": "",
|
|
|
"Quest 386": "",
|
|
|
"Quest 387": "",
|
|
|
"Quest 388": "",
|
|
|
"Quest 389": "",
|
|
|
"Quest 390": "",
|
|
|
"Quest 391": "",
|
|
|
"Quest 392": "",
|
|
|
"Quest 393": "",
|
|
|
"Quest 394": "",
|
|
|
"Quest 395": "",
|
|
|
"Quest 396": "",
|
|
|
"Quest 397": "",
|
|
|
"Quest 398": "",
|
|
|
"Quest 399": "",
|
|
|
"Quest 400": "",
|
|
|
"---Quests 401 to 500---": "",
|
|
|
"Category: 401 to 500": "教程任务",
|
|
|
"Difficulty: 401 to 500": "Interesting",
|
|
|
"From: 401 to 500": "Lawrence",
|
|
|
"Location: 401 to 500": "RPG Maker Sunshine",
|
|
|
"Quest 401": "",
|
|
|
"Quest 402": "",
|
|
|
"Quest 403": "",
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|
|
"Quest 404": "",
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|
|
"Quest 405": "",
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|
|
"Quest 406": "",
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|
|
"Quest 407": "",
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|
|
"Quest 408": "",
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|
|
"Quest 409": "",
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|
|
"Quest 410": "",
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|
|
"Quest 411": "",
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|
|
"Quest 412": "",
|
|
|
"Quest 413": "",
|
|
|
"Quest 414": "",
|
|
|
"Quest 415": "",
|
|
|
"Quest 416": "",
|
|
|
"Quest 417": "",
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"Quest 418": "",
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"Quest 419": "",
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"Quest 420": "",
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"Quest 421": "",
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"Quest 422": "",
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"Quest 423": "",
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"Quest 424": "",
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"Quest 425": "",
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"Quest 426": "",
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"Quest 427": "",
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"Quest 428": "",
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"Quest 429": "",
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"Quest 430": "",
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"Quest 431": "",
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"Quest 432": "",
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"Quest 433": "",
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"Quest 434": "",
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"Quest 435": "",
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"Quest 436": "",
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"Quest 437": "",
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"Quest 438": "",
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"Quest 439": "",
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"Quest 440": "",
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"Quest 441": "",
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"Quest 442": "",
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"Quest 443": "",
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"Quest 444": "",
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"Quest 445": "",
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"Quest 446": "",
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"Quest 447": "",
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"Quest 448": "",
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"Quest 449": "",
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"Quest 450": "",
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"Quest 451": "",
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"Quest 452": "",
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"Quest 453": "",
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"Quest 454": "",
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"Quest 455": "",
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"Quest 456": "",
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"Quest 457": "",
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"Quest 458": "",
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"Quest 459": "",
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"Quest 460": "",
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"Quest 461": "",
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"Quest 462": "",
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"Quest 463": "",
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"Quest 464": "",
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"Quest 465": "",
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"Quest 466": "",
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"Quest 467": "",
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"Quest 468": "",
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"Quest 469": "",
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"Quest 470": "",
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"Quest 471": "",
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"Quest 472": "",
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"Quest 473": "",
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"Quest 474": "",
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"Quest 475": "",
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"Quest 476": "",
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"Quest 477": "",
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"Quest 478": "",
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"Quest 479": "",
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"Quest 480": "",
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"Quest 481": "",
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"Quest 482": "",
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"Quest 483": "",
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"Quest 484": "",
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"Quest 485": "",
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"Quest 486": "",
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"Quest 487": "",
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"Quest 488": "",
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"Quest 489": "",
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"Quest 490": "",
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"Quest 491": "",
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"Quest 492": "",
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"Quest 493": "",
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"Quest 494": "",
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"Quest 495": "",
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"Quest 496": "",
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"Quest 497": "",
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"Quest 498": "",
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"Quest 499": "",
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"Quest 500": "",
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"---Quests 501 to 600---": "",
|
|
|
"Category: 501 to 600": "Villain Quests",
|
|
|
"Difficulty: 501 to 600": "Normalish",
|
|
|
"From: 501 to 600": "Oscar",
|
|
|
"Location: 501 to 600": "RPG Maker Party",
|
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"Quest 501": "",
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"Quest 502": "",
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"Quest 503": "",
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"Quest 504": "",
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"Quest 505": "",
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"Quest 506": "",
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"Quest 507": "",
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"Quest 508": "",
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"Quest 509": "",
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"Quest 510": "",
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"Quest 511": "",
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"Quest 512": "",
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"Quest 513": "",
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"Quest 514": "",
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"Quest 515": "",
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"Quest 516": "",
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"Quest 517": "",
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"Quest 518": "",
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"Quest 519": "",
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"Quest 520": "",
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"Quest 521": "",
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"Quest 522": "",
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"Quest 523": "",
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"Quest 524": "",
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"Quest 525": "",
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"Quest 526": "",
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"Quest 527": "",
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"Quest 528": "",
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"Quest 529": "",
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"Quest 530": "",
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"Quest 531": "",
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"Quest 532": "",
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"Quest 533": "",
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"Quest 534": "",
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"Quest 535": "",
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"Quest 536": "",
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"Quest 537": "",
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"Quest 538": "",
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"Quest 539": "",
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"Quest 540": "",
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"Quest 541": "",
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"Quest 542": "",
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"Quest 543": "",
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"Quest 544": "",
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"Quest 545": "",
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"Quest 546": "",
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"Quest 547": "",
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"Quest 548": "",
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"Quest 549": "",
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"Quest 550": "",
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"Quest 551": "",
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"Quest 552": "",
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"Quest 553": "",
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"Quest 554": "",
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"Quest 555": "",
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"Quest 556": "",
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"Quest 557": "",
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"Quest 558": "",
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"Quest 559": "",
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"Quest 560": "",
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"Quest 561": "",
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"Quest 562": "",
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"Quest 563": "",
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"Quest 564": "",
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"Quest 565": "",
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"Quest 566": "",
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"Quest 567": "",
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"Quest 568": "",
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"Quest 569": "",
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"Quest 570": "",
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"Quest 571": "",
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"Quest 572": "",
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"Quest 573": "",
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"Quest 574": "",
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"Quest 575": "",
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"Quest 576": "",
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"Quest 577": "",
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"Quest 578": "",
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"Quest 579": "",
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"Quest 580": "",
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"Quest 581": "",
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"Quest 582": "",
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"Quest 583": "",
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"Quest 584": "",
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"Quest 585": "",
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"Quest 586": "",
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"Quest 587": "",
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"Quest 588": "",
|
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"Quest 589": "",
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"Quest 590": "",
|
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"Quest 591": "",
|
|
|
"Quest 592": "",
|
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"Quest 593": "",
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"Quest 594": "",
|
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"Quest 595": "",
|
|
|
"Quest 596": "",
|
|
|
"Quest 597": "",
|
|
|
"Quest 598": "",
|
|
|
"Quest 599": "",
|
|
|
"Quest 600": "",
|
|
|
"---Quests 601 to 700---": "",
|
|
|
"Category: 601 to 700": "Training Quests",
|
|
|
"Difficulty: 601 to 700": "Normal to Hard",
|
|
|
"From: 601 to 700": "Vera",
|
|
|
"Location: 601 to 700": "Paper RPG Maker",
|
|
|
"Quest 601": "",
|
|
|
"Quest 602": "",
|
|
|
"Quest 603": "",
|
|
|
"Quest 604": "",
|
|
|
"Quest 605": "",
|
|
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"Quest 606": "",
|
|
|
"Quest 607": "",
|
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"Quest 608": "",
|
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"Quest 609": "",
|
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|
"Quest 610": "",
|
|
|
"Quest 611": "",
|
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|
"Quest 612": "",
|
|
|
"Quest 613": "",
|
|
|
"Quest 614": "",
|
|
|
"Quest 615": "",
|
|
|
"Quest 616": "",
|
|
|
"Quest 617": "",
|
|
|
"Quest 618": "",
|
|
|
"Quest 619": "",
|
|
|
"Quest 620": "",
|
|
|
"Quest 621": "",
|
|
|
"Quest 622": "",
|
|
|
"Quest 623": "",
|
|
|
"Quest 624": "",
|
|
|
"Quest 625": "",
|
|
|
"Quest 626": "",
|
|
|
"Quest 627": "",
|
|
|
"Quest 628": "",
|
|
|
"Quest 629": "",
|
|
|
"Quest 630": "",
|
|
|
"Quest 631": "",
|
|
|
"Quest 632": "",
|
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"Quest 633": "",
|
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|
"Quest 634": "",
|
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|
"Quest 635": "",
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|
"Quest 636": "",
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"Quest 637": "",
|
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|
"Quest 638": "",
|
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|
"Quest 639": "",
|
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|
"Quest 640": "",
|
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|
"Quest 641": "",
|
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|
"Quest 642": "",
|
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|
"Quest 643": "",
|
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|
"Quest 644": "",
|
|
|
"Quest 645": "",
|
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|
"Quest 646": "",
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"Quest 647": "",
|
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|
"Quest 648": "",
|
|
|
"Quest 649": "",
|
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"Quest 650": "",
|
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"Quest 651": "",
|
|
|
"Quest 652": "",
|
|
|
"Quest 653": "",
|
|
|
"Quest 654": "",
|
|
|
"Quest 655": "",
|
|
|
"Quest 656": "",
|
|
|
"Quest 657": "",
|
|
|
"Quest 658": "",
|
|
|
"Quest 659": "",
|
|
|
"Quest 660": "",
|
|
|
"Quest 661": "",
|
|
|
"Quest 662": "",
|
|
|
"Quest 663": "",
|
|
|
"Quest 664": "",
|
|
|
"Quest 665": "",
|
|
|
"Quest 666": "",
|
|
|
"Quest 667": "",
|
|
|
"Quest 668": "",
|
|
|
"Quest 669": "",
|
|
|
"Quest 670": "",
|
|
|
"Quest 671": "",
|
|
|
"Quest 672": "",
|
|
|
"Quest 673": "",
|
|
|
"Quest 674": "",
|
|
|
"Quest 675": "",
|
|
|
"Quest 676": "",
|
|
|
"Quest 677": "",
|
|
|
"Quest 678": "",
|
|
|
"Quest 679": "",
|
|
|
"Quest 680": "",
|
|
|
"Quest 681": "",
|
|
|
"Quest 682": "",
|
|
|
"Quest 683": "",
|
|
|
"Quest 684": "",
|
|
|
"Quest 685": "",
|
|
|
"Quest 686": "",
|
|
|
"Quest 687": "",
|
|
|
"Quest 688": "",
|
|
|
"Quest 689": "",
|
|
|
"Quest 690": "",
|
|
|
"Quest 691": "",
|
|
|
"Quest 692": "",
|
|
|
"Quest 693": "",
|
|
|
"Quest 694": "",
|
|
|
"Quest 695": "",
|
|
|
"Quest 696": "",
|
|
|
"Quest 697": "",
|
|
|
"Quest 698": "",
|
|
|
"Quest 699": "",
|
|
|
"Quest 700": "",
|
|
|
"---Quests 701 to 800---": "",
|
|
|
"Category: 701 to 800": "Mastery Quests",
|
|
|
"Difficulty: 701 to 800": "Hard",
|
|
|
"From: 701 to 800": "Elmer",
|
|
|
"Location: 701 to 800": "RPG Maker Power Tennis",
|
|
|
"Quest 701": "",
|
|
|
"Quest 702": "",
|
|
|
"Quest 703": "",
|
|
|
"Quest 704": "",
|
|
|
"Quest 705": "",
|
|
|
"Quest 706": "",
|
|
|
"Quest 707": "",
|
|
|
"Quest 708": "",
|
|
|
"Quest 709": "",
|
|
|
"Quest 710": "",
|
|
|
"Quest 711": "",
|
|
|
"Quest 712": "",
|
|
|
"Quest 713": "",
|
|
|
"Quest 714": "",
|
|
|
"Quest 715": "",
|
|
|
"Quest 716": "",
|
|
|
"Quest 717": "",
|
|
|
"Quest 718": "",
|
|
|
"Quest 719": "",
|
|
|
"Quest 720": "",
|
|
|
"Quest 721": "",
|
|
|
"Quest 722": "",
|
|
|
"Quest 723": "",
|
|
|
"Quest 724": "",
|
|
|
"Quest 725": "",
|
|
|
"Quest 726": "",
|
|
|
"Quest 727": "",
|
|
|
"Quest 728": "",
|
|
|
"Quest 729": "",
|
|
|
"Quest 730": "",
|
|
|
"Quest 731": "",
|
|
|
"Quest 732": "",
|
|
|
"Quest 733": "",
|
|
|
"Quest 734": "",
|
|
|
"Quest 735": "",
|
|
|
"Quest 736": "",
|
|
|
"Quest 737": "",
|
|
|
"Quest 738": "",
|
|
|
"Quest 739": "",
|
|
|
"Quest 740": "",
|
|
|
"Quest 741": "",
|
|
|
"Quest 742": "",
|
|
|
"Quest 743": "",
|
|
|
"Quest 744": "",
|
|
|
"Quest 745": "",
|
|
|
"Quest 746": "",
|
|
|
"Quest 747": "",
|
|
|
"Quest 748": "",
|
|
|
"Quest 749": "",
|
|
|
"Quest 750": "",
|
|
|
"Quest 751": "",
|
|
|
"Quest 752": "",
|
|
|
"Quest 753": "",
|
|
|
"Quest 754": "",
|
|
|
"Quest 755": "",
|
|
|
"Quest 756": "",
|
|
|
"Quest 757": "",
|
|
|
"Quest 758": "",
|
|
|
"Quest 759": "",
|
|
|
"Quest 760": "",
|
|
|
"Quest 761": "",
|
|
|
"Quest 762": "",
|
|
|
"Quest 763": "",
|
|
|
"Quest 764": "",
|
|
|
"Quest 765": "",
|
|
|
"Quest 766": "",
|
|
|
"Quest 767": "",
|
|
|
"Quest 768": "",
|
|
|
"Quest 769": "",
|
|
|
"Quest 770": "",
|
|
|
"Quest 771": "",
|
|
|
"Quest 772": "",
|
|
|
"Quest 773": "",
|
|
|
"Quest 774": "",
|
|
|
"Quest 775": "",
|
|
|
"Quest 776": "",
|
|
|
"Quest 777": "",
|
|
|
"Quest 778": "",
|
|
|
"Quest 779": "",
|
|
|
"Quest 780": "",
|
|
|
"Quest 781": "",
|
|
|
"Quest 782": "",
|
|
|
"Quest 783": "",
|
|
|
"Quest 784": "",
|
|
|
"Quest 785": "",
|
|
|
"Quest 786": "",
|
|
|
"Quest 787": "",
|
|
|
"Quest 788": "",
|
|
|
"Quest 789": "",
|
|
|
"Quest 790": "",
|
|
|
"Quest 791": "",
|
|
|
"Quest 792": "",
|
|
|
"Quest 793": "",
|
|
|
"Quest 794": "",
|
|
|
"Quest 795": "",
|
|
|
"Quest 796": "",
|
|
|
"Quest 797": "",
|
|
|
"Quest 798": "",
|
|
|
"Quest 799": "",
|
|
|
"Quest 800": "",
|
|
|
"---Quests 801 to 900---": "",
|
|
|
"Category: 801 to 900": "Extra Quests",
|
|
|
"Difficulty: 801 to 900": "Very Hard",
|
|
|
"From: 801 to 900": "Ruby",
|
|
|
"Location: 801 to 900": "RPG Maker Strikers",
|
|
|
"Quest 801": "",
|
|
|
"Quest 802": "",
|
|
|
"Quest 803": "",
|
|
|
"Quest 804": "",
|
|
|
"Quest 805": "",
|
|
|
"Quest 806": "",
|
|
|
"Quest 807": "",
|
|
|
"Quest 808": "",
|
|
|
"Quest 809": "",
|
|
|
"Quest 810": "",
|
|
|
"Quest 811": "",
|
|
|
"Quest 812": "",
|
|
|
"Quest 813": "",
|
|
|
"Quest 814": "",
|
|
|
"Quest 815": "",
|
|
|
"Quest 816": "",
|
|
|
"Quest 817": "",
|
|
|
"Quest 818": "",
|
|
|
"Quest 819": "",
|
|
|
"Quest 820": "",
|
|
|
"Quest 821": "",
|
|
|
"Quest 822": "",
|
|
|
"Quest 823": "",
|
|
|
"Quest 824": "",
|
|
|
"Quest 825": "",
|
|
|
"Quest 826": "",
|
|
|
"Quest 827": "",
|
|
|
"Quest 828": "",
|
|
|
"Quest 829": "",
|
|
|
"Quest 830": "",
|
|
|
"Quest 831": "",
|
|
|
"Quest 832": "",
|
|
|
"Quest 833": "",
|
|
|
"Quest 834": "",
|
|
|
"Quest 835": "",
|
|
|
"Quest 836": "",
|
|
|
"Quest 837": "",
|
|
|
"Quest 838": "",
|
|
|
"Quest 839": "",
|
|
|
"Quest 840": "",
|
|
|
"Quest 841": "",
|
|
|
"Quest 842": "",
|
|
|
"Quest 843": "",
|
|
|
"Quest 844": "",
|
|
|
"Quest 845": "",
|
|
|
"Quest 846": "",
|
|
|
"Quest 847": "",
|
|
|
"Quest 848": "",
|
|
|
"Quest 849": "",
|
|
|
"Quest 850": "",
|
|
|
"Quest 851": "",
|
|
|
"Quest 852": "",
|
|
|
"Quest 853": "",
|
|
|
"Quest 854": "",
|
|
|
"Quest 855": "",
|
|
|
"Quest 856": "",
|
|
|
"Quest 857": "",
|
|
|
"Quest 858": "",
|
|
|
"Quest 859": "",
|
|
|
"Quest 860": "",
|
|
|
"Quest 861": "",
|
|
|
"Quest 862": "",
|
|
|
"Quest 863": "",
|
|
|
"Quest 864": "",
|
|
|
"Quest 865": "",
|
|
|
"Quest 866": "",
|
|
|
"Quest 867": "",
|
|
|
"Quest 868": "",
|
|
|
"Quest 869": "",
|
|
|
"Quest 870": "",
|
|
|
"Quest 871": "",
|
|
|
"Quest 872": "",
|
|
|
"Quest 873": "",
|
|
|
"Quest 874": "",
|
|
|
"Quest 875": "",
|
|
|
"Quest 876": "",
|
|
|
"Quest 877": "",
|
|
|
"Quest 878": "",
|
|
|
"Quest 879": "",
|
|
|
"Quest 880": "",
|
|
|
"Quest 881": "",
|
|
|
"Quest 882": "",
|
|
|
"Quest 883": "",
|
|
|
"Quest 884": "",
|
|
|
"Quest 885": "",
|
|
|
"Quest 886": "",
|
|
|
"Quest 887": "",
|
|
|
"Quest 888": "",
|
|
|
"Quest 889": "",
|
|
|
"Quest 890": "",
|
|
|
"Quest 891": "",
|
|
|
"Quest 892": "",
|
|
|
"Quest 893": "",
|
|
|
"Quest 894": "",
|
|
|
"Quest 895": "",
|
|
|
"Quest 896": "",
|
|
|
"Quest 897": "",
|
|
|
"Quest 898": "",
|
|
|
"Quest 899": "",
|
|
|
"Quest 900": "",
|
|
|
"---Quests 901 to 1000---": "",
|
|
|
"Category: 901 to 1000": "Post-Game Quests",
|
|
|
"Difficulty: 901 to 1000": "Super Hard",
|
|
|
"From: 901 to 1000": "Love",
|
|
|
"Location: 901 to 1000": "RPG Maker Galaxy",
|
|
|
"Quest 901": "",
|
|
|
"Quest 902": "",
|
|
|
"Quest 903": "",
|
|
|
"Quest 904": "",
|
|
|
"Quest 905": "",
|
|
|
"Quest 906": "",
|
|
|
"Quest 907": "",
|
|
|
"Quest 908": "",
|
|
|
"Quest 909": "",
|
|
|
"Quest 910": "",
|
|
|
"Quest 911": "",
|
|
|
"Quest 912": "",
|
|
|
"Quest 913": "",
|
|
|
"Quest 914": "",
|
|
|
"Quest 915": "",
|
|
|
"Quest 916": "",
|
|
|
"Quest 917": "",
|
|
|
"Quest 918": "",
|
|
|
"Quest 919": "",
|
|
|
"Quest 920": "",
|
|
|
"Quest 921": "",
|
|
|
"Quest 922": "",
|
|
|
"Quest 923": "",
|
|
|
"Quest 924": "",
|
|
|
"Quest 925": "",
|
|
|
"Quest 926": "",
|
|
|
"Quest 927": "",
|
|
|
"Quest 928": "",
|
|
|
"Quest 929": "",
|
|
|
"Quest 930": "",
|
|
|
"Quest 931": "",
|
|
|
"Quest 932": "",
|
|
|
"Quest 933": "",
|
|
|
"Quest 934": "",
|
|
|
"Quest 935": "",
|
|
|
"Quest 936": "",
|
|
|
"Quest 937": "",
|
|
|
"Quest 938": "",
|
|
|
"Quest 939": "",
|
|
|
"Quest 940": "",
|
|
|
"Quest 941": "",
|
|
|
"Quest 942": "",
|
|
|
"Quest 943": "",
|
|
|
"Quest 944": "",
|
|
|
"Quest 945": "",
|
|
|
"Quest 946": "",
|
|
|
"Quest 947": "",
|
|
|
"Quest 948": "",
|
|
|
"Quest 949": "",
|
|
|
"Quest 950": "",
|
|
|
"Quest 951": "",
|
|
|
"Quest 952": "",
|
|
|
"Quest 953": "",
|
|
|
"Quest 954": "",
|
|
|
"Quest 955": "",
|
|
|
"Quest 956": "",
|
|
|
"Quest 957": "",
|
|
|
"Quest 958": "",
|
|
|
"Quest 959": "",
|
|
|
"Quest 960": "",
|
|
|
"Quest 961": "",
|
|
|
"Quest 962": "",
|
|
|
"Quest 963": "",
|
|
|
"Quest 964": "",
|
|
|
"Quest 965": "",
|
|
|
"Quest 966": "",
|
|
|
"Quest 967": "",
|
|
|
"Quest 968": "",
|
|
|
"Quest 969": "",
|
|
|
"Quest 970": "",
|
|
|
"Quest 971": "",
|
|
|
"Quest 972": "",
|
|
|
"Quest 973": "",
|
|
|
"Quest 974": "",
|
|
|
"Quest 975": "",
|
|
|
"Quest 976": "",
|
|
|
"Quest 977": "",
|
|
|
"Quest 978": "",
|
|
|
"Quest 979": "",
|
|
|
"Quest 980": "",
|
|
|
"Quest 981": "",
|
|
|
"Quest 982": "",
|
|
|
"Quest 983": "",
|
|
|
"Quest 984": "",
|
|
|
"Quest 985": "",
|
|
|
"Quest 986": "",
|
|
|
"Quest 987": "",
|
|
|
"Quest 988": "",
|
|
|
"Quest 989": "",
|
|
|
"Quest 990": "",
|
|
|
"Quest 991": "",
|
|
|
"Quest 992": "",
|
|
|
"Quest 993": "",
|
|
|
"Quest 994": "",
|
|
|
"Quest 995": "",
|
|
|
"Quest 996": "",
|
|
|
"Quest 997": "",
|
|
|
"Quest 998": "",
|
|
|
"Quest 999": "",
|
|
|
"Quest 1000": "",
|
|
|
},
|
|
|
},
|
|
|
{
|
|
|
name: "LiuYue_SeniorChest",
|
|
|
status: true,
|
|
|
description: "v1.04 LiuYue_SeniorChest 高级箱子",
|
|
|
parameters: {
|
|
|
"---设置---": "",
|
|
|
OverlapMode: "Overlap",
|
|
|
ShowMode: "YuanShen",
|
|
|
IsFilterText: "false",
|
|
|
CoinIcon: "313",
|
|
|
CountNumWidth: "4444",
|
|
|
CountCoinWidth: "22222",
|
|
|
"---Chest模式窗口---": "",
|
|
|
CMaxCols: "2",
|
|
|
IsCAllTake: "true",
|
|
|
CAllTakeText: "全部取走",
|
|
|
IsCClose: "true",
|
|
|
CCloseText: "关闭宝箱",
|
|
|
IsCAutoLine: "true",
|
|
|
"---YuanShen模式窗口---": "",
|
|
|
YMaxCols: "2",
|
|
|
YMaxList: "5",
|
|
|
YWindowWidth: "400",
|
|
|
YWindowOp: "125",
|
|
|
YTakeRange: "1",
|
|
|
YColor1: "rgba(0, 0, 0, 0.6)",
|
|
|
YColor2: "rgba(0, 0, 0, 0)",
|
|
|
YOffsetX: "20",
|
|
|
YOffsetY: "-180",
|
|
|
YFadeFrame: "10",
|
|
|
YDistance: "2",
|
|
|
YIsHorShow: "true",
|
|
|
YIsAutoOpen: "true",
|
|
|
YIsLimitWindow: "true",
|
|
|
"---道具设置---": "",
|
|
|
CoinColor: "#ffff00",
|
|
|
"---音效---": "",
|
|
|
TakeSound: "Cursor1",
|
|
|
TakeVolume: "100",
|
|
|
TakePitch: "100",
|
|
|
TakePan: "0",
|
|
|
NoItemSound: "Cancel1",
|
|
|
NoItemVolume: "100",
|
|
|
NoItemPitch: "100",
|
|
|
NoItemPan: "0",
|
|
|
ChangeItemSound: "Knock",
|
|
|
ChangeItemVolume: "100",
|
|
|
ChangeItemPitch: "100",
|
|
|
ChangeItemPan: "0",
|
|
|
AllTakeSound: "Equip2",
|
|
|
AllTakeVolume: "100",
|
|
|
AllTakePitch: "100",
|
|
|
AllTakePan: "0",
|
|
|
CloseSound: "Chest2",
|
|
|
CloseVolume: "100",
|
|
|
ClosePitch: "100",
|
|
|
ClosePan: "0",
|
|
|
},
|
|
|
},
|
|
|
];
|