//============================================================================= // AltMenuScreen.js //============================================================================= /*: * @plugindesc Alternative menu screen layout. * @author Yoji Ojima * * @help This plugin does not provide plugin commands. */ /*:ja * @plugindesc メニュー画面のレイアウトを変更します。 * @author Yoji Ojima * * @help このプラグインには、プラグインコマンドはありません。 */ (function () { var _Scene_Menu_create = Scene_Menu.prototype.create; Scene_Menu.prototype.create = function () { _Scene_Menu_create.call(this); this._statusWindow.x = 0; this._statusWindow.y = this._commandWindow.height; this._goldWindow.x = Graphics.boxWidth - this._goldWindow.width; }; Window_MenuCommand.prototype.windowWidth = function () { return Graphics.boxWidth; }; Window_MenuCommand.prototype.maxCols = function () { return 4; }; Window_MenuCommand.prototype.numVisibleRows = function () { return 2; }; Window_MenuStatus.prototype.windowWidth = function () { return Graphics.boxWidth; }; Window_MenuStatus.prototype.windowHeight = function () { var h1 = this.fittingHeight(1); var h2 = this.fittingHeight(2); return Graphics.boxHeight - h1 - h2; }; Window_MenuStatus.prototype.maxCols = function () { return 4; }; Window_MenuStatus.prototype.numVisibleRows = function () { return 1; }; Window_MenuStatus.prototype.drawItemImage = function (index) { var actor = $gameParty.members()[index]; var rect = this.itemRectForText(index); var w = Math.min(rect.width, 144); var h = Math.min(rect.height, 144); var lineHeight = this.lineHeight(); this.changePaintOpacity(actor.isBattleMember()); this.drawActorFace(actor, rect.x, rect.y + lineHeight * 2.5, w, h); this.changePaintOpacity(true); }; Window_MenuStatus.prototype.drawItemStatus = function (index) { var actor = $gameParty.members()[index]; var rect = this.itemRectForText(index); var x = rect.x; var y = rect.y; var width = rect.width; var bottom = y + rect.height; var lineHeight = this.lineHeight(); this.drawActorName(actor, x, y + lineHeight * 0, width); this.drawActorLevel(actor, x, y + lineHeight * 1, width); this.drawActorClass(actor, x, bottom - lineHeight * 4, width); this.drawActorHp(actor, x, bottom - lineHeight * 3, width); this.drawActorMp(actor, x, bottom - lineHeight * 2, width); this.drawActorIcons(actor, x, bottom - lineHeight * 1, width); }; var _Window_MenuActor_initialize = Window_MenuActor.prototype.initialize; Window_MenuActor.prototype.initialize = function () { _Window_MenuActor_initialize.call(this); this.y = this.fittingHeight(2); }; })();