[ null, {"id":1,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"的攻击!","message2":"","mpCost":0,"name":"攻击","note":"1 号技能会在选择“攻击”指令时使用。\n\n\n<技能类型:普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9}, {"id":2,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":2,"value1":1,"value2":0}],"hitType":0,"iconIndex":81,"message1":"正在保护自己。","message2":"","mpCost":0,"name":"防御","note":"1 号技能会在选择“防御”指令时使用。","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":2000,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":10}, {"id":3,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"999999","type":1,"variance":0},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"测试","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":4,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝仁的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":5,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"向敌人发出挑衅,增加自己受到攻击的几率,并\n略微提升敏捷,且期间会持续积累TP","effects":[{"code":21,"dataId":161,"value1":1,"value2":0}],"hitType":0,"iconIndex":292,"message1":"使用了%1!","message2":"","mpCost":0,"name":"挑衅","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":6,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"嘲讽敌人,增加自己受到攻击的几率和闪避率,\n并提升10%敏捷,且期间会持续积累TP","effects":[{"code":21,"dataId":162,"value1":1,"value2":0}],"hitType":0,"iconIndex":293,"message1":"使用了%1!","message2":"","mpCost":0,"name":"嘲讽","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":7,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"向敌人宣战,增加自己受到攻击的几率、闪避率\n和反击率,并提升10%敏捷,且期间会持续积累TP","effects":[{"code":21,"dataId":163,"value1":1,"value2":0}],"hitType":0,"iconIndex":293,"message1":"向敌人宣战!","message2":"","mpCost":10,"name":"宣战","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":8,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"20+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 朴素实在的三连击,随机攻击三个敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"朴实的三连击","note":"\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.4;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0}, {"id":9,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"80+(a.atk * 21/10 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 朴素实在的四连击,随机攻击四个敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"朴实的四连击","note":"\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.4;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0}, {"id":10,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"300+(a.atk * 22/10 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 更加强劲的四连击,随机攻击四个敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"加强的四连击","note":"<技能类型:类普攻>\n\n\n this._bsaffective = 0.4;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":5}, {"id":11,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续两回合\n(获得\\it[153])","effects":[{"code":21,"dataId":178,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护I","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":12,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续三回合\n(获得\\it[178])","effects":[{"code":21,"dataId":179,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护II","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":13,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续四回合\n(获得\\it[179])","effects":[{"code":21,"dataId":180,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护III","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":14,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"50+(1+2*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"\\c[18]<3倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n向敌人发动致命一击,敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"致命一击I","note":"\n\n<技能类型:类普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":15,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"\\c[18]<4倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n向敌人发动致命一击,敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"致命一击II","note":"\n\n<技能类型:类普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":16,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"\\c[18]<5倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n向敌人发动致命一击,敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":12,"name":"致命一击III","note":"<技能类型:类普攻>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-1,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":17,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"200","type":0,"variance":20},"description":"使用次级幽能强化自己的战斗力,但自己\n也会受到幽能的侵蚀持续损失HP","effects":[{"code":21,"dataId":11,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"使用了%1!","message2":"","mpCost":0,"name":"幽能强化I","note":"\n\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, {"id":18,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"200","type":0,"variance":20},"description":"使用次级幽能强化自己的战斗力,\n身体适应后自身不再受到幽能侵蚀","effects":[{"code":21,"dataId":12,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"使用了%1!","message2":"","mpCost":0,"name":"幽能强化II","note":"\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, {"id":19,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝仁在每进行五次普通攻击后会使用配枪进行一次射击,造成\n无视防御和护盾的\\c[9]幽能\\c[0]伤害,且自身获得\\c[17]\\it[113]\\c[0]","effects":[],"hitType":0,"iconIndex":384,"message1":"","message2":"","mpCost":0,"name":"审查官配枪(被动)","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":20,"animationId":213,"damage":{"critical":true,"elementId":13,"formula":"50 + 500*a.level/99 + 2*a.atk*(1+a.atk*a.level/2048)","type":1,"variance":1},"description":"","effects":[],"hitType":1,"iconIndex":384,"message1":"使用\\c[9]审查官配枪\\c[0]射击!","message2":"","mpCost":0,"name":"配枪射击","note":"<技能类型:普攻特效>\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n\n\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":21,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":22,"animationId":19,"damage":{"critical":false,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕,几率施加\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1!","message2":"","mpCost":0,"name":"击晕I","note":"\n\n\n<技能类型:类普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5}, {"id":23,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"1+7/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕,几率施加\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.65,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1!","message2":"","mpCost":0,"name":"击晕II","note":"\n\n\n<技能类型:类普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5}, {"id":24,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"1+8/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕,几率施加\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.8,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1!","message2":"","mpCost":0,"name":"击晕III","note":"\n\n<技能类型:类普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":5}, {"id":25,"animationId":35,"damage":{"critical":false,"elementId":1,"formula":"10+(a.atk * 3/2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[17]<破霸体>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒\n直立的敌人(施加\\it[45])","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熊孩子的下鞭腿I","note":"\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0}, {"id":26,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"100+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[17]<破霸体>\\c[18]<无视护盾>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒\n直立的敌人(施加\\it[45])并几率性破除\\it[152]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":0.5,"value2":0},{"code":22,"dataId":165,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熊孩子的下鞭腿II","note":"\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0}, {"id":27,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"300+(a.atk * 5/2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[17]<破霸体>\\c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 来自《惊悚乐园》的因果律技能,\n可以百分百绊倒直立的敌人(施加\\it[45])并且必定破除他们的\\it[152]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0},{"code":22,"dataId":165,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熊孩子的下鞭腿III","note":"\n\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":5}, {"id":28,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<群体解控>\\c[0] 渡鸦12345:干!别怂!(PS:解除全队绝大部分\n负面状态并附加\\it[22])","effects":[{"code":21,"dataId":22,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":21,"dataId":63,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":65,"value1":1,"value2":0},{"code":22,"dataId":94,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0}],"hitType":0,"iconIndex":99,"message1":"施放了%1!","message2":"","mpCost":50,"name":"天神勇气","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0}, {"id":29,"animationId":46,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[17]<破霸体>\\c[0] 渡鸦12345:干你蛋事!(解除对方全属性增幅和\\it[152]\n并附加\\it[43]和\\it[65])","effects":[{"code":21,"dataId":43,"value1":1,"value2":0},{"code":21,"dataId":65,"value1":1,"value2":0},{"code":22,"dataId":115,"value1":1,"value2":0},{"code":22,"dataId":116,"value1":1,"value2":0},{"code":22,"dataId":117,"value1":1,"value2":0},{"code":22,"dataId":118,"value1":1,"value2":0},{"code":22,"dataId":119,"value1":1,"value2":0},{"code":22,"dataId":120,"value1":1,"value2":0},{"code":22,"dataId":121,"value1":1,"value2":0},{"code":22,"dataId":122,"value1":1,"value2":0},{"code":22,"dataId":123,"value1":1,"value2":0},{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":126,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0},{"code":22,"dataId":129,"value1":1,"value2":0},{"code":22,"dataId":130,"value1":1,"value2":0},{"code":22,"dataId":131,"value1":1,"value2":0},{"code":22,"dataId":132,"value1":1,"value2":0},{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":140,"value1":1,"value2":0},{"code":22,"dataId":141,"value1":1,"value2":0},{"code":22,"dataId":142,"value1":1,"value2":0},{"code":22,"dataId":143,"value1":1,"value2":0},{"code":22,"dataId":148,"value1":1,"value2":0},{"code":22,"dataId":149,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0},{"code":22,"dataId":150,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0}],"hitType":0,"iconIndex":245,"message1":"吟唱了%1!","message2":"","mpCost":50,"name":"神圣干涉","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0}, {"id":30,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"渡鸦12345:老娘最高!(PS:给全体队友\\it[24],\n七回合内可以抵挡一次HP清空造成的\\c[18]\\it[1]\\c[0])","effects":[{"code":21,"dataId":210,"value1":1,"value2":0}],"hitType":0,"iconIndex":70,"message1":"吟唱了%1!","message2":"全员获得\\it[210]!","mpCost":30,"name":"礼赞术","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":50,"tpGain":0}, {"id":31,"animationId":47,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体控制>\\c[17]<破霸体>\\c[0] 渡鸦12345:孙贼别跑!(PS:给全体敌人\n附加\\it[34])并且破除他们的\\it[152]","effects":[{"code":21,"dataId":34,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0},{"code":22,"dataId":165,"value1":1,"value2":0}],"hitType":0,"iconIndex":330,"message1":"施放了%1!","message2":"","mpCost":30,"name":"律令:禁锢","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":50,"tpGain":0}, {"id":32,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":33,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"薇薇安的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":34,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp*0.1","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大,敌人也会被削弱,但使用技能有一定代价","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0},{"code":21,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"\n\n\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0}, {"id":35,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp*0.1","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大,敌人也会被削弱,寻回力量后使用技能代价较小","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0},{"code":21,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"\n\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":5}, {"id":36,"animationId":15,"damage":{"critical":true,"elementId":7,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(0.75+(1-a.hp/a.mhp))*(a.mat * 2+a.atk*2/3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":10},"description":"\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪,暴击时会掠夺敌方部分生命值补益自身","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪I","note":"\n\n<技能类型:类普攻>\n\n\n\n\n\n\ncost += user.mhp/40+user.hp/20;\n\n\n\n user.addState(228);\n\n\n user.removeState(228);\n\n\n\n this._bsaffective = 0.5;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":37,"animationId":15,"damage":{"critical":true,"elementId":7,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(0.75+(1-a.hp/a.mhp))*(a.mat * 2+a.atk*2/3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":10},"description":"\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪,暴击时会掠夺敌方部分生命值补益自身","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪II","note":"\n\n<技能类型:类普攻>\n\n\n\n\n\n\ncost += user.mhp/40+user.hp/20;\n\n\n\n user.addState(229);\n\n\n user.removeState(229);\n\n\n\n this._bsaffective = 0.5;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":38,"animationId":15,"damage":{"critical":true,"elementId":7,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(0.75+(1-a.hp/a.mhp))*(a.mat * 2+a.atk*2/3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":10},"description":"\\c[18]<2倍收割>\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪,暴击时会掠夺敌方部分生命值补益自身","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪III","note":"\ncost += user.mhp/40+user.hp/20;\n\n\n<技能类型:类普攻>\n\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\n\n\n user.addState(230);\n\n\n user.removeState(230);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":39,"animationId":49,"damage":{"critical":true,"elementId":18,"formula":"150+(3/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)","type":5,"variance":20},"description":"吸血技能,自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.05,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"生命吸取I","note":"\n\n\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5}, {"id":40,"animationId":49,"damage":{"critical":true,"elementId":18,"formula":"300+(2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)","type":5,"variance":10},"description":"吸血技能,自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"生命吸取II","note":"\n\n\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5}, {"id":41,"animationId":49,"damage":{"critical":true,"elementId":18,"formula":"700+(5/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk- b.mdf-b.def/10)*(a.level*a.mat/2048+2)","type":5,"variance":10},"description":"吸血技能,自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"生命吸取III","note":"\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5}, {"id":42,"animationId":51,"damage":{"critical":false,"elementId":0,"formula":"5","type":0,"variance":0},"description":"解体成小蝙蝠,变得更灵活且避免大部分暴击,增加电魔法的杀伤力和穿透力,\n但需要消耗HP来维持解体,HP比例低于20%会自动恢复人形","effects":[{"code":21,"dataId":20,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":347,"message1":"","message2":"","mpCost":5,"name":"解体","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":50,"stypeId":4,"successRate":100,"tpCost":5,"tpGain":0}, {"id":43,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"从小蝙蝠状态重新聚合成人形","effects":[{"code":22,"dataId":20,"value1":1,"value2":0}],"hitType":0,"iconIndex":345,"message1":"","message2":"","mpCost":5,"name":"聚合","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":5,"tpGain":0}, {"id":44,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"40+a.hp*8/100","type":4,"variance":20},"description":"消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":0.3,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1!","message2":"","mpCost":0,"name":"血灵转化I","note":"\n\ncost += user.hp*24/100;\n\n\ncost += user.hp*4/100+20;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":45,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"60+a.hp/10","type":4,"variance":20},"description":"消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1!","message2":"","mpCost":0,"name":"血灵转化II","note":"\n\ncost += user.hp*24/100;\n\n\ncost += user.hp/20+30;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":46,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"80+a.hp*12/100","type":4,"variance":20},"description":"消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":1,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1!","message2":"","mpCost":0,"name":"血灵转化III","note":"\ncost += user.hp*24/100;\n\n\ncost += user.hp*6/100+40;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":47,"animationId":34,"damage":{"critical":false,"elementId":15,"formula":"100","type":3,"variance":0},"description":"薇薇安从邪念体获取的技能,使一个队友\n进入不断攻击的\\it[5]状态,对机械人无效。","effects":[{"code":21,"dataId":5,"value1":1,"value2":0}],"hitType":0,"iconIndex":350,"message1":"施放了%1!","message2":"","mpCost":15,"name":"血之狂暴","note":"\n\ncost += user.mhp/50;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0}, {"id":48,"animationId":34,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/10","type":3,"variance":0},"description":"薇薇安从邪念体获取的技能,强化队友战斗力(\\it[6])\n且可以解除\\it[63],对机械人无效。","effects":[{"code":21,"dataId":6,"value1":1,"value2":0},{"code":22,"dataId":63,"value1":1,"value2":0}],"hitType":0,"iconIndex":348,"message1":"施放了%1!","message2":"","mpCost":15,"name":"血之狂化","note":"\ncost += user.mhp/50;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0}, {"id":49,"animationId":96,"damage":{"critical":true,"elementId":9,"formula":"1+(2+a.level/99)*(a.mat* 2- b.mdf*0.8)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"薇薇安从邪念体获取的技能,造成暗属性伤害\n并对敌方护盾造成额外的高额伤害","effects":[],"hitType":2,"iconIndex":18,"message1":"施放了%1!","message2":"","mpCost":15,"name":"凋零一指","note":"\n\n\n\n\ncost += +user.mhp/50;\n\n\nvalue = -(100+user.mat*4*(user.level*user.mat/2048+2));\nvalue = Math.floor(value);\n\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":10},"description":"\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法\n\\c[18]\\it[20]\\c[0]时,敌人魔法防御对技能伤害的影响会变小","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":6,"name":"电击I","note":"\n\n\n\n\n\n value = 1;\n value += user.mat*2;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf}\n value *= (user.level*user.mat/2048+2);\n value += 20;\n value = Math.floor(value);\n\n\n\n user.addState(229);\n\n\n user.removeState(229);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"450+(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":10},"description":"\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法\n\\c[18]\\it[20]\\c[0]时,敌人魔法防御对技能伤害的影响会变小","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":12,"name":"电击II","note":"\n\n\n\n\n\n value = 1;\n value += user.mat*12/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf}\n value *= (user.level*user.mat/2048+2);\n value += 450;\n value = Math.floor(value);\n\n\n\n user.addState(229);\n\n\n user.removeState(229);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":52,"animationId":65,"damage":{"critical":true,"elementId":6,"formula":"1030+(a.mat * 14/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":10},"description":"\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法\n\\c[18]\\it[20]\\c[0]时,敌人魔法防御对技能伤害的影响会变小","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":18,"name":"电击III","note":"\n user.addState(229);\n\n\n user.removeState(229);\n\n\n\n\n\n\n value = 1;\n value += user.mat*14/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf}\n value *= (user.level*user.mat/2048+2);\n value += 1430;\n value = Math.floor(value);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":53,"animationId":67,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":20},"description":"\\c[17]<20%额外命中>\\c[0] 薇薇安的电系群攻魔法\n\\c[18]\\it[20]\\c[0]时,敌人魔法防御对技能伤害的影响会变小","effects":[{"code":21,"dataId":59,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":12,"name":"闪电I","note":"\n\n\n this._bsaffective = 0.2;\n\n\n\n\n\n\n value = 1;\n value += user.mat*2;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf}\n value *= (user.level*user.mat/2048+2);\n value *= 4/5;\n value += 15;\n value = Math.floor(value);\n\n\n<技能类型:技能>\n\n\n user.addState(228);\n\n\n user.removeState(228);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-10,"stypeId":2,"successRate":100,"tpCost":2,"tpGain":8}, {"id":54,"animationId":67,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":20},"description":"\\c[17]<20%额外命中>\\c[0] 薇薇安的电系群攻魔法\n\\c[18]\\it[20]\\c[0]时,敌人魔法防御对技能伤害的影响会变小","effects":[{"code":21,"dataId":59,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":24,"name":"闪电II","note":"\n\n<技能类型:技能>\n\n\n\n\n\n value = 1;\n value += user.mat*11/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf}\n value *= (user.level*user.mat/2048+2);\n value *= 4/5;\n value += 300;\n value = Math.floor(value);\n\n\n\n this._bsaffective = 0.2;\n\n\n\n user.addState(228);\n\n\n user.removeState(228);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":2,"tpGain":8}, {"id":55,"animationId":67,"damage":{"critical":true,"elementId":6,"formula":"800+4/5*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<20%额外命中>\\c[0] 薇薇安的电系群攻魔法\n\\c[18]\\it[20]\\c[0]时,敌人魔法防御对技能伤害的影响会变小","effects":[{"code":21,"dataId":59,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":36,"name":"闪电III","note":"\n this._bsaffective = 0.2;\n\n\n<技能类型:技能>\n\n\n\n\n\n value = 1;\n value += user.mat*12/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf}\n value *= (user.level*user.mat/2048+2);\n value *= 4/5;\n value += 950;\n value = Math.floor(value);\n\n\n\n user.addState(228);\n\n\n user.removeState(228);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":2,"tpGain":8}, {"id":56,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"20","type":1,"variance":0},"description":"薇薇安的寒风魔法,伤害很低,但有几率\n将敌人\\it[61]","effects":[{"code":21,"dataId":61,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":2,"name":"寒风","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":57,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"强化的寒风技能,伤害更高,几率附加\\it[61],\n可以解除部分迷雾类技能","effects":[{"code":21,"dataId":61,"value1":0.65,"value2":0},{"code":22,"dataId":169,"value1":1,"value2":0},{"code":22,"dataId":170,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":12,"name":"深寒风息","note":"\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":58,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"100+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"二次强化的寒风技能,伤害更高,几率附加\\it[61],\n可以解除所有迷雾类技能","effects":[{"code":21,"dataId":61,"value1":0.8,"value2":0},{"code":22,"dataId":169,"value1":1,"value2":0},{"code":22,"dataId":170,"value1":1,"value2":0},{"code":22,"dataId":171,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":18,"name":"极寒冻气","note":"\n this._bsaffective = 0.1;\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":9}, {"id":59,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放黑雾遮蔽队友,令队友能够更从容地\n闪避敌人的攻击(附加\\it[169])","effects":[{"code":21,"dataId":169,"value1":1,"value2":0}],"hitType":0,"iconIndex":161,"message1":"施放了%1!","message2":"","mpCost":5,"name":"黑雾","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":20,"tpGain":0}, {"id":60,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"强化的黑雾技能,遮蔽能力被强化,且队友\n在迷雾中暴击率增加10%(附加\\it[170])","effects":[{"code":21,"dataId":170,"value1":1,"value2":0}],"hitType":0,"iconIndex":161,"message1":"施放了%1!","message2":"","mpCost":5,"name":"暗雾","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":20,"tpGain":0}, {"id":61,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"强化的黑雾技能,遮蔽能力被强化,且队友\n在迷雾中暴击率增加20%(附加\\it[171])","effects":[{"code":21,"dataId":171,"value1":1,"value2":0}],"hitType":0,"iconIndex":161,"message1":"使用了%1!","message2":"","mpCost":5,"name":"幽雾","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":20,"tpGain":0}, {"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":10},"description":"薇薇安将自己的血液转化为治愈力量治愈队友,\n目标HP比例越低治疗量越大","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈I","note":"\n\ncost += user.mhp/50+user.hp/25;\n\n\n<技能类型:技能>\n\n\nif(user == target){\n value = user.mhp/50 + user.hp/25;\n value = Math.floor(value);\n}\nelse{\n value = user.mhp/20;\n value += user.mat*(1 + user.mat*user.level/2048);\n value *= (1 + user.hp/user.mhp - target.hp/target.mhp);\n value = Math.floor(value);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":10},"description":"薇薇安将自己的血液转化为治愈力量治愈队友\n并几率性赋予\\it[151]","effects":[{"code":21,"dataId":151,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈II","note":"\n\ncost += user.mhp/50+user.hp/25;\n\n\n<技能类型:技能>\n\n\n\ncost += user.mhp/50+user.hp/25;\n\n\n<技能类型:技能>\n\n\nif(user == target){\n value = user.mhp/50+user.hp/25;\n value = Math.floor(value);\n}\nelse{\n value = user.mhp/20;\n value += user.mat*(3/2 + user.mat*user.level/2048);\n value *= (1 + user.hp/user.mhp - target.hp/target.mhp);\n value = Math.floor(value);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":-1,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":10},"description":"薇薇安将自己的血液转化为治愈力量治愈队友并必定\n赋予\\it[151],可以解除\\it[248]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":21,"dataId":151,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈III","note":"\ncost += user.mhp/50+user.hp/25;\n\n\n<技能类型:技能>\n\n\nif(user == target){\n value = user.mhp/50 + user.hp/25;\n value = Math.floor(value);\n}\nelse{\n value = user.mhp/20;\n value += user.mat*(2 + user.mat*user.level/2048);\n value *= (1 + user.hp/user.mhp - target.hp/target.mhp);\n value = Math.floor(value);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":65,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"50+(a.mat * 3+a.mhp/20)","type":3,"variance":20},"description":"消耗鲜血帮助队友恢复战斗力,解除\\c[18]\\it[1]\\c[0]\n但队友会\\it[94]一段时间","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":94,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"施放了%1!","message2":"","mpCost":12,"name":"血之复苏I","note":"\n\ncost += user.mhp/50;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0}, {"id":66,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"200+(a.mat * 4+a.mhp/15)","type":3,"variance":20},"description":"消耗鲜血帮助队友恢复战斗力,解除\\c[18]\\it[1]\\c[0]\n队友\\it[94]时间变短","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"施放了%1!","message2":"","mpCost":16,"name":"血之复苏II","note":"\n\ncost += user.mhp/50;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0}, {"id":67,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"500+(a.mat * 5+a.mhp/10)","type":3,"variance":20},"description":"消耗鲜血帮助队友恢复战斗力解除\\c[18]\\it[1]\\c[0],恢复的队友\n不会\\it[94],还会获得\\it[199]","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":199,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"施放了%1!","message2":"","mpCost":16,"name":"血之复苏III","note":"\ncost += user.mhp/50;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0}, {"id":68,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[117])","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"施放了%1!","message2":"","mpCost":20,"name":"神速I","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":69,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[118])","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"施放了%1!","message2":"","mpCost":20,"name":"神速II","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":70,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"","type":1,"variance":20},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并几率附加\\c[3]\\it[248]\\c[0],\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"血毒爆蚀I","note":"\n\ncost += user.mhp/50+user.hp/15;\n\n\n\n\n\n\n value = 1;\n value += user.mat*2;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n value *= (1/2+user.hp/user.mhp);\n value += 5;\n value = Math.floor(value);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8}, {"id":71,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"1+(1/2+a.hp/a.mhp)*(a.mat * 2 +a.mhp/20- b.mdf*9/10)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并几率附加\\c[3]\\it[248]\\c[0],\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"血毒爆蚀II","note":"\n\ncost += user.mhp/50+user.hp/15;\n\n\n\n\n\n\n value = 1;\n value += user.mat*11/5;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n value *= (1/2+user.hp/user.mhp);\n value += 350;\n value = Math.floor(value);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8}, {"id":72,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"1+(1/2+a.hp/a.mhp)*(a.mat * 2 +a.mhp/20- b.mdf*9/10)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并附加\\c[3]\\it[248]\\c[0],\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":1,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"血毒爆蚀III","note":"\ncost += user.mhp/50+user.hp/15;\n\n\n\n\n\n\n value = 1;\n value += user.mat*12/5;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n value *= (1/2+user.hp/user.mhp);\n value += 850;\n value = Math.floor(value);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8}, {"id":73,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":74,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫五月的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":75,"animationId":40,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)*3/10+a.mat*2*(1+a.level/99)","type":3,"variance":10},"description":"五月的治疗技能,治疗量随损失HP数值增加,\n可以解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1!","message2":"","mpCost":8,"name":"治疗","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":76,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)/5+a.mat*5/2*(1+a.level/99)","type":3,"variance":10},"description":"五月的治疗技能,治疗量随损失HP数值增加,可以解除\n\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1!","message2":"","mpCost":16,"name":"水流之激","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":77,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)/4+a.mat*3*(1+a.level/99)","type":3,"variance":10},"description":"最高级单体治疗技能,治疗量随损失HP数值增加,可以解除\n\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1!","message2":"","mpCost":24,"name":"生命之泉","note":"<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":78,"animationId":37,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/10+a.mat*3/2*(1+a.level/130)","type":3,"variance":20},"description":"五月的群体治疗技能,治疗量随损失HP数值增加,\n可以解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":0.5,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":14,"name":"回复","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":79,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/8+a.mat*2*(1+a.level/130)","type":3,"variance":20},"description":"五月的群体治疗技能,治疗量随损失HP数值增加,\n可以解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":28,"name":"治愈之环","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":80,"animationId":39,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/6+a.mat*5/2*(1+a.level/130)","type":3,"variance":20},"description":"最高级群体治疗技能,治疗量随损失HP数值增加,可以解除\n\\it[255]和\\it[69]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":42,"name":"生命浪涌","note":"<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":81,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/5+a.mat*2*(1+a.level/99)","type":3,"variance":20},"description":"帮助队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],\n但队友会\\it[94]一段时间","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":94,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1!","message2":"","mpCost":10,"name":"复苏I","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":82,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/4+a.mat*5/2*(1+a.level/99)","type":3,"variance":20},"description":"帮助队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],\n队友\\it[94]时间变短","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1!","message2":"","mpCost":20,"name":"复苏II","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":83,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)*2/5+a.mat*3*(1+a.level/99)","type":3,"variance":20},"description":"最高级复苏技能,帮助所有倒下的队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],\n队友不会\\it[94],还会获得\\it[199]","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":199,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1!","message2":"","mpCost":30,"name":"唤魂潮声","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":10,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":84,"animationId":40,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"解除\\it[248]、\\it[74]、\\it[59]、\\it[57]、\n\\it[60]、\\it[64]、\\it[62]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1!","message2":"","mpCost":7,"name":"驱散","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":85,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"解除\\it[248]、\\it[74]、\\it[59]、\\it[57]、\\it[61]、\n\\it[60]、\\it[64]、\\it[62]、\\it[93]、\\it[90]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"施放了%1!","message2":"","mpCost":14,"name":"清净","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":86,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"解除\\it[248]、\\it[69]、\\it[96]、\\it[74]、\\it[59]、\\it[57]、\n\\it[61]、\\it[60]、\\it[58]、\\it[64]、\\it[62]、\\it[93]、\\it[90]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":96,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":87,"message1":"施放了%1!","message2":"","mpCost":21,"name":"康复","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":87,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"五月通过魔法书学会的攻击魔法,50%几率附加\\it[54]","effects":[{"code":21,"dataId":54,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":9,"name":"水箭I","note":"\n\n<技能类型:技能>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":88,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"1+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"五月通过魔法书学会的攻击魔法,附加\\it[54]","effects":[{"code":21,"dataId":54,"value1":1,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":18,"name":"水箭II","note":"\n\n<技能类型:技能>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":89,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"1+(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":19},"description":"五月通过魔法书学会的攻击魔法,附加\\it[55]","effects":[{"code":21,"dataId":55,"value1":1,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":27,"name":"水箭III","note":"<技能类型:技能>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":90,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"b.mhp-b.hp","type":3,"variance":0},"description":"解除\\it[248]、\\it[74]、\\it[59]、\\it[57]、\\it[61]、\n\\it[60]、\\it[64]、\\it[62]、\\it[93]、\\it[90]并回满HP","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":80,"message1":"吟唱了%1!","message2":"","mpCost":30,"name":"海洋赞歌","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":-20,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":10}, {"id":91,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"b.mhp-b.hp","type":3,"variance":0},"description":"解除\\it[248]、\\it[69]、\\it[96]、\\it[74]、\\it[59]、\\it[57]、\\it[61]、\\it[60]、\\it[58]、\n\\it[64]、\\it[62]、\\it[93]、\\it[90]并回满HP","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":96,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":80,"message1":"吟唱了%1!","message2":"","mpCost":30,"name":"碧海赞颂","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":-21,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":10}, {"id":92,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1!","message2":"","mpCost":20,"name":"水雾结界I","note":"\n\nvalue = 200+user.mat*10;\nvalue = Math.floor(value);\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":93,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1!","message2":"","mpCost":30,"name":"水雾结界II","note":"\n\nvalue = 800+user.mat*15;\nvalue = Math.floor(value);\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":94,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"水雾结界技能的最终形态,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1!","message2":"","mpCost":40,"name":"深海庇护","note":"\nvalue = 1400+user.mat*20;\nvalue = Math.floor(value);\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":95,"animationId":32,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"五月哼唱的无名海妖歌曲,有催眠效果(附加\\it[60])","effects":[{"code":21,"dataId":60,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":80,"message1":"哼唱了%1!","message2":"","mpCost":5,"name":"海的安眠曲","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":96,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"1+(a.level/99+6/5)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦,概率附加\\it[60]和\\it[90]并叠加\\it[90]","effects":[{"code":21,"dataId":60,"value1":0.9,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1!","message2":"","mpCost":10,"name":"黄昏安魂曲","note":"\n\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0}, {"id":97,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"1+(a.level/99+7/5)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦,必定附加\\it[60]和叠加\\it[80],概率附加\\it[90]","effects":[{"code":21,"dataId":60,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1!","message2":"","mpCost":10,"name":"永夜安魂曲","note":"<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0}, {"id":98,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"海妖将自己的身体化作活水获得\\it[7],以解除并抵御\\it[54]、\n\\it[55]、\\it[56]、\\it[59]、\\it[58],化为活水后还可以免疫\\it[57]","effects":[{"code":21,"dataId":7,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0}],"hitType":0,"iconIndex":333,"message1":"使用了%1!","message2":"","mpCost":0,"name":"水无定形","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":30,"tpGain":0}, {"id":99,"animationId":43,"damage":{"critical":false,"elementId":15,"formula":"b.hp*3/100","type":0,"variance":20},"description":"五月暂时休息,恢复10点TP,并释放一点点水雾,\n恢复队友少量生命","effects":[{"code":11,"dataId":0,"value1":0.03,"value2":0}],"hitType":0,"iconIndex":84,"message1":"使用了%1!","message2":"","mpCost":0,"name":"水雾缓释","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":100,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放海边晚风般令人安宁的气息\n解除全队的一级和二级的\\it[249]、\\it[250]","effects":[{"code":22,"dataId":77,"value1":1,"value2":0},{"code":22,"dataId":78,"value1":1,"value2":0},{"code":22,"dataId":80,"value1":1,"value2":0},{"code":22,"dataId":81,"value1":1,"value2":0}],"hitType":0,"iconIndex":181,"message1":"施放了%1!","message2":"","mpCost":10,"name":"宁神海息I","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":101,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放海边晚风般令人安宁的气息\n解除全队的\\it[249]、\\it[250]","effects":[{"code":22,"dataId":77,"value1":1,"value2":0},{"code":22,"dataId":78,"value1":1,"value2":0},{"code":22,"dataId":79,"value1":1,"value2":0},{"code":22,"dataId":80,"value1":1,"value2":0},{"code":22,"dataId":81,"value1":1,"value2":0},{"code":22,"dataId":82,"value1":1,"value2":0}],"hitType":0,"iconIndex":181,"message1":"施放了%1!","message2":"","mpCost":15,"name":"宁神海息II","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":102,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"安塔维恩海妖特有的海魔形态身上的魔纹解析出来的\n法术,可令队友获得精神系法术的抗性,效果因人而异","effects":[{"code":21,"dataId":148,"value1":0.5,"value2":0},{"code":21,"dataId":149,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":79,"message1":"施放了%1!","message2":"","mpCost":10,"name":"安塔维恩魔纹I","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0}, {"id":103,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"安塔维恩海妖特有的海魔形态身上的魔纹解析出来的\n法术,可令队友获得精神系法术的抗性,效果因人而异","effects":[{"code":21,"dataId":148,"value1":0.8,"value2":0},{"code":21,"dataId":149,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":79,"message1":"施放了%1!","message2":"","mpCost":10,"name":"安塔维恩魔纹II","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0}, {"id":104,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"安塔维恩海妖特有的海魔形态身上的魔纹解析出来的\n法术,可令队友获得精神系法术的抗性","effects":[{"code":21,"dataId":148,"value1":1,"value2":0},{"code":21,"dataId":149,"value1":1,"value2":0}],"hitType":0,"iconIndex":79,"message1":"施放了%1!","message2":"","mpCost":10,"name":"安塔维恩魔纹III","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0}, {"id":105,"animationId":19,"damage":{"critical":false,"elementId":1,"formula":"0","type":1,"variance":0},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"鼓起勇气用尾巴戳了一下,对自己造成1点伤害!","message2":"","mpCost":0,"name":"五月的普通攻击","note":"\n\n<技能类型:空手普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":106,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"海妖将自己的身体化作活水获得\\it[7],以解除并抵御\\it[54]、\\it[55]、\n\\it[56]、\\it[59]、\\it[61],化为活水后可免疫\\it[57],并降低蓝量消耗","effects":[{"code":21,"dataId":8,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":333,"message1":"使用了%1!","message2":"","mpCost":0,"name":"灵源活水","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":20,"tpGain":0}, {"id":107,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":108,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":109,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":110,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":111,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":112,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":113,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":114,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":115,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫三八的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":116,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(魔剑士)","note":"<技能类型:普攻>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":117,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 3/2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的追加攻击!","message2":"","mpCost":0,"name":"游斗状态的追加单体攻击","note":"<技能类型:普攻>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":118,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 3/2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的追加攻击!","message2":"","mpCost":0,"name":"游斗状态的追加群体攻击","note":"<技能类型:普攻>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":119,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"扔出烟雾弹掩护队友逃跑\n可以携带\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":415,"message1":"使用了%1!","message2":"","mpCost":0,"name":"烟雾弹","note":"\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":120,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放单向强光影响敌人视觉的技能,对\\is[398]无效","effects":[{"code":21,"dataId":74,"value1":0.9,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1!","message2":"","mpCost":2,"name":"闪光术","note":"\n\n<技能类型:技能>\n\n<技能类型:类普攻>\n\n\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(118, -2);\n BattleManager.forceAction(subject);\n }\n ","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":121,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"1+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n有几率破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":0.5,"value2":0},{"code":21,"dataId":74,"value1":1,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1!","message2":"","mpCost":2,"name":"闪光冲击","note":"\n\n<技能类型:技能>\n\n\n\n\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n ","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":122,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"1+(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n可破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":1,"value2":0},{"code":21,"dataId":74,"value1":1,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1!","message2":"","mpCost":2,"name":"光爆术","note":"<技能类型:技能>\n\n\n\n\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n ","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":123,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击\n都会追加一次特定的普通攻击","effects":[{"code":21,"dataId":361,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1!","message2":"","mpCost":0,"name":"游斗术","note":"<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":124,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击\n都会追加一次特定的普通攻击","effects":[{"code":21,"dataId":362,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1!","message2":"","mpCost":0,"name":"专业游斗术","note":"<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":125,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击\n都会追加一次特定的普通攻击","effects":[{"code":21,"dataId":363,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1!","message2":"","mpCost":0,"name":"大师游斗术","note":"<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":126,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加15层\\it[102]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1!","message2":"","mpCost":0,"name":"流血箭","note":"<技能类型:类普攻>\n\n\n\n \n target._bleed = target._bleed || 0; \n target._bleed += 15;\n target.setStateCounter(102, target._bleed);\n \n\n\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n \n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":127,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加20层\\it[102]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1!","message2":"","mpCost":0,"name":"强劲流血箭","note":"<技能类型:类普攻>\n\n\n\n\n target._bleed = target._bleed || 0;\n target._bleed += 20; \n target.setStateCounter(102, user._bleed);\n\n\n\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n \n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":128,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加25层\\it[102]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1!","message2":"","mpCost":0,"name":"绝杀流血箭","note":"<技能类型:类普攻>\n\n\n target._bleed = target._bleed || 0;\n target._bleed += 25; \n target.setStateCounter(102, user._bleed);\n\n\n\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n \n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":129,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"20+(a.atk * 3/2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n对一个目标连续进行三次射击","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击I","note":"<技能类型:类普攻>\n\n\n\n\n this._pcirate = 1.5;\n\n\n\n user.addState(229);\n\n\n user.removeState(229);\n\n\n\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n \n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0}, {"id":130,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"20+(a.atk * 7/4+a.mat - b.def-b.mdf/7)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0]\n对一个目标连续进行三次射击","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击II","note":"<技能类型:类普攻>\n\n\n\n\n this._pcirate = 1.5;\n\n\n\n user.addState(230);\n\n\n user.removeState(230);\n\n\n\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n \n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0}, {"id":131,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"20+(a.atk * 2+a.mat - b.def-b.mdf/9)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[17]<50%额外命中>\\c[0] \\c[18]<类普攻>\\c[0]\n对一个目标连续进行三次射击","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击III","note":"<技能类型:类普攻>\n\n\n user.addState(231);\n\n\n user.removeState(231);\n\n\n\n this._pcirate = 1.5;\n\n\n\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n \n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0}, {"id":132,"animationId":208,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•长剑,持续给队友增加20%攻击力,\n最多存在3回合","effects":[{"code":21,"dataId":348,"value1":1,"value2":0}],"hitType":0,"iconIndex":435,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 长剑","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":133,"animationId":209,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•壁垒,持续给队友增加20%物理防御和10%魔法防御,\n最多存在3回合","effects":[{"code":21,"dataId":350,"value1":1,"value2":0}],"hitType":0,"iconIndex":443,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 壁垒","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":134,"animationId":211,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•权杖,持续减少敌方15%敏捷,\n最多存在3回合","effects":[{"code":21,"dataId":352,"value1":1,"value2":0}],"hitType":0,"iconIndex":440,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 权杖","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":135,"animationId":210,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•年轮,让队友每回合自动获得20%行动读条,\n最多存在三回合","effects":[{"code":21,"dataId":354,"value1":1,"value2":0}],"hitType":0,"iconIndex":302,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 年轮","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":136,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 模拟战车效果,\n下回合全队获得70%的行动读条,并增加30%的物攻和双防2回合","effects":[{"code":21,"dataId":356,"value1":1,"value2":0}],"hitType":0,"iconIndex":314,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•无畏战车","note":"<技能类型:技能>\n \n \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n \n\n \nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n \n\n\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":137,"animationId":212,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] 引导风的力量形成缓冲,\n给予全队\\c[9]5 + 0.66*自身level\\c[0] 的\\c[9]\\it[238]\\c[0]属性持续5回合,不能叠加释放","effects":[{"code":21,"dataId":360,"value1":1,"value2":0}],"hitType":0,"iconIndex":413,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•风息缎带","note":"<技能类型:技能>\n\n\n if (user.isStateAffected(360)) {\n value = false;\n } else {\n value = true;\n }\n\n\n \nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n \n\n \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":138,"animationId":205,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] 生成符文圣装,\n提升指定队友50%物攻和双防五回合,并回复全队一定生命","effects":[{"code":44,"dataId":1,"value1":1,"value2":0}],"hitType":0,"iconIndex":741,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•守护圣装","note":"<技能类型:技能>\n\n \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n \n\n\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n \n\n\n var heal = user.mat*(3/2 + user.mat*user.level/2048);\n if($gameParty.members()[0].hp > 0){\n heal += ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)/5;\n $gameParty.members()[0].gainHp(Math.floor(heal));\n }\n if($gameParty.members()[1].hp > 0){\n heal += ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)/5;\n $gameParty.members()[1].gainHp(Math.floor(heal));\n }\n if($gameParty.members()[2].hp > 0){\n heal += ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)/5;\n $gameParty.members()[2].gainHp(Math.floor(heal));\n }\n if($gameParty.members()[3].hp > 0){\n heal += ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)/5;\n $gameParty.members()[3].gainHp(Math.floor(heal));\n }\n if($gameParty.members()[4].hp > 0){\n heal += ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)/5;\n $gameParty.members()[4].gainHp(Math.floor(heal));\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":139,"animationId":219,"damage":{"critical":true,"elementId":18,"formula":"1+(a.level/45+1)*(a.mat * 4 - b.mdf/4)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] 对敌方全体造成生命属性\n的伤害(附带其当前生命8%的伤害,最高20000点),并附加\\it[252]","effects":[{"code":21,"dataId":252,"value1":1,"value2":0},{"code":21,"dataId":252,"value1":1,"value2":0}],"hitType":2,"iconIndex":651,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•生之创伤","note":"<技能类型:技能>\n\n\n\n \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n \n\n\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n \n\n\nif(value > 0){\nvar damage = target.hp*0.08;\ndamage = Math.min(damage, 20000);\ntarget.gainHp(-damage);\ntarget.startDamagePopup();\n}\n\n\n\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n ","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":15}, {"id":140,"animationId":104,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/45+1)*(a.mat * 8 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)","type":1,"variance":20},"description":"消耗: \\c[17]\\全部符卡 \\c[0] 以象征皇权的符文改变战局,对敌方造成精神属性伤害\n并附加\\it[93]和\\it[90],同时,恢复己方一定生命并附加\\it[165]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":1,"value2":0},{"code":44,"dataId":1,"value1":1,"value2":0}],"hitType":2,"iconIndex":824,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•战争皇权","note":"<技能类型:技能>\n\n\n\n \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n \n\n\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n \n\n\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n \n\n\n var heal = 5/4*user.mat*(2 + user.mat*user.level/2048);\n if($gameParty.members()[0].hp > 0){\n heal += ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)/4;\n $gameParty.members()[0].gainHp(Math.floor(heal));\n $gameParty.members()[0].addState(165);\n }\n if($gameParty.members()[1].hp > 0){\n heal += ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)/4;\n $gameParty.members()[1].gainHp(Math.floor(heal));\n $gameParty.members()[1].addState(165);\n }\n if($gameParty.members()[2].hp > 0){\n heal += ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)/4;\n $gameParty.members()[2].gainHp(Math.floor(heal));\n $gameParty.members()[2].addState(165);\n }\n if($gameParty.members()[3].hp > 0){\n heal += ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)/4;\n $gameParty.members()[3].gainHp(Math.floor(heal));\n $gameParty.members()[3].addState(165);\n }\n if($gameParty.members()[4].hp > 0){\n heal += ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)/5;\n $gameParty.members()[4].gainHp(Math.floor(heal));\n $gameParty.members()[4].addState(165);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":80,"tpGain":20}, {"id":141,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"南宫三八以极快的速度布置符卡,期间特技和普通攻击\n将被禁用","effects":[{"code":21,"dataId":358,"value1":1,"value2":0}],"hitType":0,"iconIndex":79,"message1":"使用了%1!","message2":"","mpCost":0,"name":"符卡急速","note":"<技能类型:技能>\n\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":142,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单中使用查看南宫三八的符卡师被动","effects":[{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":0,"iconIndex":187,"message1":"","message2":"","mpCost":0,"name":"被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":143,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":144,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":145,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":146,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊扎克斯的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":147,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"传送门开润!(\\it[0]的队员不能承受空间传送的负担)","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"施放了%1!","message2":"","mpCost":10,"name":"空间传送","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":148,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":10,"name":"炎魔剑击I","note":"\n\n<技能类型:类普攻>\n\n\n\n\n\n this._bsaffective = 0.4;\n\n\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6}, {"id":149,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat*11/10 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":15,"name":"炎魔剑击II","note":"\n\n<技能类型:类普攻>\n\n\n\n\n\n this._bsaffective = 0.4;\n\n\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6}, {"id":150,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat*6/5 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":20,"name":"炎魔剑击III","note":"<技能类型:类普攻>\n\n\n\n\n\n this._bsaffective = 0.4;\n\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6}, {"id":151,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"80","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王战吼I","note":"\n\n<技能类型:技能>\n\n\n\n\n this._bsaffective = 0;\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":-2,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6}, {"id":152,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"500","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,20%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王战吼II","note":"\n\n<技能类型:技能>\n\n\n\n\n this._bsaffective = 0;\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6}, {"id":153,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"300+2*(a.mat*2 - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,50%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王战吼III","note":"\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6}, {"id":154,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"30+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能","effects":[{"code":21,"dataId":64,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1!","message2":"","mpCost":12,"name":"强效沉默I","note":"\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":155,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"100+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能","effects":[{"code":21,"dataId":64,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1!","message2":"","mpCost":14,"name":"强效沉默II","note":"\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":3}, {"id":156,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"300+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能","effects":[{"code":21,"dataId":64,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1!","message2":"","mpCost":16,"name":"强效沉默III","note":"\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":6}, {"id":157,"animationId":58,"damage":{"critical":false,"elementId":5,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,与火球重击共享冷却","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"施放了%1!","message2":"","mpCost":6,"name":"邪能火球I","note":"\n\n<技能类型:技能>\n\n\n this._pcirate = 0.5;\n\n\n\n\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":6}, {"id":158,"animationId":58,"damage":{"critical":false,"elementId":5,"formula":"1+(a.mat * 13/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,与火球重击共享冷却","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"施放了%1!","message2":"","mpCost":12,"name":"邪能火球II","note":"\n\n<技能类型:技能>\n\n\n this._pcirate = 0.5;\n\n\n\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":6}, {"id":159,"animationId":58,"damage":{"critical":false,"elementId":5,"formula":"1+(a.mat * 16/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,与火球重击共享冷却","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"施放了%1!","message2":"","mpCost":18,"name":"邪能火球III","note":"\n this._pcirate = 0.5;\n\n\n<技能类型:技能>\n\n\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":6}, {"id":160,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"1+4/5*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":30},"description":"\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击,但不能拿来砸人了。","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1!","message2":"","mpCost":8,"name":"邪咒火雨I","note":"\n\n\n this._pcirate = 0.5;\n\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.2;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":161,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"1+4/5*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":30},"description":"\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击,但不能拿来砸人了。","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1!","message2":"","mpCost":16,"name":"邪咒火雨II","note":"\n\n\n this._pcirate = 0.5;\n\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.2;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":162,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"1+4/5*(a.mat * 14/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":30},"description":"\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击,但不能拿来砸人了。","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1!","message2":"","mpCost":24,"name":"邪咒火雨III","note":"\n this._pcirate = 0.5;\n\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.2;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":163,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力","effects":[{"code":21,"dataId":139,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1!","message2":"","mpCost":10,"name":"魔能庇护I","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":164,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力,几率附加\\it[149]","effects":[{"code":21,"dataId":140,"value1":1,"value2":0},{"code":21,"dataId":149,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1!","message2":"","mpCost":15,"name":"魔能庇护II","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":165,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力,必定附加\\it[149]","effects":[{"code":21,"dataId":141,"value1":1,"value2":0},{"code":21,"dataId":149,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1!","message2":"","mpCost":20,"name":"魔能庇护III","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":166,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]),成功率50%","effects":[{"code":21,"dataId":76,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械I","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":167,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]),成功率75%","effects":[{"code":21,"dataId":76,"value1":0.75,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械II","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":168,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 必定夺取绝大部分敌人武器(施加\\it[76])","effects":[{"code":21,"dataId":76,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械III","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":169,"animationId":0,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/45+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)","type":0,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,对随机两个敌人造成力场伤害\n并有几率附加\\it[57],自身三层魔力时会强化为禁咒,攻击全体敌人","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":167,"message1":"","message2":"","mpCost":50,"name":"空间撕裂","note":"<技能类型:技能>\n\n\n if(user.isStateAffected(185) || user.isStateAffected(186)){\n var subject = user;\n subject.forceAction(170, -1);\n BattleManager.forceAction(subject);\n }\n else{\n if(user.isStateAffected(187)){\n var subject = user;\n subject.forceAction(171, -1);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n\n\n\n if (user.isStateAffected(185) || user.isStateAffected(186) || user.isStateAffected(187) ) {\n value = true;\n } else {\n value = false;\n }\n \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":60,"tpGain":0}, {"id":170,"animationId":226,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/198+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,\n对全体敌人造成高额力场伤害并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了%1!","message2":"","mpCost":0,"name":"空间撕裂","note":"\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n\n\n\n this._pcirate = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":171,"animationId":226,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/198+1)*(a.mat * 4 - b.mdf/2)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[27]<魔力解锁c[18]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,\n对全体敌人造成高额力场伤害并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了\\c[18]%1!\\c[0]","message2":"","mpCost":0,"name":"禁咒 空间崩碎","note":"\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n\n\n\n this._pcirate = 0.5;\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":10}, {"id":172,"animationId":194,"damage":{"critical":true,"elementId":1,"formula":"1+(a.level/45+1)*(a.mat *4 - b.def/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(101) ? 3/2 : 1)","type":1,"variance":5},"description":"\\c[27]<三层魔力解锁>\\c[0] 召唤陨石对敌方全体进行强力打击,对\\it[56]的敌人\n伤害增加50%,陨石伤害无视魔抗,但会受到护甲的一些影响","effects":[],"hitType":2,"iconIndex":68,"message1":"召唤陨石进行打击!","message2":"","mpCost":100,"name":"陨石召唤","note":"\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(261);\n\n\n\nthis._pcirate = 0;\nuser.addState(261);\n\n\n<技能类型:技能>\n\n\n if (user.isStateAffected(187)) {\n value = true;\n } else {\n value = false;\n }\n \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0}, {"id":173,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":174,"animationId":12,"damage":{"critical":true,"elementId":-1,"formula":"1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,\n开启真身时能使用且仅能使用一次,伤害随释放时魔力层数提升,并清空魔力层数","effects":[],"hitType":1,"iconIndex":390,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王斩","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":10}, {"id":175,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊扎克斯解放魔王真身,战斗起来更方便施展,所以\n表观双攻和移动速度有所增加,并可以使用\\is[174]","effects":[{"code":21,"dataId":13,"value1":1,"value2":0},{"code":21,"dataId":183,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":21,"dataId":183,"value1":1,"value2":0}],"hitType":0,"iconIndex":348,"message1":"解放了恶魔真身!","message2":"","mpCost":0,"name":"真身解放","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":20,"tpGain":0}, {"id":176,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"非战斗状态在菜单里使用可以查看伊扎克斯的被动说明","effects":[{"code":44,"dataId":16,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"","message2":"","mpCost":0,"name":"伊扎克斯被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, {"id":177,"animationId":195,"damage":{"critical":true,"elementId":-1,"formula":"1+(2-b.hp/b.mhp + a.level/99)*(a.atk*2 +a.mat - b.def - b.mdf/5)*(a.level*a.atk/2048+2)* (a.isStateAffected(185) ? 11/10 : 1) * (a.isStateAffected(186) ? 23/20 : 1) * (a.isStateAffected(187) ? 6/5 : 1)","type":1,"variance":10},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":390,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王斩","note":"\n\n\n<技能类型:普攻>\n\n\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":178,"animationId":0,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)","type":0,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP,\n随敌人\\it[250]层数增加伤害,自身三层魔力时强化为禁咒,攻击全体","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":75,"message1":"","message2":"","mpCost":50,"name":"灵魂攫取","note":"\n if(user.isStateAffected(185) || user.isStateAffected(186)){\n var subject = user;\n subject.forceAction(179, -2);\n BattleManager.forceAction(subject);\n }\n else{\n if(user.isStateAffected(187)){\n var subject = user;\n subject.forceAction(180, -1);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n\n\n<技能类型:技能>\n\n\n if (user.isStateAffected(185) || user.isStateAffected(186) || user.isStateAffected(187) ) {\n value = true;\n } else {\n value = false;\n }\n ","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0}, {"id":179,"animationId":115,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/198+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":250,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":75,"message1":"施放了%1!","message2":"","mpCost":0,"name":"灵魂攫取","note":"\n\n\n\n this._pcirate = 0.5;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":180,"animationId":51,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/45+6/5)*(a.mat * 3 - b.mdf/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":166,"message1":"施放了\\c[18]%1!\\c[0]","message2":"","mpCost":0,"name":"禁咒 灵魂震爆","note":"\n\n\n\n this._bsaffective = 0.2;\n\n\n\n this._pcirate = 0.5;\n\n\n<技能类型:技能>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":181,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":182,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊丽莎白的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":183,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"卖个萌降低敌人敌意,减少被攻击几率,并恢复10点TP\n同时额外对机械中枢进行一层充能,\\c[18]\\it[372]\\c[0]下不可用","effects":[{"code":21,"dataId":157,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌使坏I","note":"\n\n<技能类型:技能>\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 2;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n\n\n\n if (user.isStateAffected(372)) {\n value = false;\n } else {\n value = true;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":184,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"卖个萌降低敌人敌意,减少被攻击几率,解除并免疫\\c[18]\\it[95]\\c[0],\n恢复15点TP同时额外对机械中枢进行一层充能,\\c[18]\\it[372]\\c[0]下不可用","effects":[{"code":21,"dataId":158,"value1":1,"value2":0},{"code":22,"dataId":95,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌使坏II","note":"<技能类型:技能>\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 2;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n\n\n\n if (user.isStateAffected(372)) {\n value = false;\n } else {\n value = true;\n }\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":15}, {"id":185,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[124]。","effects":[{"code":21,"dataId":124,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":9,"name":"武器附魔I","note":"\n\n<技能类型:技能>\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":10,"tpGain":0}, {"id":186,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[125]。","effects":[{"code":21,"dataId":125,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":9,"name":"武器附魔II","note":"\n\n<技能类型:技能>\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":10,"tpGain":0}, {"id":187,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[126]。","effects":[{"code":21,"dataId":126,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":9,"name":"武器附魔III","note":"<技能类型:技能>\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":10,"tpGain":0}, {"id":188,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 2+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[18]<类普攻>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力更大","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":10,"name":"火球重击I","note":"\n\n<技能类型:技能>\n\n\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":189,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 11/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[18]<类普攻>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力更大","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":20,"name":"火球重击II","note":"\n\n<技能类型:技能>\n\n\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":190,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 12/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[18]<类普攻>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力更大","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":30,"name":"火球重击III","note":"<技能类型:技能>\n\n\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":191,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"可爱头槌I","note":"\n\n<技能类型:技能>\n\n\n this._bsaffective = 0;\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":192,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.3,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"可爱头槌II","note":"\n\n<技能类型:技能>\n\n\n this._bsaffective = 0;\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":193,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.4,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"可爱头槌III","note":"<技能类型:技能>\n\n\n this._bsaffective = 0;\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":194,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御(施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":0.5,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1!","message2":"","mpCost":10,"name":"腐蚀术I","note":"\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":195,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御(施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":0.8,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1!","message2":"","mpCost":10,"name":"腐蚀术II","note":"\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":196,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御(施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1!","message2":"","mpCost":10,"name":"腐蚀术III","note":"<技能类型:技能>\n\n\n this._bsaffective = 0.5;\n\n\n\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":197,"animationId":51,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"机械师必备的逃生装置\n可以携带\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":307,"message1":"使用了%1!","message2":"","mpCost":0,"name":"逃生装置","note":"\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":198,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白所有机械装置的中枢核心,升级可以\n降低机械技能的消耗或提升它们的威力","effects":[],"hitType":0,"iconIndex":351,"message1":"","message2":"","mpCost":0,"name":"机械中枢I","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":199,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白所有机械装置的中枢核心,升级可以\n降低机械技能的消耗或提升它们的威力","effects":[],"hitType":0,"iconIndex":351,"message1":"","message2":"","mpCost":0,"name":"机械中枢II","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":200,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白所有机械装置的中枢核心,升级可以\n降低机械技能的消耗或提升它们的威力","effects":[],"hitType":0,"iconIndex":351,"message1":"","message2":"","mpCost":0,"name":"机械中枢III","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":201,"animationId":206,"damage":{"critical":false,"elementId":8,"formula":"","type":1,"variance":10},"description":"伊丽莎白特制榴弹,对敌人使用造成圣属性伤害和几率性\\it[93];对己方则恢复生命\n并解除\\it[62]、\\it[90]、\\it[93] \\c[17]【过热增幅】\\c[0] 数值增加50%","effects":[],"hitType":0,"iconIndex":72,"message1":"使用了%1!","message2":"","mpCost":0,"name":"圣光榴弹","note":"<技能类型:技能>\n\n\n\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n\n\n\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = true;\n }\n \n\n\n\n \n\n\nif (target.isActor() === user.isActor()) {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value *= (3/2+user.mat*user.level/2048); \n} else {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value -= target.mdf;\n value *= (3/2+user.mat*user.level/2048); \n}\n\n\n\nif (target.isActor() === user.isActor()) {\n value = -1 * Math.abs(value);\n target.removeState(62);\n target.removeState(93);\n target.removeState(90);\n}\nelse{\n var random = Math.random();\n if(user.isLearnedSkill(200)){\n if(random > 0.3){\n target.addState(93);\n }\n }\n else{\n if(user.isLearnedSkill(199)){\n if(random > 0.5){\n target.addState(93);\n }\n }\n else{\n if(random > 0.7){\n target.addState(93);\n }\n }\n }\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":10}, {"id":202,"animationId":183,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"给全队施加两层\\c[9]\\it[377]\\c[0],受到大于当前生命10%的伤害时\n会吸收超出部分; \\c[17]【过热增幅】\\c[0] 增加到4层","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":468,"message1":"使用了%1!","message2":"","mpCost":0,"name":"缓冲镀层","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n\n\n \n cost = 35;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n\n\n\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = true;\n }\n \n\n\n target._cushion = target._cushion || 0;\n target._cushion += 2;\n user.setStateCounter(377, user._cushion);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":35,"tpGain":0}, {"id":203,"animationId":207,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"制造一个力场漩涡,扣减敌方大量护盾并清空行动读条,随机附加\n减速类控制和\\it[57] \\c[17]【过热增幅】\\c[0] 解除全部护盾,\\it[57]几率翻倍","effects":[{"code":21,"dataId":52,"value1":1,"value2":0},{"code":21,"dataId":54,"value1":0.8,"value2":0},{"code":21,"dataId":55,"value1":0.4,"value2":0},{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":424,"message1":"使用了%1!","message2":"","mpCost":0,"name":"力场漩涡","note":"<技能类型:技能>\n\n\n\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n\n\n\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = ture;\n }\n\n\n cost = Math.floor(user.mmp*0.06);\n if (user.isLearnedSkill(200)){\n cost -= Math.floor(user.mmp*0.01);\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= Math.floor(user.mmp*0.01);\n }\n }\n \n\n\n value = -(500+user.mat*10*(user.level*user.mat/2048+2));\n value = Math.floor(value);\n\n\n\n var random = Math.random();\n if(random > 0.8){\n target.addState(57);\n }\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":204,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"全队获得\\it[115],并增加10点TP \n\\c[17]【过热增幅】\\c[0] \\it[115]替换为\\it[116],TP增加至15点","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"加速引擎","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n\n\n\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = ture;\n }\n\n\n \n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n\n\n\n target.gainTp(10);\n target.addState(115);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":205,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"给全队施加持续8回合的护盾\n\\c[17]【过热增幅】\\c[0] 护盾数值翻倍","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":488,"message1":"使用了%1!","message2":"","mpCost":0,"name":"小队护盾","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n\n\n\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = true;\n }\n\n\n\nvalue = user.mat*(6+user.mat*user.level/2048);\n if (user.isLearnedSkill(200)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n else{\n if (user.isLearnedSkill(199)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n }\nvalue = Math.floor(value);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0}, {"id":206,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单中使用查看伊丽莎白被动说明","effects":[{"code":44,"dataId":11,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊丽莎白被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":207,"animationId":224,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以特殊装置释放射线,移除敌方的常规攻击防御增幅\n\\c[17]【过热增幅】\\c[0] 可移除三级增幅和\\it[142]和\\it[143]","effects":[{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0},{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":140,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"使用了%1!","message2":"","mpCost":0,"name":"衰弱射线","note":"<技能类型:技能>\n\n\n\n\n\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n\n\n\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = true;\n }\n\n\n \n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0}, {"id":208,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":209,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":210,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":211,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":212,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"刘莉莉的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":213,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第一段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":320,"message1":"的突进攻击!","message2":"","mpCost":0,"name":"突进攻击","note":" \n \n \n \n \n \n\n<技能类型:普攻>\n\n\n\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(292);\n }\n }\n\n\n\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += (user.atk * 2 - target.def*0.85);\n }\n else{\n value += (user.atk * 2 - target.def);\n }\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n value *= Math.min(1+user.agi/400, 2);\n\n\n\n if(user.isStateAffected(292)){\n user.addState(167);\n }\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":214,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第二段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":321,"message1":"的三段攻击!","message2":"","mpCost":0,"name":"三连击","note":" \n \n\n<技能类型:普攻>\n\n\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n\n\n\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += (user.atk * 2 - target.def*0.85);\n }\n else{\n value += (user.atk * 2 - target.def);\n }\n value *= 0.8;\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n if(target.isStateAffected(58) || target.isStateAffected(70) ){\n value *= 1.2;\n }\n value = Math.floor(value);\n\n\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3}, {"id":215,"animationId":-1,"damage":{"critical":false,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第三段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":322,"message1":"的旋转攻击!","message2":"","mpCost":0,"name":"旋转攻击","note":"\n\n\n<技能类型:普攻>\n\n\n if(user.isStateAffected(292)){\n user.addState(167);\n }\n\n\n\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n\n\n\n this._times = this._times || 1;\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += 1/2*(user.atk * 2 - target.def*0.85);\n }\n else{\n value += 1/2*(user.atk * 2 - target.def);\n }\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n value *= (target.isStateAffected(56) ? 13/10 : 1);\n value = Math.floor(value);\n if(this._times == 1){\n value *= 3\n }\n this._times += 1;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3}, {"id":216,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第四段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"的跳跃攻击!","message2":"","mpCost":0,"name":"跳跃攻击","note":"\n\n\n<技能类型:普攻>\n\n\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n\n\n\nuser.removeState(296);\nuser.addState(293);\n\n\n\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += (user.atk * 3 - target.def*0.6);\n }\n else{\n value += (user.atk * 3 - target.def*0.75);\n }\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n value *= 2 - target.hp/target.mhp;\n value = Math.floor(value);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":4}, {"id":217,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":218,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加75点,并增加下回合读条50%","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1!","message2":"","mpCost":0,"name":"精确攻击I","note":"\n<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":219,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加400点,并增加下回合读条60%","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1!","message2":"","mpCost":0,"name":"精确攻击II","note":"\n<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":220,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加1200点,并增加下回合读条70%","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1!","message2":"","mpCost":0,"name":"精确攻击III","note":"\n<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":221,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加3000点,并增加下回合读条80%","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1!","message2":"","mpCost":0,"name":"精确攻击IV","note":"\n<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":222,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加5000点,并增加下回合读条90%","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1!","message2":"","mpCost":0,"name":"精确攻击V","note":"<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":223,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"进入\\it[292],敏捷增加20%并免疫\\it[46],强化接下来12次普攻无视敌方\n15%护甲(其他强化效果见被动说明),但处于\\it[292]时不可再次使用此技能","effects":[{"code":21,"dataId":292,"value1":1,"value2":0}],"hitType":0,"iconIndex":579,"message1":"进入\\c[17]\\it[292]\\c[0]!","message2":"","mpCost":0,"name":"脱缰模式","note":"<技能类型:技能>\n\n\n\n\n if (user .isStateAffected(292)) {\n value = false;\n } else {\n value = true;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":0}, {"id":224,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 3 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)","type":1,"variance":20},"description":"莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[58]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿I","note":"\n<技能类型:技能>\n\n\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState(58);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":225,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 7/2 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)","type":1,"variance":20},"description":"莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[58]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿II","note":"\n<技能类型:技能>\n\n\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState(58);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0}, {"id":226,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 4 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)","type":1,"variance":20},"description":"莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[58]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿III","note":"<技能类型:技能>\n\n\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState(58);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":227,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"80+(a.atk * 2+a.agi/2+a.def/5 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"莉莉撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果(\\is[223]的加速除外)","effects":[{"code":44,"dataId":8,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.4,"value2":0}],"hitType":1,"iconIndex":132,"message1":"撞了过去!","message2":"","mpCost":0,"name":"冲撞I","note":"\n<技能类型:技能>\n\n\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n\n\n\n this._bsaffective = 0;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":228,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"300+(a.atk * 12/5+a.agi/2+a.def/5 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"莉莉撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果(\\is[223]的加速除外)","effects":[{"code":44,"dataId":8,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.7,"value2":0}],"hitType":1,"iconIndex":132,"message1":"撞了过去!","message2":"","mpCost":0,"name":"冲撞II","note":"\n<技能类型:技能>\n\n\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n\n\n\n this._bsaffective = 0;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":229,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"600+(a.atk * 14/5 + a.agi/2 + a.def/2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"莉莉撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果(\\is[223]的加速除外)","effects":[{"code":44,"dataId":8,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":1,"value2":0}],"hitType":1,"iconIndex":132,"message1":"撞了过去!","message2":"","mpCost":0,"name":"冲撞III","note":"<技能类型:技能>\n\n\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n\n\n\n this._bsaffective = 0;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":230,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能\\it[117]","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"使用了%1!","message2":"","mpCost":10,"name":"神速I","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0}, {"id":231,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能\\it[118]","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"使用了%1!","message2":"","mpCost":10,"name":"神速II","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0}, {"id":232,"animationId":74,"damage":{"critical":false,"elementId":3,"formula":"(1+a.level/40)*(1+(a.atk+a.mat * 2 - b.mdf/10)*(a.level*a.atk/2048+2))","type":1,"variance":20},"description":"“房东,房东,我也会放魔法了诶,那个蝙蝠不能说我没脑子了!”\n(PS:风属性伤害,几率施加\\it[56])","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":69,"message1":"施放了%1!","message2":"","mpCost":20,"name":"巨兽狂风","note":"\n this._bsaffective = 0;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":233,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"吃下辣条变身巨型哈士奇并回复25%的HP,每次变身\n都要消耗辣条一包,而且存在变身冷却","effects":[{"code":21,"dataId":9,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":44,"dataId":14,"value1":1,"value2":0},{"code":11,"dataId":0,"value1":0.25,"value2":0}],"hitType":0,"iconIndex":343,"message1":"吃下辣条准备变身!","message2":"","mpCost":0,"name":"哈士奇变身","note":"\n\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":234,"animationId":4,"damage":{"critical":false,"elementId":8,"formula":"b.hp/25+600*a.level/99+(3/2+a.level/60)*(a.mat* (4+6*a.level/99) - b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"狗•破天一击•炮(青春版),消耗8点狗炮能量","effects":[{"code":44,"dataId":10,"value1":1,"value2":0}],"hitType":2,"iconIndex":338,"message1":"施放了%1!","message2":"","mpCost":15,"name":"小型狗炮","note":"\n\n\n this._bsaffective = 0;\n\n\n\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":10}, {"id":235,"animationId":163,"damage":{"critical":false,"elementId":8,"formula":"b.hp/15+1200*a.level/99+(3/2+a.level/40)*(a.mat* (8+12*a.level/99)- b.mdf/8)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"狗•破天一击•炮,消耗15点狗炮能量","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0},{"code":44,"dataId":10,"value1":1,"value2":0}],"hitType":2,"iconIndex":338,"message1":"施放了%1!","message2":"","mpCost":30,"name":"大型狗炮","note":"\n\n\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":20}, {"id":236,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"寒冷环境下的莉莉更加精神,自动获得\\it[146]和\n\\it[153]","effects":[{"code":21,"dataId":146,"value1":1,"value2":0},{"code":21,"dataId":153,"value1":1,"value2":0}],"hitType":0,"iconIndex":363,"message1":"激活了自身的抗寒能力!","message2":"","mpCost":0,"name":"北地之哈","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":237,"animationId":82,"damage":{"critical":true,"elementId":1,"formula":"","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的狗爪攻击!","message2":"","mpCost":0,"name":"狗形态普通攻击","note":"\n<技能类型:空手普攻>\n\n\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n\n\n\n value = 50;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += (user.atk * 2 +user.mat - target.def*0.85);\n }\n else{\n value += (user.atk * 2 +user.mat - target.def);\n }\n value *= (user.level*user.atk/2048+2);\n value *= 0.5+user.level/198;\n if(user.isStateAffected(298)){\n if(user.isLearnedSkill(222)){\n value += 5000;\n }\n else{\n if(user.isLearnedSkill(221)){\n value += 3000;\n }\n else{\n if(user.isLearnedSkill(220)){\n value += 1200;\n }\n else{\n if(user.isLearnedSkill(219)){\n value += 400;\n }\n else{\n value += 75;\n }\n }\n }\n }\n }\n value = Math.floor(value);\n\n\n\n\n if(user.isStateAffected(292)){\n var random = Math.round(Math.random() * 10 + 1);\n if(random <= 3){\n user.addState(167);\n }\n }\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":238,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"最炫的特效配最怂的效果————开润!\n(可以掩护\\c[18]\\it[1]\\c[0]的队员逃跑)","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":160,"message1":"使用了%1!","message2":"","mpCost":0,"name":"超级•冰火双击•水蒸气逃窜之术","note":"\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-5,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":239,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"吃下辣条变身巨型哈士奇并回复25%的HP,每次变身\n都要消耗辣条一包,而且存在变身冷却","effects":[{"code":21,"dataId":9,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":44,"dataId":14,"value1":1,"value2":0},{"code":11,"dataId":0,"value1":0.25,"value2":0}],"hitType":0,"iconIndex":343,"message1":"吃下辣条准备变身!","message2":"","mpCost":0,"name":"哈士奇变身","note":"\n\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":240,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":343,"message1":"","message2":"","mpCost":0,"name":"哈士奇被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":241,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":242,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"滚的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":243,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]10点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高,","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":308,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1!","message2":"","mpCost":0,"name":"利爪抓挠I","note":"<技能类型:类普攻>\n\n\n this._bsaffective = 0.4;\n\n\n\n user.addState(227);\n\n\n user.removeState(227);\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":244,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]30点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高,","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":309,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1!","message2":"","mpCost":0,"name":"利爪抓挠II","note":"\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.4;\n\n\n\n user.addState(228);\n\n\n user.removeState(228);\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]70点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高,","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":311,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1!","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<技能类型:类普攻>\n\n\n this._bsaffective = 0.4;\n\n\n\n user.addState(229);\n\n\n user.removeState(229);\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":246,"animationId":44,"damage":{"critical":true,"elementId":-1,"formula":"80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"直接获得30TP并增加攻击力和速度三回合,且直接\n增加下回合50%读条,代价是透支身体,失去一定血量","effects":[{"code":21,"dataId":191,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狂野飞扑I","note":"\n\n\n\n\n\n<技能类型:技能>\n\n\ncost += user.mhp/30+user.hp/15;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":30}, {"id":247,"animationId":44,"damage":{"critical":true,"elementId":-1,"formula":"80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"直接获得50TP并增加攻击力和速度三回合,且直接\n增加下回合70%读条,代价是透支身体,失去一定血量","effects":[{"code":21,"dataId":192,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狂野飞扑II","note":"\n\n\n\n\n<技能类型:技能>\n\n\ncost += user.mhp/30+user.hp/15;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":50}, {"id":248,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"2/3*(a.atk * 2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,\n目标\\it[255]叠加越高伤害越高;成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1!","message2":"","mpCost":0,"name":"疯狂爪击I","note":"\n\n\n this._pcirate = 0.9;\n\n\n\n\n<技能类型:类普攻>\n\n\n\n\n\n","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":249,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"4/5*(a.atk *2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 105/100 : 1) * (b.isStateAffected(98) ? 110/100 : 1) * (b.isStateAffected(99) ? 115/100 : 1) * (b.isStateAffected(100) ? 120/100 : 1) * (b.isStateAffected(101) ? 125/100 : 1)","type":1,"variance":5},"description":"\\c[18]<15%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,\n目标\\it[255]叠加越高伤害越高;成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1!","message2":"","mpCost":0,"name":"疯狂爪击II","note":"\n\n\n this._pcirate = 0.9;\n\n\n\n\n<技能类型:类普攻>\n\n\n\n\n\n","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":250,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"9/10*(a.atk * 2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 110/100 : 1) * (b.isStateAffected(98) ? 115/100 : 1) * (b.isStateAffected(99) ? 120/100 : 1) * (b.isStateAffected(100) ? 125/100 : 1) * (b.isStateAffected(101) ? 130/100 : 1)","type":1,"variance":5},"description":"\\c[18]<20%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,\n目标\\it[255]叠加越高伤害越高;成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1!","message2":"","mpCost":0,"name":"疯狂爪击III","note":"\n this._pcirate = 0.9;\n\n\n<技能类型:类普攻>\n\n\n\n\n\n\n","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":251,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"20+2/5*(a.atk * 2 + a.agi/10 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n技能被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1!","message2":"","mpCost":0,"name":"撕裂I","note":"\n\n\n<技能类型:类普攻>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":252,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"80+1/2*(a.atk * 2 + a.agi/10 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n有几率解除\\it[147];技能被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1!","message2":"","mpCost":0,"name":"撕裂II","note":"\n\n\n<技能类型:类普攻>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":253,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"150+3/5*(a.atk * 2 + a.agi/10 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"利用利爪破坏敌人的护甲施加\\it[251])并解除\\it[147],\n目标\\it[255]叠加越高伤害越高;技能被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1!","message2":"","mpCost":0,"name":"撕裂III","note":"\n\n<技能类型:类普攻>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":254,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能(获得\\it[155]和\\it[172])","effects":[{"code":21,"dataId":155,"value1":1,"value2":0},{"code":21,"dataId":172,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"猫猫祟祟准备偷袭","message2":"","mpCost":0,"name":"猫猫祟祟I","note":"\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":255,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能(获得\\it[155]和\\it[173])","effects":[{"code":21,"dataId":155,"value1":1,"value2":0},{"code":21,"dataId":173,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"猫猫祟祟准备偷袭","message2":"","mpCost":0,"name":"猫猫祟祟II","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":256,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"50","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,\n几率性附加\\it[62]和\\it[90]","effects":[{"code":21,"dataId":62,"value1":0.5,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1!","message2":"","mpCost":0,"name":"恫吓尖叫I","note":"\n\n<技能类型:技能>\n\n\n\n\n this._bsaffective = 0;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10}, {"id":257,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"200","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,几率性附加\n\\it[62]和\\it[90],并减少目标40%行动读条","effects":[{"code":21,"dataId":62,"value1":0.7,"value2":0},{"code":21,"dataId":90,"value1":0.4,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1!","message2":"","mpCost":0,"name":"恫吓尖叫II","note":"\n\n<技能类型:技能>\n\n\n\n\n this._bsaffective = 0;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10}, {"id":258,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"500","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,\n几率性附加\\it[62]和\\it[90],并减少目标60%行动读条","effects":[{"code":21,"dataId":62,"value1":0.9,"value2":0},{"code":21,"dataId":90,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1!","message2":"","mpCost":0,"name":"恫吓尖叫III","note":"<技能类型:技能>\n\n\n\n\n this._bsaffective = 0;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":1,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10}, {"id":259,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254]),\n并且破除他们的隐身(破除\\it[172]),同时自身恢复10点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1!","message2":"","mpCost":0,"name":"猫之窥视I","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":260,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254]),\n并且破除他们的隐身(破除\\it[172]、\\it[173]),同时自身恢复12点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":173,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1!","message2":"","mpCost":0,"name":"猫之窥视II","note":"\n\n<技能类型:技能>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":12}, {"id":261,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])并且破除他们的隐身\n(破除\\it[172]、\\it[173]、\\it[174]),同时自身恢复15点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":173,"value1":1,"value2":0},{"code":22,"dataId":174,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1!","message2":"","mpCost":0,"name":"猫之窥视III","note":"<技能类型:技能>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":15}, {"id":262,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能(获得\\it[155]和\\it[174])","effects":[{"code":21,"dataId":155,"value1":1,"value2":0},{"code":21,"dataId":174,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"猫猫祟祟准备偷袭","message2":"","mpCost":0,"name":"猫猫祟祟III","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":263,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":264,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝籽的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":265,"animationId":18,"damage":{"critical":true,"elementId":-1,"formula":"10+(a.level/297 + 1/4 )*(a.atk * 2+a.mat - b.def*4/5 - b.mdf/6)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":72,"message1":"使用了%1!","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<技能类型:普攻>\n\n\n\n\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n\n\n\n this._pcirate = 0.8;\n\n\n","occasion":1,"repeats":9,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":1}, {"id":266,"animationId":201,"damage":{"critical":true,"elementId":-1,"formula":"60+(1+a.level/130)*(a.atk * 3/2 + a.mat*2 - b.def - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":122,"message1":"使用了%1!","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"<技能类型:普攻>\n\n\n this._bsaffective = 0.2;\n\n\n\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3}, {"id":267,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"(2 - 3/2*b.hp/b.mhp+a.level/99)*(a.mat +a.atk*2 -b.def/2 - b.mdf/6)*(a.level*a.mat/2048+2) + Math.min((b.mhp - b.hp)/10, 40000)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1!","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<技能类型:普攻>\n\n\n\n\nif(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\n if(target.hp <= 0){\n user.addState(17);\n user.addState(190);\n }\n else{ user.removeState(190);}\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":268,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以\n挑飞敌人造成\\it[56],或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0},{"code":21,"dataId":76,"value1":0.5,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1!","message2":"","mpCost":0,"name":"上挑I","note":"\n\n\n\n\n<技能类型:类普攻>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":269,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"50+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以\n挑飞敌人造成\\it[56],或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0},{"code":21,"dataId":76,"value1":0.5,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1!","message2":"","mpCost":0,"name":"上挑II","note":"\n\n\n\n\n\n<技能类型:类普攻>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":270,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"100+(a.atk*2 + a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以\n挑飞敌人造成\\it[56],或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.7,"value2":0},{"code":21,"dataId":76,"value1":0.7,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1!","message2":"","mpCost":0,"name":"上挑III","note":"\n\n\n\n<技能类型:类普攻>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":271,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"拥有强化招式才能使用,禁用技能,但可以连续使用三次\n当前强化招式。期间攻击力增加20%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式I","note":"\n \n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n \n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0}, {"id":272,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"拥有强化招式才能使用,禁用技能,但可以连续使用三次当前\n强化招式。期间攻击力和敏捷增加30%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":26,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式II","note":"\n \n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n \n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0}, {"id":273,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<霸体四回合>\\c[0] 拥有强化招式才能使用,禁用技能,但可以连续使用\n三次当前强化招式。期间攻击力和敏捷增加30%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":26,"value1":1,"value2":0},{"code":21,"dataId":152,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式III","note":" \n\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n \n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0}, {"id":274,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk+a.mat*2 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时\n对选中敌人及相邻两个敌人造成杀伤,对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":18,"name":"电蛇狂舞I","note":"\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.4;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\nvalue = user.mhp/20+user.mat*3;\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":275,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk*6/5+a.mat * 12/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n对选中敌人及相邻两个敌人造成杀伤,对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":66,"message1":"使用了%1!","message2":"","mpCost":18,"name":"电蛇狂舞II","note":"\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.4;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\nvalue = user.mhp/15+user.mat*4;\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":276,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk*7/5+a.mat * 14/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n对选中敌人及相邻两个敌人造成杀伤,对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.4,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":18,"name":"电蛇狂舞III","note":"\n this._bsaffective = 0.4;\n\n\n<技能类型:技能>\n\n\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\nvalue = user.mhp/10+user.mat*5;\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":277,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59]","effects":[{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"施放了%1!","message2":"","mpCost":2,"name":"微电刺激I","note":"\n\n\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":278,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59],同时释放强光驱散\\it[75]效果","effects":[{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"施放了%1!","message2":"","mpCost":2,"name":"微电刺激II","note":"\n\n\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":279,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59]和\\it[58],同时释放强光驱散\\it[75]效果","effects":[{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"施放了%1!","message2":"","mpCost":6,"name":"微电刺激III","note":"\n\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":280,"animationId":29,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能(获得\\it[172]),可以解除敌人赋予的\\it[95]","effects":[{"code":22,"dataId":95,"value1":1,"value2":0},{"code":21,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"隐藏了自己的气息!","message2":"","mpCost":0,"name":"隐匿突袭I","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":281,"animationId":29,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能(获得\\it[173]),可以解除敌人赋予的\\it[95]","effects":[{"code":22,"dataId":95,"value1":1,"value2":0},{"code":21,"dataId":173,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"隐藏了自己的气息!","message2":"","mpCost":0,"name":"隐匿突袭II","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":282,"animationId":29,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能(获得\\it[174]),可以解除敌人赋予的\\it[95]","effects":[{"code":22,"dataId":95,"value1":1,"value2":0},{"code":21,"dataId":174,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"隐藏了自己的气息!","message2":"","mpCost":0,"name":"隐匿突袭III","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":283,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,并释放一些电流\n形成护盾保护自身,同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发I","note":"\n\nvalue = user.mat*5+user.mhp/20;\nvalue = Math.floor(value);\n\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":284,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,并释放一些电流\n形成护盾保护自身,同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发II","note":"\n\nvalue = user.mat*5+user.mhp/15;\nvalue = Math.floor(value);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":285,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,并释放一些电流\n形成护盾保护自身,同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发III","note":"\nvalue = user.mat*5+user.mhp/10;\nvalue = Math.floor(value);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":286,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"10+(a.lv/150 + 1/4 )*(a.atk * 2+a.mat/2+a.agi/40 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[17]<50%命中叠加>\\c[0] 对一个敌人进行狂风暴雨般的九次连续攻击,\n对\\it[56]的敌人伤害增加50%,且高频的攻击会让敌人难以反击","effects":[],"hitType":0,"iconIndex":78,"message1":"","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":287,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0]刘莉莉起名对的招式,\n得名自如银河分裂天空般的剑光,攻击全体敌人","effects":[],"hitType":0,"iconIndex":122,"message1":"","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":288,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示><10%损伤>\\c[17]<无视嘲讽>\\c[0] 郝籽的终结技,\n清空敌人血量时增加自身攻击力,且下回合可继续使用\\c[17]\\is[288]\\c[0]","effects":[],"hitType":0,"iconIndex":97,"message1":"","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":289,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"用电流制造纯粹的强光掩护队友逃跑,\n可以掩护\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":70,"message1":"使用了%1!","message2":"","mpCost":5,"name":"逃脱闪光","note":"\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":290,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位,增加10%物理、魔法闪避率\n并降低被敌人反击的几率10%,持续4回合,恢复7点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":175,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1!","message2":"","mpCost":0,"name":"以退为进I","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":7}, {"id":291,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位,增加20%物理、魔法闪避率\n并降低被敌人反击的几率20%,持续4回合,恢复10点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":176,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1!","message2":"","mpCost":0,"name":"以退为进II","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":292,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位,增加30%物理、魔法闪避率\n并降低被敌人反击的几率30%,持续2回合,并恢复13点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":177,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1!","message2":"","mpCost":0,"name":"以退为进III","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":13}, {"id":293,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":294,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"诺兰的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":295,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单使用查看该被动效果","effects":[],"hitType":0,"iconIndex":420,"message1":"","message2":"","mpCost":0,"name":"百变灰狐(被动)","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":296,"animationId":190,"damage":{"critical":true,"elementId":1,"formula":"100+(a.atk * 3/2 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(56) ? 11/10 : 1)","type":1,"variance":5},"description":"诺兰擒住目标摔打三次后抛向空中,造成\\c[18]物理伤害\\c[0]和\\c[17]\\it[56]\\c[0]\n对\\c[17]\\it[56]\\c[0]的目标伤害更高,使用后禁用两个“零式”,解锁两个“一式”","effects":[{"code":21,"dataId":56,"value1":1,"value2":0}],"hitType":1,"iconIndex":77,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐猎 • 零式","note":"\n user.addState(273);\n\n\n<技能类型:技能>\n\n\n\n if (user.isStateAffected(273) ||\n user.isStateAffected(274) ) {\n value = false;\n } else {\n value = true;\n }\n\n\n\nif(target.isStateAffected(56)){\n rate *= 0;\n }\n\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":297,"animationId":198,"damage":{"critical":true,"elementId":1,"formula":"(a.atk * 5/2 - b.def*3/5)*(a.level*a.atk/2048+2)* (b.isStateAffected(56) ? 3/2 : 1)","type":1,"variance":5},"description":"诺兰高高跳起,向敌人使用强力腿斧攻击,对\\c[17]\\it[56]\\c[0]的目标造成\n更高伤害并延长\\c[17]\\it[56]\\c[0]二回合。使用后所有“狐猎”式冷却2回合。","effects":[],"hitType":1,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐猎 • 一式","note":"<技能类型:技能>\n\n\n\n\n \n\n\n if (user.isStateAffected(273)) {\n value = true;\n } else {\n value = false;\n }\n\n\n\n\n\n user.removeState(273);\n if(user.isStateAffected(46)){}\n else{\n if(user.isStateAffected(271)||\n user.isStateAffected(272)){\n user.addState(275);\n }\n }\n\n\n\nif(target.isStateAffected(56)){\n rate *= 0;\n }\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":298,"animationId":229,"damage":{"critical":true,"elementId":-1,"formula":"(3 - 2 * b.hp/b.mhp) * (a.atk * 2 - b.def*2/5)*(a.level*a.atk/2048+2) + Math.min((b.mhp - b.hp)/20, 20000)","type":1,"variance":10},"description":"\\c[18]<3倍收割><类普攻>\\c[0] 诺兰绕后发起三次背刺,成功清空目标血条时\n获得20TP且下回合读条增加75%,使用后所有“狐猎”式冷却2回合。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":435,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐猎 • 二式","note":"\n this.certainhp = target.hp;\n\n\n<技能类型:类普攻>\n\n\n\n\n\n\n\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n\n\n\n if(this.certainhp == 0){}\n else{\n if(target.hp <= 0){\n user.gainTp(20);\n user.addState(166);\n }\n }\n\n\n\n user.removeState(274);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":299,"animationId":227,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"诺兰加速行动,提升闪避率和魔法闪避率,持续三回合\n并恢复5点TP,使用后禁用两个“零式”,解锁两个“二式”","effects":[{"code":21,"dataId":276,"value1":1,"value2":0}],"hitType":0,"iconIndex":778,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐迅 • 零式","note":"\n user.addState(274);\n\n\n<技能类型:技能>\n\n\n\n if (user.isStateAffected(273) ||\n user.isStateAffected(274) ) {\n value = false;\n } else {\n value = true;\n }\n\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":300,"animationId":191,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 诺兰使用手刀或刃武器释放剑舞,造成连续五次伤害\n伤害和命中率依次递增;使用后所有“狐迅式”冷却一回合;","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐迅 • 一式","note":"\n<技能类型:类普攻>\n\n\n user.addState(232);\n\n\n\n user.removeState(273);\n\n\n\n\n\n\n\n\n if (user.isStateAffected(273)) {\n value = true;\n } else {\n value = false;\n }\n\n\n\n this._chainmultiplier = this._chainmultiplier || 1;\n value = 1;\n value += (user.atk * 2 - target.def)\n value *= (2 + user.atk * user.level/2048)/2;\n value += Math.min(target.mhp/100, 1000);\n value *= this._chainmultiplier;\n this._chainmultiplier += 1/4;\n","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":301,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"(2 - b.hp/b.mhp) * (a.atk * 5/2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[18]<2倍收割><类普攻>\\c[0] 诺兰重击敌人并借力退出战场,恢复10TP并隐身一回合修复\n机体(血量恢复量受\\c[17]机体增强模块\\c[0]等级的影响),使用后所有“狐迅式”冷却2回合","effects":[],"hitType":1,"iconIndex":395,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐迅 • 二式","note":"<技能类型:类普攻>\n\n\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n\n\n\n var heal = (user.mhp - user.hp)/10;\n heal *= (user.isStateAffected(280)?1.2: 1);\n heal *= (user.isStateAffected(280)?1.4: 1);\n heal *= (user.isStateAffected(280)?1.6: 1);\n heal = Math.floor(heal);\n user.gainHp(heal);\n user.startDamagePopup();\n user.removeState(274);\n if(user.isStateAffected(46)){}\n else{\n if(user.isStateAffected(264)||\n user.isStateAffected(270)){\n user.addState(278);\n }\n }\nuser.addState(277);\n\n\n\n\n\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":302,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 5/2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]!","message2":"","mpCost":0,"name":"远程射击(诺兰)","note":"\n this._pcirate = 1.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n<技能类型:普攻>\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":2}, {"id":303,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"Math.min(b.hp*2/25, 8000) + (3/2+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"的\\c[18]隐身背刺\\c[0]!","message2":"","mpCost":0,"name":"隐身背刺","note":"\n\n\n<技能类型:普攻>\n\n\n this._pcirate = 1.5;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8}, {"id":304,"animationId":230,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"进入\\c[17]\\it[279]\\c[0],提高30%敏捷和20%攻击力,直接获得20TP(TP直接获取量\n受\\c[17]机体增强模块\\c[0]等级的影响)且每回合恢复5点TP,同时减少所有特技一回合冷却","effects":[{"code":21,"dataId":279,"value1":1,"value2":0}],"hitType":0,"iconIndex":336,"message1":"","message2":"","mpCost":0,"name":"全功率模式","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n var tpgain = 20;\n tpgain += (user.isStateAffected(280)?5: 0);\n tpgain += (user.isStateAffected(280)?10: 0);\n tpgain += (user.isStateAffected(280)?15: 0);\n user.gainTp(tpgain);\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":305,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单使用查看该被动效果","effects":[{"code":44,"dataId":21,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"机体特性(被动)","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":306,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":307,"animationId":206,"damage":{"critical":false,"elementId":8,"formula":"","type":1,"variance":10},"description":"伊丽莎白特制榴弹,对敌人使用造成圣属性伤害和几率性\\it[93];对己方则恢复生命\n并解除\\it[62]、\\it[90]、\\it[93] \\c[17]【过热增幅】\\c[0] 数值增加50%","effects":[],"hitType":0,"iconIndex":72,"message1":"使用了%1!","message2":"","mpCost":0,"name":"过热•圣光榴弹","note":"<技能类型:技能>\n\n\n\n\n\n\n if (user.isStateAffected(372)) {\n visible = true;\n } else {\n visible = false;\n }\n\n\n\n\n \n\n\nif (target.isActor() === user.isActor()) {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value *= (3/2+user.mat*user.level/2048); \n value *= 3/2;\n} else {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value -= target.mdf;\n value *= (3/2+user.mat*user.level/2048); \n value *= 3/2;\n}\n\n\n\nif (target.isActor() === user.isActor()) {\n value = -1 * Math.abs(value);\n target.removeState(62);\n target.removeState(93);\n target.removeState(90);\n}\nelse{\n var random = Math.random();\n if(user.isLearnedSkill(200)){\n if(random > 0.3){\n target.addState(93);\n }\n }\n else{\n if(user.isLearnedSkill(199)){\n if(random > 0.5){\n target.addState(93);\n }\n }\n else{\n if(random > 0.7){\n target.addState(93);\n }\n }\n }\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":10}, {"id":308,"animationId":183,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"给全队施加两层\\c[9]\\it[377]\\c[0],受到大于当前生命10%的伤害时\n会吸收超出部分; \\c[17]【过热增幅】\\c[0] 增加到4层","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":468,"message1":"使用了%1!","message2":"","mpCost":0,"name":"过热•缓冲镀层","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\n if (user.isStateAffected(372)) {\n visible = true;\n } else {\n visible = false;\n }\n\n\n \n cost = 35;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n\n\n\n target._cushion = target._cushion || 0;\n target._cushion += 4;\n user.setStateCounter(377, user._cushion);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":35,"tpGain":0}, {"id":309,"animationId":207,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"制造一个力场漩涡,扣减敌方大量护盾并清空行动读条,随机附加\n减速类控制和\\it[57] \\c[17]【过热增幅】\\c[0] 解除全部护盾,\\it[57]几率翻倍","effects":[{"code":21,"dataId":52,"value1":1,"value2":0},{"code":21,"dataId":54,"value1":0.8,"value2":0},{"code":21,"dataId":55,"value1":0.4,"value2":0},{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":424,"message1":"使用了%1!","message2":"","mpCost":0,"name":"过热•力场漩涡","note":"<技能类型:技能>\n\n\n\n\n\n\n if (user.isStateAffected(372)) {\n visible = true;\n } else {\n visible = false;\n }\n\n\n\n cost = Math.floor(user.mmp*0.06);\n if (user.isLearnedSkill(200)){\n cost -= Math.floor(user.mmp*0.01);\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= Math.floor(user.mmp*0.01);\n }\n }\n \n\n\n value = -999999;\n\n\n\n var random = Math.random();\n if(random > 0.6){\n target.addState(57);\n }\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":310,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"全队获得\\it[115],并增加10点TP \n\\c[17]【过热增幅】\\c[0] \\it[115]替换为\\it[116],TP增加至15点","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"过热•加速引擎","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\n if (user.isStateAffected(372)) {\n visible = true;\n } else {\n visible = false;\n }\n\n\n \n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n\n\n\n target.gainTp(15);\n target.addState(116);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0}, {"id":311,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"给全队施加持续8回合的护盾\n\\c[17]【过热增幅】\\c[0] 护盾数值翻倍","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":488,"message1":"使用了%1!","message2":"","mpCost":0,"name":"过热•小队护盾","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\n\n\n if (user.isStateAffected(372)) {\n visible = true;\n } else {\n visible = false;\n }\n\n\n\nvalue = user.mat*(6+user.mat*user.level/2048);\n if (user.isLearnedSkill(200)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n else{\n if (user.isLearnedSkill(199)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n }\n value *= 2;\nvalue = Math.floor(value);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0}, {"id":312,"animationId":224,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以特殊装置释放射线,移除敌方的常规攻击防御增幅\n\\c[17]【过热增幅】\\c[0] 可移除三级增幅和\\it[142]和\\it[143]","effects":[{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0},{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":140,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"使用了%1!","message2":"","mpCost":0,"name":"过热•衰弱射线","note":"<技能类型:技能>\n\n\n\n\n\n\n\n if (user.isStateAffected(372)) {\n visible = true;\n } else {\n visible = false;\n }\n\n\n \n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n\n\n\n target.removeState(126);\n target.removeState(129);\n target.removeState(138);\n target.removeState(141);\n target.removeState(142);\n target.removeState(143);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0}, {"id":313,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":314,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":315,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":316,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":317,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":318,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":319,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":320,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":321,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"白火的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":322,"animationId":8,"damage":{"critical":true,"elementId":8,"formula":"1+(a.atk * 2+a.mat+a.agi/50 - b.def*-b.mdf/8)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":36,"value1":0.2,"value2":0}],"hitType":1,"iconIndex":0,"message1":"附带圣焰的斩击!","message2":"","mpCost":0,"name":"普通攻击(圣焰状态)","note":"<技能类型:普攻>\n\n\n\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":323,"animationId":98,"damage":{"critical":false,"elementId":8,"formula":"1+(a.atk*6/5+a.mat*6/5 -b.def - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放圣焰随机攻击四个目标的类法术技能","effects":[{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"施放了%1!","message2":"","mpCost":20,"name":"天火燎原I","note":"\n\n\n this._bsaffective = 0.4;\n\n\n\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":10}, {"id":324,"animationId":98,"damage":{"critical":false,"elementId":8,"formula":"1+(a.atk*3/2+a.mat*3/2 -b.def - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放圣焰随机攻击四个目标的类法术技能","effects":[{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"施放了%1!","message2":"","mpCost":20,"name":"天火燎原II","note":"\n\n\n this._bsaffective = 0.4;\n\n\n\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":10}, {"id":325,"animationId":98,"damage":{"critical":false,"elementId":8,"formula":"1+(a.atk*15/8+a.mat*15/8 -b.def- b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放圣焰随机攻击四个目标的类法术技能","effects":[{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"施放了%1!","message2":"","mpCost":20,"name":"天火燎原III","note":"\n this._bsaffective = 0.4;\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":10}, {"id":326,"animationId":87,"damage":{"critical":false,"elementId":-1,"formula":"1+(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放强劲的剑气攻击全体敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1!","message2":"","mpCost":5,"name":"一剑净世I","note":"\n<技能类型:技能>\n\n\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":327,"animationId":87,"damage":{"critical":false,"elementId":-1,"formula":"1+3/2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放强劲的剑气攻击全体敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1!","message2":"","mpCost":5,"name":"一剑净世II","note":"\n<技能类型:技能>\n\n\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":328,"animationId":87,"damage":{"critical":false,"elementId":-1,"formula":"1+2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放强劲的剑气攻击全体敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1!","message2":"","mpCost":5,"name":"一剑净世III","note":"<技能类型:技能>\n\n\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":329,"animationId":10,"damage":{"critical":true,"elementId":-1,"formula":"50+(1+2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"\\c[18]<3倍收割><类普攻>\\c[17]<无视嘲讽>\\c[0] \n对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"使用了%1!","message2":"","mpCost":5,"name":"绝剑诛邪I","note":"\n\n<技能类型:类普攻>\n\n\n\n\n\n\n\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":330,"animationId":10,"damage":{"critical":true,"elementId":-1,"formula":"100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*5/2 - b.mdf- b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[18]<4倍收割><类普攻>\\c[17]<无视嘲讽>\\c[0] \n对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"使用了%1!","message2":"","mpCost":5,"name":"绝剑诛邪II","note":"\n\n<技能类型:类普攻>\n\n\n\n\n\n\n\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":331,"animationId":10,"damage":{"critical":true,"elementId":-1,"formula":"300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"\\c[18]<5倍收割><类普攻>\\c[17]<无视嘲讽>\\c[0] \n对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"使用了%1!","message2":"","mpCost":5,"name":"绝剑诛邪III","note":"<技能类型:类普攻>\n\n\n\n\n\n\n\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":99,"tpCost":15,"tpGain":0}, {"id":332,"animationId":48,"damage":{"critical":false,"elementId":8,"formula":"1+(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"用圣焰全力禁锢单一目标,命中时恢复5点TP","effects":[{"code":21,"dataId":55,"value1":0.5,"value2":0},{"code":21,"dataId":57,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":144,"message1":"使用了%1!","message2":"","mpCost":10,"name":"伏魔焰网I","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":333,"animationId":48,"damage":{"critical":false,"elementId":8,"formula":"1+(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"用圣焰全力禁锢单一目标,命中时恢复8点TP","effects":[{"code":21,"dataId":55,"value1":0.75,"value2":0},{"code":21,"dataId":57,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":144,"message1":"使用了%1!","message2":"","mpCost":10,"name":"伏魔焰网II","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":334,"animationId":48,"damage":{"critical":false,"elementId":8,"formula":"1+(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"用圣焰全力禁锢单一目标,命中时恢复10点TP","effects":[{"code":21,"dataId":55,"value1":0.9,"value2":0},{"code":21,"dataId":57,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":144,"message1":"使用了%1!","message2":"","mpCost":10,"name":"伏魔焰网III","note":"\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":335,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"用圣焰生成结界保护自身","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":163,"message1":"施放了%1!","message2":"","mpCost":20,"name":"圣焰防御I","note":"\n\nvalue = user.mat*10+uesr.mhp/16;\nvalue = Math.floor(value);\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0}, {"id":336,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"用圣焰生成结界保护自身","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":163,"message1":"施放了%1!","message2":"","mpCost":20,"name":"圣焰防御II","note":"\n\nvalue = user.mat*13+uesr.mhp/13;\nvalue = Math.floor(value);\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0}, {"id":337,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"用圣焰生成结界保护自身","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":163,"message1":"施放了%1!","message2":"","mpCost":20,"name":"圣焰防御III","note":"\nvalue = user.mat*16+uesr.mhp/10;\nvalue = Math.floor(value);\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0}, {"id":338,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"化身圣焰战斗力大幅上涨,解除减速类和定身类控制,所有物理攻击\n附带圣焰剑气,包括圣焰剑气在内所有魔法类攻击会回收圣焰塑造护盾","effects":[{"code":21,"dataId":18,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":327,"message1":"","message2":"","mpCost":50,"name":"化身圣焰I","note":"\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, {"id":339,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"化身圣焰战斗力大幅上涨,解除减速类和定身类控制,所有物理攻击\n附带圣焰剑气,包括圣焰剑气在内所有魔法类攻击会回收圣焰塑造护盾","effects":[{"code":21,"dataId":18,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0}],"hitType":0,"iconIndex":327,"message1":"","message2":"","mpCost":50,"name":"化身圣焰II","note":"\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, {"id":340,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"化身圣焰战斗力大幅上涨,解除减速类和定身类控制,所有物理攻击\n附带圣焰剑气,包括圣焰剑气在内所有魔法类攻击会回收圣焰塑造护盾","effects":[{"code":21,"dataId":18,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0}],"hitType":0,"iconIndex":327,"message1":"","message2":"","mpCost":50,"name":"化身圣焰III","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, {"id":341,"animationId":221,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"瞬间移动,立刻进入下一回合并连续行动两次,\n可解除\\it[54]\\it[55]\\it[56]\\it[57]","effects":[{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":21,"dataId":29,"value1":1,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":15,"name":"瞬移I","note":"\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":2,"tpGain":0}, {"id":342,"animationId":221,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"瞬间移动立刻进入下一回合并连续行动两次,\n可解除\\it[54]\\it[55]\\it[56]\\it[57],并强化期间的普通攻击","effects":[{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":21,"dataId":30,"value1":1,"value2":0},{"code":21,"dataId":27,"value1":1,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":15,"name":"瞬移II","note":"\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":2,"tpGain":0}, {"id":343,"animationId":221,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"瞬间移动立刻进入下一回合并连续行动两次,\n可解除\\it[54]\\it[55]\\it[56]\\it[57],并强化期间的普通攻击","effects":[{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":21,"dataId":31,"value1":1,"value2":0},{"code":21,"dataId":28,"value1":1,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":15,"name":"瞬移III","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":2,"tpGain":0}, {"id":344,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"标记一个猎物进行追踪,提升击杀成功率","effects":[{"code":21,"dataId":40,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1!","message2":"","mpCost":0,"name":"猎杀意志I","note":"\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":345,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"标记一个猎物进行追踪,提升击杀成功率","effects":[{"code":21,"dataId":40,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1!","message2":"","mpCost":0,"name":"猎杀意志II","note":"\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":346,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"标记一个猎物进行追踪,提升击杀成功率","effects":[{"code":21,"dataId":40,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1!","message2":"","mpCost":0,"name":"猎杀意志III","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":347,"animationId":8,"damage":{"critical":true,"elementId":8,"formula":"1+(a.atk * 2+a.mat*2+a.agi/50 - b.def*-b.mdf/3)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0] 附带圣焰的剑击,\n有几率\\it[36]敌人","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"普通攻击(圣焰状态)","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":15}, {"id":348,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":349,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"各种强普和主角团的补充技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":350,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(魔剑士)","note":"<技能类型:普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":351,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(火)","note":"<技能类型:普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":352,"animationId":-1,"damage":{"critical":true,"elementId":7,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"冰属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(冰)","note":"<技能类型:普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":353,"animationId":-1,"damage":{"critical":true,"elementId":6,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"电属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(电)","note":"<技能类型:普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":354,"animationId":-1,"damage":{"critical":true,"elementId":3,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(风)","note":"<技能类型:普攻>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":355,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(暗)","note":"<技能类型:普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":356,"animationId":177,"damage":{"critical":true,"elementId":16,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(冰火)","note":"<技能类型:普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, {"id":357,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(诺兰)","note":"<技能类型:普攻>\n\n\ntargets.push(target);\nif(user.isStateAffected(278)){\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n}\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, {"id":358,"animationId":10,"damage":{"critical":true,"elementId":-1,"formula":"1+(5/2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def/5)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"的强力攻击!","message2":"","mpCost":0,"name":"绝剑诛邪(弱化版)","note":"<技能类型:普攻>\n\n\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":359,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"a.mhp/20","type":0,"variance":20},"description":"在安全的位置进行备战","effects":[{"code":21,"dataId":155,"value1":1,"value2":0},{"code":11,"dataId":0,"value1":0.05,"value2":0}],"hitType":0,"iconIndex":0,"message1":"正在备战","message2":"","mpCost":0,"name":"积极备战","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":360,"animationId":8,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":36,"value1":0.1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"附带圣焰的斩击!","message2":"","mpCost":0,"name":"普通攻击(白火)","note":"<技能类型:普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":361,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 2+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大,与邪能火球共享冷却","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":6,"name":"火球重击I","note":"\n\n<技能类型:技能>\n\n\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6}, {"id":362,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 11/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大,与邪能火球共享冷却","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":12,"name":"火球重击II","note":"\n\n<技能类型:技能>\n\n\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6}, {"id":363,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 12/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大,与邪能火球共享冷却","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":18,"name":"火球重击III","note":"<技能类型:技能>\n\n\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6}, {"id":364,"animationId":220,"damage":{"critical":false,"elementId":8,"formula":"","type":1,"variance":20},"description":"仅在\\c[17]化身圣焰\\c[0]时可使用,使用圣焰同化自身2/3的护盾并转化为攻击性能量发射\n出去,对目标及相邻目标造成高额圣属性伤害,但使用也会解除\\c[17]化身圣焰\\c[0]","effects":[],"hitType":2,"iconIndex":70,"message1":"使用了\\c[17]%1\\c[0]!","message2":"","mpCost":20,"name":"圣焰元气弹","note":"<技能类型:技能>\n\n\n if(user.isStateAffected(18)){\n value = ture;\n }\n else{\n value = false;\n }\n\n\n \n value = user.mat*6 - target.mdf;\n value *= (2 + user.mat*user.level/2048);\n value += 200 + 1200*user.level/99;\n var barrier = user.barrierPoints();\n value += barrier*2/3;\n value = Math.floor(value);\n\n\n\nvar barrier = user.barrierPoints();\nbarrier = Math.floor(barrier*2/3);\nuser.loseBarrier(-barrier);\nuser.removeState(18);\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0}, {"id":365,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动,滚在第一回合会自动获得80%的行动读条","effects":[],"hitType":0,"iconIndex":46,"message1":"","message2":"","mpCost":0,"name":"先发制人","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":366,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":367,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":368,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":369,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":370,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":371,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"在菜单里使用可以查看郝籽的被动说明","effects":[{"code":44,"dataId":13,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝籽被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":372,"animationId":1,"damage":{"critical":true,"elementId":1,"formula":"1+1/2*(a.atk * 2 - b.def*3/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"赤手空拳的攻击!","message2":"","mpCost":0,"name":"赤手空拳的攻击","note":"\n\n<技能类型:空手普攻>\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":373,"animationId":10,"damage":{"critical":true,"elementId":8,"formula":"50+(3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"的强力攻击!","message2":"","mpCost":0,"name":"绝剑诛邪I","note":"<技能类型:普攻>\n\n\n\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":374,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":375,"animationId":0,"damage":{"critical":false,"elementId":15,"formula":"b.mp/25","type":0,"variance":20},"description":"用事先准备的凝息符卡辅助自身凝神静气恢复精力,\n同时恢复自身的TP和MP的战斗恢复技巧","effects":[{"code":12,"dataId":0,"value1":0.05,"value2":0}],"hitType":0,"iconIndex":657,"message1":"使用了%1!","message2":"","mpCost":0,"name":"凝息术","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":15}, {"id":376,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"掩护伤员撤退","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":10,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":377,"animationId":121,"damage":{"critical":false,"elementId":8,"formula":"b.hp/25+600*a.level/99+3/2*(a.mat* (3+3*a.level/99) - b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"来自FF14的强大魔法,造成全体圣属性伤害\n并且有几率造成\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":414,"message1":"吟唱了%1!","message2":"","mpCost":30,"name":"究极","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":378,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":379,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"各种开场释放的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":380,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"开启了%1!","message2":"","mpCost":0,"name":"刚性护盾","note":"\nvalue = 5*user.mhp;\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":381,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"开启了%1!","message2":"","mpCost":0,"name":"机体能量护盾","note":"\nvalue = 2*user.mhp;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":382,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"神速","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":383,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":115,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"群体加速","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":384,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":161,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"恶劣挑衅","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":385,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":162,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"轻蔑嘲讽","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":386,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":163,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狂野宣战","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":387,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":95,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"猎杀指令","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":388,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":178,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"保护队友","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":389,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"凝聚了%1!","message2":"","mpCost":0,"name":"魔法护盾","note":"\nvalue = user.mat*6;\nvalue = Math.floor(value);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":390,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":169,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"迷雾","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":391,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":170,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"不详迷雾","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":392,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":171,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"禁忌迷雾","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":393,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"专注于反击,攻击力和速度降低,但此时的攻击和反击更容易暴击","effects":[{"code":21,"dataId":130,"value1":1,"value2":0}],"hitType":0,"iconIndex":98,"message1":"使用了%1!","message2":"","mpCost":0,"name":"专注反击I","note":"\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":394,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":115,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"加速","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":395,"animationId":112,"damage":{"critical":true,"elementId":1,"formula":"(1+a.level/20)*(10+(a.atk * 2+a.mat*1 - b.def+b.mdf/2)*(a.level*a.atk/2048+2))","type":1,"variance":0},"description":"刘莉莉独门绝技,对蝙蝠特攻","effects":[],"hitType":0,"iconIndex":229,"message1":"对着蝙蝠扔出了制作组送她的板砖!","message2":"","mpCost":0,"name":"天马流星砖","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":20}, {"id":396,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"专注于反击,攻击力降低,但此时的攻击和反击更容易暴击","effects":[{"code":21,"dataId":131,"value1":1,"value2":0}],"hitType":0,"iconIndex":98,"message1":"使用了%1!","message2":"","mpCost":0,"name":"专注反击II","note":"\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":397,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"专注于反击,攻击力降低,但此时的攻击和反击更容易暴击","effects":[{"code":21,"dataId":132,"value1":1,"value2":0}],"hitType":0,"iconIndex":98,"message1":"使用了%1!","message2":"","mpCost":0,"name":"专注反击III","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":398,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"元素生物和灵体生物特有的视觉,\n可以无视物理层面的【致盲】","effects":[{"code":21,"dataId":123,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0}],"hitType":0,"iconIndex":334,"message1":"","message2":"","mpCost":0,"name":"魔力视觉","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, {"id":399,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":400,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":401,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":402,"animationId":181,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":213,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了\\c[17]%1\\c[0]!","message2":"","mpCost":0,"name":"伤害无效","note":" \n target._defence = target._defence || 0; \n target._defence += 5;\n target.setStateCounter(213, target._defence);\n ","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":403,"animationId":182,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":213,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了\\c[27]%1\\c[0]!","message2":"","mpCost":0,"name":"高级伤害无效","note":" \n target._defence = target._defence || 0; \n target._defence += 10;\n target.setStateCounter(213, target._defence);\n ","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":404,"animationId":184,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":213,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了\\c[18]%1\\c[0]!","message2":"","mpCost":0,"name":"顶级伤害无效","note":" \n target._defence = target._defence || 0; \n target._defence += 15;\n target.setStateCounter(213, target._defence);\n ","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":405,"animationId":218,"damage":{"critical":true,"elementId":1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1!","message2":"","mpCost":0,"name":"流血羽箭","note":"\n\n target._bleed = target._bleed || 0;\n target._bleed += 18; \n target.setStateCounter(102, user._bleed);\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":406,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":407,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":408,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":409,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"怪物技能库","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":410,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"1+(2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(爪)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":411,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2+a.mat-b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(爪)","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":412,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"1+4/5*(2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"二回攻击(爪)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":413,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2-b.def)*(a.level*a.atk/2048+2)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(爪)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":414,"animationId":25,"damage":{"critical":false,"elementId":5,"formula":"5+6/5*(7/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"喷火","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":415,"animationId":36,"damage":{"critical":false,"elementId":-1,"formula":"1+(a.atk*3/2+a.def-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"冲撞","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":416,"animationId":82,"damage":{"critical":false,"elementId":-1,"formula":"1+(2*a.atk-b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":255,"value1":0.5,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"老鼠利爪","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":417,"animationId":13,"damage":{"critical":false,"elementId":14,"formula":"30+(2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":248,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"毒针刺杀","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":418,"animationId":35,"damage":{"critical":false,"elementId":-1,"formula":"1+(2*a.atk-b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.2,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"蛮横扫荡","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":419,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"50","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熔岩防御","note":"\nvalue = user.mat*8 + user.mhp/10;\nvalue = Math.floor(value);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":420,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"1+(5/2*a.atk-b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":69,"value1":0.4,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"强力噬咬","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":421,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"10+4/5*(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":1,"value2":0},{"code":21,"dataId":55,"value1":0.1,"value2":0},{"code":21,"dataId":57,"value1":0.01,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"束缚涡流","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":422,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"10+(a.mat*2-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"无形水刺","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":423,"animationId":174,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"水流护盾","note":"\nvalue = user.mat*6 + user.mhp/10;\nvalue = Math.floor(value);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":424,"animationId":173,"damage":{"critical":true,"elementId":10,"formula":"10+(3*a.mat-b.mdf-b.mat)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":22,"dataId":161,"value1":1,"value2":0},{"code":22,"dataId":162,"value1":0.5,"value2":0},{"code":22,"dataId":163,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"精神尖啸","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":425,"animationId":69,"damage":{"critical":false,"elementId":0,"formula":"a.mat*5+(b.mhp-b.hp)/5","type":3,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"净水治愈","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":426,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"1+4/5*(a.mat*2-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"连发水刺","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":427,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"1+6/5*(a.mat*2-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.6,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"强劲泉涌","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":428,"animationId":61,"damage":{"critical":false,"elementId":7,"formula":"10+(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"施放了%1!","message2":"","mpCost":0,"name":"冰晶","note":"if (target.tp < 10){\n target.gainTp(-target.tp);\n }\nelse{\n target.gainTp(-10);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":429,"animationId":63,"damage":{"critical":false,"elementId":7,"formula":"10+4/5*(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"施放了%1!","message2":"","mpCost":0,"name":"暴风雪","note":"if (target.tp < 20){\n target.gainTp(-target.tp);\n }\nelse{\n target.gainTp(-20);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":430,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"10+11/10*(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"水箭","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":431,"animationId":70,"damage":{"critical":false,"elementId":4,"formula":"10+4/5*(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":0.05,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"巨浪","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":432,"animationId":71,"damage":{"critical":false,"elementId":2,"formula":"10+(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"施放了%1!","message2":"","mpCost":0,"name":"崩石","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":433,"animationId":71,"damage":{"critical":false,"elementId":2,"formula":"10+4/5*(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"施放了%1!","message2":"","mpCost":0,"name":"地震术","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":434,"animationId":80,"damage":{"critical":true,"elementId":5,"formula":"(a.mat*2+a.hp/5-b.mdf/2)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"自爆","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, {"id":435,"animationId":50,"damage":{"critical":false,"elementId":5,"formula":"5+(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":91,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"酸液喷射","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":436,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":46,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":0,"message1":"尝试夺取目标的武器!","message2":"","mpCost":0,"name":"缴械","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":437,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":46,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":0,"message1":"尝试夺取目标的武器!","message2":"","mpCost":0,"name":"精湛缴械","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":438,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":46,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"尝试夺取目标的武器!","message2":"","mpCost":0,"name":"宗师缴械","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":439,"animationId":1,"damage":{"critical":false,"elementId":1,"formula":"50","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"的触手混乱地舞动!","message2":"","mpCost":0,"name":"触手混乱舞动","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":440,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"主动撤出了战斗!","message2":"","mpCost":0,"name":"主动撤出战斗","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":441,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":442,"animationId":1,"damage":{"critical":true,"elementId":-1,"formula":"1+2*a.atk-b.def*6/5","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"赤手空拳的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(空手)","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":443,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":444,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"爪子的专属普通攻击","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":445,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+9/20*(a.atk*3/2 + a.agi/20 - b.def*2/5)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击","note":"\n\n<技能类型:普攻>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9}, {"id":446,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(魔)","note":"\n\n<技能类型:普攻>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":447,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(炎)","note":"\n\n<技能类型:普攻>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":448,"animationId":-1,"damage":{"critical":true,"elementId":7,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"冰属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(冰)","note":"\n\n<技能类型:普攻>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":449,"animationId":-1,"damage":{"critical":true,"elementId":6,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"电属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(电)","note":"\n\n<技能类型:普攻>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":450,"animationId":-1,"damage":{"critical":true,"elementId":3,"formula":"1+(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2)/2 * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(风)","note":"\n\n<技能类型:普攻>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":451,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(暗)","note":"\n\n<技能类型:普攻>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":452,"animationId":177,"damage":{"critical":true,"elementId":16,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(冰火)","note":"\n\n<技能类型:普攻>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, {"id":453,"animationId":-1,"damage":{"critical":true,"elementId":14,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(毒)","note":"\n\n<技能类型:普攻>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":454,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":455,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":456,"animationId":2,"damage":{"critical":true,"elementId":-1,"formula":"1+(2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(拳)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":457,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"1+(2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(剑)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":458,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"1+(2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(枪)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":459,"animationId":1,"damage":{"critical":true,"elementId":-1,"formula":"1+4/5*(2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"二回攻击(拳)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":460,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"1+4/5*(2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"二回攻击(剑)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":461,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"1+4/5*(2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"二回攻击(枪)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":462,"animationId":4,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2+a.mat-b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(拳)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":463,"animationId":10,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2+a.mat-b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(剑)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":464,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2+a.mat-b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(枪)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":465,"animationId":1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2-b.def)*(a.level*a.atk/2048+2)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(拳)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":466,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2-b.def)*(a.level*a.atk/2048+2)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(剑)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":467,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk*2-b.def)*(a.level*a.atk/2048+2)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(枪)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":468,"animationId":0,"damage":{"critical":false,"elementId":11,"formula":"b.mhp*99/100","type":1,"variance":0},"description":"","effects":[],"hitType":0,"iconIndex":832,"message1":"","message2":"","mpCost":0,"name":"微型核爆","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":469,"animationId":55,"damage":{"critical":true,"elementId":10,"formula":"10+6/5*(3*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":59,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":0,"message1":"冷冷地凝视着!","message2":"","mpCost":0,"name":"复仇凝视","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":470,"animationId":50,"damage":{"critical":false,"elementId":14,"formula":"5+(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":66,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"毒液喷射","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":471,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"1+(9/4*a.atk + a.def - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"装甲冲击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":472,"animationId":179,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":20},"description":"","effects":[{"code":11,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"究极进化","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":473,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"50","type":0,"variance":20},"description":"","effects":[{"code":11,"dataId":0,"value1":0,"value2":1}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"究极熔岩防御","note":"\nvalue = user.mat*12;\nvalue = Math.floor(value);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":474,"animationId":102,"damage":{"critical":true,"elementId":2,"formula":"1+(9/4*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"蛮横践踏","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":475,"animationId":5,"damage":{"critical":true,"elementId":0,"formula":"1+2*(3*a.atk-b.def/2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"摔打","note":"\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":476,"animationId":85,"damage":{"critical":false,"elementId":17,"formula":"b.hp/5 + (2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"真实之爪","note":"\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":477,"animationId":16,"damage":{"critical":true,"elementId":18,"formula":"1+3/2*(2*a.atk-b.def)*(a.level*a.atk/2048+2)","type":5,"variance":20},"description":"","effects":[{"code":21,"dataId":94,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"嗜血之喙","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":478,"animationId":121,"damage":{"critical":false,"elementId":8,"formula":"b.mhp/10 + a.mat*6 - b.mdf","type":1,"variance":20},"description":"来自FF14的强大魔法,造成全体圣属性伤害\n并且有几率造成\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":414,"message1":"吟唱了%1!","message2":"","mpCost":30,"name":"究极","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":479,"animationId":129,"damage":{"critical":false,"elementId":3,"formula":"10+(5/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"大气爆发","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":480,"animationId":180,"damage":{"critical":true,"elementId":10,"formula":"b.hp/10+(2*a.mat-b.mdf-b.mat)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":22,"dataId":161,"value1":0.3,"value2":0},{"code":22,"dataId":162,"value1":0.15,"value2":0},{"code":22,"dataId":163,"value1":0.05,"value2":0},{"code":21,"dataId":80,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"精神风暴","note":"\n\n\nif (target.tp < 20){\n target.gainTp(-target.tp);\n }\nelse{\n target.gainTp(-20);\n }\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":481,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"凝聚了%1!","message2":"","mpCost":0,"name":"魔法护盾","note":"\nvalue = user.mat*10 + user.mhp/10;\nvalue = Math.floor(value);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":482,"animationId":17,"damage":{"critical":true,"elementId":1,"formula":"1+2/5*(3/2*a.atk-b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"尖利羽箭","note":"","occasion":0,"repeats":9,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":483,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":484,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝籽的常态普通攻击,攻守兼备,攻击时会获得少量的\n电流护盾(显示说明,不能使用)","effects":[],"hitType":0,"iconIndex":96,"message1":"","message2":"","mpCost":0,"name":"主角团技能补充","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":485,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/5+a.mat*3*(1+a.level/99)","type":3,"variance":20},"description":"五月的群体治疗技能,治疗量随损失HP数值增加,\n可以解除\\it[97]、\\it[98]……\\it[101]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"治愈之环","note":"\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":486,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/5+a.mat*3*(1+a.level/99)","type":3,"variance":20},"description":"五月的群体治疗技能,治疗量随损失HP数值增加,\n可以解除\\it[97]、\\it[98]……\\it[101]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"治愈之环","note":"\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":487,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)/4+a.mat*4*(1+a.level/99)","type":3,"variance":10},"description":"最高级单体治疗技能,治疗量随损失HP数值增加,可以解除\n\\it[97]、\\it[98]……\\it[101]和\\it[69]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"水流之激","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":488,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)/4+a.mat*4*(1+a.level/99)","type":3,"variance":10},"description":"最高级单体治疗技能,治疗量随损失HP数值增加,可以解除\n\\it[97]、\\it[98]……\\it[101]和\\it[69]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"水流之激","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":489,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"的\\c[18]远程攻击\\c[0]!","message2":"","mpCost":0,"name":"远程射击(物理)","note":"<技能类型:普攻>\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":7,"requiredWtypeId2":6,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9}, {"id":490,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]!","message2":"","mpCost":0,"name":"远程射击(附魔)","note":"<技能类型:普攻>\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":7,"requiredWtypeId2":6,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":491,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]!","message2":"","mpCost":0,"name":"远程射击(火)","note":"<技能类型:普攻>\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n\n","occasion":1,"repeats":1,"requiredWtypeId1":7,"requiredWtypeId2":6,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":492,"animationId":-1,"damage":{"critical":true,"elementId":7,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"冰属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]!","message2":"","mpCost":0,"name":"远程射击(冰)","note":"<技能类型:普攻>\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":7,"requiredWtypeId2":6,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":493,"animationId":-1,"damage":{"critical":true,"elementId":6,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"电属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]!","message2":"","mpCost":0,"name":"远程射击(电)","note":"<技能类型:普攻>\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":494,"animationId":-1,"damage":{"critical":true,"elementId":3,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]!","message2":"","mpCost":0,"name":"远程射击(风)","note":"<技能类型:普攻>\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n\n","occasion":1,"repeats":2,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":495,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]!","message2":"","mpCost":0,"name":"远程射击(暗)","note":"<技能类型:普攻>\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":496,"animationId":177,"damage":{"critical":true,"elementId":16,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]!","message2":"","mpCost":0,"name":"远程射击(冰火)","note":"<技能类型:普攻>\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, {"id":497,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":498,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,滚无视所有嘲讽效果,攻击将目标血量清空时,\n滚自身获得20点TP,且下回合直接获得75%行动读条,无冷却","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"绝对猎手","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":499,"animationId":1,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"控制住!","message2":"","mpCost":0,"name":"抓住","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":500,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":501,"animationId":196,"damage":{"critical":true,"elementId":8,"formula":"1+(a.atk/2+a.mat*2+a.agi/200-b.mdf/3)*(a.level*a.atk/2048+2)* (b.isStateAffected(36) ? 6/5 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":36,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[9]追加剑气!\\c[0]","message2":"","mpCost":0,"name":"圣焰剑气","note":"\n this._bsaffective = 0.8;\n\n\n\n<技能类型:普攻特效>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":502,"animationId":196,"damage":{"critical":true,"elementId":8,"formula":"1+(a.atk/2+a.mat*2+a.agi/200-b.mdf/3)*(a.level*a.atk/2048+2)* (b.isStateAffected(36) ? 6/5 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":36,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[9]追加剑气!\\c[0]","message2":"","mpCost":0,"name":"全体圣焰剑气","note":"\n this._bsaffective = 0.2;\n\n\n<技能类型:普攻特效>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":503,"animationId":214,"damage":{"critical":false,"elementId":7,"formula":"1+1/2*(a.atk * 3/2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":1,"iconIndex":401,"message1":"的攻击触发了\\c[9]%1\\c[0]!","message2":"","mpCost":0,"name":"冰霜强击","note":"<技能类型:普攻特效>\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":1,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":504,"animationId":14,"damage":{"critical":false,"elementId":7,"formula":"1+(a.atk * 3/2+a.mat*3/2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":400,"message1":"的攻击触发了\\c[18]%1\\c[0]!","message2":"","mpCost":0,"name":"炽焰强击","note":"\n<技能类型:普攻特效>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":505,"animationId":200,"damage":{"critical":false,"elementId":7,"formula":"1+(a.atk * 2+a.mat/2 - b.def/2-b.mdf/6)*(a.level*a.atk/2048+2)*Math.min(2, 1+user.agi/300)","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":405,"message1":"的攻击触发了\\c[29]%1\\c[0]!","message2":"","mpCost":0,"name":"疾风强击","note":"\n<技能类型:普攻特效>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":506,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+1/4*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)*Math.min(1.5, 1+user.agi/300)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":123,"message1":"的攻击触发了\\c[29]%1\\c[0]!","message2":"","mpCost":0,"name":"迅捷强击","note":"<技能类型:类普攻>\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9}, {"id":507,"animationId":233,"damage":{"critical":false,"elementId":6,"formula":"200 + 7000*a.level/99+Math.max(0, (a.mat - b.mdf/2)*(a.level*a.mat/2048+2))","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":66,"message1":"的武器释放\\c[9]电弧\\c[0]!","message2":"","mpCost":0,"name":"电弧","note":"\ntargets.push(target);\nvar members = foes.aliveMembers();\nmembers.splice(members.indexOf(target), 1);\nvar member = members[Math.round(Math.random()*members.length)];\ntargets.push(member);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":508,"animationId":61,"damage":{"critical":false,"elementId":7,"formula":"1+(2/5+a.level/198)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":2,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"的技能触发了\\c[9]冰霜溅射\\c[0]!","message2":"","mpCost":0,"name":"冰霜溅射","note":"\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n<技能类型:技能特效>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":509,"animationId":202,"damage":{"critical":false,"elementId":11,"formula":"1+(4/5+a.level/99)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":2,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"的技能触发了\\c[9]奥术波动\\c[0]!","message2":"","mpCost":0,"name":"奥术波动","note":"\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n<技能类型:技能特效>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":510,"animationId":203,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"的技能触发了\\c[9]迟滞之环\\c[0]!","message2":"","mpCost":0,"name":"迟滞之环","note":"\n if(user.mat > target.mat*0.6){\n speed = 1;\n }\n else{\n speed = speed * (Math.min(0.3, 0.6 - user.mat/target.mat));\n }\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":511,"animationId":215,"damage":{"critical":true,"elementId":10,"formula":"b.hp/30","type":1,"variance":2},"description":"","effects":[{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"的技能触发了\\c[27]恐惧侵蚀\\c[0]!","message2":"","mpCost":0,"name":"恐惧侵蚀","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":512,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":513,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":514,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":515,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":516,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":517,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":518,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":519,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":520,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":521,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":522,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":523,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":524,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":525,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":526,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":527,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":528,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":529,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":530,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":531,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":532,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":533,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":534,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":535,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":536,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":537,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":538,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":539,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":540,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":541,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":542,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":543,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":544,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":545,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":546,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":547,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":548,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":549,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":550,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":551,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":552,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":553,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":554,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":555,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":556,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":557,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":558,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":559,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":560,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":561,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":562,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":563,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":564,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":565,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":566,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":567,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":568,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":569,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"反击技能库","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":570,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"拉开距离并使用\\c[17]飞刀反击\\c[0]!","message2":"","mpCost":0,"name":"飞刀反击","note":"<技能类型:普攻>\n\n\nif(target.isStateAffected(271) ||\ntarget.isStateAffected(272) \n){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9}, {"id":571,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"拉开距离并使用\\c[17]弓箭反击\\c[0]!","message2":"","mpCost":0,"name":"弓箭反击","note":"<技能类型:普攻>\n\n\nif(target.isStateAffected(271) ||\ntarget.isStateAffected(272) \n){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9}, {"id":572,"animationId":91,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"拉开距离并使用\\c[17]枪械反击\\c[0]!","message2":"","mpCost":0,"name":"枪械反击","note":"<技能类型:普攻>\n\n\nif(target.isStateAffected(271) ||\ntarget.isStateAffected(272) \n){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9}, {"id":573,"animationId":25,"damage":{"critical":false,"elementId":5,"formula":"5+6/5*(7/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"拉开距离并\\c[18]喷火反击\\c[0]!","message2":"","mpCost":0,"name":"喷火反击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":574,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"5+6/5*(7/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"拉开距离并\\c[18]放电反击\\c[0]!","message2":"","mpCost":0,"name":"放电反击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":575,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":576,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":577,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":578,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":579,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":580,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"怪物技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":581,"animationId":18,"damage":{"critical":true,"elementId":1,"formula":"1+(3-a.hp/a.mhp)*(2*a.atk-b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"使用了\\c[18]%1\\c[0]!","message2":"","mpCost":0,"name":"复仇羽箭","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":582,"animationId":222,"damage":{"critical":false,"elementId":11,"formula":"","type":1,"variance":10},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"\\c[117]将护盾转化为能量\\c[0],释放了\\c[18]%1\\c[0]!","message2":"","mpCost":0,"name":"魔能暴涌","note":" \n value = user.mat*5/2 - target.mdf;\n value *= (2 + user.mat*user.level/2048);\n value += 100;\n var barrier = user.barrierPoints();\n value += barrier/2;\n value = Math.floor(value);\n\n\n\nvar barrier = user.barrierPoints();\nuser.loseBarrier(-barrier);\n\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":583,"animationId":223,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":387,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"开启了\\c[9]\\is[387]\\c[0]!","message2":"","mpCost":0,"name":"魔法吸收盾","note":"\nvalue = Math.floor(user.mhp/4);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":584,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":115,"value1":1,"value2":0},{"code":21,"dataId":124,"value1":1,"value2":0},{"code":21,"dataId":127,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"机械过载","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":585,"animationId":1,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"\\c[17]控制住了凡妮莎!\\c[0]","message2":"","mpCost":0,"name":"抓住","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":586,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":587,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":588,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":589,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":590,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":591,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":592,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":593,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":594,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":595,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":596,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":597,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":598,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":599,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":600,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":601,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":602,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":603,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":604,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":605,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":606,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":607,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":608,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":609,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":610,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":611,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":612,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":613,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":614,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":615,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":616,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":617,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":618,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":619,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":620,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":621,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":622,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":623,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":624,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":625,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":626,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":627,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":628,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":629,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":630,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":631,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":632,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":633,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":634,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":635,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":636,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":637,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":638,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":639,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":640,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":641,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":642,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":643,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":644,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":645,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":646,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":647,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":648,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":649,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":650,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":651,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":652,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":653,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":654,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":655,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":656,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":657,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":658,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":659,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":660,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":661,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":662,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":663,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":664,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":665,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":666,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":667,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":668,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":669,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":670,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":671,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":672,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":673,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":674,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":675,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":676,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":677,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":678,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":679,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":680,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":681,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":682,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":683,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":684,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":685,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":686,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":687,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":688,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":689,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":690,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":691,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":692,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":693,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":694,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":695,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":696,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":697,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":698,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":699,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":700,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0} ]