//============================================================================= // Yanfly Engine Plugins - Options Core // YEP_OptionsCore.js //============================================================================= var Imported = Imported || {}; Imported.YEP_OptionsCore = true; var Yanfly = Yanfly || {}; Yanfly.Options = Yanfly.Options || {}; Yanfly.Options.version = 1.01; //============================================================================= /*: * @plugindesc v1.01 选项核心☁️ * @author Yanfly Engine Plugins * * @help * ============================================================================ * Introduction * ============================================================================ * * 警告:此插件将与RPG Maker MV 1.5.0或更高版本一起使用! * 这是因为MV 1.5.0+编辑器允许以有序和高效的方式制作插件。 * 请确保您的RPG Maker MV软件在使用此插件前是最新的。 * * 选项菜单可以改变玩家在游戏中的设置。在选项菜单中,玩家可以根据自己 * 的喜好改变任何设置以适应他们的游戏风格。 * 默认情况下,RPG Maker MV中包含“Always Dash”和“Command Remember”等设置, * 为MV制作的其他插件也可能会将更新的选项添加到列表中。 * 但是,菜单本身总是有点不便,无法便捷查看或调整。 * 这个插件可以设置选项菜单的选项以适应游戏! * * 这个插件支持以下插件: * - GamepadConfig.js * - YEP_AnimateTilesOption.js * - YEP_BattleAniSpeedOpt.js * - YEP_FpsSynchOption.js * - YEP_KeyboardConfig.js * - YEP_X_ActSeqPack3.js * - YEP_X_BattleSysATB.js * - YEP_X_DifficultySlider.js * * 请将它们更新到最新版本,以便与Options Core具有兼容性。 * * ============================================================================ * 说明-选项类别插件参数 * ============================================================================ * * 该插件将“选项类别”添加到选项菜单中。除了“全部”和“退出”类别之外, * 所有类别都自定义显示。 * * 以下是每个参数的介绍: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * * Name: * - 名称:- 确定显示的类别名称。按照您认为合适的名称重命名类别。 * 您可以使用此参数的文本代码,允许您添加图标(\ i [x])或更改类别 * 文本颜色(\ c [x])。 * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * * Help Description: * - 帮助说明:- 这是帮助中显示在选项菜单的顶部。 * 用它来描述此类别中将出现哪些选项以及它们将如何影响游戏。 * 您也可以使用此参数的文本代码。 * * Options List: * - 选项列表:- 这是显示出现在选项菜单右侧的选项列表。 * 您可以添加,编辑,移动或删除此列表中的选项。 * 有关选项列表的插件参数如何工作的详细信息,请参阅下面的下一部分: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * * ============================================================================ * 说明-选项列表插件参数 * ============================================================================ * * 本节介绍Options List的插件参数以及它们如何交互。 * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * * Name: * - 名称:- 确定选项名称的显示名称。请重命名该选项。这不会默认 * 使用其他插件提供的命令名称。您可以使用此参数的文本代码, * 允许您添加图标(\ i [x])或更改选项的文本颜色(\ c [x])。 * * 如果您将此名称命名为'EVAL:code'而不带'引号',则此选项的 * 名称将为代码输出的任何字符串。 * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * * Help Description: * - 帮助说明:- 这是帮助中显示的在选项菜单的顶部文字,用它来描述 * 这个选项在游戏中的变化。 * * --- * * Symbol: * - 符号:- 这是选项的标识符。每个选项都应该有一个唯一的符号, * 以免在选项设置中导致冲突。但是,只要您选择时执行相同的功能,您就 * 可以使用共享符号。 * * --- * * Show/Hide: * - 显示/隐藏:- 这是用于确定此选项是否可见。 * * 确保它始终显示,请使用以下代码: * show = true; * * --- * * Enable: * - 启用:- 这是用于确定是否启用此选项的代码。 * 建议您将所有选项保留为启用状态。 * * 要确保它始终处于启用状态,请使用以下代码: * enabled = true; * * --- * * Ext: * - 分机:- 代表分机。 * 这是该选项的第二个符号,它几乎可以用于任何事情。 * 它对选项没有直接的影响。 * * To leave it alone the following code: * ext = 0; * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * * 如果您不熟悉编程,以下部分最好不要触动任何JS代码,这是因为 * 所有与选项有关的行为都可以从这里控制,而错误会导致游戏崩溃。 * * Make Command Code: * - 制作命令代码:- 这是用于将选项命令添加到选项列表的代码。 * 使用它来修改名称,符号(如果已启用),或在最终将其添加到 * 列表之前更改ext值。 * * The default code: * this.addCommand(name, symbol, enabled, ext); * * --- * * Draw Option Code: * - 绘制选项代码:- 这是如何将选项“绘制”到“选项”窗口 * 并由玩家看到的。这里的一切都控制着选项从命名方式到文本位置的方式。 * 为了方便起见,将定义在默认代码开始处的大部分变量放在那里。 * * The default code: * var rect = this.itemRectForText(index); * var statusWidth = this.statusWidth(); * var titleWidth = rect.width - statusWidth; * this.resetTextColor(); * this.changePaintOpacity(this.isCommandEnabled(index)); * this.drawOptionsName(index); * this.drawOptionsOnOff(index); * * --- * * Process OK Code: * - 处理OK代码:- 这是当玩家在此选项上按下任何种类的确认按钮 * (Z,Enter,Left Click)时运行的代码。对于大多数选项, * 这将在ON / OFF选项之间切换,或者循环选项。 * * The default code: * * The default code: * var index = this.index(); * var symbol = this.commandSymbol(index); * var value = this.getConfigValue(symbol); * this.changeValue(symbol, !value); * * --- * * Cursor Right Code: * - 光标右代码:- 这是当玩家按下右键按钮时运行的代码。 * 通常情况下,这会将大部分选项移至ON位置,或者选择上一个。 * * The default code: * var index = this.index(); * var symbol = this.commandSymbol(index); * var value = this.getConfigValue(symbol); * this.changeValue(symbol, true); * * --- * * Cursor Left Code: * - 光标左代码:- 这是当玩家按下左键时运行的代码。 * 通常情况下,这会将大多数选项移至OFF位置,选择下一个。 * * The default code: * var index = this.index(); * var symbol = this.commandSymbol(index); * var value = this.getConfigValue(symbol); * this.changeValue(symbol, false); * * --- * * Default Config Code: * - 默认配置代码:- 创建新选项时,这决定了选项的默认值。 * 对于大多数选项来说,这从OFF位置开始,通常由“假”布尔值表示。 * * The default code: * ConfigManager[symbol] = false; * * --- * * Save Config Code: * - This 保存配置代码:- 这决定了如何通过代码保存选项设置。 * 通常情况下,它的值与ConfigManager相同。 * * The default code: * config[symbol] = ConfigManager[symbol]; * * --- * * Load Config Code: * - 加载配置代码:- 这决定了ConfigManager在加载游戏时如何加载保存 * 的选项设置。通常情况下,这会采用配置 * 文件中存储的任何设置,并直接将其直接植入ConfigManager中。 * * The default code: * ConfigManager[symbol] = !!config[symbol]; * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * * ============================================================================ * Changelog * ============================================================================ * * Version 1.01: * - Updated for Message Speed Options. * * Version 1.00: * - Finished Plugin! * * ============================================================================ * End of Helpfile * ============================================================================ * * @param ---Categories--- * @default * * @param OptionsCategories * @text 选项类别 * @parent ---Categories--- * @type struct[] * @desc 在"选项"场景中找到的类别。 * @default ["{\"Name\":\"\\\\i[87]General\",\"---Settings---\":\"\",\"HelpDesc\":\"\\\"General settings that alter the way the game behaves.\\\"\",\"OptionsList\":\"[\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[87]Always Dash\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Player walks when OFF. Player dashes when ON.\\\\\\\\\\\\\\\\nHolding SHIFT switches between walking and dashing.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"alwaysDash\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = config[symbol];\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[87]Command Remember\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Game remembers the last command selected during battle.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"commandRemember\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = config[symbol];\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[87]ATB Speed\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Determines how fast the ATB Gauge fills up during battle.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"atbSpeed\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"if (Imported.YEP_X_BattleSysATB) {\\\\\\\\\\\\\\\\n show = $gameSystem.getBattleSystem() === 'atb';\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / 10;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(13);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(5);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\nif (value > 10) value = 1;\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\nif (value > 10) value = 1;\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\nif (value < 1) value = 10;\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[87]Enemy Difficulty\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Determines the level strength of enemies.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"difficultySlider\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"if (Imported.YEP_X_DifficultySlider) {\\\\\\\\\\\\\\\\n show = $gameSystem.showDifficultySlider();\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / Yanfly.Param.DSliderMaxDif;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(28);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(29);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += Yanfly.Param.DSliderChange;\\\\\\\\\\\\\\\\nif (value > Yanfly.Param.DSliderMaxDif) value = Yanfly.Param.DSliderMinDif;\\\\\\\\\\\\\\\\nvalue = value.clamp(Yanfly.Param.DSliderMinDif, Yanfly.Param.DSliderMaxDif);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += Yanfly.Param.DSliderChange;\\\\\\\\\\\\\\\\nvalue = value.clamp(Yanfly.Param.DSliderMinDif, Yanfly.Param.DSliderMaxDif);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= Yanfly.Param.DSliderChange;\\\\\\\\\\\\\\\\nvalue = value.clamp(Yanfly.Param.DSliderMinDif,\\\\\\\\\\\\\\\\nYanfly.Param.DSliderMaxDif);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[87]Message Speed\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Changes the speed text is displayed during messages.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"messageSpeed\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = Imported.YEP_X_MessageSpeedOpt;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = ((value) / 10).clamp(0, 1);\\\\\\\\\\\\\\\\nif (value > 10) {\\\\\\\\\\\\\\\\n var gaugeColor1 = this.textColor(14);\\\\\\\\\\\\\\\\n var gaugeColor2 = this.textColor(6);\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n var gaugeColor1 = this.textColor(20);\\\\\\\\\\\\\\\\n var gaugeColor2 = this.textColor(21);\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\nif (value > 11) value = 0;\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 11);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 11);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 11);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[87]Quest Window\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Show a window displaying the currently active\\\\\\\\\\\\\\\\nquest on the screen while exploring.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"mapQuestWindow\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = Imported.YEP_X_MapQuestWindow;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\" \\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"none\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\"]\"}","{\"Name\":\"\\\\i[80]Audio\",\"---Settings---\":\"\",\"HelpDesc\":\"\\\"Adjust the audio settings for the game.\\\"\",\"OptionsList\":\"[\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[80]Master Volume\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Adjusts the overall volume of the game.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"masterVolume\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(22);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(23);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[80]BGM Volume\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Adjusts the volume of the background music.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"bgmVolume\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[80]BGS Volume\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Adjusts the volume of the background sound effects.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"bgsVolume\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[80]ME Volume\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Adjusts the volume of the melody effects\\\\\\\\\\\\\\\\nsuch as fanfares.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"meVolume\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[80]SE Volume\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Adjusts the volume of the sound effects.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"seVolume\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\" \\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"none\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\"]\"}","{\"Name\":\"\\\\i[302]Visual\",\"---Settings---\":\"\",\"HelpDesc\":\"\\\"Settings that adjust the visual properties of the game.\\\"\",\"OptionsList\":\"[\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[309]Window Tone: Red\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Changes the window tone's \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[2]red\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[0] value.\\\\\\\\\\\\\\\\nHold SHIFT while pressing LEFT/RIGHT to adjust more.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"windowToneRed\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[0];\\\\\\\\\\\\\\\\nvar rate = (value + 255) / 510;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(2);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(10);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(value, titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $dataSystem.windowTone[0];\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'red');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[0];\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\nif (Input.isPressed('shift')) offset *= 10;\\\\\\\\\\\\\\\\nvalue += offset;\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'red');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[0];\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\nif (Input.isPressed('shift')) offset *= 10;\\\\\\\\\\\\\\\\nvalue -= offset;\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'red');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = !!config[symbol];\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[311]Window Tone: Green\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Changes the window tone's \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[3]green\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[0] value.\\\\\\\\\\\\\\\\nHold SHIFT while pressing LEFT/RIGHT to adjust more.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"windowToneGreen\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[1];\\\\\\\\\\\\\\\\nvar rate = (value + 255) / 510;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(3);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(11);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(value, titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $dataSystem.windowTone[1];\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'green');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[1];\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\nif (Input.isPressed('shift')) offset *= 10;\\\\\\\\\\\\\\\\nvalue += offset;\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'green');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[1];\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\nif (Input.isPressed('shift')) offset *= 10;\\\\\\\\\\\\\\\\nvalue -= offset;\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'green');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = !!config[symbol];\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[312]Window Tone: Blue\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Changes the window tone's \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[1]blue\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[0] value.\\\\\\\\\\\\\\\\nHold SHIFT while pressing LEFT/RIGHT to adjust more.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"windowToneBlue\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[2];\\\\\\\\\\\\\\\\nvar rate = (value + 255) / 510;\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(1);\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(9);\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\nthis.drawText(value, titleWidth, rect.y, statusWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $dataSystem.windowTone[2];\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'blue');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[2];\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\nif (Input.isPressed('shift')) offset *= 10;\\\\\\\\\\\\\\\\nvalue += offset;\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'blue');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[2];\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\nif (Input.isPressed('shift')) offset *= 10;\\\\\\\\\\\\\\\\nvalue -= offset;\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, 'blue');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ConfigManager[symbol] = !!config[symbol];\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\" \\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"none\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"if (Imported.YEP_StaticTilesOption) {\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\n} else if (Imported.YEP_BattleAniSpeedOpt) {\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\n} else if (Imported.YEP_X_ActSeqPack3) {\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\n} else if (Imported.YEP_SynchFpsOption) {\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[302]Animated Tiles\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Turns animated tiles ON or OFF.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"animateTiles\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = Imported.YEP_StaticTilesOption;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[302]Battle Animation Speed\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Changes the speed of battle animations.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"battleAniSpeed\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = Imported.YEP_BattleAniSpeedOpt;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar quarterWidth = statusWidth / 4;\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 4);\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(4);\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 0, rect.y, quarterWidth, 'center');\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 3);\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(3);\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 1, rect.y, quarterWidth, 'center');\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 2);\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(2);\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 2, rect.y, quarterWidth, 'center');\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 1);\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(1);\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 3, rect.y, quarterWidth, 'center');\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\nif (value <= 0) value = 4;\\\\\\\\\\\\\\\\nvalue = value.clamp(1, 4);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\nvalue = value.clamp(1, 4);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\nvalue = value.clamp(1, 4);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[302]Battle Camera\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"If ON, the camera in battle will move around.\\\\\\\\\\\\\\\\nIf OFF, the camera in battle will be locked in place.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"battleCamera\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = Imported.YEP_X_ActSeqPack3;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[302]Synch Monitor FPS\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Turn this ON if your monitor runs above 60 FPS\\\\\\\\\\\\\\\\nto synchronize the game to run at 60 FPS.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"synchFps\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = Imported.YEP_SynchFpsOption;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\" \\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"none\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\"]\"}","{\"Name\":\"\\\\i[83]Controls\",\"---Settings---\":\"\",\"HelpDesc\":\"\\\"Change the way you can control the game.\\\"\",\"OptionsList\":\"[\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[83]Gamepad Config\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Configure the game's gamepad settings.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"gamepadConfig\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"if (Imported.GamepadConfig && Input.isControllerConnected()) {\\\\\\\\\\\\\\\\n show = !Utils.isMobileDevice();\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.playOkSound();\\\\\\\\\\\\\\\\nSceneManager.push(Scene_GamepadConfig);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\\i[83]Keyboard Config\\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"Configure the game's keyboard settings.\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"keyConfig\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"if (Imported.YEP_KeyboardConfig) {\\\\\\\\\\\\\\\\n show = !Utils.isMobileDevice();\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.playOkSound();\\\\\\\\\\\\\\\\nSceneManager.push(Scene_KeyConfig);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\",\\\"{\\\\\\\"Name\\\\\\\":\\\\\\\" \\\\\\\",\\\\\\\"---Settings---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"HelpDesc\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Symbol\\\\\\\":\\\\\\\"none\\\\\\\",\\\\\\\"ShowHide\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Enable\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"Ext\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"---Functions---\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"MakeCommandCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DrawItemCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"ProcessOkCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorRightCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"CursorLeftCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"DefaultConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"SaveConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\",\\\\\\\"LoadConfigCode\\\\\\\":\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"\\\\\\\"}\\\"]\"}"] * * @param ---Options Menu--- * @text ---选项菜单--- * @default * * @param AllCommand * @text 所有命令 * @parent ---Options Menu--- * @desc 用于 'All' 命令的字符串. * 如果您不想使用此命令,请将此选项留空。 * @default \i[160]All * * @param AllHelpDesc * @text 所有帮助说明 * @parent AllCommand * @type note * @desc 选择 'All' 时的帮助描述。 * 您可以为此参数使用文本代码。 * @default "游戏所有设置的列表。" * * @param ExitCommand * @text 退出命令 * @parent ---Options Menu--- * @desc 用于 'Exit' 命令的字符串。 * 如果您不想使用此命令,请将此选项留空。 * @default \i[16]Exit * * @param ExitHelpDesc * @text 退出帮助说明 * @parent ExitCommand * @type note * @desc 选择 'Exit' 时的帮助描述。 * 您可以为此参数使用文本代码。 * @default "退出“选项”菜单。" * * @param ---Options Settings--- * @text ---选项设置--- * @default * * @param CategoryWidth * @text 类别窗口宽度 * @parent ---Options Settings--- * @type number * @min 1 * @desc 选项菜单屏幕左侧的类别窗口的宽度。 * @default 240 * * @param StatusWidth * @text 状态宽度 * @parent ---Options Settings--- * @type number * @min 1 * @desc 用于选项状态宽度的空间量。 * @default 400 * * @param VolumeOffset * @text 体积偏移量 * @parent ---Options Settings--- * @type number * @min 1 * @max 100 * @desc 调整音量时的变化量。. * 默认: 20 * @default 10 * * @param WindowToneOffset * @text 窗口色调偏移 * @parent ---Options Settings--- * @type number * @min 1 * @max 255 * @desc 调整窗口色调时的变化量。 * @default 5 * */ /* ---------------------------------------------------------------------------- * Categories Parameter Structure * ---------------------------------------------------------------------------- */ /*~struct~Categories: * @param Name * @desc The name of this category as seen in the Category Window. * You can use text codes for this parameter. * @default 类别名称 * * @param ---Settings--- * * @param HelpDesc * @text 帮助说明 * @parent ---Settings--- * @type note * @desc The help description of this category when selected. * You can use text codes for this parameter. * @default "\n" * * @param OptionsList * @text 选项列表 * @parent ---Settings--- * @type struct[] * @desc The options used for this category. * @default ["{\"Name\":\"Option 1\",\"---Settings---\":\"\",\"HelpDesc\":\"\\\"\\\\n