//============================================================================= // Salted Fish Plugins - Scene Actor Select // SF_SceneActorSelect.js //============================================================================= "use strict"; var Imported = Imported || {}; Imported.SF_SceneActorSelect = true; var SF_Plugins = SF_Plugins || {}; //============================================================================= /*: * @plugindesc v1.0.0 Allows you to select an actor from the scene. * @author Salted Fish */ //============================================================================= (function () { var SF_SceneActorSelect = {}; SF_Plugins.SceneActorSelect = SF_SceneActorSelect; SF_SceneActorSelect.version = 1.0; //============================================================================= // Window_ActorSelect //============================================================================= function Window_ActorSelect() { this.initialize.apply(this, arguments); } SF_SceneActorSelect.Window_ActorSelect = Window_ActorSelect; window.Window_ActorSelect = Window_ActorSelect; Window_ActorSelect.prototype = Object.create(Window_PagingBase.prototype); Window_ActorSelect.prototype.constructor = Window_ActorSelect; Window_ActorSelect.prototype.initialize = function () { Window_PagingBase.prototype.initialize.apply(this, arguments); this._actorBackBitmap = ImageManager.loadSceneActorSelect("actor_back"); this._faceBackBitmap = ImageManager.loadSceneActorSelect("face_back"); this._levelBackBitmap = ImageManager.loadSceneActorSelect("level_back"); this._actorFaceSprites = []; var pageItems = this.maxPageItems(); for (var i = 0; i < pageItems; i++) { this._actorFaceSprites.push(new Sprite()); var rect = this.itemRect(i); this._actorFaceSprites[i].x = rect.x + 3 + 4; this._actorFaceSprites[i].y = rect.y + 42 + 4; this.addChild(this._actorFaceSprites[i]); } }; Window_ActorSelect.prototype._refreshFrame = function () { // nothing to do }; Window_ActorSelect.prototype._refreshBack = function () { // nothing to do }; Window_ActorSelect.prototype.windowWidth = function () { return Graphics.boxWidth; }; Window_ActorSelect.prototype.windowHeight = function () { return Graphics.boxHeight; }; Window_ActorSelect.prototype.windowX = function () { return 0; }; Window_ActorSelect.prototype.windowY = function () { return 0; }; Window_ActorSelect.prototype.itemWidth = function () { return 142; }; Window_ActorSelect.prototype.itemHeight = function () { return 209; }; Window_ActorSelect.prototype.maxCols = function () { return 5; }; Window_ActorSelect.prototype.maxRows = function () { return 2; }; Window_ActorSelect.prototype.itemPadding = function () { return new Point(20, 14); }; Window_ActorSelect.prototype.itemStartPosition = function () { return new Point(109, 76); }; Window_ActorSelect.prototype.pageUpPosition = function () { return new Point(46, 288); }; Window_ActorSelect.prototype.pageDownPosition = function () { return new Point(943, 288); }; Window_ActorSelect.prototype.pageUpBitmap = function () { var bitmap = ImageManager.loadSceneActorSelect("page_up"); return { cold: bitmap, hot: bitmap }; }; Window_ActorSelect.prototype.pageDownBitmap = function () { var bitmap = ImageManager.loadSceneActorSelect("page_down"); return { cold: bitmap, hot: bitmap }; }; Window_PagingBase.prototype.isShowPageNumber = function () { return false; }; Window_ActorSelect.prototype.makeItemList = function () { var list = []; for (var i = 0; i < $dataActors.length; i++) { if ($dataActors[i]) { var actor = $gameActors.actor($dataActors[i].id); list.push(actor); } } return list; }; Window_ActorSelect.prototype.drawItem = function (index) { if (index >= this.maxItems()) { this._actorFaceSprites[index % this.maxPageItems()].visible = false; return; } this._actorFaceSprites[index % this.maxPageItems()].visible = true; var rect = this.itemRect(index); this.contents.blt( this._actorBackBitmap, 0, 0, this._actorBackBitmap.width, this._actorBackBitmap.height, rect.x, rect.y ); this.contents.blt( this._faceBackBitmap, 0, 0, this._faceBackBitmap.width, this._faceBackBitmap.height, rect.x + 3, rect.y + 42 ); this.contents.blt( this._levelBackBitmap, 0, 0, this._levelBackBitmap.width, this._levelBackBitmap.height, rect.x, rect.y + 172 ); this.drawActorFace(index); this.drawActorName(index); this.drawActorLevel(index); }; Window_ActorSelect.prototype.getFaceRect = function (faceIndex) { var pw = Window_Base._faceWidth; var ph = Window_Base._faceHeight; var sw = this._faceBackBitmap.width - 8; var sh = this._faceBackBitmap.height - 8; var sx = (faceIndex % 4) * pw + (pw - sw) / 2; var sy = Math.floor(faceIndex / 4) * ph + (ph - sh) / 2; return new Rectangle(sx, sy, sw, sh); }; Window_ActorSelect.prototype.drawActorLevel = function (index) { var actor = this.getItem(index); var rect = this.itemRect(index); var levelText = "LV. " + actor.level.toString(); this.contents.fontSize = 18; this.contents.textColor = "white"; this.contents.drawText(levelText, rect.x, rect.y + 172, rect.width, 37, "center"); }; Window_ActorSelect.prototype.drawActorFace = function (index) { var actor = this.getItem(index); var faceIndex = actor.faceIndex(); var faceRect = this.getFaceRect(faceIndex); index = index % this._actorFaceSprites.length; this._actorFaceSprites[index].bitmap = ImageManager.loadFace(actor.faceName()); this._actorFaceSprites[index].setFrame(faceRect.x, faceRect.y, faceRect.width, faceRect.height); }; Window_ActorSelect.prototype.drawActorName = function (index) { var actor = this.getItem(index); var rect = this.itemRect(index); var nameText = actor.name(); this.contents.fontSize = 24; this.contents.textColor = "white"; this.contents.drawText(nameText, rect.x, rect.y + 10, rect.width, 32, "center"); }; Window_ActorSelect.prototype.onItemPointerDown = function (index) { console.log(`onItemPointerDown: ${index}`); }; Window_ActorSelect.prototype.onItemPointerUp = function (index) { console.log(`onItemPointerUp: ${index}`); }; Window_ActorSelect.prototype.onItemPointerMove = function (index) { console.log(`onItemPointerMove: ${index}`); }; Window_ActorSelect.prototype.onItemPointerCancel = function (index) { console.log(`onItemPointerCancel: ${index}`); }; Window_ActorSelect.prototype.onItemPointerLeave = function (index) { console.log(`onItemPointerLeave: ${index}`); }; Window_ActorSelect.prototype.onItemPointerEnter = function (index) { console.log(`onItemPointerEnter: ${index}`); }; Window_ActorSelect.prototype.onItemPointerOver = function (index) { // console.log(`onItemPointerOver: ${index}`); }; Window_ActorSelect.prototype.onItemClick = function (index) { console.log(`onItemClick: ${index}`); }; //============================================================================= // Scene_ActorSelect //============================================================================= function Scene_ActorSelect() { this.initialize.apply(this, arguments); } SF_SceneActorSelect.Scene_ActorSelect = Scene_ActorSelect; window.Scene_ActorSelect = Scene_ActorSelect; Scene_ActorSelect.prototype = Object.create(Scene_MenuBase.prototype); Scene_ActorSelect.prototype.constructor = Scene_ActorSelect; Scene_ActorSelect.prototype.initialize = function () { Scene_MenuBase.prototype.initialize.call(this); }; Scene_ActorSelect.prototype.create = function () { Scene_MenuBase.prototype.create.call(this); this.createWindowActorSelect(); this.createButtons(); }; Scene_ActorSelect.prototype.start = function () { Scene_MenuBase.prototype.start.call(this); this._windowActorSelect.refresh(); this._cancelButton.refresh(); this._homeButton.refresh(); this._cancelButton.activate(); this._homeButton.activate(); }; Scene_ActorSelect.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadSceneActorSelect("background"); this.addChild(this._backgroundSprite); }; Scene_ActorSelect.prototype.createWindowActorSelect = function () { this._windowActorSelect = new Window_ActorSelect(); this.addWindow(this._windowActorSelect); }; Scene_ActorSelect.prototype.createButtons = function () { this._cancelButton = new Sprite_SFButton(); var bitmap = ImageManager.loadSceneActorSelect("cancel"); this._cancelButton.setColdBitmap(bitmap); this._cancelButton.setHotBitmap(bitmap); this._cancelButton.setClickHandler(this.onCancelButtonClick.bind(this)); this.addChild(this._cancelButton); this._cancelButton.deactivate(); this._cancelButton.move(30, 12); this._homeButton = new Sprite_SFButton(); bitmap = ImageManager.loadSceneActorSelect("home"); this._homeButton.setColdBitmap(bitmap); this._homeButton.setHotBitmap(bitmap); this._homeButton.setClickHandler(this.onHomeButtonClick.bind(this)); this.addChild(this._homeButton); this._homeButton.deactivate(); this._homeButton.move(108, 12); }; Scene_ActorSelect.prototype.onCancelButtonClick = function () { this.popScene(); }; Scene_ActorSelect.prototype.onHomeButtonClick = function () { SceneManager.goto(Scene_Map); }; Scene_ActorSelect.prototype.update = function () { Scene_MenuBase.prototype.update.call(this); }; })();