//============================================================================= // AltSaveScreen.js //============================================================================= /*: * @plugindesc Alternative save/load screen layout. * @author Yoji Ojima * * @help This plugin does not provide plugin commands. */ /*:ja * @plugindesc セーブ/ロード画面のレイアウトを変更します。 * @author Yoji Ojima * * @help このプラグインには、プラグインコマンドはありません。 */ (function () { var _Scene_File_create = Scene_File.prototype.create; Scene_File.prototype.create = function () { _Scene_File_create.call(this); this._listWindow.height = this._listWindow.fittingHeight(8); var x = 0; var y = this._listWindow.y + this._listWindow.height; var width = Graphics.boxWidth; var height = Graphics.boxHeight - y; this._statusWindow = new Window_SavefileStatus(x, y, width, height); this._statusWindow.setMode(this.mode()); this._listWindow.statusWindow = this._statusWindow; this._listWindow.callUpdateHelp(); this.addWindow(this._statusWindow); }; var _Scene_File_start = Scene_File.prototype.start; Scene_File.prototype.start = function () { _Scene_File_start.call(this); this._listWindow.ensureCursorVisible(); this._listWindow.callUpdateHelp(); }; Window_SavefileList.prototype.windowWidth = function () { return Graphics.boxWidth; }; Window_SavefileList.prototype.maxCols = function () { return 4; }; Window_SavefileList.prototype.numVisibleRows = function () { return 5; }; Window_SavefileList.prototype.spacing = function () { return 8; }; Window_SavefileList.prototype.itemHeight = function () { return this.lineHeight() * 2; }; var _Window_SavefileList_callUpdateHelp = Window_SavefileList.prototype.callUpdateHelp; Window_SavefileList.prototype.callUpdateHelp = function () { _Window_SavefileList_callUpdateHelp.call(this); if (this.active && this.statusWindow) { this.statusWindow.setId(this.index() + 1); } }; function Window_SavefileStatus() { this.initialize.apply(this, arguments); } Window_SavefileStatus.prototype = Object.create(Window_Base.prototype); Window_SavefileStatus.prototype.constructor = Window_SavefileStatus; Window_SavefileStatus.prototype.initialize = function (x, y, width, height) { Window_Base.prototype.initialize.call(this, x, y, width, height); this._id = 1; }; Window_SavefileStatus.prototype.setMode = function (mode) { this._mode = mode; }; Window_SavefileStatus.prototype.setId = function (id) { this._id = id; this.refresh(); }; Window_SavefileStatus.prototype.refresh = function () { this.contents.clear(); var id = this._id; var valid = DataManager.isThisGameFile(id); var info = DataManager.loadSavefileInfo(id); var rect = this.contents.rect; this.resetTextColor(); if (this._mode === "load") { this.changePaintOpacity(valid); } this.drawFileId(id, rect.x, rect.y); if (info) { this.changePaintOpacity(valid); this.drawContents(info, rect, valid); this.changePaintOpacity(true); } }; Window_SavefileStatus.prototype.drawFileId = function (id, x, y) { this.drawText(TextManager.file + " " + id, x, y, 180); }; Window_SavefileStatus.prototype.drawContents = function (info, rect, valid) { var bottom = rect.y + rect.height; var playtimeY = bottom - this.lineHeight(); this.drawText(info.title, rect.x + 192, rect.y, rect.width - 192); if (valid) { this.drawPartyfaces(info, rect.x, bottom - 144); } this.drawText(info.playtime, rect.x, playtimeY, rect.width, "right"); }; Window_SavefileStatus.prototype.drawPartyfaces = function (info, x, y) { if (info && info.faces) { for (var i = 0; i < info.faces.length; i++) { var data = info.faces[i]; this.drawFace(data[0], data[1], x + i * 150, y); } } }; })();