//============================================================================= // SaltedFish Plugins - Scene Title // SF_SceneTitle.js //============================================================================= "use strict"; var Imported = Imported || {}; Imported.SF_SceneTitle = true; var SF_Plugins = SF_Plugins || {}; //============================================================================= /*: * @plugindesc Scene Title * @author SaltedFish * * @help * * This plugin does not provide plugin commands. * * overwrite: * Scene_Title */ //============================================================================= (function () { var SF_SceneTitle = {}; SF_Plugins.SF_SceneTitle = SF_SceneTitle; SF_SceneTitle.version = 1.0; //============================================================================= // Scene_Title //============================================================================= Scene_Title.prototype.initialize = function () { Scene_Base.prototype.initialize.call(this); this.button_name = { "start": [195, 400], "load": [405, 400], "exit": [605, 400], "cg": [285, 452], "music": [495, 452], "qq_group": [756, 490], }; } SF_SceneTitle.Scene_Title_create = Scene_Title.prototype.create; Scene_Title.prototype.create = function () { Scene_Base.prototype.create.call(this); this.createBackground(); this.createWindowLayer(); this.createGameTitle(); this.createTitleButton(); } Scene_Title.prototype.createBackground = function () { this._backgroundSprite = new Sprite(ImageManager.loadSceneTitle("back_ground")); this.addChild(this._backgroundSprite); this._backgroundSprite.move(0, 0); } Scene_Title.prototype.createGameTitle = function () { this._titleSprite = new Sprite(ImageManager.loadSceneTitle("game_title")); this.addChild(this._titleSprite); this._titleSprite.move(280, 122); } Scene_Title.prototype.createTitleButton = function () { for (var key in this.button_name) { var x = this.button_name[key][0]; var y = this.button_name[key][1]; var button = new Sprite_SFButton(); button.setColdBitmap(ImageManager.loadSceneTitle(key + "_cold")); button.setHotBitmap(ImageManager.loadSceneTitle(key + "_hot")); button.setClickHandler(this["on_" + key + "_button"].bind(this)); button.deactivate(); button.move(x, y); this["_" + key + "_buttonSprite"] = button; this.addChild(button); } } Scene_Title.prototype.on_start_button = function () { this._start_buttonSprite.releasePointer(); DataManager.setupNewGame(); this.fadeOutAll(); SceneManager.goto(Scene_Map); } Scene_Title.prototype.on_load_button = function () { this._load_buttonSprite.releasePointer(); SceneManager.push(Scene_Load); } Scene_Title.prototype.on_exit_button = function () { this._exit_buttonSprite.releasePointer(); SceneManager.exit(); window.close(); } Scene_Title.prototype.on_cg_button = function () { this._cg_buttonSprite.releasePointer(); SceneManager.push(Scene_CG); } Scene_Title.prototype.on_music_button = function () { this._music_buttonSprite.releasePointer(); SceneManager.push(Scene_Music); } Scene_Title.prototype.on_qq_group_button = function () { this._qq_group_buttonSprite.releasePointer(); window.open("https://qm.qq.com/cgi-bin/qm/qr?k=4eiJfzkMBKVqv3ufNyOUjL_gbAC_7rcn&jump_from=webapi", "_blank"); } Scene_Title.prototype.start = function () { Scene_Base.prototype.start.call(this); SceneManager.clearStack(); this.playTitleMusic(); this.startFadeIn(this.fadeSpeed(), false); for (var key in this.button_name) { this["_" + key + "_buttonSprite"].activate(); this["_" + key + "_buttonSprite"].refresh(); } if (!DataManager.isAnySavefileExists()) { this._load_buttonSprite.deactivate(); } this._cg_buttonSprite.deactivate(); this._music_buttonSprite.deactivate(); } Scene_Title.prototype.update = function () { Scene_Base.prototype.update.call(this); }; Scene_Title.prototype.isBusy = function () { return Scene_Base.prototype.isBusy.call(this); }; })();