// Generated by RPG Maker. // Do not edit this file directly. var $plugins = [ { name: "SF_Cursor", status: true, description: "windows selectable cursor", parameters: {} }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "SF_Core", status: true, description: "core lib for salted fish plugins", parameters: {} }, { name: "SF_Objects", status: true, description: "objects lib for salted fish plugins", parameters: {} }, { name: "SF_Managers", status: true, description: "Managers lib for salted fish plugins", parameters: {} }, { name: "SF_Sprites", status: true, description: "sprite base for salted fish plugins", parameters: {} }, { name: "SF_Windows", status: true, description: "window base for salted fish plugins", parameters: {} }, { name: "SF_Scenes", status: true, description: "scenes lib for salted fish plugins", parameters: {} }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "SF_LoadOgg", status: true, description: "强制加载 ogg 音频文件", parameters: {} }, { name: "SF_SkipLoadError", status: true, description: "try to skip load errors", parameters: {} }, { name: "SF_AutoUpdate", status: false, description: "v1.0.0 - Automatically update the game.", parameters: {} }, { name: "SF_WindowScrollCommand", status: true, description: "v1.0 Allows you to scroll text in selected commands.", parameters: {}, }, { name: "SF_InputBindControl", status: true, description: "v1.0 support add anf remove input event listener", parameters: {}, }, { name: "SF_AutoRevive", status: true, description: "v1.0.0 - Automatically revive dead party members.", parameters: {}, }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "SF_Cursor", status: true, description: "windows selectable cursor", parameters: {} }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "YEP_CoreEngine", status: true, description: "v1.31 [v1.0] 系统 - 引擎核心", parameters: { "---屏幕---": "", 屏幕宽度: "1024", 屏幕高度: "560", "屏幕重置-战斗背景": "false", "屏幕重置-标题": "true", "屏幕重置-游戏结束": "true", 控制台: "true", 是否重置角色战斗位置: "true", 游戏字体加载延时: "0", 是否锁定实际比例: "false", 是否自动释放缓存: "true", "---金钱---": "", 金钱最大值: "99999999", 金钱字体大小: "20", 金钱图标: "163", 金钱超出消息: "数不尽", "---物品---": "", 物品最大值: "9999", 物品字体大小: "20", "---能力值---": "", 角色等级最大值: "99", 角色生命最大值: "9999", 角色魔法最大值: "9999", 角色属性最大值: "999", 敌人生命最大值: "999999", 敌人魔法最大值: "9999", 敌人属性最大值: "999", "---战斗---": "", 动画速度: "4", 是否闪烁选中目标: "false", 遇敌动画是否显示角色: "false", 战斗结束是否显示角色: "false", "---地图优化---": "", 角色生命变化时是否刷新: "true", 角色魔法变化时是否刷新: "true", 角色怒气变化时是否刷新: "false", "---字体---": "", 中文模式的字体: "SimHei, Heiti TC, sans-serif", 日韩模式的字体: "Dotum, AppleGothic, sans-serif", 默认模式的字体: "GameFont, Verdana, Arial, Courier New", 默认字体大小: "28", 默认对齐方式: "left", "---窗口---": "", 是否使用数字逗号分割: "true", 默认行高: "36", 默认图标大小: "32", 默认图标高度: "32", 默认脸图宽度: "144", 默认脸图高度: "144", 默认窗口内边距: "18", 默认文本内边距: "6", 默认窗口透明度: "192", YEP条是否描边: "true", 默认YEP条行高: "18", 是否绘制YEP怒气条: "true", "---窗口颜色---": "", "颜色-普通文本": "0", "颜色-系统文本": "16", "颜色-角色垂死": "17", "颜色-角色死亡": "18", "颜色-YEP条背景色": "19", "颜色-生命条左": "20", "颜色-生命条右": "21", "颜色-魔法条左": "22", "颜色-魔法条右": "23", "颜色-魔法消耗": "23", "颜色-强化": "24", "颜色-弱化": "25", "颜色-怒气条左": "28", "颜色-怒气条右": "29", "颜色-怒气消耗": "29", }, }, { name: "YEP_SaveCore", status: true, description: "v1.06 存档核心☁️", parameters: { "---General---": "", "Max Files": "24", "Saved Icon": "231", "Empty Icon": "230", "Return After Saving": "false", "Auto New Index": "true", "---Action Window---": "", "Load Command": "加载", "Save Command": "保存", "Delete Command": "删除", "---Help Window---": "", "Select Help": "请选择一个文件槽", "Load Help": "加载当前进度", "Save Help": "保存当前进度", "Delete Help": "删除当前进度", "---Delete---": "", "Delete Filename": "Damage2", "Delete Volume": "100", "Delete Pitch": "150", "Delete Pan": "0", "---Info Window---": "", "Show Game Title": "true", "Invalid Game Text": "这是另一个游戏的保存。", "Empty Game Text": "Empty", "Map Display Name": "true", "Party Display": "2", "Party Y Position": "this.lineHeight() + Window_Base._faceHeight", "Show Actor Names": "true", "Name Font Size": "20", "Show Actor Level": "true", "Level Font Size": "20", "Level Format": "\\c[16]%1 \\c[0]%3", "Data Font Size": "20", "Data Column 1": "empty, playtime, save count, gold count", "Data Column 2": "location, variable 1, variable 2, variable 3", "Data Column 3": "empty, variable 4, variable 5, variable 6", "Data Column 4": "", "---Vocabulary---": "", "Map Location": "", Playtime: "游戏时间:", "Save Count": "保存次数:", "Gold Count": "%1:", "---Technical---": "", "Save Mode": "web", "Local Config": "config.rpgsave", "Local Global": "global.rpgsave", "Local Save": "file%1.rpgsave", "Web Config": "RPG %1 Config", "Web Global": "RPG %1 Global", "Web Save": "RPG %1 File%2", "---Confirmation---": "", "Load Confirmation": "true", "Load Text": "是否要加载此保存文件?", "Save Confirmation": "true", "Save Text": "是否覆盖此保存文件?", "Delete Confirmation": "true", "Delete Text": "是否删除此保存文件?", "Confirm Yes": "是", "Confirm No": "否", }, }, { name: "YEP_OptionsCore", status: true, description: "v1.01 选项核心☁️", parameters: { "---Categories---": "", OptionsCategories: '["{\\"Name\\":\\"\\\\\\\\i[87]General\\",\\"---Settings---\\":\\"\\",\\"HelpDesc\\":\\"\\\\\\"General settings that alter the way the game behaves.\\\\\\"\\",\\"OptionsList\\":\\"[\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Always Dash\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Player walks when OFF. Player dashes when ON.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nHolding SHIFT switches between walking and dashing.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"alwaysDash\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Command Remember\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Game remembers the last command selected during battle.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"commandRemember\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]ATB Speed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Determines how fast the ATB Gauge fills up during battle.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"atbSpeed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"if (Imported.YEP_X_BattleSysATB) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = $gameSystem.getBattleSystem() === \'atb\';\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(13);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(5);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 10) value = 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 10) value = 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value < 1) value = 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Enemy Difficulty\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Determines the level strength of enemies.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"difficultySlider\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"if (Imported.YEP_X_DifficultySlider) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = $gameSystem.showDifficultySlider();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / Yanfly.Param.DSliderMaxDif;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(28);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(29);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += Yanfly.Param.DSliderChange;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > Yanfly.Param.DSliderMaxDif) value = Yanfly.Param.DSliderMinDif;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(Yanfly.Param.DSliderMinDif, Yanfly.Param.DSliderMaxDif);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += Yanfly.Param.DSliderChange;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(Yanfly.Param.DSliderMinDif, Yanfly.Param.DSliderMaxDif);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= Yanfly.Param.DSliderChange;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(Yanfly.Param.DSliderMinDif,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nYanfly.Param.DSliderMaxDif);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Message Speed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Changes the speed text is displayed during messages.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"messageSpeed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = Imported.YEP_X_MessageSpeedOpt;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = ((value) / 10).clamp(0, 1);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 10) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n var gaugeColor1 = this.textColor(14);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n var gaugeColor2 = this.textColor(6);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n var gaugeColor1 = this.textColor(20);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n var gaugeColor2 = this.textColor(21);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 11) value = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 11);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 11);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 11);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Quest Window\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Show a window displaying the currently active\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nquest on the screen while exploring.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"mapQuestWindow\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = Imported.YEP_X_MapQuestWindow;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\" \\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"none\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\"]\\"}","{\\"Name\\":\\"\\\\\\\\i[80]Audio\\",\\"---Settings---\\":\\"\\",\\"HelpDesc\\":\\"\\\\\\"Adjust the audio settings for the game.\\\\\\"\\",\\"OptionsList\\":\\"[\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[80]Master Volume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Adjusts the overall volume of the game.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"masterVolume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(22);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(23);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[80]BGM Volume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Adjusts the volume of the background music.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"bgmVolume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[80]BGS Volume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Adjusts the volume of the background sound effects.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"bgsVolume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[80]ME Volume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Adjusts the volume of the melody effects\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nsuch as fanfares.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"meVolume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[80]SE Volume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Adjusts the volume of the sound effects.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"seVolume\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = value / 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(30);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(31);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value > 100) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n value = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= this.volumeOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var value = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value !== undefined) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = Number(value).clamp(0, 100);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n ConfigManager[symbol] = 100;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\" \\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"none\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\"]\\"}","{\\"Name\\":\\"\\\\\\\\i[302]Visual\\",\\"---Settings---\\":\\"\\",\\"HelpDesc\\":\\"\\\\\\"Settings that adjust the visual properties of the game.\\\\\\"\\",\\"OptionsList\\":\\"[\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[309]Window Tone: Red\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Changes the window tone\'s \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[2]red\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[0] value.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nHold SHIFT while pressing LEFT/RIGHT to adjust more.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"windowToneRed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[0];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = (value + 255) / 510;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(10);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(value, titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $dataSystem.windowTone[0];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'red\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[0];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (Input.isPressed(\'shift\')) offset *= 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += offset;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'red\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[0];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (Input.isPressed(\'shift\')) offset *= 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= offset;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'red\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = !!config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[311]Window Tone: Green\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Changes the window tone\'s \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[3]green\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[0] value.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nHold SHIFT while pressing LEFT/RIGHT to adjust more.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"windowToneGreen\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[1];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = (value + 255) / 510;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(3);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(11);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(value, titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $dataSystem.windowTone[1];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'green\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[1];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (Input.isPressed(\'shift\')) offset *= 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += offset;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'green\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[1];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (Input.isPressed(\'shift\')) offset *= 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= offset;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'green\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = !!config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[312]Window Tone: Blue\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Changes the window tone\'s \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[1]blue\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\c[0] value.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nHold SHIFT while pressing LEFT/RIGHT to adjust more.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"windowToneBlue\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[2];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar rate = (value + 255) / 510;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor1 = this.textColor(1);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar gaugeColor2 = this.textColor(9);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(value, titleWidth, rect.y, statusWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $dataSystem.windowTone[2];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'blue\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[2];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (Input.isPressed(\'shift\')) offset *= 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += offset;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'blue\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = $gameSystem.windowTone()[2];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar offset = this.windowToneOffset();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (Input.isPressed(\'shift\')) offset *= 10;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= offset;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeWindowTone(symbol, value, \'blue\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = !!config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\" \\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"none\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"if (Imported.YEP_StaticTilesOption) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else if (Imported.YEP_BattleAniSpeedOpt) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else if (Imported.YEP_X_ActSeqPack3) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else if (Imported.YEP_SynchFpsOption) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[302]Animated Tiles\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Turns animated tiles ON or OFF.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"animateTiles\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = Imported.YEP_StaticTilesOption;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[302]Battle Animation Speed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Changes the speed of battle animations.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"battleAniSpeed\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = Imported.YEP_BattleAniSpeedOpt;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar quarterWidth = statusWidth / 4;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 4);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(4);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 0, rect.y, quarterWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 3);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(3);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 1, rect.y, quarterWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(2);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 2, rect.y, quarterWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(value === 1);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar text = this.battleAnimationSpeedText(1);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawText(text, titleWidth + quarterWidth * 3, rect.y, quarterWidth, \'center\');\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nif (value <= 0) value = 4;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(1, 4);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue -= 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(1, 4);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue += 1;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvalue = value.clamp(1, 4);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[302]Battle Camera\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"If ON, the camera in battle will move around.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nIf OFF, the camera in battle will be locked in place.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"battleCamera\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = Imported.YEP_X_ActSeqPack3;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[302]Synch Monitor FPS\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Turn this ON if your monitor runs above 60 FPS\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nto synchronize the game to run at 60 FPS.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"synchFps\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = Imported.YEP_SynchFpsOption;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\" \\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"none\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\"]\\"}","{\\"Name\\":\\"\\\\\\\\i[83]Controls\\",\\"---Settings---\\":\\"\\",\\"HelpDesc\\":\\"\\\\\\"Change the way you can control the game.\\\\\\"\\",\\"OptionsList\\":\\"[\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[83]Gamepad Config\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Configure the game\'s gamepad settings.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"gamepadConfig\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"if (Imported.GamepadConfig && Input.isControllerConnected()) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = !Utils.isMobileDevice();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.playOkSound();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nSceneManager.push(Scene_GamepadConfig);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[83]Keyboard Config\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Configure the game\'s keyboard settings.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"keyConfig\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"if (Imported.YEP_KeyboardConfig) {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = !Utils.isMobileDevice();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n} else {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n show = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.playOkSound();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nSceneManager.push(Scene_KeyConfig);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"{\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\":\\\\\\\\\\\\\\" \\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"none\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\"]\\"}"]', "---Options Menu---": "", AllCommand: "\\i[160]All", AllHelpDesc: '"游戏所有设置的列表。"', ExitCommand: "\\i[16]Exit", ExitHelpDesc: '"退出“选项”菜单。"', "---Options Settings---": "", CategoryWidth: "240", StatusWidth: "400", VolumeOffset: "10", WindowToneOffset: "5", }, }, { name: "YEP_BattleEngineCore", status: true, description: "v1.43a 战斗引擎核心☁️", parameters: { "---General---": "", "Action Speed": "agi", "Default System": "atb", "---Escape---": "", "Escape Ratio": "0.5 * $gameParty.agility() / $gameTroop.agility()", "Fail Escape Boost": "0.1", "---Animation---": "", "Animation Base Delay": "0", "Animation Next Delay": "0", "Certain Hit Animation": "120", "Physical Animation": "82", "Magical Animation": "79", "Enemy Attack Animation": "0", "Reflect Animation": "0", "Motion Waiting": "false", "---Frontview---": "", "Front Position X": "Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index", "Front Position Y": "Graphics.boxHeight - 180", "Front Actor Sprite": "false", "Front Sprite Priority": "1", "---Sideview---": "", "Home Position X": "screenWidth - 16 - (maxSize + 2) * 32 + index * 32", "Home Position Y": "screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32", "Side Sprite Priority": "1", "---Sprites---": "", "Default X Anchor": "0.5", "Default Y Anchor": "1.0", "Step Distance": "48", "Flinch Distance": "12", "Show Shadows": "true", "---Damage Popups---": "", "Popup Duration": "128", "Newest Popup Bottom": "true", "Popup Overlap Rate": "0.9", "Critical Popup": "255, 0, 0, 160", "Critical Duration": "60", "---Tick-Settings---": "", "Timed States": "false", "Timed Buffs": "false", "Turn Time": "100", "AI Self Turns": "true", "---Window Settings---": "", "Lower Windows": "true", "Window Rows": "4", "Command Window Rows": "4", "Command Alignment": "center", "Start Actor Command": "true", "Current Max": "false", "---Selection Help---": "", "Mouse Over": "true", "Select Help Window": "true", "User Help Text": "用户", "Ally Help Text": "队友", "Allies Help Text": "全体队友", "Enemy Help Text": "敌人", "Enemies Help Text": "全体敌人", "All Help Text": "%1", "Random Help Text": "%2 随机 %1", "---Enemy Select---": "", "Visual Enemy Select": "true", "Show Enemy Name": "true", "Show Select Box": "false", "Enemy Font Size": "20", "Enemy Auto Select": "this.furthestRight()", "---Actor Select---": "", "Visual Actor Select": "true", "---Battle Log---": "", "Show Emerge Text": "false", "Show Pre-Emptive Text": "true", "Show Surprise Text": "true", "Optimize Speed": "true", "Show Action Text": "false", "Show State Text": "false", "Show Buff Text": "false", "Show Counter Text": "true", "Show Reflect Text": "true", "Show Substitute Text": "true", "Show Fail Text": "false", "Show Critical Text": "false", "Show Miss Text": "false", "Show Evasion Text": "false", "Show HP Text": "false", "Show MP Text": "false", "Show TP Text": "false", }, }, { name: "YEP_BuffsStatesCore", status: true, description: "v1.12a 效果状态核心☁️", parameters: { "---Turn指示器---": "", "Show Turns": "true", "Font Size": "16", "Turn Alignment": "right", "Turn Buffer X": "-3", "Turn Buffer Y": "-6", "State Color": "0", "Buff Color": "24", "Debuff Color": "2", "---敌人图标---": "", "Show Enemy Icons": "true", "Enemy Buff Turn": "true", "Enemy State Turn": "true", "Enemy State Counter": "true", "---Buff设置---": "", "Default Limit": "4", "Maximum Limit": "8", "Buff Formula": "this._buffs[paramId] * 0.25 + 1.0", "Show Buff Rate": "false", "---状态设置---": "", "Reapply Rules": "1", "Show Enemy Turns": "true", "---计数器设置---": "", "Counter Font Size": "16", "Counter Alignment": "center", "Counter Buffer X": "0", "Counter Buffer Y": "8", "Counter Color": "0", }, }, { name: "YEP_DamageCore", status: true, description: "v1.06 伤害核心☁️", parameters: { "---破环上限---": "", "Enable Cap": "false", "Maximum Damage": "9999", "Maximum Healing": "9999", "---破坏步骤---": "", "Damage Step 1": "baseDamage = this.modifyBaseDamage(value, baseDamage, target);", "Damage Step 2": "baseDamage *= this.calcElementRate(target);", "Damage Step 3": "", "Damage Step 4": "", "Damage Step 5": "", "Damage Step 6": "critical = this.modifyCritical(critical, baseDamage, target);", "Damage Step 7": "target.result().critical = critical;", "Damage Step 8": "value = baseDamage;", "Damage Step 9": "", "Damage Step 10": "if (baseDamage > 0) {", "Damage Step 11": "value = this.applyDamageRate(value, baseDamage, target);", "Damage Step 12": "", "Damage Step 13": "", "Damage Step 14": "", "Damage Step 15": "", "Damage Step 16": "", "Damage Step 17": "", "Damage Step 18": "}", "Damage Step 19": "", "Damage Step 20": "if (baseDamage < 0) {", "Damage Step 21": "value = this.applyHealRate(value, baseDamage, target);", "Damage Step 22": "", "Damage Step 23": "", "Damage Step 24": "", "Damage Step 25": "", "Damage Step 26": "", "Damage Step 27": "", "Damage Step 28": "}", "Damage Step 29": "", "Damage Step 30": "if (critical) {", "Damage Step 31": "value = this.applyCriticalRate(value, baseDamage, target);", "Damage Step 32": "", "Damage Step 33": "", "Damage Step 34": "", "Damage Step 35": "", "Damage Step 36": "", "Damage Step 37": "", "Damage Step 38": "}", "Damage Step 39": "", "Damage Step 40": "if (this.isPhysical()) {", "Damage Step 41": "value = this.applyPhysicalRate(value, baseDamage, target);", "Damage Step 42": "", "Damage Step 43": "", "Damage Step 44": "", "Damage Step 45": "", "Damage Step 46": "", "Damage Step 47": "value = this.applyFlatPhysical(value, baseDamage, target);", "Damage Step 48": "}", "Damage Step 49": "", "Damage Step 50": "if (this.isMagical()) {", "Damage Step 51": "value = this.applyMagicalRate(value, baseDamage, target);", "Damage Step 52": "", "Damage Step 53": "", "Damage Step 54": "", "Damage Step 55": "", "Damage Step 56": "", "Damage Step 57": "value = this.applyFlatMagical(value, baseDamage, target);", "Damage Step 58": "}", "Damage Step 59": "", "Damage Step 60": "if (baseDamage > 0) {", "Damage Step 61": "value = this.applyFlatDamage(value, baseDamage, target);", "Damage Step 62": "", "Damage Step 63": "", "Damage Step 64": "", "Damage Step 65": "", "Damage Step 66": "", "Damage Step 67": "", "Damage Step 68": "}", "Damage Step 69": "", "Damage Step 70": "if (baseDamage < 0) {", "Damage Step 71": "value = this.applyFlatHeal(value, baseDamage, target);", "Damage Step 72": "", "Damage Step 73": "", "Damage Step 74": "", "Damage Step 75": "", "Damage Step 76": "", "Damage Step 77": "", "Damage Step 78": "}", "Damage Step 79": "", "Damage Step 80": "if (critical) {", "Damage Step 81": "value = this.applyFlatCritical(value, baseDamage, target);", "Damage Step 82": "", "Damage Step 83": "", "Damage Step 84": "", "Damage Step 85": "", "Damage Step 86": "", "Damage Step 87": "", "Damage Step 88": "}", "Damage Step 89": "", "Damage Step 90": "value = this.applyVariance(value, item.damage.variance);", "Damage Step 91": "", "Damage Step 92": "", "Damage Step 93": "", "Damage Step 94": "", "Damage Step 95": "value = this.applyGuard(value, target);", "Damage Step 96": "", "Damage Step 97": "", "Damage Step 98": "", "Damage Step 99": "value = this.applyFlatGlobal(value, baseDamage, target);", "Damage Step 100": "value = this.applyMinimumDamage(value, baseDamage, target);", }, }, { name: "YEP_SkillCore", status: true, description: "v1.11 技能核心☁️", parameters: { "---全局---": "", "Cost Padding": "4", "Command Alignment": "center", "Window Columns": "2", "---HP 费用---": "", "HP Format": "%1%2", "HP Font Size": "20", "HP Text Color": "18", "HP Icon": "162", "---MP 费用---": "", "MP Format": "%1%2", "MP Font Size": "20", "MP Text Color": "23", "MP Icon": "165", "---TP 费用---": "", "TP Format": "%1%2", "TP Font Size": "20", "TP Text Color": "29", "TP Icon": "164", }, }, { name: "YEP_MessageCore", status: true, description: "v1.17 信息核心", parameters: { "---General---": "", "Default Rows": "4", "Default Width": "Graphics.boxWidth", "Face Indent": "Window_Base._faceWidth + 24", "Fast Forward Key": "pagedown", "Enable Fast Forward": "true", "Word Wrapping": "false", "Description Wrap": "false", "Word Wrap Space": "false", "Tight Wrap": "false", "---Font---": "", "Font Name": "GameFont", "Font Size": "28", "Font Size Change": "12", "Font Changed Max": "96", "Font Changed Min": "12", "Font Outline": "4", "Maintain Font": "false", "---Name Box---": "", "Name Box Buffer X": "-28", "Name Box Buffer Y": "0", "Name Box Padding": "this.standardPadding() * 4", "Name Box Color": "0", "Name Box Clear": "false", "Name Box Added Text": "\\c[6]", "Name Box Auto Close": "false", }, }, { name: "YEP_ItemCore", status: true, description: "v1.30 Changes the way Items are handled for your game\r\nand the Item Scene, too.", parameters: { "---General---": "", "Max Items": "999", "Max Weapons": "999", "Max Armors": "999", "Starting ID": "3000", "Random Variance": "0", "Negative Variance": "false", "Name Format": "%1%2%3%4", "Name Spacing": "true", "Boost Format": "(+%1)", "---Item Scene---": "", "Updated Scene Item": "true", "List Equipped Items": "false", "Show Icon": "true", "Icon Size": "128", "Font Size": "20", "Command Alignment": "center", "Recovery Format": "%1 Heal", "Add State": "+State", "Add Buff": "+Buff", "Remove State": "-State", "Remove Buff": "-Buff", "Maximum Icons": "4", "Use Command": "使用 %1", "Carry Format": "%1/%2", "--Independent Items--": "", "Midgame Note Parsing": "false", }, }, { name: "YEP_StatusMenuCore", status: true, description: "v1.01a 身份状态菜单核心☁️", parameters: { "---设置---": "", "Command Order": "General Parameters Elements States Attributes Custom Cancel", "Command Window Width": "240", "Command Window Rows": "4", "Command Alignment": "center", "---全局---": "", "General Command": "角色状态", "Parameters Text": "状态窗口", "Experience Text": "经验窗口", "Total Format": "需要 %1 到下一 %2", "EXP Gauge Color 1": "30", "EXP Gauge Color 2": "31", "---参数---": "", "Parameters Command": "角色属性", "Graph Text": "属性图", "ATK Color": "#ed1c24 #f26c4f", "DEF Color": "#f7941d #fdc689", "MAT Color": "#605ca8 #bd8cbf", "MDF Color": "#448ccb #a6caf4", "AGI Color": "#39b54a #82ca9c", "LUK Color": "#fff568 #fffac3", "---抵制颜色---": "", "Above 300%": "10", "200% to 300%": "20", "150% to 200%": "14", "120% to 150%": "6", "100% to 120%": "0", "80% to 100%": "24", "50% to 80%": "29", "1% to 50%": "23", "Exactly 0%": "31", "Below 0%": "27", "---元素---": "", "Elements Command": "元素抗性", "Elements Decimal": "2", "Element Column 1": "1", "Element Column 2": "2 3 4 5 6 7 8 9", "Element Column 3": "", "Element Column 4": "", "---状态---": "", "States Command": "异常状态", "States Decimal": "2", "States Column 1": "1 4 5 6", "States Column 2": "7 8 9 10", "States Column 3": "", "States Column 4": "", "---属性---": "", "Attributes Command": "特殊属性", "Attribute Font Size": "20", "Attribute Decimal": "0", "Attributes Column 1": "exr hit eva cri cev mev mrf cnt", "Attributes Column 2": "mcr tcr pdr mdr fdr grd rec pha", "Attributes Column 3": "hrg mrg trg tgr", "Attributes Column 4": "", "hit Name": "命中率", "eva Name": "闪避率", "cri Name": "暴击率", "cev Name": "暴击闪避率", "mev Name": "魔法闪避率", "mrf Name": "魔法反击率", "cnt Name": "反击率", "hrg Name": "HP回复率", "mrg Name": "MP回复率", "trg Name": "TP回复率", "tgr Name": "被敌人攻击率", "grd Name": "防御率", "rec Name": "恢复率", "pha Name": "药水恢复率", "mcr Name": "MP消耗率", "tcr Name": "TP消耗率", "pdr Name": "承受物理伤害率", "mdr Name": "承受魔法伤害率", "fdr Name": "承受地面伤害率", "exr Name": "经验获取率", }, }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "YEP_X_BattleSysATB", status: true, description: "v1.25 时间槽战斗系统☁️", parameters: { "---ATB 设置---": "", "Per Tick": "user.agi", "Initial Speed": "0", "Full Gauge": "Math.max(5000, BattleManager.highestBaseAgi() * 100)", "Charge Gauge": "0", "Pre-Emptive Bonuses": "0.8", "Surprise Bonuses": "0.8", "---逃跑---": "", "Escape Ratio": "0.125 * $gameParty.agility() / $gameTroop.agility()", "Fail Escape Boost": "0.025", "---Turn---": "", "Full Turn": "Math.min(200, BattleManager.lowestBaseAgi() * 8)", "Flash Enemy": "true", "---Rubberband---": "", "Enable Rubberband": "false", "Minimum Speed": "0.5 * BattleManager.highestBaseAgi()", "Maximum Speed": "1.5 * BattleManager.highestBaseAgi()", "---准备音乐---": "", "Ready Sound": "Decision1", "Ready Volume": "90", "Ready Pitch": "120", "Ready Pan": "0", "---选项---": "", "ATB Speed Text": "ATB速度", "Default ATB Speed": "10", "---窗口---": "", "Lock Status Window": "true", "Gauge Style": "1", "Gauge Text": "Turn", "Gauge Text Align": "center", "ATB Gauge Color 1": "13", "ATB Gauge Color 2": "5", "Slow Gauge Color 1": "12", "Slow Gauge Color 2": "4", "Fast Gauge Color 1": "26", "Fast Gauge Color 2": "27", "Stop Gauge Color 1": "7", "Stop Gauge Color 2": "8", "Full Gauge Color 1": "14", "Full Gauge Color 2": "6", "Charge Gauge Color 1": "2", "Charge Gauge Color 2": "10", }, }, { name: "YEP_X_VisualATBGauge", status: true, description: "v1.03 时间槽外观☁️", parameters: { "Show Gauges": "true", "Minimum Gauge Width": "144", "Always Show": "true", "Gauge Position": "false", "Y Buffer": "-32", "Use Thick Gauges": "true", }, }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "YEP_EventChasePlayer", status: true, description: "v1.05 事件追逐☁️", parameters: { "Sight Lock": "300", "See Player": "true", "Alert Timer": "120", "Alert Balloon": "1", "Alert Sound": "Attack1", "Alert Common Event": "0", "Return After": "true", "Return Wait": "180", }, }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "YEP_Taunt", status: true, description: "v1.01 嘲讽★", parameters: {} }, { name: "YEP_X_SkillCooldowns", status: true, description: "v1.11 技能冷却☁️", parameters: { "---冷却时间---": "", "Cooldown Format": "%1CD", "Cooldown Font Size": "20", "Cooldown Text Color": "6", "Cooldown Icon": "75", "Cooldown After Battle": "-10", "Cooldown Steps": "5", "Cooldown Bypass": "1 2 3 4 5 6 7", "---热身---": "", "Warmup Format": "%1WU", "Warmup Font Size": "20", "Warmup Text Color": "4", "Warmup Icon": "75", "---战斗核心---": "", "Time Based": "false", "Turn Time": "100", }, }, { name: "YEP_X_SkillCostItems", status: true, description: "v1.03 技能消耗物品☁️", parameters: { "---全局---": "", "Cost Style": "2", "Font Size": "20", "Amount Format": "×%1", "Amount Y Buffer": "4", "---计量表---": "", "Gauge Color 1": "13", "Gauge Color 2": "5", "Display Name": "true", "Text Color": "16", }, }, { name: "YEP_AbsorptionBarrier", status: true, description: "v1.05 吸收屏障☁️", parameters: { "Barrier State": "19", "Barrier Color 1": "13", "Barrier Color 2": "5", "Barrier Animation": "0", "Break Animation": "0", "Barrier Popup": "255, 0, 255, 160", "Display 0 HP Damage": "false", "Clear Per Battle": "true", "Clear on Death": "true", "Default Penetration Rate": "0", "Default Penetration Flat": "0", }, }, { name: "YEP_X_ItemRequirements", status: true, description: "v1.01 物品使用限制★", parameters: {} }, { name: "YEP_X_ItemCategories", status: true, description: "v1.01 (Requires YEP_ItemCore.js) Assign items to various\r\ncategories under the item menu.", parameters: { "---General---": "", "Category Order": "Category:随身杂物, Category:消耗品, Category:合成材料, Category:任务道具, Category:物理武器, Category:魔法武器, Category:防具, Category:饰品", "---Naming---": "", "Hidden Item A": "合成材料", "Hidden Item B": "任务道具", Consumable: "Consumable", Nonconsumable: "Nonconsumable", "Always Usable": "Usable", "Battle Usable": "Battle", "Field Usable": "Field", "Never Usable": "Misc", }, }, { name: "YEP_Z_SkillRewards", status: true, description: "v1.00 行动后奖励效果☁️", parameters: { "---General---": "", "Effect Code": '"// ----------\\n// Flat Gains\\n// ----------\\nif (data.match(/([\\\\+\\\\-]\\\\d+)[ ]HP/i)) {\\n value = parseInt(RegExp.$1);\\n user.gainHp(value);\\n animation = animation || hpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)[ ]MP/i)) {\\n value = parseInt(RegExp.$1);\\n user.gainMp(value);\\n animation = animation || mpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)[ ]TP/i)) {\\n value = parseInt(RegExp.$1);\\n user.gainTp(value);\\n animation = animation || tpAnimation;\\n\\n// ----------------\\n// Percentile Gains\\n// ----------------\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%%])[ ]HP/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.mhp * rate);\\n user.gainHp(value);\\n animation = animation || hpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%%])[ ]MP/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.mmp * rate);\\n user.gainMp(value);\\n animation = animation || mpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%%])[ ]TP/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.maxTp() * rate);\\n user.gainTp(value);\\n animation = animation || tpAnimation;\\n\\n// ------------------\\n// Refund Skill Costs\\n// ------------------\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%%])[ ]REFUND HP COST/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.skillHpCost(skill) * rate);\\n user.gainHp(value);\\n animation = animation || hpAnimation;\\n } else {\\n skip = true;\\n }\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%%])[ ]REFUND MP COST/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.skillMpCost(skill) * rate);\\n user.gainMp(value);\\n animation = animation || mpAnimation;\\n } else {\\n skip = true;\\n }\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%%])[ ]REFUND TP COST/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.skillTpCost(skill) * rate);\\n user.gainTp(value);\\n animation = animation || tpAnimation;\\n } else {\\n skip = true;\\n }\\n\\n// -----------\\n// Refund Item\\n// -----------\\n} else if (data.match(/(\\\\d+)([%%])[ ]REFUND ITEM/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n if (isItem && Math.random() < chance) {\\n $gameParty.gainItem(item, 1);\\n SoundManager.playUseItem();\\n animation = animation || itemAnimation;\\n } else {\\n skip = true;\\n }\\n\\n// ------------------------\\n// Add/Remove Buffs/Debuffs\\n// ------------------------\\n} else if (data.match(/ADD[ ](.*)[ ]BUFF,[ ](\\\\d+)[ ]TURN/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = parseInt(RegExp.$2);\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addBuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || buffAnimation;\\n\\n} else if (data.match(/ADD[ ](.*)[ ]BUFF/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = 5;\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addBuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || buffAnimation;\\n\\n} else if (data.match(/ADD[ ](.*)[ ]DEBUFF,[ ](\\\\d+)[ ]TURN/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = parseInt(RegExp.$2);\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addDebuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || debuffAnimation;\\n\\n} else if (data.match(/ADD[ ](.*)[ ]DEBUFF/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = 5;\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addDebuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || debuffAnimation;\\n\\n} else if (data.match(/REMOVE[ ](.*)[ ](?:BUFF|DEBUFF)/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.removeBuff(paramId);\\n } else {\\n skip = true;\\n }\\n animation = animation || miscAnimation;\\n\\n// -----------------\\n// Add/Remove States\\n// -----------------\\n} else if (data.match(/ADD STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n user.addState(stateId);\\n animation = animation || addStateAnimation;\\n\\n} else if (data.match(/REMOVE STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n if (user.isStateAffected(stateId)) {\\n user.removeState(stateId);\\n animation = animation || removeStateAnimation;\\n } else {\\n skip = true;\\n }\\n\\n// ----------------\\n// Rolling Critical\\n// ----------------\\n} else if (data.match(/ROLLING CRITICAL[ ]([\\\\+\\\\-]\\\\d+)([%%])/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n user._rollingCritical = user._rollingCritical || {};\\n user._rollingCritical[skill.id] = user._rollingCritical[skill.id] || 0;\\n user._rollingCritical[skill.id] += rate;\\n } else {\\n skip = true;\\n }\\n\\n} else if (data.match(/ROLLING CRITICAL[ ](\\\\d+)([%%])/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n user._rollingCritical = user._rollingCritical || {};\\n user._rollingCritical[skill.id] = user._rollingCritical[skill.id] || 0;\\n user._rollingCritical[skill.id] = rate;\\n } else {\\n skip = true;\\n }\\n\\n// -------------------------------\\n// Add new effects above this line\\n// -------------------------------\\n} else {\\n skip = true;\\n}"', "Weakness Rate": "1.20", "Resisted Rate": "0.80", "---Animations---": "", "HP Animation": "41", "MP Animation": "45", "TP Animation": "45", "Item Animation": "46", "Buff Animation": "51", "Debuff Animation": "54", "Add State Animation": "53", "Remove State Animation": "56", "Misc Animation": "97", }, }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "YEP_ShopMenuCore", status: true, description: "v1.05 商店菜单核心☁️", parameters: { "---General---": "", "Command Order": "Buy Sell Equip Custom Cancel", "Shop List Width": "Graphics.boxWidth / 2 + Graphics.boxWidth / 10", "Command Alignment": "center", "Status Window": "", "Default Mode": "nothing", "Stat Switching": "false", "Cannot Equip": "Can't Equip", "Stat Font Size": "20", "Cannot Equip Font Size": "20", "---Info Window---": "", "Show Icon": "true", "Icon Size": "128", "Font Size": "20", "Recovery Format": "%1 Heal", "Add State": "+State", "Add Buff": "+Buff", "Remove State": "-State", "Remove Buff": "-Buff", "Maximum Icons": "4", }, }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "SF_CommonAttack", status: true, description: "v1.0 普攻替换插件", parameters: {} }, { name: "SF_StatesCustomAddtion", status: true, description: "状态添加过程自定义插件", parameters: {} }, { name: "SF_QuestSystem", status: false, description: "v1.0 Allows you to show quests.", parameters: { "Quest List Window": "", "Quest List Window X": "260", "Quest List Window Y": "90", "Quest List Window Width": "120", "Quest List Window Height": "370", "Quest List Window Font Size": "18", "Quest Detail Window": "", "Quest Detail Window X": "380", "Quest Detail Window Y": "90", "Quest Detail Window Width": "440", "Quest Detail Window Height": "370", "Quest Detail Window Font Size": "18", "Quest Editor": "", "Quest Editor Enable": "false", "Quest List Info X": "0", "Quest List Info Y": "90", "Quest List Info Width": "240", "Quest List Info Height": "370", "Quest List Info Font Size": "18", }, }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "XdRs_MiniMap", status: true, description: "实景小地图 。", parameters: { key: "77", width: "Graphics.width / 6", height: "Graphics.height / 6", miniSize: "24", dpFollower: "Y", dpHide: "Y", dpDc1: "Y", dpDc2: "Y", dpMapName: "Y", dpPlace: "Y", dpScale: "Y", color1: "200,0,200", color2: "0,200,0", color3: "0,255,200", icon1: "320", icon2: "320", icon3: "65", icon4: "324", icon5: "117", icon6: "32", icon7: "48", }, }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "SF_ExtraEvent", status: true, description: "This plugin provide extra event.", parameters: { ExportMapExtraEvent: "true" }, }, { name: "SF_MapNameWindow", status: true, description: "v1.0 Adds a window to the map screen that displays the name of the map.", parameters: { "Map Name Window": "", "Map Name Window X": "Math.round(Graphics.boxWidth*5/6)-110", "Map Name Window Y": "0", "Map Name Window Width": "100", "Map Name Window Height": "36", "Map Name Window Font Size": "12", }, }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "SF_SceneTitle", status: true, description: "Scene Title", parameters: {} }, { name: "SF_SceneMenu", status: false, description: "Scene Menu", parameters: {} }, { name: "SF_SceneActorSelect", status: true, description: "v1.0.0 Allows you to select an actor from the scene.", parameters: {}, }, { name: "SF_SceneSplash", status: true, description: "v1.0.0 - Scene Splash", parameters: {} }, { name: "SF_TestPlugins", status: false, description: "Test Plugins,在测试前要禁掉。", parameters: { test1: "" } }, { name: "GALV_MessageBusts", status: true, description: "(v.2.6) Displays a bust image instead of selected face image", parameters: { "Bust Priority": "1", "Bust Position": "1", "Text X Offset": "390", "Filename Append": "" }, }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "LiuYue_GainItemTips", status: true, description: "v1.02 LiuYue_GainItemTips 获取道具显示", parameters: { "---插件---": "", IsPluginEnable: "true", "---窗口---": "", WindowOfx: "0", WindowOfy: "0", WindowW: "440", LineNum: "5", WindowShowFrame: "60", WindowOpacity: "255", WindowFontSize: "28", WindowOpenSpeed: "20", WindowBkPic: "", BkOpFollowOpenSpeed: "true", BasePos: "left-top", "---金币---": "", IsGoldShow: "true", AddGFormat: "获得金币", SubGFormat: "失去金币", GTextColor: "#ffffff", GIconID: "0", GSERank: "0", GLRank: "0", "---图标---": "", IconScale: "1", IsIconFlash: "true", IconFlashFrame: "10", "---文本---": "", AddFormat: '获得 "%1"', SubFormat: '失去 "%1"', NumberFormat: "x %1", "---音效---": "", EarnSound: "Sound1", EarnVolume: "100", EarnPitch: "100", EarnBGSPan: "0", GSound: "Coin", GVolume: "100", GPitch: "100", GBGSPan: "0", }, }, { name: "Namepop", status: true, description: "Namepop Ver 1.03 NPC名称显示", parameters: {} }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "YEP_EventEncounterAid", status: true, description: "v1.00 事件遭遇助手", parameters: {} }, { name: "YEP_ItemSynthesis", status: true, description: "v1.08 物品合成系统", parameters: { "---General---": "", "Synthesis Command": "合成", "Show Command": "true", "Enable Command": "true", "Auto Place Command": "true", "---Command Window---": "", "Item Command": "物品", "Weapon Command": "武器", "Armor Command": "防具", "Finish Command": "退出", "Text Alignment": "center", "---Status Window---": "", "Collected Recipes": "材料收集总数", "Crafted Items": "物品配方", "Crafted Weapons": "武器配方", "Crafted Armors": "防具配方", "---List Window---": "", "Equipped Recipes": "true", "Mask Unknown": "true", "Mask Text": "?", "Mask Italic": "false", "Mask Help Text": "未知物品!", "Ingredients Text": "所需材料", "Amount Text": "数量", "Quantity Text Size": "20", "---Sound---": "", "Default SE": "Twine", "Default Volume": "100", "Default Pitch": "100", "Default Pan": "0", }, }, { name: "ActorEquipSlots", status: true, description: "Actor Equip Slots", parameters: {} }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "YEP_X_Autosave", status: true, description: "v1.00 (Req YEP_SaveCore.js) Adds Autosave functionality to your\nRPG Maker game.", parameters: { "---Automatic---": "", OnMapLoad: "true", OnMainMenu: "true", "---Option Menu---": "", "Show Option": "true", "Option Name": "自动保存", Default: "true", "---Visual---": "", ShowAutosave: "true", AutosaveMsgSave: "\\i[83]自动保存完成", AutosaveMsgLoad: "\\i[83]加载自动保存", MsgGradient1: "rgba(0, 0, 0, 0)", MsgGradient2: "rgba(0, 0, 0, 0.6)", MsgGradientCode: '"var textWidth = this.textWidthEx(this.message());\\nvar half = this.textPadding() + Math.ceil(textWidth / 2);\\nvar height = this.lineHeight();\\nvar color1 = Yanfly.Param.AutosaveMsgColor1;\\nvar color2 = Yanfly.Param.AutosaveMsgColor2;\\nthis.contents.gradientFillRect(0, 0, half, height, color1, color2);\\nthis.contents.gradientFillRect(half, 0, this.width - half, height, color2, color1);"', MsgX: "Graphics.boxWidth - 180", MsgY: "Graphics.boxHeight - this.fittingHeight(1) * 2", MsgDuration: "120", FadeSpeed: "16", }, }, { name: "--------------------", status: true, description: "------------------------------------------------------------", parameters: {}, }, { name: "YEP_QuestJournal", status: false, description: "YEP任务日志系统-优", parameters: { "---Main Menu---": "", "Quest Command": "任务", "Show Command": "true", "Enable Command": "true", "Auto Place Command": "true", "---Quest Menu---": "", "Quest Category Window": '{"---Categories---":"","Category Order":"[\\"available\\",\\"completed\\",\\"failed\\",\\"all\\"]","Available Text":"\\\\i[192]正进行任务 (%1)","Completed Text":"\\\\i[191]已完成任务 (%1)","Failed Text":"\\\\i[194]失败的任务 (%1)","All Text":"\\\\i[189]所有的任务 (%1)","Cancel Text":"\\\\i[161]取消","---Window Settings---":"","X":"0","Y":"0","Width":"Graphics.boxWidth / 3","Height":"this.fittingHeight(this.numVisibleRows())","Rows":"4","Columns":"1","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Text Alignment":"left","Standard Opacity":"255","Back Opacity":"192","Window Skin":"Window"}', "Quest List Window": '{"---Types---":"","Show Types":"true","Type Order":"[\\"\\\\\\\\c[6]主线任务\\",\\"\\\\\\\\c[4]支线任务\\",\\"\\\\\\\\c[3]特殊任务\\",\\"\\\\\\\\c[5]教程任务\\"]","List Open Symbol":"-","List Closed Symbol":"+","Type Text Format":"%1%2 (%3)","Quest Indent":"0","Show Empty":"false","Read Quest":"\\\\i[121]查看任务","Cancel":"\\\\i[16]退出","---Window Settings---":"","X":"0","Y":"Graphics.boxHeight - height","Width":"Graphics.boxWidth / 3","Height":"Graphics.boxHeight - this.fittingHeight(4)","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Standard Opacity":"255","Back Opacity":"192","Type Alignment":"left","Quest Alignment":"left","Window Skin":"Window"}', "Quest Title Window": '{"---Window Settings---":"","No Quest Title":"\\\\c[4]❀ 任务日志 ❀","X":"Graphics.boxWidth - width","Y":"0","Width":"Graphics.boxWidth * 2 / 3","Height":"this.fittingHeight(1)","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Text Alignment":"center","Standard Opacity":"255","Back Opacity":"192","Window Skin":"Window"}', "Quest Data Window": '{"---Data Settings---":"","No Data Text":"\\"欢迎来到 \\\\\\\\c[4]任务系统\\\\\\\\c[0].\\\\n\\"","Quest Data Format":"\\"\\\\\\\\c[4]任务难度:\\\\\\\\c[0] %2\\\\n\\\\\\\\c[4]任务发布:\\\\\\\\c[0] %3\\\\n\\\\\\\\c[4]发布地点:\\\\\\\\c[0] %4\\\\n\\\\n\\\\\\\\c[4]任务描述:\\\\\\\\c[0]\\\\n%5\\\\n\\\\n\\\\\\\\c[4]任务目标:\\\\\\\\c[0]\\\\n%6\\\\n\\\\n\\\\\\\\c[4]任务奖励:\\\\\\\\c[0]\\\\n%7\\\\n\\\\n%8\\"","Uncleared Objective":"\\\\i[160]%1","Completed Objective":"\\\\i[165]%1","Failed Objective":"\\\\i[162]%1","Unclaimed Reward":"\\\\i[160]%1","Claimed Reward":"\\\\i[163]%1","Denied Reward":"\\\\i[161]%1","Load Delay":"30","---Window Settings---":"","X":"Graphics.boxWidth - width","Y":"Graphics.boxHeight - height","Width":"Graphics.boxWidth * 2 / 3","Height":"Graphics.boxHeight - this.fittingHeight(1)","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Standard Opacity":"255","Back Opacity":"192","Window Skin":"Window","Scroll Speed":"4"}', "Lunatic Mode": '{"---Quest Menu---":"","Before Create Windows":"\\"// Variables\\\\n// background - background image used for the menu\\\\n// windowLayer - sprite layer that contains all windows\\\\n//\\\\n// background.bitmap = ImageManager.loadTitle1(\\\\\\"Book\\\\\\");\\\\n// this.fitScreen(background);\\"","After Create Windows":"\\"// Variables\\\\n// background - background image used for the menu\\\\n// windowLayer - sprite layer that contains all windows\\"","Close Quest Menu":"\\"// Variables\\\\n// background - background image used for the menu\\\\n// windowLayer - sprite layer that contains all windows\\"","---Quest Status---":"","Quest Add":"\\"// Variables:\\\\n// questId - ID of the quest being added\\\\n//\\\\n// console.log(\'Quest \' + questId + \' successfully added!\')\\"","Quest Remove":"\\"// Variables:\\\\n// questId - ID of the quest being removed\\\\n//\\\\n// console.log(\'Quest \' + questId + \' successfully removed!\')\\"","Quest Complete":"\\"// Variables:\\\\n// questId - ID of the quest set to completed\\\\n//\\\\n// console.log(\'Quest \' + questId + \' status changed to Completed!\')\\"","Quest Fail":"\\"// Variables:\\\\n// questId - ID of the quest set to failed\\\\n//\\\\n// console.log(\'Quest \' + questId + \' status changed to Failed!\')\\"","Quest Available":"\\"// Variables:\\\\n// questId - ID of the quest set to available\\\\n//\\\\n// console.log(\'Quest \' + questId + \' status changed to Available!\')\\"","---Description---":"","Change Description":"\\"// Variables:\\\\n// questId - ID of the quest whose description is changed\\\\n// index - Description index being changed to\\\\n//\\\\n// console.log(\'Quest \' + questId + \' description index changed to \' + index)\\"","---Objectives---":"","Show Objective":"\\"// Variables:\\\\n// questId - ID of the quest whose objectives are altered\\\\n// objectiveId - ID of the objective being shown\\\\n//\\\\n// console.log(\'Quest \' + questId + \' objective \' + objectiveId + \' changed to shown!\')\\"","Hide Objective":"\\"// Variables:\\\\n// questId - ID of the quest whose objectives are altered\\\\n// objectiveId - ID of the objective being hidden\\\\n//\\\\n// console.log(\'Quest \' + questId + \' objective \' + objectiveId + \' changed to hidden!\')\\"","Complete Objective":"\\"// Variables:\\\\n// questId - ID of the quest whose objectives are altered\\\\n// objectiveId - ID of the objective being completed\\\\n//\\\\n// console.log(\'Quest \' + questId + \' objective \' + objectiveId + \' changed to completed!\')\\"","Fail Objective":"\\"// Variables:\\\\n// questId - ID of the quest whose objectives are altered\\\\n// objectiveId - ID of the objective having failed\\\\n//\\\\n// console.log(\'Quest \' + questId + \' objective \' + objectiveId + \' changed to failed!\')\\"","Normalize Objective":"\\"// Variables:\\\\n// questId - ID of the quest whose objectives are altered\\\\n// objectiveId - ID of the objective normalized\\\\n//\\\\n// console.log(\'Quest \' + questId + \' objective \' + objectiveId + \' changed to normal!\')\\"","---Rewards---":"","Show Reward":"\\"// Variables:\\\\n// questId - ID of the quest whose rewards are altered\\\\n// rewardId - ID of the reward being shown\\\\n//\\\\n// console.log(\'Quest \' + questId + \' reward \' + rewardId + \' becomes shown!\')\\"","Hide Reward":"\\"// Variables:\\\\n// questId - ID of the quest whose rewards are altered\\\\n// rewardId - ID of the reward being hidden\\\\n//\\\\n// console.log(\'Quest \' + questId + \' reward \' + rewardId + \' becomes hidden!\')\\"","Claim Reward":"\\"// Variables:\\\\n// questId - ID of the quest whose rewards are altered\\\\n// rewardId - ID of the reward becoming claimed\\\\n//\\\\n// console.log(\'Quest \' + questId + \' reward \' + rewardId + \' is now claimed!\')\\"","Deny Reward":"\\"// Variables:\\\\n// questId - ID of the quest whose rewards are altered\\\\n// rewardId - ID of the reward becoming denied\\\\n//\\\\n// console.log(\'Quest \' + questId + \' reward \' + rewardId + \' is now denied!\')\\"","Normalize Reward":"\\"// Variables:\\\\n// questId - ID of the quest whose rewards are altered\\\\n// rewardId - ID of the reward normalized\\\\n//\\\\n// console.log(\'Quest \' + questId + \' reward \' + rewardId + \' is normalized!\')\\"","---Subtext---":"","Change Subtext":"\\"// Variables:\\\\n// questId - ID of the quest whose subtext is changed\\\\n// index - Subtext index being changed to\\\\n//\\\\n// console.log(\'Quest \' + questId + \' subtext index changed to \' + index)\\""}', "---Quest List---": "", "Quest 1": '{"Title":"\\\\i[87]研究长子","Type":"主线任务","Difficulty":"简单难度","From":"","Location":"晶核研究站","Description":"[\\"\\\\\\"进入晶核研究站后向上走,穿过星港进入研究站\\\\\\"\\",\\"\\\\\\"从研究站向右进入实验室\\\\\\"\\",\\"\\\\\\"点击右边长子容器研究长子\\\\\\"\\"]","Objectives List":"[\\"\\\\\\"进入晶核研究站\\\\\\"\\",\\"\\\\\\"进入实验室\\\\\\"\\",\\"\\\\\\"研究长子\\\\\\"\\"]","Visible Objectives":"[\\"1\\"]","Rewards List":"[\\"\\\\\\"\\\\\\\\\\\\\\\\i[176]Potion x5\\\\\\"\\",\\"\\\\\\"\\\\\\\\\\\\\\\\i[178]Ether x3\\\\\\"\\",\\"\\\\\\"To make other rewards appear,\\\\\\\\nenable them through the \\\\\\\\\\\\\\\\c[4]\'Visible\\\\\\\\nRewards\'\\\\\\\\\\\\\\\\c[0] plugin parameter or by\\\\\\\\nusing a plugin command to make\\\\\\\\nthem appear\\\\\\"\\"]","Visible Rewards":"[\\"1\\"]","Subtext":"[\\"\\\\\\"\\\\\\"\\",\\"\\\\\\"This is a subtext. It is used as\\\\\\\\nextra text that you may want to\\\\\\\\nplace on your quest journal that\\\\\\\\ndiffers from the description.\\\\\\"\\"]"}', "Quest 2": "", "Quest 3": "", "Quest 4": "", "Quest 5": "", "Quest 6": "", "Quest 7": "", "Quest 8": "", "Quest 9": "", "Quest 10": "", "Quest 11": "", "Quest 12": "", "Quest 13": "", "Quest 14": "", "Quest 15": "", "Quest 16": "", "Quest 17": "", "Quest 18": "", "Quest 19": "", "Quest 20": "", "Quest 21": "", "Quest 22": "", "Quest 23": "", "Quest 24": "", "Quest 25": "", "Quest 26": "", "Quest 27": "", "Quest 28": "", "Quest 29": "", "Quest 30": "", "Quest 31": "", "Quest 32": "", "Quest 33": "", "Quest 34": "", "Quest 35": "", "Quest 36": "", "Quest 37": "", "Quest 38": "", "Quest 39": "", "Quest 40": "", "Quest 41": "", "Quest 42": "", "Quest 43": "", "Quest 44": "", "Quest 45": "", "Quest 46": "", "Quest 47": "", "Quest 48": "", "Quest 49": "", "Quest 50": "", "Quest 51": "", "Quest 52": "", "Quest 53": "", "Quest 54": "", "Quest 55": "", "Quest 56": "", "Quest 57": "", "Quest 58": "", "Quest 59": "", "Quest 60": "", "Quest 61": "", "Quest 62": "", "Quest 63": "", "Quest 64": "", "Quest 65": "", "Quest 66": "", "Quest 67": "", "Quest 68": "", "Quest 69": "", "Quest 70": "", "Quest 71": "", "Quest 72": "", "Quest 73": "", "Quest 74": "", "Quest 75": "", "Quest 76": "", "Quest 77": "", "Quest 78": "", "Quest 79": "", "Quest 80": "", "Quest 81": "", "Quest 82": "", "Quest 83": "", "Quest 84": "", "Quest 85": "", "Quest 86": "", "Quest 87": "", "Quest 88": "", "Quest 89": "", "Quest 90": "", "Quest 91": "", "Quest 92": "", "Quest 93": "", "Quest 94": "", "Quest 95": "", "Quest 96": "", "Quest 97": "", "Quest 98": "", "Quest 99": "", "Quest 100": "", }, }, { name: "YEP_X_MapQuestWindow", status: false, description: "YEP任务活动窗口-扩展", parameters: { "---Main---": "", "Window Settings": '{"---General---":"","Word Wrap Objectives":"true","Default Show":"true","---Window Settings---":"","X":"Graphics.boxWidth - width","Y":"Graphics.boxHeight - height","Scale":"0.50","Width":"Graphics.boxWidth / 3","Line Height":"36","Font Face":"GameFont","Font Size":"28","Standard Padding":"18","Text Padding":"6","Standard Opacity":"255","Back Opacity":"192","Window Skin":"Window"}', "Set Active": "\\i[189]开启展示", "Currently Active": "\\i[189]已展示", "Clear Active": "\\i[186]取消展示", "---Options---": "", "Options Command": "任务窗口", "Options Enable": "true", "---Automatic Updates---": "", "Quest Add": "true", "Quest Complete": "true", "Quest Failed": "true", "Change Objectives": "true", "Event Update": "true", }, }, { name: "YEP_X_MoreQuests1", status: false, description: "YEP任务扩展-任务数扩充1000", parameters: { "---Quests 101 to 200---": "", "Category: 101 to 200": "主线任务", "Difficulty: 101 to 200": "简单难度", "From: 101 to 200": "系统", "Location: 101 to 200": "系统", "Quest 101": "", "Quest 102": "", "Quest 103": "", "Quest 104": "", "Quest 105": "", "Quest 106": "", "Quest 107": "", "Quest 108": "", "Quest 109": "", "Quest 110": "", "Quest 111": "", "Quest 112": "", "Quest 113": "", "Quest 114": "", "Quest 115": "", "Quest 116": "", "Quest 117": "", "Quest 118": "", "Quest 119": "", "Quest 120": "", "Quest 121": "", "Quest 122": "", "Quest 123": "", "Quest 124": "", "Quest 125": "", "Quest 126": "", "Quest 127": "", "Quest 128": "", "Quest 129": "", "Quest 130": "", "Quest 131": "", "Quest 132": "", "Quest 133": "", "Quest 134": "", "Quest 135": "", "Quest 136": "", "Quest 137": "", "Quest 138": "", "Quest 139": "", "Quest 140": "", "Quest 141": "", "Quest 142": "", "Quest 143": "", "Quest 144": "", "Quest 145": "", "Quest 146": "", "Quest 147": "", "Quest 148": "", "Quest 149": "", "Quest 150": "", "Quest 151": "", "Quest 152": "", "Quest 153": "", "Quest 154": "", "Quest 155": "", "Quest 156": "", "Quest 157": "", "Quest 158": "", "Quest 159": "", "Quest 160": "", "Quest 161": "", "Quest 162": "", "Quest 163": "", "Quest 164": "", "Quest 165": "", "Quest 166": "", "Quest 167": "", "Quest 168": "", "Quest 169": "", "Quest 170": "", "Quest 171": "", "Quest 172": "", "Quest 173": "", "Quest 174": "", "Quest 175": "", "Quest 176": "", "Quest 177": "", "Quest 178": "", "Quest 179": "", "Quest 180": "", "Quest 181": "", "Quest 182": "", "Quest 183": "", "Quest 184": "", "Quest 185": "", "Quest 186": "", "Quest 187": "", "Quest 188": "", "Quest 189": "", "Quest 190": "", "Quest 191": "", "Quest 192": "", "Quest 193": "", "Quest 194": "", "Quest 195": "", "Quest 196": "", "Quest 197": "", "Quest 198": "", "Quest 199": "", "Quest 200": "", "---Quests 201 to 300---": "", "Category: 201 to 300": "支线任务", "Difficulty: 201 to 300": "Kinda Easy", "From: 201 to 300": "Ulrika", "Location: 201 to 300": "RPG Maker World", "Quest 201": "", "Quest 202": "", "Quest 203": "", "Quest 204": "", "Quest 205": "", "Quest 206": "", "Quest 207": "", "Quest 208": "", "Quest 209": "", "Quest 210": "", "Quest 211": "", "Quest 212": "", "Quest 213": "", "Quest 214": "", "Quest 215": "", "Quest 216": "", "Quest 217": "", "Quest 218": "", "Quest 219": "", "Quest 220": "", "Quest 221": "", "Quest 222": "", "Quest 223": "", "Quest 224": "", "Quest 225": "", "Quest 226": "", "Quest 227": "", "Quest 228": "", "Quest 229": "", "Quest 230": "", "Quest 231": "", "Quest 232": "", "Quest 233": "", "Quest 234": "", "Quest 235": "", "Quest 236": "", "Quest 237": "", "Quest 238": "", "Quest 239": "", "Quest 240": "", "Quest 241": "", "Quest 242": "", "Quest 243": "", "Quest 244": "", "Quest 245": "", "Quest 246": "", "Quest 247": "", "Quest 248": "", "Quest 249": "", "Quest 250": "", "Quest 251": "", "Quest 252": "", "Quest 253": "", "Quest 254": "", "Quest 255": "", "Quest 256": "", "Quest 257": "", "Quest 258": "", "Quest 259": "", "Quest 260": "", "Quest 261": "", "Quest 262": "", "Quest 263": "", "Quest 264": "", "Quest 265": "", "Quest 266": "", "Quest 267": "", "Quest 268": "", "Quest 269": "", "Quest 270": "", "Quest 271": "", "Quest 272": "", "Quest 273": "", "Quest 274": "", "Quest 275": "", "Quest 276": "", "Quest 277": "", "Quest 278": "", "Quest 279": "", "Quest 280": "", "Quest 281": "", "Quest 282": "", "Quest 283": "", "Quest 284": "", "Quest 285": "", "Quest 286": "", "Quest 287": "", "Quest 288": "", "Quest 289": "", "Quest 290": "", "Quest 291": "", "Quest 292": "", "Quest 293": "", "Quest 294": "", "Quest 295": "", "Quest 296": "", "Quest 297": "", "Quest 298": "", "Quest 299": "", "Quest 300": "", "---Quests 301 to 400---": "", "Category: 301 to 400": "特殊任务", "Difficulty: 301 to 400": "Easy to Normal", "From: 301 to 400": "Bennett", "Location: 301 to 400": "RPG Maker Kart", "Quest 301": "", "Quest 302": "", "Quest 303": "", "Quest 304": "", "Quest 305": "", "Quest 306": "", "Quest 307": "", "Quest 308": "", "Quest 309": "", "Quest 310": "", "Quest 311": "", "Quest 312": "", "Quest 313": "", "Quest 314": "", "Quest 315": "", "Quest 316": "", "Quest 317": "", "Quest 318": "", "Quest 319": "", "Quest 320": "", "Quest 321": "", "Quest 322": "", "Quest 323": "", "Quest 324": "", "Quest 325": "", "Quest 326": "", "Quest 327": "", "Quest 328": "", "Quest 329": "", "Quest 330": "", "Quest 331": "", "Quest 332": "", "Quest 333": "", "Quest 334": "", "Quest 335": "", "Quest 336": "", "Quest 337": "", "Quest 338": "", "Quest 339": "", "Quest 340": "", "Quest 341": "", "Quest 342": "", "Quest 343": "", "Quest 344": "", "Quest 345": "", "Quest 346": "", "Quest 347": "", "Quest 348": "", "Quest 349": "", "Quest 350": "", "Quest 351": "", "Quest 352": "", "Quest 353": "", "Quest 354": "", "Quest 355": "", "Quest 356": "", "Quest 357": "", "Quest 358": "", "Quest 359": "", "Quest 360": "", "Quest 361": "", "Quest 362": "", "Quest 363": "", "Quest 364": "", "Quest 365": "", "Quest 366": "", "Quest 367": "", "Quest 368": "", "Quest 369": "", "Quest 370": "", "Quest 371": "", "Quest 372": "", "Quest 373": "", "Quest 374": "", "Quest 375": "", "Quest 376": "", "Quest 377": "", "Quest 378": "", "Quest 379": "", "Quest 380": "", "Quest 381": "", "Quest 382": "", "Quest 383": "", "Quest 384": "", "Quest 385": "", "Quest 386": "", "Quest 387": "", "Quest 388": "", "Quest 389": "", "Quest 390": "", "Quest 391": "", "Quest 392": "", "Quest 393": "", "Quest 394": "", "Quest 395": "", "Quest 396": "", "Quest 397": "", "Quest 398": "", "Quest 399": "", "Quest 400": "", "---Quests 401 to 500---": "", "Category: 401 to 500": "教程任务", "Difficulty: 401 to 500": "Interesting", "From: 401 to 500": "Lawrence", "Location: 401 to 500": "RPG Maker Sunshine", "Quest 401": "", "Quest 402": "", "Quest 403": "", "Quest 404": "", "Quest 405": "", "Quest 406": "", "Quest 407": "", "Quest 408": "", "Quest 409": "", "Quest 410": "", "Quest 411": "", "Quest 412": "", "Quest 413": "", "Quest 414": "", "Quest 415": "", "Quest 416": "", "Quest 417": "", "Quest 418": "", "Quest 419": "", "Quest 420": "", "Quest 421": "", "Quest 422": "", "Quest 423": "", "Quest 424": "", "Quest 425": "", "Quest 426": "", "Quest 427": "", "Quest 428": "", "Quest 429": "", "Quest 430": 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