插件测试协助请求 #22

Closed
opened 2 years ago by LZR1838 · 1 comments
Owner

需求简述

YEP_ItemSysnthesis 插件测试出现问题,需要协助

需求详述

  1. YEP_ItemSysnthesis (YEP_物品合成插件)测试时,界面正常显示,但无法正常触发“合成”选项的出现,插件描述中说明“使用YEP_ItemCore时应把合成材料设置为独立物品”已照做,但依旧无法正常触发“合成”选项的出现。

  2. 以下是异常二当前合成界面截图
    当前合成界面截图

  3. 以下是异常一正常合成界面截图
    异常一正常合成界面截图

## 需求简述 YEP_ItemSysnthesis 插件测试出现问题,需要协助 ## 需求详述 1. YEP_ItemSysnthesis (YEP_物品合成插件)测试时,界面正常显示,但无法正常触发“合成”选项的出现,插件描述中说明“使用YEP_ItemCore时应把合成材料设置为独立物品”已照做,但依旧无法正常触发“合成”选项的出现。 2. 以下是异常二当前合成界面截图 ![当前合成界面截图](/attachments/d2d519c2-ea9d-45a1-9e0c-eb24a23e3d3e) 3. 以下是异常一正常合成界面截图 ![异常一正常合成界面截图](/attachments/c1a896c7-f57e-4c54-80e2-96834df4e835)
LZR1838 added the
功能插件需求
label 2 years ago
LZR1838 added the
内测前完成
label 2 years ago
Owner

Item, Weapon, and Armor Notetags:

<Item Recipe: x, x, x>

This will change this item into a recipe for x item(s). As long as this
item is in possession by the party as a whole, item(s) x can be
synthesized by the player provided that the player has the proper quantity
of ingredients.

  • Note: Entries without names will not be included. Entries without both a
    synthesis cost and without an ingredient list will not be included.

<Item Recipe: x> 是用来说明该拥有该物品后,能合成什么物品的。不是用来放配方内容的。

> Item, Weapon, and Armor Notetags: > <Item Recipe: x> > <Item Recipe: x, x, x> > <Item Recipe: x to y> > This will change this item into a recipe for x item(s). As long as this > item is in possession by the party as a whole, item(s) x can be > synthesized by the player provided that the player has the proper quantity > of ingredients. > * Note: Entries without names will not be included. Entries without both a > synthesis cost and without an ingredient list will not be included. `<Item Recipe: x>` 是用来说明该拥有该物品后,能合成什么物品的。不是用来放配方内容的。
SaltedFish closed this issue 2 years ago
Sign in to join this conversation.
Loading…
There is no content yet.