@ -25,7 +25,7 @@ var $plugins =
{ "name" : "YEP_BuffsStatesCore" , "status" : true , "description" : "v1.12a 效果状态核心☁️" , "parameters" : { "---Turn指示器---" : "" , "Show Turns" : "true" , "Font Size" : "16" , "Turn Alignment" : "right" , "Turn Buffer X" : "-3" , "Turn Buffer Y" : "-6" , "State Color" : "0" , "Buff Color" : "24" , "Debuff Color" : "2" , "---敌人图标---" : "" , "Show Enemy Icons" : "true" , "Enemy Buff Turn" : "true" , "Enemy State Turn" : "true" , "Enemy State Counter" : "true" , "---Buff设置---" : "" , "Default Limit" : "4" , "Maximum Limit" : "8" , "Buff Formula" : "this._buffs[paramId] * 0.25 + 1.0" , "Show Buff Rate" : "false" , "---状态设置---" : "" , "Reapply Rules" : "1" , "Show Enemy Turns" : "true" , "---计数器设置---" : "" , "Counter Font Size" : "16" , "Counter Alignment" : "center" , "Counter Buffer X" : "0" , "Counter Buffer Y" : "8" , "Counter Color" : "0" } } ,
{ "name" : "YEP_DamageCore" , "status" : true , "description" : "v1.06 伤害核心☁️" , "parameters" : { "---破环上限---" : "" , "Enable Cap" : "false" , "Maximum Damage" : "9999" , "Maximum Healing" : "9999" , "---破坏步骤---" : "" , "Damage Step 1" : "baseDamage = this.modifyBaseDamage(value, baseDamage, target);" , "Damage Step 2" : "baseDamage *= this.calcElementRate(target);" , "Damage Step 3" : "" , "Damage Step 4" : "" , "Damage Step 5" : "" , "Damage Step 6" : "critical = this.modifyCritical(critical, baseDamage, target);" , "Damage Step 7" : "target.result().critical = critical;" , "Damage Step 8" : "value = baseDamage;" , "Damage Step 9" : "" , "Damage Step 10" : "if (baseDamage > 0) {" , "Damage Step 11" : "value = this.applyDamageRate(value, baseDamage, target);" , "Damage Step 12" : "" , "Damage Step 13" : "" , "Damage Step 14" : "" , "Damage Step 15" : "" , "Damage Step 16" : "" , "Damage Step 17" : "" , "Damage Step 18" : "}" , "Damage Step 19" : "" , "Damage Step 20" : "if (baseDamage < 0) {" , "Damage Step 21" : "value = this.applyHealRate(value, baseDamage, target);" , "Damage Step 22" : "" , "Damage Step 23" : "" , "Damage Step 24" : "" , "Damage Step 25" : "" , "Damage Step 26" : "" , "Damage Step 27" : "" , "Damage Step 28" : "}" , "Damage Step 29" : "" , "Damage Step 30" : "if (critical) {" , "Damage Step 31" : "value = this.applyCriticalRate(value, baseDamage, target);" , "Damage Step 32" : "" , "Damage Step 33" : "" , "Damage Step 34" : "" , "Damage Step 35" : "" , "Damage Step 36" : "" , "Damage Step 37" : "" , "Damage Step 38" : "}" , "Damage Step 39" : "" , "Damage Step 40" : "if (this.isPhysical()) {" , "Damage Step 41" : "value = this.applyPhysicalRate(value, baseDamage, target);" , "Damage Step 42" : "" , "Damage Step 43" : "" , "Damage Step 44" : "" , "Damage Step 45" : "" , "Damage Step 46" : "" , "Damage Step 47" : "value = this.applyFlatPhysical(value, baseDamage, target);" , "Damage Step 48" : "}" , "Damage Step 49" : "" , "Damage Step 50" : "if (this.isMagical()) {" , "Damage Step 51" : "value = this.applyMagicalRate(value, baseDamage, target);" , "Damage Step 52" : "" , "Damage Step 53" : "" , "Damage Step 54" : "" , "Damage Step 55" : "" , "Damage Step 56" : "" , "Damage Step 57" : "value = this.applyFlatMagical(value, baseDamage, target);" , "Damage Step 58" : "}" , "Damage Step 59" : "" , "Damage Step 60" : "if (baseDamage > 0) {" , "Damage Step 61" : "value = this.applyFlatDamage(value, baseDamage, target);" , "Damage Step 62" : "" , "Damage Step 63" : "" , "Damage Step 64" : "" , "Damage Step 65" : "" , "Damage Step 66" : "" , "Damage Step 67" : "" , "Damage Step 68" : "}" , "Damage Step 69" : "" , "Damage Step 70" : "if (baseDamage < 0) {" , "Damage Step 71" : "value = this.applyFlatHeal(value, baseDamage, target);" , "Damage Step 72" : "" , "Damage Step 73" : "" , "Damage Step 74" : "" , "Damage Step 75" : "" , "Damage Step 76" : "" , "Damage Step 77" : "" , "Damage Step 78" : "}" , "Damage Step 79" : "" , "Damage Step 80" : "if (critical) {" , "Damage Step 81" : "value = this.applyFlatCritical(value, baseDamage, target);" , "Damage Step 82" : "" , "Damage Step 83" : "" , "Damage Step 84" : "" , "Damage Step 85" : "" , "Damage Step 86" : "" , "Damage Step 87" : "" , "Damage Step 88" : "}" , "Damage Step 89" : "" , "Damage Step 90" : "value = this.applyVariance(value, item.damage.variance);" , "Damage Step 91" : "" , "Damage Step 92" : "" , "Damage Step 93" : "" , "Damage Step 94" : "" , "Damage Step 95" : "value = this.applyGuard(value, target);" , "Damage Step 96" : "" , "Damage Step 97" : "" , "Damage Step 98" : "" , "Damage Step 99" : "value = this.applyFlatGlobal(value, baseDamage, target);" , "Damage Step 100" : "value = this.applyMinimumDamage(value, baseDamage, target);" } } ,
{ "name" : "YEP_SkillCore" , "status" : true , "description" : "v1.11 技能核心☁️" , "parameters" : { "---全局---" : "" , "Cost Padding" : "4" , "Command Alignment" : "center" , "Window Columns" : "2" , "---HP 费用---" : "" , "HP Format" : "%1%2" , "HP Font Size" : "20" , "HP Text Color" : "18" , "HP Icon" : "162" , "---MP 费用---" : "" , "MP Format" : "%1%2" , "MP Font Size" : "20" , "MP Text Color" : "23" , "MP Icon" : "165" , "---TP 费用---" : "" , "TP Format" : "%1%2" , "TP Font Size" : "20" , "TP Text Color" : "29" , "TP Icon" : "164" } } ,
{ "name" : "YEP_ItemCore" , "status" : true , "description" : "v1. 26 物品核心☁️", "parameters" : { "---全局 ---": "" , "Max Items" : "999" , "Max Weapons" : "999" , "Max Armors" : "999" , "Starting ID" : "3000" , "Random Variance" : "0" , "Negative Variance" : "false" , "Name Format" : "%1%2%3%4" , "Name Spacing" : "true" , "Boost Format" : "(+%1)" , "--- 场景项目 ---": "" , "Updated Scene Item" : "true" , "List Equipped Items" : "true" , "Show Icon" : "true" , "Icon Size" : "128" , "Font Size" : "20" , "Command Alignment" : "center" , "Recovery Format" : "%1 Heal" , "Add State" : "+State" , "Add Buff" : "+Buff" , "Remove State" : "-State" , "Remove Buff" : "-Buff" , "Maximum Icons" : "4" , "Use Command" : "使用 %1" , "Carry Format" : "%1/%2" , "-- 独立项目--": " ", "Midgame Note Parsing" : "false" } } ,
{ "name" : "YEP_ItemCore" , "status" : true , "description" : "v1. 30 Changes the way Items are handled for your game\nand the Item Scene, too.", "parameters" : { "---General ---": "" , "Max Items" : "999" , "Max Weapons" : "999" , "Max Armors" : "999" , "Starting ID" : "3000" , "Random Variance" : "0" , "Negative Variance" : "false" , "Name Format" : "%1%2%3%4" , "Name Spacing" : "true" , "Boost Format" : "(+%1)" , "--- Item Scene ---": "" , "Updated Scene Item" : "true" , "List Equipped Items" : "true" , "Show Icon" : "true" , "Icon Size" : "128" , "Font Size" : "20" , "Command Alignment" : "center" , "Recovery Format" : "%1 Heal" , "Add State" : "+State" , "Add Buff" : "+Buff" , "Remove State" : "-State" , "Remove Buff" : "-Buff" , "Maximum Icons" : "4" , "Use Command" : "使用 %1" , "Carry Format" : "%1/%2" , "-- Independent Items--": "" , "Enable Independent Items" : "false ", "Midgame Note Parsing" : "false" } } ,
{ "name" : "YEP_StatusMenuCore" , "status" : true , "description" : "v1.01a 身份状态菜单核心☁️" , "parameters" : { "---设置---" : "" , "Command Order" : "General Parameters Elements States Attributes Custom Cancel" , "Command Window Width" : "240" , "Command Window Rows" : "4" , "Command Alignment" : "center" , "---全局---" : "" , "General Command" : "角色状态" , "Parameters Text" : "状态窗口" , "Experience Text" : "经验窗口" , "Total Format" : "需要 %1 到下一 %2" , "EXP Gauge Color 1" : "30" , "EXP Gauge Color 2" : "31" , "---参数---" : "" , "Parameters Command" : "角色属性" , "Graph Text" : "属性图" , "ATK Color" : "#ed1c24 #f26c4f" , "DEF Color" : "#f7941d #fdc689" , "MAT Color" : "#605ca8 #bd8cbf" , "MDF Color" : "#448ccb #a6caf4" , "AGI Color" : "#39b54a #82ca9c" , "LUK Color" : "#fff568 #fffac3" , "---抵制颜色---" : "" , "Above 300%" : "10" , "200% to 300%" : "20" , "150% to 200%" : "14" , "120% to 150%" : "6" , "100% to 120%" : "0" , "80% to 100%" : "24" , "50% to 80%" : "29" , "1% to 50%" : "23" , "Exactly 0%" : "31" , "Below 0%" : "27" , "---元素---" : "" , "Elements Command" : "元素抗性" , "Elements Decimal" : "2" , "Element Column 1" : "1" , "Element Column 2" : "2 3 4 5 6 7 8 9" , "Element Column 3" : "" , "Element Column 4" : "" , "---状态---" : "" , "States Command" : "异常状态" , "States Decimal" : "2" , "States Column 1" : "1 4 5 6" , "States Column 2" : "7 8 9 10" , "States Column 3" : "" , "States Column 4" : "" , "---属性---" : "" , "Attributes Command" : "特殊属性" , "Attribute Font Size" : "20" , "Attribute Decimal" : "0" , "Attributes Column 1" : "exr hit eva cri cev mev mrf cnt" , "Attributes Column 2" : "mcr tcr pdr mdr fdr grd rec pha" , "Attributes Column 3" : "hrg mrg trg tgr" , "Attributes Column 4" : "" , "hit Name" : "命中率" , "eva Name" : "闪避率" , "cri Name" : "暴击率" , "cev Name" : "暴击闪避率" , "mev Name" : "魔法闪避率" , "mrf Name" : "魔法反击率" , "cnt Name" : "反击率" , "hrg Name" : "HP回复率" , "mrg Name" : "MP回复率" , "trg Name" : "TP回复率" , "tgr Name" : "被敌人攻击率" , "grd Name" : "防御率" , "rec Name" : "恢复率" , "pha Name" : "药水恢复率" , "mcr Name" : "MP消耗率" , "tcr Name" : "TP消耗率" , "pdr Name" : "承受物理伤害率" , "mdr Name" : "承受魔法伤害率" , "fdr Name" : "承受地面伤害率" , "exr Name" : "经验获取率" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "YEP_X_BattleSysATB" , "status" : false , "description" : "v1.25 时间槽战斗系统☁️" , "parameters" : { "---ATB 设置---" : "" , "Per Tick" : "user.agi" , "Initial Speed" : "0" , "Full Gauge" : "Math.max(5000, BattleManager.highestBaseAgi() * 100)" , "Charge Gauge" : "Math.max(2000, BattleManager.highestBaseAgi() * 20)" , "Pre-Emptive Bonuses" : "0.8" , "Surprise Bonuses" : "0.8" , "---逃跑---" : "" , "Escape Ratio" : "0.125 * $gameParty.agility() / $gameTroop.agility()" , "Fail Escape Boost" : "0.025" , "---Turn---" : "" , "Full Turn" : "Math.min(200, BattleManager.lowestBaseAgi() * 8)" , "Flash Enemy" : "true" , "---Rubberband---" : "" , "Enable Rubberband" : "true" , "Minimum Speed" : "0.5 * BattleManager.highestBaseAgi()" , "Maximum Speed" : "1.5 * BattleManager.highestBaseAgi()" , "---准备音乐---" : "" , "Ready Sound" : "Decision1" , "Ready Volume" : "90" , "Ready Pitch" : "120" , "Ready Pan" : "0" , "---选项---" : "" , "ATB Speed Text" : "ATB速度" , "Default ATB Speed" : "10" , "---窗口---" : "" , "Lock Status Window" : "true" , "Gauge Style" : "1" , "Gauge Text" : "Turn" , "Gauge Text Align" : "center" , "ATB Gauge Color 1" : "13" , "ATB Gauge Color 2" : "5" , "Slow Gauge Color 1" : "12" , "Slow Gauge Color 2" : "4" , "Fast Gauge Color 1" : "26" , "Fast Gauge Color 2" : "27" , "Stop Gauge Color 1" : "7" , "Stop Gauge Color 2" : "8" , "Full Gauge Color 1" : "14" , "Full Gauge Color 2" : "6" , "Charge Gauge Color 1" : "2" , "Charge Gauge Color 2" : "10" } } ,
@ -37,7 +37,7 @@ var $plugins =
{ "name" : "YEP_X_SkillCostItems" , "status" : true , "description" : "v1.03 技能消耗物品☁️" , "parameters" : { "---全局---" : "" , "Cost Style" : "2" , "Font Size" : "20" , "Amount Format" : "× %1" , "Amount Y Buffer" : "4" , "---计量表---" : "" , "Gauge Color 1" : "13" , "Gauge Color 2" : "5" , "Display Name" : "true" , "Text Color" : "16" } } ,
{ "name" : "YEP_AbsorptionBarrier" , "status" : true , "description" : "v1.05 吸收屏障☁️" , "parameters" : { "Barrier State" : "0" , "Barrier Color 1" : "13" , "Barrier Color 2" : "5" , "Barrier Animation" : "0" , "Break Animation" : "0" , "Barrier Popup" : "255, 0, 255, 160" , "Display 0 HP Damage" : "false" , "Clear Per Battle" : "true" , "Clear on Death" : "true" , "Default Penetration Rate" : "0" , "Default Penetration Flat" : "0" } } ,
{ "name" : "YEP_X_ItemRequirements" , "status" : true , "description" : "v1.01 物品使用限制★" , "parameters" : { } } ,
{ "name" : "YEP_X_ItemCategories" , "status" : fals e, "description" : "v1.01 (Requires YEP_ItemCore.js) Assign items to various \r \ncategories under the item menu.", "parameters" : { "---General---" : "" , "Category Order" : "Items, Weapons, Armors, KeyItems" , "---Naming---" : "" , "Hidden Item A" : "Special Items" , "Hidden Item B" : "Unique Items" , "Consumable" : "Consumable" , "Nonconsumable" : "Nonconsumable" , "Always Usable" : "Usable" , "Battle Usable" : "Battle" , "Field Usable" : "Field" , "Never Usable" : "Misc" } } ,
{ "name" : "YEP_X_ItemCategories" , "status" : tru e, "description" : "v1.01 (Requires YEP_ItemCore.js) Assign items to various \ncategories under the item menu.", "parameters" : { "---General---" : "" , "Category Order" : "Items, Weapons, Armors, KeyItems" , "---Naming---" : "" , "Hidden Item A" : "Special Items" , "Hidden Item B" : "Unique Items" , "Consumable" : "Consumable" , "Nonconsumable" : "Nonconsumable" , "Always Usable" : "Usable" , "Battle Usable" : "Battle" , "Field Usable" : "Field" , "Never Usable" : "Misc" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "SF_SkillUpdate" , "status" : true , "description" : "v1.0 Allows you to auto Update skills." , "parameters" : { } } ,
{ "name" : "SF_CommonAttack" , "status" : true , "description" : "v1.0 普攻替换插件" , "parameters" : { } } ,