diff --git a/Readme.md b/Readme.md index 6d1383d..d9ca323 100644 --- a/Readme.md +++ b/Readme.md @@ -22,6 +22,7 @@ ## 更新记录 +- **2023/11/19**;**乐子人**;优化主角团技能组; - **2023/11/19**;**乐子人**;白火技能组细节调整;更新图标;薇薇安技能组半重做;更新伊丽莎白立绘;新增属性吸收;重做流血效果; - **2023/11/18**;**乐子人**;辅助技能强度调整;重做白火技能组;修改普攻和技能特效实现方式; - **2023/11/17**;**枪兵**;修bug可以打女王了 diff --git a/data/Actors.json b/data/Actors.json index cdcf705..0d37d18 100644 --- a/data/Actors.json +++ b/data/Actors.json @@ -6,7 +6,7 @@ null, {"id":4,"battlerName":"","characterIndex":2,"characterName":"People1","classId":5,"equips":[0,0,0,0,0],"faceIndex":3,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"南宫三八","nickname":"","note":"\n","profile":"亲妈是个海妖的半吊子猎魔人,只能选择精进符卡技艺"}, {"id":5,"battlerName":"","characterIndex":0,"characterName":"YZKS","classId":6,"equips":[13,0,0,0,0],"faceIndex":4,"faceName":"主角团","traits":[{"code":14,"dataId":46,"value":1}],"initialLevel":1,"maxLevel":13,"name":"伊扎克斯","nickname":"","note":"\n","profile":"魔王,道德暴君,很有故事的人"}, {"id":6,"battlerName":"","characterIndex":0,"characterName":"$伊丽莎白","classId":7,"equips":[14,0,0,0,0],"faceIndex":5,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":32,"name":"伊丽莎白","nickname":"","note":"\n","profile":"魔界公主,但是机械专家"}, -{"id":7,"battlerName":"","characterIndex":0,"characterName":"莉莉1","classId":3,"equips":[11,0,0,0,0],"faceIndex":6,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"刘莉莉","nickname":"","note":"\n","profile":"大概是狼人的哈士奇亚种吧"}, +{"id":7,"battlerName":"","characterIndex":0,"characterName":"莉莉1","classId":3,"equips":[11,21,0,0,0],"faceIndex":6,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"刘莉莉","nickname":"","note":"\n","profile":"大概是狼人的哈士奇亚种吧"}, {"id":8,"battlerName":"","characterIndex":0,"characterName":"滚","classId":9,"equips":[0,0,0,0,0],"faceIndex":7,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"滚","nickname":"","note":"\n","profile":"金苹果能制造出什么?答案是有猫的世界观的真实系\n猫娘"}, {"id":9,"battlerName":"","characterIndex":0,"characterName":"$ 耗子","classId":10,"equips":[0,0,0,0,0],"faceIndex":2,"faceName":"配角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"郝籽","nickname":"","note":"\n","profile":"吃了大量金苹果核而化形的老鼠娘,有着老鼠一样的接受能力和\n适应力,她的很多技能都是来自薇薇安和莉莉的指点"}, {"id":10,"battlerName":"","characterIndex":3,"characterName":"Actor1","classId":11,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"诺兰","nickname":"","note":"\n","profile":"从帝国神秘侧军队中退役的魔能战斗人偶,经改装变成了\n诺兰的战斗用躯体"}, diff --git a/data/Animations.json b/data/Animations.json index c1e66e3..0264319 100644 --- a/data/Animations.json +++ b/data/Animations.json @@ -225,7 +225,7 @@ null, 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user.removeState(229);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<30%额外命中>\\c[0] 薇薇安电击所有敌人,伤害会被全部敌人均摊,\n\\c[18]\\it[20]\\c[0]状态下,伤害受目标魔抗的削减程度会降低","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":18,"name":"电击III","note":"\n user.addState(229);\n\n\n user.removeState(229);\n\n\n\n\n\n\nvar amount = $gameTroop.aliveMembers().length;\nvalue = 2030;\nvalue += user.mat*14/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf}\n value *= (user.level*user.mat/2048+3);\n value *= (1/amount);\n value = Math.floor(value);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":53,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<50%额外命中>\\c[0] \\c[18]\\it[20]\\c[0]后的薇薇安将自己的蝙蝠群化做两个电极,增加电击的\n杀伤,再电击全体敌人,伤害会被所有敌人均摊。使用技能解除\\c[18]\\it[20]\\c[0]状态","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":18,"name":"闪电风暴","note":"\n user.addState(231);\n\n\n user.removeState(231);\n user.removeState(20);\n\n\n\n\n\n \n if (user.isStateAffected(20)) {\n value = true;\n } else {\n value = false;\n }\n \n\n\nvar amount = $gameTroop.aliveMembers().length;\nvalue = 200+ 2030*user.level/99;\nvalue += user.mat*16/5;\nvalue -= target.mdf*3/5;\nvalue *= (user.level*user.mat/2048+3);\nvalue *= (1/amount);\nvalue = 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(user.isLearnedSkill(38)?(user.atk*1/3): 0);\nvalue += (user.isLearnedSkill(37)?(user.atk*1/3): 0);\nvalue += (user.isLearnedSkill(36)?(user.atk*2/3): 0);\nvalue -= target.mdf;\nvalue *= (2+user.mat*user.level/2048);\nvalue *= (2 - target.hp/target.mhp);\nvar i = 0.75;\ni += (user.isLearnedSkill(38)?0.1: 0);\ni += (user.isLearnedSkill(37)?0.1: 0);\ni += (1-user.hp/user.mhp);\nvalue *= i;\nvalue = Math.floor(value*2/5);\n\n\n\n this._bsaffective = 0.5;\n\n\n\n\n\n user.addState(230);\n\n\n user.removeState(230);\n\n\n\n if (user.isStateAffected(31)) {\n visible = true;\n } else {\n visible = false;\n }\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":56,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"20","type":1,"variance":0},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61],\n同时释放黑雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":61,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":2,"name":"寒冻黑雾I","note":"\n\n<技能类型:技能>\n\n\n\n\n\nvar subject = $gameActors.actor(12);\nsubject.forceAction(59, -1);\nBattleManager.forceAction(subject);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":57,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"1+(a.mat * 2 - 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b.mdf/4)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"南宫三八的普通攻击","note":"<技能类型:普攻>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":117,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":10},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加单体攻击","note":"<技能类型:普攻>\n\n\n\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":118,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":10},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加群体攻击","note":"<技能类型:普攻>\n\n\n\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, 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BattleManager.forceAction(subject);\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":120,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放单向强光影响敌人视觉的技能,对\\is[398]无效","effects":[{"code":21,"dataId":74,"value1":0.9,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1!","message2":"","mpCost":2,"name":"闪光术","note":"\n\n<技能类型:技能>\n\n<技能类型:类普攻>\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":121,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"1+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n有几率破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":0.5,"value2":0},{"code":21,"dataId":74,"value1":1,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1!","message2":"","mpCost":2,"name":"闪光冲击","note":"\n\n<技能类型:技能>\n\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n 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}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, @@ -138,7 +138,7 @@ null, {"id":136,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 模拟战车效果,\n下回合全队获得70%的行动读条,并增加30%的物攻和双防2回合","effects":[{"code":21,"dataId":356,"value1":1,"value2":0}],"hitType":0,"iconIndex":314,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•无畏战车","note":"<技能类型:技能>\n \n \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n \n\n \nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n \n\n\n if (user.isStateAffected(361) || \n 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