From 9f96129b0cf31d5af9155a1e63e6c2345ec402ff Mon Sep 17 00:00:00 2001 From: lzr <1838979562@qq.com> Date: Tue, 1 Aug 2023 20:53:40 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AEbug=EF=BC=8C=E6=94=B9=E7=BB=86?= =?UTF-8?q?=E8=8A=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- data/Animations.json | 4 +-- data/Classes.json | 4 +-- data/MapInfos.json | 2 +- data/Skills.json | 62 ++++++++++++++++++++++---------------------- data/States.json | 34 ++++++++++++------------ data/System.json | 2 +- 6 files changed, 54 insertions(+), 54 deletions(-) diff --git a/data/Animations.json b/data/Animations.json index 55ad7a4..8c4d2ce 100644 --- a/data/Animations.json +++ b/data/Animations.json @@ -198,10 +198,10 @@ null, 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\n//用变量存储角色受到伤害(治疗)前的生命值\n\n\n\nif (value < 0 && this.isHpEffect()) { //判断角色受到治疗\nif (target.hp === target.mhp) { //判断角色是否满血\nvar overheal = 0\nif (target.isStateAffected(218)){\nvar overheal = (result.hpDamage + user._confirmHp - user.mhp) * \n0.2;\n}\nif (target.isStateAffected(219)){\nvar overheal = (result.hpDamage + user._confirmHp - user.mhp) * \n0.3;\n}\nif (target.isStateAffected(220)){\nvar overheal = (result.hpDamage + user._confirmHp - user.mhp) * \n0.4;\n}\n// 将过量治疗的部分存储在变量中\nif (overheal > 0) { //如果有过量的治疗\ntarget.gainBarrier(overheal); //转化为护盾值\n}\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":221,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾计算","note":"\ntarget._confirmHp = target.hp; 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bsrate = 1\n }\n user.gainHp(Math.floor(value*bsrate));\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":235,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"100%全能吸血","note":"\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n user._absrate += 1;\n user._mbsrate += 0;\n user._pbsrate += 0;\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":234,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用吸血计算","note":"\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n this._bsaffective = this._bsaffective || 1;\n if (this.isSkill && value >0 && this._bsaffective > 0){\n var bsrate = 0;\n bsrate += user._absrate;\n if (this.isPhysical()){\n bsrate += user._pbsrate;\n }\n else{\n if (this.isMagical()){\n bsrate += user._mbsrate;\n }\n }\n bsrate *= this._bsaffective;\n bsrate = Math.min(bsrate, 1);\n var hpgain = Math.floor(value*bsrate);\n var a = Math.floor(user.mhp - user.hp);\n if(hpgain > a){\n user.gainHp(a);\n var overheal = Math.floor(hpgain - a);\n if (user.isStateAffected(218)){\n overheal *= 0.2;\n }\n else{\n if (user.isStateAffected(219)){\n overheal *= 0.3;\n }\n else{\n if (user.isStateAffected(220)){\n overheal *= 0.4;\n }\n }\n }\n user.gainBarrier(overheal); \n }\n else{\n user.gainHp(hpgain);\n }\n 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