From 81edaead97054c1c9f235fb77044d58963864f74 Mon Sep 17 00:00:00 2001
From: lzr <1838979562@qq.com>
Date: Sun, 27 Aug 2023 22:22:02 +0800
Subject: [PATCH] =?UTF-8?q?=E6=A0=BC=E6=8C=A1=E6=9C=BA=E5=88=B6=E4=B8=8E?=
=?UTF-8?q?=E7=A0=B4=E8=B4=A5=E6=B3=95=E7=90=83=E3=80=81=E6=B5=81=E8=A1=80?=
=?UTF-8?q?=E6=9C=BA=E5=88=B6=E7=9A=84=E6=8F=90=E5=89=8D=E5=85=BC=E5=AE=B9?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
data/States.json | 4 ++--
data/System.json | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/data/States.json b/data/States.json
index a41a1ee..a4bd4db 100644
--- a/data/States.json
+++ b/data/States.json
@@ -70,7 +70,7 @@ null,
{"id":68,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.09},{"code":23,"dataId":2,"value":0.8}],"iconIndex":361,"maxTurns":1,"message1":"中毒了!","message2":"中毒了!","message3":"","message4":"体内的毒素解除了!","minTurns":1,"motion":0,"name":"中毒III","note":"\n user.removeState(66);\n user.removeState(67);\n user.removeState(248);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":69,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.06},{"code":23,"dataId":2,"value":0.9},{"code":13,"dataId":66,"value":1.5},{"code":11,"dataId":14,"value":1.3}],"iconIndex":340,"maxTurns":1,"message1":"的生命开始流失!","message2":"的生命开始流失!","message3":"","message4":"生命的流失止住了!","minTurns":1,"motion":0,"name":"生命流失","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":70,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":22,"dataId":1,"value":-0.9},{"code":22,"dataId":4,"value":-0.9}],"iconIndex":22,"maxTurns":2,"message1":"陷入了眩晕!","message2":"陷入了眩晕!","message3":"仍旧站立不稳","message4":"的身体站稳了!","minTurns":2,"motion":0,"name":"眩晕","note":"\n if (user.isStateAffected(58)){\n user.addState(58);\n }\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100},
-{"id":71,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.85}],"iconIndex":437,"maxTurns":1,"message1":"被叠加了流血!","message2":"","message3":"正在流失血液!","message4":"","minTurns":1,"motion":0,"name":"流血","note":"\n user._bleed = user._bleed || 0;\n user.setStateCounter(71, user._bleed);\n\n\n\nuser._bleed = undefined;\n\n\n\nuser._bleed = user._bleed || 0;\nif(user._bleed > 0){\nvar bleed = user.hp*0.02;\nuser.gainHp(bleed);\ntarget.startDamagePopup();\nuser.gainHp(bleed);\ntarget.startDamagePopup();\nuser.gainHp(bleed);\ntarget.startDamagePopup();\nuser._bleed -= 3;\nuser.setStateCounter(71, user._bleed);\n}\n/Custom Turn Start Effect>\n\n\nif(this.isDamage() && this.isHpEffect() && value > 0 && this.isPhysical()){\n var i = user.atk - target.def\n i *= (user.level*user.atk/2048+2)/2;\n i += target.hp*0.03;\n i = Math.floor(i);\n target.gainHp(i);\n target.startDamagePopup();\n target._bleed -= 1;\n user.setStateCounter(71, user._bleed);\n if(target._bleed = 0){\n target.removeState(71);\n }\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
+{"id":71,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.85}],"iconIndex":437,"maxTurns":1,"message1":"被叠加了流血!","message2":"","message3":"正在流失血液!","message4":"","minTurns":1,"motion":0,"name":"流血","note":"\n user._bleed = user._bleed || 0;\n user.setStateCounter(71, user._bleed);\n\n\n\nuser._bleed = undefined;\n\n\n\nuser._bleed = user._bleed || 0;\nuser._block = user._block || 0;\nvar bleed = user.hp*0.02 - user._block;\nif(user._bleed > 0){\nuser.gainHp(bleed);\nuser.startDamagePopup();\nuser._bleed -= 1;\nuser.setStateCounter(71, user._bleed);\n}\nif(user._bleed > 0){\nuser.gainHp(bleed);\nuser.startDamagePopup();\nuser._bleed -= 1;\nuser.setStateCounter(71, user._bleed);\n}\nif(user._bleed > 0){\nuser.gainHp(bleed);\nuser.startDamagePopup();\nuser._bleed -= 1;\nuser.setStateCounter(71, user._bleed);\n}\nif(target._bleed = 0){\n target.removeState(71);\n }\n\n\n\nuser._block = user._block || 0;\nif(this.isDamage() && this.isHpEffect() && value > 0 && this.isPhysical()){\n var i = user.atk - target.def\n i *= (user.level*user.atk/2048+2)/2;\n i += target.hp*0.02;\n i = Math.floor(i)*(-1);\n i -= target._block;\n target.gainHp(i);\n target.startDamagePopup();\n target._bleed -= 1;\n user.setStateCounter(71, user._bleed);\n if(target._bleed = 0){\n target.removeState(71);\n }\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":72,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":73,"autoRemovalTiming":0,"chanceByDamage":20,"traits":[{"code":23,"dataId":3,"value":0.5}],"iconIndex":332,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"耐药性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":true,"restriction":0,"stepsToRemove":100},
{"id":74,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.9},{"code":22,"dataId":1,"value":-0.5}],"iconIndex":19,"maxTurns":6,"message1":"暂时失去了视力!","message2":"暂时失去了视力!","message3":"","message4":"的视力恢复了!","minTurns":4,"motion":0,"name":"致盲","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@@ -326,7 +326,7 @@ null,
{"id":324,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"电弧","note":"\nuser._atktimes = 0;\n\n\n\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\n user._atktimes = user._atktimes || 0;\n user._atktimes += 1;\n if(user._atktimes == 4){\n user._atktimes = 0;\n BattleManager.queueForceAction(user, 507, -2);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":325,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击被动","note":"\nuser._stratkcd = 0;\n\n\n\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0);\n\n\n\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && (this.item().meta.技能类型 == '类普攻' || this.item().meta.技能类型 == '技能')&& user.atk > 10 && user._stratkcd == 0){\n user.addState(326);\n }\n}\n\n\n\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻' )&& user.isStateAffected(326)){\n BattleManager.queueForceAction(user, 506, -2);\n user.removeState(326);\n user._stratkcd = 4;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":326,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":123,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
-{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"\nthis._pcirate = this._pcirate || 1;\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\nvar i = Math.floor(target.mhp*0.06 - target.def*((target.level * target.def)/2048+2));\nvar j = Math.floor(target.mhp*0.04);\nvar k = Math.floor(Math.min(Math.max(i, j), 20000) * this._pcirate *(-1));\ntarget.gainHp(k); \ntarget.startDamagePopup();\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
+{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"\nthis._pcirate = this._pcirate || 1;\ntarget._block = target._block || 0;\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\nvar i = Math.floor(target.mhp*0.06 - target.def*((target.level * target.def)/2048+2));\nvar j = Math.floor(target.mhp*0.04);\nvar k = Math.floor(Math.min(Math.max(i, j), 20000) * this._pcirate *(-1));\nk -= target._block;\ntarget.gainHp(k); \ntarget.startDamagePopup();\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":328,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜溅射","note":"\nuser._icecd = 0;\n\n\n\nuser._icecd = user._icecd || 0;\nuser._icecd = Math.max(user._icecd - 1, 0);\n\n\n\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._icecd == 0){\n BattleManager.queueForceAction(user, 508, -2);\n user._icecd = 5;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":329,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"奥术波动","note":"\nuser._wavecd = 0;\n\n\n\nuser._wavecd = user._wavecd || 0;\nuser._wavecd = Math.max(user._wavecd - 1, 0);\n\n\n\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._wavecd == 0){\n BattleManager.queueForceAction(user, 509, -2);\n user._icecd = 5;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":330,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迟滞之环","note":"\nuser._ringcd = 0;\n\n\n\nuser._ringcd = user._ringcd || 0;\nuser._ringcd = Math.max(user._ringcd - 1, 0);\n\n\n\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._ringcd == 0){\n BattleManager.queueForceAction(user, 510, -2);\n user._ringcd = 5;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
diff --git a/data/System.json b/data/System.json
index 5784879..44bfa83 100644
--- a/data/System.json
+++ b/data/System.json
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