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commit 7e40ccdad6

@ -1,14 +1,14 @@
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{"id":15,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"\\c[18]<4倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n向敌人发动致命一击敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击II","note":"<Hide if Learned Skill: 16>\n\n<技能类型:类普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":16,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"\\c[18]<5倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n向敌人发动致命一击敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击III","note":"<技能类型:类普攻>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-1,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":14,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"50+(1+2*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2 - b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"\\c[18]<3倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n向敌人发动致命一击敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击I","note":"<Hide if Learned Skill: 15,16>\n\n<技能类型:类普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":15,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"\\c[18]<4倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n向敌人发动致命一击敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击II","note":"<Hide if Learned Skill: 16>\n\n<技能类型:类普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":16,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 7/2 - b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"\\c[18]<5倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n向敌人发动致命一击敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击III","note":"<技能类型:类普攻>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-1,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":17,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"200","type":0,"variance":20},"description":"使用次级幽能强化自己的战斗力,但自己\n也会受到幽能的侵蚀持续损失HP","effects":[{"code":21,"dataId":11,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"幽能强化I","note":"<Hide if Learned Skill: 18>\n<Cooldown: 20>\n<Cooldown Steps: 1>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":18,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"200","type":0,"variance":20},"description":"使用次级幽能强化自己的战斗力,\n身体适应后自身不再受到幽能侵蚀","effects":[{"code":21,"dataId":12,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"幽能强化II","note":"<Cooldown: 15>\n<Cooldown Steps: 1>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":19,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝仁在每进行五次普通攻击后会使用配枪进行一次射击,造成\n无视防御和护盾的\\c[9]幽能\\c[0]伤害,且自身获得\\c[17]\\it[113]\\c[0]","effects":[],"hitType":0,"iconIndex":384,"message1":"","message2":"","mpCost":0,"name":"审查官配枪(被动)","note":"<Passive State: 331>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},

@ -214,7 +214,7 @@ null,
{"id":212,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":416,"maxTurns":5,"message1":"的\\c[17]\\it[209]\\c[9]即将冷却完成!\\c[0]","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"无畏之力冷却倒数","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"","message2":"\\c[17]\\it[213]\\c[0]的次数增加了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"无效化伤害","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; \nuser.setStateCounter(213, user._defence);\n</Custom Apply Effect>\n","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色受伤修饰流程","note":"<Custom React Effect>\ntarget._cushion = target._cushion || 0;\ntarget._block = target._block || 0;\ntarget._easedamage = target._easedamage || 0;\nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value -= target._block*10;\n if(value > target.hp ){\n if(target._cushion > 0){\n value -= Math.floor(target.hp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); \n }\n }\n else{\n if(target.isStateAffected(210)){\n value = Math.floor(target._hp - 50);\n target.removeState(210);\n target.addState(200);\n }\n else{\n if(target.isStateAffected(209)){\n value = 0;\n target._waitCount = 30;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._nofearcd = 30;\n }\n else{\n if(target.isStateAffected(208)){\n value = Math.floor(target._hp - 50);\n target.removeState(208);\n }\n }\n }\n } \n }\n else{\n if(value > target.hp/10 && target._cushion > 0){\n value -= Math.floor(target.hp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); \n }\n }\n } \n if(target.isStateAffected(14)){\n target._easedamage += Math.round(value*0.4);\n value = Math.round(value*0.6);\n user.setStateCounter(14, Math.round(user._easedamage/user.mhp * 100));\n } \n else{\n if(target.isStateAffected(15)){\n target._easedamage += Math.round(value*0.5);\n value = Math.round(value*0.5);\n user.setStateCounter(15, Math.round(user._easedamage/user.mhp * 100));\n } \n else{\n if(target.isStateAffected(16)){\n target._easedamage += Math.round(value*0.4);\n value = Math.round(value*0.6);\n user.setStateCounter(16, Math.round(user._easedamage/user.mhp * 100));\n } \n }\n }\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物受伤修饰流程","note":"<Custom React Effect>\ntarget._block = target._block || 0;\ntarget._defence = target._defence || 0; \nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value *= (1 - target._block*3/1000);\n if(target.isStateAffected(387) &&\n this.isMagical() && target.barrierPoints() > 0){\n target.gainBarrier(value);\n value = 0;\n }\n else{\n if(target._defence > 0 ){\n target._defence -= 1; \n target.setStateCounter(213, target._defence);\n value = 0;\n if (target._defence <= 0){ target.removeState(213); }\n }\n else{\n if(value > target.hp){\n var i = 0;\n i += target.isStateAffected(201)?1:0;\n i += target.isStateAffected(202)?2:0;\n i += target.isStateAffected(203)?3:0;\n i += target.isStateAffected(204)?4:0;\n i += target.isStateAffected(205)?5:0;\n if( i > 0){\n target.removeState(200 + i);\n target.addState(206);\n target._revivallevel = i;\n value = Math.floor(target.hp - 50);\n }\n }\n }\n } \n } \n<Custom React Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物受伤修饰流程","note":"<Custom React Effect>\ntarget._block = target._block || 0;\ntarget._defence = target._defence || 0; \nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value *= (1 - target._block*3/1000);\n value = Math.floor(value);\n if(target.isStateAffected(387) &&\n this.isMagical() && target.barrierPoints() > 0){\n target.gainBarrier(value);\n value = 0;\n }\n else{\n if(target._defence > 0 ){\n target._defence -= 1; \n target.setStateCounter(213, target._defence);\n value = 0;\n if (target._defence <= 0){ target.removeState(213); }\n }\n else{\n if(value > target.hp){\n var i = 0;\n i += target.isStateAffected(201)?1:0;\n i += target.isStateAffected(202)?2:0;\n i += target.isStateAffected(203)?3:0;\n i += target.isStateAffected(204)?4:0;\n i += target.isStateAffected(205)?5:0;\n if( i > 0){\n target.removeState(200 + i);\n target.addState(206);\n target._revivallevel = i;\n value = Math.floor(target.hp - 50);\n }\n }\n }\n } \n } \n<Custom React Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":217,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":218,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

@ -55,7 +55,7 @@ var $plugins =
{"name":"YEP_ShopMenuCore","status":true,"description":"v1.05 商店菜单核心☁️","parameters":{"---General---":"","Command Order":"Buy Sell Equip Custom Cancel","Shop List Width":"Graphics.boxWidth / 2 + Graphics.boxWidth / 10","Command Alignment":"center","Status Window":"","Default Mode":"nothing","Stat Switching":"false","Cannot Equip":"Can't Equip","Stat Font Size":"20","Cannot Equip Font Size":"20","---Info Window---":"","Show Icon":"true","Icon Size":"128","Font Size":"20","Recovery Format":"%1 Heal","Add State":"+State","Add Buff":"+Buff","Remove State":"-State","Remove Buff":"-Buff","Maximum Icons":"4"}},
{"name":"--------------------","status":true,"description":"------------------------------------------------------------","parameters":{}},
{"name":"YEP_X_EquipRequirements","status":true,"description":"v1.06 装备限制☁️","parameters":{"---全局---":"","Requirement Window":"true","Battle Test Ignore":"true","---窗口---":"","Requirement Title":"要求","No Requirement":"无要求!","Positive Color":"24","Negative Color":"25","At Least Text":"\\c[16]最小值 %1:\\c[0] %2 (%3)","At Most Text":"\\c[16]最大值 %1:\\c[0] %2 (%3)","Draw Classes":"true","Class Style":"0","Class Text":"类:","Draw Skills":"true","Skill Style":"2","Skill Text":"技能:","Draw Switches":"true"}},
{"name":"YEP_EnemyLevels","status":true,"description":"v1.09 This plugin enables giving your enemies levels and\r\nparameter changes with those levels.","parameters":{"---General---":"","Show Level":"true","Level Format":"Lv%1 %2","Minimum Level":"1","Maximum Level":"9999","Maximum Cap":"9999","Preserve Rate":"true","---Level Setup---":"","Default Type":"5","Positive Fluctuation":"1","Negative Fluctuation":"1","---MaxHP Growth---":"","MaxHP Formula":"Math.floor(base + 0.05 * level * level * level + 0.2 * level * level + 50 * level)","MaxHP Rate Growth":"0.00","MaxHP Flat Growth":"0.00","---MaxMP Growth---":"","MaxMP Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","MaxMP Rate Growth":"0.00","MaxMP Flat Growth":"20.00","---ATK Growth---":"","ATK Formula":"Math.floor(30 + 1.7 * level)","ATK Rate Growth":"0.00","ATK Flat Growth":"0.00","---DEF Growth---":"","DEF Formula":"Math.floor(42 + 5 * level)","DEF Rate Growth":"0.00","DEF Flat Growth":"0.00","---MAT Growth---":"","MAT Formula":"Math.floor(45 + 2.25 * level)","MAT Rate Growth":"0.00","MAT Flat Growth":"0.00","---MDF Growth---":"","MDF Formula":"Math.floor(28 + 2.1 * level)","MDF Rate Growth":"0.00","MDF Flat Growth":"0.00","---AGI Growth---":"","AGI Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","AGI Rate Growth":"0.00","AGI Flat Growth":"0.00","---LUK Growth---":"","LUK Formula":"Math.floor(30 + 3.3 * level)","LUK Rate Growth":"0.00","LUK Flat Growth":"0.00","---EXP Growth---":"","EXP Formula":"Math.floor(0.0007*level*level*level + 0.13*level*level + 6.8 * level - 2)","EXP Rate Growth":"0.00","EXP Flat Growth":"0.00","---Gold Growth---":"","Gold Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","Gold Rate Growth":"0.00","Gold Flat Growth":"5.00"}},
{"name":"YEP_EnemyLevels","status":true,"description":"v1.09 This plugin enables giving your enemies levels and\r\nparameter changes with those levels.","parameters":{"---General---":"","Show Level":"true","Level Format":"Lv%1 %2","Minimum Level":"1","Maximum Level":"9999","Maximum Cap":"9999","Preserve Rate":"true","---Level Setup---":"","Default Type":"5","Positive Fluctuation":"1","Negative Fluctuation":"1","---MaxHP Growth---":"","MaxHP Formula":"Math.floor(base + 0.05 * level * level * level + 0.2 * level * level + 50 * level)","MaxHP Rate Growth":"0.00","MaxHP Flat Growth":"0.00","---MaxMP Growth---":"","MaxMP Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","MaxMP Rate Growth":"0.00","MaxMP Flat Growth":"20.00","---ATK Growth---":"","ATK Formula":"Math.floor(30 + 1.7 * level)","ATK Rate Growth":"0.00","ATK Flat Growth":"0.00","---DEF Growth---":"","DEF Formula":"Math.floor(18 + 3 * level)","DEF Rate Growth":"0.00","DEF Flat Growth":"0.00","---MAT Growth---":"","MAT Formula":"Math.floor(45 + 2.25 * level)","MAT Rate Growth":"0.00","MAT Flat Growth":"0.00","---MDF Growth---":"","MDF Formula":"Math.floor(28 + 2.1 * level)","MDF Rate Growth":"0.00","MDF Flat Growth":"0.00","---AGI Growth---":"","AGI Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","AGI Rate Growth":"0.00","AGI Flat Growth":"0.00","---LUK Growth---":"","LUK Formula":"Math.floor(30 + 3.3 * level)","LUK Rate Growth":"0.00","LUK Flat Growth":"0.00","---EXP Growth---":"","EXP Formula":"Math.floor(0.0007*level*level*level + 0.13*level*level + 6.8 * level - 2)","EXP Rate Growth":"0.00","EXP Flat Growth":"0.00","---Gold Growth---":"","Gold Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","Gold Rate Growth":"0.00","Gold Flat Growth":"5.00"}},
{"name":"SF_CommonAttack","status":true,"description":"v1.0 普攻替换插件","parameters":{}},
{"name":"YEP_AutoPassiveStates","status":true,"description":"v1.17 This plugin allows for some states to function as\npassives for actors, enemies, skills, and equips.","parameters":{"---Basic---":"","Actor Passives":"0","Enemy Passives":"0","Global Passives":"0","---List---":"...Requires RPG Maker MV 1.5.0+...","Actor Passives List":"[]","Enemy Passives List":"[]","Global Passives List":"[]"}},
{"name":"SF_QuestSystem","status":false,"description":"v1.0 Allows you to show quests.","parameters":{"Quest List Window":"","Quest List Window X":"260","Quest List Window Y":"90","Quest List Window Width":"120","Quest List Window Height":"370","Quest List Window Font Size":"18","Quest Detail Window":"","Quest Detail Window X":"380","Quest Detail Window Y":"90","Quest Detail Window Width":"440","Quest Detail Window Height":"370","Quest Detail Window Font Size":"18","Quest Editor":"","Quest Editor Enable":"false","Quest List Info X":"0","Quest List Info Y":"90","Quest List Info Width":"240","Quest List Info Height":"370","Quest List Info Font Size":"18"}},

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