diff --git a/js/plugins/SF_StateSuperpose.js b/js/plugins/SF_StateSuperpose.js index daddbb3..6fc47df 100644 --- a/js/plugins/SF_StateSuperpose.js +++ b/js/plugins/SF_StateSuperpose.js @@ -84,14 +84,14 @@ DataManager.SF_StateSuperpose_isDatabaseLoaded = function (group) { //============================================================================= SF_Plugins.SF_StateSuperpose.GameBattler_addState = Game_Battler.prototype.addState; Game_Battler.prototype.addState = function (stateId) { - SF_Plugins.SF_StateOverride.GameBattler_addState.call(this, stateId); + SF_Plugins.SF_StateSuperpose.GameBattler_addState.call(this, stateId); var stateSuperpose_ID = $dataStates[stateId].SF_StateSuperpose_ID; if (this.result().isStateAdded(stateId) && stateSuperpose_ID !== undefined) { var turns = this._stateTurns[stateId]; this.states().forEach(function (state) { if (state.SF_StateSuperpose_ID === stateSuperpose_ID) { - this.addState(state.id); + SF_Plugins.SF_StateSuperpose.GameBattler_addState.call(this, stateId); this._stateTurns[state.id] = turns; } }, this);