From 5febba6adcc5ab274659b38006b707da4994d7e0 Mon Sep 17 00:00:00 2001 From: lzr <1838979562@qq.com> Date: Sun, 29 Oct 2023 00:44:15 +0800 Subject: [PATCH] =?UTF-8?q?=E8=A1=A5=E5=85=85=E6=88=98=E6=96=97=E8=B5=84?= =?UTF-8?q?=E6=96=99=E5=BA=93?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Readme.md | 2 +- data/CommonEvents.json | 18 +++++++++--------- data/Skills.json | 6 +++--- data/States.json | 6 +++--- data/System.json | 2 +- 5 files changed, 17 insertions(+), 17 deletions(-) diff --git a/Readme.md b/Readme.md index 621dcbb..24e2946 100644 --- a/Readme.md +++ b/Readme.md @@ -22,7 +22,7 @@ ## 更新记录 -- **2023/10/28**;**乐子人**;薇薇安加强,重做反击机制和诺兰被动,取消怪物释放技能的前置动画; +- **2023/10/28**;**乐子人**;薇薇安加强,重做反击机制和诺兰被动,取消怪物释放技能的前置动画,补充战斗资料库; - **2023/10/27**;**枪兵**;修bug; - **2023/10/21**;**乐子人**;细节修改; - **2023/10/14**;**枪兵**;修复海底事件前的bug; diff --git a/data/CommonEvents.json b/data/CommonEvents.json index 2100520..8074906 100644 --- a/data/CommonEvents.json 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else{\n if(user.isLearnedSkill(221)){\n value += 3000;\n }\n else{\n if(user.isLearnedSkill(220)){\n value += 1200;\n }\n else{\n if(user.isLearnedSkill(219)){\n value += 400;\n }\n else{\n value += 75;\n }\n }\n }\n }\n }\n value *= 2 - target.hp/target.mhp;\n value = Math.floor(value);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":4}, {"id":217,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, 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{"id":236,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"寒冷环境下的莉莉更加精神,自动获得\\it[146]和\n\\it[153]","effects":[{"code":21,"dataId":146,"value1":1,"value2":0},{"code":21,"dataId":153,"value1":1,"value2":0}],"hitType":0,"iconIndex":363,"message1":"激活了自身的抗寒能力!","message2":"","mpCost":0,"name":"北地之哈","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":237,"animationId":82,"damage":{"critical":true,"elementId":1,"formula":"","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的狗爪攻击!","message2":"","mpCost":0,"name":"狗形态普通攻击","note":"\n<技能类型:空手普攻>\n\n\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n\n\n\n value = 50;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += (user.atk * 2 +user.mat - target.def*0.85);\n }\n else{\n value += (user.atk * 2 +user.mat - target.def);\n }\n value *= (user.level*user.atk/2048+2);\n value *= 0.5+user.level/198;\n if(user.isStateAffected(298)){\n if(user.isLearnedSkill(222)){\n value += 5000;\n }\n else{\n if(user.isLearnedSkill(221)){\n value += 3000;\n }\n else{\n if(user.isLearnedSkill(220)){\n value += 1200;\n }\n else{\n if(user.isLearnedSkill(219)){\n value += 400;\n }\n else{\n value += 75;\n }\n }\n }\n }\n }\n value = Math.floor(value);\n\n\n\n\n if(user.isStateAffected(292)){\n var random = Math.round(Math.random() * 10 + 1);\n if(random <= 3){\n user.addState(281);\n }\n }\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, 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value += 400;\n }\n else{\n value += 75;\n }\n }\n }\n }\n }\n value = Math.floor(value);\n\n\n\n\n if(user.isStateAffected(292)){\n var random = Math.round(Math.random() * 10 + 1);\n if(random <= 3){\n user.addState(167);\n }\n }\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":238,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"最炫的特效配最怂的效果————开润!\n(可以掩护\\c[18]\\it[1]\\c[0]的队员逃跑)","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":160,"message1":"使用了%1!","message2":"","mpCost":0,"name":"超级•冰火双击•水蒸气逃窜之术","note":"\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-5,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, 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{"id":240,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":343,"message1":"","message2":"","mpCost":0,"name":"哈士奇被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, diff --git a/data/States.json b/data/States.json index d700984..583bdc2 100644 --- a/data/States.json +++ b/data/States.json @@ -101,7 +101,7 @@ null, {"id":99,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.09},{"code":22,"dataId":3,"value":-0.1},{"code":11,"dataId":18,"value":1.09},{"code":13,"dataId":248,"value":1.3}],"iconIndex":355,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤III","note":"\n user.removeState(97);\n user.removeState(98);\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.03)*(-1);\n e = Math.max(e, -4000);\n user.gainHp(e);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":100,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.12},{"code":22,"dataId":3,"value":-0.13},{"code":11,"dataId":18,"value":1.12},{"code":13,"dataId":248,"value":1.4}],"iconIndex":356,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤IV","note":"\n user.removeState(97);\n user.removeState(98);\n user.removeState(99);\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.04)*(-1);\n e = Math.max(e, -4000);\n user.gainHp(e);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":101,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.15},{"code":22,"dataId":3,"value":-0.15},{"code":11,"dataId":18,"value":1.15},{"code":13,"dataId":248,"value":1.5}],"iconIndex":357,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤V","note":"\n user.removeState(97);\n user.removeState(98);\n user.removeState(99);\n user.removeState(100);\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.05)*(-1);\n e = Math.max(e, -5000);\n user.gainHp(e);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":102,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.85}],"iconIndex":328,"maxTurns":1,"message1":"被叠加了流血!","message2":"","message3":"正在流失血液!","message4":"的流血已被治愈!","minTurns":1,"motion":0,"name":"流血","note":"\n\n\n\n user._bleed = user._bleed || 0;\n user.setStateCounter(102, user._bleed);\n\n\n\nuser._bleed = undefined;\n\n\n\n user._bleed = user._bleed || 0;\n var a = Math.floor(user.hp*0.03);\n if(a > 0){\n a *= (-1);\n a = Math.max(a, -8000);\n user.gainHp(a);\n user.startDamagePopup();\n }\n user._bleed -= 1;\n user.setStateCounter(102, user._bleed);\n if(user._bleed == 0){\n user.removeState(102);\n }\n\n\n\nif(this.isDamage() && this.isHpEffect() && value > 0 && this.isPhysical()){\n target._defence = target._defence || 0; \nif(target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n target._bleed -= 1;\n target.setStateCounter(102, target._bleed);\n if(target._bleed == 0){\n target.removeState(102);\n }\n }\nelse{\n target._block = target._block || 0;\n var bleeding = target.hp/30;\n if(user.atk > target.def){\n bleeding += (user.atk - target.def)*(1 + user.atk*user.level/2048);\n }\n bleeding -= target._block * 10;\n var dem = target.hp - 1;\n bleeding = Math.min(bleeding, 6000, dem);\n bleeding = Math.max(bleeding, 0);\n bleeding = Math.floor(bleeding);\n if(bleeding > 0){\n target.gainHp(-bleeding);\n if(bleeding >= value){\n target.startDamagePopup();\n }\n }\n target._bleed -= 1;\n target.setStateCounter(102, target._bleed);\n if(target._bleed == 0){\n target.removeState(102);\n }\n}\n}\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":102,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.85}],"iconIndex":328,"maxTurns":1,"message1":"被叠加了流血!","message2":"","message3":"正在流失血液!","message4":"的流血已被治愈!","minTurns":1,"motion":0,"name":"流血","note":"\n\n\n\n user._bleed = user._bleed || 0;\n user.setStateCounter(102, user._bleed);\n\n\n\nuser._bleed = undefined;\n\n\n\n user._bleed = user._bleed || 0;\n var a = Math.floor(user.hp*0.03);\n if(a > 0){\n a *= (-1);\n a = Math.max(a, -8000);\n user.gainHp(a);\n user.startDamagePopup();\n }\n user._bleed -= 1;\n user.setStateCounter(102, user._bleed);\n if(user._bleed == 0){\n user.removeState(102);\n }\n\n\n\nif(this.isDamage() && this.isHpEffect() && value > 0 && this.isPhysical()){\n target._defence = target._defence || 0; \nif(target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n target._bleed -= 1;\n target.setStateCounter(102, target._bleed);\n if(target._bleed == 0){\n target.removeState(102);\n }\n }\nelse{\n target._block = target._block || 0;\n var bleeding = target.hp/30;\n if(user.atk > target.def){\n bleeding += (user.atk - target.def)*(1 + user.atk*user.level/2048);\n }\n bleeding -= target._block * 5;\n var dem = target.hp - 1;\n bleeding = Math.min(bleeding, 6000, dem);\n bleeding = Math.max(bleeding, 0);\n bleeding = Math.floor(bleeding);\n if(bleeding > 0){\n target.gainHp(-bleeding);\n if(bleeding >= value){\n target.startDamagePopup();\n }\n }\n target._bleed -= 1;\n target.setStateCounter(102, target._bleed);\n if(target._bleed == 0){\n target.removeState(102);\n }\n}\n}\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":103,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":104,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":105,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -220,7 +220,7 @@ null, {"id":218,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, 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