diff --git a/data/Armors.json b/data/Armors.json index ad07f59..a60b664 100644 --- a/data/Armors.json +++ b/data/Armors.json @@ -33,7 +33,7 @@ null, {"id":31,"atypeId":1,"description":"","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":137,"name":"给诺兰测试用的护甲","note":"\n\n\n","params":[0,0,0,100,0,0,0,0],"price":0}, {"id":32,"atypeId":1,"description":"海妖制式轻甲,略显陈旧","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.02}],"iconIndex":473,"name":"海妖制式轻甲","note":"\n","params":[0,0,0,23,0,20,0,0],"price":800}, {"id":33,"atypeId":1,"description":"蕴含风之力的帽子,增加闪避能力\n(回避+10%,魔法回避+10%, 暴击回避+10%)","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0.1},{"code":22,"dataId":4,"value":0.1},{"code":22,"dataId":3,"value":0.1}],"iconIndex":130,"name":"风之帽","note":"\n\n\n\n\n\n\n item 103: 1\n item 98: 1\n item 104: 1\n","params":[0,0,0,15,8,18,2,0],"price":700}, -{"id":34,"atypeId":1,"description":"\\c[18]<精准:150>\\c[0]蕴藏风之力的戒指\n提升使用者敏捷并增加10%命中率;","etypeId":7,"traits":[{"code":22,"dataId":0,"value":0.1}],"iconIndex":145,"name":"风灵魔戒","note":"\n\n\n\n\n\n\nuser._precise = user._precise || 0;\nuser._precise += 150;\nuser._pcirate = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\nuser._precise = user._precise || 0;\nuser._precise -= 150;\nuser._pcirate = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\n item 103: 2\n item 102: 1\n item 100: 1\n","params":[0,50,0,8,15,8,12,0],"price":1200}, +{"id":34,"atypeId":1,"description":"\\c[18]<精准:150>\\c[0]蕴藏风之力的戒指\n提升使用者敏捷并增加10%命中率;","etypeId":7,"traits":[{"code":22,"dataId":0,"value":0.1}],"iconIndex":145,"name":"风灵魔戒","note":"\n\n\n\n\n\n\nuser._precise = user._precise || 0;\nuser._precise += 150;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\nuser._precise = user._precise || 0;\nuser._precise -= 150;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\n item 103: 2\n item 102: 1\n item 100: 1\n","params":[0,50,0,8,15,8,12,0],"price":1200}, {"id":35,"atypeId":1,"description":"蕴含风之力的靴子\n每回合读条增加10%","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.02},{"code":22,"dataId":4,"value":0.02},{"code":22,"dataId":3,"value":0.02}],"iconIndex":141,"name":"风之靴","note":"\n\n\n\n\n\n\n\n item 103: 1\n item 98: 1\n item 104: 1\n","params":[0,0,0,8,0,10,10,0],"price":700}, {"id":36,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":37,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"角色基础天赋","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, diff --git a/data/CommonEvents.json b/data/CommonEvents.json index 502c7a6..7c1a1d5 100644 --- a/data/CommonEvents.json +++ b/data/CommonEvents.json @@ -28,7 +28,7 @@ null, {"id":26,"list":[{"code":101,"indent":0,"parameters":["配角团",0,0,2]},{"code":401,"indent":0,"parameters":["【数据终端】"]},{"code":401,"indent":0,"parameters":["除此之外,你想了解以下:"]},{"code":118,"indent":0,"parameters":["负面状态资料库"]},{"code":102,"indent":0,"parameters":[["流血类","六类控制","敌意锁定类","属性削弱的叠加机制","返回上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":0,"parameters":[0,"流血类"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["本机把能让目标持续损失生命的负面状态"]},{"code":401,"indent":1,"parameters":["归类为流血类,你想了解其中的:"]},{"code":102,"indent":1,"parameters":[["【流血】","【中毒】","【抓伤】","【点燃】和【生命流失】","回到上级资料库","退出资料库"],1,0,2,0]},{"code":402,"indent":1,"parameters":[0,"【流血】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[102]是一个会让受伤者持续损失血量的"]},{"code":401,"indent":2,"parameters":["状态,被附加流血的目标每次行动时都会"]},{"code":401,"indent":2,"parameters":["失去一定血量"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["按\\c[17]1.2%当前血量×\\c[18]\\it[102]\\c[0]层数/10\\c[0]"]},{"code":401,"indent":2,"parameters":["计算失血量,上限8000,而且不会致死"]},{"code":401,"indent":2,"parameters":["失血导致血量低于50点时\\c[18]\\it[102]\\c[0]解除"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每次行动失血之后\\c[18]\\it[102]\\c[0]"]},{"code":401,"indent":2,"parameters":["层数减少10层,\\c[18]\\it[102]\\c[0]层数"]},{"code":401,"indent":2,"parameters":["低于10层时\\c[18]\\it[102]\\c[0]解除"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但具备\\c[18]\\it[102]\\c[0]的单位,"]},{"code":401,"indent":2,"parameters":["每次被物理攻击命中且造成伤害后,"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[102]\\c[0]增加4层,最多叠加到100层;"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["最后,\\c[18]\\it[102]\\c[0]作为具备"]},{"code":401,"indent":2,"parameters":["诅咒特质的负面状态,只能靠神术或类神术"]},{"code":401,"indent":2,"parameters":["祛除,常规的水系和生命系治愈法术搞不定"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"【中毒】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[66]是一个可以叠加的流血类状态,"]},{"code":401,"indent":2,"parameters":["最多三层升级为\\it[68],它能让目标"]},{"code":401,"indent":2,"parameters":["持续损失生命,并且减少目标生命回复量"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但在脱离战斗后,你们强大的恢复力能直接"]},{"code":401,"indent":2,"parameters":["解除它"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"【抓伤】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[97]是个看似不起眼的负面状态,因为"]},{"code":401,"indent":2,"parameters":["它造成的生命扣减不多。但实际上,它"]},{"code":401,"indent":2,"parameters":["会增加你受到的“毒属性”伤害"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["并且增加你防护上的破绽,增加你受到暴击"]},{"code":401,"indent":2,"parameters":["的几率,增加你被吸血类攻击命中时被"]},{"code":401,"indent":2,"parameters":["吸走的血量,而且它也可以叠加,最多五层。"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["并且增加你防护上的破绽,增加你受到暴击"]},{"code":401,"indent":2,"parameters":["的几率。而且它也可以叠加。好消息是,"]},{"code":401,"indent":2,"parameters":["所有护盾都可以为你抵御\\it[97]"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"【点燃】和【生命流失】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[36]是指被敌人施加的特殊火焰附着"]},{"code":401,"indent":2,"parameters":["在身上持续烧灼,持续损失生命的同时也"]},{"code":401,"indent":2,"parameters":["会减少回复量,受到的火属性伤害也会增加"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且由于身上的火光比较显眼,隐匿类技能"]},{"code":401,"indent":2,"parameters":["在被\\it[36]时不会生效。当然被\\it[36]"]},{"code":401,"indent":2,"parameters":["的目标也无法被\\it[61]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[69]指目标在强辐射等恶劣环境下"]},{"code":401,"indent":2,"parameters":["持续损失生命的现象,也包括薇薇安"]},{"code":401,"indent":2,"parameters":["红月带来的持续损失生命效果,不可叠加"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["此状态下,由于身体的衰败,将更容易获得"]},{"code":401,"indent":2,"parameters":["\\it[66],并且受到的毒属性伤害也会增加"]},{"code":401,"indent":2,"parameters":[",但部分强大或特殊的生命免疫这一状态"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"回到上级资料库"]},{"code":119,"indent":2,"parameters":["负面状态资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退出资料库"]},{"code":115,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[1,"六类控制"]},{"code":118,"indent":1,"parameters":["六类控制"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["控制根据具体的效果分为减速类、"]},{"code":401,"indent":1,"parameters":["定身类、昏睡类、技能限制类、心控类和"]},{"code":401,"indent":1,"parameters":["致盲类,你想了解其中的:"]},{"code":102,"indent":1,"parameters":[["减速类和定身类","昏睡类","技能限制类","心控类","致盲类","回到上级资料库"],3,0,2,0]},{"code":402,"indent":1,"parameters":[0,"减速类和定身类"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[54]\\it[55]以及\\it[56]三个"]},{"code":401,"indent":2,"parameters":["仅仅改变行动速度和降低回避能力的状态"]},{"code":401,"indent":2,"parameters":["被归类为减速类。"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["其中仅仅要注意的是,被\\it[56]的目标,"]},{"code":401,"indent":2,"parameters":["更容易受到二次\\it[56],形成连控"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["定身类包括\\it[57]、\\it[59]、\\it[61]"]},{"code":401,"indent":2,"parameters":["和\\it[45],它们的共同点是都会"]},{"code":401,"indent":2,"parameters":["限制身体动作,削弱闪避能力和攻击能力。"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且由于肢体受限,被定身类控制影响的"]},{"code":401,"indent":2,"parameters":["目标,都会更难发起反击并且更容易被"]},{"code":401,"indent":2,"parameters":["\\it[76]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[57]由于不能控制嘴巴的动作,也"]},{"code":401,"indent":2,"parameters":["不能阻止目标思考,所以无法限制法术和"]},{"code":401,"indent":2,"parameters":["神术/天赋的释放,只能阻止肢体类攻击"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["同时\\it[57]也会限制你们对物品的"]},{"code":401,"indent":2,"parameters":["使用。"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[45]和\\it[57]类似,区别在于"]},{"code":401,"indent":2,"parameters":["只能被真神免疫和解除"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[59]能够使法师无法吟唱从而封禁魔法,"]},{"code":401,"indent":2,"parameters":["但是肢体类攻击仅仅能够削弱,而无法"]},{"code":401,"indent":2,"parameters":["完全制止。"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["只是在麻痹状态下,肢体攻击精度会下降"]},{"code":401,"indent":2,"parameters":["很多,依赖力量的攻击威力也会衰减不少"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[61]则可以同时阻止肢体攻击和魔法"]},{"code":401,"indent":2,"parameters":["吟唱,但对于一个念头就可以释放的神术/"]},{"code":401,"indent":2,"parameters":["天赋技能也是无能为力,还容易被火焰解除"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但\\it[61]也会限制你们对物品的使用。"]},{"code":401,"indent":2,"parameters":["另外,被\\it[61]的目标,受到"]},{"code":401,"indent":2,"parameters":["电属性伤害会增加50%"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"昏睡类"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["昏睡类控制包括\\it[60]、\\it[58]和连"]},{"code":401,"indent":2,"parameters":["思考都可以封禁的\\it[34],它们的"]},{"code":401,"indent":2,"parameters":["最大特点就是被控制的目标完全无法行动"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[60]被攻击时必定会被解除,\\it[58]"]},{"code":401,"indent":2,"parameters":["有小概率解除,而且两者都会被\\it[152]"]},{"code":401,"indent":2,"parameters":["所免疫"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[34]则只有真神可以免疫和解除"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"技能限制类"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["技能限制类效果包括\\it[76]、\\it[64]"]},{"code":401,"indent":2,"parameters":["和\\it[65],都是只限制技能而不影响"]},{"code":401,"indent":2,"parameters":["行动,你想了解:"]},{"code":102,"indent":2,"parameters":[["【缴械】","【沉默】","【技能封印】","回到上级资料库","退出资料库"],3,0,2,0]},{"code":402,"indent":2,"parameters":[0,"【缴械】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[76],顾名思义,夺走目标的武器。"]},{"code":401,"indent":3,"parameters":["这是一个综合的削弱,它会降低目标的"]},{"code":401,"indent":3,"parameters":["攻击力,并限制需要武器的技能的使用。"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["被\\it[76]的单位的普通攻击也会变成"]},{"code":401,"indent":3,"parameters":["“赤手空拳的攻击”,威力更小,只吃物理"]},{"code":401,"indent":3,"parameters":["攻击加成,且更容易被物理防御削减"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[1,"【沉默】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[64]很好理解,仅仅封印魔法,对其他"]},{"code":401,"indent":3,"parameters":["一切技能都没有影响"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[2,"【技能封印】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[65]指封印特技、魔法和本质与"]},{"code":401,"indent":3,"parameters":["二者类似的专属技能,但对神术/天赋"]},{"code":401,"indent":3,"parameters":["没有影响"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[3,"回到上级资料库"]},{"code":119,"indent":3,"parameters":["六类控制"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[4,"退出资料库"]},{"code":115,"indent":3,"parameters":[]},{"code":0,"indent":3,"parameters":[]},{"code":404,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"心控类"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["心控类包括\\it[93]、\\it[90]、\\it[62]"]},{"code":401,"indent":2,"parameters":["\\it[63],你想了解其中的:"]},{"code":102,"indent":2,"parameters":[["【震慑】【恐惧】","【混乱】【狂乱】","回到上级资料库","退出资料库"],3,0,2,0]},{"code":402,"indent":2,"parameters":[0,"【震慑】【恐惧】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[93]会降低目标的敏捷和反击几率,"]},{"code":401,"indent":3,"parameters":["并封禁其普通攻击,同时使其更容易被"]},{"code":401,"indent":3,"parameters":["\\it[76]"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[90]会降低敌人的力量和反击率,增加"]},{"code":401,"indent":3,"parameters":["其被\\it[76]和进入\\it[62]状态的几率,"]},{"code":401,"indent":3,"parameters":["并且无法发起强力的攻击,即封禁特技"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["而且\\it[90]造成精神层面的紊乱,会让"]},{"code":401,"indent":3,"parameters":["目标受到的精神伤害增加20%"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[1,"【混乱】【狂乱】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[62]是典型的心控,令目标陷入"]},{"code":401,"indent":3,"parameters":["不分敌我的状态,攻击队友,但胡乱攻击"]},{"code":401,"indent":3,"parameters":["的命中率不高,而且被攻击时必定会解除"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["而且\\it[62]会被\\it[152]免疫,令自身"]},{"code":401,"indent":3,"parameters":["化作元素形态或者类似元素形态的"]},{"code":401,"indent":3,"parameters":["\\it[7]、\\it[18]、\\it[20]也能免疫"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[63]可以理解为规则级的\\it[62],"]},{"code":401,"indent":3,"parameters":["被攻击不会解除,而且会放弃防御全力"]},{"code":401,"indent":3,"parameters":["攻击队友,表现为双防降低双攻升高"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["另外,\\it[63]是精神的严重紊乱,受到的"]},{"code":401,"indent":3,"parameters":["精神属性伤害会增加50%。最后,\\it[63]"]},{"code":401,"indent":3,"parameters":["是\\it[62]的上级状态,可以覆盖\\it[62]"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["已有\\it[63]时,\\it[62]的附加会被终止,"]},{"code":401,"indent":3,"parameters":["也不会刷新\\it[63]的持续时间"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[2,"回到上级资料库"]},{"code":119,"indent":3,"parameters":["六类控制"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[3,"退出资料库"]},{"code":0,"indent":3,"parameters":[]},{"code":404,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"致盲类"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["致盲类仅包含\\it[74]和\\it[75],它们的"]},{"code":401,"indent":2,"parameters":["效果类似,都是降低命中和闪避率,"]},{"code":401,"indent":2,"parameters":["但机理不同"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[74]干扰目标物质器官的运作达到致盲"]},{"code":401,"indent":2,"parameters":["效果,所以会被\\it[152]、\\it[123]免疫"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["令自身化作元素形态或者类似元素形态的"]},{"code":401,"indent":2,"parameters":["\\it[7]、\\it[18]、\\it[20]"]},{"code":401,"indent":2,"parameters":["也能免疫"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[75]则是干扰环境的光线达成致盲效果,"]},{"code":401,"indent":2,"parameters":["以上状态均无法免疫\\it[75]"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"回到上级资料库"]},{"code":119,"indent":2,"parameters":["负面状态资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[2,"敌意锁定类"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["敌意锁定类状态的核心特点是增加目标被"]},{"code":401,"indent":1,"parameters":["攻击的概率,包括\\it[95]和"]},{"code":401,"indent":1,"parameters":["\\it[40]"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["\\it[95]会将目标受到攻击几率提高"]},{"code":401,"indent":1,"parameters":["两倍,并且目标的选择优先级会与"]},{"code":401,"indent":1,"parameters":["\\it[163]状态的单位相当"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["也就是说,被\\it[95]的目标,相当于"]},{"code":401,"indent":1,"parameters":["被迫释放了一次最高等级的“嘲讽”技能,"]},{"code":401,"indent":1,"parameters":["而且没有嘲讽技能带来的属性提升"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["\\it[40]会将目标受到攻击几率提高"]},{"code":401,"indent":1,"parameters":["一倍,增加其受到的物理和圣属性伤害,"]},{"code":401,"indent":1,"parameters":["降低其回避能力,增加其受到暴击的几率"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[3,"属性削弱的叠加机制"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["以\"中毒\"为例,存在\\it[66]、"]},{"code":401,"indent":1,"parameters":["\\it[67]和\\it[68]"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["第一次获得“中毒”时获得的是\\it[66],"]},{"code":401,"indent":1,"parameters":["在此基础上再次中毒,会升级为\\it[67],"]},{"code":401,"indent":1,"parameters":["再获得一次中毒则升级为\\it[68]"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["当一个单位已经获得\\it[68]时,再中毒"]},{"code":401,"indent":1,"parameters":["则刷新\\it[68]的持续时间。"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["其他几乎所有的属性削弱效果,比如"]},{"code":401,"indent":1,"parameters":["\\it[77]、\\it[83]、\\it[97]、"]},{"code":401,"indent":1,"parameters":["\\it[105]、\\it[108]等都是这么叠加的"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["不过要注意的是,在削弱类状态中,"]},{"code":401,"indent":1,"parameters":["\\it[52]、\\it[54]和\\it[55]是"]},{"code":401,"indent":1,"parameters":["一组特例,他们之间是覆盖的关系"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[4,"返回上级资料库"]},{"code":117,"indent":1,"parameters":[24]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[5,"退出资料库"]},{"code":0,"indent":1,"parameters":[]},{"code":404,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"负面状态资料库","switchId":1,"trigger":0}, {"id":27,"list":[{"code":101,"indent":0,"parameters":["配角团",0,0,2]},{"code":401,"indent":0,"parameters":["【数据终端】"]},{"code":401,"indent":0,"parameters":["有部分状态是你们自己或者怪物技能所"]},{"code":401,"indent":0,"parameters":["独有的,本机把她们单独摘出来列为一个"]},{"code":401,"indent":0,"parameters":["资料库,你想了解其中的:"]},{"code":118,"indent":0,"parameters":["专属状态资料库"]},{"code":102,"indent":0,"parameters":[["怪物狂暴化","削弱类","变身和强化类","狂躁诅咒","返回上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":0,"parameters":[0,"怪物狂暴化"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["\\it[154]是用防御力和命中率换取双攻和"]},{"code":401,"indent":1,"parameters":["暴击率的增幅状态,狂暴时只能使用特技,"]},{"code":401,"indent":1,"parameters":["狂暴结束后会陷入一段时间的\\it[96]"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[1,"削弱类"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["技能专属削弱类包括\\it[35]"]},{"code":401,"indent":1,"parameters":["和\\it[43]"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["\\it[35]下,目标会降低全属性,受到"]},{"code":401,"indent":1,"parameters":["的除幽能伤害和真实伤害外所有属性的伤害"]},{"code":401,"indent":1,"parameters":["都增加"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["\\it[43]下,目标会降低全属性,降低"]},{"code":401,"indent":1,"parameters":["回避能力和恢复量,增加受暴击概率,"]},{"code":401,"indent":1,"parameters":["并且无法获得五大抗性"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[2,"变身和强化类"]},{"code":102,"indent":1,"parameters":[["【水无定形】","【解体】","【化身圣焰】","【真身解放】【幽能强化】","【哈士奇变身】","回到上级资料库"],1,0,2,0]},{"code":402,"indent":1,"parameters":[0,"【水无定形】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["海妖将自己的身体化作活水获得\\it[7],"]},{"code":401,"indent":2,"parameters":["以解除并抵御\\it[54]、\\it[55]、"]},{"code":401,"indent":2,"parameters":["\\it[56]、\\it[59]、\\it[58],"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["化为活水后还可以免疫\\it[57]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但实际上这一状态还会提升五月的闪避率"]},{"code":401,"indent":2,"parameters":["和敏捷"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且根据本机的推算,这项能力应该"]},{"code":401,"indent":2,"parameters":["还能精进,理论上,它能让海妖从\\it[61]"]},{"code":401,"indent":2,"parameters":["中解放出来"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"【解体】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["根据薇薇安解体成的小蝙蝠的体检数据"]},{"code":401,"indent":2,"parameters":["以及你们的战斗记录,\\it[20]状态"]},{"code":401,"indent":2,"parameters":["下的薇薇安有以下特点"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["薇薇安\\it[20]后机动性更强,而且在本质"]},{"code":401,"indent":2,"parameters":["上更接近于一种“魔法生命”"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["所以\\it[74]、\\it[57]、\\it[58]、\\it[59]"]},{"code":401,"indent":2,"parameters":["对她无效;\\it[61]也更难生效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且由于解体后意识相对分散,每个"]},{"code":401,"indent":2,"parameters":["小蝙蝠都有一定的独立意识,所以针对"]},{"code":401,"indent":2,"parameters":["意识的\\it[62]也被免疫"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["最后,意识的分散加上维持解体需要大量"]},{"code":401,"indent":2,"parameters":["体力消耗,以至于\\it[60]效果极难对解体"]},{"code":401,"indent":2,"parameters":["的薇薇安生效"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"【化身圣焰】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["纯血猎魔人的\\it[18]能力是本机通过解析"]},{"code":401,"indent":2,"parameters":["豆豆的体检数据和起源圣器的功能而推算"]},{"code":401,"indent":2,"parameters":["出来的"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["在模型中,血脉纯净的猎魔人可以将整个"]},{"code":401,"indent":2,"parameters":["身体化作圣焰,这一状态的他们几乎完全"]},{"code":401,"indent":2,"parameters":["是魔法生命,不存在物质生命的弱点"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["所以\\it[74]、\\it[56]、\\it[57]、\\it[58]、"]},{"code":401,"indent":2,"parameters":["\\it[59]、\\it[61]对她无效;\\it[60]和"]},{"code":401,"indent":2,"parameters":["\\it[62]也会被他们暴增的精神强度抵御"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["这一状态的猎魔人,受到的物理、火、暗、"]},{"code":401,"indent":2,"parameters":["圣属性的伤害都会被不同程度减免,而且"]},{"code":401,"indent":2,"parameters":["自身战斗力也会暴涨"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但代价就是结束后的虚弱"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"【真身解放】【幽能强化】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["你们俩的强化状态都比较简单粗暴,提升"]},{"code":401,"indent":2,"parameters":["力量和速度罢了,没有太多的额外效果"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["也就是在暴增力量或者改变体型的时候,"]},{"code":401,"indent":2,"parameters":["顺便解除\\it[54]、\\it[55]、\\it[56]、"]},{"code":401,"indent":2,"parameters":["\\it[57]、\\it[59]、\\it[61]而已"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"【哈士奇变身】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["变成大狗后的莉莉,直观的变化就是"]},{"code":401,"indent":2,"parameters":["额外的技能和力量速度的提升,以及变身"]},{"code":401,"indent":2,"parameters":["时解除控制的效果"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["由于每次变身都要吃辣条,被\\it[57]和"]},{"code":401,"indent":2,"parameters":["\\it[61]都动不了变不了身,所以她变身只"]},{"code":401,"indent":2,"parameters":["能解除\\it[54]、\\it[55]、\\it[56]和\\it[59]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但变身之后……"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["一只释放天性的哈士奇免疫心控这大概"]},{"code":401,"indent":2,"parameters":["不难理解。\\it[62]、\\it[93]和\\it[90]"]},{"code":401,"indent":2,"parameters":["对变身的她来说统统木大。"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["也只有规则层面的\\it[63]对她"]},{"code":401,"indent":2,"parameters":["可能有效,但效果也没那么大"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"回到上级资料库"]},{"code":119,"indent":2,"parameters":["专属状态资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[3,"狂躁诅咒"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["\\c[18]\\it[389]\\c[0]是一个比较恶毒"]},{"code":401,"indent":1,"parameters":["的诅咒,在身中这一诅咒时,你们必须在"]},{"code":401,"indent":1,"parameters":["三回合内十次攻击命中敌人才能将其解除"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["如果成功解除\\c[18]\\it[389]\\c[0],"]},{"code":401,"indent":1,"parameters":["你们会恢复20%最大生命,并获得"]},{"code":401,"indent":1,"parameters":["\\c[17]\\it[115]\\\\c[0]"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["但如果三回合内没能解除\\c[18]\\it[389]\\c[0]"]},{"code":401,"indent":1,"parameters":["你们会根据缺少的攻击次数,失去相应的"]},{"code":401,"indent":1,"parameters":["血量,最多会失去当前血量的70%"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["还会获得2回合的\\c[27]\\it[96]\\c[0]"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[4,"返回上级资料库"]},{"code":117,"indent":1,"parameters":[24]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[5,"退出资料库"]},{"code":0,"indent":1,"parameters":[]},{"code":404,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"专属状态资料库","switchId":1,"trigger":0}, {"id":28,"list":[{"code":101,"indent":0,"parameters":["配角团",0,0,2]},{"code":401,"indent":0,"parameters":["【数据终端】"]},{"code":401,"indent":0,"parameters":["给你们的技能进行描述时,本机做了一些"]},{"code":401,"indent":0,"parameters":["简洁且统一的标签,你想了解其中的:"]},{"code":118,"indent":0,"parameters":["技能标签资料库"]},{"code":102,"indent":0,"parameters":[["伤害类标签","技能功能标签","技能分类标签","回到资料库总目录","退出资料库"],3,0,2,0]},{"code":402,"indent":0,"parameters":[0,"伤害类标签"]},{"code":102,"indent":1,"parameters":[["",""],2,0,2,0]},{"code":402,"indent":1,"parameters":[0,""]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["的标签意味着随着目标HP降低,"]},{"code":401,"indent":2,"parameters":["技能伤害会成倍增长,最多可以接近于"]},{"code":401,"indent":2,"parameters":["基础伤害的x倍"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如<2倍收割>就意味着,对于HP将近清空"]},{"code":401,"indent":2,"parameters":["的敌人会造成将近两倍的伤害"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,""]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["的标签意味着敌人受到的伤害"]},{"code":401,"indent":2,"parameters":["有“其已损失HP的xx%”的额外加成"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如,假如一只受伤的蝙蝠最大血量360,"]},{"code":401,"indent":2,"parameters":["实际血量260,损失血量100,用具备"]},{"code":401,"indent":2,"parameters":["标签的技能攻击它"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["伤害就会增加100×15%=15点"]},{"code":401,"indent":2,"parameters":["而且这个伤害加成无视防御"]},{"code":401,"indent":2,"parameters":["只受相应属性免伤影响"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["显然,这种技能对boss有奇效"]},{"code":401,"indent":2,"parameters":["但它也存在伤害数值上限"]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[1,"技能功能标签"]},{"code":102,"indent":1,"parameters":[["<无视嘲讽>"," <无视护盾>","<50%命中叠加>","<群体控制> <群体削弱>","<破霸体>","退回上级资料库"],1,0,2,0]},{"code":402,"indent":1,"parameters":[0,"<无视嘲讽>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["字面意思,该技能无视嘲讽类效果"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1," <无视护盾>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["字面意思,\\c[18]\\c[0]指"]},{"code":401,"indent":2,"parameters":["该技能有xx%的伤害有一部分会直接"]},{"code":401,"indent":2,"parameters":["穿过护盾扣减血量"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如一个技能实际能造成100伤害,而且"]},{"code":401,"indent":2,"parameters":["具有\\c[18]<40%穿透>\\c[0]的标签,"]},{"code":401,"indent":2,"parameters":["怪物拥有50血和100护盾"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["那么这个技能实际的攻击效果就是,"]},{"code":401,"indent":2,"parameters":["40%×100=40点伤害攻击怪物本体,剩余"]},{"code":401,"indent":2,"parameters":["100-40=60的伤害攻击屏障"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["最后怪物还剩下50-40=10点血,和"]},{"code":401,"indent":2,"parameters":["100-60=40点屏障"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]<无视护盾>\\c[0]的标签好理解,"]},{"code":401,"indent":2,"parameters":["说明这一技能的伤害会全部越过屏障直接"]},{"code":401,"indent":2,"parameters":["攻击血量,郝仁配枪的幽能攻击就是这样"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"<50%命中叠加>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]\\c[0]指技能攻击没能"]},{"code":401,"indent":2,"parameters":["打出暴击时,会自动叠加xx%的额外暴击率,"]},{"code":401,"indent":2,"parameters":["直到打出暴击将额外暴击率清零"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\c[0] 指技能自带"]},{"code":401,"indent":2,"parameters":["xx%的额外命中率,仅对该技能生效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]<50%命中叠加>\\c[0]指每次技能攻击"]},{"code":401,"indent":2,"parameters":["被闪避时,会叠加50%额外命中率,"]},{"code":401,"indent":2,"parameters":["最高叠加到200%,持续1回合"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"<群体控制> <群体削弱>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["字面意思,\\c[9]<群体控制>\\c[0]意味着"]},{"code":401,"indent":2,"parameters":["这个技能可以控制多个目标"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]<群体削弱>\\c[0] 意味着这个技能"]},{"code":401,"indent":2,"parameters":["可以削弱多个目标的属性"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"<破霸体>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]<破霸体>\\c[0]意味着这个技能"]},{"code":401,"indent":2,"parameters":["可以破除\\it[152]"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退回上级资料库"]},{"code":119,"indent":2,"parameters":["技能标签资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[2,"技能分类标签"]},{"code":102,"indent":1,"parameters":[["<强普显示>","<常规技能>","<类普攻>","<强化 • X式>","回到上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":1,"parameters":[0,"<强普显示>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]<强普显示>\\c[0]这个标签意味着"]},{"code":401,"indent":2,"parameters":["当前技能只是用来显示强化普通攻击的"]},{"code":401,"indent":2,"parameters":["效果的,不能直接使用"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"<常规技能>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[3]<常规技能\\c[0]>这个标签是伊扎克斯专属"]},{"code":401,"indent":2,"parameters":["这表示这个技能常态下可以直接释放,"]},{"code":401,"indent":2,"parameters":["而且使用后会获得魔力层数的增长"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"<类普攻>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[3]<类普攻\\c[0]>这个标签表示当前技能"]},{"code":401,"indent":2,"parameters":["是可以像普通攻击一样触发普攻特效的,"]},{"code":401,"indent":2,"parameters":["包括\\c[18]破败\\c[0]、\\c[17]电弧\\c[0],"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且这一类技能在使用时,如果"]},{"code":401,"indent":2,"parameters":["\\c[17]强击\\c[0] 被动不在冷却,则可以"]},{"code":401,"indent":2,"parameters":["直接触发相应的\\c[17]强击\\c[0] "]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"<强化 • X式>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]<强化 • 一式>\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[18]<强化 • 二式>\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[18]<强化 • 三式>\\c[0]、"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["这三个标签都是郝籽专属,它们意味着"]},{"code":401,"indent":2,"parameters":["技能之后的下一次普通攻击会被强化为"]},{"code":401,"indent":2,"parameters":["相对应的招式"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["分别对应\\is[286]"]},{"code":401,"indent":2,"parameters":["\\is[287]"]},{"code":401,"indent":2,"parameters":["和\\is[288]"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"回到上级资料库"]},{"code":119,"indent":2,"parameters":["技能标签资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退出资料库"]},{"code":115,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[3,"回到资料库总目录"]},{"code":117,"indent":1,"parameters":[24]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[4,"退出资料库"]},{"code":0,"indent":1,"parameters":[]},{"code":404,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"技能标签资料库","switchId":1,"trigger":0}, -{"id":29,"list":[{"code":101,"indent":0,"parameters":["配角团",0,0,2]},{"code":401,"indent":0,"parameters":["【数据终端】"]},{"code":401,"indent":0,"parameters":["选择一个分支资料库"]},{"code":118,"indent":0,"parameters":["分支"]},{"code":102,"indent":0,"parameters":[["装备标签资料库","特殊机制资料库","返回资料库总目录","退出资料库"],1,0,2,0]},{"code":402,"indent":0,"parameters":[0,"装备标签资料库"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["装备标签是装备特性火被动技能"]},{"code":401,"indent":1,"parameters":["的简单描述,所有装备被动均不可叠加"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["也就是说,装备被动的伤害或伤害增幅,"]},{"code":401,"indent":1,"parameters":["不会因为装备相同效果的装备而增加"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["标签中最简单的就是属性标签,比如"]},{"code":401,"indent":1,"parameters":["\\c[18]<属性:火>\\c[0] 指装备会赋予攻击"]},{"code":401,"indent":1,"parameters":["\\c[18]火\\c[0]属性(物理属性不做标注)"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["除此之外,你想了解……"]},{"code":118,"indent":1,"parameters":["装备标签"]},{"code":102,"indent":1,"parameters":[["普通攻击特效","<反击避免:xx%>和<精准:xx>","和【生命凝聚】","技能特效","回到上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":1,"parameters":[0,"普通攻击特效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["普通攻击特效包括\\c[17]【互斥被动:xx强击】\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[18]破败\\c[0]、\\c[17]电弧\\c[0]和\\c[3]剧毒之手\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["其中\\c[18]破败\\c[0]和\\c[3]剧毒之手\\c[0]是相应加护的"]},{"code":401,"indent":2,"parameters":["独有效果,其他两个则是装备被动,"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但由于都属于普通攻击特效这一大类,"]},{"code":401,"indent":2,"parameters":["故本机集中整理"]},{"code":401,"indent":2,"parameters":["你想了解其中的"]},{"code":102,"indent":2,"parameters":[["【互斥被动:xx强击】","破败","电弧","剧毒之触","回到上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":2,"parameters":[0,"【互斥被动:xx强击】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[17]强击\\c[0] 是一系列被动的统称"]},{"code":401,"indent":3,"parameters":["包括\\c[9]\\it[319]\\c[0]、\\c[18]\\it[321]\\c[0]、 "]},{"code":401,"indent":3,"parameters":["\\c[17]\\it[323]\\c[0]、\\c[17]\\it[326]\\c[0]"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["所有的\\c[17]强击\\c[0] 被动,效果都是"]},{"code":401,"indent":3,"parameters":["强化技能后的下一次普通攻击"]},{"code":401,"indent":3,"parameters":["而且都有2回合冷却"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["但\\c[17]强击\\c[0]装备每人只能装备一类,"]},{"code":401,"indent":3,"parameters":["已装备有某一类\\c[17]强击\\c[0]装备时,"]},{"code":401,"indent":3,"parameters":["其他\\c[17]强击\\c[0]装备将无法装备"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["接下来介绍四种c[17]强击\\c[0]的效果"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["顾名思义,\\c[9]\\it[319]\\c[0]会造成"]},{"code":401,"indent":3,"parameters":["\\c[9]冰\\c[0]属性伤害和\\it[52]"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[18]\\it[321]\\c[0]会造成"]},{"code":401,"indent":3,"parameters":["\\c[18]火\\c[0]属性伤害,"]},{"code":401,"indent":3,"parameters":["而且有几率\\it[36]敌人"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[17]\\it[323]\\c[0]会造成"]},{"code":401,"indent":3,"parameters":["\\c[17]电\\c[0]属性伤害,"]},{"code":401,"indent":3,"parameters":["且自身速度越快伤害越高,最高翻倍"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[17]\\it[326]\\c[0]会造成不算高的"]},{"code":401,"indent":3,"parameters":["\\c[18]物理\\c[0]伤害,但可以增加"]},{"code":401,"indent":3,"parameters":["下回合行动读条30%"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[1,"破败"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["特效\\c[18]破败\\c[0]会使每次普通攻击"]},{"code":401,"indent":3,"parameters":["的伤害增加,增加量为目标当前生命4--6%,"]},{"code":401,"indent":3,"parameters":["上限6000"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["但\\c[18]破败\\c[0]的伤害也有相应的系数,"]},{"code":401,"indent":3,"parameters":["少数攻击次数多的强化普攻或者类普攻"]},{"code":401,"indent":3,"parameters":["技能,触发\\c[18]破败\\c[0]时伤害会低一些"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[18]破败\\c[0]的是加护“破灭余晖”"]},{"code":401,"indent":3,"parameters":["的独有效果,可以被空手攻击(莉莉狗形态"]},{"code":401,"indent":3,"parameters":["的攻击以及被缴械时的普攻)触发"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[2,"电弧"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["特效\\c[27]电弧\\c[0],连续第四次普攻会使"]},{"code":401,"indent":3,"parameters":["武器释放\\c[27]电弧\\c[0],攻击当前目标"]},{"code":401,"indent":3,"parameters":["和随机一目标,造成\\c[27]电\\c[0]属性伤害"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[3,"剧毒之触"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["特效\\c[13]剧毒之触\\c[0]会使每次普通攻击"]},{"code":401,"indent":3,"parameters":["有较大概率叠加\\c[3]\\it[248]\\c[0],"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["且对敌人造成的伤害增加,增加量受"]},{"code":401,"indent":3,"parameters":["目标\\c[3]\\it[248]\\c[0]层数,特定系数和"]},{"code":401,"indent":3,"parameters":["自身魔法攻击力影响,上限6000"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["但这一伤害增加效果在敌人拥有护盾时"]},{"code":401,"indent":3,"parameters":["无法触发"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[3]剧毒之触\\c[0]的是加护“剧毒之触”"]},{"code":401,"indent":3,"parameters":["的独有效果,可以被空手攻击(莉莉狗形态"]},{"code":401,"indent":3,"parameters":["的攻击以及被缴械时的普攻)触发"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[4,"回到上级资料库"]},{"code":119,"indent":3,"parameters":["装备标签"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[5,"退出资料库"]},{"code":0,"indent":3,"parameters":[]},{"code":404,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"<反击避免:xx%>和<精准:xx>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["<反击避免:xx%>"]},{"code":401,"indent":2,"parameters":["这一标签表示,该装备可以在角色攻击时,"]},{"code":401,"indent":2,"parameters":["临时减少目标的xx%的反击率"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如装备一把<反击避免:5%>的长枪,攻击"]},{"code":401,"indent":2,"parameters":["一只反击率10%的熔岩怪,实际攻击时"]},{"code":401,"indent":2,"parameters":["熔岩怪反击率会是5%"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]精准\\c[0]是一类直接使攻击伤害增加"]},{"code":401,"indent":2,"parameters":["的被动效果,50点精准就可以使攻击伤害"]},{"code":401,"indent":2,"parameters":["增加50点"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]精准\\c[0]的加成对所有直接攻击伤害"]},{"code":401,"indent":2,"parameters":["都生效,但对诸如“强击”“奥术波动”之类的"]},{"code":401,"indent":2,"parameters":["装备被动伤害不生效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且不同的技能和普攻受到的精准加成有"]},{"code":401,"indent":2,"parameters":["不同的倍率,绝大部分倍率为1,少部分"]},{"code":401,"indent":2,"parameters":["(如郝籽的\\c[17]\\is[286]\\c[0])不为1"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["实际造成伤害时,伤害增加量等于"]},{"code":401,"indent":2,"parameters":["精准值 × 精准倍率"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["举例说明的话,假如郝籽有50点精准"]},{"code":401,"indent":2,"parameters":["郝籽的\\c[17]\\is[286]\\c[0]精准倍率为0.8"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["则郝籽\\c[17]\\is[286]\\c[0]每次攻击伤害"]},{"code":401,"indent":2,"parameters":["都会增加50×0.8 = 40点,总计9次攻击,"]},{"code":401,"indent":2,"parameters":["总伤害提升 360 点"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但\\c[18]精准\\c[0]这一属性存在上限,"]},{"code":401,"indent":2,"parameters":["上限为1000点"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且相同\\c[18]精准\\c[0]数值的多个装备"]},{"code":401,"indent":2,"parameters":["同时装备,也只会有一倍效果,切记"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"和【生命凝聚】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":[",描述的是装备的三种吸血"]},{"code":401,"indent":2,"parameters":["效果,物理吸血、法术吸血、全能吸血,"]},{"code":401,"indent":2,"parameters":["标签里的比率即为吸血比率"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["值得一提的是,由于符文附魔的底层限制,"]},{"code":401,"indent":2,"parameters":["吸血标签完全相同的两个装备,吸血效果"]},{"code":401,"indent":2,"parameters":["不可叠加"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但不同标签的两个吸血装备,吸血效果是"]},{"code":401,"indent":2,"parameters":["可以叠加的"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而【生命凝聚】,这一分为I到III级的被动,"]},{"code":401,"indent":2,"parameters":["经常和吸血效果一同出现,其效果为,"]},{"code":401,"indent":2,"parameters":["治疗溢出时溢出值部分转化为护盾"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["低级的【生命凝聚】效果会被高级的自动"]},{"code":401,"indent":2,"parameters":["覆盖,这一技能I级时会转化20%溢出值为"]},{"code":401,"indent":2,"parameters":["护盾,II为30%,III级为40%"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"技能特效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["技能特效包括\\c[9]\\is[508]\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]、 \\c[9]\\it[510]\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[27]\\it[511]\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["四种效果都是在使用技能时触发"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]\\is[508]\\c[0]会技能的攻击目标"]},{"code":401,"indent":2,"parameters":["及相邻两目标造成\\c[9]冰\\c[0]属性伤害"]},{"code":401,"indent":2,"parameters":["和\\it[54],内置冷却2回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]会对技能的攻击目标及"]},{"code":401,"indent":2,"parameters":["相邻两目标造成\\c[17]力场\\c[0]属性伤害,"]},{"code":401,"indent":2,"parameters":["冷却也是2回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]伤害的50%,会"]},{"code":401,"indent":2,"parameters":["\\c[17]穿透护盾\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]会对技能的攻击目标及"]},{"code":401,"indent":2,"parameters":["相邻两目标造成\\c[17]力场\\c[0]属性伤害,"]},{"code":401,"indent":2,"parameters":["冷却也是2回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]\\it[510]\\c[0]会减少技能目标及相邻"]},{"code":401,"indent":2,"parameters":["两目标的行动读条,但对已经读条拉满、"]},{"code":401,"indent":2,"parameters":["即将行动的目标无效,"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["减少行动读条的长度取决于双方魔法攻击"]},{"code":401,"indent":2,"parameters":["属性,内置冷却1回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]\\it[511]\\c[0]会造成少量\\c[27精神\\c[0]属性"]},{"code":401,"indent":2,"parameters":["伤害,并几率性附加\\it[90],若没有附加"]},{"code":401,"indent":2,"parameters":["\\it[90]则叠加成功率,直至成功附加时清空"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["且\\c[9]\\it[511]\\c[0]没有冷却"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"回到上级资料库"]},{"code":119,"indent":2,"parameters":["分支"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退出资料库"]},{"code":115,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[1,"特殊机制资料库"]},{"code":102,"indent":1,"parameters":[["伤害无效化","伤害加深与伤害格挡","多属性伤害规则","属性吸收","返回上级资料库","退出资料库"],2,0,2,0]},{"code":402,"indent":1,"parameters":[0,"伤害无效化"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[213]\\c[0],作为精英怪物所拥有"]},{"code":401,"indent":2,"parameters":["的一种技能效果,它可以直接抵挡大部分"]},{"code":401,"indent":2,"parameters":["伤害"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["包括普通攻击、技能、物品以及\\c[27]破败\\c[0]"]},{"code":401,"indent":2,"parameters":["效果的伤害都会被无效化,攻击触发"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[102]\\c[0]的伤害也会被无效化"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但\\c[3]\\it[248]\\c[0]和\\c[18]\\it[102]\\c[0]"]},{"code":401,"indent":2,"parameters":["等流血类状态在单位行动时的"]},{"code":401,"indent":2,"parameters":["自动生命损失,则不会被无效化"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[213]\\c[0]有次数限制,在"]},{"code":401,"indent":2,"parameters":["次数清零时会自动移除"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["最后需要强调的是,\\c[17]\\it[213]\\c[0]"]},{"code":401,"indent":2,"parameters":["对原本就不破防的攻击是不会做出反应的"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"伤害加深与伤害格挡"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0],"]},{"code":401,"indent":2,"parameters":["作为一组互相抵消的特殊属性,对于你们"]},{"code":401,"indent":2,"parameters":["来说,它们都会对伤害进行直接的增减"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每一点\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0],"]},{"code":401,"indent":2,"parameters":["都会增加或减少10点受到的伤害,这两种"]},{"code":401,"indent":2,"parameters":["属性上限都是99点,即伤害增减上限为990"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["对于怪物来说,\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0],"]},{"code":401,"indent":2,"parameters":["意味着\\c[17]免伤率\\c[0]的变化,这两个"]},{"code":401,"indent":2,"parameters":["属性会让它们受到的所有伤害百分比增减"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每1层\\c[18]\\it[237]\\c[0]"]},{"code":401,"indent":2,"parameters":["增加怪物受到的伤害0.3%,最高99层"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每1层\\c[17]\\it[238]\\c[0]"]},{"code":401,"indent":2,"parameters":["减少怪物受到的伤害0.3%,同样最高99层"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且对于怪物来说,"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0]同样是"]},{"code":401,"indent":2,"parameters":["互相抵消的"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"多属性伤害规则"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["多属性伤害一般出现在普通攻击和类普攻"]},{"code":401,"indent":2,"parameters":["技能(如郝仁\\c[3]\\is[8]\\c[0])中"]},{"code":401,"indent":2,"parameters":["由于技能和状态被赋予多重属性"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而敌人一般对不同属性拥有不同的有效度"]},{"code":401,"indent":2,"parameters":["此时,以伊扎克斯举例"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["伊扎克斯的普通攻击默认是物理"]},{"code":401,"indent":2,"parameters":["属性的,在装备\\c[3]\\ia[13]\\c[0]时,"]},{"code":401,"indent":2,"parameters":["普通攻击被赋予火属性"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["在面对一只物理有效度90%,火属性有效度"]},{"code":401,"indent":2,"parameters":["50%的怪物时,伊扎克斯普通攻击实际打出"]},{"code":401,"indent":2,"parameters":["的伤害比例\\c[17]按平均数计算\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["(0.9 + 0.5)/2 = 0.7,所以伊扎克斯打出"]},{"code":401,"indent":2,"parameters":["的伤害会是面板伤害的70%"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"属性吸收"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["属性吸收包括\\it[390]"]},{"code":401,"indent":2,"parameters":["\\it[391]、\\it[392]、\\it[393]、"]},{"code":401,"indent":2,"parameters":["\\it[394]、\\it[395]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["其中\\c[27]\\it[395]\\c[0]对\\c[20]地\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[3]风\\c[0]、\\c[9]水\\c[0]、\\c[18]火\\c[0]、\\c[17]电\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[9]冰\\c[0]六种属性生效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["属性吸收的底层机制其实是将属性有效度"]},{"code":401,"indent":2,"parameters":["减少200%,变成负数。所以它不仅会吸收"]},{"code":401,"indent":2,"parameters":["相应单属性伤害,也会影响混合属性伤害"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如,伊扎克斯的普通攻击默认是物理"]},{"code":401,"indent":2,"parameters":["属性的,在装备\\c[3]\\ia[13]\\c[0]时,"]},{"code":401,"indent":2,"parameters":["普通攻击被赋予火属性"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["此时,在面对一只物理属性有效度100%,"]},{"code":401,"indent":2,"parameters":["火焰吸收100%的怪物时,他造成的火焰伤害"]},{"code":401,"indent":2,"parameters":["会变成等量的回血效果"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而同时具备物理和火双属性的普通攻击"]},{"code":401,"indent":2,"parameters":["伤害有效度为(1+(-1))/2=0,"]},{"code":401,"indent":2,"parameters":["即无法造成伤害"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"返回上级资料库"]},{"code":119,"indent":2,"parameters":["分支"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退出资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[2,"返回资料库总目录"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[3,"退出资料库"]},{"code":0,"indent":1,"parameters":[]},{"code":404,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"装备和特殊机制资料库","switchId":1,"trigger":0}, +{"id":29,"list":[{"code":101,"indent":0,"parameters":["配角团",0,0,2]},{"code":401,"indent":0,"parameters":["【数据终端】"]},{"code":401,"indent":0,"parameters":["选择一个分支资料库"]},{"code":118,"indent":0,"parameters":["分支"]},{"code":102,"indent":0,"parameters":[["装备标签资料库","特殊机制资料库","返回资料库总目录","退出资料库"],1,0,2,0]},{"code":402,"indent":0,"parameters":[0,"装备标签资料库"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["装备标签是装备特性火被动技能"]},{"code":401,"indent":1,"parameters":["的简单描述,所有装备被动均不可叠加"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["也就是说,装备被动的伤害或伤害增幅,"]},{"code":401,"indent":1,"parameters":["不会因为装备相同效果的装备而增加"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["标签中最简单的就是属性标签,比如"]},{"code":401,"indent":1,"parameters":["\\c[18]<属性:火>\\c[0] 指装备会赋予攻击"]},{"code":401,"indent":1,"parameters":["\\c[18]火\\c[0]属性(物理属性不做标注)"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["除此之外,你想了解……"]},{"code":118,"indent":1,"parameters":["装备标签"]},{"code":102,"indent":1,"parameters":[["普通攻击特效","<反击避免:xx%>和<精准:xx>","和【生命凝聚】","技能特效","回到上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":1,"parameters":[0,"普通攻击特效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["普通攻击特效包括\\c[17]【互斥被动:xx强击】\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[18]破败\\c[0]、\\c[17]电弧\\c[0]和\\c[3]剧毒之手\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["其中\\c[18]破败\\c[0]和\\c[3]剧毒之手\\c[0]"]},{"code":401,"indent":2,"parameters":["是相应天赋石的独有效果,"]},{"code":401,"indent":2,"parameters":["其他两个则是装备被动,"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但由于都属于普通攻击特效这一大类,"]},{"code":401,"indent":2,"parameters":["故本机集中整理"]},{"code":401,"indent":2,"parameters":["你想了解其中的"]},{"code":102,"indent":2,"parameters":[["【互斥被动:xx强击】","破败","电弧","剧毒之触","回到上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":2,"parameters":[0,"【互斥被动:xx强击】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[17]强击\\c[0] 是一系列被动的统称"]},{"code":401,"indent":3,"parameters":["包括\\c[9]\\it[319]\\c[0]、\\c[18]\\it[321]\\c[0]、 "]},{"code":401,"indent":3,"parameters":["\\c[17]\\it[323]\\c[0]、\\c[17]\\it[326]\\c[0]"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["所有的\\c[17]强击\\c[0] 被动,效果都是"]},{"code":401,"indent":3,"parameters":["强化技能后的下一次普通攻击"]},{"code":401,"indent":3,"parameters":["而且都有2回合冷却"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["但\\c[17]强击\\c[0]装备每人只能装备一类,"]},{"code":401,"indent":3,"parameters":["已装备有某一类\\c[17]强击\\c[0]装备时,"]},{"code":401,"indent":3,"parameters":["其他\\c[17]强击\\c[0]装备将无法装备"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["接下来介绍四种c[17]强击\\c[0]的效果"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["顾名思义,\\c[9]\\it[319]\\c[0]会造成"]},{"code":401,"indent":3,"parameters":["\\c[9]冰\\c[0]属性伤害和\\it[52]"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[18]\\it[321]\\c[0]会造成"]},{"code":401,"indent":3,"parameters":["\\c[18]火\\c[0]属性伤害,"]},{"code":401,"indent":3,"parameters":["而且有几率\\it[36]敌人"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[17]\\it[323]\\c[0]会造成"]},{"code":401,"indent":3,"parameters":["\\c[17]电\\c[0]属性伤害,"]},{"code":401,"indent":3,"parameters":["且自身速度越快伤害越高,最高翻倍"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[17]\\it[326]\\c[0]会造成不算高的"]},{"code":401,"indent":3,"parameters":["\\c[18]物理\\c[0]伤害,但可以增加"]},{"code":401,"indent":3,"parameters":["下回合行动读条30%"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[1,"破败"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["特效\\c[18]破败\\c[0]会使每次普通攻击"]},{"code":401,"indent":3,"parameters":["的伤害增加,增加量为目标当前生命4--6%,"]},{"code":401,"indent":3,"parameters":["上限8000"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["但\\c[18]破败\\c[0]的伤害也有相应的系数,"]},{"code":401,"indent":3,"parameters":["少数攻击次数多的强化普攻或者类普攻"]},{"code":401,"indent":3,"parameters":["技能,触发\\c[18]破败\\c[0]时伤害会低一些"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[18]破败\\c[0]的是加护“破灭余晖”"]},{"code":401,"indent":3,"parameters":["的独有效果,可以被空手攻击(莉莉狗形态"]},{"code":401,"indent":3,"parameters":["的攻击以及被缴械时的普攻)触发"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[2,"电弧"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["特效\\c[27]电弧\\c[0],连续第四次普攻会使"]},{"code":401,"indent":3,"parameters":["武器释放\\c[27]电弧\\c[0],攻击当前目标"]},{"code":401,"indent":3,"parameters":["和随机一目标,造成\\c[27]电\\c[0]属性伤害"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[3,"剧毒之触"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["特效\\c[13]剧毒之触\\c[0]会使每次普通攻击"]},{"code":401,"indent":3,"parameters":["有较大概率叠加\\c[3]\\it[248]\\c[0],"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["且对敌人造成的伤害增加,增加量受"]},{"code":401,"indent":3,"parameters":["目标\\c[3]\\it[248]\\c[0]层数,特定系数和"]},{"code":401,"indent":3,"parameters":["自身魔法攻击力影响,上限6000"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["但这一伤害增加效果在敌人拥有护盾时"]},{"code":401,"indent":3,"parameters":["无法触发"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[3]剧毒之触\\c[0]的是加护“剧毒之触”"]},{"code":401,"indent":3,"parameters":["的独有效果,可以被空手攻击(莉莉狗形态"]},{"code":401,"indent":3,"parameters":["的攻击以及被缴械时的普攻)触发"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[4,"回到上级资料库"]},{"code":119,"indent":3,"parameters":["装备标签"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[5,"退出资料库"]},{"code":0,"indent":3,"parameters":[]},{"code":404,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"<反击避免:xx%>和<精准:xx>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["<反击避免:xx%>"]},{"code":401,"indent":2,"parameters":["这一标签表示,该装备可以在角色攻击时,"]},{"code":401,"indent":2,"parameters":["临时减少目标的xx%的反击率"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如装备一把<反击避免:5%>的长枪,攻击"]},{"code":401,"indent":2,"parameters":["一只反击率10%的熔岩怪,实际攻击时"]},{"code":401,"indent":2,"parameters":["熔岩怪反击率会是5%"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]精准\\c[0]是一类直接使攻击伤害增加"]},{"code":401,"indent":2,"parameters":["的被动效果,50点精准就可以使攻击伤害"]},{"code":401,"indent":2,"parameters":["增加50点"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]精准\\c[0]的加成对所有直接攻击伤害"]},{"code":401,"indent":2,"parameters":["都生效,但对诸如“强击”“奥术波动”之类的"]},{"code":401,"indent":2,"parameters":["装备被动伤害不生效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且不同的技能和普攻受到的精准加成有"]},{"code":401,"indent":2,"parameters":["不同的倍率,绝大部分倍率为1,少部分"]},{"code":401,"indent":2,"parameters":["(如郝籽的\\c[17]\\is[286]\\c[0])不为1"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["实际造成伤害时,伤害增加量等于"]},{"code":401,"indent":2,"parameters":["精准值 × 精准倍率"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["举例说明的话,假如郝籽有50点精准"]},{"code":401,"indent":2,"parameters":["郝籽的\\c[17]\\is[286]\\c[0]精准倍率为0.7"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["则郝籽\\c[17]\\is[286]\\c[0]每次攻击伤害"]},{"code":401,"indent":2,"parameters":["都会增加50×0.7 = 35点,总计9次攻击,"]},{"code":401,"indent":2,"parameters":["总伤害提升 315 点"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"和【生命凝聚】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":[",描述的是装备的三种吸血"]},{"code":401,"indent":2,"parameters":["效果,物理吸血、法术吸血、全能吸血,"]},{"code":401,"indent":2,"parameters":["标签里的比率即为吸血比率"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["值得一提的是,由于符文附魔的底层限制,"]},{"code":401,"indent":2,"parameters":["吸血标签完全相同的两个装备,吸血效果"]},{"code":401,"indent":2,"parameters":["不可叠加"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但不同标签的两个吸血装备,吸血效果是"]},{"code":401,"indent":2,"parameters":["可以叠加的"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而【生命凝聚】,这一分为I到III级的被动,"]},{"code":401,"indent":2,"parameters":["经常和吸血效果一同出现,其效果为,"]},{"code":401,"indent":2,"parameters":["治疗溢出时溢出值部分转化为护盾"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["低级的【生命凝聚】效果会被高级的自动"]},{"code":401,"indent":2,"parameters":["覆盖,这一技能I级时会转化20%溢出值为"]},{"code":401,"indent":2,"parameters":["护盾,II为30%,III级为40%"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"技能特效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["技能特效包括\\c[9]\\is[508]\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]、 \\c[9]\\it[510]\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[27]\\it[511]\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["四种效果都是在使用技能时触发"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]\\is[508]\\c[0]会技能的攻击目标"]},{"code":401,"indent":2,"parameters":["及相邻两目标造成\\c[9]冰\\c[0]属性伤害"]},{"code":401,"indent":2,"parameters":["和\\it[54],内置冷却2回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]会对技能的攻击目标及"]},{"code":401,"indent":2,"parameters":["相邻两目标造成\\c[17]力场\\c[0]属性伤害,"]},{"code":401,"indent":2,"parameters":["冷却也是2回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]伤害的50%,会"]},{"code":401,"indent":2,"parameters":["\\c[17]穿透护盾\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]会对技能的攻击目标及"]},{"code":401,"indent":2,"parameters":["相邻两目标造成\\c[17]力场\\c[0]属性伤害,"]},{"code":401,"indent":2,"parameters":["冷却也是2回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]\\it[510]\\c[0]会减少技能目标及相邻"]},{"code":401,"indent":2,"parameters":["两目标的行动读条,但对已经读条拉满、"]},{"code":401,"indent":2,"parameters":["即将行动的目标无效,"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["减少行动读条的长度取决于双方魔法攻击"]},{"code":401,"indent":2,"parameters":["属性,内置冷却1回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]\\it[511]\\c[0]会造成少量\\c[27精神\\c[0]属性"]},{"code":401,"indent":2,"parameters":["伤害,并几率性附加\\it[90],若没有附加"]},{"code":401,"indent":2,"parameters":["\\it[90]则叠加成功率,直至成功附加时清空"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["且\\c[9]\\it[511]\\c[0]没有冷却"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"回到上级资料库"]},{"code":119,"indent":2,"parameters":["分支"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退出资料库"]},{"code":115,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[1,"特殊机制资料库"]},{"code":102,"indent":1,"parameters":[["伤害无效化","伤害加深与伤害格挡","多属性伤害规则","属性吸收","返回上级资料库","退出资料库"],2,0,2,0]},{"code":402,"indent":1,"parameters":[0,"伤害无效化"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[213]\\c[0],作为精英怪物所拥有"]},{"code":401,"indent":2,"parameters":["的一种技能效果,它可以直接抵挡大部分"]},{"code":401,"indent":2,"parameters":["伤害"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["包括普通攻击、技能、物品以及\\c[27]破败\\c[0]"]},{"code":401,"indent":2,"parameters":["效果的伤害都会被无效化,攻击触发"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[102]\\c[0]的伤害也会被无效化"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但\\c[3]\\it[248]\\c[0]和\\c[18]\\it[102]\\c[0]"]},{"code":401,"indent":2,"parameters":["等流血类状态在单位行动时的"]},{"code":401,"indent":2,"parameters":["自动生命损失,则不会被无效化"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[213]\\c[0]有次数限制,在"]},{"code":401,"indent":2,"parameters":["次数清零时会自动移除"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["最后需要强调的是,\\c[17]\\it[213]\\c[0]"]},{"code":401,"indent":2,"parameters":["对原本就不破防的攻击是不会做出反应的"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"伤害加深与伤害格挡"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0],"]},{"code":401,"indent":2,"parameters":["作为一组互相抵消的特殊属性,对于你们"]},{"code":401,"indent":2,"parameters":["来说,它们都会对伤害进行直接的增减"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每一点\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0],"]},{"code":401,"indent":2,"parameters":["都会增加或减少10点受到的伤害,这两种"]},{"code":401,"indent":2,"parameters":["属性上限都是99点,即伤害增减上限为990"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["对于怪物来说,\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0],"]},{"code":401,"indent":2,"parameters":["意味着\\c[17]免伤率\\c[0]的变化,这两个"]},{"code":401,"indent":2,"parameters":["属性会让它们受到的所有伤害百分比增减"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每1层\\c[18]\\it[237]\\c[0]"]},{"code":401,"indent":2,"parameters":["增加怪物受到的伤害0.3%,最高99层"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每1层\\c[17]\\it[238]\\c[0]"]},{"code":401,"indent":2,"parameters":["减少怪物受到的伤害0.3%,同样最高99层"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且对于怪物来说,"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0]同样是"]},{"code":401,"indent":2,"parameters":["互相抵消的"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"多属性伤害规则"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["多属性伤害一般出现在普通攻击和类普攻"]},{"code":401,"indent":2,"parameters":["技能(如郝仁\\c[3]\\is[8]\\c[0])中"]},{"code":401,"indent":2,"parameters":["由于技能和状态被赋予多重属性"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而敌人一般对不同属性拥有不同的有效度"]},{"code":401,"indent":2,"parameters":["此时,以伊扎克斯举例"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["伊扎克斯的普通攻击默认是物理"]},{"code":401,"indent":2,"parameters":["属性的,在装备\\c[3]\\ia[13]\\c[0]时,"]},{"code":401,"indent":2,"parameters":["普通攻击被赋予火属性"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["在面对一只物理有效度90%,火属性有效度"]},{"code":401,"indent":2,"parameters":["50%的怪物时,伊扎克斯普通攻击实际打出"]},{"code":401,"indent":2,"parameters":["的伤害比例\\c[17]按平均数计算\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["(0.9 + 0.5)/2 = 0.7,所以伊扎克斯打出"]},{"code":401,"indent":2,"parameters":["的伤害会是面板伤害的70%"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"属性吸收"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["属性吸收包括\\it[390]"]},{"code":401,"indent":2,"parameters":["\\it[391]、\\it[392]、\\it[393]、"]},{"code":401,"indent":2,"parameters":["\\it[394]、\\it[395]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["其中\\c[27]\\it[395]\\c[0]对\\c[20]地\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[3]风\\c[0]、\\c[9]水\\c[0]、\\c[18]火\\c[0]、\\c[17]电\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[9]冰\\c[0]六种属性生效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["属性吸收的底层机制其实是将属性有效度"]},{"code":401,"indent":2,"parameters":["减少200%,变成负数。所以它不仅会吸收"]},{"code":401,"indent":2,"parameters":["相应单属性伤害,也会影响混合属性伤害"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如,伊扎克斯的普通攻击默认是物理"]},{"code":401,"indent":2,"parameters":["属性的,在装备\\c[3]\\ia[13]\\c[0]时,"]},{"code":401,"indent":2,"parameters":["普通攻击被赋予火属性"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["此时,在面对一只物理属性有效度100%,"]},{"code":401,"indent":2,"parameters":["火焰吸收100%的怪物时,他造成的火焰伤害"]},{"code":401,"indent":2,"parameters":["会变成等量的回血效果"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而同时具备物理和火双属性的普通攻击"]},{"code":401,"indent":2,"parameters":["伤害有效度为(1+(-1))/2=0,"]},{"code":401,"indent":2,"parameters":["即无法造成伤害"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"返回上级资料库"]},{"code":119,"indent":2,"parameters":["分支"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退出资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[2,"返回资料库总目录"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[3,"退出资料库"]},{"code":0,"indent":1,"parameters":[]},{"code":404,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"装备和特殊机制资料库","switchId":1,"trigger":0}, {"id":30,"list":[{"code":0,"indent":0,"parameters":[]}],"name":"","switchId":1,"trigger":0}, {"id":31,"list":[{"code":0,"indent":0,"parameters":[]}],"name":"","switchId":1,"trigger":0}, {"id":32,"list":[{"code":0,"indent":0,"parameters":[]}],"name":"","switchId":1,"trigger":0}, diff --git a/data/Skills.json b/data/Skills.json index 1a94a18..632a21d 100644 --- a/data/Skills.json +++ b/data/Skills.json @@ -264,7 +264,7 @@ null, {"id":262,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动,滚在第一回合会自动获得90%的行动读条\n这一效果与装备先发制人相同,不会叠加","effects":[],"hitType":0,"iconIndex":46,"message1":"","message2":"","mpCost":0,"name":"先发制人","note":"\n\n","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":263,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":264,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝籽的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":265,"animationId":18,"damage":{"critical":true,"elementId":-1,"formula":"10+(a.level/297 + 1/4 )*(a.atk * 2+a.mat - b.def*4/5 - b.mdf/6)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":72,"message1":"使用了%1!","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<技能类型:普攻>\n\n\n\n\n\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n\n\n\n this._pcirate = 0.8;\n\n\n","occasion":1,"repeats":9,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":1}, +{"id":265,"animationId":18,"damage":{"critical":true,"elementId":-1,"formula":"10+(a.level/297 + 1/4 )*(a.atk * 2+a.mat - b.def*4/5 - b.mdf/6)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":72,"message1":"使用了%1!","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<技能类型:普攻>\n\n\n\n\n\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n\n\n\n this._pcirate = 0.7;\n\n\n","occasion":1,"repeats":9,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":1}, {"id":266,"animationId":201,"damage":{"critical":true,"elementId":-1,"formula":"60+(1+a.level/130)*(a.atk * 3/2 + a.mat*2 - b.def - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":122,"message1":"使用了%1!","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"<技能类型:普攻>\n\n\n\n this._bsaffective = 0.2;\n\n\n\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3}, {"id":267,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"(2 - 3/2*b.hp/b.mhp+a.level/99)*(a.mat +a.atk*2 -b.def/2 - b.mdf/6)*(a.level*a.mat/2048+2) + Math.min((b.mhp - b.hp)/10, 40000)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1!","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<技能类型:普攻>\n\n\n\n\n\nif(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\n if(target.hp <= 0){\n user.addState(17);\n user.addState(190);\n }\n else{ user.removeState(190);}\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":268,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以\n挑飞敌人造成\\it[56],或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.3,"value2":0},{"code":21,"dataId":76,"value1":0.3,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1!","message2":"","mpCost":0,"name":"上挑I","note":"\n\n\n\n\n<技能类型:类普攻>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, diff --git a/data/States.json b/data/States.json index f0932f8..60c8369 100644 --- a/data/States.json +++ b/data/States.json @@ -326,7 +326,7 @@ null, {"id":324,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"电弧","note":"\nuser._atktimes = 0;\n\n\n\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' || \nthis.item().meta.技能类型 == '类普攻') \n&& user.atk > 10 ){\n user._atktimes = user._atktimes || 0;\n user._atktimes += 1;\n if(user._atktimes == 4){\n user._atktimes = 0;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(507, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":325,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击被动","note":"\nuser._stratkcd = 0;\n\n\n\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0); \n\n\n\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && \n (this.item().meta.技能类型 == '类普攻' || \n this.item().meta.技能类型 == '技能')&& \n user.atk > 10 && user._stratkcd == 0){\n user.addState(326);\n $gameActors.actor(12)._lastallyid = user.actorId();\n }\n}\n\n\n\nif(this.isSkill() && \n (this.item().meta.技能类型 == '普攻' || \n this.item().meta.技能类型 == '类普攻' )\n && user.isStateAffected(326)){\n var subject = $gameActors.actor(12);\n subject.forceAction(506, this._targetIndex);\n BattleManager.forceAction(subject);\n user.removeState(326);\n user.addState(262);\n user._stratkcd = 3;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":326,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":434,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"\nthis._pcirate = this._pcirate || 1;\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻'\n|| this.item().meta.技能类型 == '空手普攻') \n&& user.atk > 10 ){\nvar i = target.hp*0.04;\nvar h = user.atk - target.def;\nif(h > 0){ \ni += h*(1 + h*target.level/2048);}\nvar j = target.hp*0.06;\ni = Math.min(i,j);\ni = Math.floor(i);\ni = Math.min(i, 6000);\ni *= this._pcirate;\ni = Math.floor(i);\ntarget._defence = target._defence || 0; \nif( i > 0 ){\n if(target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n }\n else{\n value += i;\n }\n}\n} \n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"\nthis._pcirate = this._pcirate || 1;\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻'\n|| this.item().meta.技能类型 == '空手普攻') \n&& user.atk > 10 ){\nvar i = target.hp*0.04;\nvar h = user.atk - target.def;\nif(h > 0){ \ni += h*(1 + h*target.level/2048);}\nvar j = target.hp*0.06;\ni = Math.min(i,j);\ni = Math.floor(i);\ni = Math.min(i, 8000);\ni *= this._pcirate;\ni = Math.floor(i);\ntarget._defence = target._defence || 0; \nif( i > 0 ){\n if(target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n }\n else{\n value += i;\n }\n}\n} \n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":328,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜溅射","note":"\nuser._icecd = 0;\n\n\n\nuser._icecd = user._icecd || 0;\nuser._icecd = Math.max(user._icecd - 1, 0);\n\n\n\nif(this.isSkill() \n&& this.item().meta.技能类型 == '技能' \n && this.isMagical() \n && user.mat > 10 && user._icecd == 0){\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(508, this._targetIndex);\n BattleManager.forceAction(subject);\n user._icecd = 4;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":329,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"奥术波动","note":"\nuser._wavecd = 0;\n\n\n\nuser._wavecd = user._wavecd || 0;\nuser._wavecd = Math.max(user._wavecd - 1, 0);\n\n\n\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._wavecd == 0){\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(509, this._targetIndex);\n BattleManager.forceAction(subject);\n user._wavecd = 4;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":330,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迟滞之环","note":"\nuser._ringcd = 0;\n\n\n\nuser._ringcd = user._ringcd || 0;\nuser._ringcd = Math.max(user._ringcd - 1, 0);\n\n\n\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._ringcd == 0){\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(510, this._targetIndex);\n BattleManager.forceAction(subject);\n user._ringcd = 5;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, diff --git a/data/System.json b/data/System.json index fc89155..00d6e78 100644 --- a/data/System.json +++ b/data/System.json @@ -1 +1 @@ -{"airship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"$巨龟岩台号","startMapId":0,"startX":0,"startY":0},"armorTypes":["","轻甲","重甲","魔法护甲","普通饰品","魔法饰品","魔法球","副手匕首","副手枪械","左手爪","莉莉的冰爪","天赋石"],"attackMotions":[{"type":0,"weaponImageId":0},{"type":1,"weaponImageId":2},{"type":1,"weaponImageId":12},{"type":1,"weaponImageId":1},{"type":1,"weaponImageId":4},{"type":1,"weaponImageId":10},{"type":1,"weaponImageId":7},{"type":2,"weaponImageId":21},{"type":1,"weaponImageId":14},{"type":1,"weaponImageId":10},{"type":0,"weaponImageId":2},{"type":0,"weaponImageId":11},{"type":0,"weaponImageId":2}],"battleBgm":{"name":"Battle1","pan":0,"pitch":100,"volume":90},"battleback1Name":"DecorativeTile","battleback2Name":"Temple","battlerHue":0,"battlerName":"Dragon","boat":{"bgm":{"name":"Ship1","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"Vehicle","startMapId":0,"startX":0,"startY":0},"currencyUnit":"经费","defeatMe":{"name":"Defeat1","pan":0,"pitch":100,"volume":90},"editMapId":37,"elements":["","物理","地","风","水","火","电","冰","圣","暗","精神","力场","混沌","幽能","毒","生命治疗","生命吸取","真实"],"equipTypes":["","武 器","副 手","头 饰","甲 衣","靴 子","项 链","手 饰","天赋石"],"gameTitle":"异常生物见闻录","gameoverMe":{"name":"Gameover1","pan":0,"pitch":100,"volume":90},"locale":"zh_CN","magicSkills":[2,4],"menuCommands":[true,true,true,true,true,true],"optDisplayTp":true,"optDrawTitle":true,"optExtraExp":false,"optFloorDeath":false,"optFollowers":true,"optSideView":false,"optSlipDeath":true,"optTransparent":false,"partyMembers":[1],"ship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":100},"characterIndex":1,"characterName":"Vehicle","startMapId":31,"startX":174,"startY":58},"skillTypes":["","特技","魔法","专属技能","神术/天赋","各种普通攻击"],"sounds":[{"name":"Cursor2","pan":0,"pitch":100,"volume":90},{"name":"Decision1","pan":0,"pitch":100,"volume":90},{"name":"Cancel2","pan":0,"pitch":100,"volume":90},{"name":"Buzzer1","pan":0,"pitch":100,"volume":90},{"name":"Equip1","pan":0,"pitch":100,"volume":90},{"name":"Save","pan":0,"pitch":100,"volume":90},{"name":"Load","pan":0,"pitch":100,"volume":90},{"name":"Battle1","pan":0,"pitch":100,"volume":90},{"name":"Run","pan":0,"pitch":100,"volume":90},{"name":"Attack3","pan":0,"pitch":100,"volume":90},{"name":"Damage4","pan":0,"pitch":100,"volume":90},{"name":"Collapse1","pan":0,"pitch":100,"volume":90},{"name":"Collapse2","pan":0,"pitch":100,"volume":90},{"name":"Collapse3","pan":0,"pitch":100,"volume":90},{"name":"Damage5","pan":0,"pitch":100,"volume":90},{"name":"Collapse4","pan":0,"pitch":100,"volume":90},{"name":"Recovery","pan":0,"pitch":100,"volume":90},{"name":"Miss","pan":0,"pitch":100,"volume":90},{"name":"Evasion1","pan":0,"pitch":100,"volume":90},{"name":"Evasion2","pan":0,"pitch":100,"volume":90},{"name":"Reflection","pan":0,"pitch":100,"volume":90},{"name":"Shop1","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90}],"startMapId":37,"startX":15,"startY":9,"switches":["","吃完饭","水管爆了","薇薇安出现","蝙蝠出现","海妖现身","五月海妖形态","出现水泡","水塔剧情借宿","去地下室","治疗海妖","准备出发","苏哈白火出现","击败幽灵船","不明海妖出现","丧尸出现","发现丧尸","击败人鱼","对战冰系怪物","对战老鼠怪","对战蝙蝠怪","","飞砖对话","豆豆星彩蛋完成","熔岩巨蝎出现","击败巨蝎","收集素材","对战魔族","第一次狗炮时的对话","狗炮彩蛋剧情结束","","怪物秒杀开关","阿拉曼达开局剧情完成","希尔妲对话完成","水泵站门前的对话","出发调查水泵站","小纸条对话","冰之鼠王被击杀","郝籽相关的对话","鸡神已死","神鹅被打败","击败巨蟹海妖","巴文特任务已领取","巴文特任务01开启","水兵安息","额外的收集任务","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","偷看","尝试交互","触碰脑和容器","完成研究红球","击败伊娃","出现水花","水花伤害","增加火球1","增加火球2","增加火球3","增加背球","增加左球","增加右球","进入纳萨托恩","进入管道","海妖消失","丧尸复苏","水晶破碎","打败守门海妖哨兵","被海妖围了","击败脑怪","密室","击败密室门卫","支援老王","击败海妖女王","发现大漩涡","前往水涌之核","关闭大护壁","豆豆出现","清理皇宫","清理完成","莎奇拉水泡开","点击w","能召唤飞船","初次进入研究炸","游戏开始","点击Q","","发现艾欧","","老王幸存者","进入大门","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"terms":{"basic":["等级","Lv","HP","HP","MP","MP","TP","TP","经验值","EXP"],"commands":["战斗","逃跑","攻击","防御","物品","技能","装备","状态","整队","保存","游戏结束","设置","武器","护甲","随身杂物","装备","最强装备","清空","开始游戏","继续游戏",null,"回到标题","取消",null,"购买","出售"],"params":["最大 HP","最大 MP","攻击力","防御力","魔法攻击","魔法防御","敏捷","幸运","命中率","回避率"],"messages":{"actionFailure":"对%1没有效果!","actorDamage":"%1受到了 %2 点伤害!","actorDrain":"%1被吸收了 %3 点 %2!","actorGain":"%1的 %2 增加了 %3 点!","actorLoss":"%1的 %2 减少了 %3 点!","actorNoDamage":"%1没有受到伤害!","actorNoHit":"Miss! %1没有受到伤害!","actorRecovery":"%1恢复了 %3 点 %2!","alwaysDash":"始终跑步","bgmVolume":"BGM 音量","bgsVolume":"BGS 音量","buffAdd":"%1的%2上升了!","buffRemove":"%1的%2恢复正常了!","commandRemember":"记住指令","counterAttack":"%1的反击!","criticalToActor":"痛恨一击!","criticalToEnemy":"会心一击!","debuffAdd":"%1的%2下降了!","defeat":"%1被击败了。","emerge":"%1出现了!","enemyDamage":"%1受到了 %2 点伤害!","enemyDrain":"%1被吸收了 %3 点 %2!","enemyGain":"%1的 %2 增加了 %3 点!","enemyLoss":"%1的 %2 减少了 %3 点!","enemyNoDamage":"没有对%1造成伤害!","enemyNoHit":"Miss!没有对%1造成伤害!","enemyRecovery":"%1恢复了 %3 点 %2!","escapeFailure":"但是没有逃跑成功!","escapeStart":"%1开始逃跑了!","evasion":"%1躲开了攻击!","expNext":"距离下一%1","expTotal":"现在的%1","file":"文件","levelUp":"%1升到了 %2 %3!","loadMessage":"读取哪个文件?","magicEvasion":"%1躲避了魔法!","magicReflection":"%1反射了魔法!","meVolume":"ME 音量","obtainExp":"获得了 %1 点%2!","obtainGold":"获得了 %1\\G!","obtainItem":"获得了%1!","obtainSkill":"学会了%1!","partyName":"%1的队伍","possession":"持有数","preemptive":"%1先发制人!","saveMessage":"保存到哪个文件?","seVolume":"SE 音量","substitute":"%1保护了%2!","surprise":"%1被偷袭了!","useItem":"%1使用了%2!","victory":"%1胜利了!"}},"testBattlers":[{"actorId":2,"equips":[5,0,0,0,0],"level":13},{"actorId":0,"equips":[11,21,0,0,0],"level":1},{"actorId":0,"equips":[6,0,0,0,0],"level":13},{"actorId":0,"equips":[11,0,0,0,0],"level":1}],"testTroopId":17,"title1Name":"Plain","title2Name":"","titleBgm":{"name":"猫耳开关","pan":0,"pitch":100,"volume":90},"variables":["","技能数值","数据判断","掉落概率随机数","泛用随机数","通用怪物击杀数量","时间推进","计算","鸡的数量","海妖碰撞伤害","火位置X","火位置Y","玩家方向","火距离","BGM编号记录","清理废墟","鸡的死亡数","鹅的击杀数","地图精英猎杀数量","需要收集的炼金素材数量","爆破鬼才已装备","地图ID","玩家位置X","玩家位置Y","图片移动X","图片移动Y","随机数","火1位置X","火1位置Y","火1距离","火2位置X","火2位置Y","火2距离","火3位置X","火3位置Y","火3距离","背火位置X","背火位置Y","背火距离","右火位置X","右火位置Y","右火距离","左火位置X","左火位置Y","左火距离","海妖碰撞伤害1","海妖碰撞伤害2","海妖碰撞伤害3","海妖碰撞伤害背","海妖碰撞伤害右","海妖碰撞伤害左","玩家方向1","玩家方向2","玩家方向3","玩家方向4","玩家方向5","玩家方向6","伊娃血量","","","","史莱姆核心结晶数量","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","熔浆积淀刷新计时","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"versionId":76018555,"victoryMe":{"name":"Victory1","pan":0,"pitch":100,"volume":90},"weaponTypes":["","剑","长柄武器","匕首","斧","爪","弓弩","枪炮","法杖","莉莉的火爪","魔王佩剑","魔导工作手套","宇宙碎片长剑"],"windowTone":[0,0,0,0]} \ No newline at end of file +{"airship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"$巨龟岩台号","startMapId":0,"startX":0,"startY":0},"armorTypes":["","轻甲","重甲","魔法护甲","普通饰品","魔法饰品","魔法球","副手匕首","副手枪械","左手爪","莉莉的冰爪","天赋石"],"attackMotions":[{"type":0,"weaponImageId":0},{"type":1,"weaponImageId":2},{"type":1,"weaponImageId":12},{"type":1,"weaponImageId":1},{"type":1,"weaponImageId":4},{"type":1,"weaponImageId":10},{"type":1,"weaponImageId":7},{"type":2,"weaponImageId":21},{"type":1,"weaponImageId":14},{"type":1,"weaponImageId":10},{"type":0,"weaponImageId":2},{"type":0,"weaponImageId":11},{"type":0,"weaponImageId":2}],"battleBgm":{"name":"Battle1","pan":0,"pitch":100,"volume":90},"battleback1Name":"DecorativeTile","battleback2Name":"Temple","battlerHue":0,"battlerName":"Dragon","boat":{"bgm":{"name":"Ship1","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"Vehicle","startMapId":0,"startX":0,"startY":0},"currencyUnit":"经费","defeatMe":{"name":"Defeat1","pan":0,"pitch":100,"volume":90},"editMapId":37,"elements":["","物理","地","风","水","火","电","冰","圣","暗","精神","力场","混沌","幽能","毒","生命治疗","生命吸取","真实"],"equipTypes":["","武 器","副 手","头 饰","甲 衣","靴 子","项 链","手 饰","天赋石"],"gameTitle":"异常生物见闻录","gameoverMe":{"name":"Gameover1","pan":0,"pitch":100,"volume":90},"locale":"zh_CN","magicSkills":[2,4],"menuCommands":[true,true,true,true,true,true],"optDisplayTp":true,"optDrawTitle":true,"optExtraExp":false,"optFloorDeath":false,"optFollowers":true,"optSideView":false,"optSlipDeath":true,"optTransparent":false,"partyMembers":[1],"ship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":100},"characterIndex":1,"characterName":"Vehicle","startMapId":31,"startX":174,"startY":58},"skillTypes":["","特技","魔法","专属技能","神术/天赋","各种普通攻击"],"sounds":[{"name":"Cursor2","pan":0,"pitch":100,"volume":90},{"name":"Decision1","pan":0,"pitch":100,"volume":90},{"name":"Cancel2","pan":0,"pitch":100,"volume":90},{"name":"Buzzer1","pan":0,"pitch":100,"volume":90},{"name":"Equip1","pan":0,"pitch":100,"volume":90},{"name":"Save","pan":0,"pitch":100,"volume":90},{"name":"Load","pan":0,"pitch":100,"volume":90},{"name":"Battle1","pan":0,"pitch":100,"volume":90},{"name":"Run","pan":0,"pitch":100,"volume":90},{"name":"Attack3","pan":0,"pitch":100,"volume":90},{"name":"Damage4","pan":0,"pitch":100,"volume":90},{"name":"Collapse1","pan":0,"pitch":100,"volume":90},{"name":"Collapse2","pan":0,"pitch":100,"volume":90},{"name":"Collapse3","pan":0,"pitch":100,"volume":90},{"name":"Damage5","pan":0,"pitch":100,"volume":90},{"name":"Collapse4","pan":0,"pitch":100,"volume":90},{"name":"Recovery","pan":0,"pitch":100,"volume":90},{"name":"Miss","pan":0,"pitch":100,"volume":90},{"name":"Evasion1","pan":0,"pitch":100,"volume":90},{"name":"Evasion2","pan":0,"pitch":100,"volume":90},{"name":"Reflection","pan":0,"pitch":100,"volume":90},{"name":"Shop1","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90}],"startMapId":37,"startX":15,"startY":9,"switches":["","吃完饭","水管爆了","薇薇安出现","蝙蝠出现","海妖现身","五月海妖形态","出现水泡","水塔剧情借宿","去地下室","治疗海妖","准备出发","苏哈白火出现","击败幽灵船","不明海妖出现","丧尸出现","发现丧尸","击败人鱼","对战冰系怪物","对战老鼠怪","对战蝙蝠怪","","飞砖对话","豆豆星彩蛋完成","熔岩巨蝎出现","击败巨蝎","收集素材","对战魔族","第一次狗炮时的对话","狗炮彩蛋剧情结束","","怪物秒杀开关","阿拉曼达开局剧情完成","希尔妲对话完成","水泵站门前的对话","出发调查水泵站","小纸条对话","冰之鼠王被击杀","郝籽相关的对话","鸡神已死","神鹅被打败","击败巨蟹海妖","巴文特任务已领取","巴文特任务01开启","水兵安息","额外的收集任务","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","偷看","尝试交互","触碰脑和容器","完成研究红球","击败伊娃","出现水花","水花伤害","增加火球1","增加火球2","增加火球3","增加背球","增加左球","增加右球","进入纳萨托恩","进入管道","海妖消失","丧尸复苏","水晶破碎","打败守门海妖哨兵","被海妖围了","击败脑怪","密室","击败密室门卫","支援老王","击败海妖女王","发现大漩涡","前往水涌之核","关闭大护壁","豆豆出现","清理皇宫","清理完成","莎奇拉水泡开","点击w","能召唤飞船","初次进入研究炸","游戏开始","点击Q","","发现艾欧","","老王幸存者","进入大门","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"terms":{"basic":["等级","Lv","HP","HP","MP","MP","TP","TP","经验值","EXP"],"commands":["战斗","逃跑","攻击","防御","物品","技能","装备","状态","整队","保存","游戏结束","设置","武器","护甲","随身杂物","装备","最强装备","清空","开始游戏","继续游戏",null,"回到标题","取消",null,"购买","出售"],"params":["最大 HP","最大 MP","攻击力","防御力","魔法攻击","魔法防御","敏捷","幸运","命中率","回避率"],"messages":{"actionFailure":"对%1没有效果!","actorDamage":"%1受到了 %2 点伤害!","actorDrain":"%1被吸收了 %3 点 %2!","actorGain":"%1的 %2 增加了 %3 点!","actorLoss":"%1的 %2 减少了 %3 点!","actorNoDamage":"%1没有受到伤害!","actorNoHit":"Miss! %1没有受到伤害!","actorRecovery":"%1恢复了 %3 点 %2!","alwaysDash":"始终跑步","bgmVolume":"BGM 音量","bgsVolume":"BGS 音量","buffAdd":"%1的%2上升了!","buffRemove":"%1的%2恢复正常了!","commandRemember":"记住指令","counterAttack":"%1的反击!","criticalToActor":"痛恨一击!","criticalToEnemy":"会心一击!","debuffAdd":"%1的%2下降了!","defeat":"%1被击败了。","emerge":"%1出现了!","enemyDamage":"%1受到了 %2 点伤害!","enemyDrain":"%1被吸收了 %3 点 %2!","enemyGain":"%1的 %2 增加了 %3 点!","enemyLoss":"%1的 %2 减少了 %3 点!","enemyNoDamage":"没有对%1造成伤害!","enemyNoHit":"Miss!没有对%1造成伤害!","enemyRecovery":"%1恢复了 %3 点 %2!","escapeFailure":"但是没有逃跑成功!","escapeStart":"%1开始逃跑了!","evasion":"%1躲开了攻击!","expNext":"距离下一%1","expTotal":"现在的%1","file":"文件","levelUp":"%1升到了 %2 %3!","loadMessage":"读取哪个文件?","magicEvasion":"%1躲避了魔法!","magicReflection":"%1反射了魔法!","meVolume":"ME 音量","obtainExp":"获得了 %1 点%2!","obtainGold":"获得了 %1\\G!","obtainItem":"获得了%1!","obtainSkill":"学会了%1!","partyName":"%1的队伍","possession":"持有数","preemptive":"%1先发制人!","saveMessage":"保存到哪个文件?","seVolume":"SE 音量","substitute":"%1保护了%2!","surprise":"%1被偷袭了!","useItem":"%1使用了%2!","victory":"%1胜利了!"}},"testBattlers":[{"actorId":2,"equips":[5,0,0,0,0],"level":13},{"actorId":0,"equips":[11,21,0,0,0],"level":1},{"actorId":0,"equips":[6,0,0,0,0],"level":13},{"actorId":0,"equips":[11,0,0,0,0],"level":1}],"testTroopId":17,"title1Name":"Plain","title2Name":"","titleBgm":{"name":"猫耳开关","pan":0,"pitch":100,"volume":90},"variables":["","技能数值","数据判断","掉落概率随机数","泛用随机数","通用怪物击杀数量","时间推进","计算","鸡的数量","海妖碰撞伤害","火位置X","火位置Y","玩家方向","火距离","BGM编号记录","清理废墟","鸡的死亡数","鹅的击杀数","地图精英猎杀数量","需要收集的炼金素材数量","爆破鬼才已装备","地图ID","玩家位置X","玩家位置Y","图片移动X","图片移动Y","随机数","火1位置X","火1位置Y","火1距离","火2位置X","火2位置Y","火2距离","火3位置X","火3位置Y","火3距离","背火位置X","背火位置Y","背火距离","右火位置X","右火位置Y","右火距离","左火位置X","左火位置Y","左火距离","海妖碰撞伤害1","海妖碰撞伤害2","海妖碰撞伤害3","海妖碰撞伤害背","海妖碰撞伤害右","海妖碰撞伤害左","玩家方向1","玩家方向2","玩家方向3","玩家方向4","玩家方向5","玩家方向6","伊娃血量","","","","史莱姆核心结晶数量","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","熔浆积淀刷新计时","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"versionId":63899655,"victoryMe":{"name":"Victory1","pan":0,"pitch":100,"volume":90},"weaponTypes":["","剑","长柄武器","匕首","斧","爪","弓弩","枪炮","法杖","莉莉的火爪","魔王佩剑","魔导工作手套","宇宙碎片长剑"],"windowTone":[0,0,0,0]} \ No newline at end of file diff --git a/data/Weapons.json b/data/Weapons.json index 1e4e0d5..0840627 100644 --- a/data/Weapons.json +++ b/data/Weapons.json @@ -19,14 +19,14 @@ null, {"id":17,"animationId":1,"description":"弑星者赠予的星尘杖,只是被她远程被封印了,\n原因未知","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.1},{"code":23,"dataId":4,"value":0.9}],"iconIndex":101,"name":"被封印的星尘杖","note":"\n\n\n","params":[0,100,10,0,30,10,0,0],"price":0,"wtypeId":8}, {"id":18,"animationId":0,"description":"安吉丽娜送给郝仁等人的爆矢枪,因为未知原因损坏了","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":384,"name":"损坏的爆矢枪","note":"\n\n\n","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0}, {"id":19,"animationId":0,"description":"被乐子人激活了核心的爆矢枪,需要以精金为材料\n找工具兔修复","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":384,"name":"激活的爆矢枪","note":"\n\n\n","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0}, -{"id":20,"animationId":13,"description":"\\[17]<反击避免:10%>\\[18]<精准:50>\\c[0] 高度附魔的长枪,牺牲一定锋利度提升了魔法攻击属性,\n适用于魔法战士,它的长度可以避免一些敌人的反击(不低于5级才能装备)","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.08}],"iconIndex":387,"name":"火炼尖锋枪","note":"\n\n\n\n\n\n\n\n\n param >= 5\n\n\n\n\nuser._precise = user._precise || 0;\nuser._precise += 50;\nuser._pcirate = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\nuser._precise = user._precise || 0;\nuser._precise -= 50;\nuser._pcirate = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n","params":[0,50,45,0,35,0,0,0],"price":0,"wtypeId":2}, -{"id":21,"animationId":13,"description":"\\[18]<精准:50>\\c[0] 铭刻符文的附魔长弓,\n需要等级不低于5级才能装备(命中率+10%)","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":54,"dataId":2,"value":1},{"code":22,"dataId":0,"value":0.1}],"iconIndex":731,"name":"符文长弓","note":"\n\n\n\n\n\n\n\n\n param >= 5\n\n\n\n item 48: 1\n item 51: 1\n item 104: 1\n weapon 10: 1\n\n\n\n\nuser._precise = user._precise || 0;\nuser._precise += 50;\nuser._pcirate = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\nuser._precise = user._precise || 0;\nuser._precise -= 50;\nuser._pcirate = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n","params":[200,50,45,0,40,0,5,0],"price":800,"wtypeId":6}, -{"id":22,"animationId":8,"description":"\\[18]<精准:100>\\c[0] 来自塞西尔领的制式武器,剑刃上的高温可以\n破坏敌人的护甲","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":251,"value":0.6}],"iconIndex":700,"name":"熔切剑","note":"\n\n\n\n\n\n\n\n if (user.isStateAffected(301) ||\n user.isStateAffected(303) ||\n user.isStateAffected(304) ||\n user.isStateAffected(305) ||\n user.isStateAffected(306) ||\n user.isStateAffected(307) ) {\n condition = false;\n } else {\n condition = true;\n }\n ","params":[0,0,90,0,20,0,0,0],"price":0,"wtypeId":1}, +{"id":20,"animationId":13,"description":"\\[17]<反击避免:10%>\\[18]<精准:50>\\c[0] 高度附魔的长枪,牺牲一定锋利度提升了魔法攻击属性,\n适用于魔法战士,它的长度可以避免一些敌人的反击(不低于5级才能装备)","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.08}],"iconIndex":387,"name":"火炼尖锋枪","note":"\n\n\n\n\n\n\n\n\n param >= 5\n\n\n\n\nuser._precise = user._precise || 0;\nuser._precise += 50;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\nuser._precise = user._precise || 0;\nuser._precise -= 50;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n","params":[0,50,45,0,35,0,0,0],"price":0,"wtypeId":2}, +{"id":21,"animationId":13,"description":"\\[18]<精准:50>\\c[0] 铭刻符文的附魔长弓,\n需要等级不低于5级才能装备(命中率+10%)","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":54,"dataId":2,"value":1},{"code":22,"dataId":0,"value":0.1}],"iconIndex":731,"name":"符文长弓","note":"\n\n\n\n\n\n\n\n\n param >= 5\n\n\n\n item 48: 1\n item 51: 1\n item 104: 1\n weapon 10: 1\n\n\n\n\nuser._precise = user._precise || 0;\nuser._precise += 50;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\nuser._precise = user._precise || 0;\nuser._precise -= 50;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n","params":[200,50,45,0,40,0,5,0],"price":800,"wtypeId":6}, +{"id":22,"animationId":8,"description":"\\[18]<精准:100>\\c[0] 来自塞西尔领的制式武器,剑刃上的高温可以\n破坏敌人的护甲","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":251,"value":0.6}],"iconIndex":700,"name":"熔切剑","note":"\n\n\n\n\n\n\nuser._precise = user._precise || 0;\nuser._precise += 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\nuser._precise = user._precise || 0;\nuser._precise -= 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\n if (user.isStateAffected(301) ||\n user.isStateAffected(303) ||\n user.isStateAffected(304) ||\n user.isStateAffected(305) ||\n user.isStateAffected(306) ||\n user.isStateAffected(307) ) {\n condition = false;\n } else {\n condition = true;\n }\n ","params":[0,0,90,0,20,0,0,0],"price":0,"wtypeId":1}, {"id":23,"animationId":1,"description":"用恐惧魔的大脑提取液强化的魔法杖(命中率+15%),要求不低于10级\n\\c[27]【被动:恐惧侵蚀】\\c[0] 详见资料库","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.15}],"iconIndex":722,"name":"恐惧魔手杖","note":"\n\n\n\n\n\n\n\n param >= 10\n","params":[0,200,20,0,55,0,0,0],"price":0,"wtypeId":8}, {"id":24,"animationId":7,"description":"镀有圣银的长剑,锋利耐用","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.06},{"code":22,"dataId":2,"value":0.04}],"iconIndex":97,"name":"圣银长剑","note":"\n\n","params":[0,0,35,0,15,0,0,0],"price":600,"wtypeId":1}, {"id":25,"animationId":19,"description":"海妖常用的法杖,看起来有些年代了","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.05}],"iconIndex":101,"name":"海妖制式法杖","note":"\n","params":[0,50,0,0,42,0,0,0],"price":600,"wtypeId":8}, -{"id":26,"animationId":200,"description":"\\c[3]<属性:风>\\c[18]<精准:100>\\c[0] \\c[3]【互斥被动:迅捷强击】\\c[0] 详见资料库\n掺入风之结晶锻造的长剑,需求等级5(命中率+10%)","etypeId":1,"traits":[{"code":31,"dataId":3,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":452,"name":"风之剑","note":"\n\n\n\n\n\n\n\n\nuser._precise = user._precise || 0;\nuser._precise += 100;\nuser._pcirate = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\nuser._precise = user._precise || 0;\nuser._precise -= 100;\nuser._pcirate = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\n if (user.isStateAffected(320) ||\n user.isStateAffected(322) ||\n user.isStateAffected(318) ||\n user.level < 5) {\n condition = false;\n } else {\n condition = true;\n }\n\n\n\n item 103: 1\n item 99: 1\n item 104: 1\n\n","params":[0,0,55,0,60,0,5,0],"price":1000,"wtypeId":1}, -{"id":27,"animationId":247,"description":"\\c[3]<属性:风>\\c[18]<精准:100>\\c[0] \\c[3]【互斥被动:迅捷强击】\\c[0] 详见资料库\n掺入风之结晶锻造的右手爪,需求等级5(命中率+10%)","etypeId":1,"traits":[{"code":31,"dataId":3,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":105,"name":"风之爪","note":"\n\n\n\n\n\n\n\n\n\nuser._precise = user._precise || 0;\nuser._precise += 100;\nuser._pcirate = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\nuser._precise = user._precise || 0;\nuser._precise -= 100;\nuser._pcirate = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\n if (user.isStateAffected(320) ||\n user.isStateAffected(322) ||\n user.isStateAffected(318) ||\n user.level < 5) {\n condition = false;\n } else {\n condition = true;\n }\n \n\n\n item 103: 1\n item 99: 1\n item 104: 1\n\n","params":[0,0,40,0,30,0,5,0],"price":800,"wtypeId":5}, +{"id":26,"animationId":200,"description":"\\c[3]<属性:风>\\c[18]<精准:100>\\c[0] \\c[3]【互斥被动:迅捷强击】\\c[0] 详见资料库\n掺入风之结晶锻造的长剑,需求等级5(命中率+10%)","etypeId":1,"traits":[{"code":31,"dataId":3,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":452,"name":"风之剑","note":"\n\n\n\n\n\n\n\n\nuser._precise = user._precise || 0;\nuser._precise += 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\nuser._precise = user._precise || 0;\nuser._precise -= 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\n if (user.isStateAffected(320) ||\n user.isStateAffected(322) ||\n user.isStateAffected(318) ||\n user.level < 5) {\n condition = false;\n } else {\n condition = true;\n }\n\n\n\n item 103: 1\n item 99: 1\n item 104: 1\n\n","params":[0,0,55,0,60,0,5,0],"price":1000,"wtypeId":1}, +{"id":27,"animationId":247,"description":"\\c[3]<属性:风>\\c[18]<精准:100>\\c[0] \\c[3]【互斥被动:迅捷强击】\\c[0] 详见资料库\n掺入风之结晶锻造的右手爪,需求等级5(命中率+10%)","etypeId":1,"traits":[{"code":31,"dataId":3,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":105,"name":"风之爪","note":"\n\n\n\n\n\n\n\n\n\nuser._precise = user._precise || 0;\nuser._precise += 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\nuser._precise = user._precise || 0;\nuser._precise -= 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n\n\n\n if (user.isStateAffected(320) ||\n user.isStateAffected(322) ||\n user.isStateAffected(318) ||\n user.level < 5) {\n condition = false;\n } else {\n condition = true;\n }\n \n\n\n item 103: 1\n item 99: 1\n item 104: 1\n\n","params":[0,0,40,0,30,0,5,0],"price":800,"wtypeId":5}, {"id":28,"animationId":1,"description":"蕴含风之力的法杖,可以提升行动速度(敏捷+15)并增加10%命中率\n需求等级5","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":717,"name":"风之杖","note":"\n\n\n\n\n\n \n param >= 5\n \n\n\n item 103: 1\n item 99: 1\n item 102: 1\n","params":[0,150,20,0,63,20,15,0],"price":1200,"wtypeId":8}, {"id":29,"animationId":0,"description":"","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0}, {"id":30,"animationId":0,"description":"","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0},