新增属性吸收;

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parent 51579f8647
commit 56aefb902c

@ -22,7 +22,7 @@
## 更新记录 ## 更新记录
- **2023/11/19****乐子人**;白火技能组细节调整;更新图标;薇薇安技能组半重做;更新伊丽莎白立绘; - **2023/11/19****乐子人**;白火技能组细节调整;更新图标;薇薇安技能组半重做;更新伊丽莎白立绘;新增属性吸收;
- **2023/11/18****乐子人**;辅助技能强度调整;重做白火技能组;修改普攻和技能特效实现方式; - **2023/11/18****乐子人**;辅助技能强度调整;重做白火技能组;修改普攻和技能特效实现方式;
- **2023/11/17****枪兵**修bug可以打女王了 - **2023/11/17****枪兵**修bug可以打女王了
- **2023/11/16****枪兵**修bug老王可以启动了 - **2023/11/16****枪兵**修bug老王可以启动了

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@ -12,7 +12,7 @@ null,
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{"id":11,"animationId":177,"description":"莉莉变身后获得的爪子,其中火属性的爪子在岩浆中\n强化过但不能和护腕同时装备","etypeId":1,"traits":[{"code":31,"dataId":16,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":83,"value":0.05},{"code":32,"dataId":59,"value":0.05},{"code":43,"dataId":238,"value":1},{"code":54,"dataId":2,"value":1}],"iconIndex":394,"name":"火之非常高兴&霜之哀伤","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Passive State: 270>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n\n<Not Independent Item>\n<Menu Category: 物理武器>\n<SF_CommonAttack: 0445, 2>\n<Passive State: 270>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,10,24,4,14,4,2,0],"price":0,"wtypeId":9}, {"id":11,"animationId":177,"description":"莉莉变身后获得的爪子,其中火属性的爪子在岩浆中\n强化过但不能和护腕同时装备","etypeId":1,"traits":[{"code":31,"dataId":16,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":83,"value":0.05},{"code":32,"dataId":59,"value":0.05},{"code":43,"dataId":238,"value":1},{"code":54,"dataId":2,"value":1}],"iconIndex":394,"name":"火之非常高兴&霜之哀伤","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Passive State: 270>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n\n<Not Independent Item>\n<Menu Category: 物理武器>\n<SF_CommonAttack: 0445, 2>\n<Passive State: 270>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,10,24,4,14,4,2,0],"price":0,"wtypeId":9},
{"id":12,"animationId":177,"description":"莉莉变身后获得的爪子,两个爪子都被强化了\n但不能和护腕同时装备","etypeId":1,"traits":[{"code":31,"dataId":16,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":83,"value":0.1},{"code":32,"dataId":59,"value":0.1},{"code":43,"dataId":238,"value":1},{"code":54,"dataId":2,"value":1}],"iconIndex":394,"name":"火之乐成狗&霜之哭出翔","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Passive State: 270>\n\n<Not Independent Item>\n<Menu Category: 物理武器>\n<SF_CommonAttack: 0445, 2>\n<Passive State: 270>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,10,66,8,25,8,5,0],"price":0,"wtypeId":9}, {"id":12,"animationId":177,"description":"莉莉变身后获得的爪子,两个爪子都被强化了\n但不能和护腕同时装备","etypeId":1,"traits":[{"code":31,"dataId":16,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":83,"value":0.1},{"code":32,"dataId":59,"value":0.1},{"code":43,"dataId":238,"value":1},{"code":54,"dataId":2,"value":1}],"iconIndex":394,"name":"火之乐成狗&霜之哭出翔","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Passive State: 270>\n\n<Not Independent Item>\n<Menu Category: 物理武器>\n<SF_CommonAttack: 0445, 2>\n<Passive State: 270>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,10,66,8,25,8,5,0],"price":0,"wtypeId":9},
{"id":13,"animationId":8,"description":"伴随伊扎克斯多年的佩剑,已经有些磨损了","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.05},{"code":22,"dataId":2,"value":0.08}],"iconIndex":390,"name":"磨损的 魔王佩剑","note":"<Not Independent Item>\n<Menu Category: 魔法武器>\n<Text Color: 3>\n<Passive State: 266>","params":[0,50,15,0,16,0,2,0],"price":0,"wtypeId":10}, {"id":13,"animationId":8,"description":"伴随伊扎克斯多年的佩剑,已经有些磨损了","etypeId":1,"traits":[{"code":31,"dataId":5,"value":0},{"code":22,"dataId":0,"value":0.05},{"code":22,"dataId":2,"value":0.08}],"iconIndex":390,"name":"磨损的 魔王佩剑","note":"<Not Independent Item>\n<Menu Category: 魔法武器>\n<Text Color: 3>\n<Passive State: 266>","params":[0,50,15,0,16,0,2,0],"price":0,"wtypeId":10},
{"id":14,"animationId":2,"description":"伊丽莎白最喜欢的魔导工作手套,戴着它可以组装机甲\n也可以拿大火球糊别人熊脸","etypeId":1,"traits":[{"code":31,"dataId":5,"value":0},{"code":22,"dataId":0,"value":0.05},{"code":23,"dataId":5,"value":1.1}],"iconIndex":393,"name":"磨损的 魔导手套","note":"<Not Independent Item>\n<Menu Category: 魔法武器>\n<Text Color: 3>\n<Passive State: 270>","params":[0,0,12,0,28,0,0,0],"price":0,"wtypeId":11}, {"id":14,"animationId":2,"description":"伊丽莎白最喜欢的魔导工作手套,戴着它可以组装机甲\n也可以拿大火球糊别人熊脸","etypeId":1,"traits":[{"code":31,"dataId":5,"value":0},{"code":22,"dataId":0,"value":0.05},{"code":23,"dataId":5,"value":1.1}],"iconIndex":393,"name":"磨损的 魔导手套","note":"<Not Independent Item>\n<Menu Category: 魔法武器>\n<Text Color: 3>\n<Passive State: 270>","params":[0,0,12,0,28,0,0,0],"price":0,"wtypeId":11},
{"id":15,"animationId":7,"description":"艾瑞姆精灵常用合金制造的短斧,面对硬甲目标有奇效","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":32,"dataId":83,"value":0.1}],"iconIndex":99,"name":"合金短斧","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Passive State: 269>","params":[0,0,20,1,0,0,-3,0],"price":200,"wtypeId":4}, {"id":15,"animationId":7,"description":"艾瑞姆精灵常用合金制造的短斧,面对硬甲目标有奇效","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":32,"dataId":83,"value":0.1}],"iconIndex":99,"name":"合金短斧","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Passive State: 269>","params":[0,0,20,1,0,0,-3,0],"price":200,"wtypeId":4},
{"id":16,"animationId":13,"description":"艾瑞姆精灵常用枪械,使用普通子弹,专精于命中","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.05}],"iconIndex":104,"name":"精灵手铳","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Passive State: 272>\n<SF_CommonAttack: 0489, 2>","params":[0,0,18,1,2,0,0,0],"price":300,"wtypeId":7}, {"id":16,"animationId":13,"description":"艾瑞姆精灵常用枪械,使用普通子弹,专精于命中","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.05}],"iconIndex":104,"name":"精灵手铳","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Passive State: 272>\n<SF_CommonAttack: 0489, 2>","params":[0,0,18,1,2,0,0,0],"price":300,"wtypeId":7},

@ -29,7 +29,7 @@ var $plugins =
{"name":"YEP_EquipCore","status":true,"description":"v1.16 装备核心☁️","parameters":{"---全局---":"","Text Align":"center","Finish Command":"返回","Remove Text":"卸下","Remove Icon":"16","Empty Text":"<空>","Empty Icon":"16","---规则---":"","Non-Removable Types":"0","Non-Optimized Types":"0"}}, {"name":"YEP_EquipCore","status":true,"description":"v1.16 装备核心☁️","parameters":{"---全局---":"","Text Align":"center","Finish Command":"返回","Remove Text":"卸下","Remove Icon":"16","Empty Text":"<空>","Empty Icon":"16","---规则---":"","Non-Removable Types":"0","Non-Optimized Types":"0"}},
{"name":"YEP_BuffsStatesCore","status":true,"description":"v1.12a 效果状态核心☁️","parameters":{"---Turn指示器---":"","Show Turns":"true","Font Size":"16","Turn Alignment":"right","Turn Buffer X":"-3","Turn Buffer Y":"-6","State Color":"0","Buff Color":"24","Debuff Color":"2","---敌人图标---":"","Show Enemy Icons":"true","Enemy Buff Turn":"true","Enemy State Turn":"true","Enemy State Counter":"true","---Buff设置---":"","Default Limit":"4","Maximum Limit":"8","Buff Formula":"this._buffs[paramId] * 0.25 + 1.0","Show Buff Rate":"false","---状态设置---":"","Reapply Rules":"1","Show Enemy Turns":"true","---计数器设置---":"","Counter Font Size":"16","Counter Alignment":"center","Counter Buffer X":"0","Counter Buffer Y":"8","Counter Color":"0"}}, {"name":"YEP_BuffsStatesCore","status":true,"description":"v1.12a 效果状态核心☁️","parameters":{"---Turn指示器---":"","Show Turns":"true","Font Size":"16","Turn Alignment":"right","Turn Buffer X":"-3","Turn Buffer Y":"-6","State Color":"0","Buff Color":"24","Debuff Color":"2","---敌人图标---":"","Show Enemy Icons":"true","Enemy Buff Turn":"true","Enemy State Turn":"true","Enemy State Counter":"true","---Buff设置---":"","Default Limit":"4","Maximum Limit":"8","Buff Formula":"this._buffs[paramId] * 0.25 + 1.0","Show Buff Rate":"false","---状态设置---":"","Reapply Rules":"1","Show Enemy Turns":"true","---计数器设置---":"","Counter Font Size":"16","Counter Alignment":"center","Counter Buffer X":"0","Counter Buffer Y":"8","Counter Color":"0"}},
{"name":"YEP_DamageCore","status":true,"description":"v1.06 伤害核心☁️","parameters":{"---破环上限---":"","Enable Cap":"false","Maximum Damage":"9999","Maximum Healing":"9999","---破坏步骤---":"","Damage Step 1":"baseDamage = this.modifyBaseDamage(value, baseDamage, target);","Damage Step 2":"baseDamage *= this.calcElementRate(target);","Damage Step 3":"","Damage Step 4":"","Damage Step 5":"","Damage Step 6":"critical = this.modifyCritical(critical, baseDamage, target);","Damage Step 7":"target.result().critical = critical;","Damage Step 8":"value = baseDamage;","Damage Step 9":"","Damage Step 10":"if (baseDamage > 0) {","Damage Step 11":"value = this.applyDamageRate(value, baseDamage, target);","Damage Step 12":"","Damage Step 13":"","Damage Step 14":"","Damage Step 15":"","Damage Step 16":"","Damage Step 17":"","Damage Step 18":"}","Damage Step 19":"","Damage Step 20":"if (baseDamage < 0) {","Damage Step 21":"value = this.applyHealRate(value, baseDamage, target);","Damage Step 22":"","Damage Step 23":"","Damage Step 24":"","Damage Step 25":"","Damage Step 26":"","Damage Step 27":"","Damage Step 28":"}","Damage Step 29":"","Damage Step 30":"if (critical) {","Damage Step 31":"value = this.applyCriticalRate(value, baseDamage, target);","Damage Step 32":"","Damage Step 33":"","Damage Step 34":"","Damage Step 35":"","Damage Step 36":"","Damage Step 37":"","Damage Step 38":"}","Damage Step 39":"","Damage Step 40":"if (this.isPhysical()) {","Damage Step 41":"value = this.applyPhysicalRate(value, baseDamage, target);","Damage Step 42":"","Damage Step 43":"","Damage Step 44":"","Damage Step 45":"","Damage Step 46":"","Damage Step 47":"value = this.applyFlatPhysical(value, baseDamage, target);","Damage Step 48":"}","Damage Step 49":"","Damage Step 50":"if (this.isMagical()) {","Damage Step 51":"value = this.applyMagicalRate(value, baseDamage, target);","Damage Step 52":"","Damage Step 53":"","Damage Step 54":"","Damage Step 55":"","Damage Step 56":"","Damage Step 57":"value = this.applyFlatMagical(value, baseDamage, target);","Damage Step 58":"}","Damage Step 59":"","Damage Step 60":"if (baseDamage > 0) {","Damage Step 61":"value = this.applyFlatDamage(value, baseDamage, target);","Damage Step 62":"","Damage Step 63":"","Damage Step 64":"","Damage Step 65":"","Damage Step 66":"","Damage Step 67":"","Damage Step 68":"}","Damage Step 69":"","Damage Step 70":"if (baseDamage < 0) {","Damage Step 71":"value = this.applyFlatHeal(value, baseDamage, target);","Damage Step 72":"","Damage Step 73":"","Damage Step 74":"","Damage Step 75":"","Damage Step 76":"","Damage Step 77":"","Damage Step 78":"}","Damage Step 79":"","Damage Step 80":"if (critical) {","Damage Step 81":"value = this.applyFlatCritical(value, baseDamage, target);","Damage Step 82":"","Damage Step 83":"","Damage Step 84":"","Damage Step 85":"","Damage Step 86":"","Damage Step 87":"","Damage Step 88":"}","Damage Step 89":"","Damage Step 90":"value = this.applyVariance(value, item.damage.variance);","Damage Step 91":"","Damage Step 92":"","Damage Step 93":"","Damage Step 94":"","Damage Step 95":"value = this.applyGuard(value, target);","Damage Step 96":"","Damage Step 97":"","Damage Step 98":"","Damage Step 99":"value = this.applyFlatGlobal(value, baseDamage, target);","Damage Step 100":"value = this.applyMinimumDamage(value, baseDamage, target);"}}, {"name":"YEP_DamageCore","status":true,"description":"v1.06 伤害核心☁️","parameters":{"---破环上限---":"","Enable Cap":"false","Maximum Damage":"9999","Maximum Healing":"9999","---破坏步骤---":"","Damage Step 1":"baseDamage = this.modifyBaseDamage(value, baseDamage, target);","Damage Step 2":"baseDamage *= this.calcElementRate(target);","Damage Step 3":"","Damage Step 4":"","Damage Step 5":"","Damage Step 6":"critical = this.modifyCritical(critical, baseDamage, target);","Damage Step 7":"target.result().critical = critical;","Damage Step 8":"value = baseDamage;","Damage Step 9":"","Damage Step 10":"if (baseDamage > 0) {","Damage Step 11":"value = this.applyDamageRate(value, baseDamage, target);","Damage Step 12":"","Damage Step 13":"","Damage Step 14":"","Damage Step 15":"","Damage Step 16":"","Damage Step 17":"","Damage Step 18":"}","Damage Step 19":"","Damage Step 20":"if (baseDamage < 0) {","Damage Step 21":"value = this.applyHealRate(value, baseDamage, target);","Damage Step 22":"","Damage Step 23":"","Damage Step 24":"","Damage Step 25":"","Damage Step 26":"","Damage Step 27":"","Damage Step 28":"}","Damage Step 29":"","Damage Step 30":"if (critical) {","Damage Step 31":"value = this.applyCriticalRate(value, baseDamage, target);","Damage Step 32":"","Damage Step 33":"","Damage Step 34":"","Damage Step 35":"","Damage Step 36":"","Damage Step 37":"","Damage Step 38":"}","Damage Step 39":"","Damage Step 40":"if (this.isPhysical()) {","Damage Step 41":"value = this.applyPhysicalRate(value, baseDamage, target);","Damage Step 42":"","Damage Step 43":"","Damage Step 44":"","Damage Step 45":"","Damage Step 46":"","Damage Step 47":"value = this.applyFlatPhysical(value, baseDamage, target);","Damage Step 48":"}","Damage Step 49":"","Damage Step 50":"if (this.isMagical()) {","Damage Step 51":"value = this.applyMagicalRate(value, baseDamage, target);","Damage Step 52":"","Damage Step 53":"","Damage Step 54":"","Damage Step 55":"","Damage Step 56":"","Damage Step 57":"value = this.applyFlatMagical(value, baseDamage, target);","Damage Step 58":"}","Damage Step 59":"","Damage Step 60":"if (baseDamage > 0) {","Damage Step 61":"value = this.applyFlatDamage(value, baseDamage, target);","Damage Step 62":"","Damage Step 63":"","Damage Step 64":"","Damage Step 65":"","Damage Step 66":"","Damage Step 67":"","Damage Step 68":"}","Damage Step 69":"","Damage Step 70":"if (baseDamage < 0) {","Damage Step 71":"value = this.applyFlatHeal(value, baseDamage, target);","Damage Step 72":"","Damage Step 73":"","Damage Step 74":"","Damage Step 75":"","Damage Step 76":"","Damage Step 77":"","Damage Step 78":"}","Damage Step 79":"","Damage Step 80":"if (critical) {","Damage Step 81":"value = this.applyFlatCritical(value, baseDamage, target);","Damage Step 82":"","Damage Step 83":"","Damage Step 84":"","Damage Step 85":"","Damage Step 86":"","Damage Step 87":"","Damage Step 88":"}","Damage Step 89":"","Damage Step 90":"value = this.applyVariance(value, item.damage.variance);","Damage Step 91":"","Damage Step 92":"","Damage Step 93":"","Damage Step 94":"","Damage Step 95":"value = this.applyGuard(value, target);","Damage Step 96":"","Damage Step 97":"","Damage Step 98":"","Damage Step 99":"value = this.applyFlatGlobal(value, baseDamage, target);","Damage Step 100":"value = this.applyMinimumDamage(value, baseDamage, target);"}},
{"name":"YEP_ElementCore","status":true,"description":"v1.02 元素核心","parameters":{"Multi-Element Rulings":"3"}}, {"name":"YEP_ElementCore","status":true,"description":"v1.02 元素核心","parameters":{"Multi-Element Rulings":"4"}},
{"name":"YEP_SkillCore","status":true,"description":"v1.11 技能核心☁️","parameters":{"---全局---":"","Cost Padding":"4","Command Alignment":"center","Window Columns":"2","---HP 费用---":"","HP Format":"%1%2","HP Font Size":"20","HP Text Color":"18","HP Icon":"162","---MP 费用---":"","MP Format":"%1%2","MP Font Size":"20","MP Text Color":"23","MP Icon":"165","---TP 费用---":"","TP Format":"%1%2","TP Font Size":"20","TP Text Color":"29","TP Icon":"164"}}, {"name":"YEP_SkillCore","status":true,"description":"v1.11 技能核心☁️","parameters":{"---全局---":"","Cost Padding":"4","Command Alignment":"center","Window Columns":"2","---HP 费用---":"","HP Format":"%1%2","HP Font Size":"20","HP Text Color":"18","HP Icon":"162","---MP 费用---":"","MP Format":"%1%2","MP Font Size":"20","MP Text Color":"23","MP Icon":"165","---TP 费用---":"","TP Format":"%1%2","TP Font Size":"20","TP Text Color":"29","TP Icon":"164"}},
{"name":"YEP_MessageCore","status":true,"description":"v1.17 信息核心","parameters":{"---General---":"","Default Rows":"4","Default Width":"Graphics.boxWidth","Face Indent":"Window_Base._faceWidth + 24","Fast Forward Key":"pagedown","Enable Fast Forward":"true","Word Wrapping":"false","Description Wrap":"false","Word Wrap Space":"false","Tight Wrap":"false","---Font---":"","Font Name":"GameFont","Font Size":"28","Font Size Change":"12","Font Changed Max":"96","Font Changed Min":"12","Font Outline":"4","Maintain Font":"false","---Name Box---":"","Name Box Buffer X":"-28","Name Box Buffer Y":"0","Name Box Padding":"this.standardPadding() * 4","Name Box Color":"0","Name Box Clear":"false","Name Box Added Text":"\\c[6]","Name Box Auto Close":"false"}}, {"name":"YEP_MessageCore","status":true,"description":"v1.17 信息核心","parameters":{"---General---":"","Default Rows":"4","Default Width":"Graphics.boxWidth","Face Indent":"Window_Base._faceWidth + 24","Fast Forward Key":"pagedown","Enable Fast Forward":"true","Word Wrapping":"false","Description Wrap":"false","Word Wrap Space":"false","Tight Wrap":"false","---Font---":"","Font Name":"GameFont","Font Size":"28","Font Size Change":"12","Font Changed Max":"96","Font Changed Min":"12","Font Outline":"4","Maintain Font":"false","---Name Box---":"","Name Box Buffer X":"-28","Name Box Buffer Y":"0","Name Box Padding":"this.standardPadding() * 4","Name Box Color":"0","Name Box Clear":"false","Name Box Added Text":"\\c[6]","Name Box Auto Close":"false"}},
{"name":"YEP_ItemCore","status":true,"description":"v1.30 Changes the way Items are handled for your game\r\nand the Item Scene, too.","parameters":{"---General---":"","Max Items":"999","Max Weapons":"999","Max Armors":"999","Starting ID":"3000","Random Variance":"0","Negative Variance":"false","Name Format":"%1%2%3%4","Name Spacing":"true","Boost Format":"(+%1)","---Item Scene---":"","Updated Scene Item":"true","List Equipped Items":"false","Show Icon":"true","Icon Size":"128","Font Size":"20","Command Alignment":"center","Recovery Format":"%1 Heal","Add State":"+State","Add Buff":"+Buff","Remove State":"-State","Remove Buff":"-Buff","Maximum Icons":"4","Use Command":"使用 %1","Carry Format":"%1/%2","--Independent Items--":"","Midgame Note Parsing":"false"}}, {"name":"YEP_ItemCore","status":true,"description":"v1.30 Changes the way Items are handled for your game\r\nand the Item Scene, too.","parameters":{"---General---":"","Max Items":"999","Max Weapons":"999","Max Armors":"999","Starting ID":"3000","Random Variance":"0","Negative Variance":"false","Name Format":"%1%2%3%4","Name Spacing":"true","Boost Format":"(+%1)","---Item Scene---":"","Updated Scene Item":"true","List Equipped Items":"false","Show Icon":"true","Icon Size":"128","Font Size":"20","Command Alignment":"center","Recovery Format":"%1 Heal","Add State":"+State","Add Buff":"+Buff","Remove State":"-State","Remove Buff":"-Buff","Maximum Icons":"4","Use Command":"使用 %1","Carry Format":"%1/%2","--Independent Items--":"","Midgame Note Parsing":"false"}},

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