diff --git a/Readme.md b/Readme.md index f85df90..aac1f0d 100644 --- a/Readme.md +++ b/Readme.md @@ -22,7 +22,7 @@ ## 更新记录 -- **2024/1/27**;**乐子人**;改南宫五月、南宫三八、伊扎克斯数值,修复莉莉三段普攻寻敌异常的问题;1.28改莉莉数值;1.28 继续改滚郝籽诺兰数值;1.29 改白火数值,更新插件; +- **2024/1/27**;**乐子人**;改南宫五月、南宫三八、伊扎克斯数值,修复莉莉三段普攻寻敌异常的问题;1.28改莉莉数值;1.28 继续改滚郝籽诺兰数值;1.29 改白火数值,更新插件;1.30改完技能数值; - **2024/1/22**;**乐子人**;初步改数值;1.23 接着改数值;1.25 改薇薇安数值; - **2024/1/20**;**枪兵**;一点点剧情,草原地图; - **2024/1/20**;**乐子人**;写入天赋,微调数值;1.21, 0点再次写入天赋; 1.21 13点再次写入天赋;1.21 17点再次写入天赋; diff --git a/data/Classes.json b/data/Classes.json index d039842..0e3e0a0 100644 --- a/data/Classes.json +++ b/data/Classes.json @@ -1,21 +1,21 @@ [ null, 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|| \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":127,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"a.atk*4/5 + 5/2*a.level + 160","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,附加30层\\it[102]\n造成 160+2.5*\\c[17]Lv\\c[0]+0.8\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1!","message2":"","mpCost":0,"name":"强劲流血箭","note":"<技能类型:类普攻>\n\n\n\n\n\n\n this._bsaffective = 0.1;\n\n\n\n target._bleed = target._bleed || 0;\n target._bleed += 30; \n target.setStateCounter(102, user._bleed);\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":128,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"a.atk*4/5 + 3*a.level + 240","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,附加40层\\it[102]\n造成 240+3*\\c[17]Lv\\c[0]+0.8\\c[18]ad\\c[0] 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$gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":129,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/4 + 2*a.level + 90","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 对一个目标连续进行三次射击\n每次造成 90+2*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击I","note":"<技能类型:类普攻>\n\n\n\n\n this._pcirate = 1.5;\n\n\n\n this._bsaffective = 0.1;\n\n\n\n user.addState(229);\n\n\n user.removeState(229);\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 3){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":3,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":130,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/4 + 5/2*a.level + 160","type":1,"variance":5},"description":"\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 对一个目标连续进行三次射击\n每次造成 160+2.5*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击II","note":"<技能类型:类普攻>\n\n\n\n\n\n\n this._pcirate = 1.5;\n\n\n\n this._bsaffective = 0.1;\n\n\n\n user.addState(230);\n\n\n user.removeState(230);\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 3){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":3,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":131,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/4 + 3*a.level + 240","type":1,"variance":5},"description":"\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 对一个目标连续进行三次射击\n每次造成 240+3*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 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