From 277c8cb548f956d6cc5bffb1d50a82483b0018b3 Mon Sep 17 00:00:00 2001 From: lzr <1838979562@qq.com> Date: Sat, 2 Sep 2023 20:06:00 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BC=98=E5=8C=96=E8=8E=89=E8=8E=89=E7=9A=84?= =?UTF-8?q?=E6=A0=B8=E5=BF=83=E6=8A=80=E8=83=BD=E5=AE=9E=E7=8E=B0=E6=96=B9?= =?UTF-8?q?=E5=BC=8F=E4=BD=BF=E4=B9=8B=E6=9B=B4=E7=A8=B3=E5=AE=9A=EF=BC=9B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Readme.md | 3 ++- data/Classes.json | 2 +- data/CommonEvents.json | 2 +- data/MapInfos.json | 2 +- data/Skills.json | 36 ++++++++++++++++++------------------ data/States.json | 12 ++++++------ data/System.json | 2 +- 7 files changed, 30 insertions(+), 29 deletions(-) diff --git a/Readme.md b/Readme.md index cbf4cdc..44fe70a 100644 --- a/Readme.md +++ b/Readme.md @@ -21,7 +21,8 @@ 例如:2022/7/23面具;写入南宫三八技能 -## 更新记录- +## 更新记录 +- **2023/9/2**;**乐子人**;优化莉莉的核心技能实现方式使之更稳定; - **2023/9/2**;**乐子人**;将角色和怪物受伤修饰的所有状态进行集成化; - **2023/8/30**;**乐子人**;完成伊丽莎白技能组重做,补充动画,等; - **2023/6/9**;**乐子人**;用状态核心做免死和复活技能,等; diff --git a/data/Classes.json b/data/Classes.json index 77db7d4..f06299f 100644 --- a/data/Classes.json +++ b/data/Classes.json @@ -2,7 +2,7 @@ null, 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this.isPhysical()){\n target._defence = target._defence || 0; \nif(target._defence > 0){\n target.gainHp(0); \n target.startDamagePopup();\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n target._bleed -= 1;\n user.setStateCounter(71, user._bleed);\n if(target._bleed = 0){\n target.removeState(71);\n }\n }\nelse{\n var i = target.hp/50;\n if(user.atk > target.def){\n i += (user.atk - target.def)*( 1 + user.level*user.atk/2048);\n }\n i -= target.block;\n i = Math.max(Math.floor(i), 0);\n i = Math.min(target.hp - 1, i);\n target.gainHp(-i);\n target.startDamagePopup();\n target._bleed -= 1;\n user.setStateCounter(71, user._bleed);\n if(target._bleed = 0){\n target.removeState(71);\n }\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, 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{"id":74,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.9},{"code":22,"dataId":1,"value":-0.5}],"iconIndex":19,"maxTurns":6,"message1":"暂时失去了视力!","message2":"暂时失去了视力!","message3":"","message4":"的视力恢复了!","minTurns":4,"motion":0,"name":"致盲","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -279,7 +279,7 @@ null, {"id":277,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":422,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"三重奏普攻强化","note":"\n user._agatktimes = 3;\n battler.setStateCounter(277, Math.floor(user._agatktimes));\n\n\n \n user._agatktimes = user._agatktimes || 3;\n if(this.isSkill() && this.item().meta.技能类型 == '普攻' && user. _agatktimes > 0){\n value += 1/5*(user.atk * 2 - target.def/2);\n value *= (user.level*user.atk/2048+2);\n value = Math.floor(value);\n user._agatktimes = Math.max(user._agatktimes - 1, 0);\n battler.setStateCounter(277, Math.floor(user._agatktimes));\n }\n \n\n \n user.gainTp(5);\n user._agatktimes = user._agatktimes || 3;\n if(user._agatktimes <= 0){\n user.removeState(277);\n }\n\n\n\n user._agatktimes = 0;\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":278,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":422,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"三重奏普攻强化及溅射","note":"\n user._agatktimes = 9;\n battler.setStateCounter(278, Math.floor(user._agatktimes/3));\n\n\n \n user._agatktimes = user._agatktimes || 9;\n if(this.isSkill() && this.item().meta.技能类型 == '普攻' && user. _agatktimes > 0){\n value += 1/5*(user.atk * 2 - target.def/2);\n value *= (user.level*user.atk/2048+2);\n value = Math.floor(value);\n if(user._agatktimes == 9 || user._agatktimes == 6 || user._agatktimes == 3){}\n else{\n value = Math.floor(value/3);\n }\n user._agatktimes = Math.max(user._agatktimes - 1, 0);\n battler.setStateCounter(278, Math.floor(user._agatktimes/3));\n }\n \n\n \n user.gainTp(2);\n user._agatktimes = user._agatktimes || 9;\n if(user._agatktimes <= 0){\n user.removeState(278);\n }\n\n\n\n user._agatktimes = 0;\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":279,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":280,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.5}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"技能无视50%护甲","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":280,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.5}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无视50%护甲","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":281,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":44,"dataId":227,"value":1},{"code":44,"dataId":228,"value":1},{"code":44,"dataId":229,"value":1}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"神速一回合","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":282,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.2}],"iconIndex":34,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"攻击力增加2回合","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":283,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.25},{"code":21,"dataId":6,"value":1.25},{"code":44,"dataId":319,"value":1}],"iconIndex":336,"maxTurns":9,"message1":"","message2":"","message3":"","message4":"","minTurns":9,"motion":0,"name":"机体过载","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -291,14 +291,14 @@ null, {"id":289,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":43,"dataId":315,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"空间跳跃模块III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":290,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":291,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":292,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.2},{"code":14,"dataId":46,"value":1}],"iconIndex":579,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"精力消耗完了,\\c[17]\\it[292]\\c[0]解除!","minTurns":1,"motion":0,"name":"脱缰模式","note":"\n user._agatktimes = 24;\n\n\n\n if(this.isAttack()){\n user._agatktimes = user._agatktimes || 16;\n user._agatktimes -= 1;\n if(user._agatktimes <=0){\n user.removeState(292);\n }\n }\n\n\n\n user._agatktimes = 0;\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":292,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.2},{"code":14,"dataId":46,"value":1}],"iconIndex":579,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"精力消耗完了,\\c[17]\\it[292]\\c[0]解除!","minTurns":1,"motion":0,"name":"脱缰模式","note":"\n user._agatktimes = 24;\n\n\n\n user._agatktimes = 0;\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":293,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"莉莉一段普攻","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":294,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":321,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"莉莉二段普攻","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":295,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":322,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"莉莉三段普攻","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":296,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":97,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"莉莉四段普攻","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":297,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":298,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":734,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"精确攻击","note":"\nif(this.isAttack() && value > 0){\n if(user.isLearnedSkill(222)){\n value += 5000;\n }\n else{\n if(user.isLearnedSkill(221)){\n value += 3000;\n }\n else{\n if(user.isLearnedSkill(220)){\n value += 1200;\n }\n else{\n if(user.isLearnedSkill(219)){\n value += 400;\n }\n else{\n value += 50;\n }\n }\n }\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":299,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.85}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"技能无视15%护甲","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":298,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":734,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"精确攻击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":299,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":300,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":301,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":302,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -326,7 +326,7 @@ null, {"id":324,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"电弧","note":"\nuser._atktimes = 0;\n\n\n\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\n user._atktimes = user._atktimes || 0;\n user._atktimes += 1;\n if(user._atktimes == 4){\n user._atktimes = 0;\n BattleManager.queueForceAction(user, 507, -2);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":325,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击被动","note":"\nuser._stratkcd = 0;\n\n\n\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0);\n\n\n\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && (this.item().meta.技能类型 == '类普攻' || this.item().meta.技能类型 == '技能')&& user.atk > 10 && user._stratkcd == 0){\n user.addState(326);\n }\n}\n\n\n\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻' )&& user.isStateAffected(326)){\n BattleManager.queueForceAction(user, 506, -2);\n user.removeState(326);\n user._stratkcd = 4;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":326,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":123,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"\nthis._pcirate = this._pcirate || 1;\ntarget._block = target._block || 0;\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\nvar i = Math.floor(target.mhp*0.06 - (user.atk-target.def)*(1 + target.level * (user.atk-target.def)/2048));\nvar j = Math.floor(target.mhp*0.04);\nvar k = Math.floor(Math.min(Math.max(i, j), 20000) * this._pcirate *(-1));\nk -= target._block*10;\nk = Math.max(10 - target.hp, k);\ntarget._defence = target._defence || 0; \nif(target._defence > 0){\n target.gainHp(0); \n target.startDamagePopup();\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n}\nelse{\ntarget.gainHp(k); \ntarget.startDamagePopup();\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"\nthis._pcirate = this._pcirate || 1;\ntarget._block = target._block || 0;\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻') \n&& user.atk > 10 ){\nvar h = user.atk - target.def;\nvar i = target.mhp*0.06;\ni -= h*(2 + target.level *h/2048);\ni = Math.floor(i);\nvar j = Math.floor(target.mhp*0.04);\nvar k = Math.floor(Math.min(Math.max(i, j), 20000) * this._pcirate *(-1));\nk -= target._block*10;\nk = Math.max(1 - target.hp, k, 0);\ntarget._defence = target._defence || 0; \nif( k > 0 && target._defence > 0){\n target.gainHp(0); \n target.startDamagePopup();\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n}\nelse{\ntarget.gainHp(k); \ntarget.startDamagePopup();\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":328,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜溅射","note":"\nuser._icecd = 0;\n\n\n\nuser._icecd = user._icecd || 0;\nuser._icecd = Math.max(user._icecd - 1, 0);\n\n\n\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._icecd == 0){\n BattleManager.queueForceAction(user, 508, -2);\n user._icecd = 5;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, 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