新增一些天赋石

main
戴面具的乐子人 12 months ago
parent d2dfda77d8
commit 23af6634a5

@ -48,12 +48,12 @@ null,
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{"id":47,"atypeId":11,"description":"【宅系防御】 白火使用防御技能时会恢复10%最大HP\n【死宅摸鱼】 白火在觉得战斗没有意义的时候会在安全位置摸鱼,恢复状态(主动技能)","etypeId":8,"traits":[{"code":43,"dataId":339,"value":1}],"iconIndex":260,"name":"宅系少女","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 6>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 11) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":48,"atypeId":11,"description":"诺兰机体的核心模块,保证她能够有效利用队友的治疗法术\n不安装这一模块她会撤出战斗","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":165,"name":"稳流护盾模块","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 14>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":49,"atypeId":11,"description":"释放技能下回合后获得25%的行动读条,累计触发2次后冷却2回合","etypeId":8,"traits":[],"iconIndex":69,"name":"风之曼舞","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 301>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":50,"atypeId":11,"description":"+20 幸运\n","etypeId":8,"traits":[],"iconIndex":39,"name":"真实幸运","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n","params":[0,0,0,0,0,0,0,20],"price":0},
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{"id":50,"atypeId":11,"description":"+50 幸运\n每5点幸运值增加1%额外金币获取率","etypeId":8,"traits":[],"iconIndex":39,"name":"真实幸运","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<ZzyYEC GoldPer: user.luk/5>","params":[0,0,0,0,0,0,0,20],"price":0},
{"id":51,"atypeId":11,"description":"【沐龙血者】 受到\\c[18]物理伤害\\c[0]和\\c[27]魔法伤害\\[0]减少40%\n【肩胛叶痕】 受到攻击时有5%概率不触发上述免伤,并\\c[18]\\it[46]\\c[0]","etypeId":8,"traits":[],"iconIndex":613,"name":"齐格弗里德的叶痕","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 27>\n<ZzyGIT TextColor: #FF00FF>\n<Passive State: 303>","params":[0,0,0,30,0,30,0,0],"price":0},
{"id":52,"atypeId":11,"description":"+ 30魔法防御 +2% HP自动恢复\n被施加\\it[62]\\it[63]\\it[90]\\it[93]的几率减少70%","etypeId":8,"traits":[{"code":13,"dataId":62,"value":0.3},{"code":13,"dataId":63,"value":0.3},{"code":13,"dataId":90,"value":0.3},{"code":13,"dataId":93,"value":0.3},{"code":22,"dataId":7,"value":0.02}],"iconIndex":77,"name":"忤逆者的祝福","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>","params":[0,0,0,0,0,0,0,0],"price":0},
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File diff suppressed because one or more lines are too long

@ -213,7 +213,7 @@ null,
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{"id":212,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":416,"maxTurns":5,"message1":"的\\c[17]\\it[209]\\c[9]即将冷却完成!\\c[0]","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"无畏之力冷却倒数","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"","message2":"\\c[17]\\it[213]\\c[0]的次数增加了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"无效化伤害","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; \nuser.setStateCounter(213, user._defence);\n</Custom Apply Effect>\n","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色受伤修饰流程","note":"<Custom React Effect>\ntarget._cushion = target._cushion || 0;\ntarget._block = target._block || 0;\nif(this.isDamage() && \n this.isHpEffect() && \n value > 0 ){\n value -= target._block*10;\n if(value > target.mhp/10 &&\n target._cushion > 0){\n value = Math.floor(target.mhp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); }\n }\n if(value > target.hp ){\n if(target.isStateAffected(210)){\n value = Math.floor(target._hp - 50);\n target.removeState(210);\n target.addState(200);\n }\n else{\n if(target.isStateAffected(209)){\n value = 0;\n target._waitCount = 30;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._nofearcd = 30;\n }\n else{\n if(target.isStateAffected(208)){\n value = Math.floor(target._hp - 50);\n target.removeState(208);\n }\n }\n }\n } \n }\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色受伤修饰流程","note":"<Custom React Effect>\ntarget._cushion = target._cushion || 0;\ntarget._block = target._block || 0;\nif(this.isDamage() && \n this.isHpEffect() && \n value > 0 ){\n if((this.isPhysical() ||\n this.isMagical() ) &&\n user.isStateAffected(303)){\n var random = Math.random()*100;\n if(random <=5){ user.addState(46); }\n else{ value = Math.floor(value*0.6); }\n } //齐格弗里德叶痕免伤计算\n value -= target._block*10;\n if(value > target.mhp/10 &&\n target._cushion > 0){\n value = Math.floor(target.mhp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); }\n }\n if(value > target.hp ){\n if(target.isStateAffected(210)){\n value = Math.floor(target._hp - 50);\n target.removeState(210);\n target.addState(200);\n }\n else{\n if(target.isStateAffected(209)){\n value = 0;\n target._waitCount = 30;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._nofearcd = 30;\n }\n else{\n if(target.isStateAffected(208)){\n value = Math.floor(target._hp - 50);\n target.removeState(208);\n }\n }\n }\n } \n }\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物受伤修饰流程","note":"<Custom React Effect>\ntarget._block = target._block || 0;\ntarget._defence = target._defence || 0; \nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value *= (1 - target._block*3/1000);\n value = Math.floor(value);\n if(value > target.hp){\n if(target._defence > 0 ){\n value = 0; \n target._defence -= 1; \n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n }\n else{\n if(target.isStateAffected(201)){\n target.removeState(201);\n target._revivallevel = 1;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n else{\n if(target.isStateAffected(202)){\n target.removeState(202);\n target._revivallevel = 2;\n value = Math.floor(target.hp - 50);\n target.addState(206); \n }\n else{\n if(target.isStateAffected(203)){\n target.removeState(203);\n target._revivallevel = 3;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n else{\n if(target.isStateAffected(204)){\n target.removeState(204);\n target._revivallevel = 4;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n else{\n if(target.isStateAffected(205)){\n target.removeState(205);\n target._revivallevel = 5;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n }\n }\n }\n } \n }\n }\n } \n<Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":217,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -300,12 +300,12 @@ null,
{"id":298,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":734,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"精确攻击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":299,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":300,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"被动状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":301,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"风之曼舞","note":"<Custom Battle Effect>\nuser._skilltimes = 0; \nuser._dancecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._dancecd -= user._dancecd > 0?1: 0;\n</Custom Turn End Effect>\n\n<Custom Conclude Effect>\nuser._skilltimes = user._skilltimes || 0;\nuser._dancecd = user._dancecd || 0;\nif(this.isSkill() && \n this.item().meta.技能类型 == '技能' &&\n user._dancecd = 0){\n user.addState(302);\n user._skilltimes += 1;\n if(user._skilltimes == 2){\n user._skilltimes = 0;\n user._dancecd = 3;\n }\n }\n</Custom Conclude Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":301,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"风之曼舞","note":"<Custom Battle Effect>\nuser._skilltimes = 0; \nuser._dancecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._dancecd -= user._dancecd > 0?1: 0;\n</Custom Turn End Effect>\n\n<Custom Conclude Effect>\nuser._skilltimes = user._skilltimes || 0;\nuser._dancecd = user._dancecd || 0;\nif(this.isSkill() && \n (this.item().meta.技能类型 == '技能' ||\n this.item().meta.技能类型 == '类普攻' )&&\n user._dancecd == 0){\n user.addState(302);\n user._skilltimes += 1;\n if(user._skilltimes == 2){\n user._skilltimes = 0;\n user._dancecd = 3;\n }\n }\n</Custom Conclude Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":302,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"风之曼舞加读条","note":"<ATB Turn: +25%>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":303,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"齐格弗里德的叶痕","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":304,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"拉文凯斯的探索","note":"<Custom Initiate Effect>\nif(this.isSkill() &&\n this.isMagical){\n user.addState(305);\n }\n</Custom Initiate Effect>\n\n<Custom Conclude Effect>\nif(user.isStateAffected(305)){\n user.removeState(305);\n}\n</Custom Conclude Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":305,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"拉文凯斯额外命中率","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":306,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"莱特的信条","note":"<Custom Establish Effect>\nif(this.isSkill() &&\n this.isDamage() &&\n this.isMagical() &&\n value > 100){\n var barrier = Math.floor(value/8);\n var i = $gameParty.LowerHpIndex();\n $gameParty.members()[i].gainBarrier(barrier);\n i = $gameParty.Lower2HpIndex();\n $gameParty.members()[i].gainBarrier(barrier);\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":307,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":308,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":309,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

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@ -49,7 +49,7 @@ var $plugins =
{"name":"YEP_X_CounterControl","status":true,"description":"v1.07 反击控制","parameters":{"---General---":"","Queue Max":"20","---Default Traits---":"","Counter Skill":"1","Evade Counter":"false","Counter Name":"Counter-%1","Counter Icon":"78","Counter Total":"1","Ally Counter":"false","--Default Conditions-":"","Physical":"true","Single Target":"true","Not Counter":"false"}},
{"name":"YEP_X_SkillCooldowns","status":true,"description":"v1.11 技能冷却☁️","parameters":{"---冷却时间---":"","Cooldown Format":"%1CD","Cooldown Font Size":"20","Cooldown Text Color":"6","Cooldown Icon":"75","Cooldown After Battle":"0","Cooldown Steps":"5","Cooldown Bypass":"1, 2","---热身---":"","Warmup Format":"%1WU","Warmup Font Size":"20","Warmup Text Color":"4","Warmup Icon":"75","---战斗核心---":"","Time Based":"false","Turn Time":"100"}},
{"name":"YEP_X_SkillCostItems","status":true,"description":"v1.03 技能消耗物品☁️","parameters":{"---全局---":"","Cost Style":"2","Font Size":"20","Amount Format":"×%1","Amount Y Buffer":"4","---计量表---":"","Gauge Color 1":"13","Gauge Color 2":"5","Display Name":"true","Text Color":"16"}},
{"name":"YEP_X_CriticalControl","status":true,"description":"v1.03 暴击控制","parameters":{"Critical Rate Formula":"rate = (user.cri - target.cev)*Math.min(Math.max(user.luk/target.luk, 0.8), 1.2);","Critical Multplier Formula":"value *= Math.min(2.0 + bonus, 4);","Flat Critical Formula":"value += ((baseDamage >= 0) ? 1 : -1) * 1.5 * user.luk + bonus;"}},
{"name":"YEP_X_CriticalControl","status":true,"description":"v1.03 暴击控制","parameters":{"Critical Rate Formula":"rate = (user.cri - target.cev)*Math.min(Math.max(user.luk/target.luk, 0.8), 1.2);","Critical Multplier Formula":"value *= Math.min(2.0 + bonus, 4);","Flat Critical Formula":"value += ((baseDamage >= 0) ? 1 : -1) * 2 * user.luk + bonus;"}},
{"name":"YEP_AbsorptionBarrier","status":true,"description":"v1.05 吸收屏障☁️","parameters":{"Barrier State":"23","Barrier Color 1":"13","Barrier Color 2":"5","Barrier Animation":"0","Break Animation":"0","Barrier Popup":"255, 0, 255, 160","Display 0 HP Damage":"false","Clear Per Battle":"true","Clear on Death":"true","Default Penetration Rate":"0","Default Penetration Flat":"0"}},
{"name":"YEP_X_ItemRequirements","status":true,"description":"v1.01 物品使用限制★","parameters":{}},
{"name":"YEP_X_ItemCategories","status":true,"description":"v1.01 (Requires YEP_ItemCore.js) Assign items to various\r\ncategories under the item menu.","parameters":{"---General---":"","Category Order":"Category:消耗品, Category:合成材料, Category:任务道具, Category:配方书, Category:天赋石, Category:武器, Category:防具, Category:饰品","---Naming---":"","Hidden Item A":"合成材料","Hidden Item B":"任务道具","Consumable":"Consumable","Nonconsumable":"Nonconsumable","Always Usable":"Usable","Battle Usable":"Battle","Field Usable":"Field","Never Usable":"Misc"}},

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