diff --git a/js/plugins.js b/js/plugins.js index 974399d..b4b1c25 100644 --- a/js/plugins.js +++ b/js/plugins.js @@ -33,6 +33,7 @@ var $plugins = {"name":"--------------------","status":true,"description":"------------------------------------------------------------","parameters":{}}, {"name":"YEP_X_BattleSysATB","status":true,"description":"v1.25 时间槽战斗系统☁️","parameters":{"---ATB 设置---":"","Per Tick":"user.agi","Initial Speed":"0","Full Gauge":"Math.max(5000, BattleManager.highestBaseAgi() * 100)","Charge Gauge":"0","Pre-Emptive Bonuses":"0.8","Surprise Bonuses":"0.8","---逃跑---":"","Escape Ratio":"0.125 * $gameParty.agility() / $gameTroop.agility()","Fail Escape Boost":"0.025","---Turn---":"","Full Turn":"Math.min(200, BattleManager.lowestBaseAgi() * 8)","Flash Enemy":"true","---Rubberband---":"","Enable Rubberband":"false","Minimum Speed":"0.5 * BattleManager.highestBaseAgi()","Maximum Speed":"1.5 * BattleManager.highestBaseAgi()","---准备音乐---":"","Ready Sound":"Decision1","Ready Volume":"90","Ready Pitch":"120","Ready Pan":"0","---选项---":"","ATB Speed Text":"ATB速度","Default ATB Speed":"10","---窗口---":"","Lock Status Window":"true","Gauge Style":"1","Gauge Text":"Turn","Gauge Text Align":"center","ATB Gauge Color 1":"13","ATB Gauge Color 2":"5","Slow Gauge Color 1":"12","Slow Gauge Color 2":"4","Fast Gauge Color 1":"26","Fast Gauge Color 2":"27","Stop Gauge Color 1":"7","Stop Gauge Color 2":"8","Full Gauge Color 1":"14","Full Gauge Color 2":"6","Charge Gauge Color 1":"2","Charge Gauge Color 2":"10"}}, {"name":"YEP_X_VisualATBGauge","status":true,"description":"v1.03 时间槽外观☁️","parameters":{"Show Gauges":"true","Minimum Gauge Width":"144","Always Show":"true","Gauge Position":"false","Y Buffer":"-32","Use Thick Gauges":"true"}}, +{"name":"YEP_X_VisualHpGauge","status":true,"description":"v1.07 (Requires YEP_BattleEngineCore.js) Reveal HP Gauges\nwhen a battler is selected or takes damage in battle.","parameters":{"---General---":"","Display Actor":"true","Defeat First":"false","Always Visible":"true","---Appearance---":"","Minimum Gauge Width":"144","Gauge Height":"18","Back Color":"19","HP Color 1":"20","HP Color 2":"21","Gauge Duration":"30","Gauge Position":"false","Y Buffer":"-16","Use Thick Gauges":"true","---Text Display---":"","Show HP":"true","Show Value":"true","Show Max":"true"}}, {"name":"--------------------","status":true,"description":"------------------------------------------------------------","parameters":{}}, {"name":"YEP_EventChasePlayer","status":true,"description":"v1.05 事件追逐☁️","parameters":{"Sight Lock":"300","See Player":"true","Alert Timer":"120","Alert Balloon":"1","Alert Sound":"Attack1","Alert Common Event":"0","Return After":"true","Return Wait":"180"}}, {"name":"--------------------","status":true,"description":"------------------------------------------------------------","parameters":{}}, diff --git a/js/plugins/YEP_X_Autosave.js b/js/plugins/YEP_X_Autosave.js index ae51393..7f452f4 100755 --- a/js/plugins/YEP_X_Autosave.js +++ b/js/plugins/YEP_X_Autosave.js @@ -611,4 +611,4 @@ require('nw.gui').Window.get().showDevTools(); } //============================================================================= // End of File -//============================================================================= \ No newline at end of file +//============================================================================= diff --git a/js/plugins/YEP_X_VisualHpGauge.js b/js/plugins/YEP_X_VisualHpGauge.js old mode 100644 new mode 100755 index 78194fe..1b6340a --- a/js/plugins/YEP_X_VisualHpGauge.js +++ b/js/plugins/YEP_X_VisualHpGauge.js @@ -1,4 +1,4 @@ -//============================================================================= +//============================================================================= // Yanfly Engine Plugins - Battle Engine Extension - Visual HP Gauge // YEP_X_VisualHpGauge.js //============================================================================= @@ -8,92 +8,140 @@ Imported.YEP_X_VisualHpGauge = true; var Yanfly = Yanfly || {}; Yanfly.VHG = Yanfly.VHG || {}; +Yanfly.VHG.version = 1.07 //============================================================================= /*: - * @plugindesc v1.06 血量槽外观☁️ + * @plugindesc v1.07 (Requires YEP_BattleEngineCore.js) Reveal HP Gauges + * when a battler is selected or takes damage in battle. * @author Yanfly Engine Plugins * - * @param ---全局--- + * @param ---General--- * @default * * @param Display Actor - * @text 角色HP条 + * @parent ---General--- + * @type boolean + * @on YES + * @off NO * @desc Do you wish to display the HP Gauge for actors? * NO - false YES - true * @default true * * @param Defeat First - * @text 敌人需击败显示血条 + * @parent ---General--- + * @type boolean + * @on YES + * @off NO * @desc Enemies must be defeated first before showing the HP Gauge. * NO - false YES - true * @default false * * @param Always Visible - * @text 始终可见 + * @parent ---General--- + * @type boolean + * @on YES + * @off NO * @desc HP Gauge is always visible and doesn't fade away. * NO - false YES - true * @default false * - * @param ---外观--- + * @param ---Appearance--- * @default * * @param Minimum Gauge Width + * @parent ---Appearance--- + * @type number + * @min 1 * @desc This is the minimum width in pixels for HP Gauges. * @default 144 * * @param Gauge Height + * @parent ---Appearance--- + * @type number + * @min 1 * @desc This is the height in pixels for HP Gauges. * @default 18 * * @param Back Color + * @parent ---Appearance--- * @desc This is the text color used for the back of HP Gauges. * @default 19 * * @param HP Color 1 + * @parent ---Appearance--- + * @type number + * @min 0 + * @max 31 * @desc This is the text color used for the 1st part of HP Gauges. * @default 20 * * @param HP Color 2 + * @parent ---Appearance--- + * @type number + * @min 0 + * @max 31 * @desc This is the text color used for the 2nd part of HP Gauges. * @default 21 * * @param Gauge Duration - * @text + * @parent ---Appearance--- + * @type number + * @min 0 * @desc This is the frames the HP gauge will continue to show after * it finishes draining or filling. * @default 30 * * @param Gauge Position - * @text 条位置 + * @parent ---Appearance--- + * @type boolean + * @on Above + * @off Below * @desc Where do you wish to show the HP gauge? * BELOW - false ABOVE - true * @default false * * @param Y Buffer + * @parent ---Appearance--- + * @type number * @desc How much do you wish to shift the gauge Y position? * @default -16 * * @param Use Thick Gauges - * @text 使用厚量规 + * @parent ---Appearance--- + * @type boolean + * @on Thick + * @off Normal * @desc Use the thick gauges provided by this plugin? * Default - false Thick - true * @default true * - * @param ---文本显示--- + * @param ---Text Display--- * @default * * @param Show HP + * @parent ---Text Display--- + * @type boolean + * @on YES + * @off NO * @desc Show the actual 'HP' text. * NO - false YES - true * @default false * * @param Show Value + * @parent ---Text Display--- + * @type boolean + * @on YES + * @off NO * @desc Show the HP value. * NO - false YES - true * @default false * * @param Show Max + * @parent ---Text Display--- + * @type boolean + * @on YES + * @off NO * @desc Show the MaxHP value if value is shown? * NO - false YES - true * @default false @@ -103,14 +151,18 @@ Yanfly.VHG = Yanfly.VHG || {}; * Introduction * ============================================================================ * - * 这个插件需要YEP_BattleEngineCore战斗引擎核心,确保放在这个插件下面 - * + * This plugin requires YEP_BattleEngineCore. + * Make sure this plugin is located under YEP_BattleEngineCore in the plugin + * list. * - * 这个插件可以在敌方被击中或者选择时显示血量,你也可以设置队员的 - * 血量显示。你可以调整血量显示的参数。 + * This plugin shows the HP Gauges of enemies as they're selected or while they + * take damage. You can also opt for actors to show their HP Gauge as well. + * Adjust the parameters to change the way you want the HP Gauges to appear. * - * 敌方默认不需要先击倒在显示血量。这个可以通过参数设定。但是,在编 - * 辑器战斗测试时,血量会一直显示,除非敌方隐藏。 + * By default, enemies would need to be defeated first in order for the gauges + * to show up. This can be changed within the parameter settings. However, + * during battle test, the HP gauges are always shown unless the enemy has a + * hidden HP gauge. * * ============================================================================ * Notetags @@ -118,39 +170,35 @@ Yanfly.VHG = Yanfly.VHG || {}; * * Class and Enemy Notetags: * - * 隐藏血量 * This HP gauge will always be hidden if this notetag is present. * * - * 显示血量 * This HP gauge will always be shown if this notetag is present while the * target is selected or taking damage. * * - * 血量槽宽度,如果宽度小于最小宽度,将会取最小宽度 * This will set the battler's HP Gauge width to x pixels. However, if this * width is less than the minimum width, minimum width will take priority. * * - * 血量槽高度 * This set's the HP Gauge height to x pixels. * * - * 血量槽背景颜色 * This changes the HP Gauge's back color to x text color. * * - * 血量槽颜色1 * This changes the HP Gauge's color 1 to x text color. * * - * 血量槽颜色2 * This changes the HP Gauge's color 2 to x text color. * * ============================================================================ * Changelog * ============================================================================ * + * Version 1.07: + * - Updated for RPG Maker MV version 1.5.0. + * * Version 1.06: * - Compatibility update with State Categories. *