From 12b5557a21d77023a75c9280854a5e47866e6937 Mon Sep 17 00:00:00 2001 From: lzr <1838979562@qq.com> Date: Sun, 26 Nov 2023 13:39:32 +0800 Subject: [PATCH] =?UTF-8?q?=E7=BB=86=E8=8A=82=E4=BC=98=E5=8C=96=EF=BC=8C?= =?UTF-8?q?=E7=A5=9E=E9=B9=85=E6=8A=80=E8=83=BD=E8=B0=83=E6=95=B4=EF=BC=8C?= =?UTF-8?q?=E6=97=A0=E6=95=88=E5=8C=96=E4=BC=A4=E5=AE=B3=E7=9A=84=E6=8F=90?= =?UTF-8?q?=E7=A4=BA=E4=BC=98=E5=8C=96=EF=BC=9B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Readme.md | 1 + data/Actors.json | 6 +- data/CommonEvents.json | 4 +- data/MapInfos.json | 2 +- data/Skills.json | 20 +-- data/States.json | 296 ++++++++++++++++++++--------------------- data/System.json | 2 +- data/Troops.json | 4 +- 8 files changed, 168 insertions(+), 167 deletions(-) diff --git a/Readme.md b/Readme.md index 2df696f..afb16d8 100644 --- a/Readme.md +++ b/Readme.md @@ -22,6 +22,7 @@ ## 更新记录 +- **2023/11/25**;**乐子人**;细节优化,神鹅技能调整,无效化伤害的提示优化; - **2023/11/25**;**乐子人**;更新状态叠加脚本和伤害格挡/加深机制,并调整相应技能;全体技能强度下调; - **2023/11/23**;**枪兵**;发现bug; - **2023/11/22**;**乐子人**;优化vva和滚技能组; diff --git a/data/Actors.json b/data/Actors.json index 0d37d18..8bbb163 100644 --- a/data/Actors.json +++ b/data/Actors.json @@ -4,11 +4,11 @@ null, {"id":2,"battlerName":"","characterIndex":0,"characterName":"vva","classId":2,"equips":[0,0,0,0,0],"faceIndex":1,"faceName":"主角团","traits":[{"code":14,"dataId":34,"value":1},{"code":43,"dataId":136,"value":1}],"initialLevel":1,"maxLevel":13,"name":"薇薇安","nickname":"","note":"\n","profile":"最古血族、最穷血族、估计也是厨艺最好的血族(PS:\n她的血魔法血量消耗和效果都会随着血量下降而下降)"}, {"id":3,"battlerName":"","characterIndex":0,"characterName":"五月","classId":8,"equips":[0,0,0,0,0],"faceIndex":2,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"南宫五月","nickname":"","note":"\n","profile":"陆生海妖,亲爸是个猎魔人,\n原本是不会任何攻击法术的"}, {"id":4,"battlerName":"","characterIndex":2,"characterName":"People1","classId":5,"equips":[0,0,0,0,0],"faceIndex":3,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"南宫三八","nickname":"","note":"\n","profile":"亲妈是个海妖的半吊子猎魔人,只能选择精进符卡技艺"}, -{"id":5,"battlerName":"","characterIndex":0,"characterName":"YZKS","classId":6,"equips":[13,0,0,0,0],"faceIndex":4,"faceName":"主角团","traits":[{"code":14,"dataId":46,"value":1}],"initialLevel":1,"maxLevel":13,"name":"伊扎克斯","nickname":"","note":"\n","profile":"魔王,道德暴君,很有故事的人"}, +{"id":5,"battlerName":"","characterIndex":0,"characterName":"YZKS","classId":6,"equips":[13,0,0,0,0],"faceIndex":4,"faceName":"主角团","traits":[{"code":14,"dataId":46,"value":1}],"initialLevel":1,"maxLevel":50,"name":"伊扎克斯","nickname":"","note":"\n","profile":"魔王,道德暴君,很有故事的人"}, {"id":6,"battlerName":"","characterIndex":0,"characterName":"$伊丽莎白","classId":7,"equips":[14,0,0,0,0],"faceIndex":5,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":32,"name":"伊丽莎白","nickname":"","note":"\n","profile":"魔界公主,但是机械专家"}, -{"id":7,"battlerName":"","characterIndex":0,"characterName":"莉莉1","classId":3,"equips":[11,21,0,0,0],"faceIndex":6,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"刘莉莉","nickname":"","note":"\n","profile":"大概是狼人的哈士奇亚种吧"}, +{"id":7,"battlerName":"","characterIndex":0,"characterName":"莉莉1","classId":3,"equips":[11,21,0,0,0],"faceIndex":6,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":50,"name":"刘莉莉","nickname":"","note":"\n","profile":"大概是狼人的哈士奇亚种吧"}, {"id":8,"battlerName":"","characterIndex":0,"characterName":"滚","classId":9,"equips":[0,0,0,0,0],"faceIndex":7,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"滚","nickname":"","note":"\n","profile":"金苹果能制造出什么?答案是有猫的世界观的真实系\n猫娘"}, -{"id":9,"battlerName":"","characterIndex":0,"characterName":"$ 耗子","classId":10,"equips":[0,0,0,0,0],"faceIndex":2,"faceName":"配角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"郝籽","nickname":"","note":"\n","profile":"吃了大量金苹果核而化形的老鼠娘,有着老鼠一样的接受能力和\n适应力,她的很多技能都是来自薇薇安和莉莉的指点"}, +{"id":9,"battlerName":"","characterIndex":0,"characterName":"$ 耗子","classId":10,"equips":[0,0,0,0,0],"faceIndex":2,"faceName":"配角团","traits":[],"initialLevel":1,"maxLevel":99,"name":"郝籽","nickname":"","note":"\n","profile":"吃了大量金苹果核而化形的老鼠娘,有着老鼠一样的接受能力和\n适应力,她的很多技能都是来自薇薇安和莉莉的指点"}, {"id":10,"battlerName":"","characterIndex":3,"characterName":"Actor1","classId":11,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"诺兰","nickname":"","note":"\n","profile":"从帝国神秘侧军队中退役的魔能战斗人偶,经改装变成了\n诺兰的战斗用躯体"}, {"id":11,"battlerName":"","characterIndex":0,"characterName":"白火","classId":4,"equips":[24,24,29,25,26,28,27],"faceIndex":4,"faceName":"配角团","traits":[],"initialLevel":15,"maxLevel":99,"name":"白火","nickname":"","note":"\n","profile":"血统纯粹而强大的新生代猎魔人,背地里是个游戏宅"}, {"id":12,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"","nickname":"","note":"","profile":"强制行动用的工具角色,不要改动"}, diff --git a/data/CommonEvents.json b/data/CommonEvents.json index 158b5fb..7563a48 100644 --- a/data/CommonEvents.json +++ b/data/CommonEvents.json @@ -28,9 +28,9 @@ null, {"id":26,"list":[{"code":101,"indent":0,"parameters":["配角团",0,0,2]},{"code":401,"indent":0,"parameters":["【数据终端】"]},{"code":401,"indent":0,"parameters":["除此之外,你想了解以下:"]},{"code":118,"indent":0,"parameters":["负面状态资料库"]},{"code":102,"indent":0,"parameters":[["流血类","六类控制","敌意锁定类","属性削弱的叠加机制","返回上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":0,"parameters":[0,"流血类"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["本机把能让目标持续损失生命的负面状态"]},{"code":401,"indent":1,"parameters":["归类为流血类,你想了解其中的:"]},{"code":102,"indent":1,"parameters":[["【流血】","【中毒】","【抓伤】","【点燃】和【生命流失】","回到上级资料库","退出资料库"],1,0,2,0]},{"code":402,"indent":1,"parameters":[0,"【流血】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[102]是一个会让受伤者持续损失血量的"]},{"code":401,"indent":2,"parameters":["状态,被附加流血的目标每次行动时都会"]},{"code":401,"indent":2,"parameters":["失去一定血量"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["按\\c[17]1.2%当前血量×\\c[18]\\it[102]\\c[0]层数/10\\c[0]"]},{"code":401,"indent":2,"parameters":["计算失血量,上限10000,而且不会致死"]},{"code":401,"indent":2,"parameters":["失血导致血量低于10点时\\c[18]\\it[102]\\c[0]解除"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每次行动失血之后\\c[18]\\it[102]\\c[0]"]},{"code":401,"indent":2,"parameters":["层数减少10层,\\c[18]\\it[102]\\c[0]层数"]},{"code":401,"indent":2,"parameters":["低于10层时\\c[18]\\it[102]\\c[0]解除"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但具备\\c[18]\\it[102]\\c[0]的单位,"]},{"code":401,"indent":2,"parameters":["每次被物理攻击命中且造成伤害后,"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[102]\\c[0]增加4层,最多叠加到100层;"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["最后,\\c[18]\\it[102]\\c[0]作为具备"]},{"code":401,"indent":2,"parameters":["诅咒特质的负面状态,只能靠神术或类神术"]},{"code":401,"indent":2,"parameters":["祛除,常规的水系和生命系治愈法术搞不定"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"【中毒】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[66]是一个可以叠加的流血类状态,"]},{"code":401,"indent":2,"parameters":["最多三层升级为\\it[68],它能让目标"]},{"code":401,"indent":2,"parameters":["持续损失生命,并且减少目标生命回复量"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但在脱离战斗后,你们强大的恢复力能直接"]},{"code":401,"indent":2,"parameters":["解除它"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"【抓伤】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[97]是个看似不起眼的负面状态,因为"]},{"code":401,"indent":2,"parameters":["它造成的生命扣减不多。但实际上,它"]},{"code":401,"indent":2,"parameters":["会增加你受到的“毒属性”伤害"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["并且增加你防护上的破绽,增加你受到暴击"]},{"code":401,"indent":2,"parameters":["的几率,增加你被吸血类攻击命中时被"]},{"code":401,"indent":2,"parameters":["吸走的血量,而且它也可以叠加,最多五层。"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["并且增加你防护上的破绽,增加你受到暴击"]},{"code":401,"indent":2,"parameters":["的几率。而且它也可以叠加。好消息是,"]},{"code":401,"indent":2,"parameters":["所有护盾都可以为你抵御\\it[97]"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"【点燃】和【生命流失】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[36]是指被敌人施加的特殊火焰附着"]},{"code":401,"indent":2,"parameters":["在身上持续烧灼,持续损失生命的同时也"]},{"code":401,"indent":2,"parameters":["会减少回复量,受到的火属性伤害也会增加"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且由于身上的火光比较显眼,隐匿类技能"]},{"code":401,"indent":2,"parameters":["在被\\it[36]时不会生效。当然被\\it[36]"]},{"code":401,"indent":2,"parameters":["的目标也无法被\\it[61]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[69]指目标在强辐射等恶劣环境下"]},{"code":401,"indent":2,"parameters":["持续损失生命的现象,也包括薇薇安"]},{"code":401,"indent":2,"parameters":["红月带来的持续损失生命效果,不可叠加"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["此状态下,由于身体的衰败,将更容易获得"]},{"code":401,"indent":2,"parameters":["\\it[66],并且受到的毒属性伤害也会增加"]},{"code":401,"indent":2,"parameters":[",但部分强大或特殊的生命免疫这一状态"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"回到上级资料库"]},{"code":119,"indent":2,"parameters":["负面状态资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退出资料库"]},{"code":115,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[1,"六类控制"]},{"code":118,"indent":1,"parameters":["六类控制"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["控制根据具体的效果分为减速类、"]},{"code":401,"indent":1,"parameters":["定身类、昏睡类、技能限制类、心控类和"]},{"code":401,"indent":1,"parameters":["致盲类,你想了解其中的:"]},{"code":102,"indent":1,"parameters":[["减速类和定身类","昏睡类","技能限制类","心控类","致盲类","回到上级资料库"],3,0,2,0]},{"code":402,"indent":1,"parameters":[0,"减速类和定身类"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[54]\\it[55]以及\\it[56]三个"]},{"code":401,"indent":2,"parameters":["仅仅改变行动速度和降低回避能力的状态"]},{"code":401,"indent":2,"parameters":["被归类为减速类。"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["其中仅仅要注意的是,被\\it[56]的目标,"]},{"code":401,"indent":2,"parameters":["更容易受到二次\\it[56],形成连控"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["定身类包括\\it[57]、\\it[59]、\\it[61]"]},{"code":401,"indent":2,"parameters":["和\\it[45],它们的共同点是都会"]},{"code":401,"indent":2,"parameters":["限制身体动作,削弱闪避能力和攻击能力。"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且由于肢体受限,被定身类控制影响的"]},{"code":401,"indent":2,"parameters":["目标,都会更难发起反击并且更容易被"]},{"code":401,"indent":2,"parameters":["\\it[76]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[57]由于不能控制嘴巴的动作,也"]},{"code":401,"indent":2,"parameters":["不能阻止目标思考,所以无法限制法术和"]},{"code":401,"indent":2,"parameters":["神术/天赋的释放,只能阻止肢体类攻击"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["同时\\it[57]也会限制你们对物品的"]},{"code":401,"indent":2,"parameters":["使用。"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[45]和\\it[57]类似,区别在于"]},{"code":401,"indent":2,"parameters":["只能被真神免疫和解除"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[59]能够使法师无法吟唱从而封禁魔法,"]},{"code":401,"indent":2,"parameters":["但是肢体类攻击仅仅能够削弱,而无法"]},{"code":401,"indent":2,"parameters":["完全制止。"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["只是在麻痹状态下,肢体攻击精度会下降"]},{"code":401,"indent":2,"parameters":["很多,依赖力量的攻击威力也会衰减不少"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[61]则可以同时阻止肢体攻击和魔法"]},{"code":401,"indent":2,"parameters":["吟唱,但对于一个念头就可以释放的神术/"]},{"code":401,"indent":2,"parameters":["天赋技能也是无能为力,还容易被火焰解除"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但\\it[61]也会限制你们对物品的使用。"]},{"code":401,"indent":2,"parameters":["另外,被\\it[61]的目标,受到"]},{"code":401,"indent":2,"parameters":["电属性伤害会增加50%"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"昏睡类"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["昏睡类控制包括\\it[60]、\\it[58]和连"]},{"code":401,"indent":2,"parameters":["思考都可以封禁的\\it[34],它们的"]},{"code":401,"indent":2,"parameters":["最大特点就是被控制的目标完全无法行动"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[60]被攻击时必定会被解除,\\it[58]"]},{"code":401,"indent":2,"parameters":["有小概率解除,而且两者都会被\\it[152]"]},{"code":401,"indent":2,"parameters":["所免疫"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[34]则只有真神可以免疫和解除"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"技能限制类"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["技能限制类效果包括\\it[76]、\\it[64]"]},{"code":401,"indent":2,"parameters":["和\\it[65],都是只限制技能而不影响"]},{"code":401,"indent":2,"parameters":["行动,你想了解:"]},{"code":102,"indent":2,"parameters":[["【缴械】","【沉默】","【技能封印】","回到上级资料库","退出资料库"],3,0,2,0]},{"code":402,"indent":2,"parameters":[0,"【缴械】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[76],顾名思义,夺走目标的武器。"]},{"code":401,"indent":3,"parameters":["这是一个综合的削弱,它会降低目标的"]},{"code":401,"indent":3,"parameters":["攻击力,并限制需要武器的技能的使用。"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["被\\it[76]的单位的普通攻击也会变成"]},{"code":401,"indent":3,"parameters":["“赤手空拳的攻击”,威力更小,只吃物理"]},{"code":401,"indent":3,"parameters":["攻击加成,且更容易被物理防御削减"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[1,"【沉默】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[64]很好理解,仅仅封印魔法,对其他"]},{"code":401,"indent":3,"parameters":["一切技能都没有影响"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[2,"【技能封印】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[65]指封印特技、魔法和本质与"]},{"code":401,"indent":3,"parameters":["二者类似的专属技能,但对神术/天赋"]},{"code":401,"indent":3,"parameters":["没有影响"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[3,"回到上级资料库"]},{"code":119,"indent":3,"parameters":["六类控制"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[4,"退出资料库"]},{"code":115,"indent":3,"parameters":[]},{"code":0,"indent":3,"parameters":[]},{"code":404,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"心控类"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["心控类包括\\it[93]、\\it[90]、\\it[62]"]},{"code":401,"indent":2,"parameters":["\\it[63],你想了解其中的:"]},{"code":102,"indent":2,"parameters":[["【震慑】【恐惧】","【混乱】【狂乱】","回到上级资料库","退出资料库"],3,0,2,0]},{"code":402,"indent":2,"parameters":[0,"【震慑】【恐惧】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[93]会降低目标的敏捷和反击几率,"]},{"code":401,"indent":3,"parameters":["并封禁其普通攻击,同时使其更容易被"]},{"code":401,"indent":3,"parameters":["\\it[76]"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[90]会降低敌人的力量和反击率,增加"]},{"code":401,"indent":3,"parameters":["其被\\it[76]和进入\\it[62]状态的几率,"]},{"code":401,"indent":3,"parameters":["并且无法发起强力的攻击,即封禁特技"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["而且\\it[90]造成精神层面的紊乱,会让"]},{"code":401,"indent":3,"parameters":["目标受到的精神伤害增加20%"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[1,"【混乱】【狂乱】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[62]是典型的心控,令目标陷入"]},{"code":401,"indent":3,"parameters":["不分敌我的状态,攻击队友,但胡乱攻击"]},{"code":401,"indent":3,"parameters":["的命中率不高,而且被攻击时必定会解除"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["而且\\it[62]会被\\it[152]免疫,令自身"]},{"code":401,"indent":3,"parameters":["化作元素形态或者类似元素形态的"]},{"code":401,"indent":3,"parameters":["\\it[7]、\\it[18]、\\it[20]也能免疫"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\it[63]可以理解为规则级的\\it[62],"]},{"code":401,"indent":3,"parameters":["被攻击不会解除,而且会放弃防御全力"]},{"code":401,"indent":3,"parameters":["攻击队友,表现为双防降低双攻升高"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["另外,\\it[63]是精神的严重紊乱,受到的"]},{"code":401,"indent":3,"parameters":["精神属性伤害会增加50%。最后,\\it[63]"]},{"code":401,"indent":3,"parameters":["是\\it[62]的上级状态,可以覆盖\\it[62]"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["已有\\it[63]时,\\it[62]的附加会被终止,"]},{"code":401,"indent":3,"parameters":["也不会刷新\\it[63]的持续时间"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[2,"回到上级资料库"]},{"code":119,"indent":3,"parameters":["六类控制"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[3,"退出资料库"]},{"code":0,"indent":3,"parameters":[]},{"code":404,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"致盲类"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["致盲类仅包含\\it[74]和\\it[75],它们的"]},{"code":401,"indent":2,"parameters":["效果类似,都是降低命中和闪避率,"]},{"code":401,"indent":2,"parameters":["但机理不同"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[74]干扰目标物质器官的运作达到致盲"]},{"code":401,"indent":2,"parameters":["效果,所以会被\\it[152]、\\it[123]免疫"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["令自身化作元素形态或者类似元素形态的"]},{"code":401,"indent":2,"parameters":["\\it[7]、\\it[18]、\\it[20]"]},{"code":401,"indent":2,"parameters":["也能免疫"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\it[75]则是干扰环境的光线达成致盲效果,"]},{"code":401,"indent":2,"parameters":["以上状态均无法免疫\\it[75]"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"回到上级资料库"]},{"code":119,"indent":2,"parameters":["负面状态资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[2,"敌意锁定类"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["敌意锁定类状态的核心特点是增加目标被"]},{"code":401,"indent":1,"parameters":["攻击的概率,包括\\it[95]和"]},{"code":401,"indent":1,"parameters":["\\it[40]"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["\\it[95]会将目标受到攻击几率提高"]},{"code":401,"indent":1,"parameters":["两倍,并且目标的选择优先级会与"]},{"code":401,"indent":1,"parameters":["\\it[163]状态的单位相当"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["也就是说,被\\it[95]的目标,相当于"]},{"code":401,"indent":1,"parameters":["被迫释放了一次最高等级的“嘲讽”技能,"]},{"code":401,"indent":1,"parameters":["而且没有嘲讽技能带来的属性提升"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["\\it[40]会将目标受到攻击几率提高"]},{"code":401,"indent":1,"parameters":["一倍,增加其受到的物理和圣属性伤害,"]},{"code":401,"indent":1,"parameters":["降低其回避能力,增加其受到暴击的几率"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[3,"属性削弱的叠加机制"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["以\"中毒\"为例,存在\\it[66]、"]},{"code":401,"indent":1,"parameters":["\\it[67]和\\it[68]"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["第一次获得“中毒”时获得的是\\it[66],"]},{"code":401,"indent":1,"parameters":["在此基础上再次中毒,会升级为\\it[67],"]},{"code":401,"indent":1,"parameters":["再获得一次中毒则升级为\\it[68]"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["当一个单位已经获得\\it[68]时,再中毒"]},{"code":401,"indent":1,"parameters":["则刷新\\it[68]的持续时间。"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["其他几乎所有的属性削弱效果,比如"]},{"code":401,"indent":1,"parameters":["\\it[77]、\\it[83]、\\it[97]、"]},{"code":401,"indent":1,"parameters":["\\it[105]、\\it[108]等都是这么叠加的"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["不过要注意的是,在削弱类状态中,"]},{"code":401,"indent":1,"parameters":["\\it[52]、\\it[54]和\\it[55]是"]},{"code":401,"indent":1,"parameters":["一组特例,他们之间是覆盖的关系"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[4,"返回上级资料库"]},{"code":117,"indent":1,"parameters":[24]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[5,"退出资料库"]},{"code":0,"indent":1,"parameters":[]},{"code":404,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"负面状态资料库","switchId":1,"trigger":0}, {"id":27,"list":[{"code":101,"indent":0,"parameters":["配角团",0,0,2]},{"code":401,"indent":0,"parameters":["【数据终端】"]},{"code":401,"indent":0,"parameters":["有部分状态是你们自己或者怪物技能所"]},{"code":401,"indent":0,"parameters":["独有的,本机把她们单独摘出来列为一个"]},{"code":401,"indent":0,"parameters":["资料库,你想了解其中的:"]},{"code":118,"indent":0,"parameters":["专属状态资料库"]},{"code":102,"indent":0,"parameters":[["怪物狂暴化","削弱类","变身和强化类","狂躁诅咒","返回上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":0,"parameters":[0,"怪物狂暴化"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["\\it[154]是用防御力和命中率换取双攻和"]},{"code":401,"indent":1,"parameters":["暴击率的增幅状态,狂暴时只能使用特技,"]},{"code":401,"indent":1,"parameters":["狂暴结束后会陷入一段时间的\\it[96]"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[1,"削弱类"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["技能专属削弱类包括\\it[35]"]},{"code":401,"indent":1,"parameters":["和\\it[43]"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["\\it[35]下,目标会降低全属性,受到"]},{"code":401,"indent":1,"parameters":["的除幽能伤害和真实伤害外所有属性的伤害"]},{"code":401,"indent":1,"parameters":["都增加"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["\\it[43]下,目标会降低全属性,降低"]},{"code":401,"indent":1,"parameters":["回避能力和恢复量,增加受暴击概率,"]},{"code":401,"indent":1,"parameters":["并且无法获得五大抗性"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[2,"变身和强化类"]},{"code":102,"indent":1,"parameters":[["【水无定形】","【解体】","【化身圣焰】","【真身解放】【幽能强化】","【哈士奇变身】","回到上级资料库"],1,0,2,0]},{"code":402,"indent":1,"parameters":[0,"【水无定形】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["海妖将自己的身体化作活水获得\\it[7],"]},{"code":401,"indent":2,"parameters":["以解除并抵御\\it[54]、\\it[55]、"]},{"code":401,"indent":2,"parameters":["\\it[56]、\\it[59]、\\it[58],"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["化为活水后还可以免疫\\it[57]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但实际上这一状态还会提升五月的闪避率"]},{"code":401,"indent":2,"parameters":["和敏捷"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且根据本机的推算,这项能力应该"]},{"code":401,"indent":2,"parameters":["还能精进,理论上,它能让海妖从\\it[61]"]},{"code":401,"indent":2,"parameters":["中解放出来"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"【解体】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["根据薇薇安解体成的小蝙蝠的体检数据"]},{"code":401,"indent":2,"parameters":["以及你们的战斗记录,\\it[20]状态"]},{"code":401,"indent":2,"parameters":["下的薇薇安有以下特点"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["薇薇安\\it[20]后机动性更强,而且在本质"]},{"code":401,"indent":2,"parameters":["上更接近于一种“魔法生命”"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["所以\\it[74]、\\it[57]、\\it[58]、\\it[59]"]},{"code":401,"indent":2,"parameters":["对她无效;\\it[61]也更难生效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且由于解体后意识相对分散,每个"]},{"code":401,"indent":2,"parameters":["小蝙蝠都有一定的独立意识,所以针对"]},{"code":401,"indent":2,"parameters":["意识的\\it[62]也被免疫"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["最后,意识的分散加上维持解体需要大量"]},{"code":401,"indent":2,"parameters":["体力消耗,以至于\\it[60]效果极难对解体"]},{"code":401,"indent":2,"parameters":["的薇薇安生效"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"【化身圣焰】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["纯血猎魔人的\\it[18]能力是本机通过解析"]},{"code":401,"indent":2,"parameters":["豆豆的体检数据和起源圣器的功能而推算"]},{"code":401,"indent":2,"parameters":["出来的"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["在模型中,血脉纯净的猎魔人可以将整个"]},{"code":401,"indent":2,"parameters":["身体化作圣焰,这一状态的他们几乎完全"]},{"code":401,"indent":2,"parameters":["是魔法生命,不存在物质生命的弱点"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["所以\\it[74]、\\it[56]、\\it[57]、\\it[58]、"]},{"code":401,"indent":2,"parameters":["\\it[59]、\\it[61]对她无效;\\it[60]和"]},{"code":401,"indent":2,"parameters":["\\it[62]也会被他们暴增的精神强度抵御"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["这一状态的猎魔人,受到的物理、火、暗、"]},{"code":401,"indent":2,"parameters":["圣属性的伤害都会被不同程度减免,而且"]},{"code":401,"indent":2,"parameters":["自身战斗力也会暴涨"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但代价就是结束后的虚弱"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"【真身解放】【幽能强化】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["你们俩的强化状态都比较简单粗暴,提升"]},{"code":401,"indent":2,"parameters":["力量和速度罢了,没有太多的额外效果"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["也就是在暴增力量或者改变体型的时候,"]},{"code":401,"indent":2,"parameters":["顺便解除\\it[54]、\\it[55]、\\it[56]、"]},{"code":401,"indent":2,"parameters":["\\it[57]、\\it[59]、\\it[61]而已"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"【哈士奇变身】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["变成大狗后的莉莉,直观的变化就是"]},{"code":401,"indent":2,"parameters":["额外的技能和力量速度的提升,以及变身"]},{"code":401,"indent":2,"parameters":["时解除控制的效果"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["由于每次变身都要吃辣条,被\\it[57]和"]},{"code":401,"indent":2,"parameters":["\\it[61]都动不了变不了身,所以她变身只"]},{"code":401,"indent":2,"parameters":["能解除\\it[54]、\\it[55]、\\it[56]和\\it[59]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但变身之后……"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["一只释放天性的哈士奇免疫心控这大概"]},{"code":401,"indent":2,"parameters":["不难理解。\\it[62]、\\it[93]和\\it[90]"]},{"code":401,"indent":2,"parameters":["对变身的她来说统统木大。"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["也只有规则层面的\\it[63]对她"]},{"code":401,"indent":2,"parameters":["可能有效,但效果也没那么大"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"回到上级资料库"]},{"code":119,"indent":2,"parameters":["专属状态资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[3,"狂躁诅咒"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["\\c[18]\\it[389]\\c[0]是一个比较恶毒"]},{"code":401,"indent":1,"parameters":["的诅咒,在身中这一诅咒时,你们必须在"]},{"code":401,"indent":1,"parameters":["三回合内十次攻击命中敌人才能将其解除"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["如果成功解除\\c[18]\\it[389]\\c[0],"]},{"code":401,"indent":1,"parameters":["你们会恢复20%最大生命,并获得"]},{"code":401,"indent":1,"parameters":["\\c[17]\\it[115]\\\\c[0]"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["但如果三回合内没能解除\\c[18]\\it[389]\\c[0]"]},{"code":401,"indent":1,"parameters":["你们会根据缺少的攻击次数,失去相应的"]},{"code":401,"indent":1,"parameters":["血量,最多会失去当前血量的70%"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["还会获得2回合的\\c[27]\\it[96]\\c[0]"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[4,"返回上级资料库"]},{"code":117,"indent":1,"parameters":[24]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[5,"退出资料库"]},{"code":0,"indent":1,"parameters":[]},{"code":404,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"专属状态资料库","switchId":1,"trigger":0}, {"id":28,"list":[{"code":101,"indent":0,"parameters":["配角团",0,0,2]},{"code":401,"indent":0,"parameters":["【数据终端】"]},{"code":401,"indent":0,"parameters":["给你们的技能进行描述时,本机做了一些"]},{"code":401,"indent":0,"parameters":["简洁且统一的标签,你想了解其中的:"]},{"code":118,"indent":0,"parameters":["技能标签资料库"]},{"code":102,"indent":0,"parameters":[["伤害类标签","技能功能标签","技能分类标签","回到资料库总目录","退出资料库"],3,0,2,0]},{"code":402,"indent":0,"parameters":[0,"伤害类标签"]},{"code":102,"indent":1,"parameters":[["",""],2,0,2,0]},{"code":402,"indent":1,"parameters":[0,""]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["的标签意味着随着目标HP降低,"]},{"code":401,"indent":2,"parameters":["技能伤害会成倍增长,最多可以接近于"]},{"code":401,"indent":2,"parameters":["基础伤害的x倍"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如<2倍收割>就意味着,对于HP将近清空"]},{"code":401,"indent":2,"parameters":["的敌人会造成将近两倍的伤害"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,""]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["的标签意味着敌人受到的伤害"]},{"code":401,"indent":2,"parameters":["有“其已损失HP的xx%”的额外加成"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如,假如一只受伤的蝙蝠最大血量360,"]},{"code":401,"indent":2,"parameters":["实际血量260,损失血量100,用具备"]},{"code":401,"indent":2,"parameters":["标签的技能攻击它"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["伤害就会增加100×15%=15点"]},{"code":401,"indent":2,"parameters":["而且这个伤害加成无视防御"]},{"code":401,"indent":2,"parameters":["只受相应属性免伤影响"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["显然,这种技能对boss有奇效"]},{"code":401,"indent":2,"parameters":["但它也存在伤害数值上限"]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[1,"技能功能标签"]},{"code":102,"indent":1,"parameters":[["<无视嘲讽>"," <无视护盾>","<50%命中叠加>","<群体控制> <群体削弱>","<破霸体>","退回上级资料库"],1,0,2,0]},{"code":402,"indent":1,"parameters":[0,"<无视嘲讽>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["字面意思,该技能无视嘲讽类效果"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1," <无视护盾>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["字面意思,\\c[18]\\c[0]指"]},{"code":401,"indent":2,"parameters":["该技能有xx%的伤害有一部分会直接"]},{"code":401,"indent":2,"parameters":["穿过护盾扣减血量"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如一个技能实际能造成100伤害,而且"]},{"code":401,"indent":2,"parameters":["具有\\c[18]<40%穿透>\\c[0]的标签,"]},{"code":401,"indent":2,"parameters":["怪物拥有50血和100护盾"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["那么这个技能实际的攻击效果就是,"]},{"code":401,"indent":2,"parameters":["40%×100=40点伤害攻击怪物本体,剩余"]},{"code":401,"indent":2,"parameters":["100-40=60的伤害攻击屏障"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["最后怪物还剩下50-40=10点血,和"]},{"code":401,"indent":2,"parameters":["100-60=40点屏障"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]<无视护盾>\\c[0]的标签好理解,"]},{"code":401,"indent":2,"parameters":["说明这一技能的伤害会全部越过屏障直接"]},{"code":401,"indent":2,"parameters":["攻击血量,郝仁配枪的幽能攻击就是这样"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"<50%命中叠加>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]\\c[0]指技能攻击没能"]},{"code":401,"indent":2,"parameters":["打出暴击时,会自动叠加xx%的额外暴击率,"]},{"code":401,"indent":2,"parameters":["直到打出暴击将额外暴击率清零"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\c[0] 指技能自带"]},{"code":401,"indent":2,"parameters":["xx%的额外命中率,仅对该技能生效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]<50%命中叠加>\\c[0]指每次技能攻击"]},{"code":401,"indent":2,"parameters":["被闪避时,会叠加50%额外命中率,"]},{"code":401,"indent":2,"parameters":["最高叠加到200%,持续1回合"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"<群体控制> <群体削弱>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["字面意思,\\c[9]<群体控制>\\c[0]意味着"]},{"code":401,"indent":2,"parameters":["这个技能可以控制多个目标"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]<群体削弱>\\c[0] 意味着这个技能"]},{"code":401,"indent":2,"parameters":["可以削弱多个目标的属性"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"<破霸体>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]<破霸体>\\c[0]意味着这个技能"]},{"code":401,"indent":2,"parameters":["可以破除\\it[152]"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退回上级资料库"]},{"code":119,"indent":2,"parameters":["技能标签资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[2,"技能分类标签"]},{"code":102,"indent":1,"parameters":[["<强普显示>","<常规技能>","<类普攻>","<强化 • X式>","回到上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":1,"parameters":[0,"<强普显示>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]<强普显示>\\c[0]这个标签意味着"]},{"code":401,"indent":2,"parameters":["当前技能只是用来显示强化普通攻击的"]},{"code":401,"indent":2,"parameters":["效果的,不能直接使用"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"<常规技能>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[3]<常规技能\\c[0]>这个标签是伊扎克斯专属"]},{"code":401,"indent":2,"parameters":["这表示这个技能常态下可以直接释放,"]},{"code":401,"indent":2,"parameters":["而且使用后会获得魔力层数的增长"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"<类普攻>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[3]<类普攻\\c[0]>这个标签表示当前技能"]},{"code":401,"indent":2,"parameters":["是可以像普通攻击一样触发普攻特效的,"]},{"code":401,"indent":2,"parameters":["包括\\c[18]破败\\c[0]、\\c[17]电弧\\c[0],"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且这一类技能在使用时,如果"]},{"code":401,"indent":2,"parameters":["\\c[17]强击\\c[0] 被动不在冷却,则可以"]},{"code":401,"indent":2,"parameters":["直接触发相应的\\c[17]强击\\c[0] "]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"<强化 • X式>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]<强化 • 一式>\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[18]<强化 • 二式>\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[18]<强化 • 三式>\\c[0]、"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["这三个标签都是郝籽专属,它们意味着"]},{"code":401,"indent":2,"parameters":["技能之后的下一次普通攻击会被强化为"]},{"code":401,"indent":2,"parameters":["相对应的招式"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["分别对应\\is[286]"]},{"code":401,"indent":2,"parameters":["\\is[287]"]},{"code":401,"indent":2,"parameters":["和\\is[288]"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"回到上级资料库"]},{"code":119,"indent":2,"parameters":["技能标签资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退出资料库"]},{"code":115,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[3,"回到资料库总目录"]},{"code":117,"indent":1,"parameters":[24]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[4,"退出资料库"]},{"code":0,"indent":1,"parameters":[]},{"code":404,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"技能标签资料库","switchId":1,"trigger":0}, -{"id":29,"list":[{"code":101,"indent":0,"parameters":["配角团",0,0,2]},{"code":401,"indent":0,"parameters":["【数据终端】"]},{"code":401,"indent":0,"parameters":["选择一个分支资料库"]},{"code":118,"indent":0,"parameters":["分支"]},{"code":102,"indent":0,"parameters":[["装备标签资料库","特殊机制资料库","返回资料库总目录","退出资料库"],1,0,2,0]},{"code":402,"indent":0,"parameters":[0,"装备标签资料库"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["装备标签是装备特性火被动技能"]},{"code":401,"indent":1,"parameters":["的简单描述,所有装备被动均不可叠加"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["也就是说,装备被动的伤害或伤害增幅,"]},{"code":401,"indent":1,"parameters":["不会因为装备相同效果的装备而增加"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["标签中最简单的就是属性标签,比如"]},{"code":401,"indent":1,"parameters":["\\c[18]<属性:火>\\c[0] 指装备会赋予攻击"]},{"code":401,"indent":1,"parameters":["\\c[18]火\\c[0]属性(物理属性不做标注)"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["除此之外,你想了解……"]},{"code":118,"indent":1,"parameters":["装备标签"]},{"code":102,"indent":1,"parameters":[["普通攻击特效","<反击避免:xx%>和<精准:xx>","和【生命凝聚】","技能特效","回到上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":1,"parameters":[0,"普通攻击特效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["普通攻击特效包括\\c[17]【互斥被动:xx强击】\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[18]破败\\c[0]、\\c[17]电弧\\c[0]和\\c[3]剧毒之手\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["其中\\c[18]破败\\c[0]和\\c[3]剧毒之手\\c[0]是相应加护的"]},{"code":401,"indent":2,"parameters":["独有效果,其他两个则是装备被动,"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但由于都属于普通攻击特效这一大类,"]},{"code":401,"indent":2,"parameters":["故本机集中整理"]},{"code":401,"indent":2,"parameters":["你想了解其中的"]},{"code":102,"indent":2,"parameters":[["【互斥被动:xx强击】","破败","电弧","剧毒之触","回到上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":2,"parameters":[0,"【互斥被动:xx强击】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[17]强击\\c[0] 是一系列被动的统称"]},{"code":401,"indent":3,"parameters":["包括\\c[9]\\it[319]\\c[0]、\\c[18]\\it[321]\\c[0]、 "]},{"code":401,"indent":3,"parameters":["\\c[17]\\it[323]\\c[0]、\\c[17]\\it[326]\\c[0]"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["所有的\\c[17]强击\\c[0] 被动,效果都是"]},{"code":401,"indent":3,"parameters":["强化技能后的下一次普通攻击"]},{"code":401,"indent":3,"parameters":["而且都有2回合冷却"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["但\\c[17]强击\\c[0]装备每人只能装备一类,"]},{"code":401,"indent":3,"parameters":["已装备有某一类\\c[17]强击\\c[0]装备时,"]},{"code":401,"indent":3,"parameters":["其他\\c[17]强击\\c[0]装备将无法装备"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["接下来介绍四种c[17]强击\\c[0]的效果"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["顾名思义,\\c[9]\\it[319]\\c[0]会造成"]},{"code":401,"indent":3,"parameters":["\\c[9]冰\\c[0]属性伤害和\\it[52]"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[18]\\it[321]\\c[0]会造成"]},{"code":401,"indent":3,"parameters":["\\c[18]火\\c[0]属性伤害,"]},{"code":401,"indent":3,"parameters":["而且有几率\\it[36]敌人"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[17]\\it[323]\\c[0]会造成"]},{"code":401,"indent":3,"parameters":["\\c[17]电\\c[0]属性伤害,"]},{"code":401,"indent":3,"parameters":["且自身速度越快伤害越高,最高翻倍"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[17]\\it[326]\\c[0]会造成不算高的"]},{"code":401,"indent":3,"parameters":["\\c[18]物理\\c[0]伤害,但可以增加"]},{"code":401,"indent":3,"parameters":["下回合行动读条30%"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[1,"破败"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["特效\\c[18]破败\\c[0]会使每次普通攻击"]},{"code":401,"indent":3,"parameters":["的伤害增加,增加量为目标当前生命4--6%,"]},{"code":401,"indent":3,"parameters":["上限6000"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["但\\c[18]破败\\c[0]的伤害也有相应的系数,"]},{"code":401,"indent":3,"parameters":["少数攻击次数多的强化普攻或者类普攻"]},{"code":401,"indent":3,"parameters":["技能,触发\\c[18]破败\\c[0]时伤害会低一些"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[18]破败\\c[0]的是加护“破灭余晖”"]},{"code":401,"indent":3,"parameters":["的独有效果,可以被空手攻击(莉莉狗形态"]},{"code":401,"indent":3,"parameters":["的攻击以及被缴械时的普攻)触发"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[2,"电弧"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["特效\\c[27]电弧\\c[0],连续第四次普攻会使"]},{"code":401,"indent":3,"parameters":["武器释放\\c[27]电弧\\c[0],攻击当前目标"]},{"code":401,"indent":3,"parameters":["和随机一目标,造成\\c[27]电\\c[0]属性伤害"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[3,"剧毒之触"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["特效\\c[13]剧毒之触\\c[0]会使每次普通攻击"]},{"code":401,"indent":3,"parameters":["有较大概率叠加\\c[3]\\it[248]\\c[0],"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["且对敌人造成的伤害增加,增加量受"]},{"code":401,"indent":3,"parameters":["目标\\c[3]\\it[248]\\c[0]层数,特定系数和"]},{"code":401,"indent":3,"parameters":["自身魔法攻击力影响,上限6000"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["但这一伤害增加效果在敌人拥有护盾时"]},{"code":401,"indent":3,"parameters":["无法触发"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[3]剧毒之触\\c[0]的是加护“剧毒之触”"]},{"code":401,"indent":3,"parameters":["的独有效果,可以被空手攻击(莉莉狗形态"]},{"code":401,"indent":3,"parameters":["的攻击以及被缴械时的普攻)触发"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[4,"回到上级资料库"]},{"code":119,"indent":3,"parameters":["装备标签"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[5,"退出资料库"]},{"code":0,"indent":3,"parameters":[]},{"code":404,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"<反击避免:xx%>和<精准:xx>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["<反击避免:xx%>"]},{"code":401,"indent":2,"parameters":["这一标签表示,该装备可以在角色攻击时,"]},{"code":401,"indent":2,"parameters":["临时减少目标的xx%的反击率"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如装备一把<反击避免:5%>的长枪,攻击"]},{"code":401,"indent":2,"parameters":["一只反击率10%的熔岩怪,实际攻击时"]},{"code":401,"indent":2,"parameters":["熔岩怪反击率会是5%"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]精准\\c[0]是一类直接使攻击伤害增加"]},{"code":401,"indent":2,"parameters":["的被动效果,50点精准就可以使攻击伤害"]},{"code":401,"indent":2,"parameters":["增加50点,对所有直接攻击伤害都生效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但不同的技能和普攻受到的精准加成有"]},{"code":401,"indent":2,"parameters":["不同的倍率,绝大部分倍率为1,少部分"]},{"code":401,"indent":2,"parameters":["(如郝籽的\\c[17]\\is[286]\\c[0])不为1"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["实际造成伤害时,伤害增加量等于"]},{"code":401,"indent":2,"parameters":["精准值 × 精准倍率"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["举例说明的话,假如郝籽有50点精准"]},{"code":401,"indent":2,"parameters":["郝籽的\\c[17]\\is[286]\\c[0]精准倍率为0.8"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["则郝籽\\c[17]\\is[286]\\c[0]每次攻击伤害"]},{"code":401,"indent":2,"parameters":["都会增加50×0.8 = 40点,总计9次攻击,"]},{"code":401,"indent":2,"parameters":["总伤害提升 360 点"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但\\c[18]精准\\c[0]系列装备是互斥的,装备"]},{"code":401,"indent":2,"parameters":["了任一\\c[18]精准\\c[0]数值的装备,其他"]},{"code":401,"indent":2,"parameters":["\\c[18]精准\\c[0]数值的装备将无法装上"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而相同\\c[18]精准\\c[0]数值的多个装备"]},{"code":401,"indent":2,"parameters":["同时装备,也只会有一倍效果,切记"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"和【生命凝聚】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":[",描述的是装备的三种吸血"]},{"code":401,"indent":2,"parameters":["效果,物理吸血、法术吸血、全能吸血,"]},{"code":401,"indent":2,"parameters":["标签里的比率即为吸血比率"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["值得一提的是,由于符文附魔的底层限制,"]},{"code":401,"indent":2,"parameters":["吸血标签完全相同的两个装备,吸血效果"]},{"code":401,"indent":2,"parameters":["不可叠加"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但不同标签的两个吸血装备,吸血效果是"]},{"code":401,"indent":2,"parameters":["可以叠加的"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而【生命凝聚】,这一分为I到III级的被动,"]},{"code":401,"indent":2,"parameters":["经常和吸血效果一同出现,其效果为,"]},{"code":401,"indent":2,"parameters":["治疗溢出时溢出值部分转化为护盾"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["低级的【生命凝聚】效果会被高级的自动"]},{"code":401,"indent":2,"parameters":["覆盖,这一技能I级时会转化20%溢出值为"]},{"code":401,"indent":2,"parameters":["护盾,II为30%,III级为40%"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"技能特效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["技能特效包括\\c[9]\\is[508]\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]、 \\c[9]\\it[510]\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[27]\\it[511]\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["四种效果都是在使用技能时触发"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]\\is[508]\\c[0]会技能的攻击目标"]},{"code":401,"indent":2,"parameters":["及相邻两目标造成\\c[9]冰\\c[0]属性伤害"]},{"code":401,"indent":2,"parameters":["和\\it[54],内置冷却2回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]会对技能的攻击目标及"]},{"code":401,"indent":2,"parameters":["相邻两目标造成\\c[17]力场\\c[0]属性伤害,"]},{"code":401,"indent":2,"parameters":["冷却也是2回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]伤害的50%,会"]},{"code":401,"indent":2,"parameters":["\\c[17]穿透护盾\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]会对技能的攻击目标及"]},{"code":401,"indent":2,"parameters":["相邻两目标造成\\c[17]力场\\c[0]属性伤害,"]},{"code":401,"indent":2,"parameters":["冷却也是2回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]\\it[510]\\c[0]会减少技能目标及相邻"]},{"code":401,"indent":2,"parameters":["两目标的行动读条,但对已经读条拉满、"]},{"code":401,"indent":2,"parameters":["即将行动的目标无效,"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["减少行动读条的长度取决于双方魔法攻击"]},{"code":401,"indent":2,"parameters":["属性,内置冷却1回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]\\it[511]\\c[0]会造成少量\\c[27精神\\c[0]属性"]},{"code":401,"indent":2,"parameters":["伤害,并几率性附加\\it[90],若没有附加"]},{"code":401,"indent":2,"parameters":["\\it[90]则叠加成功率,直至成功附加时清空"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["且\\c[9]\\it[511]\\c[0]没有冷却"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"回到上级资料库"]},{"code":119,"indent":2,"parameters":["分支"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退出资料库"]},{"code":115,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[1,"特殊机制资料库"]},{"code":102,"indent":1,"parameters":[["伤害无效化","伤害加深与伤害格挡","多属性伤害规则","属性吸收","返回上级资料库","退出资料库"],2,0,2,0]},{"code":402,"indent":1,"parameters":[0,"伤害无效化"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[213]\\c[0],作为精英怪物所拥有"]},{"code":401,"indent":2,"parameters":["的一种技能效果,它可以直接抵挡大部分"]},{"code":401,"indent":2,"parameters":["伤害"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["包括普通攻击、技能、物品以及\\c[27]破败\\c[0]"]},{"code":401,"indent":2,"parameters":["效果的伤害都会被无效化,攻击触发"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[102]\\c[0]的伤害也会被无效化"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但\\c[3]\\it[248]\\c[0]和\\c[18]\\it[102]\\c[0]"]},{"code":401,"indent":2,"parameters":["等流血类状态在单位行动时的"]},{"code":401,"indent":2,"parameters":["自动生命损失,则不会被无效化"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[213]\\c[0]有次数限制,在"]},{"code":401,"indent":2,"parameters":["次数清零时会自动移除"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"伤害加深与伤害格挡"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0],"]},{"code":401,"indent":2,"parameters":["作为一组互相抵消的特殊属性,对于你们"]},{"code":401,"indent":2,"parameters":["来说,它们都会对伤害进行直接的增减"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每一点\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0],"]},{"code":401,"indent":2,"parameters":["都会增加或减少10点受到的伤害,这两种"]},{"code":401,"indent":2,"parameters":["属性上限都是99点,即伤害增减上限为990"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["对于怪物来说,\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0],"]},{"code":401,"indent":2,"parameters":["意味着\\c[17]免伤率\\c[0]的变化,这两个"]},{"code":401,"indent":2,"parameters":["属性会让它们受到的所有伤害百分比增减"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每1层\\c[18]\\it[237]\\c[0]"]},{"code":401,"indent":2,"parameters":["增加怪物受到的伤害0.3%,最高99层"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每1层\\c[17]\\it[238]\\c[0]"]},{"code":401,"indent":2,"parameters":["减少怪物受到的伤害0.3%,同样最高99层"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且对于怪物来说,"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0]同样是"]},{"code":401,"indent":2,"parameters":["互相抵消的"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"多属性伤害规则"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["多属性伤害一般出现在普通攻击和类普攻"]},{"code":401,"indent":2,"parameters":["技能(如郝仁\\c[3]\\is[8]\\c[0])中"]},{"code":401,"indent":2,"parameters":["由于技能和状态被赋予多重属性"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而敌人一般对不同属性拥有不同的有效度"]},{"code":401,"indent":2,"parameters":["此时,以伊扎克斯举例"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["伊扎克斯的普通攻击默认是物理"]},{"code":401,"indent":2,"parameters":["属性的,在装备\\c[3]\\ia[13]\\c[0]时,"]},{"code":401,"indent":2,"parameters":["普通攻击被赋予火属性"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["在面对一只物理有效度90%,火属性有效度"]},{"code":401,"indent":2,"parameters":["50%的怪物时,伊扎克斯普通攻击实际打出"]},{"code":401,"indent":2,"parameters":["的伤害比例\\c[17]按平均数计算\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["(0.9 + 0.5)/2 = 0.7,所以伊扎克斯打出"]},{"code":401,"indent":2,"parameters":["的伤害会是面板伤害的70%"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"属性吸收"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["属性吸收包括\\it[390]"]},{"code":401,"indent":2,"parameters":["\\it[391]、\\it[392]、\\it[393]、"]},{"code":401,"indent":2,"parameters":["\\it[394]、\\it[395]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["其中\\c[27]\\it[395]\\c[0]对\\c[20]地\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[3]风\\c[0]、\\c[9]水\\c[0]、\\c[18]火\\c[0]、\\c[17]电\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[9]冰\\c[0]六种属性生效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["属性吸收的底层机制其实是将属性有效度"]},{"code":401,"indent":2,"parameters":["减少200%,变成负数。所以它不仅会吸收"]},{"code":401,"indent":2,"parameters":["相应单属性伤害,也会影响混合属性伤害"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如,伊扎克斯的普通攻击默认是物理"]},{"code":401,"indent":2,"parameters":["属性的,在装备\\c[3]\\ia[13]\\c[0]时,"]},{"code":401,"indent":2,"parameters":["普通攻击被赋予火属性"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["此时,在面对一只物理属性有效度100%,"]},{"code":401,"indent":2,"parameters":["火焰吸收100%的怪物时,他造成的火焰伤害"]},{"code":401,"indent":2,"parameters":["会变成等量的回血效果"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而同时具备物理和火双属性的普通攻击"]},{"code":401,"indent":2,"parameters":["伤害有效度为(1+(-1))/2=0,"]},{"code":401,"indent":2,"parameters":["即无法造成伤害"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"返回上级资料库"]},{"code":119,"indent":2,"parameters":["分支"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退出资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[2,"返回资料库总目录"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[3,"退出资料库"]},{"code":0,"indent":1,"parameters":[]},{"code":404,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"装备和特殊机制资料库","switchId":1,"trigger":0}, +{"id":29,"list":[{"code":101,"indent":0,"parameters":["配角团",0,0,2]},{"code":401,"indent":0,"parameters":["【数据终端】"]},{"code":401,"indent":0,"parameters":["选择一个分支资料库"]},{"code":118,"indent":0,"parameters":["分支"]},{"code":102,"indent":0,"parameters":[["装备标签资料库","特殊机制资料库","返回资料库总目录","退出资料库"],1,0,2,0]},{"code":402,"indent":0,"parameters":[0,"装备标签资料库"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["装备标签是装备特性火被动技能"]},{"code":401,"indent":1,"parameters":["的简单描述,所有装备被动均不可叠加"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["也就是说,装备被动的伤害或伤害增幅,"]},{"code":401,"indent":1,"parameters":["不会因为装备相同效果的装备而增加"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["标签中最简单的就是属性标签,比如"]},{"code":401,"indent":1,"parameters":["\\c[18]<属性:火>\\c[0] 指装备会赋予攻击"]},{"code":401,"indent":1,"parameters":["\\c[18]火\\c[0]属性(物理属性不做标注)"]},{"code":101,"indent":1,"parameters":["配角团",0,0,2]},{"code":401,"indent":1,"parameters":["【数据终端】"]},{"code":401,"indent":1,"parameters":["除此之外,你想了解……"]},{"code":118,"indent":1,"parameters":["装备标签"]},{"code":102,"indent":1,"parameters":[["普通攻击特效","<反击避免:xx%>和<精准:xx>","和【生命凝聚】","技能特效","回到上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":1,"parameters":[0,"普通攻击特效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["普通攻击特效包括\\c[17]【互斥被动:xx强击】\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[18]破败\\c[0]、\\c[17]电弧\\c[0]和\\c[3]剧毒之手\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["其中\\c[18]破败\\c[0]和\\c[3]剧毒之手\\c[0]是相应加护的"]},{"code":401,"indent":2,"parameters":["独有效果,其他两个则是装备被动,"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但由于都属于普通攻击特效这一大类,"]},{"code":401,"indent":2,"parameters":["故本机集中整理"]},{"code":401,"indent":2,"parameters":["你想了解其中的"]},{"code":102,"indent":2,"parameters":[["【互斥被动:xx强击】","破败","电弧","剧毒之触","回到上级资料库","退出资料库"],4,0,2,0]},{"code":402,"indent":2,"parameters":[0,"【互斥被动:xx强击】"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[17]强击\\c[0] 是一系列被动的统称"]},{"code":401,"indent":3,"parameters":["包括\\c[9]\\it[319]\\c[0]、\\c[18]\\it[321]\\c[0]、 "]},{"code":401,"indent":3,"parameters":["\\c[17]\\it[323]\\c[0]、\\c[17]\\it[326]\\c[0]"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["所有的\\c[17]强击\\c[0] 被动,效果都是"]},{"code":401,"indent":3,"parameters":["强化技能后的下一次普通攻击"]},{"code":401,"indent":3,"parameters":["而且都有2回合冷却"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["但\\c[17]强击\\c[0]装备每人只能装备一类,"]},{"code":401,"indent":3,"parameters":["已装备有某一类\\c[17]强击\\c[0]装备时,"]},{"code":401,"indent":3,"parameters":["其他\\c[17]强击\\c[0]装备将无法装备"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["接下来介绍四种c[17]强击\\c[0]的效果"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["顾名思义,\\c[9]\\it[319]\\c[0]会造成"]},{"code":401,"indent":3,"parameters":["\\c[9]冰\\c[0]属性伤害和\\it[52]"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[18]\\it[321]\\c[0]会造成"]},{"code":401,"indent":3,"parameters":["\\c[18]火\\c[0]属性伤害,"]},{"code":401,"indent":3,"parameters":["而且有几率\\it[36]敌人"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[17]\\it[323]\\c[0]会造成"]},{"code":401,"indent":3,"parameters":["\\c[17]电\\c[0]属性伤害,"]},{"code":401,"indent":3,"parameters":["且自身速度越快伤害越高,最高翻倍"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[17]\\it[326]\\c[0]会造成不算高的"]},{"code":401,"indent":3,"parameters":["\\c[18]物理\\c[0]伤害,但可以增加"]},{"code":401,"indent":3,"parameters":["下回合行动读条30%"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[1,"破败"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["特效\\c[18]破败\\c[0]会使每次普通攻击"]},{"code":401,"indent":3,"parameters":["的伤害增加,增加量为目标当前生命4--6%,"]},{"code":401,"indent":3,"parameters":["上限6000"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["但\\c[18]破败\\c[0]的伤害也有相应的系数,"]},{"code":401,"indent":3,"parameters":["少数攻击次数多的强化普攻或者类普攻"]},{"code":401,"indent":3,"parameters":["技能,触发\\c[18]破败\\c[0]时伤害会低一些"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[18]破败\\c[0]的是加护“破灭余晖”"]},{"code":401,"indent":3,"parameters":["的独有效果,可以被空手攻击(莉莉狗形态"]},{"code":401,"indent":3,"parameters":["的攻击以及被缴械时的普攻)触发"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[2,"电弧"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["特效\\c[27]电弧\\c[0],连续第四次普攻会使"]},{"code":401,"indent":3,"parameters":["武器释放\\c[27]电弧\\c[0],攻击当前目标"]},{"code":401,"indent":3,"parameters":["和随机一目标,造成\\c[27]电\\c[0]属性伤害"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[3,"剧毒之触"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["特效\\c[13]剧毒之触\\c[0]会使每次普通攻击"]},{"code":401,"indent":3,"parameters":["有较大概率叠加\\c[3]\\it[248]\\c[0],"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["且对敌人造成的伤害增加,增加量受"]},{"code":401,"indent":3,"parameters":["目标\\c[3]\\it[248]\\c[0]层数,特定系数和"]},{"code":401,"indent":3,"parameters":["自身魔法攻击力影响,上限6000"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["但这一伤害增加效果在敌人拥有护盾时"]},{"code":401,"indent":3,"parameters":["无法触发"]},{"code":101,"indent":3,"parameters":["配角团",0,0,2]},{"code":401,"indent":3,"parameters":["【数据终端】"]},{"code":401,"indent":3,"parameters":["\\c[3]剧毒之触\\c[0]的是加护“剧毒之触”"]},{"code":401,"indent":3,"parameters":["的独有效果,可以被空手攻击(莉莉狗形态"]},{"code":401,"indent":3,"parameters":["的攻击以及被缴械时的普攻)触发"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[4,"回到上级资料库"]},{"code":119,"indent":3,"parameters":["装备标签"]},{"code":0,"indent":3,"parameters":[]},{"code":402,"indent":2,"parameters":[5,"退出资料库"]},{"code":0,"indent":3,"parameters":[]},{"code":404,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"<反击避免:xx%>和<精准:xx>"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["<反击避免:xx%>"]},{"code":401,"indent":2,"parameters":["这一标签表示,该装备可以在角色攻击时,"]},{"code":401,"indent":2,"parameters":["临时减少目标的xx%的反击率"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如装备一把<反击避免:5%>的长枪,攻击"]},{"code":401,"indent":2,"parameters":["一只反击率10%的熔岩怪,实际攻击时"]},{"code":401,"indent":2,"parameters":["熔岩怪反击率会是5%"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]精准\\c[0]是一类直接使攻击伤害增加"]},{"code":401,"indent":2,"parameters":["的被动效果,50点精准就可以使攻击伤害"]},{"code":401,"indent":2,"parameters":["增加50点,对所有直接攻击伤害都生效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但不同的技能和普攻受到的精准加成有"]},{"code":401,"indent":2,"parameters":["不同的倍率,绝大部分倍率为1,少部分"]},{"code":401,"indent":2,"parameters":["(如郝籽的\\c[17]\\is[286]\\c[0])不为1"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["实际造成伤害时,伤害增加量等于"]},{"code":401,"indent":2,"parameters":["精准值 × 精准倍率"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["举例说明的话,假如郝籽有50点精准"]},{"code":401,"indent":2,"parameters":["郝籽的\\c[17]\\is[286]\\c[0]精准倍率为0.8"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["则郝籽\\c[17]\\is[286]\\c[0]每次攻击伤害"]},{"code":401,"indent":2,"parameters":["都会增加50×0.8 = 40点,总计9次攻击,"]},{"code":401,"indent":2,"parameters":["总伤害提升 360 点"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但\\c[18]精准\\c[0]系列装备是互斥的,装备"]},{"code":401,"indent":2,"parameters":["了任一\\c[18]精准\\c[0]数值的装备,其他"]},{"code":401,"indent":2,"parameters":["\\c[18]精准\\c[0]数值的装备将无法装上"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而相同\\c[18]精准\\c[0]数值的多个装备"]},{"code":401,"indent":2,"parameters":["同时装备,也只会有一倍效果,切记"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"和【生命凝聚】"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":[",描述的是装备的三种吸血"]},{"code":401,"indent":2,"parameters":["效果,物理吸血、法术吸血、全能吸血,"]},{"code":401,"indent":2,"parameters":["标签里的比率即为吸血比率"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["值得一提的是,由于符文附魔的底层限制,"]},{"code":401,"indent":2,"parameters":["吸血标签完全相同的两个装备,吸血效果"]},{"code":401,"indent":2,"parameters":["不可叠加"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但不同标签的两个吸血装备,吸血效果是"]},{"code":401,"indent":2,"parameters":["可以叠加的"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而【生命凝聚】,这一分为I到III级的被动,"]},{"code":401,"indent":2,"parameters":["经常和吸血效果一同出现,其效果为,"]},{"code":401,"indent":2,"parameters":["治疗溢出时溢出值部分转化为护盾"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["低级的【生命凝聚】效果会被高级的自动"]},{"code":401,"indent":2,"parameters":["覆盖,这一技能I级时会转化20%溢出值为"]},{"code":401,"indent":2,"parameters":["护盾,II为30%,III级为40%"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"技能特效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["技能特效包括\\c[9]\\is[508]\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]、 \\c[9]\\it[510]\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[27]\\it[511]\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["四种效果都是在使用技能时触发"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]\\is[508]\\c[0]会技能的攻击目标"]},{"code":401,"indent":2,"parameters":["及相邻两目标造成\\c[9]冰\\c[0]属性伤害"]},{"code":401,"indent":2,"parameters":["和\\it[54],内置冷却2回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]会对技能的攻击目标及"]},{"code":401,"indent":2,"parameters":["相邻两目标造成\\c[17]力场\\c[0]属性伤害,"]},{"code":401,"indent":2,"parameters":["冷却也是2回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]伤害的50%,会"]},{"code":401,"indent":2,"parameters":["\\c[17]穿透护盾\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[509]\\c[0]会对技能的攻击目标及"]},{"code":401,"indent":2,"parameters":["相邻两目标造成\\c[17]力场\\c[0]属性伤害,"]},{"code":401,"indent":2,"parameters":["冷却也是2回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]\\it[510]\\c[0]会减少技能目标及相邻"]},{"code":401,"indent":2,"parameters":["两目标的行动读条,但对已经读条拉满、"]},{"code":401,"indent":2,"parameters":["即将行动的目标无效,"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["减少行动读条的长度取决于双方魔法攻击"]},{"code":401,"indent":2,"parameters":["属性,内置冷却1回合"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[9]\\it[511]\\c[0]会造成少量\\c[27精神\\c[0]属性"]},{"code":401,"indent":2,"parameters":["伤害,并几率性附加\\it[90],若没有附加"]},{"code":401,"indent":2,"parameters":["\\it[90]则叠加成功率,直至成功附加时清空"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["且\\c[9]\\it[511]\\c[0]没有冷却"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"回到上级资料库"]},{"code":119,"indent":2,"parameters":["分支"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退出资料库"]},{"code":115,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[1,"特殊机制资料库"]},{"code":102,"indent":1,"parameters":[["伤害无效化","伤害加深与伤害格挡","多属性伤害规则","属性吸收","返回上级资料库","退出资料库"],2,0,2,0]},{"code":402,"indent":1,"parameters":[0,"伤害无效化"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[213]\\c[0],作为精英怪物所拥有"]},{"code":401,"indent":2,"parameters":["的一种技能效果,它可以直接抵挡大部分"]},{"code":401,"indent":2,"parameters":["伤害"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["包括普通攻击、技能、物品以及\\c[27]破败\\c[0]"]},{"code":401,"indent":2,"parameters":["效果的伤害都会被无效化,攻击触发"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[102]\\c[0]的伤害也会被无效化"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["但\\c[3]\\it[248]\\c[0]和\\c[18]\\it[102]\\c[0]"]},{"code":401,"indent":2,"parameters":["等流血类状态在单位行动时的"]},{"code":401,"indent":2,"parameters":["自动生命损失,则不会被无效化"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[17]\\it[213]\\c[0]有次数限制,在"]},{"code":401,"indent":2,"parameters":["次数清零时会自动移除"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["最后需要强调的是,\\c[17]\\it[213]\\c[0]"]},{"code":401,"indent":2,"parameters":["对原本就不破防的攻击是不会做出反应的"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[1,"伤害加深与伤害格挡"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0],"]},{"code":401,"indent":2,"parameters":["作为一组互相抵消的特殊属性,对于你们"]},{"code":401,"indent":2,"parameters":["来说,它们都会对伤害进行直接的增减"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每一点\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0],"]},{"code":401,"indent":2,"parameters":["都会增加或减少10点受到的伤害,这两种"]},{"code":401,"indent":2,"parameters":["属性上限都是99点,即伤害增减上限为990"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["对于怪物来说,\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0],"]},{"code":401,"indent":2,"parameters":["意味着\\c[17]免伤率\\c[0]的变化,这两个"]},{"code":401,"indent":2,"parameters":["属性会让它们受到的所有伤害百分比增减"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每1层\\c[18]\\it[237]\\c[0]"]},{"code":401,"indent":2,"parameters":["增加怪物受到的伤害0.3%,最高99层"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["每1层\\c[17]\\it[238]\\c[0]"]},{"code":401,"indent":2,"parameters":["减少怪物受到的伤害0.3%,同样最高99层"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而且对于怪物来说,"]},{"code":401,"indent":2,"parameters":["\\c[18]\\it[237]\\c[0]和\\c[17]\\it[238]\\c[0]同样是"]},{"code":401,"indent":2,"parameters":["互相抵消的"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[2,"多属性伤害规则"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["多属性伤害一般出现在普通攻击和类普攻"]},{"code":401,"indent":2,"parameters":["技能(如郝仁\\c[3]\\is[8]\\c[0])中"]},{"code":401,"indent":2,"parameters":["由于技能和状态被赋予多重属性"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而敌人一般对不同属性拥有不同的有效度"]},{"code":401,"indent":2,"parameters":["此时,以伊扎克斯举例"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["伊扎克斯的普通攻击默认是物理"]},{"code":401,"indent":2,"parameters":["属性的,在装备\\c[3]\\ia[13]\\c[0]时,"]},{"code":401,"indent":2,"parameters":["普通攻击被赋予火属性"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["在面对一只物理有效度90%,火属性有效度"]},{"code":401,"indent":2,"parameters":["50%的怪物时,伊扎克斯普通攻击实际打出"]},{"code":401,"indent":2,"parameters":["的伤害比例\\c[17]按平均数计算\\c[0]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["(0.9 + 0.5)/2 = 0.7,所以伊扎克斯打出"]},{"code":401,"indent":2,"parameters":["的伤害会是面板伤害的70%"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[3,"属性吸收"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["属性吸收包括\\it[390]"]},{"code":401,"indent":2,"parameters":["\\it[391]、\\it[392]、\\it[393]、"]},{"code":401,"indent":2,"parameters":["\\it[394]、\\it[395]"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["其中\\c[27]\\it[395]\\c[0]对\\c[20]地\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[3]风\\c[0]、\\c[9]水\\c[0]、\\c[18]火\\c[0]、\\c[17]电\\c[0]、"]},{"code":401,"indent":2,"parameters":["\\c[9]冰\\c[0]六种属性生效"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["属性吸收的底层机制其实是将属性有效度"]},{"code":401,"indent":2,"parameters":["减少200%,变成负数。所以它不仅会吸收"]},{"code":401,"indent":2,"parameters":["相应单属性伤害,也会影响混合属性伤害"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["比如,伊扎克斯的普通攻击默认是物理"]},{"code":401,"indent":2,"parameters":["属性的,在装备\\c[3]\\ia[13]\\c[0]时,"]},{"code":401,"indent":2,"parameters":["普通攻击被赋予火属性"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["此时,在面对一只物理属性有效度100%,"]},{"code":401,"indent":2,"parameters":["火焰吸收100%的怪物时,他造成的火焰伤害"]},{"code":401,"indent":2,"parameters":["会变成等量的回血效果"]},{"code":101,"indent":2,"parameters":["配角团",0,0,2]},{"code":401,"indent":2,"parameters":["【数据终端】"]},{"code":401,"indent":2,"parameters":["而同时具备物理和火双属性的普通攻击"]},{"code":401,"indent":2,"parameters":["伤害有效度为(1+(-1))/2=0,"]},{"code":401,"indent":2,"parameters":["即无法造成伤害"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[4,"返回上级资料库"]},{"code":119,"indent":2,"parameters":["分支"]},{"code":0,"indent":2,"parameters":[]},{"code":402,"indent":1,"parameters":[5,"退出资料库"]},{"code":0,"indent":2,"parameters":[]},{"code":404,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[2,"返回资料库总目录"]},{"code":0,"indent":1,"parameters":[]},{"code":402,"indent":0,"parameters":[3,"退出资料库"]},{"code":0,"indent":1,"parameters":[]},{"code":404,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"装备和特殊机制资料库","switchId":1,"trigger":0}, {"id":30,"list":[{"code":0,"indent":0,"parameters":[]}],"name":"","switchId":1,"trigger":0}, -{"id":31,"list":[{"code":0,"indent":0,"parameters":[]}],"name":"","switchId":1,"trigger":0}, +{"id":31,"list":[{"code":111,"indent":0,"parameters":[4,1,0]},{"code":355,"indent":1,"parameters":["$gameActors.actor(1).startAnimation(94);"]},{"code":655,"indent":1,"parameters":["$gameActors.actor(1).gainBarrier($gameActors.actor(1).mhp * 5);"]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":111,"indent":0,"parameters":[4,10,0]},{"code":111,"indent":1,"parameters":[4,10,6,14]},{"code":0,"indent":2,"parameters":[]},{"code":411,"indent":1,"parameters":[]},{"code":101,"indent":2,"parameters":["",0,1,1]},{"code":401,"indent":2,"parameters":["诺兰检测到\\c[9]J稳流护盾模块\\c[0]缺失,"]},{"code":401,"indent":2,"parameters":["主动撤出了战斗!"]},{"code":339,"indent":2,"parameters":[1,10,440,-1]},{"code":0,"indent":2,"parameters":[]},{"code":412,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":111,"indent":0,"parameters":[4,7,0]},{"code":313,"indent":1,"parameters":[0,7,0,293]},{"code":111,"indent":1,"parameters":[0,20,0]},{"code":355,"indent":2,"parameters":["var i = $gameTroop.aliveMembers().length;"]},{"code":655,"indent":2,"parameters":["i = Math.floor(i * Math.random());"]},{"code":655,"indent":2,"parameters":["var b = $gameTroop.members()[i];"]},{"code":655,"indent":2,"parameters":["b.startAnimation(112);"]},{"code":655,"indent":2,"parameters":["var a = $gameActors.actor(7);"]},{"code":655,"indent":2,"parameters":["var damage = a.atk*3 - b.def;"]},{"code":655,"indent":2,"parameters":["damage *= (2 + a.level*a.atk/2048);"]},{"code":655,"indent":2,"parameters":["damage = Math.foor(damage);"]},{"code":655,"indent":2,"parameters":["b.gainHp(-damage);"]},{"code":655,"indent":2,"parameters":["b.startDamagePopup();"]},{"code":111,"indent":2,"parameters":[0,22,1]},{"code":101,"indent":3,"parameters":["主角团",0,0,2]},{"code":401,"indent":3,"parameters":["【郝仁】"]},{"code":401,"indent":3,"parameters":["你这手板砖功夫还是这么犀利啊"]},{"code":101,"indent":3,"parameters":["主角团",6,0,2]},{"code":401,"indent":3,"parameters":["【刘莉莉】"]},{"code":401,"indent":3,"parameters":["无他,唯手熟尔"]},{"code":101,"indent":3,"parameters":["主角团",1,0,2]},{"code":401,"indent":3,"parameters":["【薇薇安】"]},{"code":401,"indent":3,"parameters":["………………"]},{"code":121,"indent":3,"parameters":[22,22,0]},{"code":0,"indent":3,"parameters":[]},{"code":412,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":412,"indent":1,"parameters":[]},{"code":111,"indent":1,"parameters":[0,18,0]},{"code":355,"indent":2,"parameters":[""]},{"code":655,"indent":2,"parameters":["var a = $gameActors.actor(7);"]},{"code":655,"indent":2,"parameters":["a.addState(146);"]},{"code":655,"indent":2,"parameters":["a.addState(153);"]},{"code":655,"indent":2,"parameters":["a.startAnimation(43);"]},{"code":0,"indent":2,"parameters":[]},{"code":412,"indent":1,"parameters":[]},{"code":111,"indent":1,"parameters":[0,28,0]},{"code":117,"indent":2,"parameters":[15]},{"code":0,"indent":2,"parameters":[]},{"code":412,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":111,"indent":0,"parameters":[4,9,0]},{"code":326,"indent":1,"parameters":[0,9,0,0,15]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":111,"indent":0,"parameters":[4,5,0]},{"code":313,"indent":1,"parameters":[0,5,0,185]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"备用的开场效果","switchId":1,"trigger":0}, {"id":32,"list":[{"code":0,"indent":0,"parameters":[]}],"name":"","switchId":1,"trigger":0}, {"id":33,"list":[{"code":0,"indent":0,"parameters":[]}],"name":"","switchId":1,"trigger":0}, {"id":34,"list":[{"code":111,"indent":0,"parameters":[0,23,1]},{"code":111,"indent":1,"parameters":[0,26,0]},{"code":122,"indent":2,"parameters":[2,2,0,3,0,81,0]},{"code":111,"indent":2,"parameters":[1,2,0,2,1]},{"code":122,"indent":3,"parameters":[2,2,0,3,0,62,0]},{"code":111,"indent":3,"parameters":[1,2,0,2,1]},{"code":356,"indent":4,"parameters":["Quest 2 Complete Objective 5"]},{"code":356,"indent":4,"parameters":["Quest 2 Show Objective 6"]},{"code":0,"indent":4,"parameters":[]},{"code":412,"indent":3,"parameters":[]},{"code":0,"indent":3,"parameters":[]},{"code":412,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":412,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"炼金辅材数量统计","switchId":1,"trigger":0}, diff --git a/data/MapInfos.json b/data/MapInfos.json index 7993101..4efed38 100644 --- a/data/MapInfos.json +++ b/data/MapInfos.json @@ -14,7 +14,7 @@ null, {"id":12,"expanded":true,"name":"大护壁及大漩涡","order":61,"parentId":7,"scrollX":1139,"scrollY":627}, {"id":13,"expanded":true,"name":"渡鸦12345的办公室1F","order":47,"parentId":30,"scrollX":811,"scrollY":725.5}, {"id":14,"expanded":true,"name":"梦位面宇宙","order":1,"parentId":0,"scrollX":1131,"scrollY":813}, -{"id":15,"expanded":false,"name":"艾欧","order":2,"parentId":14,"scrollX":1122,"scrollY":609}, +{"id":15,"expanded":false,"name":"艾欧","order":2,"parentId":14,"scrollX":1102.8,"scrollY":589.8}, {"id":16,"expanded":false,"name":"艾欧深海(各种遗迹以及传送门)","order":3,"parentId":15,"scrollX":3660,"scrollY":2101.7999999999997}, {"id":17,"expanded":false,"name":"艾欧同步轨道","order":4,"parentId":15,"scrollX":982.8,"scrollY":569.4}, {"id":18,"expanded":true,"name":"飞船遗迹内部","order":5,"parentId":17,"scrollX":1131,"scrollY":2081}, diff --git a/data/Skills.json b/data/Skills.json index 9880db9..c3850d8 100644 --- a/data/Skills.json +++ b/data/Skills.json @@ -349,14 +349,14 @@ null, {"id":347,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":348,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":349,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"各种强普和主角团的补充技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":350,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(魔剑士)","note":"<技能类型:普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":351,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(火)","note":"<技能类型:普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":352,"animationId":-1,"damage":{"critical":true,"elementId":7,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"冰属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(冰)","note":"<技能类型:普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":353,"animationId":-1,"damage":{"critical":true,"elementId":6,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"电属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(电)","note":"<技能类型:普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":354,"animationId":-1,"damage":{"critical":true,"elementId":3,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(风)","note":"<技能类型:普攻>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":355,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(暗)","note":"<技能类型:普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":356,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":357,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(诺兰)","note":"<技能类型:普攻>\n\n\ntargets.push(target);\nif(user.isStateAffected(278)){\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n}\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, +{"id":350,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(魔剑士)","note":"<技能类型:普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, +{"id":351,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(火)","note":"<技能类型:普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, +{"id":352,"animationId":-1,"damage":{"critical":true,"elementId":7,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(冰)","note":"<技能类型:普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, +{"id":353,"animationId":-1,"damage":{"critical":true,"elementId":6,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(电)","note":"<技能类型:普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, +{"id":354,"animationId":-1,"damage":{"critical":true,"elementId":3,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(风)","note":"<技能类型:普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, +{"id":355,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(暗)","note":"<技能类型:普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, +{"id":356,"animationId":-1,"damage":{"critical":true,"elementId":2,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(地)","note":"<技能类型:普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, +{"id":357,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(诺兰)","note":"<技能类型:普攻>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6}, {"id":358,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":359,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"a.mhp/20","type":0,"variance":20},"description":"在安全的位置进行备战","effects":[{"code":21,"dataId":155,"value1":1,"value2":0},{"code":11,"dataId":0,"value1":0.05,"value2":0}],"hitType":0,"iconIndex":0,"message1":"正在备战","message2":"","mpCost":0,"name":"积极备战","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":360,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, @@ -581,8 +581,8 @@ null, {"id":579,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":580,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"怪物技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":581,"animationId":18,"damage":{"critical":true,"elementId":1,"formula":"1+(3-a.hp/a.mhp)*(2*a.atk-b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"使用了\\c[18]%1\\c[0]!","message2":"","mpCost":0,"name":"复仇羽箭","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":582,"animationId":222,"damage":{"critical":false,"elementId":11,"formula":"","type":1,"variance":10},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"\\c[117]将护盾转化为能量\\c[0],释放了\\c[18]%1\\c[0]!","message2":"","mpCost":0,"name":"魔能暴涌","note":" \n value = user.mat*5/2 - target.mdf;\n value *= (2 + user.mat*user.level/2048);\n value += 100;\n var barrier = user.barrierPoints();\n value += barrier/2;\n value = Math.floor(value);\n\n\n\nvar barrier = user.barrierPoints();\nuser.loseBarrier(-barrier);\n\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":583,"animationId":223,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":387,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"开启了\\c[9]\\is[387]\\c[0]!","message2":"","mpCost":0,"name":"魔法吸收盾","note":"\nvalue = Math.floor(user.mhp/4);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, +{"id":582,"animationId":222,"damage":{"critical":false,"elementId":11,"formula":"","type":1,"variance":10},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"\\c[117]将护盾转化为能量\\c[0],释放了\\c[18]%1\\c[0]!","message2":"","mpCost":0,"name":"魔能暴涌","note":" \n value = user.mat*5/2 - target.mdf;\n value *= (2 + user.mat*user.level/2048);\n value += 100;\n var barrier = user.barrierPoints();\n value += barrier/2;\n value = Math.floor(value);\n\n\n\nvar barrier = user.barrierPoints();\nuser.loseBarrier(-barrier);\nuser.removeState(388);\n\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, +{"id":583,"animationId":223,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":387,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"开启了\\c[9]\\it[387]\\c[0]!","message2":"","mpCost":0,"name":"能量吸收盾","note":"\nvalue = Math.floor(user.mhp/4);\n\n\n\nuser.removeState(388);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":584,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":115,"value1":1,"value2":0},{"code":21,"dataId":124,"value1":1,"value2":0},{"code":21,"dataId":127,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1!","message2":"","mpCost":0,"name":"机械过载","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":585,"animationId":1,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"\\c[17]控制住了凡妮莎!\\c[0]","message2":"","mpCost":0,"name":"抓住","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":586,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, diff --git a/data/States.json b/data/States.json index 1100a2c..4bf3a6c 100644 --- a/data/States.json +++ b/data/States.json @@ -1,31 +1,31 @@ [ null, {"id":1,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":17,"maxTurns":1,"message1":"失去了战斗力!","message2":"被打败了!","message3":"","message4":"恢复了战斗力!","minTurns":1,"motion":3,"name":"失去战斗力","note":"","overlay":0,"priority":100,"releaseByDamage":false,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100,"traits":[]}, -{"id":2,"autoRemovalTiming":1,"chanceByDamage":100,"description":"","iconIndex":81,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"防御","note":"","overlay":0,"priority":0,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":62,"dataId":1,"value":0}]}, +{"id":2,"autoRemovalTiming":2,"chanceByDamage":100,"description":"","iconIndex":81,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"防御","note":"","overlay":0,"priority":0,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":62,"dataId":1,"value":0}]}, {"id":3,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":4,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"主角团技能正面状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":5,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":6,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":7,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":14,"dataId":74,"value":1},{"code":13,"dataId":61,"value":0.2},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":57,"value":1},{"code":44,"dataId":98,"value":1},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":1,"value":0.2},{"code":22,"dataId":4,"value":0.2}],"iconIndex":333,"maxTurns":5,"message1":"变成了流动的活水!","message2":"变成了流动的活水!","message3":"","message4":"从流动状态重新凝聚成型!","minTurns":5,"motion":2,"name":"水无定型","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":8,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":14,"dataId":74,"value":1},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":58,"value":1},{"code":44,"dataId":106,"value":1},{"code":21,"dataId":6,"value":1.2},{"code":22,"dataId":1,"value":0.3},{"code":22,"dataId":4,"value":0.3},{"code":22,"dataId":9,"value":0.05},{"code":23,"dataId":4,"value":0.5}],"iconIndex":333,"maxTurns":5,"message1":"变成了流动的活水!","message2":"变成了流动的活水!","message3":"","message4":"从流动状态重新凝聚成型!","minTurns":5,"motion":2,"name":"灵源活水","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":7,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":74,"value":1},{"code":13,"dataId":61,"value":0.2},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":57,"value":1},{"code":44,"dataId":98,"value":1},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":1,"value":0.2},{"code":22,"dataId":4,"value":0.2}],"iconIndex":333,"maxTurns":5,"message1":"变成了流动的活水!","message2":"变成了流动的活水!","message3":"","message4":"从流动状态重新凝聚成型!","minTurns":5,"motion":2,"name":"水无定型","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":8,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":74,"value":1},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":58,"value":1},{"code":44,"dataId":106,"value":1},{"code":21,"dataId":6,"value":1.2},{"code":22,"dataId":1,"value":0.3},{"code":22,"dataId":4,"value":0.3},{"code":22,"dataId":9,"value":0.05},{"code":23,"dataId":4,"value":0.5}],"iconIndex":333,"maxTurns":5,"message1":"变成了流动的活水!","message2":"变成了流动的活水!","message3":"","message4":"从流动状态重新凝聚成型!","minTurns":5,"motion":2,"name":"灵源活水","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":9,"autoRemovalTiming":0,"chanceByDamage":0,"traits":[{"code":21,"dataId":0,"value":1.5},{"code":21,"dataId":1,"value":1.5},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":4,"value":1.5},{"code":21,"dataId":5,"value":1.5},{"code":22,"dataId":7,"value":0.03},{"code":22,"dataId":9,"value":0.05},{"code":11,"dataId":3,"value":0.5},{"code":11,"dataId":5,"value":0.5},{"code":11,"dataId":7,"value":0.5},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":93,"value":1},{"code":43,"dataId":232,"value":1},{"code":44,"dataId":234,"value":1},{"code":43,"dataId":235,"value":1},{"code":13,"dataId":63,"value":0.2},{"code":14,"dataId":46,"value":1}],"iconIndex":0,"maxTurns":10,"message1":"变身成了哈士奇形态!","message2":"","message3":"","message4":"变回了人身!","minTurns":10,"motion":0,"name":"哈士奇变身","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":10,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":14,"dataId":96,"value":1},{"code":14,"dataId":94,"value":1},{"code":21,"dataId":6,"value":1.5}],"iconIndex":0,"maxTurns":3,"message1":"接下来两回合内免疫\\it[96]!","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"虚弱免疫","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":11,"autoRemovalTiming":1,"chanceByDamage":20,"traits":[{"code":31,"dataId":13,"value":1},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":9,"value":0.05},{"code":22,"dataId":7,"value":-0.05}],"iconIndex":72,"maxTurns":5,"message1":"使用幽能强化了自身!","message2":"","message3":"","message4":"解除了幽能强化!","minTurns":5,"motion":0,"name":"幽能强化I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":12,"autoRemovalTiming":1,"chanceByDamage":20,"traits":[{"code":31,"dataId":13,"value":1},{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":6,"value":1.2},{"code":22,"dataId":9,"value":0.07}],"iconIndex":72,"maxTurns":5,"message1":"使用幽能强化了自身!","message2":"","message3":"","message4":"解除了幽能强化!","minTurns":5,"motion":0,"name":"幽能强化II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":10,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":96,"value":1},{"code":14,"dataId":94,"value":1},{"code":21,"dataId":6,"value":1.5}],"iconIndex":0,"maxTurns":3,"message1":"接下来两回合内免疫\\it[96]!","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"虚弱免疫","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":11,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":31,"dataId":13,"value":1},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":9,"value":0.05},{"code":22,"dataId":7,"value":-0.05}],"iconIndex":72,"maxTurns":5,"message1":"使用幽能强化了自身!","message2":"","message3":"","message4":"解除了幽能强化!","minTurns":5,"motion":0,"name":"幽能强化I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":12,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":31,"dataId":13,"value":1},{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":6,"value":1.2},{"code":22,"dataId":9,"value":0.07}],"iconIndex":72,"maxTurns":5,"message1":"使用幽能强化了自身!","message2":"","message3":"","message4":"解除了幽能强化!","minTurns":5,"motion":0,"name":"幽能强化II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":13,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.2},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":4,"value":1.2},{"code":44,"dataId":175,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"真身解放","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":14,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"稳流护盾模块","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":15,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"圣焰狂涌","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":16,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":17,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.2}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"攻击力增加2回合","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":18,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.1},{"code":21,"dataId":4,"value":1.5},{"code":21,"dataId":6,"value":1.15},{"code":11,"dataId":1,"value":0.05},{"code":11,"dataId":5,"value":0.1},{"code":11,"dataId":8,"value":0.2},{"code":11,"dataId":9,"value":0.9},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":62,"value":1},{"code":31,"dataId":8,"value":1},{"code":32,"dataId":36,"value":0.5},{"code":22,"dataId":9,"value":0.03}],"iconIndex":0,"maxTurns":10,"message1":"整个人都化作了圣焰!","message2":"","message3":"","message4":"变回了人身!","minTurns":10,"motion":0,"name":"化身圣焰","note":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":19,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"什么都不显示的无效状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":17,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.2}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"攻击力增加2回合","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":18,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.1},{"code":21,"dataId":4,"value":1.5},{"code":21,"dataId":6,"value":1.15},{"code":11,"dataId":1,"value":0.05},{"code":11,"dataId":5,"value":0.1},{"code":11,"dataId":8,"value":0.2},{"code":11,"dataId":9,"value":0.9},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":62,"value":1},{"code":31,"dataId":8,"value":1},{"code":32,"dataId":36,"value":0.5},{"code":22,"dataId":9,"value":0.03}],"iconIndex":0,"maxTurns":10,"message1":"整个人都化作了圣焰!","message2":"","message3":"","message4":"变回了人身!","minTurns":10,"motion":0,"name":"化身圣焰","note":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":19,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"什么都不显示的无效状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":20,"autoRemovalTiming":0,"chanceByDamage":1,"traits":[{"code":22,"dataId":1,"value":0.5},{"code":22,"dataId":4,"value":0.3},{"code":22,"dataId":3,"value":0.5},{"code":21,"dataId":2,"value":0.8},{"code":22,"dataId":7,"value":-0.03},{"code":44,"dataId":42,"value":1},{"code":21,"dataId":6,"value":1.1},{"code":43,"dataId":43,"value":1},{"code":23,"dataId":6,"value":0.5},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":62,"value":1},{"code":13,"dataId":61,"value":0.2},{"code":13,"dataId":60,"value":0.05}],"iconIndex":347,"maxTurns":1,"message1":"解体成了小蝙蝠!","message2":"解体成了小蝙蝠!","message3":"","message4":"重新聚合成人类形态!","minTurns":1,"motion":0,"name":"解体","note":"\n if(user.hp/user.mhp >= 0.3){\n user.removeState(20);\n }\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":21,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":42,"dataId":1,"value":1},{"code":14,"dataId":46,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":4,"value":1},{"code":21,"dataId":2,"value":1.2}],"iconIndex":421,"maxTurns":4,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"专注模式","note":" \n user.removeState(188);\n user.removeState(189);\n user.removeState(190);\n ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":21,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":42,"dataId":1,"value":1},{"code":14,"dataId":46,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":4,"value":1},{"code":21,"dataId":2,"value":1.2}],"iconIndex":421,"maxTurns":4,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"专注模式","note":" \n user.removeState(188);\n user.removeState(189);\n user.removeState(190);\n ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":22,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":4,"value":1.2},{"code":21,"dataId":6,"value":1.2},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":94,"value":1},{"code":14,"dataId":45,"value":1},{"code":14,"dataId":46,"value":1},{"code":22,"dataId":6,"value":0.5},{"code":22,"dataId":9,"value":0.05},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":70,"value":1}],"iconIndex":117,"maxTurns":1,"message1":"充满了勇气!","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"天神勇气","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":23,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":36,"value":1},{"code":11,"dataId":18,"value":0},{"code":11,"dataId":14,"value":0.5},{"code":13,"dataId":66,"value":0.7},{"code":13,"dataId":67,"value":0.7},{"code":13,"dataId":68,"value":0.7}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"护盾保护","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":24,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":4,"value":0.4},{"code":22,"dataId":1,"value":0.4}],"iconIndex":415,"maxTurns":2,"message1":"被\\c[9]\\it[24]\\c[0]覆盖!","message2":"","message3":"","message4":"周围的\\c[9]\\it[24]\\c[0]已经消散!","minTurns":2,"motion":0,"name":"干扰迷雾","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":24,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":4,"value":0.4},{"code":22,"dataId":1,"value":0.4}],"iconIndex":415,"maxTurns":2,"message1":"被\\c[9]\\it[24]\\c[0]覆盖!","message2":"","message3":"","message4":"周围的\\c[9]\\it[24]\\c[0]已经消散!","minTurns":2,"motion":0,"name":"干扰迷雾","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":25,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":9,"value":0.8},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":6,"value":0.8},{"code":11,"dataId":10,"value":0.5},{"code":21,"dataId":5,"value":1.2},{"code":21,"dataId":4,"value":1.2},{"code":23,"dataId":0,"value":1.2},{"code":21,"dataId":6,"value":1.2},{"code":13,"dataId":1,"value":0},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":22,"dataId":5,"value":0.5},{"code":22,"dataId":9,"value":0.08}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"红月强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":26,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.2},{"code":21,"dataId":2,"value":1.1}],"iconIndex":0,"maxTurns":4,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"额外20%加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":26,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.2},{"code":21,"dataId":2,"value":1.1}],"iconIndex":0,"maxTurns":4,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"额外20%加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":27,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"普通攻击计数1","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":28,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":321,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"普通攻击计数2","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":29,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":322,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"普通攻击计数3","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -33,38 +33,38 @@ null, {"id":31,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":43,"dataId":55,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"血色长矛毒强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":32,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":33,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"主角团技能负面状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":34,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.5},{"code":22,"dataId":1,"value":-1},{"code":22,"dataId":4,"value":-1},{"code":22,"dataId":5,"value":-1},{"code":22,"dataId":6,"value":-1}],"iconIndex":330,"maxTurns":3,"message1":"被神术禁锢了!","message2":"被神术禁锢了!","message3":"依旧被神术禁锢!","message4":"受到的神术禁锢解除了!","minTurns":3,"motion":0,"name":"神圣禁锢","note":"","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100}, +{"id":34,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.5},{"code":22,"dataId":1,"value":-1},{"code":22,"dataId":4,"value":-1},{"code":22,"dataId":5,"value":-1},{"code":22,"dataId":6,"value":-1}],"iconIndex":330,"maxTurns":2,"message1":"被神术禁锢了!","message2":"被神术禁锢了!","message3":"依旧被神术禁锢!","message4":"受到的神术禁锢解除了!","minTurns":2,"motion":0,"name":"神圣禁锢","note":"","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100}, {"id":35,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":1.1},{"code":11,"dataId":2,"value":1.1},{"code":11,"dataId":3,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":6,"value":1.1},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":8,"value":1.1},{"code":11,"dataId":9,"value":1.1},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":12,"value":1.1},{"code":11,"dataId":14,"value":1.1},{"code":11,"dataId":18,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":11,"dataId":11,"value":1.1},{"code":21,"dataId":2,"value":0.7},{"code":21,"dataId":3,"value":0.9},{"code":21,"dataId":4,"value":0.7},{"code":21,"dataId":5,"value":0.9},{"code":21,"dataId":6,"value":0.7}],"iconIndex":341,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"红月照射","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":36,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.9},{"code":14,"dataId":61,"value":1}],"iconIndex":64,"maxTurns":1,"message1":"被点燃了!","message2":"被点燃了!","message3":"","message4":"身上的火焰已经熄灭!","minTurns":1,"motion":0,"name":"点燃","note":"\n user._bleed = user._bleed || 0;\n var b = Math.floor(user.hp*0.03)*(-1);\n b = Math.max(b, -4000);\n user.gainHp(b);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":36,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.9},{"code":14,"dataId":61,"value":1}],"iconIndex":64,"maxTurns":5,"message1":"被点燃了!","message2":"被点燃了!","message3":"","message4":"身上的火焰已经熄灭!","minTurns":5,"motion":0,"name":"点燃","note":"\n user._bleed = user._bleed || 0;\n var b = Math.floor(user.hp*0.03)*(-1);\n b = Math.max(b, -4000);\n user.gainHp(b);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":37,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":28,"value":1},{"code":44,"dataId":29,"value":1},{"code":44,"dataId":30,"value":1},{"code":44,"dataId":31,"value":1}],"iconIndex":156,"maxTurns":1,"message1":"的神术进入了冷却!","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"禁用神术","note":"","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":500}, {"id":38,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":1,"value":0.6}],"iconIndex":74,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精神力匮乏","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":true,"restriction":0,"stepsToRemove":500}, {"id":39,"autoRemovalTiming":2,"chanceByDamage":50,"traits":[],"iconIndex":6,"maxTurns":2,"message1":"速度过快把自己也弄晕了!","message2":"","message3":"","message4":"已经从轻微的晕眩中清醒!","minTurns":1,"motion":0,"name":"技能导致的轻微眩晕","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100}, {"id":40,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":41,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":42,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":43,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":0,"value":0.9},{"code":21,"dataId":1,"value":0.9},{"code":21,"dataId":2,"value":0.9},{"code":21,"dataId":3,"value":0.9},{"code":21,"dataId":4,"value":0.9},{"code":21,"dataId":5,"value":0.9},{"code":21,"dataId":6,"value":0.9},{"code":22,"dataId":0,"value":-0.1},{"code":22,"dataId":1,"value":-0.1},{"code":22,"dataId":4,"value":-0.1},{"code":22,"dataId":3,"value":-0.1},{"code":23,"dataId":2,"value":0.9},{"code":14,"dataId":147,"value":1},{"code":14,"dataId":148,"value":1},{"code":14,"dataId":149,"value":1},{"code":14,"dataId":150,"value":1},{"code":14,"dataId":151,"value":1}],"iconIndex":245,"maxTurns":10,"message1":"被世界规则压制了战斗力!","message2":"被世界规则压制了战斗力!","message3":"","message4":"不再被世界规则压制了!","minTurns":10,"motion":0,"name":"规则干涉","note":"","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":43,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":0,"value":0.9},{"code":21,"dataId":1,"value":0.9},{"code":21,"dataId":2,"value":0.9},{"code":21,"dataId":3,"value":0.9},{"code":21,"dataId":4,"value":0.9},{"code":21,"dataId":5,"value":0.9},{"code":21,"dataId":6,"value":0.9},{"code":22,"dataId":0,"value":-0.1},{"code":22,"dataId":1,"value":-0.1},{"code":22,"dataId":4,"value":-0.1},{"code":22,"dataId":3,"value":-0.1},{"code":23,"dataId":2,"value":0.9},{"code":14,"dataId":147,"value":1},{"code":14,"dataId":148,"value":1},{"code":14,"dataId":149,"value":1},{"code":14,"dataId":150,"value":1},{"code":14,"dataId":151,"value":1}],"iconIndex":245,"maxTurns":10,"message1":"被世界规则压制了战斗力!","message2":"被世界规则压制了战斗力!","message3":"","message4":"不再被世界规则压制了!","minTurns":10,"motion":0,"name":"规则干涉","note":"","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":44,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":234,"value":1},{"code":44,"dataId":235,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"狗炮冷却中","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":45,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":21,"dataId":6,"value":0.3},{"code":22,"dataId":1,"value":-1},{"code":22,"dataId":4,"value":-1},{"code":13,"dataId":76,"value":1.5},{"code":22,"dataId":6,"value":-0.5},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":5,"value":1}],"iconIndex":305,"maxTurns":1,"message1":"","message2":"被强行绊倒了!","message3":"","message4":"站了起来!","minTurns":1,"motion":0,"name":"因果律绊倒","note":"","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":46,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.7},{"code":21,"dataId":4,"value":0.7},{"code":44,"dataId":140,"value":1},{"code":44,"dataId":141,"value":1},{"code":44,"dataId":142,"value":1},{"code":44,"dataId":148,"value":1},{"code":44,"dataId":149,"value":1},{"code":44,"dataId":150,"value":1},{"code":44,"dataId":169,"value":1},{"code":44,"dataId":170,"value":1},{"code":44,"dataId":171,"value":1},{"code":44,"dataId":268,"value":1},{"code":44,"dataId":269,"value":1},{"code":44,"dataId":270,"value":1}],"iconIndex":342,"maxTurns":6,"message1":"的武器被夺走了!","message2":"","message3":"","message4":"夺回了自己的武器!","minTurns":3,"motion":0,"name":"被缴械","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":46,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.7},{"code":21,"dataId":4,"value":0.7},{"code":44,"dataId":140,"value":1},{"code":44,"dataId":141,"value":1},{"code":44,"dataId":142,"value":1},{"code":44,"dataId":148,"value":1},{"code":44,"dataId":149,"value":1},{"code":44,"dataId":150,"value":1},{"code":44,"dataId":169,"value":1},{"code":44,"dataId":170,"value":1},{"code":44,"dataId":171,"value":1},{"code":44,"dataId":268,"value":1},{"code":44,"dataId":269,"value":1},{"code":44,"dataId":270,"value":1}],"iconIndex":342,"maxTurns":6,"message1":"的武器被夺走了!","message2":"","message3":"","message4":"夺回了自己的武器!","minTurns":3,"motion":0,"name":"被缴械","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":47,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":48,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":49,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":50,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":51,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":52,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.8},{"code":22,"dataId":1,"value":-0.1},{"code":22,"dataId":4,"value":-0.1}],"iconIndex":54,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"减速两回合","note":"\n if (user.isStateAffected(54)){\n user.addState(54);\n }\n if (user.isStateAffected(55)){\n user.addState(55);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":52,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.8},{"code":22,"dataId":1,"value":-0.1},{"code":22,"dataId":4,"value":-0.1}],"iconIndex":54,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"减速两回合","note":"\n if (user.isStateAffected(54)){\n user.addState(54);\n }\n if (user.isStateAffected(55)){\n user.addState(55);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":53,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用负面状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":54,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.8},{"code":22,"dataId":1,"value":-0.1},{"code":22,"dataId":4,"value":-0.1}],"iconIndex":54,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"减速","note":"\n user.removeState(52);\n if (user.isStateAffected(55)){\n user.addState(55);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":55,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.6},{"code":22,"dataId":1,"value":-0.2},{"code":22,"dataId":4,"value":-0.2}],"iconIndex":62,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"缓速","note":"\n user.removeState(52);\n user.removeState(54);\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":56,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.2},{"code":22,"dataId":1,"value":-0.5},{"code":22,"dataId":4,"value":-0.5},{"code":13,"dataId":56,"value":1.5}],"iconIndex":337,"maxTurns":1,"message1":"被打飞到空中!","message2":"被打飞到空中!","message3":"","message4":"落回了地面!","minTurns":1,"motion":0,"name":"浮空","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":57,"autoRemovalTiming":1,"chanceByDamage":10,"traits":[{"code":21,"dataId":6,"value":0.3},{"code":22,"dataId":1,"value":-1},{"code":22,"dataId":4,"value":-1},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":5,"value":1}],"iconIndex":339,"maxTurns":2,"message1":"的身体被定住了!","message2":"的身体被定住了!","message3":"","message4":"受到的定身解除了!","minTurns":2,"motion":0,"name":"定身","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":54,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.8},{"code":22,"dataId":1,"value":-0.1},{"code":22,"dataId":4,"value":-0.1}],"iconIndex":54,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"减速","note":"\n user.removeState(52);\n if (user.isStateAffected(55)){\n user.addState(55);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":55,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.6},{"code":22,"dataId":1,"value":-0.2},{"code":22,"dataId":4,"value":-0.2}],"iconIndex":62,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"缓速","note":"\n user.removeState(52);\n user.removeState(54);\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":56,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.2},{"code":22,"dataId":1,"value":-0.5},{"code":22,"dataId":4,"value":-0.5},{"code":13,"dataId":56,"value":1.5}],"iconIndex":337,"maxTurns":1,"message1":"被打飞到空中!","message2":"被打飞到空中!","message3":"","message4":"落回了地面!","minTurns":1,"motion":0,"name":"浮空","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":57,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":21,"dataId":6,"value":0.3},{"code":22,"dataId":1,"value":-1},{"code":22,"dataId":4,"value":-1},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":5,"value":1}],"iconIndex":339,"maxTurns":2,"message1":"的身体被定住了!","message2":"的身体被定住了!","message3":"","message4":"受到的定身解除了!","minTurns":2,"motion":0,"name":"定身","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":58,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":22,"dataId":1,"value":-0.9},{"code":22,"dataId":4,"value":-0.9}],"iconIndex":22,"maxTurns":3,"message1":"陷入了眩晕!","message2":"陷入了眩晕!","message3":"仍旧站立不稳","message4":"的身体站稳了!","minTurns":3,"motion":0,"name":"眩晕","note":"\nuser.removeState(70);\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(148);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100}, -{"id":59,"autoRemovalTiming":1,"chanceByDamage":10,"traits":[{"code":22,"dataId":1,"value":-0.9},{"code":22,"dataId":4,"value":-0.9},{"code":13,"dataId":76,"value":1.5},{"code":22,"dataId":6,"value":-0.2},{"code":42,"dataId":2,"value":1},{"code":21,"dataId":2,"value":0.5},{"code":21,"dataId":6,"value":0.9}],"iconIndex":25,"maxTurns":6,"message1":"身体被麻痹了!","message2":"身体被麻痹了!","message3":"","message4":"身体的麻痹解除了!","minTurns":3,"motion":0,"name":"麻痹","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(148);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":59,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":22,"dataId":1,"value":-0.9},{"code":22,"dataId":4,"value":-0.9},{"code":13,"dataId":76,"value":1.5},{"code":22,"dataId":6,"value":-0.2},{"code":42,"dataId":2,"value":1},{"code":21,"dataId":2,"value":0.5},{"code":21,"dataId":6,"value":0.9}],"iconIndex":25,"maxTurns":6,"message1":"身体被麻痹了!","message2":"身体被麻痹了!","message3":"","message4":"身体的麻痹解除了!","minTurns":3,"motion":0,"name":"麻痹","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(148);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":60,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":-1},{"code":11,"dataId":10,"value":1.5},{"code":22,"dataId":6,"value":-0.5}],"iconIndex":24,"maxTurns":6,"message1":"陷入昏睡!","message2":"陷入昏睡1","message3":"仍旧熟睡不醒","message4":"睡醒了!","minTurns":3,"motion":2,"name":"睡眠","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(148);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100}, -{"id":61,"autoRemovalTiming":1,"chanceByDamage":10,"traits":[{"code":22,"dataId":1,"value":-0.9},{"code":22,"dataId":4,"value":-0.9},{"code":21,"dataId":6,"value":0.9},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":6,"value":1.5},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":5,"value":1},{"code":44,"dataId":98,"value":1},{"code":21,"dataId":6,"value":0.9}],"iconIndex":65,"maxTurns":6,"message1":"身体被冰冻住了!","message2":"身体被冰冻住了!","message3":"","message4":"身体的冰冻解除了!","minTurns":3,"motion":0,"name":"冰冻","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 5) {\n user.addState(150);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":62,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.2}],"iconIndex":23,"maxTurns":7,"message1":"陷入了敌我不分的状态!","message2":"陷入了敌我不分的状态!","message3":"","message4":"的混乱状态解除了1","minTurns":5,"motion":0,"name":"混乱","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif(user == $gameActors.actor(3)){\n user.addState(241);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":3,"stepsToRemove":100}, -{"id":63,"autoRemovalTiming":1,"chanceByDamage":1,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":0.5},{"code":21,"dataId":5,"value":0.5},{"code":22,"dataId":0,"value":-0.2},{"code":11,"dataId":10,"value":1.5}],"iconIndex":21,"maxTurns":10,"message1":"陷入狂乱之中!不分敌友!","message2":"陷入狂乱之中!不分敌友!","message3":"仍旧疯狂!","message4":"的狂乱状态解除了!","minTurns":5,"motion":0,"name":"狂乱","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":3,"stepsToRemove":100}, -{"id":64,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":42,"dataId":2,"value":1}],"iconIndex":4,"maxTurns":6,"message1":"被沉默了!","message2":"被沉默了!","message3":"","message4":"受到的沉默效果解除了!","minTurns":3,"motion":0,"name":"沉默","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":65,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1}],"iconIndex":331,"maxTurns":6,"message1":"的技能被封印了!","message2":"的技能被封印了!","message3":"","message4":"的技能封印解除了!","minTurns":3,"motion":0,"name":"技能封印","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":61,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":22,"dataId":1,"value":-0.9},{"code":22,"dataId":4,"value":-0.9},{"code":21,"dataId":6,"value":0.9},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":6,"value":1.5},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":5,"value":1},{"code":44,"dataId":98,"value":1},{"code":21,"dataId":6,"value":0.9}],"iconIndex":65,"maxTurns":6,"message1":"身体被冰冻住了!","message2":"身体被冰冻住了!","message3":"","message4":"身体的冰冻解除了!","minTurns":3,"motion":0,"name":"冰冻","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 5) {\n user.addState(150);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":62,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.2}],"iconIndex":23,"maxTurns":7,"message1":"陷入了敌我不分的状态!","message2":"陷入了敌我不分的状态!","message3":"","message4":"的混乱状态解除了1","minTurns":5,"motion":0,"name":"混乱","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif(user == $gameActors.actor(3)){\n user.addState(241);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":3,"stepsToRemove":100}, +{"id":63,"autoRemovalTiming":2,"chanceByDamage":1,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":0.5},{"code":21,"dataId":5,"value":0.5},{"code":22,"dataId":0,"value":-0.2},{"code":11,"dataId":10,"value":1.5}],"iconIndex":21,"maxTurns":10,"message1":"陷入狂乱之中!不分敌友!","message2":"陷入狂乱之中!不分敌友!","message3":"仍旧疯狂!","message4":"的狂乱状态解除了!","minTurns":5,"motion":0,"name":"狂乱","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":3,"stepsToRemove":100}, +{"id":64,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":42,"dataId":2,"value":1}],"iconIndex":4,"maxTurns":6,"message1":"被沉默了!","message2":"被沉默了!","message3":"","message4":"受到的沉默效果解除了!","minTurns":3,"motion":0,"name":"沉默","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":65,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1}],"iconIndex":331,"maxTurns":6,"message1":"的技能被封印了!","message2":"的技能被封印了!","message3":"","message4":"的技能封印解除了!","minTurns":3,"motion":0,"name":"技能封印","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":66,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.93}],"iconIndex":359,"maxTurns":1,"message1":"中毒了!","message2":"中毒了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"中毒I","note":"\n user.removeState(248);\n\n\n\n user._bleed = user._bleed || 0;\n var c = Math.floor(user.mhp*0.03)*(-1);\n c = Math.max(c, -4000);\n user.gainHp(c);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":67,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.87}],"iconIndex":360,"maxTurns":1,"message1":"中毒了!","message2":"中毒了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"中毒II","note":"\n user.removeState(248);\n\n\n\n user._bleed = user._bleed || 0;\n var c = Math.floor(user.mhp*0.055)*(-1);\n c = Math.max(c, -4000);\n user.gainHp(c);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":68,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.8}],"iconIndex":361,"maxTurns":1,"message1":"中毒了!","message2":"中毒了!","message3":"","message4":"体内的毒素解除了!","minTurns":1,"motion":0,"name":"中毒III","note":"\n user.removeState(248);\n\n\n\n user._bleed = user._bleed || 0;\n var c = Math.floor(user.mhp*0.08)*(-1);\n c = Math.max(c, -4000);\n user.gainHp(c);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -72,16 +72,16 @@ null, {"id":70,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":22,"dataId":1,"value":-0.9},{"code":22,"dataId":4,"value":-0.9}],"iconIndex":22,"maxTurns":1,"message1":"陷入了眩晕!","message2":"陷入了眩晕!","message3":"仍旧站立不稳","message4":"的身体站稳了!","minTurns":1,"motion":0,"name":"眩晕一回合","note":"\n if (user.isStateAffected(58)){\n user.addState(58);\n }\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100}, {"id":71,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":72,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":73,"autoRemovalTiming":0,"chanceByDamage":20,"traits":[{"code":23,"dataId":3,"value":0.5}],"iconIndex":332,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"耐药性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":true,"restriction":0,"stepsToRemove":100}, -{"id":74,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.9},{"code":22,"dataId":1,"value":-0.5}],"iconIndex":19,"maxTurns":6,"message1":"暂时失去了视力!","message2":"暂时失去了视力!","message3":"","message4":"的视力恢复了!","minTurns":4,"motion":0,"name":"致盲","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(148);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":75,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-1.5},{"code":22,"dataId":1,"value":-0.7}],"iconIndex":3,"maxTurns":6,"message1":"所有视觉都被干扰了!","message2":"视觉依旧一片昏暗!","message3":"","message4":"受到的视觉干扰已解除!","minTurns":4,"motion":0,"name":"昏暗","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(149);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":76,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8},{"code":21,"dataId":4,"value":0.8},{"code":44,"dataId":410,"value":1}],"iconIndex":342,"maxTurns":5,"message1":"","message2":"的武器被夺走了!","message3":"","message4":"夺回了自己的武器!","minTurns":2,"motion":0,"name":"缴械","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":77,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.9}],"iconIndex":50,"maxTurns":6,"message1":"的力量衰弱了一成!","message2":"的力量衰弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"力量衰弱I","note":"\n user.removeState(249);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":78,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8}],"iconIndex":58,"maxTurns":6,"message1":"的力量衰弱了一成!","message2":"的力量衰弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"力量衰弱II","note":"\n user.removeState(249);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":79,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.7}],"iconIndex":324,"maxTurns":6,"message1":"的力量衰弱了一成!","message2":"的力量衰弱了一成!","message3":"","message4":"衰弱的力量恢复了!","minTurns":3,"motion":0,"name":"力量衰弱III","note":"\n user.removeState(249);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":80,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":0.9}],"iconIndex":52,"maxTurns":6,"message1":"的精神力衰弱了一成!","message2":"的精神力衰弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"精神衰弱I","note":"\n user.removeState(250);\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":81,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":0.8}],"iconIndex":60,"maxTurns":6,"message1":"的精神力衰弱了一成!","message2":"的精神力衰弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"精神衰弱II","note":"\n user.removeState(250);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":82,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":0.7}],"iconIndex":326,"maxTurns":6,"message1":"的精神力衰弱了一成!","message2":"的精神力衰弱了一成!","message3":"","message4":"衰弱的精神力恢复了!","minTurns":3,"motion":0,"name":"精神衰弱III","note":"\n user.removeState(250);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":73,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":23,"dataId":3,"value":0.5}],"iconIndex":332,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"耐药性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":true,"restriction":0,"stepsToRemove":100}, +{"id":74,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.9},{"code":22,"dataId":1,"value":-0.5}],"iconIndex":19,"maxTurns":6,"message1":"暂时失去了视力!","message2":"暂时失去了视力!","message3":"","message4":"的视力恢复了!","minTurns":4,"motion":0,"name":"致盲","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(148);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":75,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-1.5},{"code":22,"dataId":1,"value":-0.7}],"iconIndex":3,"maxTurns":6,"message1":"所有视觉都被干扰了!","message2":"视觉依旧一片昏暗!","message3":"","message4":"受到的视觉干扰已解除!","minTurns":4,"motion":0,"name":"昏暗","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(149);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":76,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8},{"code":21,"dataId":4,"value":0.8},{"code":44,"dataId":410,"value":1}],"iconIndex":342,"maxTurns":5,"message1":"","message2":"的武器被夺走了!","message3":"","message4":"夺回了自己的武器!","minTurns":2,"motion":0,"name":"缴械","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":77,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.9}],"iconIndex":50,"maxTurns":6,"message1":"的力量衰弱了一成!","message2":"的力量衰弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"力量衰弱I","note":"\n user.removeState(249);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":78,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8}],"iconIndex":58,"maxTurns":6,"message1":"的力量衰弱了一成!","message2":"的力量衰弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"力量衰弱II","note":"\n user.removeState(249);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":79,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.7}],"iconIndex":324,"maxTurns":6,"message1":"的力量衰弱了一成!","message2":"的力量衰弱了一成!","message3":"","message4":"衰弱的力量恢复了!","minTurns":3,"motion":0,"name":"力量衰弱III","note":"\n user.removeState(249);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":80,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":0.9}],"iconIndex":52,"maxTurns":6,"message1":"的精神力衰弱了一成!","message2":"的精神力衰弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"精神衰弱I","note":"\n user.removeState(250);\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":81,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":0.8}],"iconIndex":60,"maxTurns":6,"message1":"的精神力衰弱了一成!","message2":"的精神力衰弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"精神衰弱II","note":"\n user.removeState(250);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":82,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":4,"value":0.7}],"iconIndex":326,"maxTurns":6,"message1":"的精神力衰弱了一成!","message2":"的精神力衰弱了一成!","message3":"","message4":"衰弱的精神力恢复了!","minTurns":3,"motion":0,"name":"精神衰弱III","note":"\n user.removeState(250);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":83,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.9}],"iconIndex":51,"maxTurns":6,"message1":"的护甲破损了一成!","message2":"的护甲破损了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"护甲破损I","note":"\n user.removeState(251);\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":84,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.8}],"iconIndex":59,"maxTurns":6,"message1":"的护甲破损了一成!","message2":"的护甲破损了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"护甲破损II","note":"\n user.removeState(251);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":85,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.7}],"iconIndex":372,"maxTurns":6,"message1":"的护甲破损了一成!","message2":"的护甲破损了一成!","message3":"","message4":"的护甲被修复了!","minTurns":3,"motion":0,"name":"护甲破损III","note":"\n user.removeState(251);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -89,51 +89,51 @@ null, {"id":87,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":5,"value":0.8}],"iconIndex":61,"maxTurns":6,"message1":"的魔法防御薄弱了一成!","message2":"的魔法防御薄弱了一成!","message3":"","message4":"","minTurns":3,"motion":0,"name":"魔抗削弱II","note":"\n user.removeState(252);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":88,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":5,"value":0.7}],"iconIndex":374,"maxTurns":6,"message1":"的魔法防御薄弱了一成!","message2":"的魔法防御薄弱了一成!","message3":"","message4":"的魔法防御恢复了!","minTurns":3,"motion":0,"name":"魔抗削弱III","note":"\n user.removeState(252);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":89,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":90,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.85},{"code":11,"dataId":10,"value":1.2},{"code":13,"dataId":62,"value":1.5},{"code":22,"dataId":6,"value":-0.5},{"code":13,"dataId":76,"value":1.5},{"code":42,"dataId":1,"value":1}],"iconIndex":335,"maxTurns":3,"message1":"陷入恐惧之中!","message2":"陷入恐惧之中!","message3":"","message4":"恢复了勇气!","minTurns":3,"motion":0,"name":"恐惧","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(149);\n}\n}\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":90,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.85},{"code":11,"dataId":10,"value":1.2},{"code":13,"dataId":62,"value":1.5},{"code":22,"dataId":6,"value":-0.5},{"code":13,"dataId":76,"value":1.5},{"code":42,"dataId":1,"value":1}],"iconIndex":335,"maxTurns":3,"message1":"陷入恐惧之中!","message2":"陷入恐惧之中!","message3":"","message4":"恢复了勇气!","minTurns":3,"motion":0,"name":"恐惧","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(149);\n}\n}\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":91,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.9},{"code":21,"dataId":5,"value":0.9}],"iconIndex":344,"maxTurns":6,"message1":"的装备被腐蚀了!","message2":"的装备被腐蚀了!","message3":"","message4":"","minTurns":3,"motion":0,"name":"腐蚀I","note":"\n user.removeState(256);\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":92,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":0.75},{"code":21,"dataId":5,"value":0.75}],"iconIndex":346,"maxTurns":6,"message1":"的装备被严重腐蚀了!","message2":"的装备被严重腐蚀了!","message3":"","message4":"被腐蚀的装备已经修复!","minTurns":3,"motion":0,"name":"腐蚀II","note":"\n user.removeState(256);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":93,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.9},{"code":22,"dataId":6,"value":-0.3},{"code":13,"dataId":76,"value":1.5},{"code":42,"dataId":5,"value":1}],"iconIndex":352,"maxTurns":6,"message1":"受到了震慑!","message2":"受到了震慑!","message3":"","message4":"回过神来,震慑解除!","minTurns":3,"motion":0,"name":"震慑","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(149);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":94,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8},{"code":21,"dataId":4,"value":0.9},{"code":21,"dataId":6,"value":0.8},{"code":21,"dataId":0,"value":0.9},{"code":13,"dataId":93,"value":1.5}],"iconIndex":349,"maxTurns":6,"message1":"处于虚弱状态!","message2":"处于虚弱状态!","message3":"","message4":"从虚弱状态中恢复了!","minTurns":4,"motion":0,"name":"虚弱","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":150}, +{"id":93,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.9},{"code":22,"dataId":6,"value":-0.3},{"code":13,"dataId":76,"value":1.5},{"code":42,"dataId":5,"value":1}],"iconIndex":352,"maxTurns":6,"message1":"受到了震慑!","message2":"受到了震慑!","message3":"","message4":"回过神来,震慑解除!","minTurns":3,"motion":0,"name":"震慑","note":"\nvar random = Math.floor(Math.random() * 10 + 1);\nif(user.isStateAffected(43)){}\nelse{\nif (random <= 3) {\n user.addState(149);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":94,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8},{"code":21,"dataId":4,"value":0.9},{"code":21,"dataId":6,"value":0.8},{"code":21,"dataId":0,"value":0.9},{"code":13,"dataId":93,"value":1.5}],"iconIndex":349,"maxTurns":6,"message1":"处于虚弱状态!","message2":"处于虚弱状态!","message3":"","message4":"从虚弱状态中恢复了!","minTurns":4,"motion":0,"name":"虚弱","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":150}, {"id":95,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":3}],"iconIndex":376,"maxTurns":7,"message1":"被敌人视作了优先攻击目标!","message2":"被我方视作了优先攻击目标!","message3":"","message4":"的被攻击优先级恢复正常!","minTurns":4,"motion":0,"name":"敌意锁定","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":96,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8},{"code":21,"dataId":4,"value":0.9},{"code":21,"dataId":6,"value":0.8},{"code":21,"dataId":0,"value":0.9},{"code":13,"dataId":93,"value":1.5}],"iconIndex":349,"maxTurns":2,"message1":"处于虚弱状态!","message2":"处于虚弱状态!","message3":"","message4":"从虚弱状态中恢复了!","minTurns":2,"motion":0,"name":"虚弱","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":150}, -{"id":97,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.03},{"code":22,"dataId":3,"value":-0.05},{"code":13,"dataId":248,"value":1.1},{"code":11,"dataId":16,"value":1.03}],"iconIndex":353,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤I","note":"\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.01)*(-1);\n e = Math.max(e, -3000);\n user.gainHp(e);\n user.startDamagePopup();\n\n\n\n\n\n\n\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":98,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.06},{"code":22,"dataId":3,"value":-0.07},{"code":13,"dataId":248,"value":1.2},{"code":11,"dataId":16,"value":1.06}],"iconIndex":354,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤II","note":"\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.02)*(-1);\n e = Math.max(e, -3000);\n user.gainHp(e);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":99,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.09},{"code":22,"dataId":3,"value":-0.1},{"code":13,"dataId":248,"value":1.3},{"code":11,"dataId":16,"value":1.09}],"iconIndex":355,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤III","note":"\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.03)*(-1);\n e = Math.max(e, -4000);\n user.gainHp(e);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":100,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.12},{"code":22,"dataId":3,"value":-0.13},{"code":13,"dataId":248,"value":1.4},{"code":11,"dataId":16,"value":1.12}],"iconIndex":356,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤IV","note":"\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.04)*(-1);\n e = Math.max(e, -4000);\n user.gainHp(e);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":101,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.15},{"code":22,"dataId":3,"value":-0.15},{"code":13,"dataId":248,"value":1.5},{"code":11,"dataId":16,"value":1.15}],"iconIndex":357,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤V","note":"\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.05)*(-1);\n e = Math.max(e, -5000);\n user.gainHp(e);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":96,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":0.8},{"code":21,"dataId":4,"value":0.9},{"code":21,"dataId":6,"value":0.8},{"code":21,"dataId":0,"value":0.9},{"code":13,"dataId":93,"value":1.5}],"iconIndex":349,"maxTurns":2,"message1":"处于虚弱状态!","message2":"处于虚弱状态!","message3":"","message4":"从虚弱状态中恢复了!","minTurns":2,"motion":0,"name":"虚弱","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":150}, +{"id":97,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.03},{"code":22,"dataId":3,"value":-0.05},{"code":13,"dataId":248,"value":1.1},{"code":11,"dataId":16,"value":1.03}],"iconIndex":353,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤I","note":"\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.01)*(-1);\n e = Math.max(e, -3000);\n user.gainHp(e);\n user.startDamagePopup();\n\n\n\n\n\n\n\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":98,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.06},{"code":22,"dataId":3,"value":-0.07},{"code":13,"dataId":248,"value":1.2},{"code":11,"dataId":16,"value":1.06}],"iconIndex":354,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤II","note":"\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.02)*(-1);\n e = Math.max(e, -3000);\n user.gainHp(e);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":99,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.09},{"code":22,"dataId":3,"value":-0.1},{"code":13,"dataId":248,"value":1.3},{"code":11,"dataId":16,"value":1.09}],"iconIndex":355,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤III","note":"\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.03)*(-1);\n e = Math.max(e, -4000);\n user.gainHp(e);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":100,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.12},{"code":22,"dataId":3,"value":-0.13},{"code":13,"dataId":248,"value":1.4},{"code":11,"dataId":16,"value":1.12}],"iconIndex":356,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤IV","note":"\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.04)*(-1);\n e = Math.max(e, -4000);\n user.gainHp(e);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":101,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.15},{"code":22,"dataId":3,"value":-0.15},{"code":13,"dataId":248,"value":1.5},{"code":11,"dataId":16,"value":1.15}],"iconIndex":357,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤V","note":"\n user.removeState(255);\n\n\n\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.05)*(-1);\n e = Math.max(e, -5000);\n user.gainHp(e);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":102,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.85}],"iconIndex":328,"maxTurns":1,"message1":"被叠加了流血!","message2":"","message3":"正在流失血液!","message4":"的流血已被治愈!","minTurns":1,"motion":0,"name":"流血","note":"\n\n\n\n user._bleed = user._bleed || 0;\n user.setStateCounter(102, user._bleed);\n\n\n\nuser._bleed = undefined;\n\n\n\n user._bleed = user._bleed || 0;\n var a = user.hp*3/250;\n a *= user._bleed/10;\n a = Math.max(a, 1);\n a = Math.floor(Math.min(a, 10000));\n a = Math.min(a, user.hp - 1);\n a *= (-1);\n user.gainHp(a);\n user.startDamagePopup();\n user._bleed -= 10;\n user.setStateCounter(102, user._bleed);\n if(user._bleed < 10 ||\n user.hp < 10){\n user._bleed = undefined;\n user.removeState(102);\n }\n\n\n\nif(this.isDamage() \n&& this.isHpEffect() \n&& value > 0 \n&& this.isPhysical()){\nuser._bleed += 4;\nuser._bleed = Math.min(100, user._bleed);\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":103,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":104,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":105,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":106,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":107,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":108,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":3,"value":-0.1}],"iconIndex":368,"maxTurns":4,"message1":"弱点暴露了!","message2":"弱点暴露了!","message3":"","message4":"","minTurns":4,"motion":1,"name":"弱点暴露I","note":"\n user.removeState(254);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":109,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":3,"value":-0.15}],"iconIndex":369,"maxTurns":4,"message1":"弱点暴露了!","message2":"弱点暴露了!","message3":"","message4":"","minTurns":4,"motion":1,"name":"弱点暴露II","note":"\n user.removeState(254);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":110,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":3,"value":-0.2}],"iconIndex":370,"maxTurns":4,"message1":"弱点暴露了!","message2":"弱点暴露了!","message3":"","message4":"所有弱点都被掩盖!","minTurns":4,"motion":1,"name":"弱点暴露III","note":"\n user.removeState(254);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":108,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":3,"value":-0.1}],"iconIndex":368,"maxTurns":4,"message1":"弱点暴露了!","message2":"弱点暴露了!","message3":"","message4":"","minTurns":4,"motion":1,"name":"弱点暴露I","note":"\n user.removeState(254);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":109,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":3,"value":-0.15}],"iconIndex":369,"maxTurns":4,"message1":"弱点暴露了!","message2":"弱点暴露了!","message3":"","message4":"","minTurns":4,"motion":1,"name":"弱点暴露II","note":"\n user.removeState(254);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":110,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":3,"value":-0.2}],"iconIndex":370,"maxTurns":4,"message1":"弱点暴露了!","message2":"弱点暴露了!","message3":"","message4":"所有弱点都被掩盖!","minTurns":4,"motion":1,"name":"弱点暴露III","note":"\n user.removeState(254);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":111,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":112,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":113,"autoRemovalTiming":1,"chanceByDamage":10,"traits":[{"code":21,"dataId":6,"value":1.2}],"iconIndex":38,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"加速二回合","note":"\n if (user.isStateAffected(116)){\n user.addState(116);\n user.removeState(113);\n }\n else{\n if (user.isStateAffected(115)){\n user.addState(115);\n user.removeState(113);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":113,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":21,"dataId":6,"value":1.2}],"iconIndex":38,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"加速二回合","note":"\n if (user.isStateAffected(116)){\n user.addState(116);\n user.removeState(113);\n }\n else{\n if (user.isStateAffected(115)){\n user.addState(115);\n user.removeState(113);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":114,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用正面状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":115,"autoRemovalTiming":1,"chanceByDamage":10,"traits":[{"code":21,"dataId":6,"value":1.2}],"iconIndex":38,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"加速","note":"\n user.removeState(113);\n if (user.isStateAffected(116)){\n user.addState(116);\n user.removeState(115);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":116,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.5},{"code":14,"dataId":54,"value":1}],"iconIndex":46,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"急速","note":"\n user.removeState(113);\n user.removeState(115);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":117,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":5},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":115,"value":1},{"code":14,"dataId":116,"value":1},{"code":44,"dataId":227,"value":1},{"code":44,"dataId":228,"value":1},{"code":44,"dataId":229,"value":1}],"iconIndex":381,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"神速I","note":"\n user.removeState(113);\n user.removeState(115);\n user.removeState(116); \n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":118,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":8},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":56,"value":1},{"code":33,"dataId":0,"value":200},{"code":14,"dataId":115,"value":1},{"code":14,"dataId":116,"value":1},{"code":44,"dataId":227,"value":1},{"code":44,"dataId":228,"value":1},{"code":44,"dataId":229,"value":1}],"iconIndex":382,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"神速II","note":"\n user.removeState(113);\n user.removeState(115);\n user.removeState(116); \n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":119,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":0.05}],"iconIndex":84,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"体力再生","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":120,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":8,"value":0.02}],"iconIndex":75,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"魔力再生","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":121,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":9,"value":0.08},{"code":22,"dataId":1,"value":0.2}],"iconIndex":195,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"技巧强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":122,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":1.2}],"iconIndex":265,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"再生加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":115,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":21,"dataId":6,"value":1.2}],"iconIndex":38,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"加速","note":"\n user.removeState(113);\n if (user.isStateAffected(116)){\n user.addState(116);\n user.removeState(115);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":116,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.5},{"code":14,"dataId":54,"value":1}],"iconIndex":46,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"急速","note":"\n user.removeState(113);\n user.removeState(115);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":117,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":5},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":115,"value":1},{"code":14,"dataId":116,"value":1},{"code":44,"dataId":227,"value":1},{"code":44,"dataId":228,"value":1},{"code":44,"dataId":229,"value":1}],"iconIndex":381,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"神速I","note":"\n user.removeState(113);\n user.removeState(115);\n user.removeState(116); \n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":118,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":8},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":56,"value":1},{"code":33,"dataId":0,"value":200},{"code":14,"dataId":115,"value":1},{"code":14,"dataId":116,"value":1},{"code":44,"dataId":227,"value":1},{"code":44,"dataId":228,"value":1},{"code":44,"dataId":229,"value":1}],"iconIndex":382,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"神速II","note":"\n user.removeState(113);\n user.removeState(115);\n user.removeState(116); \n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":119,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":0.05}],"iconIndex":84,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"体力再生","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":120,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":8,"value":0.02}],"iconIndex":75,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"魔力再生","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":121,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":9,"value":0.08},{"code":22,"dataId":1,"value":0.2}],"iconIndex":195,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"技巧强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":122,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":1.2}],"iconIndex":265,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"再生加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":123,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":75,"value":1}],"iconIndex":334,"maxTurns":1,"message1":"开启了魔力视觉!","message2":"","message3":"","message4":"魔力视觉被干扰失效了!","minTurns":1,"motion":0,"name":"魔力视觉","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":124,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.1}],"iconIndex":34,"maxTurns":5,"message1":"的力量增强了一成!","message2":"的力量增强了一成!","message3":"","message4":"","minTurns":5,"motion":0,"name":"力量增强I","note":"\n if (user.isStateAffected(125)){\n user.addState(125);\n user.removeState(124);\n }\n else{\n if (user.isStateAffected(126)){\n user.addState(126);\n user.removeState(124);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":125,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.2},{"code":14,"dataId":124,"value":1}],"iconIndex":42,"maxTurns":5,"message1":"的力量增强了两成!","message2":"的力量增强了两成!","message3":"","message4":"","minTurns":5,"motion":0,"name":"力量增强II","note":"\n user.removeState(124);\n if (user.isStateAffected(126)){\n user.addState(126);\n user.removeState(125);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":126,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":14,"dataId":124,"value":1},{"code":14,"dataId":125,"value":1}],"iconIndex":323,"maxTurns":5,"message1":"的力量增强了三成!","message2":"的力量增强了三成!","message3":"","message4":"增强的力量恢复原状!","minTurns":5,"motion":0,"name":"力量增强III","note":"\n user.removeState(124);\n user.removeState(125);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":127,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":4,"value":1.1}],"iconIndex":36,"maxTurns":5,"message1":"的精神力提升了一成!","message2":"的精神力提升了一成!","message3":"","message4":"","minTurns":5,"motion":0,"name":"精神振奋I","note":"\n if (user.isStateAffected(128)){\n user.addState(128);\n user.removeState(127);\n }\n else{\n if (user.isStateAffected(129)){\n user.addState(129);\n user.removeState(127);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":128,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":4,"value":1.25},{"code":14,"dataId":127,"value":1}],"iconIndex":44,"maxTurns":5,"message1":"的精神力提升了四分之一!","message2":"的精神力提升了四分之一!","message3":"","message4":"","minTurns":5,"motion":0,"name":"精神振奋II","note":"\n user.removeState(127);\n if (user.isStateAffected(129)){\n user.addState(129);\n user.removeState(128);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":129,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":4,"value":1.4},{"code":14,"dataId":128,"value":1},{"code":14,"dataId":127,"value":1}],"iconIndex":325,"maxTurns":5,"message1":"的精神力提升了四成!","message2":"的精神力提升了四成!","message3":"","message4":"强化的精神力恢复原状!","minTurns":5,"motion":0,"name":"精神振奋III","note":"\n user.removeState(127);\n user.removeState(128);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":130,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":0.5},{"code":21,"dataId":6,"value":0.9},{"code":21,"dataId":2,"value":0.85},{"code":22,"dataId":2,"value":0.2},{"code":22,"dataId":9,"value":0.04}],"iconIndex":77,"maxTurns":4,"message1":"专注于反击!速度有所降低。","message2":"专注于反击!速度有所降低。","message3":"","message4":"","minTurns":4,"motion":0,"name":"专注反击I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":131,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":0.6},{"code":21,"dataId":2,"value":0.85},{"code":22,"dataId":2,"value":0.3},{"code":22,"dataId":9,"value":0.05}],"iconIndex":77,"maxTurns":4,"message1":"专注于反击!攻击力有所降低。","message2":"专注于反击!攻击力有所降低。","message3":"","message4":"","minTurns":4,"motion":0,"name":"专注反击II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":132,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":0.7},{"code":21,"dataId":2,"value":0.9},{"code":22,"dataId":2,"value":0.4},{"code":22,"dataId":9,"value":0.06}],"iconIndex":77,"maxTurns":4,"message1":"专注于反击!攻击力有所降低。","message2":"专注于反击!攻击力有所降低。","message3":"","message4":"不再专注反击,攻击力恢复!","minTurns":4,"motion":0,"name":"专注反击III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":133,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.1}],"iconIndex":449,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"追猎I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":134,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.2}],"iconIndex":449,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"追猎II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":124,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.1}],"iconIndex":34,"maxTurns":5,"message1":"的力量增强了一成!","message2":"的力量增强了一成!","message3":"","message4":"","minTurns":5,"motion":0,"name":"力量增强I","note":"\n if (user.isStateAffected(125)){\n user.addState(125);\n user.removeState(124);\n }\n else{\n if (user.isStateAffected(126)){\n user.addState(126);\n user.removeState(124);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":125,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.2},{"code":14,"dataId":124,"value":1}],"iconIndex":42,"maxTurns":5,"message1":"的力量增强了两成!","message2":"的力量增强了两成!","message3":"","message4":"","minTurns":5,"motion":0,"name":"力量增强II","note":"\n user.removeState(124);\n if (user.isStateAffected(126)){\n user.addState(126);\n user.removeState(125);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":126,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":14,"dataId":124,"value":1},{"code":14,"dataId":125,"value":1}],"iconIndex":323,"maxTurns":5,"message1":"的力量增强了三成!","message2":"的力量增强了三成!","message3":"","message4":"增强的力量恢复原状!","minTurns":5,"motion":0,"name":"力量增强III","note":"\n user.removeState(124);\n user.removeState(125);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":127,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":21,"dataId":4,"value":1.1}],"iconIndex":36,"maxTurns":5,"message1":"的精神力提升了一成!","message2":"的精神力提升了一成!","message3":"","message4":"","minTurns":5,"motion":0,"name":"精神振奋I","note":"\n if (user.isStateAffected(128)){\n user.addState(128);\n user.removeState(127);\n }\n else{\n if (user.isStateAffected(129)){\n user.addState(129);\n user.removeState(127);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":128,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":21,"dataId":4,"value":1.25},{"code":14,"dataId":127,"value":1}],"iconIndex":44,"maxTurns":5,"message1":"的精神力提升了四分之一!","message2":"的精神力提升了四分之一!","message3":"","message4":"","minTurns":5,"motion":0,"name":"精神振奋II","note":"\n user.removeState(127);\n if (user.isStateAffected(129)){\n user.addState(129);\n user.removeState(128);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":129,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":21,"dataId":4,"value":1.4},{"code":14,"dataId":128,"value":1},{"code":14,"dataId":127,"value":1}],"iconIndex":325,"maxTurns":5,"message1":"的精神力提升了四成!","message2":"的精神力提升了四成!","message3":"","message4":"强化的精神力恢复原状!","minTurns":5,"motion":0,"name":"精神振奋III","note":"\n user.removeState(127);\n user.removeState(128);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":130,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":0.5},{"code":21,"dataId":6,"value":0.9},{"code":21,"dataId":2,"value":0.85},{"code":22,"dataId":2,"value":0.2},{"code":22,"dataId":9,"value":0.04}],"iconIndex":77,"maxTurns":4,"message1":"专注于反击!速度有所降低。","message2":"专注于反击!速度有所降低。","message3":"","message4":"","minTurns":4,"motion":0,"name":"专注反击I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":131,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":0.6},{"code":21,"dataId":2,"value":0.85},{"code":22,"dataId":2,"value":0.3},{"code":22,"dataId":9,"value":0.05}],"iconIndex":77,"maxTurns":4,"message1":"专注于反击!攻击力有所降低。","message2":"专注于反击!攻击力有所降低。","message3":"","message4":"","minTurns":4,"motion":0,"name":"专注反击II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":132,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":0.7},{"code":21,"dataId":2,"value":0.9},{"code":22,"dataId":2,"value":0.4},{"code":22,"dataId":9,"value":0.06}],"iconIndex":77,"maxTurns":4,"message1":"专注于反击!攻击力有所降低。","message2":"专注于反击!攻击力有所降低。","message3":"","message4":"不再专注反击,攻击力恢复!","minTurns":4,"motion":0,"name":"专注反击III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":133,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.1}],"iconIndex":449,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"追猎I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":134,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.2}],"iconIndex":449,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"追猎II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":135,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":136,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.15}],"iconIndex":35,"maxTurns":5,"message1":"的护甲被强化了一成半!","message2":"的护甲被强化了一成半!","message3":"","message4":"","minTurns":5,"motion":0,"name":"坚固战甲I","note":"\n if (user.isStateAffected(128)){\n user.addState(128);\n user.removeState(127);\n }\n else{\n if (user.isStateAffected(129)){\n user.addState(129);\n user.removeState(127);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":137,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.3}],"iconIndex":43,"maxTurns":5,"message1":"的护甲被强化了三成!","message2":"的护甲被强化了三成!","message3":"","message4":"","minTurns":5,"motion":0,"name":"坚固战甲II","note":"\n user.removeState(136);\n if (user.isStateAffected(138)){\n user.addState(138);\n user.removeState(137);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -145,41 +145,41 @@ null, {"id":143,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":3,"value":0.5},{"code":11,"dataId":4,"value":0.5},{"code":11,"dataId":5,"value":0.5},{"code":11,"dataId":6,"value":0.5},{"code":11,"dataId":7,"value":0.5},{"code":11,"dataId":8,"value":0.5},{"code":11,"dataId":9,"value":0.5},{"code":11,"dataId":10,"value":0.5}],"iconIndex":191,"maxTurns":5,"message1":"受到九大元素祝福,元素伤害减少一半!!","message2":"受到九大元素祝福,元素伤害减少一半!","message3":"","message4":"受到的元素祝福已解除!","minTurns":5,"motion":0,"name":"元素祝福","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":144,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0},{"code":13,"dataId":58,"value":0.7},{"code":13,"dataId":59,"value":0.7},{"code":13,"dataId":60,"value":0.7},{"code":13,"dataId":61,"value":0.7},{"code":13,"dataId":62,"value":0},{"code":13,"dataId":64,"value":0.5},{"code":13,"dataId":57,"value":0.7},{"code":13,"dataId":70,"value":0.7}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"boss识别","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":145,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":146,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":58,"value":0.7},{"code":13,"dataId":59,"value":0.7},{"code":13,"dataId":60,"value":0.7},{"code":13,"dataId":74,"value":0.7},{"code":21,"dataId":4,"value":1.15},{"code":14,"dataId":148,"value":1},{"code":23,"dataId":5,"value":1.2}],"iconIndex":375,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"超级神经活跃","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":147,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":21,"dataId":6,"value":0.95},{"code":11,"dataId":1,"value":0.9}],"iconIndex":358,"maxTurns":6,"message1":"","message2":"皮肤硬化,免疫抓伤!","message3":"","message4":"皮肤硬化解除!","minTurns":4,"motion":0,"name":"坚韧皮肤","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":148,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":13,"dataId":58,"value":0.7},{"code":13,"dataId":59,"value":0.7},{"code":13,"dataId":60,"value":0.7},{"code":13,"dataId":74,"value":0.7},{"code":21,"dataId":4,"value":1.08}],"iconIndex":375,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"神经活跃","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":149,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":13,"dataId":62,"value":0.7},{"code":13,"dataId":75,"value":0.7},{"code":13,"dataId":93,"value":0.7},{"code":13,"dataId":90,"value":0.7},{"code":11,"dataId":10,"value":0.9}],"iconIndex":364,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"幻术抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":150,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":13,"dataId":61,"value":0.5},{"code":11,"dataId":7,"value":0.8}],"iconIndex":363,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"寒冷抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":151,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":13,"dataId":248,"value":0.5},{"code":13,"dataId":66,"value":0.5},{"code":13,"dataId":67,"value":0.5},{"code":13,"dataId":68,"value":0.5},{"code":11,"dataId":14,"value":0.8}],"iconIndex":362,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"毒素抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":152,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":94,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":70,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1}],"iconIndex":379,"maxTurns":5,"message1":"进入霸体状态!","message2":"进入霸体状态!","message3":"","message4":"的霸体状态已解除!","minTurns":5,"motion":0,"name":"霸体","note":"\nuser.removeState(52);\nuser.removeState(54);\nuser.removeState(55);\nuser.removeState(56);\nuser.removeState(57);\nuser.removeState(59);\nuser.removeState(60);\nuser.removeState(61);\nuser.removeState(63);\nuser.removeState(64);\nuser.removeState(65);\nuser.removeState(74);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":153,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":61,"value":0.3},{"code":11,"dataId":7,"value":0.8},{"code":14,"dataId":150,"value":1}],"iconIndex":363,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"超级寒冷抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":154,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":6,"value":1.5},{"code":22,"dataId":2,"value":0.05},{"code":21,"dataId":3,"value":0.6},{"code":21,"dataId":5,"value":0.8},{"code":11,"dataId":10,"value":1.3},{"code":22,"dataId":0,"value":-0.1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":14,"dataId":62,"value":1}],"iconIndex":5,"maxTurns":8,"message1":"进入狂暴状态!","message2":"进入狂暴状态!","message3":"","message4":"的狂暴状态已解除!","minTurns":5,"motion":0,"name":"怪物狂暴化","note":"\n target.addState(94);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":155,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.5},{"code":22,"dataId":4,"value":0.5}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"闪避提升","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":146,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":58,"value":0.7},{"code":13,"dataId":59,"value":0.7},{"code":13,"dataId":60,"value":0.7},{"code":13,"dataId":74,"value":0.7},{"code":21,"dataId":4,"value":1.15},{"code":14,"dataId":148,"value":1},{"code":23,"dataId":5,"value":1.2}],"iconIndex":375,"maxTurns":8,"message1":"获得\\it[146];","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"超级神经活跃","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":147,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":21,"dataId":6,"value":0.95},{"code":11,"dataId":1,"value":0.9}],"iconIndex":358,"maxTurns":6,"message1":"","message2":"皮肤硬化,免疫抓伤!","message3":"","message4":"皮肤硬化解除!","minTurns":4,"motion":0,"name":"坚韧皮肤","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":148,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":58,"value":0.7},{"code":13,"dataId":59,"value":0.7},{"code":13,"dataId":60,"value":0.7},{"code":13,"dataId":74,"value":0.7},{"code":21,"dataId":4,"value":1.08}],"iconIndex":375,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"神经活跃","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":149,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":62,"value":0.7},{"code":13,"dataId":75,"value":0.7},{"code":13,"dataId":93,"value":0.7},{"code":13,"dataId":90,"value":0.7},{"code":11,"dataId":10,"value":0.9}],"iconIndex":364,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"幻术抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":150,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":61,"value":0.5},{"code":11,"dataId":7,"value":0.8}],"iconIndex":363,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"寒冷抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":151,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":248,"value":0.5},{"code":13,"dataId":66,"value":0.5},{"code":13,"dataId":67,"value":0.5},{"code":13,"dataId":68,"value":0.5},{"code":11,"dataId":14,"value":0.8}],"iconIndex":362,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"毒素抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":152,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":94,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":70,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1}],"iconIndex":379,"maxTurns":5,"message1":"进入霸体状态!","message2":"进入霸体状态!","message3":"","message4":"的霸体状态已解除!","minTurns":5,"motion":0,"name":"霸体","note":"\nuser.removeState(52);\nuser.removeState(54);\nuser.removeState(55);\nuser.removeState(56);\nuser.removeState(57);\nuser.removeState(59);\nuser.removeState(60);\nuser.removeState(61);\nuser.removeState(63);\nuser.removeState(64);\nuser.removeState(65);\nuser.removeState(74);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":153,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":61,"value":0.3},{"code":11,"dataId":7,"value":0.8},{"code":14,"dataId":150,"value":1}],"iconIndex":363,"maxTurns":8,"message1":"获得\\it[153];","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"超级寒冷抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":154,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":6,"value":1.5},{"code":22,"dataId":2,"value":0.05},{"code":21,"dataId":3,"value":0.6},{"code":21,"dataId":5,"value":0.8},{"code":11,"dataId":10,"value":1.3},{"code":22,"dataId":0,"value":-0.1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":14,"dataId":62,"value":1}],"iconIndex":5,"maxTurns":8,"message1":"进入狂暴状态!","message2":"进入狂暴状态!","message3":"","message4":"的狂暴状态已解除!","minTurns":8,"motion":0,"name":"怪物狂暴化","note":"\n target.addState(94);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":155,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.5},{"code":22,"dataId":4,"value":0.5}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"闪避提升","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":156,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.85},{"code":22,"dataId":7,"value":0.05},{"code":21,"dataId":2,"value":1.1},{"code":21,"dataId":4,"value":1.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活后强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":157,"autoRemovalTiming":1,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":22,"dataId":3,"value":10}],"iconIndex":205,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"卖萌I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":158,"autoRemovalTiming":1,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":22,"dataId":3,"value":10},{"code":14,"dataId":95,"value":1}],"iconIndex":205,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"卖萌II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":159,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":6,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":6,"motion":0,"name":"游斗","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":160,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"专业游斗","note":"\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":161,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":5},{"code":21,"dataId":6,"value":1.05},{"code":22,"dataId":9,"value":0.03}],"iconIndex":292,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"挑衅","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":162,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":8},{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":9,"value":0.04}],"iconIndex":293,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"嘲讽","note":"\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":163,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":10},{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.15},{"code":11,"dataId":1,"value":0.9},{"code":22,"dataId":6,"value":0.3},{"code":22,"dataId":9,"value":0.05}],"iconIndex":294,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"宣战","note":"\n\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":164,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.35},{"code":21,"dataId":6,"value":1.15},{"code":22,"dataId":3,"value":0.5},{"code":22,"dataId":4,"value":0.3},{"code":23,"dataId":4,"value":0.6},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"大师游斗","note":"\n\n ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":165,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":94,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":70,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1}],"iconIndex":379,"maxTurns":3,"message1":"进入霸体状态!","message2":"进入霸体状态!","message3":"","message4":"的霸体状态已解除!","minTurns":3,"motion":0,"name":"霸体二回合","note":"\nuser.removeState(52);\nuser.removeState(54);\nuser.removeState(55);\nuser.removeState(56);\nuser.removeState(57);\nuser.removeState(59);\nuser.removeState(60);\nuser.removeState(61);\nuser.removeState(63);\nuser.removeState(64);\nuser.removeState(65);\nuser.removeState(74);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":157,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":22,"dataId":3,"value":10}],"iconIndex":205,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"卖萌I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":158,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":22,"dataId":3,"value":10},{"code":14,"dataId":95,"value":1}],"iconIndex":205,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"卖萌II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":159,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":6,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":6,"motion":0,"name":"游斗","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":160,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"专业游斗","note":"\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":161,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":5},{"code":21,"dataId":6,"value":1.05},{"code":22,"dataId":9,"value":0.03}],"iconIndex":292,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"挑衅","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":162,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":8},{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":9,"value":0.04}],"iconIndex":293,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"嘲讽","note":"\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":163,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":10},{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.15},{"code":11,"dataId":1,"value":0.9},{"code":22,"dataId":6,"value":0.3},{"code":22,"dataId":9,"value":0.05}],"iconIndex":294,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"宣战","note":"\n\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":164,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.35},{"code":21,"dataId":6,"value":1.15},{"code":22,"dataId":3,"value":0.5},{"code":22,"dataId":4,"value":0.3},{"code":23,"dataId":4,"value":0.6},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"大师游斗","note":"\n\n ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":165,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":94,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":70,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1}],"iconIndex":379,"maxTurns":3,"message1":"进入霸体状态!","message2":"进入霸体状态!","message3":"","message4":"的霸体状态已解除!","minTurns":3,"motion":0,"name":"霸体二回合","note":"\nuser.removeState(52);\nuser.removeState(54);\nuser.removeState(55);\nuser.removeState(56);\nuser.removeState(57);\nuser.removeState(59);\nuser.removeState(60);\nuser.removeState(61);\nuser.removeState(63);\nuser.removeState(64);\nuser.removeState(65);\nuser.removeState(74);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":166,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"快速行动","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":167,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"神速一回合","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":168,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":169,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":22,"dataId":4,"value":0.2}],"iconIndex":377,"maxTurns":2,"message1":"被魔法迷雾遮蔽!","message2":"被魔法迷雾遮蔽!","message3":"","message4":"周围的迷雾已经消散!","minTurns":2,"motion":0,"name":"迷雾遮蔽I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":170,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":22,"dataId":4,"value":0.3}],"iconIndex":377,"maxTurns":2,"message1":"被魔法迷雾遮蔽!","message2":"被魔法迷雾遮蔽!","message3":"","message4":"周围的迷雾已经消散!","minTurns":2,"motion":0,"name":"迷雾遮蔽II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":171,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.4},{"code":22,"dataId":4,"value":0.4}],"iconIndex":377,"maxTurns":2,"message1":"被魔法迷雾遮蔽!","message2":"被魔法迷雾遮蔽!","message3":"","message4":"周围的迷雾已经消散!","minTurns":2,"motion":0,"name":"迷雾遮蔽III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":172,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.1},{"code":22,"dataId":1,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":2,"value":0.5},{"code":22,"dataId":0,"value":0.2},{"code":13,"dataId":95,"value":0.5}],"iconIndex":395,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"隐匿突袭I","note":"\n\n ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":173,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.2},{"code":23,"dataId":0,"value":0.3},{"code":22,"dataId":1,"value":0.3},{"code":22,"dataId":4,"value":0.3},{"code":22,"dataId":2,"value":0.7},{"code":22,"dataId":0,"value":0.3},{"code":13,"dataId":95,"value":0.8}],"iconIndex":395,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"隐匿突袭II","note":"\n\n ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":174,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":23,"dataId":0,"value":0.2},{"code":22,"dataId":1,"value":0.4},{"code":22,"dataId":4,"value":0.4},{"code":22,"dataId":2,"value":0.9},{"code":22,"dataId":0,"value":0.5},{"code":14,"dataId":95,"value":1}],"iconIndex":395,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"隐匿突袭III","note":"\n\n ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":175,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.1},{"code":22,"dataId":4,"value":0.1}],"iconIndex":82,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"以退为进I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":176,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":22,"dataId":4,"value":0.2}],"iconIndex":82,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"以退为进II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":177,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":22,"dataId":4,"value":0.3}],"iconIndex":82,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"以退为进III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":178,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":62,"dataId":2,"value":1}],"iconIndex":130,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"掩护I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":179,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":62,"dataId":2,"value":1}],"iconIndex":130,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"掩护II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":180,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":62,"dataId":2,"value":1}],"iconIndex":130,"maxTurns":4,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"掩护III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":169,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":22,"dataId":4,"value":0.2}],"iconIndex":377,"maxTurns":2,"message1":"被魔法迷雾遮蔽!","message2":"被魔法迷雾遮蔽!","message3":"","message4":"周围的迷雾已经消散!","minTurns":2,"motion":0,"name":"迷雾遮蔽I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":170,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":22,"dataId":4,"value":0.3}],"iconIndex":377,"maxTurns":2,"message1":"被魔法迷雾遮蔽!","message2":"被魔法迷雾遮蔽!","message3":"","message4":"周围的迷雾已经消散!","minTurns":2,"motion":0,"name":"迷雾遮蔽II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":171,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.4},{"code":22,"dataId":4,"value":0.4}],"iconIndex":377,"maxTurns":2,"message1":"被魔法迷雾遮蔽!","message2":"被魔法迷雾遮蔽!","message3":"","message4":"周围的迷雾已经消散!","minTurns":2,"motion":0,"name":"迷雾遮蔽III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":172,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.1},{"code":22,"dataId":1,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":2,"value":0.5},{"code":22,"dataId":0,"value":0.2},{"code":13,"dataId":95,"value":0.5}],"iconIndex":395,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"隐匿突袭I","note":"\n\n ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":173,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.2},{"code":23,"dataId":0,"value":0.3},{"code":22,"dataId":1,"value":0.3},{"code":22,"dataId":4,"value":0.3},{"code":22,"dataId":2,"value":0.7},{"code":22,"dataId":0,"value":0.3},{"code":13,"dataId":95,"value":0.8}],"iconIndex":395,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"隐匿突袭II","note":"\n\n ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":174,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":23,"dataId":0,"value":0.2},{"code":22,"dataId":1,"value":0.4},{"code":22,"dataId":4,"value":0.4},{"code":22,"dataId":2,"value":0.9},{"code":22,"dataId":0,"value":0.5},{"code":14,"dataId":95,"value":1}],"iconIndex":395,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"隐匿突袭III","note":"\n\n ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":175,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.1},{"code":22,"dataId":4,"value":0.1}],"iconIndex":82,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"以退为进I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":176,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":22,"dataId":4,"value":0.2}],"iconIndex":82,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"以退为进II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":177,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":22,"dataId":4,"value":0.3}],"iconIndex":82,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"以退为进III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":178,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":62,"dataId":2,"value":1}],"iconIndex":130,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"掩护I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":179,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":62,"dataId":2,"value":1}],"iconIndex":130,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"掩护II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":180,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":62,"dataId":2,"value":1}],"iconIndex":130,"maxTurns":4,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"掩护III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":181,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":182,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"主角团和boss专属状态补充","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":183,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":390,"maxTurns":6,"message1":"","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"魔王斩","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -187,9 +187,9 @@ null, {"id":185,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.1},{"code":23,"dataId":4,"value":0.9},{"code":21,"dataId":4,"value":1.05}],"iconIndex":320,"maxTurns":1,"message1":"魔力充盈一层!","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"一层魔力充盈","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":186,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.2},{"code":23,"dataId":4,"value":0.8},{"code":21,"dataId":4,"value":1.15}],"iconIndex":321,"maxTurns":1,"message1":"魔力充盈二层!","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"二层魔力充盈","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":187,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.3},{"code":23,"dataId":4,"value":0.7},{"code":21,"dataId":4,"value":1.25}],"iconIndex":322,"maxTurns":3,"message1":"魔力充盈三层!","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"三层魔力充盈","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":188,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":3}],"iconIndex":320,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"一式强化","note":"\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":189,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":3}],"iconIndex":321,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"二式强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":190,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":5}],"iconIndex":322,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"三式强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":188,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":3}],"iconIndex":320,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"一式强化","note":"\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":189,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":3}],"iconIndex":321,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"二式强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":190,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":5}],"iconIndex":322,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"三式强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":191,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":192,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":193,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":4,"value":1},{"code":42,"dataId":5,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -199,7 +199,7 @@ null, {"id":197,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.75},{"code":22,"dataId":7,"value":0.07},{"code":21,"dataId":2,"value":1.25},{"code":21,"dataId":4,"value":1.25},{"code":21,"dataId":5,"value":1.25}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活四级强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":198,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.75},{"code":22,"dataId":7,"value":0.08},{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":4,"value":1.3},{"code":21,"dataId":5,"value":1.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活五级强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":199,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":18,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":16,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":5,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1}],"iconIndex":380,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无敌一回合","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":200,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1},{"code":23,"dataId":0,"value":0},{"code":22,"dataId":7,"value":0.25},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":18,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":5,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1},{"code":21,"dataId":6,"value":0.8},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":4,"value":1},{"code":42,"dataId":5,"value":1}],"iconIndex":1,"maxTurns":2,"message1":"进入假死状态!","message2":"","message3":"","message4":"从假死状态复活!","minTurns":2,"motion":0,"name":"假死状态","note":"\nuser.removeState(52);\nuser.removeState(54);\nuser.removeState(55);\nuser.removeState(56);\nuser.removeState(57);\nuser.removeState(59);\nuser.removeState(60);\nuser.removeState(61);\nuser.removeState(63);\nuser.removeState(64);\nuser.removeState(65);\nuser.removeState(74);\nuser.removeState(70);\nuser.removeState(71);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":200,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1},{"code":23,"dataId":0,"value":0},{"code":22,"dataId":7,"value":0.25},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":18,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":5,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1},{"code":21,"dataId":6,"value":0.8},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":4,"value":1},{"code":42,"dataId":5,"value":1}],"iconIndex":1,"maxTurns":2,"message1":"进入假死状态!","message2":"","message3":"","message4":"从假死状态复活!","minTurns":2,"motion":0,"name":"假死状态","note":"\nuser.removeState(52);\nuser.removeState(54);\nuser.removeState(55);\nuser.removeState(56);\nuser.removeState(57);\nuser.removeState(59);\nuser.removeState(60);\nuser.removeState(61);\nuser.removeState(63);\nuser.removeState(64);\nuser.removeState(65);\nuser.removeState(74);\nuser.removeState(70);\nuser.removeState(71);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":201,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"一级复活标签","note":"","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":202,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"二级复活标签","note":"","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":203,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"三级复活标签","note":"","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -209,12 +209,12 @@ null, {"id":207,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物免死","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":208,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":333,"maxTurns":1,"message1":"五月做好了以海妖手段复活的准备!","message2":"","message3":"","message4":"五月以海妖的方式复活了,但是很虚弱!","minTurns":1,"motion":0,"name":"海妖锁血","note":"","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":209,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":417,"maxTurns":1,"message1":"获得\\it[209]的庇护!","message2":"","message3":"","message4":"\\it[209]已消耗!","minTurns":1,"motion":0,"name":"无畏之力","note":"\nuser.removeState(212);\n","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":210,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":378,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"获得的\\it[210]已被消耗!","minTurns":8,"motion":0,"name":"神之恩赐","note":"\n","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":210,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":378,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"获得的\\it[210]已被消耗!","minTurns":8,"motion":0,"name":"神之恩赐","note":"\n","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":211,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无畏庇护","note":"\n user._nofearcd = user._nofearcd || 0;\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n\n\n\n user._nofearcd = user._nofearcd || 0;\n if(user.isStateAffected(209)){}\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":212,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":416,"maxTurns":5,"message1":"的\\c[17]\\it[209]\\c[9]即将冷却完成!\\c[0]","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"无畏之力冷却倒数","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"无效化伤害的次数增加5次!","message2":"无效化伤害的次数增加5次!","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害无效","note":"\n\n\n\nuser._defence = user._defence || 0; \nuser.setStateCounter(213, user._defence);\n\n","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":212,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":416,"maxTurns":5,"message1":"的\\c[17]\\it[209]\\c[9]即将冷却完成!\\c[0]","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"无畏之力冷却倒数","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"","message2":"\\c[17]\\it[213]\\c[0]的次数增加了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"无效化伤害","note":"\n\n\n\nuser._defence = user._defence || 0; \nuser.setStateCounter(213, user._defence);\n\n","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色受伤修饰流程","note":"\ntarget._cushion = target._cushion || 0;\ntarget._block = target._block || 0;\ntarget._easedamage = target._easedamage || 0;\nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value -= target._block*10;\n if(value > target.hp ){\n if(target._cushion > 0){\n value -= Math.floor(target.hp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); \n }\n }\n else{\n if(target.isStateAffected(210)){\n value = Math.floor(target._hp - 50);\n target.removeState(210);\n target.addState(200);\n }\n else{\n if(target.isStateAffected(209)){\n value = 0;\n target._waitCount = 30;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._nofearcd = 30;\n }\n else{\n if(target.isStateAffected(208)){\n value = Math.floor(target._hp - 50);\n target.removeState(208);\n }\n }\n }\n } \n }\n else{\n if(value > target.hp/10 && target._cushion > 0){\n value -= Math.floor(target.hp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); \n }\n }\n } \n if(target.isStateAffected(14)){\n target._easedamage += Math.round(value*0.4);\n value = Math.round(value*0.6);\n user.setStateCounter(14, Math.round(user._easedamage/user.mhp * 100));\n } \n else{\n if(target.isStateAffected(15)){\n target._easedamage += Math.round(value*0.5);\n value = Math.round(value*0.5);\n user.setStateCounter(15, Math.round(user._easedamage/user.mhp * 100));\n } \n else{\n if(target.isStateAffected(16)){\n target._easedamage += Math.round(value*0.4);\n value = Math.round(value*0.6);\n user.setStateCounter(16, Math.round(user._easedamage/user.mhp * 100));\n } \n }\n }\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物受伤修饰流程","note":"\ntarget._block = target._block || 0;\ntarget._defence = target._defence || 0; \nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value *= (1 - target._block*3/1000);\n value = Math.floor(value);\n if(value > target.hp){\n if(target._defence > 0 ){\n value = 0; \n target._defence -= 1; \n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n }\n else{\n if(target.isStateAffected(201)){\n target.removeState(201);\n target._revivallevel = 1;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n else{\n if(target.isStateAffected(202)){\n target.removeState(202);\n target._revivallevel = 2;\n value = Math.floor(target.hp - 50);\n target.addState(206); \n }\n else{\n if(target.isStateAffected(203)){\n target.removeState(203);\n target._revivallevel = 3;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n else{\n if(target.isStateAffected(204)){\n target.removeState(204);\n target._revivallevel = 4;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n else{\n if(target.isStateAffected(205)){\n target.removeState(205);\n target._revivallevel = 5;\n value = Math.floor(target.hp - 50);\n target.addState(206);\n }\n }\n }\n }\n } \n }\n }\n } \n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物受伤修饰流程","note":"\ntarget._block = target._block || 0;\ntarget._defence = target._defence || 0; \nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value *= (1 - target._block*3/1000);\n if(target.isStateAffected(387) &&\n this.isMagical() && target.barrierPoints() > 0){\n target.gainBarrier(value);\n value = 0;\n }\n else{\n if(target._defence > 0 ){\n target._defence -= 1; \n target.setStateCounter(213, target._defence);\n value = 0;\n if (target._defence <= 0){ target.removeState(213); }\n }\n else{\n if(value > target.hp){\n var i = 0;\n i += target.isStateAffected(201)?1:0;\n i += target.isStateAffected(202)?2:0;\n i += target.isStateAffected(203)?3:0;\n i += target.isStateAffected(204)?4:0;\n i += target.isStateAffected(205)?5:0;\n if( i > 0){\n target.removeState(200 + i);\n target.addState(206);\n target._revivallevel = i;\n value = Math.floor(target.hp - 50);\n }\n }\n }\n } \n } \n\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":217,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":218,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -226,11 +226,11 @@ null, {"id":224,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"命中提升2","note":"\n user.removeState(232);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":225,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":1.5}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"命中提升3","note":"\n user.removeState(232);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":226,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":2}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"命中提升4","note":"\n user.removeState(232);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":227,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率10%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":228,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.2}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":229,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率30%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":230,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.4}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率40%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":231,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.5}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率50%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":227,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率10%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":228,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.2}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":229,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率30%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":230,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.4}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率40%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":231,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":0.5}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"额外命中率50%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":232,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"命中提升叠加","note":"\n var i = 0;\n i += user.isStateAffected(223)?1:0;\n i += user.isStateAffected(224)?2:0;\n i += user.isStateAffected(225)?3:0;\n i += user.isStateAffected(226)?3:0;\n user.removeState(223);\n user.removeState(224);\n user.removeState(225);\n user.addState(223 + i);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":233,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":234,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用吸血计算","note":"\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n this._bsaffective = this._bsaffective || 1;\n if (this.isSkill && value >0 && this._bsaffective > 0){\n var bsrate = 0;\n bsrate += user._absrate;\n if (this.isPhysical()){\n bsrate += user._pbsrate;\n }\n else{\n if (this.isMagical()){\n bsrate += user._mbsrate;\n }\n }\n bsrate *= this._bsaffective;\n bsrate = Math.min(bsrate, 1);\n var hpgain = Math.floor(value*bsrate);\n var a = Math.floor(user.mhp - user.hp);\n if(hpgain > a){\n user.gainHp(a);\n var overheal = Math.floor(hpgain - a);\n if (user.isStateAffected(218)){\n overheal *= 0.2;\n }\n else{\n if (user.isStateAffected(219)){\n overheal *= 0.3;\n }\n else{\n if (user.isStateAffected(220)){\n overheal *= 0.4;\n }\n }\n }\n user.gainBarrier(overheal); \n }\n else{\n user.gainHp(hpgain);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -274,10 +274,10 @@ null, {"id":272,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"装备枪炮","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":273,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"一式解锁","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":274,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"二式解锁","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":275,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":437,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"三目标射击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":276,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.3},{"code":22,"dataId":1,"value":0.5},{"code":22,"dataId":4,"value":0.5}],"iconIndex":778,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"狐迅零式加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":277,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":2},{"code":22,"dataId":1,"value":10},{"code":22,"dataId":4,"value":10},{"code":23,"dataId":0,"value":0}],"iconIndex":395,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"狐迅二式隐身","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":278,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":10},{"code":22,"dataId":0,"value":10}],"iconIndex":438,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"普攻背刺","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":275,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":437,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"三目标射击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":276,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.3},{"code":22,"dataId":1,"value":0.5},{"code":22,"dataId":4,"value":0.5}],"iconIndex":778,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"狐迅零式加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":277,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":2},{"code":22,"dataId":1,"value":10},{"code":22,"dataId":4,"value":10},{"code":23,"dataId":0,"value":0}],"iconIndex":395,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"狐迅二式隐身","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":278,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":10},{"code":22,"dataId":0,"value":10}],"iconIndex":438,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"普攻背刺","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":279,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.3},{"code":22,"dataId":9,"value":0.05},{"code":21,"dataId":2,"value":1.2}],"iconIndex":336,"maxTurns":9,"message1":"进入\\c[17]\\it[279]\\c[0]","message2":"","message3":"","message4":"\\c[17]\\it[279]\\c[0]已结束!","minTurns":9,"motion":0,"name":"全功率模式","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":280,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"机体增强模块I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":281,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"机体增强模块II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -297,7 +297,7 @@ null, {"id":295,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":322,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"莉莉三段普攻","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":296,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":283,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"莉莉四段普攻","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":297,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":298,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":734,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"精确攻击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":298,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":734,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"精确攻击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":299,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":300,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":301,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准50","note":"\n user._precise = user._precise || 0;\n user._precise += 50;\n\n\n\n user._precise = user._precise || 0;\n user._precise -= 50;\n\n\n\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n value += Math.floor( user._precise*this._pcirate);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -347,22 +347,22 @@ null, {"id":345,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":346,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":347,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"三八技能相关状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":348,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":435,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 长剑\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 长剑\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"长剑","note":"\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n\n\n\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":349,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"增加攻击力","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":350,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":443,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 壁垒\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 壁垒\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"壁垒","note":"\n$gameParty.members()[0].addState(351);\n$gameParty.members()[1].addState(351);\n$gameParty.members()[2].addState(351);\n$gameParty.members()[3].addState(351);\n$gameParty.members()[4].addState(351);\n\n\n\n$gameParty.members()[0].addState(351);\n$gameParty.members()[1].addState(351);\n$gameParty.members()[2].addState(351);\n$gameParty.members()[3].addState(351);\n$gameParty.members()[4].addState(351);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":351,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.2},{"code":21,"dataId":5,"value":1.1}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"增加防御力","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":352,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":440,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 权杖\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 权杖\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"权杖","note":"\n$gameTroop.members()[0].addState(353);\n$gameTroop.members()[1].addState(353);\n$gameTroop.members()[2].addState(353);\n$gameTroop.members()[3].addState(353);\n$gameTroop.members()[4].addState(353);\n$gameTroop.members()[5].addState(353);\n$gameTroop.members()[6].addState(353);\n$gameTroop.members()[7].addState(353);\n\n\n\n$gameTroop.members()[0].addState(353);\n$gameTroop.members()[1].addState(353);\n$gameTroop.members()[2].addState(353);\n$gameTroop.members()[3].addState(353);\n$gameTroop.members()[4].addState(353);\n$gameTroop.members()[5].addState(353);\n$gameTroop.members()[6].addState(353);\n$gameTroop.members()[7].addState(353);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":353,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.85}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"全体减速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":354,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":302,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 年轮\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 年轮\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"年轮","note":"\n$gameParty.members()[0].addState(355);\n$gameParty.members()[1].addState(355);\n$gameParty.members()[2].addState(355);\n$gameParty.members()[3].addState(355);\n$gameParty.members()[4].addState(355);\n\n\n\n$gameParty.members()[0].addState(355);\n$gameParty.members()[1].addState(355);\n$gameParty.members()[2].addState(355);\n$gameParty.members()[3].addState(355);\n$gameParty.members()[4].addState(355);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":355,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"全体加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":356,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":3,"value":1.3},{"code":21,"dataId":5,"value":1.3}],"iconIndex":314,"maxTurns":2,"message1":"获得\\c[17]\\it[356]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[356]\\c[0]已解除!","minTurns":2,"motion":0,"name":"战车防护","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":357,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":5,"value":1.5}],"iconIndex":741,"maxTurns":5,"message1":"获得\\c[17]\\it[357]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[357]\\c[0]已解除!","minTurns":5,"motion":0,"name":"圣装加持","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":358,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":42,"dataId":1,"value":1},{"code":44,"dataId":116,"value":1}],"iconIndex":79,"maxTurns":3,"message1":"开始快速布置符卡!","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"符卡急速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":348,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":435,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 长剑\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 长剑\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"长剑","note":"\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n\n\n\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":349,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"增加攻击力","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":350,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":443,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 壁垒\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 壁垒\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"壁垒","note":"\n$gameParty.members()[0].addState(351);\n$gameParty.members()[1].addState(351);\n$gameParty.members()[2].addState(351);\n$gameParty.members()[3].addState(351);\n$gameParty.members()[4].addState(351);\n\n\n\n$gameParty.members()[0].addState(351);\n$gameParty.members()[1].addState(351);\n$gameParty.members()[2].addState(351);\n$gameParty.members()[3].addState(351);\n$gameParty.members()[4].addState(351);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":351,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.2},{"code":21,"dataId":5,"value":1.1}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"增加防御力","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":352,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":440,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 权杖\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 权杖\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"权杖","note":"\n$gameTroop.members()[0].addState(353);\n$gameTroop.members()[1].addState(353);\n$gameTroop.members()[2].addState(353);\n$gameTroop.members()[3].addState(353);\n$gameTroop.members()[4].addState(353);\n$gameTroop.members()[5].addState(353);\n$gameTroop.members()[6].addState(353);\n$gameTroop.members()[7].addState(353);\n\n\n\n$gameTroop.members()[0].addState(353);\n$gameTroop.members()[1].addState(353);\n$gameTroop.members()[2].addState(353);\n$gameTroop.members()[3].addState(353);\n$gameTroop.members()[4].addState(353);\n$gameTroop.members()[5].addState(353);\n$gameTroop.members()[6].addState(353);\n$gameTroop.members()[7].addState(353);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":353,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.85}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"全体减速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":354,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":302,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 年轮\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 年轮\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"年轮","note":"\n$gameParty.members()[0].addState(355);\n$gameParty.members()[1].addState(355);\n$gameParty.members()[2].addState(355);\n$gameParty.members()[3].addState(355);\n$gameParty.members()[4].addState(355);\n\n\n\n$gameParty.members()[0].addState(355);\n$gameParty.members()[1].addState(355);\n$gameParty.members()[2].addState(355);\n$gameParty.members()[3].addState(355);\n$gameParty.members()[4].addState(355);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":355,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"全体加速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":356,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":3,"value":1.3},{"code":21,"dataId":5,"value":1.3}],"iconIndex":314,"maxTurns":2,"message1":"获得\\c[17]\\it[356]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[356]\\c[0]已解除!","minTurns":2,"motion":0,"name":"战车防护","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":357,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":5,"value":1.5}],"iconIndex":741,"maxTurns":5,"message1":"获得\\c[17]\\it[357]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[357]\\c[0]已解除!","minTurns":5,"motion":0,"name":"圣装加持","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":358,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":42,"dataId":1,"value":1},{"code":44,"dataId":116,"value":1}],"iconIndex":79,"maxTurns":3,"message1":"开始快速布置符卡!","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"符卡急速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":359,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"射击布设符卡","note":"\nuser._shottimes = 0;\n\n\n\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻')){\n user._shottimes = user._shottimes || 0;\n user._shottimes += 1;\n if(user._shottimes == 3){\n user._shottimes = 0;\n var i = Math.round(Math.random()*3);\n i = 348 + i*2;\n user.addState(i);\n }\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":360,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":361,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":6,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":6,"motion":0,"name":"游斗","note":"\n\n\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n \n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":362,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"专业游斗","note":"\n\n\n\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n user._shottimes += 1;\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n \n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":363,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.35},{"code":21,"dataId":6,"value":1.15},{"code":22,"dataId":3,"value":0.5},{"code":22,"dataId":4,"value":0.3},{"code":23,"dataId":4,"value":0.6},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":8,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":8,"motion":0,"name":"大师游斗","note":"\n\n \n\n\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n user._shottimes += 1;\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n \n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":361,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":6,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":6,"motion":0,"name":"游斗","note":"\n\n\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n \n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":362,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"专业游斗","note":"\n\n\n\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n user._shottimes += 1;\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n \n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":363,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.35},{"code":21,"dataId":6,"value":1.15},{"code":22,"dataId":3,"value":0.5},{"code":22,"dataId":4,"value":0.3},{"code":23,"dataId":4,"value":0.6},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":8,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":8,"motion":0,"name":"大师游斗","note":"\n\n \n\n\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n user._shottimes += 1;\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n \n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":364,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":365,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":366,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -371,7 +371,7 @@ null, {"id":369,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":370,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":371,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伊丽莎白技能相关状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":372,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":832,"maxTurns":5,"message1":"的机械中枢进入\\c[18]\\it372\\c[0]!","message2":"","message3":"","message4":"\\c[18]\\it372\\c[0]已解除!","minTurns":5,"motion":0,"name":"过热状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":372,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":832,"maxTurns":5,"message1":"的机械中枢进入\\c[18]\\it372\\c[0]!","message2":"","message3":"","message4":"\\c[18]\\it372\\c[0]已解除!","minTurns":5,"motion":0,"name":"过热状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":373,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"过热状态额外加速1","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":374,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"过热状态额外加速2","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":375,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"过热状态额外加速3","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -386,23 +386,23 @@ null, {"id":384,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":385,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":386,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"BOSS和领域特殊状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":387,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":4,"value":-10}],"iconIndex":165,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"魔法吸收盾","note":"\n if(this.isMagical() &&\n this.isDamage() &&\n this.isHpEffect() &&\n target.barrierPoints() > 0){\n target.gainBarrier(value);\n value = 0;\n }\n \n\n \n if(target.barrierPoints() == 0){\n target.removeState(387);\n }\n \n\n \n var subject = user;\n subject.forceAction(582, -1);\n BattleManager.forceAction(subject); \n ","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":388,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"自动释放魔法吸收盾","note":"\n target._defence = target._defence || 0;\n var subject = user;\n subject.forceAction(583, -1);\n BattleManager.forceAction(subject);\n target.removeState(388);\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":389,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":21,"maxTurns":3,"message1":"受到\\c[18]\\it[389]\\c[0]!","message2":"","message3":"依旧承受\\c[18]\\it[389]\\c[0]!","message4":"\\c[18]\\it[389]\\c[0]已解除!","minTurns":3,"motion":0,"name":"狂躁诅咒","note":"\nuser._frenzy = 10;\n\n\n\nuser._frenzy = undefined;\n\n\n\nuser._frenzy = user._frenzy || 10; \nif (target.result().hpDamage > 0) {\nuser._frenzy -= 1;\n}\nif (user._frenzy <= 0) {\nvar frenzy_recover = Math.floor(user.mhp / 5);\nuser.gainHp(frenzy_recover); \nuser.startDamagePopup();\nuser.clearResult();\nuser.startAnimation(43);\nuser.addState(115);\nuser.removeState(289);\n}\n\n\n\nvar n = Math.min(7, user._frenzy);\nvar frenzy_damage = Math.floor(user.hp *n/ 10);\nuser.startAnimation(231);\nuser.gainHp(-frenzy_damage); \nuser.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":390,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":402,"maxTurns":6,"message1":"开始吸收\\c[17]电\\[0]属性伤害!","message2":"","message3":"","message4":"不再吸收\\c[17]电\\[0]属性伤害!","minTurns":6,"motion":0,"name":"电元素吸收","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":391,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":11,"dataId":16,"value":1.5}],"iconIndex":400,"maxTurns":6,"message1":"开始吸收\\c[18]火\\[0]属性伤害!","message2":"","message3":"","message4":"不再吸收\\c[18]火\\[0]属性伤害!","minTurns":6,"motion":0,"name":"火元素吸收","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":387,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":165,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"能量吸收盾","note":"\n if(target.barrierPoints() == 0){\n target.removeState(387);\n }\n\n\n\nBattleManager.queueForceAction(user, 582, -1);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":388,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":389,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":21,"maxTurns":3,"message1":"受到\\c[18]\\it[389]\\c[0]!","message2":"","message3":"依旧承受\\c[18]\\it[389]\\c[0]!","message4":"\\c[18]\\it[389]\\c[0]已解除!","minTurns":3,"motion":0,"name":"狂躁诅咒","note":"\nuser._frenzy = 10;\n\n\n\nuser._frenzy = undefined;\n\n\n\nuser._frenzy = user._frenzy || 10; \nif (target.result().hpDamage > 0) {\nuser._frenzy -= 1;\n}\nif (user._frenzy <= 0) {\nvar frenzy_recover = Math.floor(user.mhp / 5);\nuser.gainHp(frenzy_recover); \nuser.startDamagePopup();\nuser.clearResult();\nuser.startAnimation(43);\nuser.addState(115);\nuser.removeState(289);\n}\n\n\n\nvar n = Math.min(7, user._frenzy);\nvar frenzy_damage = Math.floor(user.hp *n/ 10);\nuser.startAnimation(231);\nuser.gainHp(-frenzy_damage); \nuser.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":390,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":402,"maxTurns":6,"message1":"开始吸收\\c[17]电\\[0]属性伤害!","message2":"","message3":"","message4":"不再吸收\\c[17]电\\[0]属性伤害!","minTurns":6,"motion":0,"name":"电元素吸收","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":391,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":16,"value":1.5}],"iconIndex":400,"maxTurns":6,"message1":"开始吸收\\c[18]火\\[0]属性伤害!","message2":"","message3":"","message4":"不再吸收\\c[18]火\\[0]属性伤害!","minTurns":6,"motion":0,"name":"火元素吸收","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":392,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":411,"maxTurns":6,"message1":"开始吸收\\c[9]水\\[0]属性伤害!","message2":"","message3":"","message4":"不再吸收\\c[9]水\\[0]属性伤害!","minTurns":6,"motion":0,"name":"水元素吸收","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":393,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":414,"maxTurns":6,"message1":"开始吸收\\c[17]神圣\\[0]属性伤害!","message2":"","message3":"","message4":"不再吸收\\c[17]神圣\\[0]属性伤害!","minTurns":6,"motion":0,"name":"神圣吸收","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":394,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":424,"maxTurns":6,"message1":"开始吸收\\c[27]黑暗\\[0]属性伤害!","message2":"","message3":"","message4":"不再吸收\\c[27]黑暗\\[0]属性伤害!","minTurns":6,"motion":0,"name":"黑暗吸收","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":395,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":71,"maxTurns":1,"message1":"开始吸收\\c[27]六大元素\\[0]属性伤害!","message2":"","message3":"","message4":"不再吸收\\c[27]六大元素\\[0]属性伤害!","minTurns":1,"motion":0,"name":"全元素吸收","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":396,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[18]火\\[0]属性伤害提升20%!","message2":"输出的\\c[18]火\\[0]属性伤害提升20%!","message3":"","message4":"输出的\\c[18]火\\[0]属性伤害不再提升!","minTurns":7,"motion":0,"name":"火属性伤害提升20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":397,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[9]水、冰\\[0]属性伤害降低50%!","message2":"输出的\\c[9]水、冰\\[0]属性伤害降低50%!","message3":"","message4":"输出的\\c[9]水、冰\\[0]属性伤害不再降低!","minTurns":7,"motion":0,"name":"水冰伤害扣减50%","note":"\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":398,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[9]水、冰\\[0]属性伤害降低20%!","message2":"输出的\\c[9]水、冰\\[0]属性伤害降低20%!","message3":"","message4":"输出的\\c[9]水、冰\\[0]属性伤害不再降低!","minTurns":7,"motion":0,"name":"水冰伤害扣减20%","note":"\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":399,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[17]电\\[0]属性伤害提升30%!","message2":"输出的\\c[17]电\\[0]属性伤害提升30%!","message3":"","message4":"输出的\\c[17]电\\[0]属性伤害不再提升!","minTurns":7,"motion":0,"name":"电属性伤害提升30%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":393,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":414,"maxTurns":6,"message1":"开始吸收\\c[17]神圣\\[0]属性伤害!","message2":"","message3":"","message4":"不再吸收\\c[17]神圣\\[0]属性伤害!","minTurns":6,"motion":0,"name":"神圣吸收","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":394,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":424,"maxTurns":6,"message1":"开始吸收\\c[27]黑暗\\[0]属性伤害!","message2":"","message3":"","message4":"不再吸收\\c[27]黑暗\\[0]属性伤害!","minTurns":6,"motion":0,"name":"黑暗吸收","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":395,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":71,"maxTurns":6,"message1":"开始吸收\\c[27]六大元素\\[0]属性伤害!","message2":"","message3":"","message4":"不再吸收\\c[27]六大元素\\[0]属性伤害!","minTurns":6,"motion":0,"name":"全元素吸收","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":396,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[18]火\\[0]属性伤害提升20%!","message2":"输出的\\c[18]火\\[0]属性伤害提升20%!","message3":"","message4":"输出的\\c[18]火\\[0]属性伤害不再提升!","minTurns":7,"motion":0,"name":"火属性伤害提升20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":397,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[9]水、冰\\[0]属性伤害降低50%!","message2":"输出的\\c[9]水、冰\\[0]属性伤害降低50%!","message3":"","message4":"输出的\\c[9]水、冰\\[0]属性伤害不再降低!","minTurns":7,"motion":0,"name":"水冰伤害扣减50%","note":"\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":398,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[9]水、冰\\[0]属性伤害降低20%!","message2":"输出的\\c[9]水、冰\\[0]属性伤害降低20%!","message3":"","message4":"输出的\\c[9]水、冰\\[0]属性伤害不再降低!","minTurns":7,"motion":0,"name":"水冰伤害扣减20%","note":"\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":399,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[17]电\\[0]属性伤害提升30%!","message2":"输出的\\c[17]电\\[0]属性伤害提升30%!","message3":"","message4":"输出的\\c[17]电\\[0]属性伤害不再提升!","minTurns":7,"motion":0,"name":"电属性伤害提升30%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":400,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":401,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[18]物理\\[0]属性伤害降低50%!","message2":"输出的\\c[18]物理\\[0]属性伤害降低50%!","message3":"","message4":"输出的\\c[18]物理\\[0]属性伤害不再降低!","minTurns":7,"motion":0,"name":"物理伤害减少50%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":402,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[18]物理\\[0]属性伤害降低100%!","message2":"输出的\\c[18]物理\\[0]属性伤害降低100%!","message3":"","message4":"输出的\\c[18]物理\\[0]属性伤害不再降低!","minTurns":7,"motion":0,"name":"物理伤害减少100%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":403,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[17]电\\[0]属性伤害降低50%!","message2":"输出的\\c[17]电\\[0]属性伤害降低50%!","message3":"","message4":"输出的\\c[17]电\\[0]属性伤害不再降低!","minTurns":7,"motion":0,"name":"电属性伤害减少50%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":401,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[18]物理\\[0]属性伤害降低50%!","message2":"输出的\\c[18]物理\\[0]属性伤害降低50%!","message3":"","message4":"输出的\\c[18]物理\\[0]属性伤害不再降低!","minTurns":7,"motion":0,"name":"物理伤害减少50%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":402,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[18]物理\\[0]属性伤害降低100%!","message2":"输出的\\c[18]物理\\[0]属性伤害降低100%!","message3":"","message4":"输出的\\c[18]物理\\[0]属性伤害不再降低!","minTurns":7,"motion":0,"name":"物理伤害减少100%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":403,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"输出的\\c[17]电\\[0]属性伤害降低50%!","message2":"输出的\\c[17]电\\[0]属性伤害降低50%!","message3":"","message4":"输出的\\c[17]电\\[0]属性伤害不再降低!","minTurns":7,"motion":0,"name":"电属性伤害减少50%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":404,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":0,"value":1.5},{"code":22,"dataId":7,"value":0.03}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"生命上限增加50%!","message3":"","message4":"","minTurns":1,"motion":0,"name":"生命扩容","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":405,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":406,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, diff --git a/data/System.json b/data/System.json index 6030ef6..4a90f07 100644 --- a/data/System.json +++ b/data/System.json @@ -1 +1 @@ -{"airship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"$巨龟岩台号","startMapId":0,"startX":0,"startY":0},"armorTypes":["","轻甲","重甲","魔法护甲","普通饰品","魔法饰品","魔法球","副手匕首","副手枪械","左手爪","莉莉的冰爪"],"attackMotions":[{"type":0,"weaponImageId":0},{"type":1,"weaponImageId":2},{"type":1,"weaponImageId":12},{"type":1,"weaponImageId":1},{"type":1,"weaponImageId":4},{"type":1,"weaponImageId":10},{"type":1,"weaponImageId":7},{"type":2,"weaponImageId":21},{"type":1,"weaponImageId":14},{"type":1,"weaponImageId":10},{"type":0,"weaponImageId":2},{"type":0,"weaponImageId":11},{"type":0,"weaponImageId":2}],"battleBgm":{"name":"Battle1","pan":0,"pitch":100,"volume":90},"battleback1Name":"DecorativeTile","battleback2Name":"Temple","battlerHue":0,"battlerName":"Dragon","boat":{"bgm":{"name":"Ship1","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"Vehicle","startMapId":0,"startX":0,"startY":0},"currencyUnit":"经费","defeatMe":{"name":"Defeat1","pan":0,"pitch":100,"volume":90},"editMapId":15,"elements":["","物理","地","风","水","火","电","冰","圣","暗","精神","力场","混沌","幽能","毒","生命治疗","生命吸取","真实"],"equipTypes":["","武器","副手","头饰","甲衣","靴子","项链","手饰"],"gameTitle":"异常生物见闻录","gameoverMe":{"name":"Gameover1","pan":0,"pitch":100,"volume":90},"locale":"zh_CN","magicSkills":[2,4],"menuCommands":[true,true,true,true,true,true],"optDisplayTp":true,"optDrawTitle":true,"optExtraExp":false,"optFloorDeath":false,"optFollowers":true,"optSideView":false,"optSlipDeath":true,"optTransparent":false,"partyMembers":[1],"ship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":100},"characterIndex":1,"characterName":"Vehicle","startMapId":31,"startX":174,"startY":58},"skillTypes":["","特技","魔法","专属技能","神术/天赋","各种普通攻击"],"sounds":[{"name":"Cursor2","pan":0,"pitch":100,"volume":90},{"name":"Decision1","pan":0,"pitch":100,"volume":90},{"name":"Cancel2","pan":0,"pitch":100,"volume":90},{"name":"Buzzer1","pan":0,"pitch":100,"volume":90},{"name":"Equip1","pan":0,"pitch":100,"volume":90},{"name":"Save","pan":0,"pitch":100,"volume":90},{"name":"Load","pan":0,"pitch":100,"volume":90},{"name":"Battle1","pan":0,"pitch":100,"volume":90},{"name":"Run","pan":0,"pitch":100,"volume":90},{"name":"Attack3","pan":0,"pitch":100,"volume":90},{"name":"Damage4","pan":0,"pitch":100,"volume":90},{"name":"Collapse1","pan":0,"pitch":100,"volume":90},{"name":"Collapse2","pan":0,"pitch":100,"volume":90},{"name":"Collapse3","pan":0,"pitch":100,"volume":90},{"name":"Damage5","pan":0,"pitch":100,"volume":90},{"name":"Collapse4","pan":0,"pitch":100,"volume":90},{"name":"Recovery","pan":0,"pitch":100,"volume":90},{"name":"Miss","pan":0,"pitch":100,"volume":90},{"name":"Evasion1","pan":0,"pitch":100,"volume":90},{"name":"Evasion2","pan":0,"pitch":100,"volume":90},{"name":"Reflection","pan":0,"pitch":100,"volume":90},{"name":"Shop1","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90}],"startMapId":65,"startX":18,"startY":31,"switches":["","吃完饭","水管爆了","薇薇安出现","蝙蝠出现","海妖现身","五月海妖形态","出现水泡","水塔剧情借宿","去地下室","治疗海妖","准备出发","苏哈白火出现","击败幽灵船","不明海妖出现","丧尸出现","发现丧尸","击败人鱼","对战冰系怪物","对战老鼠怪","对战蝙蝠怪","对战火系怪物","飞砖对话","豆豆星彩蛋完成","熔岩巨蝎出现","击败巨蝎","收集素材","对战魔族","第一次狗炮时的对话","狗炮彩蛋剧情结束","对战恶灵生物","怪物秒杀开关","阿拉曼达开局剧情完成","希尔妲对话完成","水泵站门前的对话","出发调查水泵站","小纸条对话","冰之鼠王被击杀","郝籽相关的对话","鸡神已死","神鹅被打败","击败巨蟹海妖","巴文特任务已领取","巴文特任务01开启","水兵安息","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","偷看","尝试交互","触碰脑和容器","完成研究红球","击败伊娃","出现水花","水花伤害","增加火球1","增加火球2","增加火球3","增加背球","增加左球","增加右球","进入纳萨托恩","进入管道","海妖消失","丧尸复苏","水晶破碎","打败守门海妖哨兵","被海妖围了","击败脑怪","密室","击败密室门卫","支援老王","击败海妖女王","发现大漩涡","前往水涌之核","关闭大护壁","豆豆出现","清理皇宫","清理完成","莎奇拉水泡开","点击w","能召唤飞船","初次进入研究炸","游戏开始","点击Q","","发现艾欧","","老王幸存者","进入大门","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"terms":{"basic":["等级","Lv","HP","HP","MP","MP","TP","TP","经验值","EXP"],"commands":["战斗","逃跑","攻击","防御","物品","技能","装备","状态","整队","保存","游戏结束","设置","武器","护甲","随身杂物","装备","最强装备","清空","开始游戏","继续游戏",null,"回到标题","取消",null,"购买","出售"],"params":["最大 HP","最大 MP","攻击力","防御力","魔法攻击","魔法防御","敏捷","幸运","命中率","回避率"],"messages":{"actionFailure":"对%1没有效果!","actorDamage":"%1受到了 %2 点伤害!","actorDrain":"%1被吸收了 %3 点 %2!","actorGain":"%1的 %2 增加了 %3 点!","actorLoss":"%1的 %2 减少了 %3 点!","actorNoDamage":"%1没有受到伤害!","actorNoHit":"Miss! %1没有受到伤害!","actorRecovery":"%1恢复了 %3 点 %2!","alwaysDash":"始终跑步","bgmVolume":"BGM 音量","bgsVolume":"BGS 音量","buffAdd":"%1的%2上升了!","buffRemove":"%1的%2恢复正常了!","commandRemember":"记住指令","counterAttack":"%1的反击!","criticalToActor":"痛恨一击!","criticalToEnemy":"会心一击!","debuffAdd":"%1的%2下降了!","defeat":"%1被击败了。","emerge":"%1出现了!","enemyDamage":"%1受到了 %2 点伤害!","enemyDrain":"%1被吸收了 %3 点 %2!","enemyGain":"%1的 %2 增加了 %3 点!","enemyLoss":"%1的 %2 减少了 %3 点!","enemyNoDamage":"没有对%1造成伤害!","enemyNoHit":"Miss!没有对%1造成伤害!","enemyRecovery":"%1恢复了 %3 点 %2!","escapeFailure":"但是没有逃跑成功!","escapeStart":"%1开始逃跑了!","evasion":"%1躲开了攻击!","expNext":"距离下一%1","expTotal":"现在的%1","file":"文件","levelUp":"%1升到了 %2 %3!","loadMessage":"读取哪个文件?","magicEvasion":"%1躲避了魔法!","magicReflection":"%1反射了魔法!","meVolume":"ME 音量","obtainExp":"获得了 %1 点%2!","obtainGold":"获得了 %1\\G!","obtainItem":"获得了%1!","obtainSkill":"学会了%1!","partyName":"%1的队伍","possession":"持有数","preemptive":"%1先发制人!","saveMessage":"保存到哪个文件?","seVolume":"SE 音量","substitute":"%1保护了%2!","surprise":"%1被偷袭了!","useItem":"%1使用了%2!","victory":"%1胜利了!"}},"testBattlers":[{"actorId":8,"equips":[8,16,0,0,0],"level":13},{"actorId":0,"equips":[0,0,0,0,0],"level":1},{"actorId":0,"equips":[6,0,0,0,0],"level":1},{"actorId":0,"equips":[11,0,0,0,0],"level":1}],"testTroopId":17,"title1Name":"Plain","title2Name":"","titleBgm":{"name":"猫耳开关","pan":0,"pitch":100,"volume":90},"variables":["","技能数值","数据判断","掉落概率随机数","泛用随机数","通用怪物击杀数量","时间推进","计算","鸡的数量","海妖碰撞伤害","火位置X","火位置Y","玩家方向","火距离","BGM编号记录","清理废墟","鸡的死亡数","鹅的击杀数","地图精英猎杀数量","","","地图ID","玩家位置X","玩家位置Y","图片移动X","图片移动Y","随机数","火1位置X","火1位置Y","火1距离","火2位置X","火2位置Y","火2距离","火3位置X","火3位置Y","火3距离","背火位置X","背火位置Y","背火距离","右火位置X","右火位置Y","右火距离","左火位置X","左火位置Y","左火距离","海妖碰撞伤害1","海妖碰撞伤害2","海妖碰撞伤害3","海妖碰撞伤害背","海妖碰撞伤害右","海妖碰撞伤害左","玩家方向1","玩家方向2","玩家方向3","玩家方向4","玩家方向5","玩家方向6","伊娃血量","","","","史莱姆核心结晶数量","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","熔浆积淀刷新计时","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"versionId":44248786,"victoryMe":{"name":"Victory1","pan":0,"pitch":100,"volume":90},"weaponTypes":["","剑","长柄武器","匕首","斧","爪","弓弩","枪炮","法杖","莉莉的火爪","魔王佩剑","魔导工作手套","宇宙碎片长剑"],"windowTone":[0,0,0,0]} \ No newline at end of file +{"airship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"$巨龟岩台号","startMapId":0,"startX":0,"startY":0},"armorTypes":["","轻甲","重甲","魔法护甲","普通饰品","魔法饰品","魔法球","副手匕首","副手枪械","左手爪","莉莉的冰爪"],"attackMotions":[{"type":0,"weaponImageId":0},{"type":1,"weaponImageId":2},{"type":1,"weaponImageId":12},{"type":1,"weaponImageId":1},{"type":1,"weaponImageId":4},{"type":1,"weaponImageId":10},{"type":1,"weaponImageId":7},{"type":2,"weaponImageId":21},{"type":1,"weaponImageId":14},{"type":1,"weaponImageId":10},{"type":0,"weaponImageId":2},{"type":0,"weaponImageId":11},{"type":0,"weaponImageId":2}],"battleBgm":{"name":"Battle1","pan":0,"pitch":100,"volume":90},"battleback1Name":"DecorativeTile","battleback2Name":"Temple","battlerHue":0,"battlerName":"Dragon","boat":{"bgm":{"name":"Ship1","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"Vehicle","startMapId":0,"startX":0,"startY":0},"currencyUnit":"经费","defeatMe":{"name":"Defeat1","pan":0,"pitch":100,"volume":90},"editMapId":15,"elements":["","物理","地","风","水","火","电","冰","圣","暗","精神","力场","混沌","幽能","毒","生命治疗","生命吸取","真实"],"equipTypes":["","武器","副手","头饰","甲衣","靴子","项链","手饰"],"gameTitle":"异常生物见闻录","gameoverMe":{"name":"Gameover1","pan":0,"pitch":100,"volume":90},"locale":"zh_CN","magicSkills":[2,4],"menuCommands":[true,true,true,true,true,true],"optDisplayTp":true,"optDrawTitle":true,"optExtraExp":false,"optFloorDeath":false,"optFollowers":true,"optSideView":false,"optSlipDeath":true,"optTransparent":false,"partyMembers":[1],"ship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":100},"characterIndex":1,"characterName":"Vehicle","startMapId":31,"startX":174,"startY":58},"skillTypes":["","特技","魔法","专属技能","神术/天赋","各种普通攻击"],"sounds":[{"name":"Cursor2","pan":0,"pitch":100,"volume":90},{"name":"Decision1","pan":0,"pitch":100,"volume":90},{"name":"Cancel2","pan":0,"pitch":100,"volume":90},{"name":"Buzzer1","pan":0,"pitch":100,"volume":90},{"name":"Equip1","pan":0,"pitch":100,"volume":90},{"name":"Save","pan":0,"pitch":100,"volume":90},{"name":"Load","pan":0,"pitch":100,"volume":90},{"name":"Battle1","pan":0,"pitch":100,"volume":90},{"name":"Run","pan":0,"pitch":100,"volume":90},{"name":"Attack3","pan":0,"pitch":100,"volume":90},{"name":"Damage4","pan":0,"pitch":100,"volume":90},{"name":"Collapse1","pan":0,"pitch":100,"volume":90},{"name":"Collapse2","pan":0,"pitch":100,"volume":90},{"name":"Collapse3","pan":0,"pitch":100,"volume":90},{"name":"Damage5","pan":0,"pitch":100,"volume":90},{"name":"Collapse4","pan":0,"pitch":100,"volume":90},{"name":"Recovery","pan":0,"pitch":100,"volume":90},{"name":"Miss","pan":0,"pitch":100,"volume":90},{"name":"Evasion1","pan":0,"pitch":100,"volume":90},{"name":"Evasion2","pan":0,"pitch":100,"volume":90},{"name":"Reflection","pan":0,"pitch":100,"volume":90},{"name":"Shop1","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90}],"startMapId":65,"startX":18,"startY":31,"switches":["","吃完饭","水管爆了","薇薇安出现","蝙蝠出现","海妖现身","五月海妖形态","出现水泡","水塔剧情借宿","去地下室","治疗海妖","准备出发","苏哈白火出现","击败幽灵船","不明海妖出现","丧尸出现","发现丧尸","击败人鱼","对战冰系怪物","对战老鼠怪","对战蝙蝠怪","对战火系怪物","飞砖对话","豆豆星彩蛋完成","熔岩巨蝎出现","击败巨蝎","收集素材","对战魔族","第一次狗炮时的对话","狗炮彩蛋剧情结束","对战恶灵生物","怪物秒杀开关","阿拉曼达开局剧情完成","希尔妲对话完成","水泵站门前的对话","出发调查水泵站","小纸条对话","冰之鼠王被击杀","郝籽相关的对话","鸡神已死","神鹅被打败","击败巨蟹海妖","巴文特任务已领取","巴文特任务01开启","水兵安息","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","偷看","尝试交互","触碰脑和容器","完成研究红球","击败伊娃","出现水花","水花伤害","增加火球1","增加火球2","增加火球3","增加背球","增加左球","增加右球","进入纳萨托恩","进入管道","海妖消失","丧尸复苏","水晶破碎","打败守门海妖哨兵","被海妖围了","击败脑怪","密室","击败密室门卫","支援老王","击败海妖女王","发现大漩涡","前往水涌之核","关闭大护壁","豆豆出现","清理皇宫","清理完成","莎奇拉水泡开","点击w","能召唤飞船","初次进入研究炸","游戏开始","点击Q","","发现艾欧","","老王幸存者","进入大门","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"terms":{"basic":["等级","Lv","HP","HP","MP","MP","TP","TP","经验值","EXP"],"commands":["战斗","逃跑","攻击","防御","物品","技能","装备","状态","整队","保存","游戏结束","设置","武器","护甲","随身杂物","装备","最强装备","清空","开始游戏","继续游戏",null,"回到标题","取消",null,"购买","出售"],"params":["最大 HP","最大 MP","攻击力","防御力","魔法攻击","魔法防御","敏捷","幸运","命中率","回避率"],"messages":{"actionFailure":"对%1没有效果!","actorDamage":"%1受到了 %2 点伤害!","actorDrain":"%1被吸收了 %3 点 %2!","actorGain":"%1的 %2 增加了 %3 点!","actorLoss":"%1的 %2 减少了 %3 点!","actorNoDamage":"%1没有受到伤害!","actorNoHit":"Miss! %1没有受到伤害!","actorRecovery":"%1恢复了 %3 点 %2!","alwaysDash":"始终跑步","bgmVolume":"BGM 音量","bgsVolume":"BGS 音量","buffAdd":"%1的%2上升了!","buffRemove":"%1的%2恢复正常了!","commandRemember":"记住指令","counterAttack":"%1的反击!","criticalToActor":"痛恨一击!","criticalToEnemy":"会心一击!","debuffAdd":"%1的%2下降了!","defeat":"%1被击败了。","emerge":"%1出现了!","enemyDamage":"%1受到了 %2 点伤害!","enemyDrain":"%1被吸收了 %3 点 %2!","enemyGain":"%1的 %2 增加了 %3 点!","enemyLoss":"%1的 %2 减少了 %3 点!","enemyNoDamage":"没有对%1造成伤害!","enemyNoHit":"Miss!没有对%1造成伤害!","enemyRecovery":"%1恢复了 %3 点 %2!","escapeFailure":"但是没有逃跑成功!","escapeStart":"%1开始逃跑了!","evasion":"%1躲开了攻击!","expNext":"距离下一%1","expTotal":"现在的%1","file":"文件","levelUp":"%1升到了 %2 %3!","loadMessage":"读取哪个文件?","magicEvasion":"%1躲避了魔法!","magicReflection":"%1反射了魔法!","meVolume":"ME 音量","obtainExp":"获得了 %1 点%2!","obtainGold":"获得了 %1\\G!","obtainItem":"获得了%1!","obtainSkill":"学会了%1!","partyName":"%1的队伍","possession":"持有数","preemptive":"%1先发制人!","saveMessage":"保存到哪个文件?","seVolume":"SE 音量","substitute":"%1保护了%2!","surprise":"%1被偷袭了!","useItem":"%1使用了%2!","victory":"%1胜利了!"}},"testBattlers":[{"actorId":1,"equips":[6,0,0,0,0],"level":13},{"actorId":7,"equips":[11,21,0,0,0],"level":1},{"actorId":0,"equips":[6,0,0,0,0],"level":13},{"actorId":0,"equips":[11,0,0,0,0],"level":1}],"testTroopId":29,"title1Name":"Plain","title2Name":"","titleBgm":{"name":"猫耳开关","pan":0,"pitch":100,"volume":90},"variables":["","技能数值","数据判断","掉落概率随机数","泛用随机数","通用怪物击杀数量","时间推进","计算","鸡的数量","海妖碰撞伤害","火位置X","火位置Y","玩家方向","火距离","BGM编号记录","清理废墟","鸡的死亡数","鹅的击杀数","地图精英猎杀数量","","","地图ID","玩家位置X","玩家位置Y","图片移动X","图片移动Y","随机数","火1位置X","火1位置Y","火1距离","火2位置X","火2位置Y","火2距离","火3位置X","火3位置Y","火3距离","背火位置X","背火位置Y","背火距离","右火位置X","右火位置Y","右火距离","左火位置X","左火位置Y","左火距离","海妖碰撞伤害1","海妖碰撞伤害2","海妖碰撞伤害3","海妖碰撞伤害背","海妖碰撞伤害右","海妖碰撞伤害左","玩家方向1","玩家方向2","玩家方向3","玩家方向4","玩家方向5","玩家方向6","伊娃血量","","","","史莱姆核心结晶数量","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","熔浆积淀刷新计时","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"versionId":50700399,"victoryMe":{"name":"Victory1","pan":0,"pitch":100,"volume":90},"weaponTypes":["","剑","长柄武器","匕首","斧","爪","弓弩","枪炮","法杖","莉莉的火爪","魔王佩剑","魔导工作手套","宇宙碎片长剑"],"windowTone":[0,0,0,0]} \ No newline at end of file diff --git a/data/Troops.json b/data/Troops.json index 269e3e3..fc031ad 100644 --- a/data/Troops.json +++ b/data/Troops.json @@ -16,7 +16,7 @@ null, {"id":14,"members":[{"enemyId":14,"x":408,"y":436,"hidden":false}],"name":"熔岩巨蝎","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":313,"indent":0,"parameters":[0,0,1,1]},{"code":314,"indent":0,"parameters":[0,0]},{"code":333,"indent":0,"parameters":[0,0,207]},{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,0]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":117,"indent":0,"parameters":[12]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":0,"enemyIndex":0,"enemyValid":true,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":339,"indent":0,"parameters":[0,0,472,-2]},{"code":336,"indent":0,"parameters":[0,26]},{"code":334,"indent":0,"parameters":[-1]},{"code":333,"indent":0,"parameters":[0,1,207]},{"code":339,"indent":0,"parameters":[0,0,406,-1]},{"code":339,"indent":0,"parameters":[0,0,399,-1]},{"code":339,"indent":0,"parameters":[0,0,400,-1]},{"code":241,"indent":0,"parameters":[{"name":"Brave Heart - 宫崎步(Ru味春捲改编)","volume":90,"pitch":100,"pan":0}]},{"code":101,"indent":0,"parameters":["主角团",6,0,2]},{"code":401,"indent":0,"parameters":["【莉莉】"]},{"code":401,"indent":0,"parameters":["就你会变身啊?"]},{"code":126,"indent":0,"parameters":[60,0,0,1]},{"code":126,"indent":0,"parameters":[66,0,0,30]},{"code":312,"indent":0,"parameters":[0,7,0,0,30]},{"code":339,"indent":0,"parameters":[1,7,233,-2]},{"code":339,"indent":0,"parameters":[1,7,235,-2]},{"code":318,"indent":0,"parameters":[0,7,0,234]},{"code":121,"indent":0,"parameters":[28,28,0]},{"code":101,"indent":0,"parameters":["变身",0,0,2]},{"code":401,"indent":0,"parameters":["【哈士奇形态莉莉】"]},{"code":401,"indent":0,"parameters":["呜?"]},{"code":101,"indent":0,"parameters":["变身",0,0,2]},{"code":401,"indent":0,"parameters":["【哈士奇形态莉莉】"]},{"code":401,"indent":0,"parameters":["房东,蝙蝠,我莫名其妙放了个好厉害的"]},{"code":401,"indent":0,"parameters":["技能啊"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["???"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["???"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["不对,大狗,你能说话了!"]},{"code":101,"indent":0,"parameters":["配角团",7,0,2]},{"code":401,"indent":0,"parameters":["【渡鸦12345】"]},{"code":401,"indent":0,"parameters":["别惊讶,是我顺手整了个同声传译。"]},{"code":101,"indent":0,"parameters":["配角团",7,0,2]},{"code":401,"indent":0,"parameters":["【渡鸦12345】"]},{"code":401,"indent":0,"parameters":["刘莉莉的情况很有意思,不过本女神"]},{"code":401,"indent":0,"parameters":["日理万机,没时间跟你们详细解释,详细"]},{"code":401,"indent":0,"parameters":["情况已经发给了终端,问它就行。"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["那先这样,咱们继续"]},{"code":101,"indent":0,"parameters":["变身",0,0,2]},{"code":401,"indent":0,"parameters":["【哈士奇形态莉莉】"]},{"code":401,"indent":0,"parameters":["继续继续!"]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":15,"members":[{"enemyId":20,"x":408,"y":373,"hidden":false}],"name":"硫酸拟态怪","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,0]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":117,"indent":0,"parameters":[12]},{"code":313,"indent":0,"parameters":[0,3,0,62]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":16,"members":[{"enemyId":15,"x":408,"y":436,"hidden":false}],"name":"被囚禁的脑怪","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":3,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["薇薇安的冰箭已经蓄势待发!"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["莉莉冲了上去!"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["房东,大狗,闪开!"]},{"code":339,"indent":0,"parameters":[0,0,439,-1]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["脑怪的触手接触到了郝仁的右手"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["停火!停火!"]},{"code":101,"indent":0,"parameters":["莎奇拉",0,0,2]},{"code":401,"indent":0,"parameters":["【莎琪拉】"]},{"code":401,"indent":0,"parameters":["怎么了?"]},{"code":101,"indent":0,"parameters":["主角团",6,0,2]},{"code":401,"indent":0,"parameters":["【莉莉】(冲到一半突然刹车)"]},{"code":401,"indent":0,"parameters":["哎呦我的腰!"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["喂……喂!老王,三八,听得到吗?"]},{"code":401,"indent":0,"parameters":["小心精神攻击!你们那边的才是脑怪!"]},{"code":101,"indent":0,"parameters":["主角团",5,0,2]},{"code":401,"indent":0,"parameters":["【伊丽莎白】(由通讯装置传来)"]},{"code":401,"indent":0,"parameters":["南宫三八已经昏过去了!五月姐姐也被打伤了!"]},{"code":401,"indent":0,"parameters":["爸爸正在和那个叫图坦因的猎魔人打架,"]},{"code":101,"indent":0,"parameters":["主角团",5,0,2]},{"code":401,"indent":0,"parameters":["【伊丽莎白】"]},{"code":401,"indent":0,"parameters":["我们在对付……(一阵轰隆隆的爆炸声)"]},{"code":401,"indent":0,"parameters":["我们在对付女王!场面还能hold住!"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["我们很快就过去支援!"]},{"code":401,"indent":0,"parameters":["脑怪和女王交换了身体!"]},{"code":101,"indent":0,"parameters":["莎奇拉",0,0,2]},{"code":401,"indent":0,"parameters":["【莎琪拉】"]},{"code":401,"indent":0,"parameters":["什么?!"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["脑怪没有控制女王,它的精神能力比预想"]},{"code":401,"indent":0,"parameters":["的还强,那家伙直接把和女王交换了身体"]},{"code":401,"indent":0,"parameters":["――你们的女王被困在这个家伙体内!"]},{"code":101,"indent":0,"parameters":["Monster",6,0,2]},{"code":401,"indent":0,"parameters":["【脑怪】(后退一些,张开触手)"]},{"code":401,"indent":0,"parameters":["ヽ(ー_ー)ノ"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["(๑ŐдŐ)"]},{"code":101,"indent":0,"parameters":["主角团",6,0,2]},{"code":401,"indent":0,"parameters":["【刘莉莉】"]},{"code":401,"indent":0,"parameters":["(ŐдŐ๑)"]},{"code":101,"indent":0,"parameters":["莎奇拉",0,0,2]},{"code":401,"indent":0,"parameters":["【莎琪拉】"]},{"code":401,"indent":0,"parameters":["(๑ŐдŐ)"]},{"code":101,"indent":0,"parameters":["主角团",7,0,2]},{"code":401,"indent":0,"parameters":["【滚】(跟着其他人一起目瞪口呆)"]},{"code":401,"indent":0,"parameters":["(ŐдŐ๑)"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["你确认?"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["我又连接到这个大脑的意识了,现在"]},{"code":401,"indent":0,"parameters":["留下一个人看着这边,其他人马上跟我"]},{"code":401,"indent":0,"parameters":["去上面支援老王他们。"]},{"code":101,"indent":0,"parameters":["莎奇拉",0,0,2]},{"code":401,"indent":0,"parameters":["【莎琪拉】"]},{"code":401,"indent":0,"parameters":["我留下!"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["照顾好你的女王,她现在非常虚弱,"]},{"code":401,"indent":0,"parameters":["但正在迅速振作起来。这个项圈给你,"]},{"code":401,"indent":0,"parameters":["它的护盾多少能保护你一些。"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["不要随便变形:项圈会反应不过来。"]},{"code":340,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":117,"indent":0,"parameters":[12]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, -{"id":17,"members":[{"enemyId":16,"x":408,"y":436,"hidden":false}],"name":"测试用的怪物","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":117,"indent":0,"parameters":[12]},{"code":326,"indent":0,"parameters":[0,0,0,0,100]},{"code":321,"indent":0,"parameters":[6,14,true]},{"code":316,"indent":0,"parameters":[0,6,0,0,31,false]},{"code":333,"indent":0,"parameters":[-1,0,391]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":1,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":2,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":3,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":339,"indent":0,"parameters":[0,0,403,-2]},{"code":339,"indent":0,"parameters":[0,0,407,-2]},{"code":339,"indent":0,"parameters":[0,0,402,-2]},{"code":333,"indent":0,"parameters":[0,0,237]},{"code":333,"indent":0,"parameters":[0,0,238]},{"code":333,"indent":0,"parameters":[0,0,239]},{"code":333,"indent":0,"parameters":[2,0,240]},{"code":339,"indent":0,"parameters":[0,0,484,-2]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, +{"id":17,"members":[{"enemyId":16,"x":408,"y":436,"hidden":false}],"name":"测试用的怪物","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":117,"indent":0,"parameters":[31]},{"code":326,"indent":0,"parameters":[0,0,0,0,100]},{"code":321,"indent":0,"parameters":[6,14,true]},{"code":316,"indent":0,"parameters":[0,6,0,0,31,false]},{"code":333,"indent":0,"parameters":[-1,0,391]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":1,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":2,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":3,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":339,"indent":0,"parameters":[0,0,403,-2]},{"code":339,"indent":0,"parameters":[0,0,407,-2]},{"code":339,"indent":0,"parameters":[0,0,402,-2]},{"code":333,"indent":0,"parameters":[0,0,237]},{"code":333,"indent":0,"parameters":[0,0,238]},{"code":333,"indent":0,"parameters":[0,0,239]},{"code":333,"indent":0,"parameters":[2,0,240]},{"code":339,"indent":0,"parameters":[0,0,484,-2]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":18,"members":[{"enemyId":17,"x":441,"y":420,"hidden":false},{"enemyId":18,"x":204,"y":388,"hidden":false},{"enemyId":19,"x":750,"y":352,"hidden":false}],"name":"海妖女王, 被控制的五月, 被控制的图坦因","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":20,"enemyIndex":1,"enemyValid":true,"switchId":1,"switchValid":false,"turnA":3,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":101,"indent":0,"parameters":["主角团",6,0,2]},{"code":401,"indent":0,"parameters":["【刘莉莉】"]},{"code":401,"indent":0,"parameters":["终于抓稳了,五月你先到旁边待着"]},{"code":333,"indent":0,"parameters":[1,0,1]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":20,"enemyIndex":2,"enemyValid":true,"switchId":1,"switchValid":false,"turnA":1,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":101,"indent":0,"parameters":["配角团",3,0,2]},{"code":401,"indent":0,"parameters":["【哈苏】"]},{"code":401,"indent":0,"parameters":["我先安置图坦因,马上就来!"]},{"code":333,"indent":0,"parameters":[2,0,1]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":117,"indent":0,"parameters":[12]},{"code":339,"indent":0,"parameters":[0,1,486,-1]},{"code":339,"indent":0,"parameters":[0,1,488,-1]},{"code":101,"indent":0,"parameters":["主角团",6,0,2]},{"code":401,"indent":0,"parameters":["【刘莉莉】(浑身冒着治愈法术的光芒)"]},{"code":401,"indent":0,"parameters":["我怎么感觉五月现在比以前还有用呢?"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["废话,她失心疯的时候至少不怂了"]},{"code":401,"indent":0,"parameters":["――但战斗力还是这么渣。"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["薇薇安,莉莉,你们先把这兄妹俩带出去。"]},{"code":401,"indent":0,"parameters":["顺便看着点滚。老王,我来助你!"]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":19,"members":[{"enemyId":21,"x":408,"y":436,"hidden":false}],"name":"核能之爆弹怪","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":117,"indent":0,"parameters":[12]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":20,"members":[{"enemyId":22,"x":408,"y":436,"hidden":false}],"name":"硫酸之凝视者","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":117,"indent":0,"parameters":[12]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, @@ -28,7 +28,7 @@ null, {"id":26,"members":[{"enemyId":29,"x":408,"y":444,"hidden":false}],"name":"巨鸡","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":101,"indent":0,"parameters":["",0,0,2]},{"code":401,"indent":0,"parameters":["【巨鸡】"]},{"code":401,"indent":0,"parameters":["咯咯咯……咯!"]},{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":117,"indent":0,"parameters":[12]},{"code":339,"indent":0,"parameters":[0,0,405,-1]},{"code":339,"indent":0,"parameters":[0,0,482,-1]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":0,"enemyIndex":0,"enemyValid":true,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":339,"indent":0,"parameters":[0,0,581,-2]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":27,"members":[{"enemyId":30,"x":435,"y":391,"hidden":false}],"name":"某不知名塞西尔鹅","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":101,"indent":0,"parameters":["",0,0,2]},{"code":401,"indent":0,"parameters":["【某不知名塞西尔鹅】"]},{"code":401,"indent":0,"parameters":["少年,还记得王八驼子的那只鸡吗?"]},{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":117,"indent":0,"parameters":[12]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":28,"members":[{"enemyId":31,"x":310,"y":367,"hidden":false},{"enemyId":31,"x":536,"y":370,"hidden":false}],"name":"塞西尔战斗鹅*2","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":117,"indent":0,"parameters":[12]},{"code":339,"indent":0,"parameters":[0,0,402,-1]},{"code":339,"indent":0,"parameters":[0,1,402,-1]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, -{"id":29,"members":[{"enemyId":32,"x":408,"y":440,"hidden":false}],"name":"究极神鹅","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":117,"indent":0,"parameters":[12]},{"code":339,"indent":0,"parameters":[0,0,403,-1]},{"code":339,"indent":0,"parameters":[0,0,403,-1]},{"code":333,"indent":0,"parameters":[0,0,388]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, +{"id":29,"members":[{"enemyId":32,"x":408,"y":440,"hidden":false}],"name":"究极神鹅","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":117,"indent":0,"parameters":[12]},{"code":339,"indent":0,"parameters":[0,0,403,-1]},{"code":339,"indent":0,"parameters":[0,0,403,-1]},{"code":339,"indent":0,"parameters":[0,0,583,-1]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":1,"turnEnding":false,"turnValid":false},"list":[{"code":111,"indent":0,"parameters":[5,0,1,388]},{"code":339,"indent":1,"parameters":[0,0,582,-2]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":30,"members":[{"enemyId":8,"x":153,"y":444,"hidden":false},{"enemyId":8,"x":519,"y":444,"hidden":false},{"enemyId":9,"x":403,"y":418,"hidden":false},{"enemyId":8,"x":738,"y":444,"hidden":false}],"name":"被控制的海妖*3, 被控制的精锐海妖","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":117,"indent":0,"parameters":[12]},{"code":314,"indent":0,"parameters":[0,0]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["海妖被盟军和苏军士兵们限制住了行动!"]},{"code":333,"indent":0,"parameters":[-1,0,57]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["速战速决!"]},{"code":313,"indent":0,"parameters":[0,0,0,116]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":31,"members":[{"enemyId":33,"x":162,"y":436,"hidden":false},{"enemyId":33,"x":320,"y":337,"hidden":false},{"enemyId":33,"x":541,"y":271,"hidden":false},{"enemyId":33,"x":639,"y":444,"hidden":false}],"name":"海妖(螃蟹形态)*4","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":314,"indent":0,"parameters":[0,0]},{"code":117,"indent":0,"parameters":[12]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】(对南宫五月)"]},{"code":401,"indent":0,"parameters":["今后无论任何理由都严禁你变成这模样!"]},{"code":401,"indent":0,"parameters":["你们这一严肃起来,整个画风都变了!"]},{"code":101,"indent":0,"parameters":["主角团",2,0,2]},{"code":401,"indent":0,"parameters":["【南宫五月】(缩成一团大声嚷嚷)"]},{"code":401,"indent":0,"parameters":["现在是说这个的时候么!?"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["别说了!"]},{"code":401,"indent":0,"parameters":["她们个头太大了,只能打过去了!"]},{"code":313,"indent":0,"parameters":[0,0,0,116]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":32,"members":[{"enemyId":8,"x":153,"y":444,"hidden":false},{"enemyId":9,"x":358,"y":415,"hidden":false},{"enemyId":8,"x":765,"y":444,"hidden":false},{"enemyId":9,"x":534,"y":444,"hidden":false}],"name":"被控制的海妖*2, 被控制的精锐海妖*2","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":121,"indent":0,"parameters":[21,21,1]},{"code":121,"indent":0,"parameters":[30,30,1]},{"code":117,"indent":0,"parameters":[12]},{"code":314,"indent":0,"parameters":[0,0]},{"code":0,"indent":0,"parameters":[]}],"span":0}]},