@ -1,4 +1,4 @@
//=============================================================================
//=============================================================================
// Yanfly Engine Plugins - Taunt
// YEP_Taunt.js
//=============================================================================
@ -8,10 +8,12 @@ Imported.YEP_Taunt = true;
var Yanfly = Yanfly || { } ;
Yanfly . Taunt = Yanfly . Taunt || { } ;
Yanfly . Taunt . version = 1.02
//=============================================================================
/ * :
* @ plugindesc v1 . 01 嘲讽 ★
* @ plugindesc v1 . 02 Adds a Taunt mechanic to battle . Battlers with a
* taunt property become the target of enemy focus .
* @ author Yanfly Engine Plugins
*
* @ help
@ -19,24 +21,28 @@ Yanfly.Taunt = Yanfly.Taunt || {};
* Introduction
* === === === === === === === === === === === === === === === === === === === === === === === === === =
*
* 嘲讽已经成为许多游戏的主流设定 。 但是对于RPG Maker MV确实没有改良的 。 通过
* 这个插件 , 你可以改变嘲讽的影响
* 嘲讽为战斗添加了新的技术 。 当一个单位拥有嘲讽效果 , 对方必须强制选择此作为
* 攻击和技能的对象 。 这导致增加了对其他单元的控制麻烦 , 并且增加了战斗的深度
* 。 嘲讽被分成物理 , 魔法和真实打击
* Taunts add a new mechanic to battle . Whenever a unit has a member with a
* taunt trait , the opposing unit ' s single target attacks and skills must focus
* on the taunting unit . This adds aggro control for either unit and can add a
* new level of depth for battle . Taunts are divided up into physical , magical ,
* and certain hit taunts which respectively aggro physical actions , magical
* actions , and certain hit actions .
*
* 如果这里多个嘲讽角色 , 则可以选择任意一个 。 这就防止了战斗进程的卡死 。
* If there are multiple users with taunt , the rival party can select which
* taunt user to attack . This is to prevent a lockdown caused by a rival unit
* making the battle impossible to progress .
*
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* Notetags
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*
* 下面是一些你可以添加进入你的数据库的嘲讽特点 。
* The following are some notetags you can use to add taunt traits to your
* various database objects .
*
* Actor , Class , Weapon , Armor , State , Enemy Notetags :
* < Physical Taunt >
* < Magical Taunt >
* < Certain Taunt > 这标签可以设置接受嘲讽的攻击
* < Certain Taunt >
* These three notetags enable the database object of choice to have the
* respective taunt mechanic against those types of actions . Physical taunts
* will cause the user to aggro all physical type of actions from the rival
@ -44,7 +50,7 @@ Yanfly.Taunt = Yanfly.Taunt || {};
*
* < Null Physical Taunt >
* < Null Magical Taunt >
* < Null Certain Taunt > 这标签可以设置不接受嘲讽的攻击
* < Null Certain Taunt >
* This nullifies the respective taunt trait on the user ( not the attacker ) .
* What this means is if a user originally has taunt through some form or
* means , having a null taunt trait applied will remove that taunt effect and
@ -52,13 +58,13 @@ Yanfly.Taunt = Yanfly.Taunt || {};
*
* < Ignore Physical Taunt >
* < Ignore Magical Taunt >
* < Ignore Certain Taunt > 这标签可以设置忽略嘲讽的攻击
* < Ignore Certain Taunt >
* This allows an attacker with this trait to ignore any taunts of the
* respective nature and gain access to all possible targets as if no taunts
* are in place .
*
* Skill and Item Notetag :
* < Bypass Taunt > 这可以让技能或者物品忽略嘲讽
* < Bypass Taunt >
* This causes this skill / item to ignore taunts altogether and the skill / item
* is able to select single targets as if no taunts existed on the field .
*
@ -66,6 +72,9 @@ Yanfly.Taunt = Yanfly.Taunt || {};
* Changelog
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*
* Version 1.02 :
* - Updated for RPG Maker MV version 1.5 . 0.
*
* Version 1.01 :
* - Updated for RPG Maker MV version 1.1 . 0.
*