diff --git a/Readme.md b/Readme.md index 0505a94..0f3442a 100644 --- a/Readme.md +++ b/Readme.md @@ -23,7 +23,7 @@ ## 更新记录 - **2024/1/20**;**枪兵**;一点点剧情,草原地图; -- **2024/1/20**;**乐子人**;写入天赋,微调数值;1.21, 0点再次写入天赋; 1.21 13点再次写入天赋; +- **2024/1/20**;**乐子人**;写入天赋,微调数值;1.21, 0点再次写入天赋; 1.21 13点再次写入天赋;1.21 17点再次写入天赋; - **2024/1/10**;**乐子人**;更新插件,改动内容;1.16配置加护插件,微调数值; - **2024/1/10**;**乐子人**;新增白火天赋石;1.11细节修改; - **2024/1/8**;**乐子人**;更新多个插件并写入相应新内容; diff --git a/data/Armors.json b/data/Armors.json index b746f2b..a1cc23d 100644 --- a/data/Armors.json +++ b/data/Armors.json @@ -10,7 +10,7 @@ null, {"id":8,"atypeId":2,"description":"合金打造的战靴,防护能力好但相对沉重","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":141,"name":"合金战靴","note":"\n","params":[0,0,0,8,0,5,2,0],"price":180}, {"id":9,"atypeId":1,"description":"为需要进行野外考察的魔导学者设计的靴子,\n轻便透气但侧重魔法防御","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.03}],"iconIndex":140,"name":"学者探险靴","note":"\n","params":[0,0,0,2,0,6,6,0],"price":180}, {"id":10,"atypeId":4,"description":"天然魔石制造的项链,可以增加在高温、水下和\n寒冷环境的生存能力","etypeId":6,"traits":[{"code":11,"dataId":5,"value":0.85},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":7,"value":0.9}],"iconIndex":146,"name":"冰蓝石项链","note":"\n\n\n\n\n\n\n\n\n","params":[0,50,0,0,10,10,0,0],"price":0}, +{"id":11,"atypeId":5,"description":"用熔岩巨蝎留下来的结晶制作的魔法项链,可以让佩戴\n者获得50%的火属性免伤","etypeId":6,"traits":[{"code":11,"dataId":5,"value":0.5}],"iconIndex":64,"name":"熔岩之心","note":"\n\n\n\n\n","params":[0,40,0,0,10,10,0,0],"price":0}, {"id":12,"atypeId":6,"description":"艾瑞姆精灵制式魔法球,常规的辅助型施法者装备","etypeId":2,"traits":[],"iconIndex":160,"name":"制式魔法球","note":"\n","params":[0,20,0,0,7,5,0,0],"price":360}, {"id":13,"atypeId":6,"description":"为魔剑士打造的魔法球,有提升力量的效果,但也失去\n了魔法防御的加成","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":163,"name":"魔剑士法球","note":"\n","params":[0,10,10,0,7,0,0,0],"price":360}, {"id":14,"atypeId":8,"description":"辅助瞄准很棒的副手枪械,轻便易于携带","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.01}],"iconIndex":104,"name":"精灵副手枪","note":"\n\n","params":[0,0,9,0,4,0,0,0],"price":140}, @@ -73,13 +73,13 @@ null, {"id":71,"atypeId":11,"description":"\\c[9]冰\\c[0]属性受伤-20%,\\c[9]冰\\c[0]属性输出+15%","etypeId":8,"traits":[],"iconIndex":64,"name":"元素印记【冰】","note":"\n\n\n\n","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":72,"atypeId":11,"description":"\\c[3]风\\c[0]属性受伤-20%,\\c[3]风\\c[0]属性输出+15%","etypeId":8,"traits":[],"iconIndex":64,"name":"元素印记【风】","note":"\n\n\n\n","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":73,"atypeId":11,"description":"\\c[17]电\\c[0]属性受伤-20%,\\c[17]电\\c[0]属性输出+15%","etypeId":8,"traits":[],"iconIndex":64,"name":"元素印记【电】","note":"\n\n\n\n","params":[0,0,0,0,0,0,0,0],"price":0}, -{"id":74,"atypeId":11,"description":"+10% \\c[18]物理吸血\\c[0] +20 \\c[18]物理攻击\\c[0]","etypeId":8,"traits":[],"iconIndex":427,"name":"生命窃取","note":"\n\n\n\n\n\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._pbsrate += 0.1;\nuser._pbsrate = Math.max(user._pbsrate, 0);\n\n\n\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._pbsrate -= 0.1;\nuser._pbsrate = Math.max(user._pbsrate, 0);\n","params":[0,0,20,0,0,0,0,0],"price":0}, +{"id":74,"atypeId":11,"description":"+10% \\c[18]物理吸血\\c[0] +20 \\c[18]物理攻击\\c[0]","etypeId":8,"traits":[],"iconIndex":168,"name":"生命窃取","note":"\n\n\n\n\n\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._pbsrate += 0.1;\nuser._pbsrate = Math.max(user._pbsrate, 0);\n\n\n\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._pbsrate -= 0.1;\nuser._pbsrate = Math.max(user._pbsrate, 0);\n","params":[0,0,20,0,0,0,0,0],"price":0}, {"id":75,"atypeId":11,"description":"+10% \\c[27]魔法吸血\\c[0] +20 \\c[27]魔法攻击\\c[0]","etypeId":8,"traits":[],"iconIndex":309,"name":"生命虹吸","note":"\n\n\n\n\n\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._mbsrate += 0.1;\nuser._mbsrate = Math.max(user._mbsrate, 0);\n\n\n\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._mbsrate -= 0.1;\nuser._mbsrate = Math.max(user._mbsrate, 0);\n","params":[0,0,0,0,20,0,0,0],"price":0}, -{"id":76,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, -{"id":77,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, 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\\c[9]MP恢复率\\c[0]\n\\c[9]MP比例\\c[0]低于50%时,每回合额外相当于\\c[9]2% MP上限\\c[0]的\\c[9]MP\\c[0]","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":312,"name":"法力结晶","note":"\n\n\n\n","params":[0,100,0,0,0,0,0,0],"price":0}, +{"id":79,"atypeId":11,"description":"魔法技能命中时会施加\\c[9]\\it[344]\\c[0],叠加第五层时技能伤害增加\\c[17] 120 + 自身等级*20 \\c[0]点\n并\\c[9]\\it[61]\\c[0]目标,这一\\c[9]\\it[61]\\c[0]效果对\\c[17]\\it[152]\\[0]和\\c[17]\\it[206]\\c[0]的目标无效","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":411,"name":"冻雨","note":"\n\n\n\n","params":[0,0,0,0,0,0,0,0],"price":0}, +{"id":80,"atypeId":11,"description":"+20 \\c[18]物理攻击\\c[0] 物理类攻击伤害增加\\c[17] 50 + 自身等级*5 \\c[0]点\n受系数影响,不可叠加","etypeId":8,"traits":[],"iconIndex":419,"name":"剑术训练","note":"\n\n\n\n","params":[0,0,20,0,0,0,0,0],"price":0}, {"id":81,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":82,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":83,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, diff --git a/data/Skills.json b/data/Skills.json index f0b8153..fc2bbf1 100644 --- a/data/Skills.json +++ b/data/Skills.json @@ -266,7 +266,7 @@ null, {"id":264,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝籽的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":265,"animationId":18,"damage":{"critical":true,"elementId":-1,"formula":"10+(a.level/297 + 1/4 )*(a.atk * 2+a.mat - b.def*4/5 - b.mdf/6)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":72,"message1":"使用了%1!","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<技能类型:普攻>\n\n\n\n\n\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n\n\n\n this._pcirate = 0.7;\n\n\n\n this._bsaffective = 0.5;\n\n\n","occasion":1,"repeats":9,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":1}, {"id":266,"animationId":201,"damage":{"critical":true,"elementId":-1,"formula":"60+(1+a.level/130)*(a.atk * 3/2 + a.mat*2 - b.def - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":122,"message1":"使用了%1!","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"<技能类型:普攻>\n\n\n\n this._bsaffective = 0.1;\n\n\n\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3}, -{"id":267,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"(2 - 3/2*b.hp/b.mhp+a.level/99)*(a.mat +a.atk*2 -b.def/2 - b.mdf/6)*(a.level*a.mat/2048+2) + Math.min((b.mhp - b.hp)/10, 40000)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1!","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<技能类型:普攻>\n\n\n\n\n\nif(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\n if(target.hp <= 0){\n user.addState(17);\n user.addState(190);\n }\n else{ user.removeState(190);}\n }\n\n\n\n this._bsaffective = 0.7;\n\n","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, +{"id":267,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"(2 - 3/2*b.hp/b.mhp+a.level/99)*(a.mat +a.atk*2 -b.def/2 - b.mdf/6)*(a.level*a.mat/2048+2) + Math.min((b.mhp - b.hp)/10, 40000)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1!","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<技能类型:普攻>\n\n\n\n\n\nif(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\n if(target.hp <= 0){\n user.addState(17);\n user.addState(190);\n }\n else{ user.removeState(190);}\n }\n\n\n\n this._bsaffective = 0.7;\n\n\n\n this._pcirate = 2;\n\n","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":268,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以\n挑飞敌人造成\\it[56],或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.3,"value2":0},{"code":21,"dataId":76,"value1":0.3,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1!","message2":"","mpCost":0,"name":"上挑I","note":"\n\n\n\n\n<技能类型:类普攻>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":269,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"50+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 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使用剑或枪接连进行两次上挑攻击,可以\n挑飞敌人造成\\it[56],或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.7,"value2":0},{"code":21,"dataId":76,"value1":0.7,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1!","message2":"","mpCost":0,"name":"上挑III","note":"\n\n\n\n<技能类型:类普攻>\n\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, diff --git a/data/States.json b/data/States.json index 65ae635..cc89025 100644 --- a/data/States.json +++ b/data/States.json @@ -215,7 +215,7 @@ null, {"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"","message2":"\\c[17]\\it[213]\\c[0]的次数增加了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害无效","note":"\n\n\n\nuser._defence = user._defence || 0; \nuser.setStateCounter(213, user._defence);\n\n","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色受伤修饰流程","note":"\ntarget._cushion = target._cushion || 0;\ntarget._block = target._block || 0;\nif(this.isDamage() && \n this.isHpEffect() && \n value > 0 ){\n if((this.isPhysical() ||\n this.isMagical() ) &&\n user.isStateAffected(303)){\n var random = Math.random()*100;\n if(random <=5){ user.addState(46); }\n else{ value = Math.floor(value*0.7); }\n } //齐格弗里德叶痕免伤计算\nvalue -= target._block*10; //格挡生效\nif(target.isStateAffected(311) &&\n target.mp >= 100){\n var mpdam = Math.floor(value*0.2*(-1)/8);\n target.gainMp(mpdam);\n target.startDamagePopup();\n value = Math.floor(value*0.8);\n} //魔力屏障\nvar acturldamage = 0;\nthis._bpt = this._bpt || 0;\nif(target.barrierPoints() > 0){\n acturldamage = Math.max(value*this._bpt, value - target.barrierPoints());\n }\nelse{ acturldamage = value; }\nif(acturldamage > target.mhp/10 &&\n target._cushion > 0){\n value = Math.floor(target.mhp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); }\n }\n if(acturldamage > target.hp ){\n if(target.isStateAffected(210)){\n if(target.barrierPoints() > 0){\n if(acturldamage == value*this._bpt){\n value = Math.floor((target._hp - 50)/this._bpt);\n }\n else{ \n value = Math.floor(target._hp - 50 + target.barrierPoints()); }\n }\n else{ value = Math.floor(target.hp - 50); }\n target.removeState(210);\n target.addState(200);\n }\n else{\n if(target.isStateAffected(209)){\n value = 0;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._obsesscd = 25;\n }\n else{\n if(target.isStateAffected(208)){\n if(target.barrierPoints() > 0){\n if(acturldamage == value*this._bpt){\n value = Math.floor((target._hp - 50)/this._bpt);\n }\n else{ \n value = Math.floor(target._hp - 50 + target.barrierPoints()); }\n }\n else{ value = Math.floor(target.hp - 50); }\n target.removeState(208);\n }\n }\n }\n }\n if(value >= target.hp*0.3){\n if(target.isStateAffected(336)){\n target.addState(337); }\n if(target.isStateAffected(338)){\n target.addState(339); }\n }//吸血祝福的特殊效果\n if(value >= target.mhp/50){\n var tpgain = Math.min(50, Math.floor(100*value/target.mhp));\n if(target.isStateAffected(312) ){\n target.gainTp(-tpgain); }\n else{\n if(target.isStateAffected(314) ){\n target.gainTp(tpgain); }\n }\n }\n }//TP增加或减少\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物受伤修饰流程","note":"\ntarget._block = target._block || 0;\ntarget._defence = target._defence || 0; \nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value *= (1 - target._block*3/1000);\n if(target.isStateAffected(387) &&\n this.isMagical() && target.barrierPoints() > 0){\n target.gainBarrier(value);\n value = 0;\n }\n else{\n if(target._defence > 0 ){\n target._defence -= 1; \n target.setStateCounter(213, target._defence);\n value = 0;\n if (target._defence <= 0){ target.removeState(213); }\n }\n else{\n var acturldamage = 0;\n this._bpt = this._bpt || 0;\n if(target.barrierPoints() > 0){\n acturldamage = Math.max(value*this._bpt, value - target.barrierPoints()); }\n else{ acturldamage = value; }\n if(acturldamage > target.hp){\n var i = 0;\n i += target.isStateAffected(201)?1:0;\n i += target.isStateAffected(202)?2:0;\n i += target.isStateAffected(203)?3:0;\n i += target.isStateAffected(204)?4:0;\n i += target.isStateAffected(205)?5:0;\n if( i > 0){\n target.removeState(200 + i);\n target.addState(206);\n target._revivallevel = i;\n if(target.barrierPoints() > 0){\n if(acturldamage == value*this._bpt){\n value = Math.floor((target._hp - 50)/this._bpt);\n }\n else{ \n value = Math.floor(target._hp - 50 + target.barrierPoints()); }\n }\n else{ value = Math.floor(target.hp - 50); }\n }\n }\n }\n } \n } \n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色输出伤害修饰流程","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色输出伤害修饰流程","note":"\nif(this.isSkill() &&\n this.isHpEffect() && \n value > 0){\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(user._precise > 0){\n value += Math.floor( user._precise*this._pcirate); //精准计算\n if((this.item().meta.技能类型 == '普攻' \n || this.item().meta.技能类型 == '类普攻'\n || this.item().meta.技能类型 == '空手普攻') \n && user.atk > 10 \n && target.hp >= 100){\n if(user.isStateAffected(327)){\n var i = target.hp*(3 + (target.level + 1)/25)/100;\n i = Math.min(i, 8000);\n i *= this._pcirate;\n i = Math.floor(i);\n target._defence = target._defence || 0; \n if(target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0)target.removeState(213);\n }\n else{value += i; }\n } //破败效果\n if(user.isStateAffected(312)){\n i = 0;\n i += user.level*user.tp/9900;\n i = Math.floor(i* this._pcirate*8000);\n value += i>10?i: 0;\n } //狂热旌旗\n //此处插入其他普攻伤害修饰\n }\n if(this,isPhysical()){\n if(user.isStateAffected(345)){\n value += Math.floor((50 + user.level*5)*user._pcirate); \n } //剑术训练\n }\n }\n if((this.item().meta.技能类型 == '技能' ||\n this.item().meta.技能类型 == '类普攻')){ \n if(this.isMagical()){\n if(user.isStateAffected(341)){\n value += 70 + user.level*10; } //法术精进增伤\n if(user.isStateAffected(343)){\n target.addState(344);\n this._freezeadd = this._freezeadd || 0;\n if(this._freezeadd < 2){\n target._freeze = target._freeze || 0;\n target._freeze += 1;\n target.setStateCounter(344, target._freeze);\n this._freezeadd += 1;\n if(target._freeze >= 5){\n target._freeze = 0;\n target.setStateCounter(344, 0);\n target.removeState(344);\n value += 120 + user.level*20;\n if(target.isStateAffected(152) ||\n target.isStateAffected(165) ||\n target.isStateAffected(206)){}\n else{\n var fi = 11;\n fi -= target.isStateAffected(144)5: 0;\n var frandom = Math.random()*10;\n if(frandom <= fi)target.addState(61);\n } \n }\n }\n } //冻雨效果\n }\n //此处插入技能伤害修饰 \n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":217,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":218,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":219,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾30%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -315,7 +315,7 @@ null, {"id":313,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"愤怒之斧","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":314,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"苦痛之锤","note":"\nif(this.isSkill() &&\n this.isPhysical() &&\n this.isDamage() &&\n this.isHpEffect() ){\n var random = Math.random()*100;\n if(random <= user.tp/2){\n target.addState(251); }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":315,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"悲悯之枪","note":"\nthis._bleedadd = this._bleedadd || 0;\nif(this.isSkill() &&\n this.isPhysical() &&\n this.isDamage() &&\n this.isHpEffect() &&\n this._bleedadd < 30 &&\n (this.item().meta.技能类型 == '普攻' \n || this.item().meta.技能类型 == '类普攻'\n || this.item().meta.技能类型 == '空手普攻') ){\n target.addState(102);\n target._bleed = target._bleed || 0;\n target._bleed += 10;\n target.setStateCounter(102, target._bleed);\n this._bleedadd += 10;\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":316,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":316,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"易伤","note":"\nthis._blockadd = this._blockadd || 0;\nif(this._blockadd == 0 &&\n this.isSkill() &&\n this.isMagical() &&\n this.isDamage() &&\n this.isHpEffect() ){\n target._block = target._block || 0;\n target._block -= 20;\n this._blockadd += 20;\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":317,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":318,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜强击被动","note":"\nuser._stratkcd = 0;\n\n\n\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0); \n\n\n\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && \n (this.item().meta.技能类型 == '类普攻' || \n this.item().meta.技能类型 == '技能')&& \n user.atk > 10 && user._stratkcd == 0){\n user.addState(319);\n $gameActors.actor(12)._lastallyid = user.actorId();\n }\n}\n\n\n\nif(this.isSkill() && \n (this.item().meta.技能类型 == '普攻' || \n this.item().meta.技能类型 == '类普攻' )\n && user.isStateAffected(319)){\n var subject = $gameActors.actor(12);\n subject.forceAction(503, this._targetIndex);\n BattleManager.forceAction(subject);\n user.removeState(319);\n user._stratkcd = 3;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":319,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":401,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -340,11 +340,11 @@ null, {"id":338,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"渴血者的呢喃","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":339,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"渴血者自动恢复","note":"\nvar ghp = (user.mhp-user)/20;\nghp = Math.floor(user.mat + ghp);\nuser.gainhp(ghp);\nuser.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":340,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"初拥仪式","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":341,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":342,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":343,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":344,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":345,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":341,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"法术精进","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":342,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"法力结晶","note":"\nif(user.mp/user.mmp <= 0.5){\n user.gainMp(Math.floor(user.mmp/50));\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":343,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冻雨","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":344,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":411,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冻雨标记","note":"\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":345,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"剑术训练","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":346,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":347,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"三八技能相关状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":348,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":435,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 长剑\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 长剑\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"长剑","note":"\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n\n\n\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, diff --git a/data/System.json b/data/System.json index 97224fd..1d58780 100644 --- a/data/System.json +++ b/data/System.json @@ -1 +1 @@ -{"airship":{"bgm":{"name":"Kan R Gao - Floating 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