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ycrpg/js/plugins/AltSaveScreen.js

135 lines
4.3 KiB
JavaScript

3 years ago
//=============================================================================
// AltSaveScreen.js
//=============================================================================
/*:
* @plugindesc Alternative save/load screen layout.
* @author Yoji Ojima
*
* @help This plugin does not provide plugin commands.
*/
/*:ja
* @plugindesc セーブロード画面のレイアウトを変更します
* @author Yoji Ojima
*
* @help このプラグインにはプラグインコマンドはありません
*/
(function() {
var _Scene_File_create = Scene_File.prototype.create;
Scene_File.prototype.create = function() {
_Scene_File_create.call(this);
this._listWindow.height = this._listWindow.fittingHeight(8);
var x = 0;
var y = this._listWindow.y + this._listWindow.height;
var width = Graphics.boxWidth;
var height = Graphics.boxHeight - y;
this._statusWindow = new Window_SavefileStatus(x, y, width, height);
this._statusWindow.setMode(this.mode());
this._listWindow.statusWindow = this._statusWindow;
this._listWindow.callUpdateHelp();
this.addWindow(this._statusWindow);
};
var _Scene_File_start = Scene_File.prototype.start;
Scene_File.prototype.start = function() {
_Scene_File_start.call(this);
this._listWindow.ensureCursorVisible();
this._listWindow.callUpdateHelp();
};
Window_SavefileList.prototype.windowWidth = function() {
return Graphics.boxWidth;
};
Window_SavefileList.prototype.maxCols = function() {
return 4;
};
Window_SavefileList.prototype.numVisibleRows = function() {
return 5;
};
Window_SavefileList.prototype.spacing = function() {
return 8;
};
Window_SavefileList.prototype.itemHeight = function() {
return this.lineHeight() * 2;
};
var _Window_SavefileList_callUpdateHelp =
Window_SavefileList.prototype.callUpdateHelp;
Window_SavefileList.prototype.callUpdateHelp = function() {
_Window_SavefileList_callUpdateHelp.call(this);
if (this.active && this.statusWindow) {
this.statusWindow.setId(this.index() + 1);
}
};
function Window_SavefileStatus() {
this.initialize.apply(this, arguments);
}
Window_SavefileStatus.prototype = Object.create(Window_Base.prototype);
Window_SavefileStatus.prototype.constructor = Window_SavefileStatus;
Window_SavefileStatus.prototype.initialize = function(x, y, width, height) {
Window_Base.prototype.initialize.call(this, x, y, width, height);
this._id = 1;
};
Window_SavefileStatus.prototype.setMode = function(mode) {
this._mode = mode;
};
Window_SavefileStatus.prototype.setId = function(id) {
this._id = id;
this.refresh();
};
Window_SavefileStatus.prototype.refresh = function() {
this.contents.clear();
var id = this._id;
var valid = DataManager.isThisGameFile(id);
var info = DataManager.loadSavefileInfo(id);
var rect = this.contents.rect;
this.resetTextColor();
if (this._mode === 'load') {
this.changePaintOpacity(valid);
}
this.drawFileId(id, rect.x, rect.y);
if (info) {
this.changePaintOpacity(valid);
this.drawContents(info, rect, valid);
this.changePaintOpacity(true);
}
};
Window_SavefileStatus.prototype.drawFileId = function(id, x, y) {
this.drawText(TextManager.file + ' ' + id, x, y, 180);
};
Window_SavefileStatus.prototype.drawContents = function(info, rect, valid) {
var bottom = rect.y + rect.height;
var playtimeY = bottom - this.lineHeight();
this.drawText(info.title, rect.x + 192, rect.y, rect.width - 192);
if (valid) {
this.drawPartyfaces(info, rect.x, bottom - 144);
}
this.drawText(info.playtime, rect.x, playtimeY, rect.width, 'right');
};
Window_SavefileStatus.prototype.drawPartyfaces = function(info, x, y) {
if (info && info.faces) {
for (var i = 0; i < info.faces.length; i++) {
var data = info.faces[i];
this.drawFace(data[0], data[1], x + i * 150, y);
}
}
};
})();