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//=============================================================================
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// AltMenuScreen.js
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//=============================================================================
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/*:
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* @plugindesc Alternative menu screen layout.
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* @author Yoji Ojima
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*
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* @help This plugin does not provide plugin commands.
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*/
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/*:ja
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* @plugindesc メニュー画面のレイアウトを変更します。
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* @author Yoji Ojima
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*
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* @help このプラグインには、プラグインコマンドはありません。
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*/
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(function () {
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var _Scene_Menu_create = Scene_Menu.prototype.create;
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Scene_Menu.prototype.create = function () {
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_Scene_Menu_create.call(this);
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this._statusWindow.x = 0;
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this._statusWindow.y = this._commandWindow.height;
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this._goldWindow.x = Graphics.boxWidth - this._goldWindow.width;
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};
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Window_MenuCommand.prototype.windowWidth = function () {
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return Graphics.boxWidth;
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};
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Window_MenuCommand.prototype.maxCols = function () {
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return 4;
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};
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Window_MenuCommand.prototype.numVisibleRows = function () {
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return 2;
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};
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Window_MenuStatus.prototype.windowWidth = function () {
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return Graphics.boxWidth;
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};
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Window_MenuStatus.prototype.windowHeight = function () {
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var h1 = this.fittingHeight(1);
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var h2 = this.fittingHeight(2);
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return Graphics.boxHeight - h1 - h2;
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};
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Window_MenuStatus.prototype.maxCols = function () {
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return 4;
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};
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Window_MenuStatus.prototype.numVisibleRows = function () {
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return 1;
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};
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Window_MenuStatus.prototype.drawItemImage = function (index) {
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var actor = $gameParty.members()[index];
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var rect = this.itemRectForText(index);
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var w = Math.min(rect.width, 144);
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var h = Math.min(rect.height, 144);
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var lineHeight = this.lineHeight();
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this.changePaintOpacity(actor.isBattleMember());
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this.drawActorFace(actor, rect.x, rect.y + lineHeight * 2.5, w, h);
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this.changePaintOpacity(true);
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};
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Window_MenuStatus.prototype.drawItemStatus = function (index) {
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var actor = $gameParty.members()[index];
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var rect = this.itemRectForText(index);
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var x = rect.x;
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var y = rect.y;
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var width = rect.width;
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var bottom = y + rect.height;
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var lineHeight = this.lineHeight();
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this.drawActorName(actor, x, y + lineHeight * 0, width);
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this.drawActorLevel(actor, x, y + lineHeight * 1, width);
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this.drawActorClass(actor, x, bottom - lineHeight * 4, width);
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this.drawActorHp(actor, x, bottom - lineHeight * 3, width);
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this.drawActorMp(actor, x, bottom - lineHeight * 2, width);
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this.drawActorIcons(actor, x, bottom - lineHeight * 1, width);
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};
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var _Window_MenuActor_initialize = Window_MenuActor.prototype.initialize;
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Window_MenuActor.prototype.initialize = function () {
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_Window_MenuActor_initialize.call(this);
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this.y = this.fittingHeight(2);
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};
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})();
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