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//=============================================================================
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// Salted Fish Plugins - Managers
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// SF_Managers.js
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//=============================================================================
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"use strict";
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var Imported = Imported || {};
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Imported.SF_Managers = true;
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var SF_Plugins = SF_Plugins || {};
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//=============================================================================
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/*:
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* @plugindesc Managers lib for salted fish plugins
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* @author Salted Fish
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*/
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//=============================================================================
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(function () {
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var SF_Managers = {};
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SF_Plugins.Managers = SF_Managers;
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SF_Managers.version = 1.0;
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//=============================================================================
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// ImageManager
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//=============================================================================
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ImageManager.loadSceneActor = function (filename) {
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return this.loadBitmap('img/scene_ui/scene_actor/', filename, 0, true);
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};
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ImageManager.loadSceneActorSelect = function (filename) {
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return this.loadBitmap('img/scene_ui/scene_actor_select/', filename, 0, true);
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}
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ImageManager.loadSceneTitle = function (filename) {
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return this.loadBitmap("img/scene_ui/scene_title/", filename, 0, true);
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}
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ImageManager.loadSceneMenu = function (filename) {
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return this.loadBitmap('img/scene_ui/scene_menu/', filename, 0, true);
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};
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ImageManager.loadSceneSplash = function (filename) {
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return this.loadBitmap('img/scene_ui/scene_splash/', filename, 0, true);
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}
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//=============================================================================
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// SceneManager
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//=============================================================================
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SceneManager._sceneBeforeClasses = {};
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SF_Managers.SceneManager_initialize = SceneManager.initialize;
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SceneManager.initialize = function () {
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SF_Managers.SceneManager_initialize.call(this);
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this._sceneBeforeClasses = {};
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this.initCallBack();
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};
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SF_Managers.SceneManager_goto = SceneManager.goto;
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SceneManager.goto = function (sceneClass) {
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if (this._sceneBeforeClasses[sceneClass]) {
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var beforeSceneList = this._sceneBeforeClasses[sceneClass];
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var index = beforeSceneList.indexOf(this._scene.constructor);
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if (index == -1) { // if the scene is not in the array
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this._stack.push(sceneClass);
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SF_Managers.SceneManager_goto.call(this, beforeSceneList[0]);
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} else if (index == beforeSceneList.length - 1) {
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SF_Managers.SceneManager_goto.call(this, sceneClass);
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} else {
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SF_Managers.SceneManager_goto.call(this, beforeSceneList[index + 1]);
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}
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} else {
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SF_Managers.SceneManager_goto.call(this, sceneClass);
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}
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}
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SceneManager.addSceneBefore = function (beforeSceneClass, sceneClass) {
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if (this._sceneBeforeClasses[sceneClass]) {
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this._sceneBeforeClasses[sceneClass].push(beforeSceneClass);
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} else {
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this._sceneBeforeClasses[sceneClass] = [beforeSceneClass];
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}
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}
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SceneManager.initCallBack = function () {
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CallBack.initialize();
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}
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})();
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