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//=============================================================================
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// SaltedFish Plugins - Input Bind Control
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// SF_InputBindControl.js
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//=============================================================================
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"use strict";
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var Imported = Imported || {};
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Imported.SF_InputBindControl = true;
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var SF_Plugins = SF_Plugins || {};
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//=============================================================================
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/*:
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* @plugindesc v1.0 support add anf remove input event listener
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* @author SaltedFish
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*
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* @help
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* ============================================================================
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* Introduction
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* ============================================================================
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*
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* This plugin support add and remove input event listener.
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*
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* ============================================================================
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* Plugin Commands
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* ============================================================================
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*
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* SF_InputBind Remove TouchInput
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* SF_InputBind Remove Input
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*
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* to remove input / touchinput event listener
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*
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* -----------------------------------------------------------------------------
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*
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* SF_InputBind Setup TouchInput
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* SF_InputBind Setup Input
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*
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* to rebind input / touchinput event listener
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*
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* ============================================================================
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* Script Calls
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* ============================================================================
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*
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* TouchInput.removeEventHandlers()
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* Input.removeEventHandlers()
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*
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* to remove input / touchinput event listener
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*
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* -----------------------------------------------------------------------------
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*
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* TouchInput._setupEventHandlers()
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* Input._setupEventHandlers()
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*
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* to rebind input / touchinput event listener
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*
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* ============================================================================
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* Changelog
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* ============================================================================
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*
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* Version 1.0:
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* - Finished plugin
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*/
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//=============================================================================
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(function () {
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var SF_InputBindControl = {};
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SF_Plugins.SF_InputBindControl = SF_InputBindControl;
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SF_InputBindControl.version = 1.0;
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//=============================================================================
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// TouchInput
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//=============================================================================
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//remove touch input event listener
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TouchInput.removeEventHandlers = function () {
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document.removeEventListener("mousedown", this._onMouseDownBind);
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document.removeEventListener("mousemove", this._onMouseMoveBind);
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document.removeEventListener("mouseup", this._onMouseUpBind);
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document.removeEventListener("wheel", this._onWheelBind);
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document.removeEventListener("touchstart", this._onTouchStartBind);
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document.removeEventListener("touchmove", this._onTouchMoveBind);
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document.removeEventListener("touchend", this._onTouchEndBind);
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document.removeEventListener("touchcancel", this._onTouchCancelBind);
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document.removeEventListener("pointerdown", this._onPointerDownBind);
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};
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//setup touch input event listener
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TouchInput._setupEventHandlers = function () {
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var isSupportPassive = Utils.isSupportPassiveEvent();
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this._onMouseDownBind = this._onMouseDown.bind(this);
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this._onMouseMoveBind = this._onMouseMove.bind(this);
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this._onMouseUpBind = this._onMouseUp.bind(this);
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this._onWheelBind = this._onWheel.bind(this);
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this._onTouchStartBind = this._onTouchStart.bind(this);
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this._onTouchMoveBind = this._onTouchMove.bind(this);
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this._onTouchEndBind = this._onTouchEnd.bind(this);
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this._onTouchCancelBind = this._onTouchCancel.bind(this);
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this._onPointerDownBind = this._onPointerDown.bind(this);
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document.addEventListener("mousedown", this._onMouseDownBind);
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document.addEventListener("mousemove", this._onMouseMoveBind);
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document.addEventListener("mouseup", this._onMouseUpBind);
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document.addEventListener("wheel", this._onWheelBind, isSupportPassive ? { passive: false } : false);
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document.addEventListener("touchstart", this._onTouchStartBind, isSupportPassive ? { passive: false } : false);
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document.addEventListener("touchmove", this._onTouchMoveBind, isSupportPassive ? { passive: false } : false);
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document.addEventListener("touchend", this._onTouchEndBind);
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document.addEventListener("touchcancel", this._onTouchCancelBind);
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document.addEventListener("pointerdown", this._onPointerDownBind);
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};
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//=============================================================================
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// Input
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//=============================================================================
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//remove input event listener
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Input.removeEventHandlers = function () {
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document.removeEventListener("keydown", this._onKeyDownBind);
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document.removeEventListener("keyup", this._onKeyUpBind);
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window.removeEventListener("blur", this._onLostFocusBind);
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};
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//setup input event listener
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Input._setupEventHandlers = function () {
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this._onKeyDownBind = this._onKeyDown.bind(this);
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this._onKeyUpBind = this._onKeyUp.bind(this);
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this._onLostFocusBind = this._onLostFocus.bind(this);
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document.addEventListener("keydown", this._onKeyDownBind);
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document.addEventListener("keyup", this._onKeyUpBind);
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window.addEventListener("blur", this._onLostFocusBind);
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};
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//=============================================================================
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// Plugin Command
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//=============================================================================
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SF_InputBindControl.Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
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Game_Interpreter.prototype.pluginCommand = function (command, args) {
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SF_InputBindControl.Game_Interpreter_pluginCommand.call(this, command, args);
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if (command.toLowerCase() === "sf_inputbind") {
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switch (args[0].toLowerCase()) {
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case "remove":
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switch (args[1].toLowerCase()) {
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case "touchinput":
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TouchInput.removeEventHandlers();
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break;
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case "input":
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Input.removeEventHandlers();
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break;
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}
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break;
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case "setup":
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switch (args[1].toLowerCase()) {
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case "touchinput":
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TouchInput._setupEventHandlers();
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break;
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case "input":
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Input._setupEventHandlers();
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break;
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}
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break;
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}
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}
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};
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//=============================================================================
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// TouchInput
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//=============================================================================
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SF_InputBindControl.TouchInput__onMouseMove = TouchInput._onMouseMove;
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TouchInput._onMouseMove = function (event) {
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SF_InputBindControl.TouchInput__onMouseMove.call(this, event);
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this._mouseOverX = Graphics.pageToCanvasX(event.pageX);
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this._mouseOverY = Graphics.pageToCanvasY(event.pageY);
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};
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SF_InputBindControl.TouchInput_clear = TouchInput.clear;
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TouchInput.clear = function () {
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SF_InputBindControl.TouchInput_clear.call(this);
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this._mouseOverX = -1;
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this._mouseOverY = -1;
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};
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})();
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