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//=============================================================================
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// Yanfly Engine Plugins - Status Menu Core
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// YEP_StatusMenuCore.js
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//=============================================================================
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var Imported = Imported || {};
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Imported.YEP_StatusMenuCore = true;
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var Yanfly = Yanfly || {};
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Yanfly.Status = Yanfly.Status || {};
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//=============================================================================
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/*:
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* @plugindesc v1.01a 身份状态菜单核心☁️
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* @author Yanfly Engine Plugins
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*
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* @param ---设置---
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* @default
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*
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* @param Command Order
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* @text 命令顺序
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* @desc This is the order in which the command menu will appear. Use
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* a space to separate the individual commands.
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* @default General Parameters Elements States Attributes Custom Cancel
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*
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* @param Command Window Width
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* @text 命令窗口宽度
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* @desc This is the window width for the Command Window.
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* @default 240
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*
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* @param Command Window Rows
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* @text 命令窗口行
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* @desc This is the number of rows for the Command Window.
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* @default 4
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*
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* @param Command Alignment
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* @text 命令对齐
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* @desc This is the text alignment for the Command Window.
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* left center right
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* @default center
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*
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* @param ---全局---
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* @default
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*
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* @param General Command
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* @text 全局命令
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* @desc This is how the command for 'General' will appear.
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* @default 角色状态
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*
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* @param Parameters Text
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* @text 参数文本
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* @desc This is how the word 'Parameters' will appear.
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* @default 状态窗口
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*
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* @param Experience Text
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* @text 经验文本
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* @desc This is how the word 'Experience' will appear.
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* @default 经验窗口
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*
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* @param Total Format
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* @text 总格式
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* @desc This is the word total experience.
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* @default 需要 %1 到下一 %2
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*
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* @param EXP Gauge Color 1
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* @text 经验条 颜色1
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* @desc The skin color used in EXP Gauge Color 1 shown in the
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* status window.
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* @default 30
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*
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* @param EXP Gauge Color 2
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* @text 经验条 颜色2
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* @desc The skin color used in EXP Gauge Color 2 shown in the
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* status window.
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* @default 31
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*
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* @param ---参数---
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* @default
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*
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* @param Parameters Command
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* @text 参数命令
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* @desc This is how the command for 'Parameters' will appear.
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* @default 角色属性
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*
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* @param Graph Text
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* @text 图形文本
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* @desc This is how the words for 'Parameter Graph' appear.
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* @default 属性图
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*
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* @param ATK Color
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* @desc This is the gauge color for ATK.
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* #Color1 #Color2
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* @default #ed1c24 #f26c4f
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*
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* @param DEF Color
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* @desc This is the gauge color for DEF.
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* #Color1 #Color2
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* @default #f7941d #fdc689
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*
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* @param MAT Color
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* @desc This is the gauge color for MAT.
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* #Color1 #Color2
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* @default #605ca8 #bd8cbf
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*
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* @param MDF Color
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* @desc This is the gauge color for MDF.
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* #Color1 #Color2
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* @default #448ccb #a6caf4
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*
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* @param AGI Color
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* @desc This is the gauge color for AGI.
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* #Color1 #Color2
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* @default #39b54a #82ca9c
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*
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* @param LUK Color
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* @desc This is the gauge color for LUK.
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* #Color1 #Color2
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* @default #fff568 #fffac3
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*
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* @param ---抵制颜色---
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* @default
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*
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* @param Above 300%
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* @desc This is the text color for rates over 300%.
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* @default 10
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*
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* @param 200% to 300%
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* @desc This is the text color for rates over 200%.
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* @default 20
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*
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* @param 150% to 200%
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* @desc This is the text color for rates over 150%.
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* @default 14
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*
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* @param 120% to 150%
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* @desc This is the text color for rates over 120%.
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* @default 6
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*
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* @param 100% to 120%
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* @desc This is the text color for rates over 100%.
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* @default 0
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*
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* @param 80% to 100%
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* @desc This is the text color for rates over 80%.
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* @default 24
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*
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* @param 50% to 80%
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* @desc This is the text color for rates over 50%.
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* @default 29
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*
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* @param 1% to 50%
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* @desc This is the text color for rates over 1%.
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* @default 23
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*
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* @param Exactly 0%
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* @desc This is the text color for rates exactly 0%.
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* @default 31
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*
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* @param Below 0%
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* @desc This is the text color for rates below 0%.
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* @default 27
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*
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* @param ---元素---
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* @default
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*
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* @param Elements Command
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* @text 元素命令
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* @desc This is how the command for 'Elements' will appear.
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* @default 元素抗性
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*
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* @param Elements Decimal
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* @text 十进制元素
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* @desc How many decimal places to display for rates.
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* @default 2
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*
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* @param Element Column 1
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* @text 元素列 1
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* @desc These are the element ID's drawn in column 1.
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* Separate these element ID's with a space.
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* @default 1
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*
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* @param Element Column 2
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* @text 元素列 2
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* @desc These are the element ID's drawn in column 2.
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* Separate these element ID's with a space.
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* @default 2 3 4 5 6 7 8 9
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*
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* @param Element Column 3
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* @text 元素列 3
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* @desc These are the element ID's drawn in column 3.
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* Separate these element ID's with a space.
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* @default
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*
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* @param Element Column 4
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* @text 元素列 4
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* @desc These are the element ID's drawn in column 4.
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* Separate these element ID's with a space.
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* @default
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*
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* @param ---状态---
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* @default
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*
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* @param States Command
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* @text 状态命令
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* @desc This is how the command for 'States' will appear.
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* @default 异常状态
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*
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* @param States Decimal
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* @text 状态十进制
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* @desc How many decimal places to display for rates.
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* @default 2
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*
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* @param States Column 1
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* @text 状态栏 1
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* @desc These are the state ID's drawn in column 1.
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* Separate these state ID's with a space.
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* @default 1 4 5 6
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*
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* @param States Column 2
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* @text 状态栏 2
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* @desc These are the state ID's drawn in column 2.
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* Separate these state ID's with a space.
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* @default 7 8 9 10
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*
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* @param States Column 3
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* @text 状态栏 3
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* @desc These are the state ID's drawn in column 3.
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* Separate these state ID's with a space.
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* @default
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*
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* @param States Column 4
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* @text 状态栏 4
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* @desc These are the state ID's drawn in column 4.
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* Separate these state ID's with a space.
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* @default
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*
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* @param ---属性---
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* @default
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*
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* @param Attributes Command
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* @text 属性命令
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* @desc This is how the command for 'Attributes' will appear.
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* @default 特殊属性
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*
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* @param Attribute Font Size
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* @text 属性字体大小
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* @desc The font size used to display attributes.
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* Default: 28
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* @default 20
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*
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* @param Attribute Decimal
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* @text 属性十进制
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* @desc How many decimal places to display for rates.
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* @default 0
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*
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* @param Attributes Column 1
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* @text 属性列 1
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* @desc These are the attributes drawn in column 1.
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* Separate these attributes with a space.
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* @default exr hit eva cri cev mev mrf cnt
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*
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* @param Attributes Column 2
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* @text 属性列 2
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* @desc These are the attributes drawn in column 2.
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* Separate these attributes with a space.
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* @default mcr tcr pdr mdr fdr grd rec pha
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*
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* @param Attributes Column 3
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* @text 属性列 3
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* @desc These are the attributes drawn in column 3.
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* Separate these attributes with a space.
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* @default hrg mrg trg tgr
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*
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* @param Attributes Column 4
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* @text 属性列 4
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* @desc These are the attributes drawn in column 4.
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* Separate these attributes with a space.
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* @default
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*
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* @param hit Name
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* @desc 用于此属性的文本名称
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* @default 命中率
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*
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* @param eva Name
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* @desc 用于此属性的文本名称
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* @default 闪避率
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*
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* @param cri Name
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* @desc 用于此属性的文本名称
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* @default 暴击率
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*
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* @param cev Name
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* @desc 用于此属性的文本名称
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* @default 暴击闪避率
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*
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* @param mev Name
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* @desc 用于此属性的文本名称
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* @default 魔法闪避率
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*
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* @param mrf Name
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* @desc 用于此属性的文本名称
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* @default 魔法反击率
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*
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* @param cnt Name
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* @desc 用于此属性的文本名称
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* @default 反击率
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*
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* @param hrg Name
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* @desc 用于此属性的文本名称
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* @default HP回复率
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*
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* @param mrg Name
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* @desc 用于此属性的文本名称
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* @default MP回复率
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*
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* @param trg Name
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* @desc 用于此属性的文本名称
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* @default TP回复率
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*
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* @param tgr Name
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* @desc 用于此属性的文本名称
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* @default 被敌人攻击率
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*
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* @param grd Name
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* @desc 用于此属性的文本名称
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* @default 防御率
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*
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* @param rec Name
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* @desc 用于此属性的文本名称
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* @default 恢复率
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*
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* @param pha Name
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* @desc 用于此属性的文本名称
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* @default 药水恢复率
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*
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* @param mcr Name
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* @desc 用于此属性的文本名称
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* @default MP消耗率
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*
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* @param tcr Name
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* @desc 用于此属性的文本名称
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* @default TP消耗率
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*
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* @param pdr Name
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* @desc 用于此属性的文本名称
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|
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* @default 承受物理伤害率
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*
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* @param mdr Name
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|
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* @desc 用于此属性的文本名称
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|
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* @default 承受魔法伤害率
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*
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* @param fdr Name
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|
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* @desc 用于此属性的文本名称
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* @default 承受地面伤害率
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*
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|
* @param exr Name
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|
|
* @desc 用于此属性的文本名称
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|
|
* @default 经验获取率
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*
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* @help
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|
|
* ============================================================================
|
|
|
|
|
* Introduction
|
|
|
|
|
* ============================================================================
|
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|
|
|
*
|
|
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|
|
* 这个插件用完整的新层代替了原有的身份菜单。
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|
|
* 包括可以展示更多角色信息的功能
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|
|
* 这个插件用完整的新层代替了原有的身份菜
|
|
|
|
|
* 包括可以展示更多角色信息的功能
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|
|
* 。你可以用命令参数改变命令显示顺序。
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|
*
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|
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* To add more commands, insert extension plugins under this plugin in the
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|
|
* Plugin Manager. Then, it will appear automatically in the Command Order
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|
|
* where you placed the 'Custom' string or elsewhere if you've placed the
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|
|
* 为了添加更多的命令,在这个底下可以插入拓展插件。
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|
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*
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* Instructions
|
|
|
|
|
* ============================================================================
|
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|
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*
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|
|
* 你可以添加和移除命令,通过命令顺序参数,这里有一个列表:
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*
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|
|
* General
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* - 显示角色原始状态和经验
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*
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* Parameters
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* - 显示和状态有关的参数槽,例如攻击力,防御力等
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*
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* Elements
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* - 显示角色基本属性类型
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*
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* States
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* - 显示状态列表和状态概率
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*
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* Attributes
|
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* - 显示属性标志
|
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*
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* Custom
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* - 自定义显示
|
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*
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|
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* Cancel
|
|
|
|
|
* - 取消菜单
|
|
|
|
|
*
|
|
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|
|
* ============================================================================
|
|
|
|
|
* Adding Icons to Elements and Attributes
|
|
|
|
|
* ============================================================================
|
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|
|
*
|
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|
|
* 你可以使用文字代码来为基本介绍和属性使用图标
|
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|
|
*
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|
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|
|
* 在MV默认数据库里,在基本类型里,可以这么写
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|
|
|
*
|
|
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|
|
* \i[64]Fire
|
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|
|
*
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|
|
* 这将让你给基本部分一个图标。你可以改变文字颜色,
|
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|
|
* 或者使用可运行的文字代码
|
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|
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*
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|
|
* 对于属性来说也是一样的,你也可以通过插件参数来设置。
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*
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|
|
* \i[72]HP Regen Rate
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*
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|
|
* 这个图标将会绘出属性
|
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|
|
|
*
|
|
|
|
|
* ============================================================================
|
|
|
|
|
* Changelog
|
|
|
|
|
* ============================================================================
|
|
|
|
|
*
|
|
|
|
|
* Version 1.01a:
|
|
|
|
|
* - Converted Window_StatusInfo to Window_Selectable for those who would like
|
|
|
|
|
* to use it as such.
|
|
|
|
|
*
|
|
|
|
|
* Version 1.00:
|
|
|
|
|
* - Finished Plugin!
|
|
|
|
|
*/
|
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|
|
//=============================================================================
|
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|
|
|
|
|
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|
|
//=============================================================================
|
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|
|
|
// Parameter Variables
|
|
|
|
|
//=============================================================================
|
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|
|
Yanfly.Parameters = PluginManager.parameters('YEP_StatusMenuCore');
|
|
|
|
|
Yanfly.Param = Yanfly.Param || {};
|
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|
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|
|
Yanfly.Param.StatusCmdOrder = String(Yanfly.Parameters['Command Order']);
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|
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|
|
Yanfly.Param.StatusCmdWidth = Number(Yanfly.Parameters['Command Window Width']);
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|
|
Yanfly.Param.StatusCmdRows = Number(Yanfly.Parameters['Command Window Rows']);
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|
|
Yanfly.Param.StatusCmdAlign = String(Yanfly.Parameters['Command Alignment']);
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|
Yanfly.Param.StatusGeneral = String(Yanfly.Parameters['General Command']);
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|
|
Yanfly.Param.StatusParamText = String(Yanfly.Parameters['Parameters Text']);
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|
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|
|
Yanfly.Param.StatusExpText = String(Yanfly.Parameters['Experience Text']);
|
|
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|
|
Yanfly.Param.StatusTotalFmt = String(Yanfly.Parameters['Total Format']);
|
|
|
|
|
Yanfly.Param.ColorExp1 = Number(Yanfly.Parameters['EXP Gauge Color 1']);
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|
|
Yanfly.Param.ColorExp2 = Number(Yanfly.Parameters['EXP Gauge Color 2']);
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|
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|
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|
|
Yanfly.Param.StatusParameters = String(Yanfly.Parameters['Parameters Command']);
|
|
|
|
|
Yanfly.Param.StatusGraphText = String(Yanfly.Parameters['Graph Text']);
|
|
|
|
|
Yanfly.Param.ColorParam2Gauge = String(Yanfly.Parameters['ATK Color']);
|
|
|
|
|
Yanfly.Param.ColorParam3Gauge = String(Yanfly.Parameters['DEF Color']);
|
|
|
|
|
Yanfly.Param.ColorParam4Gauge = String(Yanfly.Parameters['MAT Color']);
|
|
|
|
|
Yanfly.Param.ColorParam5Gauge = String(Yanfly.Parameters['MDF Color']);
|
|
|
|
|
Yanfly.Param.ColorParam6Gauge = String(Yanfly.Parameters['AGI Color']);
|
|
|
|
|
Yanfly.Param.ColorParam7Gauge = String(Yanfly.Parameters['LUK Color']);
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.ColorResistS = Number(Yanfly.Parameters['Above 300%']);
|
|
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|
|
Yanfly.Param.ColorResistA = Number(Yanfly.Parameters['200% to 300%']);
|
|
|
|
|
Yanfly.Param.ColorResistB = Number(Yanfly.Parameters['150% to 200%']);
|
|
|
|
|
Yanfly.Param.ColorResistC1 = Number(Yanfly.Parameters['120% to 150%']);
|
|
|
|
|
Yanfly.Param.ColorResistC2 = Number(Yanfly.Parameters['100% to 120%']);
|
|
|
|
|
Yanfly.Param.ColorResistC3 = Number(Yanfly.Parameters['80% to 100%']);
|
|
|
|
|
Yanfly.Param.ColorResistD = Number(Yanfly.Parameters['50% to 80%']);
|
|
|
|
|
Yanfly.Param.ColorResistE = Number(Yanfly.Parameters['1% to 50%']);
|
|
|
|
|
Yanfly.Param.ColorResistF = Number(Yanfly.Parameters['Exactly 0%']);
|
|
|
|
|
Yanfly.Param.ColorResistG = Number(Yanfly.Parameters['Below 0%']);
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.StatusElements = String(Yanfly.Parameters['Elements Command']);
|
|
|
|
|
Yanfly.Param.StatusEleDec = Number(Yanfly.Parameters['Elements Decimal']);
|
|
|
|
|
Yanfly.Param.StatusEleCol1 = String(Yanfly.Parameters['Element Column 1']);
|
|
|
|
|
Yanfly.Param.StatusEleCol1 = Yanfly.Param.StatusEleCol1.split(' ');
|
|
|
|
|
Yanfly.Param.StatusEleCol2 = String(Yanfly.Parameters['Element Column 2']);
|
|
|
|
|
Yanfly.Param.StatusEleCol2 = Yanfly.Param.StatusEleCol2.split(' ');
|
|
|
|
|
Yanfly.Param.StatusEleCol3 = String(Yanfly.Parameters['Element Column 3']);
|
|
|
|
|
Yanfly.Param.StatusEleCol3 = Yanfly.Param.StatusEleCol3.split(' ');
|
|
|
|
|
Yanfly.Param.StatusEleCol4 = String(Yanfly.Parameters['Element Column 4']);
|
|
|
|
|
Yanfly.Param.StatusEleCol4 = Yanfly.Param.StatusEleCol4.split(' ');
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.StatusStates = String(Yanfly.Parameters['States Command']);
|
|
|
|
|
Yanfly.Param.StatusStatesDec = Number(Yanfly.Parameters['States Decimal']);
|
|
|
|
|
Yanfly.Param.StatusStateCol1 = String(Yanfly.Parameters['States Column 1']);
|
|
|
|
|
Yanfly.Param.StatusStateCol1 = Yanfly.Param.StatusStateCol1.split(' ');
|
|
|
|
|
Yanfly.Param.StatusStateCol2 = String(Yanfly.Parameters['States Column 2']);
|
|
|
|
|
Yanfly.Param.StatusStateCol2 = Yanfly.Param.StatusStateCol2.split(' ');
|
|
|
|
|
Yanfly.Param.StatusStateCol3 = String(Yanfly.Parameters['States Column 3']);
|
|
|
|
|
Yanfly.Param.StatusStateCol3 = Yanfly.Param.StatusStateCol3.split(' ');
|
|
|
|
|
Yanfly.Param.StatusStateCol4 = String(Yanfly.Parameters['States Column 4']);
|
|
|
|
|
Yanfly.Param.StatusStateCol4 = Yanfly.Param.StatusStateCol4.split(' ');
|
|
|
|
|
|
|
|
|
|
Yanfly.Param.StatusAttributes = String(Yanfly.Parameters['Attributes Command']);
|
|
|
|
|
Yanfly.Param.StatusAttriCol1 = String(Yanfly.Parameters['Attributes Column 1']);
|
|
|
|
|
Yanfly.Param.StatusAttriCol1 = Yanfly.Param.StatusAttriCol1.split(' ');
|
|
|
|
|
Yanfly.Param.StatusAttriCol2 = String(Yanfly.Parameters['Attributes Column 2']);
|
|
|
|
|
Yanfly.Param.StatusAttriCol2 = Yanfly.Param.StatusAttriCol2.split(' ');
|
|
|
|
|
Yanfly.Param.StatusAttriCol3 = String(Yanfly.Parameters['Attributes Column 3']);
|
|
|
|
|
Yanfly.Param.StatusAttriCol3 = Yanfly.Param.StatusAttriCol3.split(' ');
|
|
|
|
|
Yanfly.Param.StatusAttriCol4 = String(Yanfly.Parameters['Attributes Column 4']);
|
|
|
|
|
Yanfly.Param.StatusAttriCol4 = Yanfly.Param.StatusAttriCol4.split(' ');
|
|
|
|
|
Yanfly.Param.StatusAttrSize = Number(Yanfly.Parameters['Attribute Font Size']);
|
|
|
|
|
Yanfly.Param.StatusAttrDec = Number(Yanfly.Parameters['Attribute Decimal']);
|
|
|
|
|
Yanfly.Param.StatusAttr_hit = String(Yanfly.Parameters['hit Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_eva = String(Yanfly.Parameters['eva Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_cri = String(Yanfly.Parameters['cri Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_cev = String(Yanfly.Parameters['cev Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_mev = String(Yanfly.Parameters['mev Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_mrf = String(Yanfly.Parameters['mrf Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_cnt = String(Yanfly.Parameters['cnt Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_hrg = String(Yanfly.Parameters['hrg Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_mrg = String(Yanfly.Parameters['mrg Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_trg = String(Yanfly.Parameters['trg Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_tgr = String(Yanfly.Parameters['tgr Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_grd = String(Yanfly.Parameters['grd Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_rec = String(Yanfly.Parameters['rec Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_pha = String(Yanfly.Parameters['pha Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_mcr = String(Yanfly.Parameters['mcr Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_tcr = String(Yanfly.Parameters['tcr Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_pdr = String(Yanfly.Parameters['pdr Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_mdr = String(Yanfly.Parameters['mdr Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_fdr = String(Yanfly.Parameters['fdr Name']);
|
|
|
|
|
Yanfly.Param.StatusAttr_exr = String(Yanfly.Parameters['exr Name']);
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Window_StatusCommand
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
function Window_StatusCommand() {
|
|
|
|
|
this.initialize.apply(this, arguments);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype = Object.create(Window_Command.prototype);
|
|
|
|
|
Window_StatusCommand.prototype.constructor = Window_StatusCommand;
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.initialize = function() {
|
|
|
|
|
Window_Command.prototype.initialize.call(this, 0, 0);
|
|
|
|
|
this._actor = null;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.windowWidth = function() {
|
|
|
|
|
return Yanfly.Param.StatusCmdWidth;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.setActor = function(actor) {
|
|
|
|
|
if (this._actor === actor) return;
|
|
|
|
|
this._actor = actor;
|
|
|
|
|
this.refresh();
|
|
|
|
|
this.select(0);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.numVisibleRows = function() {
|
|
|
|
|
return Yanfly.Param.StatusCmdRows;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.makeCommandList = function() {
|
|
|
|
|
this._commandOrder = Yanfly.Param.StatusCmdOrder.split(' ');
|
|
|
|
|
for (var i = 0; i < this._commandOrder.length; ++i) {
|
|
|
|
|
var command = this._commandOrder[i];
|
|
|
|
|
this.createCommand(command);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.createCommand = function(command) {
|
|
|
|
|
command = command.toUpperCase();
|
|
|
|
|
if (['GENERAL', 'MAIN'].contains(command)) {
|
|
|
|
|
var text = Yanfly.Param.StatusGeneral;
|
|
|
|
|
this.addCommand(text, 'general', true);
|
|
|
|
|
} else if (['CANCEL', 'FINISH'].contains(command)) {
|
|
|
|
|
this.addCommand(TextManager.cancel, 'cancel', true);
|
|
|
|
|
} else if (['CUSTOM', 'ORIGINAL'].contains(command)) {
|
|
|
|
|
this.addCustomCommands();
|
|
|
|
|
} else if (['PARAMETER', 'PARAMETERS'].contains(command)) {
|
|
|
|
|
var text = Yanfly.Param.StatusParameters;
|
|
|
|
|
this.addCommand(text, 'parameters', true);
|
|
|
|
|
} else if (['ELEMENT', 'ELEMENTS'].contains(command)) {
|
|
|
|
|
var text = Yanfly.Param.StatusElements;
|
|
|
|
|
this.addCommand(text, 'elements', true);
|
|
|
|
|
} else if (['STATE', 'STATES'].contains(command)) {
|
|
|
|
|
var text = Yanfly.Param.StatusStates;
|
|
|
|
|
this.addCommand(text, 'states', true);
|
|
|
|
|
} else if (['ATTRIBUTE', 'ATTRIBUTES'].contains(command)) {
|
|
|
|
|
var text = Yanfly.Param.StatusAttributes;
|
|
|
|
|
this.addCommand(text, 'attributes', true);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.addCustomCommands = function() {
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.setInfoWindow = function(infoWindow) {
|
|
|
|
|
this._infoWindow = infoWindow;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.update = function() {
|
|
|
|
|
Window_Command.prototype.update.call(this);
|
|
|
|
|
if (this._infoWindow) this._infoWindow.setSymbol(this.currentSymbol());
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.itemTextAlign = function() {
|
|
|
|
|
return Yanfly.Param.StatusCmdAlign;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.playOkSound = function() {
|
|
|
|
|
if (this.isPlayOkSound()) SoundManager.playOk();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusCommand.prototype.isPlayOkSound = function() {
|
|
|
|
|
if (this.currentSymbol() === 'cancel') return true;
|
|
|
|
|
return false;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
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// Window_StatusInfo
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//=============================================================================
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function Window_StatusInfo() {
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this.initialize.apply(this, arguments);
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}
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Window_StatusInfo.prototype = Object.create(Window_Selectable.prototype);
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Window_StatusInfo.prototype.constructor = Window_StatusInfo;
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Window_StatusInfo.prototype.initialize = function(y, commandWindow) {
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var width = Graphics.boxWidth;
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var height = Graphics.boxHeight - y;
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this._commandWindow = commandWindow;
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Window_Selectable.prototype.initialize.call(this, 0, y, width, height);
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this.findParamLimits();
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};
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Window_StatusInfo.prototype.findParamLimits = function() {
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this._largestParam = 1;
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this._smallestParam = $gameActors.actor(1).paramMax(2);
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for (var i = 0; i < $gameParty.members().length; ++i) {
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var actor = $gameParty.members()[i];
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if (!actor) continue;
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for (var j = 2; j < 8; ++j) {
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this._largestParam = Math.max(this._largestParam, actor.param(j));
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this._smallestParam = Math.min(this._smallestParam, actor.param(j));
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}
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}
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};
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Window_StatusInfo.prototype.setActor = function(actor) {
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if (this._actor === actor) return;
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this._actor = actor;
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this.refresh();
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};
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Window_StatusInfo.prototype.setSymbol = function(symbol) {
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var needRefresh = this._symbol !== symbol;
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this._symbol = symbol;
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if (needRefresh) this.refresh();
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};
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Window_StatusInfo.prototype.resetFontSettings = function() {
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if (this._bypassResetText) return;
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Window_Base.prototype.resetFontSettings.call(this);
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};
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Window_StatusInfo.prototype.resetTextColor = function() {
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if (this._bypassResetTextColor) return;
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Window_Base.prototype.resetTextColor.call(this);
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};
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Window_StatusInfo.prototype.refresh = function() {
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this.contents.clear();
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this.drawInfoContents(this._symbol);
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};
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Window_StatusInfo.prototype.drawInfoContents = function(symbol) {
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this.resetFontSettings();
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if (!symbol) return;
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switch (symbol.toLowerCase()) {
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case 'parameters':
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this.drawParameters();
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break;
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case 'elements':
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this.drawElements();
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break;
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case 'states':
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this.drawStates();
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break;
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case 'attributes':
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this.drawAttributes();
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break;
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default:
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this.drawGeneral();
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break;
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}
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};
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Window_StatusInfo.prototype.drawDarkRect = function(dx, dy, dw, dh) {
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var color = this.gaugeBackColor();
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this.changePaintOpacity(false);
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this.contents.fillRect(dx + 1, dy + 1, dw - 2, dh - 2, color);
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this.changePaintOpacity(true);
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};
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Window_StatusInfo.prototype.drawGeneral = function() {
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var dx = this.standardPadding() / 2;
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var dy = this.lineHeight() / 2;
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var dw = (this.contents.width - this.standardPadding()) / 2;
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var dh = this.lineHeight();
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var text;
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this.changeTextColor(this.systemColor());
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this.drawText(Yanfly.Param.StatusParamText, dx, dy, dw, 'center');
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dx += this.contents.width / 2;
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this.drawText(Yanfly.Param.StatusExpText, dx, dy, dw, 'center');
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this.drawGeneralParam(dx, dy, dw, dh);
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this.drawGeneralExp(dx, dy, dw, dh);
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};
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Window_StatusInfo.prototype.drawGeneralParam = function() {
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var rect = new Rectangle();
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rect.width = (this.contents.width - this.standardPadding()) / 2;
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rect.y = this.lineHeight() * 2;
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rect.height = this.lineHeight();
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var dx = rect.x + this.textPadding();
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var dw = rect.width - this.textPadding() * 2;
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this.drawDarkRect(rect.x, rect.y, rect.width, rect.height);
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this.changeTextColor(this.systemColor());
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this.drawText(TextManager.level, dx, rect.y, dw, 'left');
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this.changeTextColor(this.normalColor());
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text = Yanfly.Util.toGroup(this._actor.level);
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this.drawText(text, dx, rect.y, dw, 'right');
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for (var i = 0; i < 8; ++i) {
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if (i < 2) {
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rect.y += this.lineHeight();
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} else if (i === 2) {
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rect.y += this.lineHeight();
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rect.width /= 2;
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dw = rect.width - this.textPadding() * 2;
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} else if (i % 2 === 0) {
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rect.x = 0;
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dx = rect.x + this.textPadding();
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rect.y += this.lineHeight();
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} else {
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rect.x += rect.width;
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dx += rect.width;
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}
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this.drawDarkRect(rect.x, rect.y, rect.width, rect.height);
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this.changeTextColor(this.systemColor());
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this.drawText(TextManager.param(i), dx, rect.y, dw, 'left');
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this.changeTextColor(this.normalColor());
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text = Yanfly.Util.toGroup(this._actor.param(i));
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this.drawText(text, dx, rect.y, dw, 'right');
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}
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};
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Window_StatusInfo.prototype.actorCurrentExpRate = function(actor) {
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var actorLv = actor.level;
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if (actorLv === actor.maxLevel()) return 1.0;
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var nowExp = actor.currentExp() - actor.expForLevel(actorLv);
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var nextExp = actor.expForLevel(actorLv + 1) - actor.expForLevel(actorLv);
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return (1.0 * nowExp / nextExp).clamp(0.0, 1.0);
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};
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Window_StatusInfo.prototype.actorExpRate = function(actor) {
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var actorLv = actor.level;
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if (actorLv === actor.maxLevel()) return 1.0;
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var nowExp = actor.currentExp();
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var nextExp = actor.expForLevel(actorLv + 1);
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return (1.0 * nowExp / nextExp).clamp(0.0, 1.0);
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};
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Window_StatusInfo.prototype.drawExpGauge = function(actor, rate, rect) {
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var color1 = this.textColor(Yanfly.Param.ColorExp1);
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var color2 = this.textColor(Yanfly.Param.ColorExp2);
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var wy = rect.y;
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this.drawGauge(rect.x, wy, rect.width, rate, color1, color2);
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};
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Window_StatusInfo.prototype.drawGeneralExp = function(dx, dy, dw, dh) {
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dy = this.lineHeight() * 2;
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dw = (this.contents.width - this.textPadding()) / 2;
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dx = this.textPadding() + dw;
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// Current Exp
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this.changeTextColor(this.systemColor());
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text = TextManager.expTotal.format(TextManager.exp);
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this.drawText(text, dx, dy, dw, 'left');
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dy += this.lineHeight();
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this.changeTextColor(this.normalColor());
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text = Yanfly.Util.toGroup(this._actor.currentExp());
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this.drawText(text, dx, dy, dw, 'right');
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// To Next Level
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dy += this.lineHeight();
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this.changeTextColor(this.systemColor());
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text = TextManager.expNext.format(TextManager.level);
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this.drawText(text, dx, dy, dw, 'left');
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dy += this.lineHeight();
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var rect = new Rectangle();
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rect.x = dx; rect.y = dy; rect.width = dw;
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var rate = this.actorCurrentExpRate(this._actor);
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this.drawExpGauge(this._actor, rate, rect);
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this.changeTextColor(this.normalColor());
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text = Yanfly.Util.toGroup(this._actor.nextRequiredExp());
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if (this._actor.isMaxLevel()) text = '-------';
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this.drawText(text, dx, dy, dw, 'right');
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// Total EXP for Next Level
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dy += this.lineHeight();
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this.changeTextColor(this.systemColor());
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text = Yanfly.Param.StatusTotalFmt.format(TextManager.exp,
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TextManager.level);
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this.drawText(text, dx, dy, dw, 'left');
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dy += this.lineHeight();
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var rect = new Rectangle();
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rect.x = dx; rect.y = dy; rect.width = dw;
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var rate = this.actorExpRate(this._actor);
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this.drawExpGauge(this._actor, rate, rect);
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this.changeTextColor(this.normalColor());
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text = Yanfly.Util.toGroup(this._actor.nextLevelExp());
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if (this._actor.isMaxLevel()) text = '-------';
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this.drawText(text, dx, dy, dw, 'right');
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};
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Window_StatusInfo.prototype.drawParameters = function() {
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var dx = 0;
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var dy = this.lineHeight() / 2;
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var dw = this.contents.width;
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var dh = this.lineHeight();
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var dw2;
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var text;
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this.changeTextColor(this.systemColor());
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this.drawText(Yanfly.Param.StatusGraphText, dx, dy, dw, 'center');
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dy = this.lineHeight();
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dx = this.standardPadding();
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dw -= this.standardPadding() * 2;
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for (var i = 2; i < 8; ++i) {
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dy += this.lineHeight();
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var rate = this.drawParamGauge(dx, dy, dw, i);
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this.changeTextColor(this.systemColor());
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this.drawText(TextManager.param(i), dx + 4, dy, dw - 4);
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text = Yanfly.Util.toGroup(this._actor.param(i))
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this.changeTextColor(this.normalColor());
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dw2 = dw * rate;
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this.drawText(text, dx, dy, dw2 - 4, 'right');
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}
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};
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Window_StatusInfo.prototype.drawParamGauge = function(dx, dy, dw, paramId) {
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var rate = this.calcParamRate(paramId);
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var array = eval('Yanfly.Param.ColorParam' + paramId + 'Gauge').split(' ');
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this.drawGauge(dx, dy, dw, rate, array[0], array[1]);
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return rate;
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};
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Window_StatusInfo.prototype.calcParamRate = function(paramId) {
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if (this._largestParam === this._smallestParam) return 1.0;
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var rate = parseFloat(this._actor.param(paramId) - this._smallestParam) /
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parseFloat(this._largestParam - this._smallestParam);
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rate *= 0.7;
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rate += 0.3;
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return rate;
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};
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Window_StatusInfo.prototype.getMaxArrayCols = function(array) {
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var maxCols = 0;
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for (var i = 0; i < array.length; ++i) {
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var arr = array[i];
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if (arr[0] !== '') ++maxCols;
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}
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return maxCols;
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};
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Window_StatusInfo.prototype.getMaxArrayRows = function(array) {
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var maxRows = 0;
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for (var i = 0; i < array.length; ++i) {
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var arr = array[i];
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maxRows = Math.max(maxRows, arr.length);
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}
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return maxRows;
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};
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Window_StatusInfo.prototype.getArrayX = function() {
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return this.standardPadding() * 1.5;
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};
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Window_StatusInfo.prototype.getArrayY = function() {
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return 0;
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};
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Window_StatusInfo.prototype.getArrayDW = function(maxCols) {
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var dw = this.contents.width - this.standardPadding() * 3;
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dw /= maxCols;
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dw += this.standardPadding() / maxCols;
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dw -= this.standardPadding();
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return dw;
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};
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Window_StatusInfo.prototype.setRateColor = function(rate) {
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var colorId = 0;
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if (rate >= 3.0) {
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colorId = Yanfly.Param.ColorResistS;
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} else if (rate >= 2.0) {
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colorId = Yanfly.Param.ColorResistA;
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} else if (rate >= 1.5) {
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colorId = Yanfly.Param.ColorResistB;
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} else if (rate >= 1.2) {
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colorId = Yanfly.Param.ColorResistC1;
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} else if (rate >= 1.0) {
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colorId = Yanfly.Param.ColorResistC2;
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} else if (rate >= 0.8) {
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colorId = Yanfly.Param.ColorResistC3;
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} else if (rate >= 0.5) {
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colorId = Yanfly.Param.ColorResistD;
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} else if (rate > 0) {
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colorId = Yanfly.Param.ColorResistE;
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} else if (rate === 0) {
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colorId = Yanfly.Param.ColorResistF;
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} else {
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colorId = Yanfly.Param.ColorResistG;
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}
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this.changeTextColor(this.textColor(colorId));
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};
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Window_StatusInfo.prototype.drawElements = function() {
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this.drawElementColumnRects();
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this.drawElementInfo();
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};
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Window_StatusInfo.prototype.elementArray = function() {
|
|
|
|
|
var array = [
|
|
|
|
|
Yanfly.Param.StatusEleCol1,
|
|
|
|
|
Yanfly.Param.StatusEleCol2,
|
|
|
|
|
Yanfly.Param.StatusEleCol3,
|
|
|
|
|
Yanfly.Param.StatusEleCol4
|
|
|
|
|
];
|
|
|
|
|
return array;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawElementColumnRects = function() {
|
|
|
|
|
var maxCols = this.getMaxArrayCols(this.elementArray());
|
|
|
|
|
var maxRows = this.getMaxArrayRows(this.elementArray());
|
|
|
|
|
if (maxCols <= 0) return;
|
|
|
|
|
var dx = this.getArrayX();
|
|
|
|
|
var dy = this.getArrayY();
|
|
|
|
|
var dw = this.getArrayDW(maxCols);
|
|
|
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
|
|
|
for (var j = 0; j < maxRows; ++j) {
|
|
|
|
|
this.drawDarkRect(dx, dy, dw, this.lineHeight());
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
dx += dw;
|
|
|
|
|
dx += (maxCols > 1) ? this.standardPadding() : 0;
|
|
|
|
|
dy = 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawElementInfo = function() {
|
|
|
|
|
var maxCols = this.getMaxArrayCols(this.elementArray());
|
|
|
|
|
var maxRows = this.getMaxArrayRows(this.elementArray());
|
|
|
|
|
if (maxCols <= 0) return;
|
|
|
|
|
var infoArray = this.elementArray();
|
|
|
|
|
var dx = this.getArrayX();
|
|
|
|
|
var dy = this.getArrayY();
|
|
|
|
|
var dw = this.getArrayDW(maxCols);
|
|
|
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
|
|
|
for (var j = 0; j < infoArray[i].length; ++j) {
|
|
|
|
|
var eleId = infoArray[i][j];
|
|
|
|
|
this.drawElementData(eleId, dx, dy, dw)
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
dx += dw;
|
|
|
|
|
dx += (maxCols > 1) ? this.standardPadding() : 0;
|
|
|
|
|
dy = 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawElementData = function(eleId, dx, dy, dw) {
|
|
|
|
|
eleId = parseInt(eleId);
|
|
|
|
|
var eleName = $dataSystem.elements[eleId];
|
|
|
|
|
var eleRate = this._actor.elementRate(eleId);
|
|
|
|
|
dx += this.textPadding();
|
|
|
|
|
dw -= this.textPadding() * 2;
|
|
|
|
|
this._bypassResetTextColor = true;
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
this.drawTextEx(eleName, dx, dy);
|
|
|
|
|
this._bypassResetTextColor = false;
|
|
|
|
|
this.setRateColor(eleRate);
|
|
|
|
|
var text = (eleRate * 100).toFixed(Yanfly.Param.StatusEleDec) + '%';
|
|
|
|
|
this.drawText(text, dx, dy, dw, 'right');
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawStates = function() {
|
|
|
|
|
this.drawStatesColumnRects();
|
|
|
|
|
this.drawStatesInfo();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.stateArray = function() {
|
|
|
|
|
var array = [
|
|
|
|
|
Yanfly.Param.StatusStateCol1,
|
|
|
|
|
Yanfly.Param.StatusStateCol2,
|
|
|
|
|
Yanfly.Param.StatusStateCol3,
|
|
|
|
|
Yanfly.Param.StatusStateCol4
|
|
|
|
|
];
|
|
|
|
|
return array;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawStatesColumnRects = function() {
|
|
|
|
|
var maxCols = this.getMaxArrayCols(this.stateArray());
|
|
|
|
|
var maxRows = this.getMaxArrayRows(this.stateArray());
|
|
|
|
|
if (maxCols <= 0) return;
|
|
|
|
|
var dx = this.getArrayX();
|
|
|
|
|
var dy = this.getArrayY();
|
|
|
|
|
var dw = this.getArrayDW(maxCols);
|
|
|
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
|
|
|
for (var j = 0; j < maxRows; ++j) {
|
|
|
|
|
this.drawDarkRect(dx, dy, dw, this.lineHeight());
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
dx += dw;
|
|
|
|
|
dx += (maxCols > 1) ? this.standardPadding() : 0;
|
|
|
|
|
dy = 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawStatesInfo = function() {
|
|
|
|
|
var maxCols = this.getMaxArrayCols(this.stateArray());
|
|
|
|
|
var maxRows = this.getMaxArrayRows(this.stateArray());
|
|
|
|
|
if (maxCols <= 0) return;
|
|
|
|
|
var infoArray = this.stateArray();
|
|
|
|
|
var dx = this.getArrayX();
|
|
|
|
|
var dy = this.getArrayY();
|
|
|
|
|
var dw = this.getArrayDW(maxCols);
|
|
|
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
|
|
|
for (var j = 0; j < infoArray[i].length; ++j) {
|
|
|
|
|
var stateId = infoArray[i][j];
|
|
|
|
|
this.drawStatesData(stateId, dx, dy, dw)
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
dx += dw;
|
|
|
|
|
dx += (maxCols > 1) ? this.standardPadding() : 0;
|
|
|
|
|
dy = 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawStatesData = function(stateId, dx, dy, dw) {
|
|
|
|
|
stateId = parseInt(stateId);
|
|
|
|
|
var stateRate = this._actor.stateRate(stateId);
|
|
|
|
|
if (this._actor.isStateResist(stateId)) stateRate = 0;
|
|
|
|
|
dx += this.textPadding();
|
|
|
|
|
dw -= this.textPadding() * 2;
|
|
|
|
|
this._bypassResetTextColor = true;
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
this.drawItemName($dataStates[stateId], dx, dy, dw);
|
|
|
|
|
this._bypassResetTextColor = false;
|
|
|
|
|
this.setRateColor(stateRate);
|
|
|
|
|
var text = (stateRate * 100).toFixed(Yanfly.Param.StatusStatesDec) + '%';
|
|
|
|
|
this.drawText(text, dx, dy, dw, 'right');
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributes = function() {
|
|
|
|
|
this.drawAttributesColumnRects();
|
|
|
|
|
this.drawAttributesInfo();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.attributesArray = function() {
|
|
|
|
|
var array = [
|
|
|
|
|
Yanfly.Param.StatusAttriCol1,
|
|
|
|
|
Yanfly.Param.StatusAttriCol2,
|
|
|
|
|
Yanfly.Param.StatusAttriCol3,
|
|
|
|
|
Yanfly.Param.StatusAttriCol4
|
|
|
|
|
];
|
|
|
|
|
return array;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributesColumnRects = function() {
|
|
|
|
|
var maxCols = this.getMaxArrayCols(this.attributesArray());
|
|
|
|
|
var maxRows = this.getMaxArrayRows(this.attributesArray());
|
|
|
|
|
if (maxCols <= 0) return;
|
|
|
|
|
var dx = this.getArrayX();
|
|
|
|
|
var dy = this.getArrayY();
|
|
|
|
|
var dw = this.getArrayDW(maxCols);
|
|
|
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
|
|
|
for (var j = 0; j < maxRows; ++j) {
|
|
|
|
|
this.drawDarkRect(dx, dy, dw, this.lineHeight());
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
dx += dw;
|
|
|
|
|
dx += (maxCols > 1) ? this.standardPadding() : 0;
|
|
|
|
|
dy = 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributesInfo = function() {
|
|
|
|
|
var maxCols = this.getMaxArrayCols(this.attributesArray());
|
|
|
|
|
var maxRows = this.getMaxArrayRows(this.attributesArray());
|
|
|
|
|
if (maxCols <= 0) return;
|
|
|
|
|
var infoArray = this.attributesArray();
|
|
|
|
|
var dx = this.getArrayX();
|
|
|
|
|
var dy = this.getArrayY();
|
|
|
|
|
var dw = this.getArrayDW(maxCols);
|
|
|
|
|
for (var i = 0; i < maxCols; ++i) {
|
|
|
|
|
for (var j = 0; j < infoArray[i].length; ++j) {
|
|
|
|
|
var attribute = infoArray[i][j].toLowerCase();
|
|
|
|
|
this.drawAttributeData(attribute, dx, dy, dw)
|
|
|
|
|
dy += this.lineHeight();
|
|
|
|
|
}
|
|
|
|
|
dx += dw;
|
|
|
|
|
dx += (maxCols > 1) ? this.standardPadding() : 0;
|
|
|
|
|
dy = 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributeData = function(attr, dx, dy, dw) {
|
|
|
|
|
var actor = this._actor;
|
|
|
|
|
this.contents.fontSize = Yanfly.Param.StatusAttrSize;
|
|
|
|
|
switch (attr) {
|
|
|
|
|
case 'hit':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_hit, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.hit, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'eva':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_eva, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.eva, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'cri':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_cri, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.cri, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'cev':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_cev, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.cev, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'mev':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_mev, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.mev, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'mrf':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_mrf, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.mrf, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'cnt':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_cnt, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.cnt, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'hrg':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_hrg, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.hrg, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'mrg':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_mrg, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.mrg, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'trg':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_trg, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.trg, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'tgr':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_tgr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.tgr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'grd':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_grd, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.grd, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'rec':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_rec, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.rec, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'pha':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_pha, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.pha, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'mcr':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_mcr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.mcr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'tcr':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_tcr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.tcr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'pdr':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_pdr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.pdr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'mdr':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_mdr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.mdr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'fdr':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_fdr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.fdr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
case 'exr':
|
|
|
|
|
this.drawAttributeName(Yanfly.Param.StatusAttr_exr, dx, dy, dw);
|
|
|
|
|
this.drawAttributeRate(actor.exr, dx, dy, dw);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributeName = function(name, dx, dy, dw) {
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
dx += this.textPadding();
|
|
|
|
|
dw -= this.textPadding() * 2;
|
|
|
|
|
dy += Math.floor((this.standardFontSize() - this.contents.fontSize) / 2);
|
|
|
|
|
this._bypassResetText = true;
|
|
|
|
|
this.changeTextColor(this.systemColor());
|
|
|
|
|
this.drawTextEx(name, dx, dy, dw);
|
|
|
|
|
this._bypassResetText = false;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributeRate = function(rate, dx, dy, dw) {
|
|
|
|
|
var value = (rate * 100).toFixed(Yanfly.Param.StatusAttrDec) + '%';
|
|
|
|
|
this.setRateColor(rate);
|
|
|
|
|
this.drawAttributeValue(value, dx, dy, dw);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawAttributeValue = function(value, dx, dy, dw) {
|
|
|
|
|
dx += this.textPadding();
|
|
|
|
|
dw -= this.textPadding() * 2;
|
|
|
|
|
this.drawText(value, dx, dy, dw, 'right');
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.maxPageItems = function() {
|
|
|
|
|
return this.maxItems();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_Selectable.prototype.maxItems = function() {
|
|
|
|
|
return 1;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Window_StatusInfo.prototype.drawItem = function(index) {
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this.clearItem(index);
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};
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Window_StatusInfo.prototype.drawAllItems = function() {
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var topIndex = this.topIndex();
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for (var i = 0; i < this.maxPageItems(); i++) {
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var index = topIndex + i;
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if (index < this.maxItems()) {
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this.drawItem(index);
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}
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}
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};
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//=============================================================================
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// Scene_Status
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//=============================================================================
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Scene_Status.prototype.create = function() {
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Scene_MenuBase.prototype.create.call(this);
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this.createHelpWindow();
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this.createCommandWindow();
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this.createStatusWindow();
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this.createInfoWindow();
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this.refreshActor();
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};
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Scene_Status.prototype.refreshActor = function() {
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var actor = this.actor();
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this._statusWindow.setActor(actor);
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this._helpWindow.setText(actor.profile());
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this._infoWindow.setActor(actor);
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};
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Scene_Status.prototype.onActorChange = function() {
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|
this.refreshActor();
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|
|
this._commandWindow.activate();
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|
|
};
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|
|
Scene_Status.prototype.createCommandWindow = function() {
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|
|
this._commandWindow = new Window_StatusCommand();
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|
|
this._commandWindow.x = 0;
|
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|
|
this._commandWindow.y = this._helpWindow.height;
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|
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|
|
this.setCommandWindowHandlers();
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|
|
|
|
this.addWindow(this._commandWindow);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Status.prototype.setCommandWindowHandlers = function() {
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|
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|
|
this._commandWindow.setHandler('cancel', this.popScene.bind(this));
|
|
|
|
|
this._commandWindow.setHandler('pagedown', this.nextActor.bind(this));
|
|
|
|
|
this._commandWindow.setHandler('pageup', this.previousActor.bind(this));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Status.prototype.createStatusWindow = function() {
|
|
|
|
|
var wx = this._commandWindow.width;
|
|
|
|
|
var wy = this._helpWindow.height;
|
|
|
|
|
var ww = Graphics.boxWidth - wx;
|
|
|
|
|
var wh = this._commandWindow.height;
|
|
|
|
|
this._statusWindow = new Window_SkillStatus(wx, wy, ww, wh);
|
|
|
|
|
this.addWindow(this._statusWindow);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Status.prototype.createInfoWindow = function() {
|
|
|
|
|
var wy = this._helpWindow.height + this._commandWindow.height;
|
|
|
|
|
this._infoWindow = new Window_StatusInfo(wy, this._commandWindow);
|
|
|
|
|
this._commandWindow.setInfoWindow(this._infoWindow);
|
|
|
|
|
this.addWindow(this._infoWindow);
|
|
|
|
|
this._infoWindow.setHandler('cancel', this.onInfoCancel.bind(this));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Scene_Status.prototype.onInfoCancel = function() {
|
|
|
|
|
this._commandWindow.activate();
|
|
|
|
|
this._infoWindow.deselect();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// Utilities
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
Yanfly.Util = Yanfly.Util || {};
|
|
|
|
|
|
|
|
|
|
if (!Yanfly.Util.toGroup) {
|
|
|
|
|
Yanfly.Util.toGroup = function(inVal) {
|
|
|
|
|
return inVal;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// End of File
|
|
|
|
|
//=============================================================================
|