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296 lines
10 KiB
JavaScript
296 lines
10 KiB
JavaScript
3 years ago
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//=============================================================================
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// Salted Fish Plugins - Scene Actor Select
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// SF_SceneActorSelect.js
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//=============================================================================
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"use strict";
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var Imported = Imported || {};
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Imported.SF_SceneActorSelect = true;
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var SF_Plugins = SF_Plugins || {};
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//=============================================================================
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/*:
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* @plugindesc v1.0.0 Allows you to select an actor from the scene.
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* @author Salted Fish
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*/
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//=============================================================================
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(function () {
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var SF_SceneActorSelect = {};
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SF_Plugins.SceneActorSelect = SF_SceneActorSelect;
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SF_SceneActorSelect.version = 1.0;
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//=============================================================================
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// Window_ActorSelect
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//=============================================================================
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function Window_ActorSelect() {
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this.initialize.apply(this, arguments);
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}
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SF_SceneActorSelect.Window_ActorSelect = Window_ActorSelect;
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window.Window_ActorSelect = Window_ActorSelect;
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Window_ActorSelect.prototype = Object.create(Window_PagingBase.prototype);
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Window_ActorSelect.prototype.constructor = Window_ActorSelect;
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Window_ActorSelect.prototype.initialize = function () {
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Window_PagingBase.prototype.initialize.apply(this, arguments);
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this._actorBackBitmap = ImageManager.loadSceneActorSelect("actor_back");
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this._faceBackBitmap = ImageManager.loadSceneActorSelect("face_back");
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this._levelBackBitmap = ImageManager.loadSceneActorSelect("level_back");
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this._actorFaceSprites = [];
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var pageItems = this.maxPageItems();
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for (var i = 0; i < pageItems; i++) {
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this._actorFaceSprites.push(new Sprite());
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var rect = this.itemRect(i);
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this._actorFaceSprites[i].x = rect.x + 3 + 4;
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this._actorFaceSprites[i].y = rect.y + 42 + 4;
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this.addChild(this._actorFaceSprites[i]);
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}
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}
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Window_ActorSelect.prototype._refreshFrame = function () {
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// nothing to do
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}
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Window_ActorSelect.prototype._refreshBack = function () {
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// nothing to do
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}
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Window_ActorSelect.prototype.windowWidth = function () {
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return Graphics.boxWidth;
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}
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Window_ActorSelect.prototype.windowHeight = function () {
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return Graphics.boxHeight;
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}
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Window_ActorSelect.prototype.windowX = function () {
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return 0;
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}
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Window_ActorSelect.prototype.windowY = function () {
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return 0;
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}
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Window_ActorSelect.prototype.itemWidth = function () {
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return 142;
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}
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Window_ActorSelect.prototype.itemHeight = function () {
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return 209;
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}
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Window_ActorSelect.prototype.maxCols = function () {
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return 5;
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}
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Window_ActorSelect.prototype.maxRows = function () {
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return 2;
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}
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Window_ActorSelect.prototype.itemPadding = function () {
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return new Point(20, 14);
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}
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Window_ActorSelect.prototype.itemStartPosition = function () {
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return new Point(109, 76);
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}
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Window_ActorSelect.prototype.pageUpPosition = function () {
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return new Point(46, 288);
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}
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Window_ActorSelect.prototype.pageDownPosition = function () {
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return new Point(943, 288);
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}
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Window_ActorSelect.prototype.pageUpBitmap = function () {
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var bitmap = ImageManager.loadSceneActorSelect("page_up");
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return { cold: bitmap, hot: bitmap };
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}
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Window_ActorSelect.prototype.pageDownBitmap = function () {
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var bitmap = ImageManager.loadSceneActorSelect("page_down");
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return { cold: bitmap, hot: bitmap };
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}
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Window_PagingBase.prototype.isShowPageNumber = function () {
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return false;
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}
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Window_ActorSelect.prototype.makeItemList = function () {
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var list = [];
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for (var i = 0; i < $dataActors.length; i++) {
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if ($dataActors[i]) {
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var actor = $gameActors.actor($dataActors[i].id);
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list.push(actor);
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}
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}
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return list;
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}
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Window_ActorSelect.prototype.drawItem = function (index) {
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if (index >= this.maxItems()) {
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this._actorFaceSprites[index % this.maxPageItems()].visible = false;
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return;
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}
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this._actorFaceSprites[index % this.maxPageItems()].visible = true;
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var rect = this.itemRect(index);
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this.contents.blt(this._actorBackBitmap, 0, 0, this._actorBackBitmap.width, this._actorBackBitmap.height, rect.x, rect.y);
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this.contents.blt(this._faceBackBitmap, 0, 0, this._faceBackBitmap.width, this._faceBackBitmap.height, rect.x + 3, rect.y + 42);
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this.contents.blt(this._levelBackBitmap, 0, 0, this._levelBackBitmap.width, this._levelBackBitmap.height, rect.x, rect.y + 172);
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this.drawActorFace(index);
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this.drawActorName(index);
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this.drawActorLevel(index);
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}
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Window_ActorSelect.prototype.getFaceRect = function (faceIndex) {
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var pw = Window_Base._faceWidth;
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var ph = Window_Base._faceHeight;
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var sw = this._faceBackBitmap.width - 8;
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var sh = this._faceBackBitmap.height - 8;
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var sx = faceIndex % 4 * pw + (pw - sw) / 2;
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var sy = Math.floor(faceIndex / 4) * ph + (ph - sh) / 2;
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return new Rectangle(sx, sy, sw, sh);
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}
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Window_ActorSelect.prototype.drawActorLevel = function (index) {
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var actor = this.getItem(index);
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var rect = this.itemRect(index);
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var levelText = 'LV. ' + actor.level.toString();
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this.contents.fontSize = 18;
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this.contents.textColor = 'white';
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this.contents.drawText(levelText, rect.x, rect.y + 172, rect.width, 37, 'center');
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}
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Window_ActorSelect.prototype.drawActorFace = function (index) {
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var actor = this.getItem(index);
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var faceIndex = actor.faceIndex();
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var faceRect = this.getFaceRect(faceIndex);
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index = index % this._actorFaceSprites.length;
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this._actorFaceSprites[index].bitmap = ImageManager.loadFace(actor.faceName());
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this._actorFaceSprites[index].setFrame(faceRect.x, faceRect.y, faceRect.width, faceRect.height);
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}
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Window_ActorSelect.prototype.drawActorName = function (index) {
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var actor = this.getItem(index);
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var rect = this.itemRect(index);
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var nameText = actor.name();
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this.contents.fontSize = 24;
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this.contents.textColor = 'white';
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this.contents.drawText(nameText, rect.x, rect.y + 10, rect.width, 32, 'center');
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}
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Window_ActorSelect.prototype.onItemPointerDown = function (index) {
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console.log(`onItemPointerDown: ${index}`);
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}
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Window_ActorSelect.prototype.onItemPointerUp = function (index) {
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console.log(`onItemPointerUp: ${index}`);
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}
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Window_ActorSelect.prototype.onItemPointerMove = function (index) {
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console.log(`onItemPointerMove: ${index}`);
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}
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Window_ActorSelect.prototype.onItemPointerCancel = function (index) {
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console.log(`onItemPointerCancel: ${index}`);
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}
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Window_ActorSelect.prototype.onItemPointerLeave = function (index) {
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console.log(`onItemPointerLeave: ${index}`);
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}
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Window_ActorSelect.prototype.onItemPointerEnter = function (index) {
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console.log(`onItemPointerEnter: ${index}`);
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}
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Window_ActorSelect.prototype.onItemPointerOver = function (index) {
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// console.log(`onItemPointerOver: ${index}`);
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}
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Window_ActorSelect.prototype.onItemClick = function (index) {
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console.log(`onItemClick: ${index}`);
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}
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//=============================================================================
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// Scene_ActorSelect
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//=============================================================================
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function Scene_ActorSelect() {
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this.initialize.apply(this, arguments);
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}
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SF_SceneActorSelect.Scene_ActorSelect = Scene_ActorSelect;
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window.Scene_ActorSelect = Scene_ActorSelect;
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Scene_ActorSelect.prototype = Object.create(Scene_MenuBase.prototype);
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Scene_ActorSelect.prototype.constructor = Scene_ActorSelect;
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Scene_ActorSelect.prototype.initialize = function () {
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Scene_MenuBase.prototype.initialize.call(this);
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}
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Scene_ActorSelect.prototype.create = function () {
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Scene_MenuBase.prototype.create.call(this);
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this.createWindowActorSelect();
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this.createButtons();
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}
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Scene_ActorSelect.prototype.start = function () {
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Scene_MenuBase.prototype.start.call(this);
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this._windowActorSelect.refresh();
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this._cancelButton.refresh();
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this._homeButton.refresh();
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this._cancelButton.activate();
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this._homeButton.activate();
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}
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Scene_ActorSelect.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadSceneActorSelect('background');
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this.addChild(this._backgroundSprite);
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}
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Scene_ActorSelect.prototype.createWindowActorSelect = function () {
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this._windowActorSelect = new Window_ActorSelect();
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this.addWindow(this._windowActorSelect);
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}
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Scene_ActorSelect.prototype.createButtons = function () {
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this._cancelButton = new Sprite_SFButton();
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var bitmap = ImageManager.loadSceneActorSelect('cancel');
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this._cancelButton.setColdBitmap(bitmap);
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this._cancelButton.setHotBitmap(bitmap);
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this._cancelButton.setClickHandler(this.onCancelButtonClick.bind(this));
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this.addChild(this._cancelButton);
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this._cancelButton.deactivate();
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this._cancelButton.move(30, 12);
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this._homeButton = new Sprite_SFButton();
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bitmap = ImageManager.loadSceneActorSelect('home');
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this._homeButton.setColdBitmap(bitmap);
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this._homeButton.setHotBitmap(bitmap);
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this._homeButton.setClickHandler(this.onHomeButtonClick.bind(this));
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this.addChild(this._homeButton);
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this._homeButton.deactivate();
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this._homeButton.move(108, 12);
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}
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Scene_ActorSelect.prototype.onCancelButtonClick = function () {
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this.popScene();
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}
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Scene_ActorSelect.prototype.onHomeButtonClick = function () {
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SceneManager.goto(Scene_Map);
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}
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Scene_ActorSelect.prototype.update = function () {
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Scene_MenuBase.prototype.update.call(this);
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}
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})();
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