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//=============================================================================
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// AltSaveScreen.js
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//=============================================================================
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/*:
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* @plugindesc Alternative save/load screen layout.
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* @author Yoji Ojima
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*
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* @help This plugin does not provide plugin commands.
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*/
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/*:ja
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* @plugindesc セーブ/ロード画面のレイアウトを変更します。
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* @author Yoji Ojima
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*
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* @help このプラグインには、プラグインコマンドはありません。
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*/
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(function () {
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var _Scene_File_create = Scene_File.prototype.create;
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Scene_File.prototype.create = function () {
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_Scene_File_create.call(this);
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this._listWindow.height = this._listWindow.fittingHeight(8);
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var x = 0;
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var y = this._listWindow.y + this._listWindow.height;
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var width = Graphics.boxWidth;
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var height = Graphics.boxHeight - y;
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this._statusWindow = new Window_SavefileStatus(x, y, width, height);
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this._statusWindow.setMode(this.mode());
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this._listWindow.statusWindow = this._statusWindow;
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this._listWindow.callUpdateHelp();
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this.addWindow(this._statusWindow);
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};
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var _Scene_File_start = Scene_File.prototype.start;
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Scene_File.prototype.start = function () {
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_Scene_File_start.call(this);
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this._listWindow.ensureCursorVisible();
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this._listWindow.callUpdateHelp();
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};
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Window_SavefileList.prototype.windowWidth = function () {
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return Graphics.boxWidth;
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};
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Window_SavefileList.prototype.maxCols = function () {
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return 4;
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};
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Window_SavefileList.prototype.numVisibleRows = function () {
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return 5;
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};
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Window_SavefileList.prototype.spacing = function () {
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return 8;
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};
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Window_SavefileList.prototype.itemHeight = function () {
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return this.lineHeight() * 2;
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};
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var _Window_SavefileList_callUpdateHelp = Window_SavefileList.prototype.callUpdateHelp;
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Window_SavefileList.prototype.callUpdateHelp = function () {
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_Window_SavefileList_callUpdateHelp.call(this);
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if (this.active && this.statusWindow) {
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this.statusWindow.setId(this.index() + 1);
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}
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};
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function Window_SavefileStatus() {
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this.initialize.apply(this, arguments);
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}
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Window_SavefileStatus.prototype = Object.create(Window_Base.prototype);
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Window_SavefileStatus.prototype.constructor = Window_SavefileStatus;
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Window_SavefileStatus.prototype.initialize = function (x, y, width, height) {
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Window_Base.prototype.initialize.call(this, x, y, width, height);
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this._id = 1;
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};
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Window_SavefileStatus.prototype.setMode = function (mode) {
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this._mode = mode;
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};
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Window_SavefileStatus.prototype.setId = function (id) {
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this._id = id;
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this.refresh();
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};
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Window_SavefileStatus.prototype.refresh = function () {
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this.contents.clear();
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var id = this._id;
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var valid = DataManager.isThisGameFile(id);
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var info = DataManager.loadSavefileInfo(id);
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var rect = this.contents.rect;
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this.resetTextColor();
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if (this._mode === "load") {
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this.changePaintOpacity(valid);
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}
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this.drawFileId(id, rect.x, rect.y);
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if (info) {
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this.changePaintOpacity(valid);
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this.drawContents(info, rect, valid);
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this.changePaintOpacity(true);
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}
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};
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Window_SavefileStatus.prototype.drawFileId = function (id, x, y) {
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this.drawText(TextManager.file + " " + id, x, y, 180);
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};
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Window_SavefileStatus.prototype.drawContents = function (info, rect, valid) {
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var bottom = rect.y + rect.height;
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var playtimeY = bottom - this.lineHeight();
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this.drawText(info.title, rect.x + 192, rect.y, rect.width - 192);
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if (valid) {
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this.drawPartyfaces(info, rect.x, bottom - 144);
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}
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this.drawText(info.playtime, rect.x, playtimeY, rect.width, "right");
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};
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Window_SavefileStatus.prototype.drawPartyfaces = function (info, x, y) {
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if (info && info.faces) {
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for (var i = 0; i < info.faces.length; i++) {
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var data = info.faces[i];
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this.drawFace(data[0], data[1], x + i * 150, y);
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}
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}
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};
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})();
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