You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
226 lines
8.2 KiB
JavaScript
226 lines
8.2 KiB
JavaScript
3 years ago
|
//=============================================================================
|
||
|
// SaltedFish Plugins - Map Name Window
|
||
|
// SF_MapNameWindow.js
|
||
|
//=============================================================================
|
||
|
|
||
|
"use strict";
|
||
|
var Imported = Imported || {};
|
||
|
Imported.SF_MapNameWindow = true;
|
||
|
|
||
|
var SF_Plugins = SF_Plugins || {};
|
||
|
|
||
|
//=============================================================================
|
||
|
/*:
|
||
|
* @plugindesc v1.0 Adds a window to the map screen that displays the name of the map.
|
||
|
* @author SaltedFish
|
||
|
*
|
||
|
* @param Map Name Window
|
||
|
*
|
||
|
* @param Map Name Window X
|
||
|
* @desc The X position of the map name window.
|
||
|
* @default 0
|
||
|
* @type text
|
||
|
* @parent Map Name Window
|
||
|
*
|
||
|
* @param Map Name Window Y
|
||
|
* @desc The Y position of the map name window.
|
||
|
* @default 0
|
||
|
* @type text
|
||
|
* @parent Map Name Window
|
||
|
*
|
||
|
* @param Map Name Window Width
|
||
|
* @desc The width of the map name window.
|
||
|
* @default Graphics.boxWidth
|
||
|
* @type text
|
||
|
* @parent Map Name Window
|
||
|
*
|
||
|
* @param Map Name Window Height
|
||
|
* @desc The height of the map name window.
|
||
|
* @default Graphics.boxHeight
|
||
|
* @type text
|
||
|
* @parent Map Name Window
|
||
|
*
|
||
|
* @param Map Name Window Font Size
|
||
|
* @desc The font size of the map name window.
|
||
|
* @default 28
|
||
|
* @type text
|
||
|
* @parent Map Name Window
|
||
|
*
|
||
|
* @help
|
||
|
* ============================================================================
|
||
|
* Introduction
|
||
|
* ============================================================================
|
||
|
*
|
||
|
* This plugin adds a window to the map screen that displays the name of the map.
|
||
|
*
|
||
|
*/
|
||
|
//=============================================================================
|
||
|
|
||
|
(function () {
|
||
|
var SF_MapNameWindow = SF_MapNameWindow || {};
|
||
|
SF_Plugins.SF_MapNameWindow = SF_MapNameWindow;
|
||
|
SF_MapNameWindow.version = 1.0;
|
||
|
|
||
|
//=============================================================================
|
||
|
// Parameters
|
||
|
//=============================================================================
|
||
|
|
||
|
SF_MapNameWindow.Parameters = PluginManager.parameters('SF_MapNameWindow');
|
||
|
|
||
|
SF_MapNameWindow.MapNameWindow_X = SF_MapNameWindow.Parameters['Map Name Window X'] || 0;
|
||
|
SF_MapNameWindow.MapNameWindow_Y = SF_MapNameWindow.Parameters['Map Name Window Y'] || 0;
|
||
|
SF_MapNameWindow.MapNameWindow_Width = SF_MapNameWindow.Parameters['Map Name Window Width'] || Graphics.boxWidth;
|
||
|
SF_MapNameWindow.MapNameWindow_Height = SF_MapNameWindow.Parameters['Map Name Window Height'] || Graphics.boxHeight;
|
||
|
SF_MapNameWindow.MapNameWindow_FontSize = SF_MapNameWindow.Parameters['Map Name Window Font Size'] || 28;
|
||
|
|
||
|
SF_MapNameWindow.MapNameWindow_ShowOpacity = 180;
|
||
|
SF_MapNameWindow.MapNameWindow_HideOpacity = 50;
|
||
|
//=============================================================================
|
||
|
// Winddow_SFMapName
|
||
|
//=============================================================================
|
||
|
|
||
|
|
||
|
/**
|
||
|
* The window that displays the name of the map.
|
||
|
*
|
||
|
* this._mapNameBitmap:
|
||
|
* The bitmap that displays the name of the map.
|
||
|
* -----------------------------------------------------------------------------
|
||
|
* Empty Area(this.contentsWidth()) | Name of the map | Empty Area(this.contentsWidth())
|
||
|
* -----------------------------------------------------------------------------
|
||
|
*/
|
||
|
function Window_SFMapName() {
|
||
|
this.initialize.apply(this, arguments);
|
||
|
}
|
||
|
|
||
|
Window_SFMapName.prototype = Object.create(Window_Base.prototype);
|
||
|
Window_SFMapName.prototype.constructor = Window_SFMapName;
|
||
|
|
||
|
Window_SFMapName.prototype.initialize = function () {
|
||
|
this._x = eval(SF_MapNameWindow.MapNameWindow_X);
|
||
|
this._y = eval(SF_MapNameWindow.MapNameWindow_Y);
|
||
|
this._width = eval(SF_MapNameWindow.MapNameWindow_Width);
|
||
|
this._height = eval(SF_MapNameWindow.MapNameWindow_Height);
|
||
|
this._fontSize = eval(SF_MapNameWindow.MapNameWindow_FontSize);
|
||
|
this._mapName = "";
|
||
|
this._mapNameBitmap = null;
|
||
|
this._mapNameScroll = false;
|
||
|
this._mapNameOffset = 0;
|
||
|
|
||
|
Window_Base.prototype.initialize.call(this, this._x, this._y, this._width, this._height);
|
||
|
|
||
|
this.opacity = SF_MapNameWindow.MapNameWindow_ShowOpacity;
|
||
|
|
||
|
}
|
||
|
|
||
|
Window_SFMapName.prototype.windowWidth = function () {
|
||
|
return this._width;
|
||
|
}
|
||
|
|
||
|
Window_SFMapName.prototype.windowHeight = function () {
|
||
|
return this._height;
|
||
|
}
|
||
|
|
||
|
Window_SFMapName.prototype.standardFontSize = function () {
|
||
|
return this._fontSize;
|
||
|
}
|
||
|
|
||
|
Window_SFMapName.prototype.lineHeight = function () {
|
||
|
return this.standardFontSize() + 8;
|
||
|
}
|
||
|
|
||
|
Window_SFMapName.prototype.standardPadding = function () {
|
||
|
return 8;
|
||
|
}
|
||
|
|
||
|
Window_SFMapName.prototype.refresh = function () {
|
||
|
this.contents.clear();
|
||
|
if (this._mapNameScroll) {
|
||
|
//this._windowContentsSprite.setFrame(this._mapNameOffset, 0, this.contentsWidth(), this.contentsHeight());
|
||
|
this.contents.blt(
|
||
|
this._mapNameBitmap,
|
||
|
this._mapNameOffset, 0,
|
||
|
this.contentsWidth(),
|
||
|
this.contentsHeight(),
|
||
|
0, 0
|
||
|
);
|
||
|
} else {
|
||
|
//this.contents.setFrame(-this._mapNameOffset, 0, this.contentsWidth(), this.contentsHeight());
|
||
|
this.contents.blt(
|
||
|
this._mapNameBitmap,
|
||
|
this.contentsWidth(), 0,
|
||
|
this._mapNameBitmap.width - this.contentsWidth() * 2,
|
||
|
this._mapNameBitmap.height,
|
||
|
this._mapNameOffset, 0
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Window_SFMapName.prototype.update = function () {
|
||
|
Window_Base.prototype.update.call(this);
|
||
|
if (this._mapNameScroll) {
|
||
|
this._mapNameOffset += 1;
|
||
|
if (this._mapNameOffset > this._mapNameBitmap.width - this.contentsWidth()) {
|
||
|
this._mapNameOffset = 0;
|
||
|
}
|
||
|
this.refresh();
|
||
|
}
|
||
|
this.updatePlayerTouched();
|
||
|
}
|
||
|
|
||
|
Window_SFMapName.prototype.setMapName = function (mapName) {
|
||
|
this._mapName = mapName;
|
||
|
|
||
|
var w = this.drawTextEx(this._mapName, 0, 0);
|
||
|
if (w > this.contentsWidth()) {
|
||
|
this._mapNameScroll = true;
|
||
|
this._mapNameOffset = 0;
|
||
|
//w = w + this.contentsWidth();
|
||
|
} else {
|
||
|
this._mapNameScroll = false;
|
||
|
this._mapNameOffset = (this.contentsWidth() - w) / 2;
|
||
|
}
|
||
|
|
||
|
this._mapNameBitmap = new Bitmap(w + this.contentsWidth() * 2, this.contentsHeight());
|
||
|
var tmp_bitmap = this.contents;
|
||
|
this.contents = this._mapNameBitmap;
|
||
|
this.drawTextEx(this._mapName, this.contentsWidth(), 0);
|
||
|
this.contents = tmp_bitmap;
|
||
|
|
||
|
this.refresh();
|
||
|
}
|
||
|
|
||
|
Window_SFMapName.prototype.isPlayerTouched = function () {
|
||
|
var lx = $gamePlayer.screenX() - 40;
|
||
|
var rx = $gamePlayer.screenX() + 40;
|
||
|
var ty = $gamePlayer.screenY() - 80;
|
||
|
var by = $gamePlayer.screenY() + 20;
|
||
|
if (rx < this._x || by < this._y) return false;
|
||
|
if (lx > (this._x + this._width)) return false;
|
||
|
if (ty > (this._y + this._height)) return false;
|
||
|
return true;
|
||
|
};
|
||
|
|
||
|
Window_SFMapName.prototype.updatePlayerTouched = function () {
|
||
|
if (this.isPlayerTouched()) {
|
||
|
this.opacity = SF_MapNameWindow.MapNameWindow_HideOpacity;
|
||
|
} else {
|
||
|
this.opacity = SF_MapNameWindow.MapNameWindow_ShowOpacity;
|
||
|
}
|
||
|
}
|
||
|
//=============================================================================
|
||
|
// Scene_Map
|
||
|
//=============================================================================
|
||
|
|
||
|
SF_MapNameWindow.Scene_Map_createAllWindows = Scene_Map.prototype.createAllWindows;
|
||
|
Scene_Map.prototype.createAllWindows = function () {
|
||
|
SF_MapNameWindow.Scene_Map_createAllWindows.call(this);
|
||
|
if ($gameMap.displayName()) {
|
||
|
this._sfmapNameWindow = new Window_SFMapName();
|
||
|
this._sfmapNameWindow.setMapName($gameMap.displayName());
|
||
|
this.addWindow(this._sfmapNameWindow);
|
||
|
this._sfmapNameWindow.open();
|
||
|
this._sfmapNameWindow.deactivate();
|
||
|
}
|
||
|
}
|
||
|
})();
|