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ycrpg/js/plugins/SF_InputBindControl.js

184 lines
7.7 KiB
JavaScript

3 years ago
//=============================================================================
// SaltedFish Plugins - Input Bind Control
// SF_InputBindControl.js
//=============================================================================
"use strict";
var Imported = Imported || {};
Imported.SF_InputBindControl = true;
var SF_Plugins = SF_Plugins || {};
//=============================================================================
/*:
* @plugindesc v1.0 support add anf remove input event listener
* @author SaltedFish
*
* @help
* ============================================================================
* Introduction
* ============================================================================
*
* This plugin support add and remove input event listener.
*
* ============================================================================
* Plugin Commands
* ============================================================================
*
* SF_InputBind Remove TouchInput
* SF_InputBind Remove Input
*
* to remove input / touchinput event listener
*
* -----------------------------------------------------------------------------
*
* SF_InputBind Setup TouchInput
* SF_InputBind Setup Input
*
* to rebind input / touchinput event listener
*
* ============================================================================
* Script Calls
* ============================================================================
*
* TouchInput.removeEventHandlers()
* Input.removeEventHandlers()
*
* to remove input / touchinput event listener
*
* -----------------------------------------------------------------------------
*
* TouchInput._setupEventHandlers()
* Input._setupEventHandlers()
*
* to rebind input / touchinput event listener
*
* ============================================================================
* Changelog
* ============================================================================
*
* Version 1.0:
* - Finished plugin
*/
//=============================================================================
(function () {
var SF_InputBindControl = {};
SF_Plugins.SF_InputBindControl = SF_InputBindControl;
SF_InputBindControl.version = 1.0;
//=============================================================================
// TouchInput
//=============================================================================
//remove touch input event listener
TouchInput.removeEventHandlers = function () {
document.removeEventListener('mousedown', this._onMouseDownBind);
document.removeEventListener('mousemove', this._onMouseMoveBind);
document.removeEventListener('mouseup', this._onMouseUpBind);
document.removeEventListener('wheel', this._onWheelBind);
document.removeEventListener('touchstart', this._onTouchStartBind);
document.removeEventListener('touchmove', this._onTouchMoveBind);
document.removeEventListener('touchend', this._onTouchEndBind);
document.removeEventListener('touchcancel', this._onTouchCancelBind);
document.removeEventListener('pointerdown', this._onPointerDownBind);
}
//setup touch input event listener
TouchInput._setupEventHandlers = function () {
var isSupportPassive = Utils.isSupportPassiveEvent();
this._onMouseDownBind = this._onMouseDown.bind(this);
this._onMouseMoveBind = this._onMouseMove.bind(this);
this._onMouseUpBind = this._onMouseUp.bind(this);
this._onWheelBind = this._onWheel.bind(this);
this._onTouchStartBind = this._onTouchStart.bind(this);
this._onTouchMoveBind = this._onTouchMove.bind(this);
this._onTouchEndBind = this._onTouchEnd.bind(this);
this._onTouchCancelBind = this._onTouchCancel.bind(this);
this._onPointerDownBind = this._onPointerDown.bind(this);
document.addEventListener('mousedown', this._onMouseDownBind);
document.addEventListener('mousemove', this._onMouseMoveBind);
document.addEventListener('mouseup', this._onMouseUpBind);
document.addEventListener('wheel', this._onWheelBind, isSupportPassive ? { passive: false } : false);
document.addEventListener('touchstart', this._onTouchStartBind, isSupportPassive ? { passive: false } : false);
document.addEventListener('touchmove', this._onTouchMoveBind, isSupportPassive ? { passive: false } : false);
document.addEventListener('touchend', this._onTouchEndBind);
document.addEventListener('touchcancel', this._onTouchCancelBind);
document.addEventListener('pointerdown', this._onPointerDownBind);
}
//=============================================================================
// Input
//=============================================================================
//remove input event listener
Input.removeEventHandlers = function () {
document.removeEventListener('keydown', this._onKeyDownBind);
document.removeEventListener('keyup', this._onKeyUpBind);
window.removeEventListener('blur', this._onLostFocusBind);
}
//setup input event listener
Input._setupEventHandlers = function () {
this._onKeyDownBind = this._onKeyDown.bind(this);
this._onKeyUpBind = this._onKeyUp.bind(this);
this._onLostFocusBind = this._onLostFocus.bind(this);
document.addEventListener('keydown', this._onKeyDownBind);
document.addEventListener('keyup', this._onKeyUpBind);
window.addEventListener('blur', this._onLostFocusBind);
}
//=============================================================================
// Plugin Command
//=============================================================================
SF_InputBindControl.Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function (command, args) {
SF_InputBindControl.Game_Interpreter_pluginCommand.call(this, command, args);
if (command.toLowerCase() === 'sf_inputbind') {
switch (args[0].toLowerCase()) {
case 'remove':
switch (args[1].toLowerCase()) {
case 'touchinput':
TouchInput.removeEventHandlers();
break;
case 'input':
Input.removeEventHandlers();
break;
}
break;
case 'setup':
switch (args[1].toLowerCase()) {
case 'touchinput':
TouchInput._setupEventHandlers();
break;
case 'input':
Input._setupEventHandlers();
break;
}
break;
}
}
}
//=============================================================================
// TouchInput
//=============================================================================
SF_InputBindControl.TouchInput__onMouseMove = TouchInput._onMouseMove;
TouchInput._onMouseMove = function (event) {
SF_InputBindControl.TouchInput__onMouseMove.call(this, event);
this._mouseOverX = Graphics.pageToCanvasX(event.pageX);
this._mouseOverY = Graphics.pageToCanvasY(event.pageY);
}
SF_InputBindControl.TouchInput_clear = TouchInput.clear;
TouchInput.clear = function () {
SF_InputBindControl.TouchInput_clear.call(this);
this._mouseOverX = -1;
this._mouseOverY = -1;
}
})()