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//=============================================================================
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// SaltedFish Plugins - Scene Title
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// SF_SceneTitle.js
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//=============================================================================
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"use strict";
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var Imported = Imported || {};
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Imported.SF_SceneTitle = true;
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var SF_Plugins = SF_Plugins || {};
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//=============================================================================
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/*:
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* @plugindesc Scene Title
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* @author SaltedFish
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*
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* @help
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*
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* This plugin does not provide plugin commands.
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*
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* overwrite:
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* Scene_Title
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*/
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//=============================================================================
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(function () {
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var SF_SceneTitle = {};
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SF_Plugins.SF_SceneTitle = SF_SceneTitle;
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SF_SceneTitle.version = 1.0;
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//=============================================================================
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// Scene_Title
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//=============================================================================
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Scene_Title.prototype.initialize = function () {
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Scene_Base.prototype.initialize.call(this);
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this.button_name = {
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start: [195, 400],
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load: [405, 400],
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exit: [605, 400],
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cg: [285, 452],
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music: [495, 452],
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qq_group: [756, 490],
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};
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};
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SF_SceneTitle.Scene_Title_create = Scene_Title.prototype.create;
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Scene_Title.prototype.create = function () {
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Scene_Base.prototype.create.call(this);
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this.createBackground();
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this.createWindowLayer();
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this.createGameTitle();
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this.createTitleButton();
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};
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Scene_Title.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite(ImageManager.loadSceneTitle("back_ground"));
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this.addChild(this._backgroundSprite);
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this._backgroundSprite.move(0, 0);
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};
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Scene_Title.prototype.createGameTitle = function () {
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this._titleSprite = new Sprite(ImageManager.loadSceneTitle("game_title"));
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this.addChild(this._titleSprite);
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this._titleSprite.move(280, 122);
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};
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Scene_Title.prototype.createTitleButton = function () {
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for (var key in this.button_name) {
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var x = this.button_name[key][0];
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var y = this.button_name[key][1];
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var button = new Sprite_SFButton();
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button.setColdBitmap(ImageManager.loadSceneTitle(key + "_cold"));
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button.setHotBitmap(ImageManager.loadSceneTitle(key + "_hot"));
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button.setClickHandler(this["on_" + key + "_button"].bind(this));
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button.deactivate();
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button.move(x, y);
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this["_" + key + "_buttonSprite"] = button;
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this.addChild(button);
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}
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};
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Scene_Title.prototype.on_start_button = function () {
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this._start_buttonSprite.releasePointer();
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DataManager.setupNewGame();
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this.fadeOutAll();
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SceneManager.goto(Scene_Map);
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};
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Scene_Title.prototype.on_load_button = function () {
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this._load_buttonSprite.releasePointer();
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SceneManager.push(Scene_Load);
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};
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Scene_Title.prototype.on_exit_button = function () {
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this._exit_buttonSprite.releasePointer();
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SceneManager.exit();
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window.close();
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};
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Scene_Title.prototype.on_cg_button = function () {
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this._cg_buttonSprite.releasePointer();
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SceneManager.push(Scene_CG);
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};
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Scene_Title.prototype.on_music_button = function () {
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this._music_buttonSprite.releasePointer();
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SceneManager.push(Scene_Music);
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};
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Scene_Title.prototype.on_qq_group_button = function () {
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this._qq_group_buttonSprite.releasePointer();
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window.open("https://qm.qq.com/cgi-bin/qm/qr?k=4eiJfzkMBKVqv3ufNyOUjL_gbAC_7rcn&jump_from=webapi", "_blank");
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};
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Scene_Title.prototype.start = function () {
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Scene_Base.prototype.start.call(this);
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SceneManager.clearStack();
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this.playTitleMusic();
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this.startFadeIn(this.fadeSpeed(), false);
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for (var key in this.button_name) {
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this["_" + key + "_buttonSprite"].activate();
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this["_" + key + "_buttonSprite"].refresh();
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}
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if (!DataManager.isAnySavefileExists()) {
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this._load_buttonSprite.deactivate();
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}
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this._cg_buttonSprite.deactivate();
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this._music_buttonSprite.deactivate();
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};
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Scene_Title.prototype.update = function () {
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Scene_Base.prototype.update.call(this);
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};
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Scene_Title.prototype.isBusy = function () {
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return Scene_Base.prototype.isBusy.call(this);
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};
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})();
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