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/*:
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* @plugindesc Plugin used to set basic parameters.
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* @author RM CoreScript team
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*
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* @help This plugin does not provide plugin commands.
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*
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* @param cacheLimit
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* @desc For setting the upper limit of image memory cache. (MPix)
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* @default 10
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*
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* @param screenWidth
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* @desc For setting the screen width.
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* @default 816
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*
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* @param screenHeight
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* @desc For setting the screen height.
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* @default 624
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*
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* @param changeWindowWidthTo
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* @desc If set, change window width to this value
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*
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* @param changeWindowHeightTo
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* @desc If set, change window height to this value
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*
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* @param renderingMode
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* @desc Rendering mode (canvas/webgl/auto)
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* @default auto
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*
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* @param alwaysDash
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* @desc To set initial value as to whether the player always dashes. (on/off)
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* @default off
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*/
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/*:ja
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* @plugindesc 基本的なパラメーターを設定するプラグインです。
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* @author RM CoreScript team
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*
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* @help このプラグインにはプラグインコマンドはありません。
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*
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* @param cacheLimit
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* @desc 画像のメモリへのキャッシュの上限値 (MPix)
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* @default 10
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*
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* @param screenWidth
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* @desc 画面サイズの幅
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* @default 816
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*
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* @param screenHeight
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* @desc 画面サイズの高さ
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* @default 624
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*
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* @param changeWindowWidthTo
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* @desc 値が設定された場合、ウインドウの幅を指定した値に変更
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*
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* @param changeWindowHeightTo
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* @desc 値が設定された場合、ウインドウの高さを指定した値に変更
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*
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* @param renderingMode
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* @desc レンダリングモード (canvas/webgl/auto)
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* @default auto
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*
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* @param alwaysDash
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* @desc プレイヤーが常時ダッシュするかどうかの初期値 (on/off)
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* @default off
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*/
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(function () {
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function toNumber(str, def) {
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return isNaN(str) ? def : +(str || def);
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}
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var parameters = PluginManager.parameters("Community_Basic");
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var cacheLimit = toNumber(parameters["cacheLimit"], 10);
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var screenWidth = toNumber(parameters["screenWidth"], 816);
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var screenHeight = toNumber(parameters["screenHeight"], 624);
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var renderingMode = parameters["renderingMode"].toLowerCase();
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var alwaysDash = parameters["alwaysDash"].toLowerCase() === "on";
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var windowWidthTo = toNumber(parameters["changeWindowWidthTo"], 0);
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var windowHeightTo = toNumber(parameters["changeWindowHeightTo"], 0);
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var windowWidth;
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var windowHeight;
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if (windowWidthTo) {
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windowWidth = windowWidthTo;
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} else if (screenWidth !== SceneManager._screenWidth) {
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windowWidth = screenWidth;
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}
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if (windowHeightTo) {
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windowHeight = windowHeightTo;
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} else if (screenHeight !== SceneManager._screenHeight) {
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windowHeight = screenHeight;
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}
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ImageCache.limit = cacheLimit * 1000 * 1000;
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SceneManager._screenWidth = screenWidth;
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SceneManager._screenHeight = screenHeight;
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SceneManager._boxWidth = screenWidth;
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SceneManager._boxHeight = screenHeight;
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SceneManager.preferableRendererType = function () {
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if (Utils.isOptionValid("canvas")) {
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return "canvas";
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} else if (Utils.isOptionValid("webgl")) {
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return "webgl";
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} else if (renderingMode === "canvas") {
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return "canvas";
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} else if (renderingMode === "webgl") {
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return "webgl";
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} else {
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return "auto";
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}
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};
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var _ConfigManager_applyData = ConfigManager.applyData;
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ConfigManager.applyData = function (config) {
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_ConfigManager_applyData.apply(this, arguments);
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if (config["alwaysDash"] === undefined) {
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this.alwaysDash = alwaysDash;
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}
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};
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var _SceneManager_initNwjs = SceneManager.initNwjs;
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SceneManager.initNwjs = function () {
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_SceneManager_initNwjs.apply(this, arguments);
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if (Utils.isNwjs() && windowWidth && windowHeight) {
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var dw = windowWidth - window.innerWidth;
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var dh = windowHeight - window.innerHeight;
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window.moveBy(-dw / 2, -dh / 2);
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window.resizeBy(dw, dh);
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}
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};
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})();
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