// Generated by RPG Maker.
// Do not edit this file directly.
var $plugins =
[
{ "name" : "Community_Basic" , "status" : true , "description" : "Plugin used to set basic parameters." , "parameters" : { "cacheLimit" : "20" , "screenWidth" : "1024" , "screenHeight" : "560" , "changeWindowWidthTo" : "" , "changeWindowHeightTo" : "" , "renderingMode" : "auto" , "alwaysDash" : "off" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "SF_Core" , "status" : true , "description" : "core lib for salted fish plugins" , "parameters" : { } } ,
{ "name" : "SF_Objects" , "status" : true , "description" : "objects lib for salted fish plugins" , "parameters" : { } } ,
{ "name" : "SF_Managers" , "status" : true , "description" : "Managers lib for salted fish plugins" , "parameters" : { } } ,
{ "name" : "SF_Sprites" , "status" : true , "description" : "sprite base for salted fish plugins" , "parameters" : { } } ,
{ "name" : "SF_Windows" , "status" : true , "description" : "window base for salted fish plugins" , "parameters" : { } } ,
{ "name" : "SF_Scenes" , "status" : true , "description" : "scenes lib for salted fish plugins" , "parameters" : { } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "SF_LoadOgg" , "status" : true , "description" : "强制加载 ogg 音频文件" , "parameters" : { } } ,
{ "name" : "SF_SkipLoadError" , "status" : true , "description" : "try to skip load errors" , "parameters" : { } } ,
{ "name" : "SF_AutoUpdate" , "status" : false , "description" : "v1.0.0 - Automatically update the game." , "parameters" : { } } ,
{ "name" : "SF_WindowScrollCommand" , "status" : true , "description" : "v1.0 Allows you to scroll text in selected commands." , "parameters" : { } } ,
{ "name" : "SF_InputBindControl" , "status" : true , "description" : "v1.0 support add anf remove input event listener" , "parameters" : { } } ,
{ "name" : "SF_AutoRevive" , "status" : true , "description" : "v1.0.0 - Automatically revive dead party members." , "parameters" : { } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "SF_SceneBattleTmp" , "status" : true , "description" : "Scene_Battle 临时使用,功能不保证。" , "parameters" : { } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "YEP_CoreEngine" , "status" : true , "description" : "v1.31 [v1.0] 系统 - 引擎核心" , "parameters" : { "---魔改---" : "" , "MaxLuk" : "300" , "MaxMrf" : "60" , "---屏幕---" : "" , "屏幕宽度" : "1024" , "屏幕高度" : "560" , "屏幕重置-战斗背景" : "false" , "屏幕重置-标题" : "true" , "屏幕重置-游戏结束" : "true" , "控制台" : "true" , "是否重置角色战斗位置" : "true" , "游戏字体加载延时" : "0" , "是否锁定实际比例" : "false" , "是否自动释放缓存" : "true" , "---金钱---" : "" , "金钱最大值" : "99999999" , "金钱字体大小" : "20" , "金钱图标" : "313" , "金钱超出消息" : "数不尽" , "---物品---" : "" , "物品最大值" : "9999" , "物品字体大小" : "20" , "---能力值---" : "" , "角色等级最大值" : "99" , "角色生命最大值" : "9999" , "角色魔法最大值" : "9999" , "角色属性最大值" : "999" , "敌人生命最大值" : "999999" , "敌人魔法最大值" : "9999" , "敌人属性最大值" : "999" , "---战斗---" : "" , "动画速度" : "4" , "是否闪烁选中目标" : "false" , "遇敌动画是否显示角色" : "false" , "战斗结束是否显示角色" : "false" , "---地图优化---" : "" , "角色生命变化时是否刷新" : "true" , "角色魔法变化时是否刷新" : "true" , "角色怒气变化时是否刷新" : "false" , "---字体---" : "" , "中文模式的字体" : "SimHei, Heiti TC, sans-serif" , "日韩模式的字体" : "Dotum, AppleGothic, sans-serif" , "默认模式的字体" : "GameFont, Verdana, Arial, Courier New" , "默认字体大小" : "28" , "默认对齐方式" : "left" , "---窗口---" : "" , "是否使用数字逗号分割" : "true" , "默认行高" : "36" , "默认图标大小" : "32" , "默认图标高度" : "32" , "默认脸图宽度" : "144" , "默认脸图高度" : "144" , "默认窗口内边距" : "18" , "默认文本内边距" : "6" , "默认窗口透明度" : "192" , "YEP条是否描边" : "true" , "默认YEP条行高" : "18" , "是否绘制YEP怒气条" : "true" , "---窗口颜色---" : "" , "颜色-普通文本" : "0" , "颜色-系统文本" : "16" , "颜色-角色垂死" : "17" , "颜色-角色死亡" : "18" , "颜色-YEP条背景色" : "19" , "颜色-生命条左" : "20" , "颜色-生命条右" : "21" , "颜色-魔法条左" : "22" , "颜色-魔法条右" : "23" , "颜色-魔法消耗" : "23" , "颜色-强化" : "24" , "颜色-弱化" : "25" , "颜色-怒气条左" : "28" , "颜色-怒气条右" : "29" , "颜色-怒气消耗" : "29" } } ,
{ "name" : "YEP_SaveCore" , "status" : true , "description" : "v1.06 存档核心☁️" , "parameters" : { "---General---" : "" , "Max Files" : "24" , "Saved Icon" : "231" , "Empty Icon" : "230" , "Return After Saving" : "false" , "Auto New Index" : "true" , "---Action Window---" : "" , "Load Command" : "加载" , "Save Command" : "保存" , "Delete Command" : "删除" , "---Help Window---" : "" , "Select Help" : "请选择一个文件槽" , "Load Help" : "加载当前进度" , "Save Help" : "保存当前进度" , "Delete Help" : "删除当前进度" , "---Delete---" : "" , "Delete Filename" : "Damage2" , "Delete Volume" : "100" , "Delete Pitch" : "150" , "Delete Pan" : "0" , "---Info Window---" : "" , "Show Game Title" : "true" , "Invalid Game Text" : "这是另一个游戏的保存。" , "Empty Game Text" : "Empty" , "Map Display Name" : "true" , "Party Display" : "2" , "Party Y Position" : "this.lineHeight() + Window_Base._faceHeight" , "Show Actor Names" : "true" , "Name Font Size" : "20" , "Show Actor Level" : "true" , "Level Font Size" : "20" , "Level Format" : "\\c[16]%1 \\c[0]%3" , "Data Font Size" : "20" , "Data Column 1" : "empty, gold count" , "Data Column 2" : "location, save count" , "Data Column 3" : "empty, playtime" , "Data Column 4" : "" , "---Vocabulary---" : "" , "Map Location" : "" , "Playtime" : "游戏时间:" , "Save Count" : "保存次数:" , "Gold Count" : "%1:" , "---Technical---" : "" , "Save Mode" : "web" , "Local Config" : "config.rpgsave" , "Local Global" : "global.rpgsave" , "Local Save" : "file%1.rpgsave" , "Web Config" : "RPG %1 Config" , "Web Global" : "RPG %1 Global" , "Web Save" : "RPG %1 File%2" , "---Confirmation---" : "" , "Load Confirmation" : "true" , "Load Text" : "是否要加载此保存文件?" , "Save Confirmation" : "true" , "Save Text" : "是否覆盖此保存文件?" , "Delete Confirmation" : "true" , "Delete Text" : "是否删除此保存文件?" , "Confirm Yes" : "是" , "Confirm No" : "否" } } ,
{ "name" : "YEP_OptionsCore" , "status" : true , "description" : "v1.01 选项核心☁️" , "parameters" : { "---Categories---" : "" , "OptionsCategories" : "[\"{\\\"Name\\\":\\\"\\\\\\\\i[87]General\\\",\\\"---Settings---\\\":\\\"\\\",\\\"HelpDesc\\\":\\\"\\\\\\\"General settings that alter the way the game behaves.\\\\\\\"\\\",\\\"OptionsList\\\":\\\"[\\\\\\\"{\\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Always Dash\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"HelpDesc\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Player walks when OFF. Player dashes when ON.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nHolding SHIFT switches between walking and dashing.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"Symbol\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"alwaysDash\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"ShowHide\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"show = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"Enable\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"enabled = true;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"Ext\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ext = 0;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"---Functions---\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"MakeCommandCode\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"this.addCommand(name, symbol, enabled, ext);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"DrawItemCode\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var rect = this.itemRectForText(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar statusWidth = this.statusWidth();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar titleWidth = rect.width - statusWidth;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.resetTextColor();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changePaintOpacity(this.isCommandEnabled(index));\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsName(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.drawOptionsOnOff(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"ProcessOkCode\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, !value);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"CursorRightCode\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, true);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"CursorLeftCode\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"var index = this.index();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar symbol = this.commandSymbol(index);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nvar value = this.getConfigValue(symbol);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\nthis.changeValue(symbol, false);\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"DefaultConfigCode\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = false;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"SaveConfigCode\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"config[symbol] = ConfigManager[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"LoadConfigCode\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ConfigManager[symbol] = config[symbol];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"}\\\\\\\",\\\\\\\"{\\\\\\\\\\\\\\\"Name\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\i[87]Command Remember\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\"---Settings---\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\"
{ "name" : "YEP_BattleEngineCore" , "status" : true , "description" : "v1.50 Have more control over the flow of the battle system\r\nwith this plugin and alter various aspects to your liking." , "parameters" : { "---General---" : "" , "Action Speed" : "agi" , "Default System" : "atb" , "---Escape---" : "" , "Escape Ratio" : "0.6 * $gameParty.agility() / $gameTroop.agility()" , "Fail Escape Boost" : "0.1" , "---Animation---" : "" , "Animation Base Delay" : "0" , "Animation Next Delay" : "0" , "Certain Hit Animation" : "120" , "Physical Animation" : "0" , "Magical Animation" : "0" , "Enemy Attack Animation" : "0" , "Reflect Animation" : "0" , "Motion Waiting" : "false" , "---Frontview---" : "" , "Front Position X" : "Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index" , "Front Position Y" : "Graphics.boxHeight - 180" , "Front Actor Sprite" : "false" , "Front Sprite Priority" : "1" , "---Sideview---" : "" , "Home Position X" : "screenWidth - 16 - (maxSize + 2) * 32 + index * 32" , "Home Position Y" : "screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32" , "Side Sprite Priority" : "1" , "---Sprites---" : "" , "Default X Anchor" : "0.5" , "Default Y Anchor" : "1.0" , "Step Distance" : "48" , "Flinch Distance" : "12" , "Show Shadows" : "true" , "---Damage Popups---" : "" , "Popup Duration" : "128" , "Newest Popup Bottom" : "true" , "Popup Overlap Rate" : "0.9" , "Critical Popup" : "255, 0, 0, 160" , "Critical Duration" : "60" , "---Tick-Settings---" : "" , "Timed States" : "false" , "Timed Buffs" : "false" , "Turn Time" : "100" , "AI Self Turns" : "true" , "---Window Settings---" : "" , "Lower Windows" : "false" , "Window Rows" : "4" , "Command Window Rows" : "4" , "Command Alignment" : "center" , "Start Actor Command" : "true" , "Current Max" : "false" , "---Selection Help---" : "" , "Mouse Over" : "true" , "Select Help Window" : "true" , "User Help Text" : "用户" , "Ally Help Text" : "队友" , "Allies Help Text" : "全体队友" , "Enemy Help Text" : "敌人" , "Enemies Help Text" : "全体敌人" , "All Help Text" : "%1" , "Random Help Text" : "%2 随机 %1" , "---Enemy Select---" : "" , "Visual Enemy Select" : "true" , "Show Enemy Name" : "false" , "Show Select Box" : "false" , "Enemy Font Size" : "20" , "Enemy Auto Select" : "this.furthestRight()" , "---Actor Select---" : "" , "Visual Actor Select" : "true" , "---Battle Log---" : "" , "Show Emerge Text" : "true" , "Show Pre-Emptive Text" : "true" , "Show Surprise Text" : "true" , "Optimize Speed" : "true" , "Show Action Text" : "true" , "Show State Text" : "true" , "Show Buff Text" : "true" , "Show Counter Text" : "true" , "Show Reflect Text" : "true" , "Show Substitute Text" : "true" , "Show Fail Text" : "true" , "Show Critical Text" : "true" , "Show Miss Text" : "true" , "Show Evasion Text" : "true" , "Show HP Text" : "true" , "Show MP Text" : "true" , "Show TP Text" : "true" } } ,
{ "name" : "YEP_TargetCore" , "status" : true , "description" : "v1.03 目标核心☁️" , "parameters" : { "---战斗引擎---" : "" , "Everybody Text" : "所有队友和敌人" , "All But User Text" : "All %1 But %2" , "Random Any Text" : "%1 Random" , "---倍数---" : "" , "Multiple Text" : "%1 with %2 as a Multiple of %3" , "Multiple Everybody" : "Anyone" , "Multiple Allies" : "Any Ally" , "Multiple Foes" : "Any Foe" , "---成排---" : "" , "Target Row Text" : "%1's Row" , "Front Row Text" : "%1 Front Row" , "Back Row Text" : "%1 Back Row" , "Specific Row Text" : "Specific %1 Row" , "Row Enemies" : "Enemy" , "Row Allies" : "Allied" } } ,
{ "name" : "YEP_EquipCore" , "status" : true , "description" : "v1.16 装备核心" , "parameters" : { "---魔改---" : "" , "ZzyFontSize" : "22" , "---General---" : "" , "Text Align" : "center" , "Finish Command" : "返回" , "Remove Text" : "卸下" , "Remove Icon" : "16" , "Empty Text" : "<空>" , "Empty Icon" : "16" , "---Rules---" : "" , "Non-Removable Types" : "0" , "Non-Optimized Types" : "0" } } ,
{ "name" : "YEP_BuffsStatesCore" , "status" : true , "description" : "v1.12a 效果状态核心☁️" , "parameters" : { "---Turn指示器---" : "" , "Show Turns" : "true" , "Font Size" : "16" , "Turn Alignment" : "right" , "Turn Buffer X" : "-3" , "Turn Buffer Y" : "-6" , "State Color" : "0" , "Buff Color" : "24" , "Debuff Color" : "2" , "---敌人图标---" : "" , "Show Enemy Icons" : "true" , "Enemy Buff Turn" : "true" , "Enemy State Turn" : "true" , "Enemy State Counter" : "true" , "---Buff设置---" : "" , "Default Limit" : "4" , "Maximum Limit" : "8" , "Buff Formula" : "this._buffs[paramId] * 0.25 + 1.0" , "Show Buff Rate" : "false" , "---状态设置---" : "" , "Reapply Rules" : "1" , "Show Enemy Turns" : "true" , "---计数器设置---" : "" , "Counter Font Size" : "16" , "Counter Alignment" : "center" , "Counter Buffer X" : "0" , "Counter Buffer Y" : "8" , "Counter Color" : "0" } } ,
{ "name" : "YEP_DamageCore" , "status" : true , "description" : "v1.06 伤害核心☁️" , "parameters" : { "---破环上限---" : "" , "Enable Cap" : "false" , "Maximum Damage" : "9999" , "Maximum Healing" : "9999" , "---破坏步骤---" : "" , "Damage Step 1" : "baseDamage = this.modifyBaseDamage(value, baseDamage, target);" , "Damage Step 2" : "baseDamage *= this.calcElementRate(target);" , "Damage Step 3" : "" , "Damage Step 4" : "" , "Damage Step 5" : "" , "Damage Step 6" : "critical = this.modifyCritical(critical, baseDamage, target);" , "Damage Step 7" : "target.result().critical = critical;" , "Damage Step 8" : "value = baseDamage;" , "Damage Step 9" : "" , "Damage Step 10" : "if (baseDamage > 0) {" , "Damage Step 11" : "value = this.applyDamageRate(value, baseDamage, target);" , "Damage Step 12" : "" , "Damage Step 13" : "" , "Damage Step 14" : "" , "Damage Step 15" : "" , "Damage Step 16" : "" , "Damage Step 17" : "" , "Damage Step 18" : "}" , "Damage Step 19" : "" , "Damage Step 20" : "if (baseDamage < 0) {" , "Damage Step 21" : "value = this.applyHealRate(value, baseDamage, target);" , "Damage Step 22" : "" , "Damage Step 23" : "" , "Damage Step 24" : "" , "Damage Step 25" : "" , "Damage Step 26" : "" , "Damage Step 27" : "" , "Damage Step 28" : "}" , "Damage Step 29" : "" , "Damage Step 30" : "if (critical) {" , "Damage Step 31" : "value = this.applyCriticalRate(value, baseDamage, target);" , "Damage Step 32" : "" , "Damage Step 33" : "" , "Damage Step 34" : "" , "Damage Step 35" : "" , "Damage Step 36" : "" , "Damage Step 37" : "" , "Damage Step 38" : "}" , "Damage Step 39" : "" , "Damage Step 40" : "if (this.isPhysical()) {" , "Damage Step 41" : "value = this.applyPhysicalRate(value, baseDamage, target);" , "Damage Step 42" : "" , "Damage Step 43" : "" , "Damage Step 44" : "" , "Damage Step 45" : "" , "Damage Step 46" : "" , "Damage Step 47" : "value = this.applyFlatPhysical(value, baseDamage, target);" , "Damage Step 48" : "}" , "Damage Step 49" : "" , "Damage Step 50" : "if (this.isMagical()) {" , "Damage Step 51" : "value = this.applyMagicalRate(value, baseDamage, target);" , "Damage Step 52" : "" , "Damage Step 53" : "" , "Damage Step 54" : "" , "Damage Step 55" : "" , "Damage Step 56" : "" , "Damage Step 57" : "value = this.applyFlatMagical(value, baseDamage, target);" , "Damage Step 58" : "}" , "Damage Step 59" : "" , "Damage Step 60" : "if (baseDamage > 0) {" , "Damage Step 61" : "value = this.applyFlatDamage(value, baseDamage, target);" , "Damage Step 62" : "" , "Damage Step 63" : "" , "Damage Step 64" : "" , "Damage Step 65" : "" , "Damage Step 66" : "" , "Damage Step 67" : "" , "Damage Step 68" : "}" , "Damage Step 69" : "" , "Damage Step 70" : "if (baseDamage < 0) {" , "Damage Step 71" : "value = this.applyFlatHeal(value, baseDamage, target);" , "Damage Step 72" : "" , "Damage Step 73" : "" , "Damage Step 74" : "" , "Damage Step 75" : "" , "Damage Step 76" : "" , "Damage Step 77" : "" , "Damage Step 78" : "}" , "Damage Step 79" : "" , "Damage Step 80" : "if (critical) {" , "Damage Step 81" : "value = this.applyFlatCritical(value, baseDamage, target);" , "Damage Step 82" : "" , "Damage Step 83" : "" , "Damage Step 84" : "" , "Damage Step 85" : "" , "Damage Step 86" : "" , "Damage Step 87" : "" , "Damage Step 88" : "}" , "Damage Step 89" : "" , "Damage Step 90" : "value = this.applyVariance(value, item.damage.variance);" , "Damage Step 91" : "" , "Damage Step 92" : "" , "Damage Step 93" : "" , "Damage Step 94" : "" , "Damage Step 95" : "value = this.applyGuard(value, target);" , "Damage Step 96" : "" , "Damage Step 97" : "" , "Damage Step 98" : "" , "Damage Step 99" : "value = this.applyFlatGlobal(value, baseDamage, target);" , "Damage Step 100" : "value = this.applyMinimumDamage(value, baseDamage, target);" } } ,
{ "name" : "YEP_ElementCore" , "status" : true , "description" : "v1.02 元素核心" , "parameters" : { "Multi-Element Rulings" : "4" } } ,
{ "name" : "YEP_SkillCore" , "status" : true , "description" : "v1.11 技能核心☁️" , "parameters" : { "---全局---" : "" , "Cost Padding" : "4" , "Command Alignment" : "center" , "Window Columns" : "2" , "---HP 费用---" : "" , "HP Format" : "%1%2" , "HP Font Size" : "20" , "HP Text Color" : "18" , "HP Icon" : "162" , "---MP 费用---" : "" , "MP Format" : "%1%2" , "MP Font Size" : "20" , "MP Text Color" : "23" , "MP Icon" : "165" , "---TP 费用---" : "" , "TP Format" : "%1%2" , "TP Font Size" : "20" , "TP Text Color" : "29" , "TP Icon" : "164" } } ,
{ "name" : "YEP_MessageCore" , "status" : true , "description" : "v1.17 信息核心" , "parameters" : { "---General---" : "" , "Default Rows" : "4" , "Default Width" : "Graphics.boxWidth" , "Face Indent" : "Window_Base._faceWidth + 24" , "Fast Forward Key" : "pagedown" , "Enable Fast Forward" : "true" , "Word Wrapping" : "false" , "Description Wrap" : "false" , "Word Wrap Space" : "false" , "Tight Wrap" : "false" , "---Font---" : "" , "Font Name" : "GameFont" , "Font Size" : "28" , "Font Size Change" : "12" , "Font Changed Max" : "96" , "Font Changed Min" : "12" , "Font Outline" : "4" , "Maintain Font" : "false" , "---Name Box---" : "" , "Name Box Buffer X" : "-28" , "Name Box Buffer Y" : "0" , "Name Box Padding" : "this.standardPadding() * 4" , "Name Box Color" : "0" , "Name Box Clear" : "false" , "Name Box Added Text" : "\\c[6]" , "Name Box Auto Close" : "false" } } ,
{ "name" : "YEP_ItemCore" , "status" : true , "description" : "v1.30 Changes the way Items are handled for your game\r\nand the Item Scene, too." , "parameters" : { "---General---" : "" , "Max Items" : "999" , "Max Weapons" : "999" , "Max Armors" : "999" , "Starting ID" : "3000" , "Random Variance" : "0" , "Negative Variance" : "false" , "Name Format" : "%1%2%3%4" , "Name Spacing" : "true" , "Boost Format" : "(+%1)" , "---Item Scene---" : "" , "Updated Scene Item" : "true" , "List Equipped Items" : "false" , "Show Icon" : "true" , "Icon Size" : "128" , "Font Size" : "20" , "Command Alignment" : "center" , "Recovery Format" : "%1 Heal" , "Add State" : "+State" , "Add Buff" : "+Buff" , "Remove State" : "-State" , "Remove Buff" : "-Buff" , "Maximum Icons" : "4" , "Use Command" : "使用 %1" , "Carry Format" : "%1/%2" , "--Independent Items--" : "" , "Midgame Note Parsing" : "false" } } ,
{ "name" : "YEP_StatusMenuCore" , "status" : true , "description" : "v1.01a 身份状态菜单核心☁️" , "parameters" : { "---设置---" : "" , "Command Order" : "General Attributes Elements States Custom Cancel" , "Command Window Width" : "240" , "Command Window Rows" : "4" , "Command Alignment" : "center" , "---全局---" : "" , "General Command" : "角色状态" , "Parameters Text" : "状态窗口" , "Experience Text" : "经验窗口" , "Total Format" : "经验整体显示" , "EXP Gauge Color 1" : "30" , "EXP Gauge Color 2" : "31" , "---参数---" : "" , "Parameters Command" : "角色属性" , "Graph Text" : "属性图" , "ATK Color" : "#ed1c24 #f26c4f" , "DEF Color" : "#f7941d #fdc689" , "MAT Color" : "#605ca8 #bd8cbf" , "MDF Color" : "#448ccb #a6caf4" , "AGI Color" : "#39b54a #82ca9c" , "LUK Color" : "#fff568 #fffac3" , "---抵制颜色---" : "" , "Above 300%" : "10" , "200% to 300%" : "20" , "150% to 200%" : "14" , "120% to 150%" : "6" , "100% to 120%" : "0" , "80% to 100%" : "24" , "50% to 80%" : "29" , "1% to 50%" : "23" , "Exactly 0%" : "31" , "Below 0%" : "27" , "---元素---" : "" , "Elements Command" : "元素抗性" , "Elements Decimal" : "3" , "Element Column 1" : "1 10 14 15 18 17" , "Element Column 2" : "2 3 4 5 6 7" , "Element Column 3" : "16 8 9 11 13 12" , "Element Column 4" : "" , "---状态---" : "" , "States Command" : "异常状态" , "States Decimal" : "2" , "States Column 1" : "1 57 59 61 60 58" , "States Column 2" : "62 63 93 90 66 95" , "States Column 3" : "" , "States Column 4" : "" , "---属性---" : "" , "Attributes Command" : "特殊属性" , "Attribute Font Size" : "20" , "Attribute Decimal" : "0" , "Attributes Column 1" : "exr hit eva cri cev tgr" , "Attributes Column 2" : "hrg mrg trg mcr tcr exr" , "Attributes Column 3" : "cnt mrf rec pha grd fdr" , "Attributes Column 4" : "" , "hit Name" : "命中率" , "eva Name" : "闪避率" , "cri Name" : "暴击率" , "cev Name" : "暴击抵抗率" , "mev Name" : "魔法闪避率" , "mrf Name" : "比例穿透" , "cnt Name" : "反击率" , "hrg Name" : "HP回复率" , "mrg Name" : "MP回复率" , "trg Name" : "TP回复率" , "tgr Name" : "被敌人攻击率" , "grd Name" : "防御率" , "rec Name" : "恢复效果比例" , "pha Name" : "药水恢复比例" , "mcr Name" : "MP消耗率" , "tcr Name" : "TP消耗率" , "pdr Name" : "承受物理伤害率" , "mdr Name" : "承受魔法伤害率" , "fdr Name" : "承受地面伤害率" , "exr Name" : "经验获取率" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "YEP_X_BattleSysATB" , "status" : true , "description" : "v1.25 时间槽战斗系统☁️" , "parameters" : { "---ATB 设置---" : "" , "Per Tick" : "user.agi" , "Initial Speed" : "0" , "Full Gauge" : "Math.max(5000, BattleManager.highestBaseAgi() * 100)" , "Charge Gauge" : "0" , "Pre-Emptive Bonuses" : "0.8" , "Surprise Bonuses" : "0.8" , "---逃跑---" : "" , "Escape Ratio" : "0.25 * $gameParty.agility() / $gameTroop.agility()" , "Fail Escape Boost" : "0.025" , "---Turn---" : "" , "Full Turn" : "Math.min(200, BattleManager.lowestBaseAgi() * 8)" , "Flash Enemy" : "true" , "---Rubberband---" : "" , "Enable Rubberband" : "false" , "Minimum Speed" : "0.1 * BattleManager.highestBaseAgi()" , "Maximum Speed" : "10 * BattleManager.highestBaseAgi()" , "---准备音乐---" : "" , "Ready Sound" : "Decision1" , "Ready Volume" : "90" , "Ready Pitch" : "120" , "Ready Pan" : "0" , "---选项---" : "" , "ATB Speed Text" : "ATB速度" , "Default ATB Speed" : "10" , "---窗口---" : "" , "Lock Status Window" : "true" , "Gauge Style" : "1" , "Gauge Text" : "Turn" , "Gauge Text Align" : "center" , "ATB Gauge Color 1" : "13" , "ATB Gauge Color 2" : "5" , "Slow Gauge Color 1" : "12" , "Slow Gauge Color 2" : "4" , "Fast Gauge Color 1" : "26" , "Fast Gauge Color 2" : "27" , "Stop Gauge Color 1" : "7" , "Stop Gauge Color 2" : "8" , "Full Gauge Color 1" : "14" , "Full Gauge Color 2" : "6" , "Charge Gauge Color 1" : "2" , "Charge Gauge Color 2" : "10" } } ,
{ "name" : "YEP_BattleStatusWindow" , "status" : true , "description" : "v1.09 A simple battle status window that shows the\nfaces of your party members in horizontal format." , "parameters" : { "---Visual---" : "" , "No Action Icon" : "16" , "Name Font Size" : "20" , "Param Font Size" : "20" , "Param Y Buffer" : "7" , "Param Current Max" : "true" , "Adjust Columns" : "false" , "State Icons Row" : "1" , "---Actor Switching---" : "" , "Left / Right" : "true" , "PageUp / PageDown" : "true" , "Allow Turn Skip" : "true" , "---Front View---" : "" , "Show Animations" : "true" , "Show Sprites" : "true" , "Align Animations" : "true" , "X Offset" : "24" , "Y Offset" : "-16" } } ,
{ "name" : "YEP_X_VisualATBGauge" , "status" : true , "description" : "v1.03 时间槽外观☁️" , "parameters" : { "Show Gauges" : "true" , "Minimum Gauge Width" : "144" , "Always Show" : "true" , "Gauge Position" : "false" , "Y Buffer" : "-32" , "Use Thick Gauges" : "true" } } ,
{ "name" : "YEP_X_VisualHpGauge" , "status" : true , "description" : "v1.07 (Requires YEP_BattleEngineCore.js) Reveal HP Gauges\r\nwhen a battler is selected or takes damage in battle." , "parameters" : { "---General---" : "" , "Display Actor" : "false" , "Defeat First" : "false" , "Always Visible" : "true" , "---Appearance---" : "" , "Minimum Gauge Width" : "144" , "Gauge Height" : "18" , "Back Color" : "19" , "HP Color 1" : "20" , "HP Color 2" : "21" , "Gauge Duration" : "30" , "Gauge Position" : "false" , "Y Buffer" : "-16" , "Use Thick Gauges" : "false" , "---Text Display---" : "" , "Show HP" : "true" , "Show Value" : "true" , "Show Max" : "true" } } ,
{ "name" : "YEP_VictoryAftermath" , "status" : true , "description" : "v1.07 Display an informative window after a battle is over\r\ninstead of message box text stating what the party earned." , "parameters" : { "---General---" : "" , "Victory Order" : "" , "---BGM---" : "" , "Victory BGM" : "Ship" , "BGM Volume" : "90" , "BGM Pitch" : "100" , "BGM Pan" : "0" , "---Battle Results---" : "" , "Cheer Wait" : "90" , "Battle Results Text" : "Battle Results" , "Battle Drops Text" : "Battle Spoils" , "---EXP Window---" : "" , "Font Size" : "28" , "Level Up Text" : "LEVEL UP!" , "Max Level Text" : "MAX LEVEL" , "Show Skills Learned" : "false" , "Gained EXP Text" : "Gained EXP" , "Gained EXP Format" : "+%1" , "EXP Gauge Color 1" : "30" , "EXP Gauge Color 2" : "31" , "Level Gauge Color 1" : "14" , "Level Gauge Color 2" : "6" , "Gauge Ticks" : "15" , "Tick SE" : "Absorb2" , "Tick Volume" : "90" , "Tick Pitch" : "150" , "Tick Pan" : "0" } } ,
{ "name" : "SF_CustomBless" , "status" : true , "description" : "自定义加护,改自 LiuYue_FieldBless.js, 感谢原作者! " , "parameters" : { } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "YEP_EventChasePlayer" , "status" : true , "description" : "v1.05 事件追逐☁️" , "parameters" : { "Sight Lock" : "300" , "See Player" : "true" , "Alert Timer" : "10" , "Alert Balloon" : "1" , "Alert Sound" : "Attack1" , "Alert Common Event" : "0" , "Return After" : "true" , "Return Wait" : "60" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "FTKR_ExBattleEvent" , "status" : true , "description" : "v1.3.6 扩展战斗事件的插件" , "parameters" : { "Battle Event" : "" , "--勝利時イベント--" : "" , "Custom Victory Event" : "0" , "Victory Event" : "6" , "--敗北時イベント--" : "" , "Custom Defeat Event" : "0" , "Defeat Event" : "6" , "--逃走時イベント--" : "" , "Custom Escape Event" : "0" , "Escape Event" : "6" , "--中断時イベント--" : "" , "Custom Abort Event" : "0" , "Abort Event" : "6" , "Abort BugFix" : "false" , "--戦闘行動の強制--" : "" , "Invalid Battle Phase" : "action" } } ,
{ "name" : "YEP_X_BattleStatistics" , "status" : true , "description" : "v1.01 战斗统计☁️" , "parameters" : { "Command Name" : "战斗统计" , "Battle Count Text" : "参战次数" , "Battle Count Format" : "%1 (参战率%3%)" , "Kill Count Text" : "总击杀数" , "Kill Count Format" : "场均击杀%1" , "Death Count Text" : "总阵亡数" , "Death Count Format" : "场均阵亡%1" , "Damage Dealt" : "造成伤害总量" , "Damage Taken" : "受到伤害总量" , "Healing Dealt" : "造成治疗总量" } } ,
{ "name" : "YEP_Taunt" , "status" : true , "description" : "v1.01 嘲讽★" , "parameters" : { } } ,
{ "name" : "YEP_X_CounterControl" , "status" : true , "description" : "v1.07 反击控制" , "parameters" : { "---General---" : "" , "Queue Max" : "20" , "---Default Traits---" : "" , "Counter Skill" : "1" , "Evade Counter" : "false" , "Counter Name" : "Counter-%1" , "Counter Icon" : "78" , "Counter Total" : "1" , "Ally Counter" : "false" , "--Default Conditions-" : "" , "Physical" : "true" , "Single Target" : "true" , "Not Counter" : "false" } } ,
{ "name" : "YEP_X_SkillCooldowns" , "status" : true , "description" : "v1.11 技能冷却☁️" , "parameters" : { "---冷却时间---" : "" , "Cooldown Format" : "%1CD" , "Cooldown Font Size" : "20" , "Cooldown Text Color" : "6" , "Cooldown Icon" : "75" , "Cooldown After Battle" : "0" , "Cooldown Steps" : "5" , "Cooldown Bypass" : "1, 2" , "---热身---" : "" , "Warmup Format" : "%1WU" , "Warmup Font Size" : "20" , "Warmup Text Color" : "4" , "Warmup Icon" : "75" , "---战斗核心---" : "" , "Time Based" : "false" , "Turn Time" : "100" } } ,
{ "name" : "YEP_X_SkillCostItems" , "status" : true , "description" : "v1.03 技能消耗物品☁️" , "parameters" : { "---全局---" : "" , "Cost Style" : "2" , "Font Size" : "20" , "Amount Format" : "× %1" , "Amount Y Buffer" : "4" , "---计量表---" : "" , "Gauge Color 1" : "13" , "Gauge Color 2" : "5" , "Display Name" : "true" , "Text Color" : "16" } } ,
{ "name" : "YEP_X_CriticalControl" , "status" : true , "description" : "v1.03 暴击控制" , "parameters" : { "Critical Rate Formula" : "rate = user.cri - target.cev;" , "Critical Multplier Formula" : "value *= Math.min(2.0 + bonus, 3);" , "Flat Critical Formula" : "value += Math.min(bonus, 600);" } } ,
{ "name" : "YEP_AbsorptionBarrier" , "status" : true , "description" : "v1.05 吸收屏障☁️" , "parameters" : { "Barrier State" : "23" , "Barrier Color 1" : "13" , "Barrier Color 2" : "5" , "Barrier Animation" : "0" , "Break Animation" : "0" , "Barrier Popup" : "255, 0, 255, 160" , "Display 0 HP Damage" : "false" , "Clear Per Battle" : "true" , "Clear on Death" : "true" , "Default Penetration Rate" : "0" , "Default Penetration Flat" : "0" } } ,
{ "name" : "YEP_X_ItemRequirements" , "status" : true , "description" : "v1.01 物品使用限制★" , "parameters" : { } } ,
{ "name" : "YEP_X_ItemCategories" , "status" : true , "description" : "v1.01 (Requires YEP_ItemCore.js) Assign items to various\r\ncategories under the item menu." , "parameters" : { "---General---" : "" , "Category Order" : "Category:消耗品, Category:合成材料, Category:任务道具, Category:配方书, Category:天赋石, Category:武器, Category:防具, Category:饰品" , "---Naming---" : "" , "Hidden Item A" : "合成材料" , "Hidden Item B" : "任务道具" , "Consumable" : "Consumable" , "Nonconsumable" : "Nonconsumable" , "Always Usable" : "Usable" , "Battle Usable" : "Battle" , "Field Usable" : "Field" , "Never Usable" : "Misc" } } ,
{ "name" : "YEP_Z_SkillRewards" , "status" : true , "description" : "v1.00 行动后奖励效果☁️" , "parameters" : { "---General---" : "" , "Effect Code" : " \ " // ----------\\n// Flat Gains\\n// ----------\\nif (data.match(/([\\\\+\\\\-]\\\\d+)[ ]HP/i)) {\\n value = parseInt(RegExp.$1);\\n user.gainHp(value);\\n animation = animation || hpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)[ ]MP/i)) {\\n value = parseInt(RegExp.$1);\\n user.gainMp(value);\\n animation = animation || mpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)[ ]TP/i)) {\\n value = parseInt(RegExp.$1);\\n user.gainTp(value);\\n animation = animation || tpAnimation;\\n\\n// ----------------\\n// Percentile Gains\\n// ----------------\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%% ])[ ]HP/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.mhp * rate);\\n user.gainHp(value);\\n animation = animation || hpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%% ])[ ]MP/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.mmp * rate);\\n user.gainMp(value);\\n animation = animation || mpAnimation;\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%% ])[ ]TP/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.maxTp() * rate);\\n user.gainTp(value);\\n animation = animation || tpAnimation;\\n\\n// ------------------\\n// Refund Skill Costs\\n// ------------------\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%% ])[ ]REFUND HP COST/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.skillHpCost(skill) * rate);\\n user.gainHp(value);\\n animation = animation || hpAnimation;\\n } else {\\n skip = true;\\n }\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%% ])[ ]REFUND MP COST/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.skillMpCost(skill) * rate);\\n user.gainMp(value);\\n animation = animation || mpAnimation;\\n } else {\\n skip = true;\\n }\\n\\n} else if (data.match(/([\\\\+\\\\-]\\\\d+)([%% ])[ ]REFUND TP COST/i)) {\\n if (isSkill) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n value = Math.round(user.skillTpCost(skill) * rate);\\n user.gainTp(value);\\n animation = animation || tpAnimation;\\n } else {\\n skip = true;\\n }\\n\\n// -----------\\n// Refund Item\\n// -----------\\n} else if (data.match(/(\\\\d+)([%% ])[ ]REFUND ITEM/i)) {\\n rate = parseFloat(RegExp.$1) * 0.01;\\n if (isItem && Math.random() < chance) {\\n $gameParty.gainItem(item, 1);\\n SoundManager.playUseItem();\\n animation = animation || itemAnimation;\\n } else {\\n skip = true;\\n }\\n\\n// ------------------------\\n// Add/Remove Buffs/Debuffs\\n// ------------------------\\n} else if (data.match(/ADD[ ](.*)[ ]BUFF,[ ](\\\\d+)[ ]TURN/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = parseInt(RegExp.$2);\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addBuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || buffAnimation;\\n\\n} else if (data.match(/ADD[ ](.*)[ ]BUFF/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = 5;\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addBuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || buffAnimation;\\n\\n} else if (data.match(/ADD[ ](.*)[ ]DEBUFF,[ ](\\\\d+)[ ]TURN/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = parseInt(RegExp.$2);\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addDebuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animation = animation || debuffAnimation;\\n\\n} else if (data.match(/ADD[ ](.*)[ ]DEBUFF/i)) {\\n var str = String(RegExp.$1).toUpperCase();\\n var turns = 5;\\n var paramId = DataManager.getParamId(str);\\n if (paramId >= 0) {\\n user.addDebuff(paramId, turns);\\n } else {\\n skip = true;\\n }\\n animatio
{ "name" : "YEP_JobPoints" , "status" : true , "description" : "v1.09 这个插件本身并没有多大作用, 但它可以让参与者获得用于其他插件的JP( 工作点数) 。" , "parameters" : { "---General---" : "" , "JP Text" : "技能点" , "JP Icon" : "188" , "Max JP" : "0" , "JP Per Action" : "0" , "JP Per Level" : "a.level > 70 ? 0 : 2" , "JP Per Enemy" : "0" , "Show Results" : "false" , "JP Gained in Battle" : "%1 gains %2%3!" , "Alive Actors" : "true" , "---Menu---" : "" , "Show In Menu" : "true" , "Menu Format" : "%1\\c[4]%2\\c[0]%3" , "---Victory Aftermath---" : "" , "Enable Aftermath" : "false" , "Aftermath Text" : "JP Earned" , "Aftermath Format" : "+%1\\c[4]%2\\c[0]%3" , "Aftermath JP Earned" : "JP Earned in Battle" } } ,
{ "name" : "YEP_SkillLearnSystem" , "status" : true , "description" : "v1.13 技能学习系统☁️" , "parameters" : { "---魔改---" : "" , "ShowGoldWindowFormat" : "%1\\c[1]技能点\\i[188] \\c[0]%2\\c[1]经费\\i[313]" , "ForgetNote" : "\"会遗忘所有用技能点学习的\\n技能, 并返回全部的技能点!\\n消耗一个\\\\i[262]无水小圆蛋糕\"" , "ForgetCommandText" : "一键遗忘" , "ForgetYesText" : "确认" , "ForgetNoText" : "取消" , "ForgeItemID" : "0" , "---命令---" : "" , "Learn Command" : "学习技能" , "Show Command" : "true" , "Enable Command" : "true" , "Integrate" : "false" , "---确认学习---" : "" , "Confirm Window" : "true" , "Confirm Text" : "%1 学习 %2吗? " , "Confirm Yes" : "学习" , "Confirm No" : "不学习" , "---技能学习---" : "" , "Learned Text" : "学习" , "Learned Size" : "20" , "Learn Cost" : "学习技能费用" , "Cost Size" : "20" , "Show Gold Window" : "true" , "---默认---" : "" , "Default Gold Cost" : "1000" , "Default JP Cost" : "100" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "YEP_ShopMenuCore" , "status" : true , "description" : "v1.05 商店菜单核心☁️" , "parameters" : { "---General---" : "" , "Command Order" : "Buy Sell Equip Custom Cancel" , "Shop List Width" : "Graphics.boxWidth / 2 + Graphics.boxWidth / 10" , "Command Alignment" : "center" , "Status Window" : "" , "Default Mode" : "nothing" , "Stat Switching" : "false" , "Cannot Equip" : "Can't Equip" , "Stat Font Size" : "20" , "Cannot Equip Font Size" : "20" , "---Info Window---" : "" , "Show Icon" : "true" , "Icon Size" : "128" , "Font Size" : "20" , "Recovery Format" : "%1 Heal" , "Add State" : "+State" , "Add Buff" : "+Buff" , "Remove State" : "-State" , "Remove Buff" : "-Buff" , "Maximum Icons" : "4" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "YEP_X_EquipRequirements" , "status" : true , "description" : "v1.06 装备限制☁️" , "parameters" : { "---全局---" : "" , "Requirement Window" : "true" , "Battle Test Ignore" : "true" , "---窗口---" : "" , "Requirement Title" : "要求" , "No Requirement" : "无要求!" , "Positive Color" : "24" , "Negative Color" : "25" , "At Least Text" : "\\c[16]最小值 %1:\\c[0] %2 (%3)" , "At Most Text" : "\\c[16]最大值 %1:\\c[0] %2 (%3)" , "Draw Classes" : "true" , "Class Style" : "0" , "Class Text" : "类:" , "Draw Skills" : "true" , "Skill Style" : "2" , "Skill Text" : "技能:" , "Draw Switches" : "true" } } ,
{ "name" : "YEP_EnemyLevels" , "status" : true , "description" : "v1.09 This plugin enables giving your enemies levels and\r\nparameter changes with those levels." , "parameters" : { "---General---" : "" , "Show Level" : "true" , "Level Format" : "\\c[17]Lv%1\\c[0] %2" , "Minimum Level" : "1" , "Maximum Level" : "9999" , "Maximum Cap" : "9999" , "Preserve Rate" : "true" , "---Level Setup---" : "" , "Default Type" : "5" , "Positive Fluctuation" : "1" , "Negative Fluctuation" : "1" , "---MaxHP Growth---" : "" , "MaxHP Formula" : "359 + 64 * level + base" , "MaxHP Rate Growth" : "0.00" , "MaxHP Flat Growth" : "0.00" , "---MaxMP Growth---" : "" , "MaxMP Formula" : "base" , "MaxMP Rate Growth" : "0.00" , "MaxMP Flat Growth" : "20.00" , "---ATK Growth---" : "" , "ATK Formula" : "Math.floor(30 + 3.2 * level)" , "ATK Rate Growth" : "0.00" , "ATK Flat Growth" : "0.00" , "---DEF Growth---" : "" , "DEF Formula" : "Math.floor(38 + 2.5 * level)" , "DEF Rate Growth" : "0.00" , "DEF Flat Growth" : "0.00" , "---MAT Growth---" : "" , "MAT Formula" : "Math.floor(48 + 4 * level)" , "MAT Rate Growth" : "0.00" , "MAT Flat Growth" : "0.00" , "---MDF Growth---" : "" , "MDF Formula" : "Math.floor(47 + 3 * level)" , "MDF Rate Growth" : "0.00" , "MDF Flat Growth" : "0.00" , "---AGI Growth---" : "" , "AGI Formula" : "Math.floor(19 + 2.8 * level) + base" , "AGI Rate Growth" : "0.00" , "AGI Flat Growth" : "0.00" , "---LUK Growth---" : "" , "LUK Formula" : "base" , "LUK Rate Growth" : "0.00" , "LUK Flat Growth" : "0.00" , "---EXP Growth---" : "" , "EXP Formula" : "Math.floor(0.0007*level*level*level + 0.13*level*level + 6.8 * level - 2)" , "EXP Rate Growth" : "0.00" , "EXP Flat Growth" : "0.00" , "---Gold Growth---" : "" , "Gold Formula" : "base * (1 + (level - 1) * rate) + (flat * (level - 1))" , "Gold Rate Growth" : "0.00" , "Gold Flat Growth" : "5.00" } } ,
{ "name" : "SF_CommonAttack" , "status" : true , "description" : "v1.0 普攻替换插件" , "parameters" : { } } ,
{ "name" : "YEP_AutoPassiveStates" , "status" : true , "description" : "v1.17 This plugin allows for some states to function as\npassives for actors, enemies, skills, and equips." , "parameters" : { "---Basic---" : "" , "Actor Passives" : "0" , "Enemy Passives" : "0" , "Global Passives" : "0" , "---List---" : "...Requires RPG Maker MV 1.5.0+..." , "Actor Passives List" : "[]" , "Enemy Passives List" : "[]" , "Global Passives List" : "[]" } } ,
{ "name" : "SF_QuestSystem" , "status" : false , "description" : "v1.0 Allows you to show quests." , "parameters" : { "Quest List Window" : "" , "Quest List Window X" : "260" , "Quest List Window Y" : "90" , "Quest List Window Width" : "120" , "Quest List Window Height" : "370" , "Quest List Window Font Size" : "18" , "Quest Detail Window" : "" , "Quest Detail Window X" : "380" , "Quest Detail Window Y" : "90" , "Quest Detail Window Width" : "440" , "Quest Detail Window Height" : "370" , "Quest Detail Window Font Size" : "18" , "Quest Editor" : "" , "Quest Editor Enable" : "false" , "Quest List Info X" : "0" , "Quest List Info Y" : "90" , "Quest List Info Width" : "240" , "Quest List Info Height" : "370" , "Quest List Info Font Size" : "18" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "XdRs_MiniMap" , "status" : true , "description" : "实景小地图 。" , "parameters" : { "key" : "77" , "width" : "Graphics.width / 6" , "height" : "Graphics.height / 6" , "miniSize" : "24" , "dpFollower" : "N" , "dpHide" : "Y" , "dpDc1" : "Y" , "dpDc2" : "N" , "dpMapName" : "Y" , "dpPlace" : "N" , "dpScale" : "N" , "color1" : "200,0,200" , "color2" : "0,200,0" , "color3" : "0,255,200" , "icon1" : "71" , "icon2" : "252" , "icon3" : "253" , "icon4" : "10" , "icon5" : "179" , "icon6" : "248" , "icon7" : "251" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "SF_ExtraEvent" , "status" : true , "description" : "This plugin provide extra event." , "parameters" : { "ExportMapExtraEvent" : "true" } } ,
{ "name" : "SF_MapNameWindow" , "status" : true , "description" : "v1.0 Adds a window to the map screen that displays the name of the map." , "parameters" : { "Map Name Window" : "" , "Map Name Window X" : "Math.round(Graphics.boxWidth*5/6)-110" , "Map Name Window Y" : "0" , "Map Name Window Width" : "100" , "Map Name Window Height" : "36" , "Map Name Window Font Size" : "12" } } ,
{ "name" : "SF_Cursor" , "status" : true , "description" : "windows selectable cursor" , "parameters" : { } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "SF_SceneTitle" , "status" : true , "description" : "Scene Title" , "parameters" : { } } ,
{ "name" : "SF_SceneMenu" , "status" : false , "description" : "Scene Menu" , "parameters" : { } } ,
{ "name" : "SF_SceneActorSelect" , "status" : true , "description" : "v1.0.0 Allows you to select an actor from the scene." , "parameters" : { } } ,
{ "name" : "SF_SceneSplash" , "status" : true , "description" : "v1.0.0 - Scene Splash" , "parameters" : { } } ,
{ "name" : "SF_TestPlugins" , "status" : false , "description" : "Test Plugins, 在测试前要禁掉。" , "parameters" : { "test1" : "" } } ,
{ "name" : "GALV_MessageBusts" , "status" : true , "description" : "(v.2.6) Displays a bust image instead of selected face image" , "parameters" : { "Bust Priority" : "1" , "Bust Position" : "1" , "Text X Offset" : "390" , "Filename Append" : "" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "LiuYue_GainItemTips" , "status" : true , "description" : "v1.02 LiuYue_GainItemTips 获取道具显示" , "parameters" : { "---插件---" : "" , "IsPluginEnable" : "true" , "---窗口---" : "" , "WindowOfx" : "0" , "WindowOfy" : "0" , "WindowW" : "440" , "LineNum" : "5" , "WindowShowFrame" : "60" , "WindowOpacity" : "255" , "WindowFontSize" : "28" , "WindowOpenSpeed" : "20" , "WindowBkPic" : "" , "BkOpFollowOpenSpeed" : "true" , "BasePos" : "left-top" , "---金币---" : "" , "IsGoldShow" : "true" , "AddGFormat" : "获得金币" , "SubGFormat" : "失去金币" , "GTextColor" : "#ffffff" , "GIconID" : "0" , "GSERank" : "0" , "GLRank" : "0" , "---图标---" : "" , "IconScale" : "1" , "IsIconFlash" : "true" , "IconFlashFrame" : "10" , "---文本---" : "" , "AddFormat" : "获得 \"%1\"" , "SubFormat" : "失去 \"%1\"" , "NumberFormat" : "x %1" , "---音效---" : "" , "EarnSound" : "Sound1" , "EarnVolume" : "100" , "EarnPitch" : "100" , "EarnBGSPan" : "0" , "GSound" : "Coin" , "GVolume" : "100" , "GPitch" : "100" , "GBGSPan" : "0" } } ,
{ "name" : "Namepop" , "status" : true , "description" : "Namepop Ver 1.03 NPC名称显示" , "parameters" : { } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "YEP_EventEncounterAid" , "status" : true , "description" : "v1.00 事件遭遇助手" , "parameters" : { } } ,
{ "name" : "YEP_ItemSynthesis" , "status" : true , "description" : "v1.11 Players can now craft their own items in-game\r\nthrough an item synthesis system." , "parameters" : { "---General---" : "" , "Synthesis Command" : "合成" , "Show Command" : "true" , "Enable Command" : "true" , "Auto Place Command" : "true" , "---Command Window---" : "" , "Item Command" : "物品" , "Weapon Command" : "武器" , "Armor Command" : "防具" , "Finish Command" : "退出" , "Text Alignment" : "center" , "---Status Window---" : "" , "Collected Recipes" : "材料收集总数" , "Crafted Items" : "物品配方" , "Crafted Weapons" : "武器配方" , "Crafted Armors" : "防具配方" , "---List Window---" : "" , "Equipped Recipes" : "true" , "Mask Unknown" : "true" , "Mask Text" : "?" , "Mask Italic" : "false" , "Mask Help Text" : "未知物品!" , "Ingredients Text" : "所需材料" , "Amount Text" : "数量" , "Amount Format" : "false" , "Quantity Text Size" : "20" , "---Sound---" : "" , "Default SE" : "Twine" , "Default Volume" : "100" , "Default Pitch" : "100" , "Default Pan" : "0" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "YEP_X_Autosave" , "status" : true , "description" : "v1.00 (Req YEP_SaveCore.js) Adds Autosave functionality to your\nRPG Maker game." , "parameters" : { "---Automatic---" : "" , "OnMapLoad" : "true" , "OnMainMenu" : "true" , "---Option Menu---" : "" , "Show Option" : "true" , "Option Name" : "自动保存" , "Default" : "true" , "---Visual---" : "" , "ShowAutosave" : "true" , "AutosaveMsgSave" : "\\i[83]自动保存完成" , "AutosaveMsgLoad" : "\\i[83]加载自动保存" , "MsgGradient1" : "rgba(0, 0, 0, 0)" , "MsgGradient2" : "rgba(0, 0, 0, 0.6)" , "MsgGradientCode" : "\"var textWidth = this.textWidthEx(this.message());\\nvar half = this.textPadding() + Math.ceil(textWidth / 2);\\nvar height = this.lineHeight();\\nvar color1 = Yanfly.Param.AutosaveMsgColor1;\\nvar color2 = Yanfly.Param.AutosaveMsgColor2;\\nthis.contents.gradientFillRect(0, 0, half, height, color1, color2);\\nthis.contents.gradientFillRect(half, 0, this.width - half, height, color2, color1);\"" , "MsgX" : "Graphics.boxWidth - 180" , "MsgY" : "Graphics.boxHeight - this.fittingHeight(1) * 2" , "MsgDuration" : "120" , "FadeSpeed" : "16" } } ,
{ "name" : "SF_ExportSaveFile" , "status" : true , "description" : "export save file by downloading file" , "parameters" : { "Delete Command" : "删除" , "Import Command" : "导入" , "Export Command" : "导出" , "Category Command" : "其他" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "SF_ReserveMemberExp" , "status" : true , "description" : "支持队伍中的预备队员在战斗时,按照比例获得经验值" , "parameters" : { "Rate" : "50" } } ,
{ "name" : "YEP_QuestJournal" , "status" : true , "description" : "YEP任务日志系统-优" , "parameters" : { "---Main Menu---" : "" , "Quest Command" : "任务" , "Show Command" : "true" , "Enable Command" : "true" , "Auto Place Command" : "true" , "---Quest Menu---" : "" , "Quest Category Window" : "{\"---Categories---\":\"\",\"Category Order\":\"[\\\"available\\\",\\\"completed\\\",\\\"failed\\\",\\\"all\\\"]\",\"Available Text\":\"\\\\i[192]正进行任务 (%1)\",\"Completed Text\":\"\\\\i[191]已完成任务 (%1)\",\"Failed Text\":\"\\\\i[194]失败的任务 (%1)\",\"All Text\":\"\\\\i[189]所有的任务 (%1)\",\"Cancel Text\":\"\\\\i[161]取消\",\"---Window Settings---\":\"\",\"X\":\"0\",\"Y\":\"0\",\"Width\":\"Graphics.boxWidth / 3\",\"Height\":\"this.fittingHeight(this.numVisibleRows())\",\"Rows\":\"4\",\"Columns\":\"1\",\"Line Height\":\"36\",\"Font Face\":\"GameFont\",\"Font Size\":\"28\",\"Standard Padding\":\"18\",\"Text Padding\":\"6\",\"Text Alignment\":\"left\",\"Standard Opacity\":\"255\",\"Back Opacity\":\"192\",\"Window Skin\":\"Window\"}" , "Quest List Window" : "{\"---Types---\":\"\",\"Show Types\":\"true\",\"Type Order\":\"[\\\"\\\\\\\\c[6]主线任务\\\",\\\"\\\\\\\\c[4]支线任务\\\",\\\"\\\\\\\\c[3]特殊任务\\\",\\\"\\\\\\\\c[5]教程任务\\\"]\",\"List Open Symbol\":\"-\",\"List Closed Symbol\":\"+\",\"Type Text Format\":\"%1%2 (%3)\",\"Quest Indent\":\"0\",\"Show Empty\":\"false\",\"Read Quest\":\"\\\\i[121]查看任务\",\"Cancel\":\"\\\\i[16]退出\",\"---Window Settings---\":\"\",\"X\":\"0\",\"Y\":\"Graphics.boxHeight - height\",\"Width\":\"Graphics.boxWidth / 3\",\"Height\":\"Graphics.boxHeight - this.fittingHeight(4)\",\"Line Height\":\"36\",\"Font Face\":\"GameFont\",\"Font Size\":\"28\",\"Standard Padding\":\"18\",\"Text Padding\":\"6\",\"Standard Opacity\":\"255\",\"Back Opacity\":\"192\",\"Type Alignment\":\"left\",\"Quest Alignment\":\"left\",\"Window Skin\":\"Window\"}" , "Quest Title Window" : "{\"---Window Settings---\":\"\",\"No Quest Title\":\"\\\\c[4]❀ 任务日志 ❀\",\"X\":\"Graphics.boxWidth - width\",\"Y\":\"0\",\"Width\":\"Graphics.boxWidth * 2 / 3\",\"Height\":\"this.fittingHeight(1)\",\"Line Height\":\"36\",\"Font Face\":\"GameFont\",\"Font Size\":\"28\",\"Standard Padding\":\"18\",\"Text Padding\":\"6\",\"Text Alignment\":\"center\",\"Standard Opacity\":\"255\",\"Back Opacity\":\"192\",\"Window Skin\":\"Window\"}" , "Quest Data Window" : "{\"---Data Settings---\":\"\",\"No Data Text\":\"\\\"欢迎来到 \\\\\\\\c[4]任务系统\\\\\\\\c[0].\\\\n\\\"\",\"Quest Data Format\":\"\\\"\\\\\\\\c[4]任务难度:\\\\\\\\c[0] %2\\\\n\\\\\\\\c[4]任务发布:\\\\\\\\c[0] %3\\\\n\\\\\\\\c[4]发布地点:\\\\\\\\c[0] %4\\\\n\\\\n\\\\\\\\c[4]任务描述:\\\\\\\\c[0]\\\\n%5\\\\n\\\\n\\\\\\\\c[4]任务目标:\\\\\\\\c[0]\\\\n%6\\\\n\\\\n\\\\\\\\c[4]任务奖励:\\\\\\\\c[0]\\\\n%7\\\\n\\\\n%8\\\"\",\"Uncleared Objective\":\"\\\\i[160]%1\",\"Completed Objective\":\"\\\\i[165]%1\",\"Failed Objective\":\"\\\\i[162]%1\",\"Unclaimed Reward\":\"\\\\i[160]%1\",\"Claimed Reward\":\"\\\\i[163]%1\",\"Denied Reward\":\"\\\\i[161]%1\",\"Load Delay\":\"30\",\"---Window Settings---\":\"\",\"X\":\"Graphics.boxWidth - width\",\"Y\":\"Graphics.boxHeight - height\",\"Width\":\"Graphics.boxWidth * 2 / 3\",\"Height\":\"Graphics.boxHeight - this.fittingHeight(1)\",\"Line Height\":\"36\",\"Font Face\":\"GameFont\",\"Font Size\":\"28\",\"Standard Padding\":\"18\",\"Text Padding\":\"6\",\"Standard Opacity\":\"255\",\"Back Opacity\":\"192\",\"Window Skin\":\"Window\",\"Scroll Speed\":\"4\"}" , "Lunatic Mode" : "{\"---Quest Menu---\":\"\",\"Before Create Windows\":\"\\\"// Variables\\\\n// background - background image used for the menu\\\\n// windowLayer - sprite layer that contains all windows\\\\n//\\\\n// background.bitmap = ImageManager.loadTitle1(\\\\\\\"Book\\\\\\\");\\\\n// this.fitScreen(background);\\\"\",\"After Create Windows\":\"\\\"// Variables\\\\n// background - background image used for the menu\\\\n// windowLayer - sprite layer that contains all windows\\\"\",\"Close Quest Menu\":\"\\\" // Variables\\\\n// background - backgr
{ "name" : "YEP_X_MapQuestWindow" , "status" : true , "description" : "YEP任务活动窗口-扩展" , "parameters" : { "---Main---" : "" , "Window Settings" : "{\"---General---\":\"\",\"Word Wrap Objectives\":\"true\",\"Default Show\":\"true\",\"---Window Settings---\":\"\",\"X\":\"Graphics.boxWidth - width\",\"Y\":\"Graphics.boxHeight - height\",\"Scale\":\"0.50\",\"Width\":\"Graphics.boxWidth / 4\",\"Line Height\":\"36\",\"Font Face\":\"GameFont\",\"Font Size\":\"28\",\"Standard Padding\":\"18\",\"Text Padding\":\"6\",\"Standard Opacity\":\"255\",\"Back Opacity\":\"192\",\"Window Skin\":\"Window\"}" , "Set Active" : "\\i[189]开启展示" , "Currently Active" : "\\i[189]已展示" , "Clear Active" : "\\i[186]取消展示" , "---Options---" : "" , "Options Command" : "任务窗口" , "Options Enable" : "true" , "---Automatic Updates---" : "" , "Quest Add" : "true" , "Quest Complete" : "true" , "Quest Failed" : "true" , "Change Objectives" : "true" , "Event Update" : "true" } } ,
{ "name" : "YEP_X_MoreQuests1" , "status" : true , "description" : "YEP任务扩展-任务数扩充1000" , "parameters" : { "---Quests 101 to 200---" : "" , "Category: 101 to 200" : "主线任务" , "Difficulty: 101 to 200" : "简单难度" , "From: 101 to 200" : "系统" , "Location: 101 to 200" : "系统" , "Quest 101" : "" , "Quest 102" : "" , "Quest 103" : "" , "Quest 104" : "" , "Quest 105" : "" , "Quest 106" : "" , "Quest 107" : "" , "Quest 108" : "" , "Quest 109" : "" , "Quest 110" : "" , "Quest 111" : "" , "Quest 112" : "" , "Quest 113" : "" , "Quest 114" : "" , "Quest 115" : "" , "Quest 116" : "" , "Quest 117" : "" , "Quest 118" : "" , "Quest 119" : "" , "Quest 120" : "" , "Quest 121" : "" , "Quest 122" : "" , "Quest 123" : "" , "Quest 124" : "" , "Quest 125" : "" , "Quest 126" : "" , "Quest 127" : "" , "Quest 128" : "" , "Quest 129" : "" , "Quest 130" : "" , "Quest 131" : "" , "Quest 132" : "" , "Quest 133" : "" , "Quest 134" : "" , "Quest 135" : "" , "Quest 136" : "" , "Quest 137" : "" , "Quest 138" : "" , "Quest 139" : "" , "Quest 140" : "" , "Quest 141" : "" , "Quest 142" : "" , "Quest 143" : "" , "Quest 144" : "" , "Quest 145" : "" , "Quest 146" : "" , "Quest 147" : "" , "Quest 148" : "" , "Quest 149" : "" , "Quest 150" : "" , "Quest 151" : "" , "Quest 152" : "" , "Quest 153" : "" , "Quest 154" : "" , "Quest 155" : "" , "Quest 156" : "" , "Quest 157" : "" , "Quest 158" : "" , "Quest 159" : "" , "Quest 160" : "" , "Quest 161" : "" , "Quest 162" : "" , "Quest 163" : "" , "Quest 164" : "" , "Quest 165" : "" , "Quest 166" : "" , "Quest 167" : "" , "Quest 168" : "" , "Quest 169" : "" , "Quest 170" : "" , "Quest 171" : "" , "Quest 172" : "" , "Quest 173" : "" , "Quest 174" : "" , "Quest 175" : "" , "Quest 176" : "" , "Quest 177" : "" , "Quest 178" : "" , "Quest 179" : "" , "Quest 180" : "" , "Quest 181" : "" , "Quest 182" : "" , "Quest 183" : "" , "Quest 184" : "" , "Quest 185" : "" , "Quest 186" : "" , "Quest 187" : "" , "Quest 188" : "" , "Quest 189" : "" , "Quest 190" : "" , "Quest 191" : "" , "Quest 192" : "" , "Quest 193" : "" , "Quest 194" : "" , "Quest 195" : "" , "Quest 196" : "" , "Quest 197" : "" , "Quest 198" : "" , "Quest 199" : "" , "Quest 200" : "" , "---Quests 201 to 300---" : "" , "Category: 201 to 300" : "支线任务" , "Difficulty: 201 to 300" : "Kinda Easy" , "From: 201 to 300" : "Ulrika" , "Location: 201 to 300" : "RPG Maker World" , "Quest 201" : "" , "Quest 202" : "" , "Quest 203" : "" , "Quest 204" : "" , "Quest 205" : "" , "Quest 206" : "" , "Quest 207" : "" , "Quest 208" : "" , "Quest 209" : "" , "Quest 210" : "" , "Quest 211" : "" , "Quest 212" : "" , "Quest 213" : "" , "Quest 214" : "" , "Quest 215" : "" , "Quest 216" : "" , "Quest 217" : "" , "Quest 218" : "" , "Quest 219" : "" , "Quest 220" : "" , "Quest 221" : "" , "Quest 222" : "" , "Quest 223" : "" , "Quest 224" : "" , "Quest 225" : "" , "Quest 226" : "" , "Quest 227" : "" , "Quest 228" : "" , "Quest 229" : "" , "Quest 230" : "" , "Quest 231" : "" , "Quest 232" : "" , "Quest 233" : "" , "Quest 234" : "" , "Quest 235" : "" , "Quest 236" : "" , "Quest 237" : "" , "Quest 238" : "" , "Quest 239" : "" , "Quest 240" : "" , "Quest 241" : "" , "Quest 242" : "" , "Quest 243" : "" , "Quest 244" : "" , "Quest 245" : "" , "Quest 246" : "" , "Quest 247" : "" , "Quest 248" : "" , "Quest 249" : "" , "Quest 250" : "" , "Quest 251" : "" , "Quest 252" : "" , "Quest 253" : "" , "Quest 254" : "" , "Quest 255" : "" , "Quest 256" : "" , "Quest 257" : "" , "Quest 258" : "" , "Quest 259" : "" , "Quest 260" : "" , "Quest 261" : "" , "Quest 262" : "" , "Quest 263" : "" , "Quest 264" : "" , "Quest 265" : "" , "Quest 266" : "" , "Quest 267" : "" , "Quest 268" : "" , "Quest 269" : "" , "Quest 270" : "" , "Quest 271" : "" , "Quest 272" : "" , "Quest 273" : "" , "Quest 274" : "" , "Quest 275" : "" , "Quest 276" : "" , "Quest 277" : "" , "Quest 278" : "" , "Quest 279" : "" , "Quest 280" : "" , "Quest 281" : "" , "Quest 282" : "" , "Quest 283" : "" , "Quest 284" : "" , "Quest 285" : "" , "Quest 286" : "" , "Quest 287" : "" , "Quest 288" : "" , "Quest 289" : "" , "Quest 290" : "" , "Quest 291" : "" , "Quest 292" : "" , "Quest 293" : "" , "Quest 294" : "" , "Quest 295" : "" , "Quest 296" : "" , "Quest 297" : "" , "Quest 298" : "" , "Quest 299" : "" , "Quest 300" : "" , "---Quests 301 to 400---" : "" , "Category: 301 to 400" : "特殊任务" , "Difficulty: 301 to 400" : "Easy to Normal" , "From: 301 to 400" : "Bennett" , "Location: 301 to 400" : "RPG Maker Kart" , "Quest 301" : "" , "Quest 302" : "" , "Quest 303" : "" , "Quest 304" : "" , "Quest 305" : "" , "Quest 306" : "" , "Quest 307" : "" , "Quest 308" : "" , "Quest 309" : "" , "Quest 310" : "" , "Quest 311" : "" , "Quest 312" : "" , "Quest 313" : "" , "Quest 314" : "" , "Quest 315" : "" , "Quest 316" : "" , "Quest 317" : "" , "Quest 318" : "" , "Quest 319" : "" , "Quest 320" : "" , "Quest 321" : "" , "Quest 322" : "" , "Quest 323" : "" , "Quest 324" : "" , "Quest 325" : "" , "Quest 326" : "" , "Quest 327" : "" , "Quest 328" : "" , "Quest 329" : "" , "Quest 330" : "" , "Quest 331" : "" , " Qu
{ "name" : "VirtualButtons_OnlyForSelf" , "status" : true , "description" : "v3.0 Creates buttons on the screen for touch input" , "parameters" : { "---魔改---" : "" , "NoMenuBaseScene" : "true" , "NoSceneClassName" : "[\"Scene_Battle\"]" , "dPadSettings" : "{\"rockerImage\":\"Directions\",\"pressedpointimage\":\"Points\",\"padImage\":\"4dir\",\"x\":\"40\",\"y\":\"Graphics.height-280\",\"soundEffect\":\"\",\"Use Dynamic roker\":\"true\",\"Dynamic rocker back img\":\"dynamic\",\"Rectangle X\":\"0\",\"Rectangle Y\":\"Graphics.height-450\"}" , "keyButtonSettings" : "[\"{\\\"name\\\":\\\"ok\\\",\\\"inputMethod\\\":\\\"0\\\",\\\"inputTrigger\\\":\\\"ok\\\",\\\"image\\\":\\\"OK1\\\",\\\"hotImage\\\":\\\"OK2\\\",\\\"activeScenes\\\":\\\"[\\\\\\\"Scene_Title\\\\\\\",\\\\\\\"Scene_Map\\\\\\\"]\\\",\\\"x\\\":\\\"Graphics.width-180\\\",\\\"y\\\":\\\"Graphics.height-200\\\",\\\"soundEffect\\\":\\\"\\\",\\\"commonEvent\\\":\\\"0\\\",\\\"customCode\\\":\\\"\\\",\\\"vibratePattern\\\":\\\"0\\\"}\",\"{\\\"name\\\":\\\"menu\\\",\\\"inputMethod\\\":\\\"0\\\",\\\"inputTrigger\\\":\\\"escape\\\",\\\"image\\\":\\\"Menu1\\\",\\\"hotImage\\\":\\\"Menu2\\\",\\\"x\\\":\\\"30\\\",\\\"y\\\":\\\"5\\\",\\\"soundEffect\\\":\\\"\\\",\\\"commonEvent\\\":\\\"0\\\",\\\"customCode\\\":\\\"\\\",\\\"vibratePattern\\\":\\\"0\\\"}\",\"{\\\"name\\\":\\\"up\\\",\\\"inputMethod\\\":\\\"0\\\",\\\"inputTrigger\\\":\\\"pageup\\\",\\\"image\\\":\\\"UP1\\\",\\\"hotImage\\\":\\\"UP2\\\",\\\"x\\\":\\\"Graphics.width - 108\\\",\\\"y\\\":\\\"Graphics.height - 425\\\",\\\"soundEffect\\\":\\\"\\\",\\\"commonEvent\\\":\\\"0\\\",\\\"customCode\\\":\\\"\\\",\\\"vibratePattern\\\":\\\"0\\\"}\",\"{\\\"name\\\":\\\"Down\\\",\\\"inputMethod\\\":\\\"0\\\",\\\"inputTrigger\\\":\\\"pagedown\\\",\\\"image\\\":\\\"Down1\\\",\\\"hotImage\\\":\\\"Down2\\\",\\\"x\\\":\\\"Graphics.width-110\\\",\\\"y\\\":\\\"Graphics.height - 325\\\",\\\"soundEffect\\\":\\\"\\\",\\\"commonEvent\\\":\\\"0\\\",\\\"customCode\\\":\\\"\\\",\\\"vibratePattern\\\":\\\"0\\\"}\"]" , "controlButtonSettings" : "{\"image\":\"Control\",\"activeScenes\":\"[\\\"Scene_Title\\\",\\\"Scene_Map\\\"]\",\"x\":\"10\",\"y\":\"260\",\"soundEffect\":\"\",\"buttonsToHide\":\"[]\",\"hideDPad\":\"true\",\"inputMethod\":\"0\"}" , "fadeDuration" : "20" , "fadeDelay" : "1" , "enableDiagonalInput" : "false" , "hideButtonsDuringDialogue" : "true" , "enableDPadDebugWindow" : "false" } } ,
{ "name" : "SF_LoadingScene" , "status" : true , "description" : "Show Loading when loading" , "parameters" : { "loading picture" : "[]" , "fade speed" : "0.1000" , "fading in" : "true" , "fading out" : "true" , "alpha min" : "0.5000" , "all tips" : "" , "disabled fade scene" : "[\"Scene_Boot\"]" } } ,
{ "name" : "--------------------" , "status" : true , "description" : "------------------------------------------------------------" , "parameters" : { } } ,
{ "name" : "LiuYue_SimpleFunction" , "status" : true , "description" : "v1.03 LiuYue_SimpleFunction 简易函数调用" , "parameters" : { } } ,
{ "name" : "LiuYue_SeniorChest" , "status" : true , "description" : "v1.04 LiuYue_SeniorChest 高级箱子" , "parameters" : { "---设置---" : "" , "OverlapMode" : "Overlap" , "ShowMode" : "YuanShen" , "IsFilterText" : "false" , "CoinIcon" : "313" , "CountNumWidth" : "4444" , "CountCoinWidth" : "22222" , "---Chest模式窗口---" : "" , "CMaxCols" : "2" , "IsCAllTake" : "true" , "CAllTakeText" : "全部取走" , "IsCClose" : "true" , "CCloseText" : "关闭宝箱" , "IsCAutoLine" : "true" , "---YuanShen模式窗口---" : "" , "YMaxCols" : "2" , "YMaxList" : "5" , "YWindowWidth" : "400" , "YWindowOp" : "125" , "YTakeRange" : "1" , "YColor1" : "rgba(0, 0, 0, 0.6)" , "YColor2" : "rgba(0, 0, 0, 0)" , "YOffsetX" : "20" , "YOffsetY" : "-180" , "YFadeFrame" : "10" , "YDistance" : "2" , "YIsHorShow" : "true" , "YIsAutoOpen" : "true" , "YIsLimitWindow" : "true" , "---道具设置---" : "" , "CoinColor" : "#ffff00" , "---音效---" : "" , "TakeSound" : "Cursor1" , "TakeVolume" : "100" , "TakePitch" : "100" , "TakePan" : "0" , "NoItemSound" : "Cancel1" , "NoItemVolume" : "100" , "NoItemPitch" : "100" , "NoItemPan" : "0" , "ChangeItemSound" : "Knock" , "ChangeItemVolume" : "100" , "ChangeItemPitch" : "100" , "ChangeItemPan" : "0" , "AllTakeSound" : "Equip2" , "AllTakeVolume" : "100" , "AllTakePitch" : "100" , "AllTakePan" : "0" , "CloseSound" : "Chest2" , "CloseVolume" : "100" , "ClosePitch" : "100" , "ClosePan" : "0" } }
] ;