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//=============================================================================
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// Salted Fish Plugins - Sprites
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// SF_Sprites.js
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//=============================================================================
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"use strict";
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var Imported = Imported || {};
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Imported.SF_Sprites = true;
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var SF_Plugins = SF_Plugins || {};
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//=============================================================================
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/*:
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* @plugindesc sprite base for salted fish plugins
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* @author Salted Fish
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*
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* @help
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* ============================================================================
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* Requirements
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* ============================================================================
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*
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* This plugin requires the following plugins:
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* SF_Core
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*/
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//=============================================================================
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(function () {
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var SF_Sprites = {};
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SF_Plugins.Sprites = SF_Sprites;
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SF_Sprites.version = 1.0;
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//=============================================================================
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// Sprite_SFBase
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//=============================================================================
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function Sprite_SFBase() {
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this.initialize.apply(this, arguments);
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}
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SF_Sprites.Sprite_SFBase = Sprite_SFBase;
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window.Sprite_SFBase = Sprite_SFBase;
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Sprite_SFBase.prototype = Object.create(Sprite.prototype);
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Sprite_SFBase.prototype.constructor = Sprite_SFBase;
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Sprite_SFBase.prototype.initialize = function () {
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Sprite.prototype.initialize.apply(this, arguments);
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this._active = true;
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};
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Sprite_SFBase.prototype.activate = function () {
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this._active = true;
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};
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Sprite_SFBase.prototype.deactivate = function () {
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this._active = false;
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};
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Sprite_SFBase.prototype.isActive = function () {
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return this._active;
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};
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Sprite_SFBase.prototype.canUpdate = function () {
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return this.isActive() && this.visible && this.worldVisible;
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};
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//=============================================================================
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// Sprite_ButtonBase
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//=============================================================================
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function Sprite_ButtonBase() {
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this.initialize.apply(this, arguments);
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}
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SF_Sprites.Sprite_ButtonBase = Sprite_ButtonBase;
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window.Sprite_ButtonBase = Sprite_ButtonBase;
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Sprite_ButtonBase.prototype = Object.create(Sprite_SFBase.prototype);
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Sprite_ButtonBase.prototype.constructor = Sprite_ButtonBase;
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Sprite_ButtonBase.prototype.initialize = function () {
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Sprite_SFBase.prototype.initialize.apply(this, arguments);
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this._state = "pointer-out"; // pointer-over pointer-out pointer-down
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};
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Sprite_ButtonBase.prototype.onPointerOver = function () {
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// override
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};
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Sprite_ButtonBase.prototype.onPointerMove = function () {
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// override
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};
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Sprite_ButtonBase.prototype.onPointerEnter = function () {
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// override
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};
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Sprite_ButtonBase.prototype.onPointerLeave = function () {
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// override
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};
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Sprite_ButtonBase.prototype.onPointerDown = function () {
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// override
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};
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Sprite_ButtonBase.prototype.onPointerUp = function () {
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// override
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};
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Sprite_ButtonBase.prototype.onClick = function () {
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// override
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};
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Sprite_ButtonBase.prototype.releasePointer = function () {
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Sprite_SFBase.prototype.releasePointer.call(this);
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this.setState("pointer-out");
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};
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Sprite_ButtonBase.prototype.update = function () {
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if (this.canUpdate()) {
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Sprite_SFBase.prototype.update.call(this);
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if (this._state !== "pointer-out") {
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this.onPointerOver();
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}
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this.updatePointerEvent();
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}
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};
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Sprite_ButtonBase.prototype.updatePointerEvent = function () {
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var pointer = this.getPointer();
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if (pointer) {
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var events = pointer.getEvents();
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var inFrame = this.containsPoint(new Point(pointer.x, pointer.y));
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if (inFrame) {
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pointer.setUser(this);
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if (this._state === "pointer-out") {
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this.setState("pointer-over");
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}
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for (var i = 0; i < events.length; i++) {
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var event = events[i];
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if (event === "pointer-down") {
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this.setState("pointer-down");
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} else if (event === "pointer-up") {
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this.setState("pointer-over");
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} else if (event === "pointer-move") {
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this.onPointerMove();
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} else if (event === "pointer-cancel") {
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this.setState("pointer-out");
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}
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}
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} else {
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pointer.removeUser(this);
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this.setState("pointer-out");
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}
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} else if (this._state !== "pointer-out") {
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this.setState("pointer-out");
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}
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};
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Sprite_ButtonBase.prototype.setState = function (state) {
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if (this._state !== state) {
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if (state === "pointer-out") {
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if (this._state === "pointer-down") {
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this._state = "pointer-over";
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this.onPointerUp();
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}
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if (this._state === "pointer-over") {
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this._state = "pointer-out";
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this.onPointerLeave();
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}
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} else if (state === "pointer-down") {
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if (this._state === "pointer-out") {
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this._state = "pointer-over";
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this.onPointerEnter();
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}
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if (this._state === "pointer-over") {
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this._state = "pointer-down";
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this.onPointerDown();
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}
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} else if (state === "pointer-over") {
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if (this._state === "pointer-out") {
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this._state = "pointer-over";
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this.onPointerEnter();
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}
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if (this._state === "pointer-down") {
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this._state = "pointer-over";
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this.onPointerUp();
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this.onClick();
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}
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} else {
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SF_Plugins.SF_Core.Utils.error("Sprite_ButtonBase.setState: unknown state: " + state);
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}
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}
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};
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//=============================================================================
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// Sprite_SFButton
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//=============================================================================
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function Sprite_SFButton() {
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this.initialize.apply(this, arguments);
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}
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SF_Sprites.Sprite_SFButton = Sprite_SFButton;
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window.Sprite_SFButton = Sprite_SFButton;
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Sprite_SFButton.prototype = Object.create(Sprite_ButtonBase.prototype);
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Sprite_SFButton.prototype.constructor = Sprite_SFButton;
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Sprite_SFButton.prototype.initialize = function () {
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Sprite_ButtonBase.prototype.initialize.apply(this, arguments);
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this._coldBitmap = null;
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this._hotBitmap = null;
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this._clickHandler = null;
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};
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Sprite_SFButton.prototype.setColdBitmap = function (bitmap) {
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this._coldBitmap = bitmap;
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};
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Sprite_SFButton.prototype.setHotBitmap = function (bitmap) {
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this._hotBitmap = bitmap;
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};
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Sprite_SFButton.prototype.setClickHandler = function (handler) {
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this._clickHandler = handler;
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};
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Sprite_SFButton.prototype.onClick = function () {
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if (this._clickHandler) {
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this._clickHandler();
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}
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};
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Sprite_SFButton.prototype.refresh = function () {
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this.bitmap = this._coldBitmap;
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};
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Sprite_SFButton.prototype.onPointerEnter = function () {
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this.bitmap = this._hotBitmap;
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};
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Sprite_SFButton.prototype.onPointerLeave = function () {
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this.bitmap = this._coldBitmap;
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};
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})();
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