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887 lines
42 KiB
JavaScript
887 lines
42 KiB
JavaScript
3 years ago
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var PIXI;
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(function (PIXI) {
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var tilemap;
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(function (tilemap) {
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var CanvasTileRenderer = (function () {
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function CanvasTileRenderer(renderer) {
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this.tileAnim = [0, 0];
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this.dontUseTransform = false;
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this.renderer = renderer;
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this.tileAnim = [0, 0];
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}
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return CanvasTileRenderer;
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}());
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tilemap.CanvasTileRenderer = CanvasTileRenderer;
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PIXI.CanvasRenderer.registerPlugin('tilemap', CanvasTileRenderer);
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})(tilemap = PIXI.tilemap || (PIXI.tilemap = {}));
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})(PIXI || (PIXI = {}));
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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return function (d, b) {
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var PIXI;
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(function (PIXI) {
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var tilemap;
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(function (tilemap) {
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var CompositeRectTileLayer = (function (_super) {
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__extends(CompositeRectTileLayer, _super);
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function CompositeRectTileLayer(zIndex, bitmaps, useSquare, texPerChild) {
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var _this = _super.call(this) || this;
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_this.shadowColor = new Float32Array([0.0, 0.0, 0.0, 0.5]);
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_this.modificationMarker = 0;
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_this._globalMat = null;
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_this._tempScale = null;
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_this.initialize.apply(_this, arguments);
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return _this;
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}
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CompositeRectTileLayer.prototype.updateTransform = function () {
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_super.prototype.displayObjectUpdateTransform.call(this);
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};
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CompositeRectTileLayer.prototype.initialize = function (zIndex, bitmaps, useSquare, texPerChild) {
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this.z = this.zIndex = zIndex;
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this.useSquare = useSquare;
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this.texPerChild = texPerChild || 16;
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if (bitmaps) {
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this.setBitmaps(bitmaps);
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}
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};
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CompositeRectTileLayer.prototype.setBitmaps = function (bitmaps) {
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var texPerChild = this.texPerChild;
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var len1 = this.children.length;
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var len2 = Math.ceil(bitmaps.length / texPerChild);
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var i;
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for (i = 0; i < len1; i++) {
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this.children[i].textures = bitmaps.slice(i * texPerChild, (i + 1) * texPerChild);
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}
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for (i = len1; i < len2; i++) {
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this.addChild(new tilemap.RectTileLayer(this.zIndex, bitmaps.slice(i * texPerChild, (i + 1) * texPerChild)));
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}
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};
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CompositeRectTileLayer.prototype.clear = function () {
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for (var i = 0; i < this.children.length; i++)
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this.children[i].clear();
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this.modificationMarker = 0;
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};
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CompositeRectTileLayer.prototype.addRect = function (num, u, v, x, y, tileWidth, tileHeight) {
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if (this.children[num] && this.children[num].textures)
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this.children[num].addRect(0, u, v, x, y, tileWidth, tileHeight);
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};
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CompositeRectTileLayer.prototype.addFrame = function (texture_, x, y, animX, animY) {
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var texture;
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var layer = null, ind = 0;
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var children = this.children;
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if (typeof texture_ === "number") {
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var childIndex = texture_ / this.texPerChild >> 0;
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layer = children[childIndex];
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if (!layer) {
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layer = children[0];
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if (!layer) {
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return false;
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}
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ind = 0;
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}
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else {
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ind = texture_ % this.texPerChild;
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}
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texture = layer.textures[ind];
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}
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else if (typeof texture_ === "string") {
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texture = PIXI.Texture.fromImage(texture_);
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}
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else {
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texture = texture_;
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for (var i = 0; i < children.length; i++) {
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var child = children[i];
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var tex = child.textures;
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for (var j = 0; j < tex.length; j++) {
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if (tex[j].baseTexture == texture.baseTexture) {
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layer = child;
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ind = j;
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break;
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}
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}
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if (layer) {
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break;
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}
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}
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if (!layer) {
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for (i = 0; i < children.length; i++) {
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var child = children[i];
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if (child.textures.length < this.texPerChild) {
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layer = child;
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ind = child.textures.length;
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child.textures.push(texture);
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break;
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}
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}
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if (!layer) {
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children.push(layer = new tilemap.RectTileLayer(this.zIndex, texture));
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ind = 0;
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}
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}
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}
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layer.addRect(ind, texture.frame.x, texture.frame.y, x, y, texture.frame.width, texture.frame.height, animX, animY);
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return true;
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};
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;
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CompositeRectTileLayer.prototype.renderCanvas = function (renderer) {
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if (!renderer.plugins.tilemap.dontUseTransform) {
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var wt = this.worldTransform;
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renderer.context.setTransform(wt.a, wt.b, wt.c, wt.d, wt.tx * renderer.resolution, wt.ty * renderer.resolution);
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}
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var layers = this.children;
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for (var i = 0; i < layers.length; i++)
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layers[i].renderCanvas(renderer);
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};
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;
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CompositeRectTileLayer.prototype.renderWebGL = function (renderer) {
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var gl = renderer.gl;
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var shader = renderer.plugins.tilemap.getShader(this.useSquare);
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renderer.setObjectRenderer(renderer.plugins.tilemap);
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renderer.bindShader(shader);
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this._globalMat = this._globalMat || new PIXI.Matrix();
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renderer._activeRenderTarget.projectionMatrix.copy(this._globalMat).append(this.worldTransform);
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shader.uniforms.projectionMatrix = this._globalMat.toArray(true);
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shader.uniforms.shadowColor = this.shadowColor;
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if (this.useSquare) {
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var tempScale = this._tempScale = (this._tempScale || [0, 0]);
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tempScale[0] = this._globalMat.a >= 0 ? 1 : -1;
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tempScale[1] = this._globalMat.d < 0 ? 1 : -1;
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var ps = shader.uniforms.pointScale = tempScale;
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shader.uniforms.projectionScale = Math.abs(this.worldTransform.a) * renderer.resolution;
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}
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var af = shader.uniforms.animationFrame = renderer.plugins.tilemap.tileAnim;
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var layers = this.children;
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for (var i = 0; i < layers.length; i++)
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layers[i].renderWebGL(renderer, this.useSquare);
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};
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CompositeRectTileLayer.prototype.isModified = function (anim) {
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var layers = this.children;
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if (this.modificationMarker != layers.length) {
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return true;
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}
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for (var i = 0; i < layers.length; i++) {
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var layer = layers[i];
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if (layer.modificationMarker != layer.pointsBuf.length ||
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anim && layer.hasAnim) {
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return true;
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}
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}
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return false;
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};
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CompositeRectTileLayer.prototype.clearModify = function () {
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var layers = this.children;
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this.modificationMarker = layers.length;
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for (var i = 0; i < layers.length; i++) {
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var layer = layers[i];
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layer.modificationMarker = layer.pointsBuf.length;
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}
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};
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return CompositeRectTileLayer;
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}(PIXI.Container));
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tilemap.CompositeRectTileLayer = CompositeRectTileLayer;
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})(tilemap = PIXI.tilemap || (PIXI.tilemap = {}));
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})(PIXI || (PIXI = {}));
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var PIXI;
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(function (PIXI) {
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var tilemap;
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(function (tilemap) {
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var GraphicsLayer = (function (_super) {
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__extends(GraphicsLayer, _super);
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function GraphicsLayer(zIndex) {
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var _this = _super.call(this) || this;
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_this.z = _this.zIndex = zIndex;
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return _this;
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}
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GraphicsLayer.prototype.renderCanvas = function (renderer) {
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var wt = null;
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if (renderer.plugins.tilemap.dontUseTransform) {
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wt = this.transform.worldTransform;
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this.transform.worldTransform = PIXI.Matrix.IDENTITY;
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}
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renderer.plugins.graphics.render(this);
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if (renderer.plugins.tilemap.dontUseTransform) {
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this.transform.worldTransform = wt;
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}
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renderer.context.globalAlpha = 1.0;
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};
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GraphicsLayer.prototype.renderWebGL = function (renderer) {
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if (!this._webGL[renderer.CONTEXT_UID])
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this.dirty = true;
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_super.prototype.renderWebGL.call(this, renderer);
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};
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GraphicsLayer.prototype.isModified = function (anim) {
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return false;
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};
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GraphicsLayer.prototype.clearModify = function () {
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};
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return GraphicsLayer;
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}(PIXI.Graphics));
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})(tilemap = PIXI.tilemap || (PIXI.tilemap = {}));
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})(PIXI || (PIXI = {}));
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var PIXI;
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(function (PIXI) {
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var tilemap;
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(function (tilemap) {
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var RectTileLayer = (function (_super) {
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__extends(RectTileLayer, _super);
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function RectTileLayer(zIndex, texture) {
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var _this = _super.call(this) || this;
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_this.z = 0;
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_this.zIndex = 0;
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_this.pointsBuf = [];
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_this._tempSize = new Float32Array([0, 0]);
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_this._tempTexSize = 1;
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_this.modificationMarker = 0;
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_this.hasAnim = false;
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_this.vbId = 0;
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_this.vbBuffer = null;
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_this.vbArray = null;
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_this.vbInts = null;
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_this.initialize(zIndex, texture);
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return _this;
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}
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RectTileLayer.prototype.initialize = function (zIndex, textures) {
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if (!textures) {
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textures = [];
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}
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else if (!(textures instanceof Array) && textures.baseTexture) {
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textures = [textures];
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}
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this.textures = textures;
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this.z = this.zIndex = zIndex;
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this.visible = false;
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};
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RectTileLayer.prototype.clear = function () {
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this.pointsBuf.length = 0;
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this.modificationMarker = 0;
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this.hasAnim = false;
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};
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RectTileLayer.prototype.renderCanvas = function (renderer) {
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if (this.textures.length === 0)
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return;
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var points = this.pointsBuf;
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renderer.context.fillStyle = '#000000';
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for (var i = 0, n = points.length; i < n; i += 9) {
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var x1 = points[i], y1 = points[i + 1];
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var x2 = points[i + 2], y2 = points[i + 3];
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var w = points[i + 4];
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var h = points[i + 5];
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x1 += points[i + 6] * renderer.plugins.tilemap.tileAnim[0];
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y1 += points[i + 7] * renderer.plugins.tilemap.tileAnim[1];
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var textureId = points[i + 8];
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if (textureId >= 0) {
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renderer.context.drawImage(this.textures[textureId].baseTexture.source, x1, y1, w, h, x2, y2, w, h);
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}
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else {
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renderer.context.globalAlpha = 0.5;
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renderer.context.fillRect(x2, y2, w, h);
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renderer.context.globalAlpha = 1;
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}
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}
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};
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RectTileLayer.prototype.addRect = function (textureId, u, v, x, y, tileWidth, tileHeight, animX, animY) {
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if (animX === void 0) { animX = 0; }
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if (animY === void 0) { animY = 0; }
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var pb = this.pointsBuf;
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this.hasAnim = this.hasAnim || animX > 0 || animY > 0;
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if (tileWidth == tileHeight) {
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pb.push(u);
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pb.push(v);
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pb.push(x);
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pb.push(y);
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pb.push(tileWidth);
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pb.push(tileHeight);
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pb.push(animX | 0);
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pb.push(animY | 0);
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pb.push(textureId);
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}
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else {
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var i;
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if (tileWidth % tileHeight === 0) {
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for (i = 0; i < tileWidth / tileHeight; i++) {
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pb.push(u + i * tileHeight);
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pb.push(v);
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pb.push(x + i * tileHeight);
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pb.push(y);
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pb.push(tileHeight);
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pb.push(tileHeight);
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pb.push(animX | 0);
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pb.push(animY | 0);
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pb.push(textureId);
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}
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}
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else if (tileHeight % tileWidth === 0) {
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for (i = 0; i < tileHeight / tileWidth; i++) {
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pb.push(u);
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pb.push(v + i * tileWidth);
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pb.push(x);
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pb.push(y + i * tileWidth);
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pb.push(tileWidth);
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pb.push(tileWidth);
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pb.push(animX | 0);
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pb.push(animY | 0);
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pb.push(textureId);
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}
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}
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else {
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pb.push(u);
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pb.push(v);
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pb.push(x);
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pb.push(y);
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pb.push(tileWidth);
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pb.push(tileHeight);
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pb.push(animX | 0);
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pb.push(animY | 0);
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pb.push(textureId);
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}
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}
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};
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;
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RectTileLayer.prototype.renderWebGL = function (renderer, useSquare) {
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if (useSquare === void 0) { useSquare = false; }
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var points = this.pointsBuf;
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if (points.length === 0)
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return;
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var rectsCount = points.length / 9;
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var tile = renderer.plugins.tilemap;
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var gl = renderer.gl;
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if (!useSquare) {
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tile.checkIndexBuffer(rectsCount);
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}
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var shader = tile.getShader(useSquare);
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var textures = this.textures;
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if (textures.length === 0)
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return;
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var len = textures.length;
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if (this._tempTexSize < shader.maxTextures) {
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this._tempTexSize = shader.maxTextures;
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this._tempSize = new Float32Array(2 * shader.maxTextures);
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}
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for (var i = 0; i < len; i++) {
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if (!textures[i] || !textures[i].valid)
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return;
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var texture = textures[i].baseTexture;
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}
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tile.bindTextures(renderer, shader, textures);
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var vb = tile.getVb(this.vbId);
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if (!vb) {
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vb = tile.createVb(useSquare);
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this.vbId = vb.id;
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this.vbBuffer = null;
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this.modificationMarker = 0;
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}
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var vao = vb.vao;
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renderer.bindVao(vao);
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var vertexBuf = vb.vb;
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vertexBuf.bind();
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var vertices = rectsCount * shader.vertPerQuad;
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if (vertices === 0)
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return;
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if (this.modificationMarker != vertices) {
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this.modificationMarker = vertices;
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var vs = shader.stride * vertices;
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if (!this.vbBuffer || this.vbBuffer.byteLength < vs) {
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var bk = shader.stride;
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while (bk < vs) {
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bk *= 2;
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}
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this.vbBuffer = new ArrayBuffer(bk);
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this.vbArray = new Float32Array(this.vbBuffer);
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this.vbInts = new Uint32Array(this.vbBuffer);
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vertexBuf.upload(this.vbBuffer, 0, true);
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}
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var arr = this.vbArray, ints = this.vbInts;
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||
|
var sz = 0;
|
||
|
var textureId, shiftU, shiftV;
|
||
|
if (useSquare) {
|
||
|
for (i = 0; i < points.length; i += 9) {
|
||
|
textureId = (points[i + 8] >> 2);
|
||
|
shiftU = 1024 * (points[i + 8] & 1);
|
||
|
shiftV = 1024 * ((points[i + 8] >> 1) & 1);
|
||
|
arr[sz++] = points[i + 2];
|
||
|
arr[sz++] = points[i + 3];
|
||
|
arr[sz++] = points[i + 0] + shiftU;
|
||
|
arr[sz++] = points[i + 1] + shiftV;
|
||
|
arr[sz++] = points[i + 4];
|
||
|
arr[sz++] = points[i + 6];
|
||
|
arr[sz++] = points[i + 7];
|
||
|
arr[sz++] = textureId;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
var tint = -1;
|
||
|
for (i = 0; i < points.length; i += 9) {
|
||
|
var eps = 0.5;
|
||
|
textureId = (points[i + 8] >> 2);
|
||
|
shiftU = 1024 * (points[i + 8] & 1);
|
||
|
shiftV = 1024 * ((points[i + 8] >> 1) & 1);
|
||
|
var x = points[i + 2], y = points[i + 3];
|
||
|
var w = points[i + 4], h = points[i + 5];
|
||
|
var u = points[i] + shiftU, v = points[i + 1] + shiftV;
|
||
|
var animX = points[i + 6], animY = points[i + 7];
|
||
|
arr[sz++] = x;
|
||
|
arr[sz++] = y;
|
||
|
arr[sz++] = u;
|
||
|
arr[sz++] = v;
|
||
|
arr[sz++] = u + eps;
|
||
|
arr[sz++] = v + eps;
|
||
|
arr[sz++] = u + w - eps;
|
||
|
arr[sz++] = v + h - eps;
|
||
|
arr[sz++] = animX;
|
||
|
arr[sz++] = animY;
|
||
|
arr[sz++] = textureId;
|
||
|
arr[sz++] = x + w;
|
||
|
arr[sz++] = y;
|
||
|
arr[sz++] = u + w;
|
||
|
arr[sz++] = v;
|
||
|
arr[sz++] = u + eps;
|
||
|
arr[sz++] = v + eps;
|
||
|
arr[sz++] = u + w - eps;
|
||
|
arr[sz++] = v + h - eps;
|
||
|
arr[sz++] = animX;
|
||
|
arr[sz++] = animY;
|
||
|
arr[sz++] = textureId;
|
||
|
arr[sz++] = x + w;
|
||
|
arr[sz++] = y + h;
|
||
|
arr[sz++] = u + w;
|
||
|
arr[sz++] = v + h;
|
||
|
arr[sz++] = u + eps;
|
||
|
arr[sz++] = v + eps;
|
||
|
arr[sz++] = u + w - eps;
|
||
|
arr[sz++] = v + h - eps;
|
||
|
arr[sz++] = animX;
|
||
|
arr[sz++] = animY;
|
||
|
arr[sz++] = textureId;
|
||
|
arr[sz++] = x;
|
||
|
arr[sz++] = y + h;
|
||
|
arr[sz++] = u;
|
||
|
arr[sz++] = v + h;
|
||
|
arr[sz++] = u + eps;
|
||
|
arr[sz++] = v + eps;
|
||
|
arr[sz++] = u + w - eps;
|
||
|
arr[sz++] = v + h - eps;
|
||
|
arr[sz++] = animX;
|
||
|
arr[sz++] = animY;
|
||
|
arr[sz++] = textureId;
|
||
|
}
|
||
|
}
|
||
|
vertexBuf.upload(arr, 0, true);
|
||
|
}
|
||
|
if (useSquare)
|
||
|
gl.drawArrays(gl.POINTS, 0, vertices);
|
||
|
else
|
||
|
gl.drawElements(gl.TRIANGLES, rectsCount * 6, gl.UNSIGNED_SHORT, 0);
|
||
|
};
|
||
|
return RectTileLayer;
|
||
|
}(PIXI.Container));
|
||
|
tilemap.RectTileLayer = RectTileLayer;
|
||
|
})(tilemap = PIXI.tilemap || (PIXI.tilemap = {}));
|
||
|
})(PIXI || (PIXI = {}));
|
||
|
var PIXI;
|
||
|
(function (PIXI) {
|
||
|
var tilemap;
|
||
|
(function (tilemap) {
|
||
|
var rectShaderFrag = "varying vec2 vTextureCoord;\nvarying vec4 vFrame;\nvarying float vTextureId;\nuniform vec4 shadowColor;\nuniform sampler2D uSamplers[%count%];\nuniform vec2 uSamplerSize[%count%];\n\nvoid main(void){\n vec2 textureCoord = clamp(vTextureCoord, vFrame.xy, vFrame.zw);\n float textureId = floor(vTextureId + 0.5);\n\n vec4 color;\n %forloop%\n gl_FragColor = color;\n}";
|
||
|
var rectShaderVert = "\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aFrame;\nattribute vec2 aAnim;\nattribute float aTextureId;\n\nuniform mat3 projectionMatrix;\nuniform vec2 animationFrame;\n\nvarying vec2 vTextureCoord;\nvarying float vTextureId;\nvarying vec4 vFrame;\n\nvoid main(void){\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vec2 anim = aAnim * animationFrame;\n vTextureCoord = aTextureCoord + anim;\n vFrame = aFrame + vec4(anim, anim);\n vTextureId = aTextureId;\n}\n";
|
||
|
var TilemapShader = (function (_super) {
|
||
|
__extends(TilemapShader, _super);
|
||
|
function TilemapShader(gl, maxTextures, shaderVert, shaderFrag) {
|
||
|
var _this = _super.call(this, gl, shaderVert, shaderFrag) || this;
|
||
|
_this.maxTextures = 0;
|
||
|
_this.maxTextures = maxTextures;
|
||
|
tilemap.shaderGenerator.fillSamplers(_this, _this.maxTextures);
|
||
|
return _this;
|
||
|
}
|
||
|
return TilemapShader;
|
||
|
}(PIXI.Shader));
|
||
|
tilemap.TilemapShader = TilemapShader;
|
||
|
var RectTileShader = (function (_super) {
|
||
|
__extends(RectTileShader, _super);
|
||
|
function RectTileShader(gl, maxTextures) {
|
||
|
var _this = _super.call(this, gl, maxTextures, rectShaderVert, tilemap.shaderGenerator.generateFragmentSrc(maxTextures, rectShaderFrag)) || this;
|
||
|
_this.vertSize = 11;
|
||
|
_this.vertPerQuad = 4;
|
||
|
_this.stride = _this.vertSize * 4;
|
||
|
tilemap.shaderGenerator.fillSamplers(_this, _this.maxTextures);
|
||
|
return _this;
|
||
|
}
|
||
|
RectTileShader.prototype.createVao = function (renderer, vb) {
|
||
|
var gl = renderer.gl;
|
||
|
return renderer.createVao()
|
||
|
.addIndex(this.indexBuffer)
|
||
|
.addAttribute(vb, this.attributes.aVertexPosition, gl.FLOAT, false, this.stride, 0)
|
||
|
.addAttribute(vb, this.attributes.aTextureCoord, gl.FLOAT, false, this.stride, 2 * 4)
|
||
|
.addAttribute(vb, this.attributes.aFrame, gl.FLOAT, false, this.stride, 4 * 4)
|
||
|
.addAttribute(vb, this.attributes.aAnim, gl.FLOAT, false, this.stride, 8 * 4)
|
||
|
.addAttribute(vb, this.attributes.aTextureId, gl.FLOAT, false, this.stride, 10 * 4);
|
||
|
};
|
||
|
return RectTileShader;
|
||
|
}(TilemapShader));
|
||
|
tilemap.RectTileShader = RectTileShader;
|
||
|
})(tilemap = PIXI.tilemap || (PIXI.tilemap = {}));
|
||
|
})(PIXI || (PIXI = {}));
|
||
|
var PIXI;
|
||
|
(function (PIXI) {
|
||
|
var tilemap;
|
||
|
(function (tilemap) {
|
||
|
var shaderGenerator;
|
||
|
(function (shaderGenerator) {
|
||
|
function fillSamplers(shader, maxTextures) {
|
||
|
var sampleValues = [];
|
||
|
for (var i = 0; i < maxTextures; i++) {
|
||
|
sampleValues[i] = i;
|
||
|
}
|
||
|
shader.bind();
|
||
|
shader.uniforms.uSamplers = sampleValues;
|
||
|
var samplerSize = [];
|
||
|
for (i = 0; i < maxTextures; i++) {
|
||
|
samplerSize.push(1.0 / 2048);
|
||
|
samplerSize.push(1.0 / 2048);
|
||
|
}
|
||
|
shader.uniforms.uSamplerSize = samplerSize;
|
||
|
}
|
||
|
shaderGenerator.fillSamplers = fillSamplers;
|
||
|
function generateFragmentSrc(maxTextures, fragmentSrc) {
|
||
|
return fragmentSrc.replace(/%count%/gi, maxTextures + "")
|
||
|
.replace(/%forloop%/gi, this.generateSampleSrc(maxTextures));
|
||
|
}
|
||
|
shaderGenerator.generateFragmentSrc = generateFragmentSrc;
|
||
|
function generateSampleSrc(maxTextures) {
|
||
|
var src = '';
|
||
|
src += '\n';
|
||
|
src += '\n';
|
||
|
src += 'if(vTextureId <= -1.0) {';
|
||
|
src += '\n\tcolor = shadowColor;';
|
||
|
src += '\n}';
|
||
|
for (var i = 0; i < maxTextures; i++) {
|
||
|
src += '\nelse ';
|
||
|
if (i < maxTextures - 1) {
|
||
|
src += 'if(textureId == ' + i + '.0)';
|
||
|
}
|
||
|
src += '\n{';
|
||
|
src += '\n\tcolor = texture2D(uSamplers[' + i + '], textureCoord * uSamplerSize[' + i + ']);';
|
||
|
src += '\n}';
|
||
|
}
|
||
|
src += '\n';
|
||
|
src += '\n';
|
||
|
return src;
|
||
|
}
|
||
|
shaderGenerator.generateSampleSrc = generateSampleSrc;
|
||
|
})(shaderGenerator = tilemap.shaderGenerator || (tilemap.shaderGenerator = {}));
|
||
|
})(tilemap = PIXI.tilemap || (PIXI.tilemap = {}));
|
||
|
})(PIXI || (PIXI = {}));
|
||
|
var PIXI;
|
||
|
(function (PIXI) {
|
||
|
var tilemap;
|
||
|
(function (tilemap) {
|
||
|
var squareShaderVert = "\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec2 aAnim;\nattribute float aTextureId;\nattribute float aSize;\n\nuniform mat3 projectionMatrix;\nuniform vec2 samplerSize;\nuniform vec2 animationFrame;\nuniform float projectionScale;\n\nvarying vec2 vTextureCoord;\nvarying float vSize;\nvarying float vTextureId;\n\nvoid main(void){\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition + aSize * 0.5, 1.0)).xy, 0.0, 1.0);\n gl_PointSize = aSize * projectionScale;\n vTextureCoord = aTextureCoord + aAnim * animationFrame;\n vTextureId = aTextureId;\n vSize = aSize;\n}\n";
|
||
|
var squareShaderFrag = "\nvarying vec2 vTextureCoord;\nvarying float vSize;\nvarying float vTextureId;\n\nuniform vec4 shadowColor;\nuniform sampler2D uSamplers[%count%];\nuniform vec2 uSamplerSize[%count%];\nuniform vec2 pointScale;\n\nvoid main(void){\n float margin = 0.5 / vSize;\n vec2 pointCoord = (gl_PointCoord - 0.5) * pointScale + 0.5;\n vec2 clamped = vec2(clamp(pointCoord.x, margin, 1.0 - margin), clamp(pointCoord.y, margin, 1.0 - margin));\n vec2 textureCoord = pointCoord * vSize + vTextureCoord;\n float textureId = vTextureId;\n vec4 color;\n %forloop%\n gl_FragColor = color;\n}\n\n";
|
||
|
var SquareTileShader = (function (_super) {
|
||
|
__extends(SquareTileShader, _super);
|
||
|
function SquareTileShader(gl, maxTextures) {
|
||
|
var _this = _super.call(this, gl, maxTextures, squareShaderVert, tilemap.shaderGenerator.generateFragmentSrc(maxTextures, squareShaderFrag)) || this;
|
||
|
_this.vertSize = 8;
|
||
|
_this.vertPerQuad = 1;
|
||
|
_this.stride = _this.vertSize * 4;
|
||
|
_this.maxTextures = maxTextures;
|
||
|
tilemap.shaderGenerator.fillSamplers(_this, _this.maxTextures);
|
||
|
return _this;
|
||
|
}
|
||
|
SquareTileShader.prototype.createVao = function (renderer, vb) {
|
||
|
var gl = renderer.gl;
|
||
|
return renderer.createVao()
|
||
|
.addIndex(this.indexBuffer)
|
||
|
.addAttribute(vb, this.attributes.aVertexPosition, gl.FLOAT, false, this.stride, 0)
|
||
|
.addAttribute(vb, this.attributes.aTextureCoord, gl.FLOAT, false, this.stride, 2 * 4)
|
||
|
.addAttribute(vb, this.attributes.aSize, gl.FLOAT, false, this.stride, 4 * 4)
|
||
|
.addAttribute(vb, this.attributes.aAnim, gl.FLOAT, false, this.stride, 5 * 4)
|
||
|
.addAttribute(vb, this.attributes.aTextureId, gl.FLOAT, false, this.stride, 7 * 4);
|
||
|
};
|
||
|
;
|
||
|
return SquareTileShader;
|
||
|
}(tilemap.TilemapShader));
|
||
|
tilemap.SquareTileShader = SquareTileShader;
|
||
|
})(tilemap = PIXI.tilemap || (PIXI.tilemap = {}));
|
||
|
})(PIXI || (PIXI = {}));
|
||
|
var PIXI;
|
||
|
(function (PIXI) {
|
||
|
var tilemap;
|
||
|
(function (tilemap) {
|
||
|
var glCore = PIXI.glCore;
|
||
|
function _hackSubImage(tex, sprite, clearBuffer, clearWidth, clearHeight) {
|
||
|
var gl = tex.gl;
|
||
|
var baseTex = sprite.texture.baseTexture;
|
||
|
if (clearBuffer && clearWidth > 0 && clearHeight > 0) {
|
||
|
gl.texSubImage2D(gl.TEXTURE_2D, 0, sprite.position.x, sprite.position.y, clearWidth, clearHeight, tex.format, tex.type, clearBuffer);
|
||
|
}
|
||
|
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
|
||
|
gl.texSubImage2D(gl.TEXTURE_2D, 0, sprite.position.x, sprite.position.y, tex.format, tex.type, baseTex.source);
|
||
|
}
|
||
|
var TileRenderer = (function (_super) {
|
||
|
__extends(TileRenderer, _super);
|
||
|
function TileRenderer(renderer) {
|
||
|
var _this = _super.call(this, renderer) || this;
|
||
|
_this.vbs = {};
|
||
|
_this.indices = new Uint16Array(0);
|
||
|
_this.lastTimeCheck = 0;
|
||
|
_this.tileAnim = [0, 0];
|
||
|
_this.maxTextures = 4;
|
||
|
_this.texLoc = [];
|
||
|
return _this;
|
||
|
}
|
||
|
TileRenderer.prototype.onContextChange = function () {
|
||
|
var gl = this.renderer.gl;
|
||
|
var maxTextures = this.maxTextures;
|
||
|
this.rectShader = new tilemap.RectTileShader(gl, maxTextures);
|
||
|
this.squareShader = new tilemap.SquareTileShader(gl, maxTextures);
|
||
|
this.checkIndexBuffer(2000);
|
||
|
this.rectShader.indexBuffer = this.indexBuffer;
|
||
|
this.squareShader.indexBuffer = this.indexBuffer;
|
||
|
this.vbs = {};
|
||
|
this.glTextures = [];
|
||
|
this.boundSprites = [];
|
||
|
this.initBounds();
|
||
|
};
|
||
|
TileRenderer.prototype.initBounds = function () {
|
||
|
var gl = this.renderer.gl;
|
||
|
var tempCanvas = document.createElement('canvas');
|
||
|
tempCanvas.width = 2048;
|
||
|
tempCanvas.height = 2048;
|
||
|
for (var i = 0; i < this.maxTextures; i++) {
|
||
|
var rt = PIXI.RenderTexture.create(2048, 2048);
|
||
|
rt.baseTexture.premultipliedAlpha = true;
|
||
|
rt.baseTexture.scaleMode = TileRenderer.SCALE_MODE;
|
||
|
rt.baseTexture.wrapMode = PIXI.WRAP_MODES.CLAMP;
|
||
|
this.renderer.textureManager.updateTexture(rt);
|
||
|
this.glTextures.push(rt);
|
||
|
var bs = [];
|
||
|
for (var j = 0; j < 4; j++) {
|
||
|
var spr = new PIXI.Sprite();
|
||
|
spr.position.x = 1024 * (j & 1);
|
||
|
spr.position.y = 1024 * (j >> 1);
|
||
|
bs.push(spr);
|
||
|
}
|
||
|
this.boundSprites.push(bs);
|
||
|
}
|
||
|
};
|
||
|
TileRenderer.prototype.bindTextures = function (renderer, shader, textures) {
|
||
|
var bounds = this.boundSprites;
|
||
|
var glts = this.glTextures;
|
||
|
var len = textures.length;
|
||
|
var maxTextures = this.maxTextures;
|
||
|
if (len > 4 * maxTextures) {
|
||
|
return;
|
||
|
}
|
||
|
var doClear = TileRenderer.DO_CLEAR;
|
||
|
if (doClear && !this._clearBuffer) {
|
||
|
this._clearBuffer = new Uint8Array(1024 * 1024 * 4);
|
||
|
}
|
||
|
var i;
|
||
|
for (i = 0; i < len; i++) {
|
||
|
var texture = textures[i];
|
||
|
if (!texture || !textures[i].valid)
|
||
|
continue;
|
||
|
var bs = bounds[i >> 2][i & 3];
|
||
|
if (!bs.texture ||
|
||
|
bs.texture.baseTexture !== texture.baseTexture) {
|
||
|
bs.texture = texture;
|
||
|
var glt = glts[i >> 2];
|
||
|
renderer.bindTexture(glt, 0, true);
|
||
|
if (doClear) {
|
||
|
_hackSubImage(glt.baseTexture._glTextures[renderer.CONTEXT_UID], bs, this._clearBuffer, 1024, 1024);
|
||
|
}
|
||
|
else {
|
||
|
_hackSubImage(glt.baseTexture._glTextures[renderer.CONTEXT_UID], bs);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
this.texLoc.length = 0;
|
||
|
for (i = 0; i < maxTextures; i++) {
|
||
|
this.texLoc.push(renderer.bindTexture(glts[i], i, true));
|
||
|
}
|
||
|
shader.uniforms.uSamplers = this.texLoc;
|
||
|
};
|
||
|
TileRenderer.prototype.checkLeaks = function () {
|
||
|
var now = Date.now();
|
||
|
var old = now - 10000;
|
||
|
if (this.lastTimeCheck < old ||
|
||
|
this.lastTimeCheck > now) {
|
||
|
this.lastTimeCheck = now;
|
||
|
var vbs = this.vbs;
|
||
|
for (var key in vbs) {
|
||
|
if (vbs[key].lastTimeAccess < old) {
|
||
|
this.removeVb(key);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
;
|
||
|
TileRenderer.prototype.start = function () {
|
||
|
this.renderer.state.setBlendMode(PIXI.BLEND_MODES.NORMAL);
|
||
|
};
|
||
|
TileRenderer.prototype.getVb = function (id) {
|
||
|
this.checkLeaks();
|
||
|
var vb = this.vbs[id];
|
||
|
if (vb) {
|
||
|
vb.lastAccessTime = Date.now();
|
||
|
return vb;
|
||
|
}
|
||
|
return null;
|
||
|
};
|
||
|
TileRenderer.prototype.createVb = function (useSquare) {
|
||
|
var id = ++TileRenderer.vbAutoincrement;
|
||
|
var shader = this.getShader(useSquare);
|
||
|
var gl = this.renderer.gl;
|
||
|
var vb = PIXI.glCore.GLBuffer.createVertexBuffer(gl, null, gl.STREAM_DRAW);
|
||
|
var stuff = {
|
||
|
id: id,
|
||
|
vb: vb,
|
||
|
vao: shader.createVao(this.renderer, vb),
|
||
|
lastTimeAccess: Date.now(),
|
||
|
useSquare: useSquare,
|
||
|
shader: shader
|
||
|
};
|
||
|
this.vbs[id] = stuff;
|
||
|
return stuff;
|
||
|
};
|
||
|
TileRenderer.prototype.removeVb = function (id) {
|
||
|
if (this.vbs[id]) {
|
||
|
this.vbs[id].vb.destroy();
|
||
|
this.vbs[id].vao.destroy();
|
||
|
delete this.vbs[id];
|
||
|
}
|
||
|
};
|
||
|
TileRenderer.prototype.checkIndexBuffer = function (size) {
|
||
|
var totalIndices = size * 6;
|
||
|
var indices = this.indices;
|
||
|
if (totalIndices <= indices.length) {
|
||
|
return;
|
||
|
}
|
||
|
var len = indices.length || totalIndices;
|
||
|
while (len < totalIndices) {
|
||
|
len <<= 1;
|
||
|
}
|
||
|
indices = new Uint16Array(len);
|
||
|
this.indices = indices;
|
||
|
for (var i = 0, j = 0; i + 5 < indices.length; i += 6, j += 4) {
|
||
|
indices[i + 0] = j + 0;
|
||
|
indices[i + 1] = j + 1;
|
||
|
indices[i + 2] = j + 2;
|
||
|
indices[i + 3] = j + 0;
|
||
|
indices[i + 4] = j + 2;
|
||
|
indices[i + 5] = j + 3;
|
||
|
}
|
||
|
if (this.indexBuffer) {
|
||
|
this.indexBuffer.upload(indices);
|
||
|
}
|
||
|
else {
|
||
|
var gl = this.renderer.gl;
|
||
|
this.indexBuffer = glCore.GLBuffer.createIndexBuffer(gl, this.indices, gl.STATIC_DRAW);
|
||
|
}
|
||
|
};
|
||
|
TileRenderer.prototype.getShader = function (useSquare) {
|
||
|
return useSquare ? this.squareShader : this.rectShader;
|
||
|
};
|
||
|
TileRenderer.prototype.destroy = function () {
|
||
|
_super.prototype.destroy.call(this);
|
||
|
this.rectShader.destroy();
|
||
|
this.squareShader.destroy();
|
||
|
this.rectShader = null;
|
||
|
this.squareShader = null;
|
||
|
};
|
||
|
;
|
||
|
return TileRenderer;
|
||
|
}(PIXI.ObjectRenderer));
|
||
|
TileRenderer.vbAutoincrement = 0;
|
||
|
TileRenderer.SCALE_MODE = PIXI.SCALE_MODES.LINEAR;
|
||
|
TileRenderer.DO_CLEAR = false;
|
||
|
tilemap.TileRenderer = TileRenderer;
|
||
|
PIXI.WebGLRenderer.registerPlugin('tilemap', TileRenderer);
|
||
|
})(tilemap = PIXI.tilemap || (PIXI.tilemap = {}));
|
||
|
})(PIXI || (PIXI = {}));
|
||
|
var PIXI;
|
||
|
(function (PIXI) {
|
||
|
var tilemap;
|
||
|
(function (tilemap_1) {
|
||
|
var ZLayer = (function (_super) {
|
||
|
__extends(ZLayer, _super);
|
||
|
function ZLayer(tilemap, zIndex) {
|
||
|
var _this = _super.call(this) || this;
|
||
|
_this._lastAnimationFrame = -1;
|
||
|
_this.tilemap = tilemap;
|
||
|
_this.z = zIndex;
|
||
|
return _this;
|
||
|
}
|
||
|
ZLayer.prototype.clear = function () {
|
||
|
var layers = this.children;
|
||
|
for (var i = 0; i < layers.length; i++)
|
||
|
layers[i].clear();
|
||
|
this._previousLayers = 0;
|
||
|
};
|
||
|
ZLayer.prototype.cacheIfDirty = function () {
|
||
|
var tilemap = this.tilemap;
|
||
|
var layers = this.children;
|
||
|
var modified = this._previousLayers != layers.length;
|
||
|
this._previousLayers = layers.length;
|
||
|
var buf = this.canvasBuffer;
|
||
|
var tempRender = this._tempRender;
|
||
|
if (!buf) {
|
||
|
buf = this.canvasBuffer = document.createElement('canvas');
|
||
|
tempRender = this._tempRender = new PIXI.CanvasRenderer(100, 100, { view: buf });
|
||
|
tempRender.context = tempRender.rootContext;
|
||
|
tempRender.plugins.tilemap.dontUseTransform = true;
|
||
|
}
|
||
|
if (buf.width != tilemap._layerWidth ||
|
||
|
buf.height != tilemap._layerHeight) {
|
||
|
buf.width = tilemap._layerWidth;
|
||
|
buf.height = tilemap._layerHeight;
|
||
|
modified = true;
|
||
|
}
|
||
|
var i;
|
||
|
if (!modified) {
|
||
|
for (i = 0; i < layers.length; i++) {
|
||
|
if (layers[i].isModified(this._lastAnimationFrame != tilemap.animationFrame)) {
|
||
|
modified = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
this._lastAnimationFrame = tilemap.animationFrame;
|
||
|
if (modified) {
|
||
|
if (tilemap._hackRenderer) {
|
||
|
tilemap._hackRenderer(tempRender);
|
||
|
}
|
||
|
tempRender.context.clearRect(0, 0, buf.width, buf.height);
|
||
|
for (i = 0; i < layers.length; i++) {
|
||
|
layers[i].clearModify();
|
||
|
layers[i].renderCanvas(tempRender);
|
||
|
}
|
||
|
}
|
||
|
this.layerTransform = this.worldTransform;
|
||
|
for (i = 0; i < layers.length; i++) {
|
||
|
this.layerTransform = layers[i].worldTransform;
|
||
|
break;
|
||
|
}
|
||
|
};
|
||
|
;
|
||
|
ZLayer.prototype.renderCanvas = function (renderer) {
|
||
|
this.cacheIfDirty();
|
||
|
var wt = this.layerTransform;
|
||
|
renderer.context.setTransform(wt.a, wt.b, wt.c, wt.d, wt.tx * renderer.resolution, wt.ty * renderer.resolution);
|
||
|
var tilemap = this.tilemap;
|
||
|
renderer.context.drawImage(this.canvasBuffer, 0, 0);
|
||
|
};
|
||
|
;
|
||
|
return ZLayer;
|
||
|
}(PIXI.Container));
|
||
|
tilemap_1.ZLayer = ZLayer;
|
||
|
})(tilemap = PIXI.tilemap || (PIXI.tilemap = {}));
|
||
|
})(PIXI || (PIXI = {}));
|
||
|
//# sourceMappingURL=pixi-tilemap.js.map
|